您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Highlights the board when time is low in Lichess
// ==UserScript== // @name Lichess Time Glow Alert // @namespace http://tampermonkey.net/ // @version 1.0 // @description Highlights the board when time is low in Lichess // @match *://lichess.org/* // @grant none // @require https://code.jquery.com/jquery-3.6.0.min.js // @license MIT // ==/UserScript== (function() { 'use strict'; let glowAdded = false; const addGlowEffect = () => { const board = document.querySelector('.cg-wrap'); if (!board) return; board.style.border = `1px solid red`; board.style.borderRadius = '5px'; board.style.boxShadow = '0 0 40px red'; // Increased glow size }; const removeGlowEffect = () => { const board = document.querySelector('.cg-wrap'); if (!board) return; board.style.border = ''; board.style.borderRadius = ''; board.style.boxShadow = ''; }; const getUserColor = () => { const userTag = document.getElementById('user_tag'); if (!userTag) return; const userName = userTag.innerText.trim(); let userColor; const playerContainers = document.querySelectorAll('.game__meta__players .player'); playerContainers.forEach(player => { const anchor = player.querySelector('a'); if (anchor && anchor.href.includes(userName)) { userColor = player.classList.contains('black') ? 'black' : 'white'; } }); return userColor; }; const checkTime = (userColor, lowTime) => { const clockClass = `.rclock-${userColor}.running .time`; const timeElement = document.querySelector(clockClass); if (!timeElement) return; let timeText = ''; timeElement.childNodes.forEach(node => { timeText += node.nodeType === 3 ? node.textContent : node.innerText; }); let totalSeconds; if (timeText.includes(':')) { const [minutes, seconds] = timeText.split(':').map(Number); totalSeconds = minutes * 60 + seconds; } else if (timeText.includes('.')) { const [seconds] = timeText.split('.').map(Number); totalSeconds = seconds; } else { totalSeconds = Number(timeText); } if (totalSeconds <= lowTime) { if (!glowAdded) { addGlowEffect(); glowAdded = true; } } else { if (glowAdded) { removeGlowEffect(); glowAdded = false; } } }; const monitorTime = () => { const lowTime = 10; // Set low time threshold const userColor = getUserColor(); if (!userColor) return; setInterval(() => { checkTime(userColor, lowTime); }, 1000); }; const monitorNewGame = () => { let currentUrl = window.location.href; setInterval(() => { if (currentUrl !== window.location.href) { currentUrl = window.location.href; removeGlowEffect(); // Reset glow effect on new game } }, 1000); }; monitorTime(); monitorNewGame(); })();