您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Кнопка отражения войск по вертикали при расстановке
当前为
// ==UserScript== // @name hwmTroopsReflector // @namespace Tamozhnya1 // @author Tamozhnya1 // @description Кнопка отражения войск по вертикали при расстановке // @version 2.0 // @include *heroeswm.ru/war.php* // @include *lordswm.com/war.php* // @license MIT // ==/UserScript== const playerIdMatch = document.cookie.match(/pl_id=(\d+)/); if(!playerIdMatch) { return; } const PlayerId = playerIdMatch[1]; const lang = document.documentElement.lang || (location.hostname == "www.lordswm.com" ? "en" : "ru"); const isEn = lang == "en"; const win = window.wrappedJSObject || unsafeWindow; let battleLoadedTimerId; let battleStartedTimerId; main(); function main() { battleLoadedTimerId = setInterval(waitForBattleLoad, 200); } function waitForBattleLoad() { if(win.stage[win.war_scr].setted_atb) { clearInterval(battleLoadedTimerId); console.log(`btype: ${win.btype}`); if(win.warlog == 0) { document.getElementById('right_button').insertAdjacentHTML("beforeend", ` <div id="reflectDeploymentButton" class="toolbars_img"> <img src="https://dcdn.heroeswm.ru/i/combat/btn_autoalignment.png?v=6" alt="${isEn ? "Reflect deployment vertical" : "Отразить расстановку по вертикали"}" title="${isEn ? "Reflect deployment vertical" : "Отразить расстановку по вертикали"}" style="filter: sepia(100%) hue-rotate(190deg) saturate(900%);"> </div>`); document.getElementById("reflectDeploymentButton").addEventListener("click", reflectDeployment); battleStartedTimerId = setInterval(waitForBattleStart, 200); document.getElementById("confirm_ins_img").addEventListener("click", removeReflectDeploymentButton, true); } } } function waitForBattleStart() { if (win.lastturn > -1) { clearInterval(battleStartedTimerId); removeReflectDeploymentButton(); } } function removeReflectDeploymentButton() { const reflectDeploymentButton = document.getElementById("reflectDeploymentButton"); if(reflectDeploymentButton) { reflectDeploymentButton.remove(); } } function reflectDeployment() { const playerIndexOnYourSide = Math.floor((win.playero - 1) / 2); const deploymentFieldWidthBegin = Math.floor(playerIndexOnYourSide * win.defyn / win.yourside + 1); const deploymentFieldWidthEnd = Math.floor((playerIndexOnYourSide + 1) * win.defyn / win.yourside); console.log(`playero: ${win.playero}, yourside: ${win.yourside}, defxn: ${win.defxn}, defyn: ${win.defyn}, stackcount: ${win.stackcount}, camp_mirror: ${win.camp_mirror}, deploymentFieldWidthBegin: ${deploymentFieldWidthBegin}, deploymentFieldWidthEnd: ${deploymentFieldWidthEnd}`); const poleObj = win.stage[win.war_scr].obj; //console.log(poleObj); const playerUnits = Object.keys(poleObj).filter(k => !poleObj[k].hero && poleObj[k].owner == win.playero && !poleObj[k].building && !poleObj[k].ballista && poleObj[k].lname != "cannonani" && !poleObj[k].warmachine && poleObj[k].portal != 1).map(k => poleObj[k]); const deployment = playerUnits.map(u => [u.id, u.nownumber, u.x, deploymentFieldWidthBegin + deploymentFieldWidthEnd - u.y - u.big]); // big = 0 или 1, если большое существо //const deployment = playerUnits.map(x => [x.obj_index, x.nownumber, x.x, deploymentFieldWidthBegin + deploymentFieldWidthEnd - x.y - x.big]); // big = 0 или 1, если большое существо const insStr = deployment.map(x => x.join("#")).join("^") + "^"; console.log(insStr); const pole = win.stage[win.war_scr]; //stage[war_scr].obj Object.keys(stage[war_scr].obj).map(x => { let u = stage[war_scr].obj[x]; return `${u.id} ${u.nametxt} ${u.side} ${u.owner} x/y/big/n/building:${u.x}/${u.y}/${u.big}/${u.nownumber}/${u.building}`; }) pole.useinsertion_cre(insStr); // Расстановка по данным из текстовой строки }