Leader Arrow and Minimap Arrow

change their colors and track their position

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Leader Arrow and Minimap Arrow
// @namespace    http://tampermonkey.net/
// @version      0.0.2
// @description  change their colors and track their position
// @author       h3llside
// @match        https://diep.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=diep.io
// @grant        none
// @license      MIT
// ==/UserScript==

let leader_arrow = {ctx: null, xm: null, ym: null, xl: null, yl: null, color: "green"};
let minimap_arrow = {ctx: null, xm: null, ym: null, xl: null, yl: null, color: "purple"};

let container = [];
let last_length = -1;
let ingamescreen = document.getElementById("in-game-screen");
let crx = CanvasRenderingContext2D.prototype;
let minimap_calls = 0;

function proxyMoveToAndLineTo(methodName) {
    return new Proxy(crx[methodName], {
        apply(f, _this, args) {
            if (_this.fillStyle === '#000000' && _this.globalAlpha != 0) {
              if(methodName === "moveTo"){
                switch (_this.strokeStyle){
                    case "#172631":
                        minimap_calls = 0;
                        leader_arrow.ctx = _this.ctx;
                        leader_arrow.xm = args[0];
                        leader_arrow.ym = args[1];
                        _this.fillStyle = leader_arrow.color
                        _this.globalAlpha = 1;
                        window.l_arrow = leader_arrow;
                        break
                    case "#000000":
                       if(args[0] > canvas.width/1.5 && args[1] > canvas.height/1.5){
                         minimap_calls += 1;
                         if(minimap_calls > 10){
                             leader_arrow.xm = null;
                             leader_arrow.ym = null;
                         }
                         minimap_arrow.ctx = _this.ctx;
                         minimap_arrow.xm = args[0];
                         minimap_arrow.ym = args[1];
                         _this.fillStyle = minimap_arrow.color
                         window.m_arrow = minimap_arrow;
                       }
                        break
                }
              }else if(methodName === "lineTo"){
                  switch (_this.strokeStyle){
                    case "#172631":
                        minimap_calls = 0;
                        leader_arrow.ctx = _this.ctx;
                        leader_arrow.xl = args[0];
                        leader_arrow.yl = args[1];
                        _this.fillStyle = leader_arrow.color
                        _this.globalAlpha = 1;
                        window.l_arrow = leader_arrow;
                        break
                    case "#000000":
                       if(args[0] > canvas.width/1.5 && args[1] > canvas.height/1.5){
                         minimap_calls += 1;
                         if(minimap_calls > 10){
                             leader_arrow.xl = null;
                             leader_arrow.yl = null;
                         }
                         minimap_arrow.ctx = _this.ctx;
                         minimap_arrow.xl = args[0];
                         minimap_arrow.yl = args[1];
                         _this.fillStyle = minimap_arrow.color
                         window.m_arrow = minimap_arrow;
                       }
                        break
                }
              }
              container.push(Math.floor(args[0]));
            }

            return f.apply(_this, args);
        }
      });
}

function check_when_update(){
if(ingamescreen.classList.contains("screen") && ingamescreen.classList.contains("active")){
    console.log(minimap_calls);
    let current_length = container.length;
    if(current_length === last_length){
        container = [];
        last_length = -1;
        //crx.moveTo = proxyMoveToAndLineTo('moveTo');
        crx.lineTo = proxyMoveToAndLineTo('lineTo');
    }else if(last_length < current_length){
        last_length = current_length;
    }
 }
}
setInterval(check_when_update, 100);