您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Reduce lag on Slither.io by adjusting settings
- // ==UserScript==
- // @name Slither.io Lag Reducer
- // @namespace http://tampermonkey.net/
- // @version 0.1
- // @description Reduce lag on Slither.io by adjusting settings
- // @author You
- // @match http://slither.io
- // @grant none
- // ==/UserScript==
- (function() {
- 'use strict';
- // Function to set game settings to reduce lag
- function reduceLag() {
- // Change game settings here to improve performance
- // Example: Reduce rendering quality
- window.gameSettings = {
- ...window.gameSettings,
- renderQuality: 'low'
- };
- console.log('Lag reduction settings applied');
- }
- // Apply lag reduction settings when the page is loaded
- window.addEventListener('load', reduceLag);
- // ==UserScript==
- // @name Slither.io Lag Reducer with FPS Display
- // @namespace http://tampermonkey.net/
- // @version 0.2
- // @description Reduce lag and display FPS on Slither.io
- // @author You
- // @match *://slither.io/*
- // @grant none
- // ==/UserScript==
- (function() {
- 'use strict';
- // Create a GUI element to display FPS
- const fpsDisplay = document.createElement('div');
- fpsDisplay.style.position = 'fixed';
- fpsDisplay.style.top = '10px';
- fpsDisplay.style.right = '10px';
- fpsDisplay.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
- fpsDisplay.style.color = 'white';
- fpsDisplay.style.padding = '5px';
- fpsDisplay.style.borderRadius = '5px';
- fpsDisplay.style.fontSize = '14px';
- fpsDisplay.style.zIndex = '1000';
- document.body.appendChild(fpsDisplay);
- // Function to set game settings to reduce lag
- function reduceLag() {
- window.gameSettings = {
- ...window.gameSettings,
- renderQuality: 'low'
- };
- console.log('Lag reduction settings applied');
- }
- // Function to calculate and display FPS
- function updateFPS() {
- let lastTime = performance.now();
- let frameCount = 0;
- function calculateFPS() {
- const now = performance.now();
- frameCount++;
- if (now - lastTime >= 1000) {
- const fps = frameCount / ((now - lastTime) / 1000);
- fpsDisplay.textContent = `FPS: ${Math.round(fps)}`;
- frameCount = 0;
- lastTime = now;
- }
- requestAnimationFrame(calculateFPS);
- }
- requestAnimationFrame(calculateFPS);
- }
- // Apply lag reduction and start FPS display when the page is loaded
- window.addEventListener('load', () => {
- reduceLag();
- updateFPS();
- });
- })();
- })();