Unleash the power of grappling arrows in Bonk.io
// ==UserScript==
// @name Grappling Arrows Deluxe
// @namespace https://your.namespace.com
// @version 1.0
// @description Unleash the power of grappling arrows in Bonk.io
// @author The Mastermind
// @match https://bonk.io/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
// Constants and variables
const ARROW_SPEED = 15;
let arrows = [];
// Function to create arrows
function createArrow(x, y, angle) {
// Code to create arrow object
// Push arrow to arrows array
}
// Function to update arrow positions
function updateArrows() {
// Code to update arrow positions based on velocity
// Remove arrows that are out of bounds
}
// Function to handle arrow collisions
function handleArrowCollision(arrow, surface) {
// Calculate position where arrow hits surface
const hitPosition = calculateHitPosition(arrow, surface);
// Attach grappling hook to hit position
attachGrapplingHook(hitPosition);
// Pull player towards hit position
pullPlayer(hitPosition);
}
// Function to calculate hit position
function calculateHitPosition(arrow, surface) {
// Code to calculate hit position based on arrow trajectory and surface geometry
}
// Function to attach grappling hook
function attachGrapplingHook(position) {
// Code to create visual representation of grappling hook at hit position
}
// Function to pull player towards hit position
function pullPlayer(hitPosition) {
// Code to adjust player movement to simulate pulling towards hit position
}
// Event listener for player shooting arrows
document.addEventListener('click', function(event) {
// Code to handle arrow shooting
});
// Main game loop
function mainLoop() {
// Update player positions
// Update arrow positions
// Check for collisions
// Render game
}
// Start game loop
setInterval(mainLoop, 1000 / 60); // 60 FPS
})();