您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
PokeDex Filler x TS Farmer
// ==UserScript== // @name DelugeRPG Basic Pokedex Achievement Script X TS Farmer // @license MIT // @namespace https://greasyfork.org/en/users/1260021 // @version 2.0 // @description PokeDex Filler x TS Farmer // @author Calcite // @match *.delugerpg.com/* // @grant none // ==/UserScript== /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ //𝗧𝗵𝗶𝘀 𝘀𝗰𝗿𝗶𝗽𝘁 𝘂𝘀𝗲𝘀 𝗔 𝗟𝗢𝗧 𝗼𝗳 𝗠𝗮𝘀𝘁𝗲𝗿 𝗕𝗮𝗹𝗹. 𝗣𝗹𝗲𝗮𝘀𝗲 𝗥𝗲𝗽𝗹𝗲𝗻𝗶𝘀𝗵 𝘆𝗼𝘂𝗿 𝘀𝘁𝗮𝗰𝗸 𝗼𝗳 𝗶𝘁 𝗺𝗼𝗿𝗲 𝗼𝗳𝘁𝗲𝗻 𝘁𝗵𝗮𝗻 𝗻𝗼𝗿𝗺𝗮𝗹.// /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /****************𝗖𝗔𝗨𝗧𝗜𝗢𝗡****************/ /**********ON/OFF SETTINGS**********/ var autoWalkFind = true; // enable walking+finding without you doing work var clickSimulationActive = false; // flag to control click simulation var groupACount = 0; // Counter for group A arrow key simulation var groupAMove = 38; // Variable to store the current move for group A var scanFreq = 250; var isDoneLoadingFreq = 750; function fireKey(el, key) { var eventObj; // Set key to corresponding code. // 37 = left, 38 = up, 39 = right, 40 = down; if (document.createEventObject) { eventObj = document.createEventObject(); eventObj.keyCode = key; el.fireEvent("onkeydown", eventObj); } else if (document.createEvent) { eventObj = document.createEvent("Events"); eventObj.initEvent("keydown", true, true); eventObj.which = key; el.dispatchEvent(eventObj); } } //𝗜𝗙 𝗬𝗢𝗨 𝗪𝗔𝗡𝗧 𝗧𝗢 𝗗𝗢 𝗣𝗢𝗞𝗘𝗗𝗘𝗫 𝗪𝗛𝗜𝗟𝗘 𝗙𝗔𝗥𝗠𝗜𝗡𝗚 𝗙𝗢𝗥 𝗣𝗢𝗧𝗘𝗡𝗧𝗜𝗔𝗟 𝗧𝗥𝗜𝗣𝗟𝗘 𝗦𝗧𝗔𝗧𝗦, 𝗬𝗢𝗨 𝗖𝗔𝗡 𝗖𝗛𝗔𝗡𝗚𝗘 𝗧𝗛𝗘 𝗩𝗔𝗥𝗜𝗔𝗕𝗟𝗘 𝗜𝗡 𝘀𝗲𝘁𝗜𝗻𝘁𝗲𝗿𝘃𝗮𝗹 𝗥𝗜𝗚𝗛𝗧 𝗕𝗘𝗟𝗢𝗪 𝗧𝗛𝗜𝗦 𝗖𝗢𝗠𝗠𝗘𝗡𝗧 𝗪𝗜𝗧𝗛 𝗧𝗛𝗜𝗦 ↓↓↓↓ //var elements = document.querySelectorAll('img[src="https://i.dstatic.com/images/pokeball-n.png"][alt="N"][title="You don\'t have this pokemon in your box."], img[src="https://i.dstatic.com/images/pokeball-y.png"][alt="Y"][title="You already have one of these in your box."]'); //if (elements !== null) { //𝗜𝗙 𝗬𝗢𝗨 𝗪𝗔𝗡𝗧 𝗧𝗢 𝗗𝗢 𝗣𝗢𝗞𝗘𝗗𝗘𝗫 𝗪𝗛𝗜𝗟𝗘 𝗙𝗔𝗥𝗠𝗜𝗡𝗚 𝗙𝗢𝗥 𝗣𝗢𝗧𝗘𝗡𝗧𝗜𝗔𝗟 𝗧𝗥𝗜𝗣𝗟𝗘 𝗦𝗧𝗔𝗧𝗦, 𝗬𝗢𝗨 𝗖𝗔𝗡 𝗖𝗛𝗔𝗡𝗚𝗘 𝗧𝗛𝗘 𝗩𝗔𝗥𝗜𝗔𝗕𝗟𝗘 𝗜𝗡 𝘀𝗲𝘁𝗜𝗻𝘁𝗲𝗿𝘃𝗮𝗹 𝗥𝗜𝗚𝗛𝗧 𝗕𝗘𝗟𝗢𝗪 𝗧𝗛𝗜𝗦 𝗖𝗢𝗠𝗠𝗘𝗡𝗧 𝗪𝗜𝗧𝗛 𝗧𝗛𝗜𝗦 ↑↑↑↑ setInterval(() => { var element = document.querySelector('img[src="https://i.dstatic.com/images/pokeball-n.png"][alt="N"][title="You don\'t have this pokemon in your box."]'); if (element !== null) { document.querySelector("#catch")?.click(); clickSimulationActive = true; } else { clickSimulationActive = false; } }, 1250); setInterval(() => { document.querySelector("#battle > form > div.center > input:nth-child(1)")?.click(); }, 1250); setInterval(() => { document.querySelector("#item-masterball")?.click(); }, 450); setInterval(() => { document.querySelector("#itemwrap > div:nth-child(1) > form > div.buttoncenter.clear > input:nth-child(2)")?.click(); }, 1250); setInterval(() => { document.querySelector("#battle > div.infobox > a.btn.btn-primary")?.click(); }, 1250); function handleAutoWalkFind() { var isUpDownActive = true; var interval = Math.floor(Math.random() * (20 - 9 + 1)) + 9; var autoWalkFindInterval = setInterval(() => { var isLoading = $("#showpoke").text().indexOf("Searching...") > -1; if (!isLoading && autoWalkFind) { var move; if (isUpDownActive) { if (upCount < upLimit) { move = 38; upCount++; } else if (downCount < downLimit) { move = 40; downCount++; } if (upCount >= upLimit && downCount >= downLimit) { isUpDownActive = false; upCount = 0; downCount = 0; } } else { if (leftCount < leftLimit) { move = 37; leftCount++; } else if (rightCount < rightLimit) { move = 39; rightCount++; } if (leftCount >= leftLimit && rightCount >= rightLimit) { isUpDownActive = true; leftCount = 0; rightCount = 0; } } if (move !== undefined) { fireKey(document, move); } } }, interval); } var upCount = 0; var downCount = 0; var leftCount = 0; var rightCount = 0; var upLimit = 20; var downLimit = 20; var leftLimit = 20; var rightLimit = 20; handleAutoWalkFind();