[GC | BETA] - Bilge Dice Streak Tracking & Keyboard Controls

Keyboard controls for Bilge Dice, including streak tracking.

当前为 2024-01-01 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name        [GC | BETA] - Bilge Dice Streak Tracking & Keyboard Controls
// @namespace   https://greasyfork.org/en/users/1225524-kaitlin
// @match       https://www.grundos.cafe/games/bilgedice/*
// @license     MIT
// @version     2.0
// @grant       GM_getValue
// @grant       GM_setValue
// @author      Cupkait
// @description Keyboard controls for Bilge Dice, including streak tracking.
// ==/UserScript==

const getStreakCount = () => GM_getValue("StreakCount", 0);
const setStreakCount = count => GM_setValue("StreakCount", count);
const updateStreakCount = () => getStreakCount();

const displayStreakCount = () => {
	const streakCountElement = document.createElement("div");
	streakCountElement.style.paddingBottom = "5px";
	streakCountElement.style.fontSize = "14px";
	const gameWindow = document.getElementById("page_content");
	streakCountElement.id = "streak-count-display";
	streakCountElement.textContent = `Streak Count: ${updateStreakCount()}`;
	gameWindow.insertAdjacentElement('afterbegin', streakCountElement);

};

const activeGame = document.querySelector("#bilge-dice-user-wrapper");
const gameStart = document.querySelector("form.mt-1");

function indexElements(elements, type) {
	if (elements) {
		const maxCount = Math.min(elements.length, 6);

		elements.forEach((element, index) => {
			const key = (index + 1).toString();

			const label = document.createElement('label');
			label.textContent = key;
			label.style.fontWeight = 'bold';
			label.style.fontSize = '10px';
			label.style.color = 'black';
			label.style.background = 'EEEEEE';
			label.style.marginRight = '1px';

			element.parentNode.insertBefore(label, element);
		});
	}
}

const roundStatusElement = document.querySelector("#bilge-dice-inner > div.bilge-dice-wrapper-5 > div:nth-child(1) > div");

if (roundStatusElement) {
	const roundStatus = roundStatusElement.innerText.toLowerCase();

	if (roundStatus.startsWith("you won")) {
		setStreakCount(getStreakCount() + 1);
	} else if (roundStatus.includes("you tied") || roundStatus.includes("oh no") || roundStatus.includes("you lose")) {
		setStreakCount(0);
	}

	displayStreakCount();
} else {
	displayStreakCount();
}

if (activeGame) {
	indexElements(activeGame.querySelectorAll('input[type="checkbox"]'), 'dice');

	document.addEventListener('keydown', event => {
		const key = event.key;

		if (key >= '1' && key <= '6') {
			const index = parseInt(key) - 1;
			const checkboxes = activeGame.querySelectorAll('input[type="checkbox"]');
			if (checkboxes.length > 0 && index < checkboxes.length) {
				checkboxes[index].checked = !checkboxes[index].checked;
				checkboxes[index].dispatchEvent(new Event('change', {
					bubbles: true
				}));
			}
		}

		if (key === 'Enter') {
			const submitButton = activeGame.querySelector('input[type="submit"]');
			if (submitButton) {
				submitButton.click();
			}
		}
	});
} else if (gameStart) {
	indexElements(gameStart.querySelectorAll('input[type="submit"]'), 'ante');

	document.addEventListener('keydown', event => {
		const key = event.key;

		if (key >= '1' && key <= '6') {
			const index = parseInt(key) - 1;
			const placeAnte = document.querySelectorAll('#page_content > div:nth-child(5) > form input[type="submit"]');
			if (placeAnte.length > 0 && index < placeAnte.length) {
				placeAnte[index].click();
			}
		}
	});
} else {
	document.addEventListener('keydown', event => {
		const key = event.key;

		if (key === 'Enter') {
			const endGame = document.querySelector('#page_content');
			const submitButton = endGame.querySelector('input[type="submit"]');
			if (submitButton) {
				submitButton.click();
			}
		}
	});
}