您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Including: ESP, Fly Hack, Infinity Coins, Freeze Enemies, Kill Enemies, Invincibility, Custom Background Color Infinity Score, Infinity Time, Infinity Lives!
// ==UserScript== // @name Mario ModMenu [N] to hide menu // @namespace http://tampermonkey.net/ // @version 1.4 // @description Including: ESP, Fly Hack, Infinity Coins, Freeze Enemies, Kill Enemies, Invincibility, Custom Background Color Infinity Score, Infinity Time, Infinity Lives! // @author You // @license MIT // @match https://gamaverse.com/c/f/g/super-mario-bros/ // @icon https://www.google.com/s2/favicons?sz=64&domain=gamaverse.com // @grant none // @run-at document-idle // ==/UserScript== window.addEventListener('load', function() { if(location.href=="https://gamaverse.com/c/f/g/super-mario-bros/") { var ww = document.createElement('div') ww.id="modWrap" ww.innerHTML=` <a id="title">GabiMod</a> <div id="mods"> <div id="checks"> <div class="checkW"> <input class="check" type="checkbox"> <a class="checkDesc">Player ESP</a> </div> <div class="checkW"> <input class="check" type="checkbox"> <a class="checkDesc">Enemy ESP</a> </div> <div class="checkW"> <input class="check" type="checkbox"> <a class="checkDesc">Tracers</a> </div> <div class="checkW"> <input class="check" type="checkbox"> <a class="checkDesc">Distance</a> </div> <div class="checkW"> <input class="check" type="checkbox"> <a class="checkDesc">Star</a> </div> <div class="checkW"> <input class="check" type="checkbox"> <a class="checkDesc">Freeze Entities</a> </div> <div class="checkW"> <input class="check" type="checkbox"> <a class="checkDesc">Fly Hack</a> </div> <div class="checkW"> <input class="check" type="checkbox"> <a class="checkDesc">Invincible</a> </div> </div> <br> <div id="values"> <div class="mod"> <input type="text" class="modInput" placeholder="Set Coins"> <input type="button" class="modBtn" value="Apply"> </div> <div class="mod"> <input type="text" class="modInput" placeholder="Set Score"> <input type="button" class="modBtn" value="Apply"> </div> <div class="mod"> <input type="text" class="modInput" placeholder="Set Lives"> <input type="button" class="modBtn" value="Apply"> </div> <div class="mod"> <input type="text" class="modInput" placeholder="Set Gravity"> <input type="button" class="modBtn" value="Apply"> </div> <div class="mod"> <input type="text" class="modInput" placeholder="Set Time"> <input type="button" class="modBtn" value="Apply"> </div> <div class="mod"> <input type="text" class="modInput" placeholder="Set BG Color"> <input type="button" class="modBtn" value="Apply"> </div> </div> <div id="buttonMods"> <button class="buttonMod">Turn Big</button> <button class="buttonMod">Shoot Flames</button> <button class="buttonMod">Kill Nearby Enemies</button> <button class="buttonMod">Remove Bushes</button> <button class="buttonMod">Remove Clouds</button> <button class="buttonMod">Remove Hills</button> <button class="buttonMod">Remove Pipes</button> <button class="buttonMod">Remove Bricks</button> <button class="buttonMod">Remove Mystery Blocks</button> <button class="buttonMod">Remove Stones</button> </div> </div> <style> ::-webkit-scrollbar { width: 0.8vw; } ::-webkit-scrollbar-thumb { background: rgb(151, 151, 151); border-radius: 10px; } ::-webkit-scrollbar-thumb:hover { background: #c7c7c7; } #title { position: relative; display: inline-block; height: 0; top: 1%; font-size: 10pt; color: c6c6c6; } #modWrap { z-index: 3232; position: absolute; font-family: "Lucida Console", "Courier New", monospace; border: 2px #505050 solid; border-radius: 0.5vw; background: black; user-select: none; opacity: 0.95; height: 20vw; width: 17vw; } #mods { position: relative; overflow-y: scroll; overflow-x: hidden; height: 79%; top: 10%; } #checks { text-align: left; position: relative; top: 2%; left: 5%; } .checkW { margin-top: 2%; } .check { outline: #acacac 1px solid; vertical-align: middle; appearance: none; border-radius: 30%; height: 1.3vw; width: 1.3vw; top: 30%; } .check:checked { background-color: #acacac; } .checkDesc { color: white; font-size: 1.2vw; } #values { position: relative; } .mod { position: relative; margin-bottom: 3%; margin-top: 3%; } .modInput { border-radius: 0.4vw 0 0 0.4vw; border: 2px #505050 solid; background: #b0b0b0; height: 18%; width: 60%; } .modInput, ::-webkit-input-placeholder { position: relative; color: #505050; left: 4%; } .modInput:focus { outline: none } .modBtn { border-radius: 0 0.4vw 0.4vw 0; border: 2px #505050 solid; background: #505050; transition: all 0.3s; position: relative; font-size: 10pt; color: #c0c0c0; height: 18%; width: 25%; left: -1%; } .modBtn:hover { background: #707070; } #buttonMods { position: absolute; left: 3%; height: 100%; } .buttonMod { border: 2px #c0c0c0 solid; background: #505050; transition: all 0.3s; border-radius: 0.4vw; margin-bottom: 2%; margin-top: 2%; color: #d0d0d0; height: 14%; width: 90%; } .buttonMod:hover { background: #707070; } </style>` document.body.appendChild(ww) var title = document.getElementById('title') var gui = document.getElementById('modWrap') window.onload = addListeners(); function addListeners(){ title.addEventListener('mousedown', mouseDown, false); window.addEventListener('mouseup', mouseUp, false); } function mouseUp() { window.removeEventListener('mousemove', divMove, true); document.body.style.userSelect="all" } function mouseDown(e){ document.body.style.userSelect="none" window.addEventListener('mousemove', divMove, true); } function divMove(e) { gui.style.left=e.clientX-110+"px" gui.style.top=e.clientY-10+"px" } var pEsp = false; var eEsp = false; var tracer = false; var eDis = false; var invi = false; var canvas = document.querySelector("body > canvas") drawThingOnCanvas = (function() { var cached_function = drawThingOnCanvas; return function() { var result = cached_function.apply(this, arguments); // use .apply() to call it updateDrawings() // <- add this function to update function return result; }; })() function updateDrawings() { for(var i=0;i<characters.length;i++) { if(characters[i].type=="mario" && pEsp==true) { context.beginPath() context.strokeStyle="#00ff00" context.strokeRect( characters[i].left, characters[i].top, characters[i].width*4, characters[i].height*4 ) context.stroke() } if(characters[i].collide.name=='collideEnemy' || characters[i].collide.name=='nc') { var dx = mario.left-characters[i].left var dy = mario.top-characters[i].top var distance = Math.round(Math.sqrt(dx*dx+dy*dy)) if(abs(distance)<canvas.width-mario.left-50) { if(characters[i].type!="mario" && eEsp==true) { context.beginPath() context.strokeStyle="#ff0000" context.strokeRect( characters[i].left, characters[i].top, characters[i].width*4, characters[i].height*4 ) context.stroke() } if(characters[i].type!="mario" && tracer==true) { console.log(characters[i].type) context.beginPath() context.moveTo(mario.left+15,mario.top+10) context.lineTo(characters[i].left+13,characters[i].top+10) context.strokeStyle="#00ff00" context.stroke() } if(characters[i].type!="mario" && eDis==true) { context.fillStyle = "blue"; context.font = "bold 10px Arial"; context.textAlign = 'center'; context.textBaseline = 'middle'; context.rotate(40+"deg") context.fillText(distance, ((characters[i].left+mario.left)/2), ((mario.top+characters[i].top)/2)); } } } } } var flyUpT var flyUpF var flyE = 0 document.addEventListener('keydown', (e) => { if(flyE==1) { if (e.key=="ArrowUp" || e.key==" " || e.key=="w") { keydown(32) mario.gravity=-1 mario.yvel=0; } if(e.key=="ArrowDown" || e.key=="s") { keydown(32) mario.gravity=1 mario.yvel=0; } } }) document.addEventListener('keyup', (e) => { if(flyE==1) { if (e.key=="ArrowUp" || e.key==" " || e.key=="w") { keyup(32) mario.gravity=0.00000001 mario.yvel=0; } if(e.key=="ArrowDown" || e.key=="s") { keyup(32) mario.gravity=0.000000001 mario.yvel=0; } } }) var check = document.getElementsByClassName("check") var modBtn = document.getElementsByClassName("modBtn") var modInput = document.getElementsByClassName("modInput") var modInput = document.getElementsByClassName("modInput") var buttonMod = document.getElementsByClassName("buttonMod") check[0].addEventListener('click', (e) => { if(check[0].checked==true) { pEsp = true; } else { pEsp = false } }) check[1].addEventListener('click', (e) => { if(check[1].checked==true) { eEsp = true; } else { eEsp = false } }) check[2].addEventListener('click', (e) => { if(check[2].checked==true) { tracer = true; } else { tracer = false } }) check[3].addEventListener('click', (e) => { if(check[3].checked==true) { eDis = true; } else { eDis = false } }) check[4].addEventListener('click', (e) => { if(check[4].checked==true) { ++mario.star; play("Powerup.wav"); playTheme("Starman", true); addEvent(marioRemoveStar, 549849343343, mario); switchClass(mario, "normal", "star"); addSpriteCycle(mario, ["star1", "star2", "star3", "star4"], "star", 5); } else { var me = mario mario.star=0; addEvent(marioRemoveStar, 0, mario); switchClass(mario, "star", "normal"); clearAllCycles(mario, ["star1", "star2", "star3", "star4"], "star", 5); } }) var freeze check[5].addEventListener('click', (e) => { if(check[5].checked==true) { freeze = setInterval(function() { for(var i=0;i<characters.length;i++) { if(characters[i].type!="mario") { if(characters[i].xvel<-1) { characters[i].lastSpeed = characters[i].speed characters[i].xvel=0 } if(characters[i].xvel>-1) { characters[i].lastSpeed = -characters[i].speed characters[i].xvel=0 } } } },300) } else { clearInterval(freeze) for(var i=0;i<characters.length;i++) { if(characters[i].type!="mario") { characters[i].xvel=characters[i].lastSpeed } } } }) check[6].addEventListener('click', (e) => { flyE ^= true if(flyE==0) { mario.gravity=0.48 } }) var invii check[7].addEventListener('click', (e) => { if(check[7].checked==true) { invii = setInterval(function() { for(var i=0;i<characters.length;i++) { if(characters[i].collide.name=='collideEnemy') { characters[i].collide = function nc() {} } } },500) } else { clearInterval(invii) for(var i=0;i<characters.length;i++) { if(characters[i].collide.name=='nc') { characters[i].collide = (function() { var cf = collideEnemy return function() { var res = cf.apply(this,arguments) return res } })() } } } }) modBtn[0].addEventListener('click', function() { data.coins.amount=parseInt(modInput[0].value) updateDataElement(data.coins) }) modBtn[1].addEventListener('click', function() { data.score.amount=parseInt(modInput[1].value) updateDataElement(data.score) }) modBtn[2].addEventListener('click', function() { data.lives.amount=parseInt(modInput[2].value) updateDataElement(data.lives) }) modBtn[3].addEventListener('click', function() { mario.gravity=parseInt(modInput[3].value)/30 }) modBtn[4].addEventListener('click', function() { data.time.amount=parseInt(modInput[4].value) updateDataElement(data.time) }) modBtn[5].addEventListener('click', function() { map.area.fillStyle=modInput[5].value }) function remScenery(name) { for(var i=0;i<scenery.length;i++) { if(scenery[i].title.includes(name)) { fireExplodes(scenery[i]) } } } buttonMod[0].addEventListener('click', function() { mario.shrooming = true; mario.power=2 marioGetsBig(mario) storeMarioStats(); }) buttonMod[1].addEventListener('click', function() { mario.shrooming = true; mario.power=3 marioGetsBig(mario) marioGetsFire(mario) storeMarioStats(); }) buttonMod[2].addEventListener('click', function() { for(var i=0;i<characters.length;i++) { if(characters[i].type=="goomba" || characters[i].type=="koopa") { fireExplodes(characters[i]) } } }) buttonMod[3].addEventListener('click', function() { remScenery("Bush") }) buttonMod[4].addEventListener('click', function() { remScenery("Cloud") }) buttonMod[5].addEventListener('click', function() { remScenery("Hill") }) buttonMod[6].addEventListener('click', function() { for(var i=0;i<solids.length;i++) { if(solids[i].title=="Pipe") { fireExplodes(solids[i]) } } }) buttonMod[7].addEventListener('click', function() { for(var i=0;i<solids.length;i++) { if(solids[i].title=="Brick") { fireExplodes(solids[i]) } } }) buttonMod[8].addEventListener('click', function() { for(var i=0;i<solids.length;i++) { if(solids[i].title=="Block") { fireExplodes(solids[i]) } } }) buttonMod[9].addEventListener('click', function() { for(var i=0;i<solids.length;i++) { if(solids[i].title=="Stone") { fireExplodes(solids[i]) } } }) var hideMenu = 0; document.addEventListener('keydown', (e) => { if(e.key=="n") { if(hideMenu==0) { document.getElementById('modWrap').style.display="none" } if(hideMenu==1) { document.getElementById('modWrap').style.display="" } hideMenu ^= true; } }) } }, false);