Tank-Randomizer

Bring an element of surprise to your tank customization experience with the Tank Randomizer!

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name        Tank-Randomizer
// @author      kamarov
// @description Bring an element of surprise to your tank customization experience with the Tank Randomizer!
// @version     4.1.2
// @namespace   https://github.com/kamarov-therussiantank
// @license     GPL-3.0
// @match       https://*.tanktrouble.com/*
// @run-at      document-end
// @grant       GM_addStyle
// @require     https://update.greasyfork.org/scripts/482092/1297984/TankTrouble%20Development%20Library.js
// @noframes
// ==/UserScript==

GM_addStyle(`
#tank-randomizer-UI {
  position: relative;
    top: -100px;
}

.randomizer-rows {
  display: flex;
  align-items: center;
  justify-content: center;
  gap: 8px;
}

.accessory-randomizer-row {
  display: flex;
  align-items: center;
  justify-content: center;
  gap: 8px;
  margin-right: 16px;
}

.paint-randomizer-row {
  display: flex;
  align-items: center;
  justify-content: center;
  gap: 8px;
}

.part-container {
  display: flex;
  align-items: center;
  gap: 5px;
}

.randomize-button {
  height: 20px;
  width: 100px;
}


.partSelectAccessory, .partSelectPaint {
  cursor: pointer;
  outline: none;
  width: 80px; /* adjust to fit next to text */
  border: 1px solid var(--jq-borderColorDefault);
  border-radius: 5px;
  background: #efefef;
  font-weight: 600;
  font-size: 11px;
  color: #555;
  padding: 3px;
  margin-right: 3px;
}

.partSelectAccessory:hover {
  color: #1a1a1a;
}
.partSelectPaint:hover {
  color: #1a1a1a;
}

.partTexts {
  font-family: TankTrouble;
  font-size: 12px;
  color: #e7c811;
  text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;
  white-space: nowrap;
}
`);

whenContentInitialized().then(() => {
    let id = null;
    let turret = [], back = [], barrel = [], front = [], treads = [], colours = [];
    let currentTankIcon = null;

    function getRandomColorFromGarage() {
        return colours[Math.floor(Math.random() * colours.length)];
    }

    function randomizeAccessory(partArray, partName) {
        const newAccessory = partArray[Math.floor(Math.random() * partArray.length)];
        Backend.getInstance().setAccessory(() => Users.updateUser(id, true, false), null, null,
            id, partName, newAccessory, Caches.getPlayerDetailsCache());
        if (currentTankIcon) currentTankIcon.updateIcon();
    }

    function randomizePaint(partName) {
        const newColour = getRandomColorFromGarage();
        Backend.getInstance().setColour(() => Users.updateUser(id, true, false), null, null,
            id, partName, newColour, Caches.getPlayerDetailsCache());
        if (currentTankIcon) currentTankIcon.updateIcon();
    }

    function randomizeAllAccessories() {
        randomizeAccessory(front, 'front');
        randomizeAccessory(back, 'back');
        randomizeAccessory(turret, 'turret');
        randomizeAccessory(barrel, 'barrel');
    }

    function randomizeAllPaints() {
        randomizePaint('turret');
        randomizePaint('base');
        randomizePaint('tread');
    }

    let ui = null;

    Loader.interceptFunction(TankTrouble.GarageOverlay, '_initialize', (original, ...args) => {
        original(...args);

        ui = $(`<div id="tank-randomizer-UI"></div>`);

        const accessoryText = $('<div class="partTexts">Accessories</div>');
        const paintText = $('<div class="partTexts">Paints</div>');

        const accessoryPartSelect = $("<select class='partSelectAccessory'></select>");
        const paintPartSelect = $("<select class='partSelectPaint'></select>");

        accessoryPartSelect.append(`<option value="allAccessories">All</option>`);
        accessoryPartSelect.append(`<option value="barrelAccessory">Barrel</option>`);
        accessoryPartSelect.append(`<option value="turretAccessory">Turret</option>`);
        accessoryPartSelect.append(`<option value="frontAccessory">Front</option>`);
        accessoryPartSelect.append(`<option value="backAccessory">Back</option>`);

        paintPartSelect.append(`<option value="allPaints">All</option>`);
        paintPartSelect.append(`<option value="turretPaints">Turret</option>`);
        paintPartSelect.append(`<option value="basePaints">Base</option>`);
        paintPartSelect.append(`<option value="treadsPaints">Treads</option>`);

        const buttons = {
            accessoriesButton: $('<button class="randomize-button button">Randomize</button>'),
            barrelAccessoryButton: $('<button class="randomize-button button">Randomize</button>'),
            turretAccessoryButton: $('<button class="randomize-button button">Randomize</button>'),
            frontAccessoryButton: $('<button class="randomize-button button">Randomize</button>'),
            backAccessoryButton: $('<button class="randomize-button button">Randomize</button>'),
            paintButton: $('<button class="randomize-button button">Randomize</button>'),
            turretPaintButton: $('<button class="randomize-button button">Randomize</button>'),
            basePaintButton: $('<button class="randomize-button button">Randomize</button>'),
            treadsPaintButton: $('<button class="randomize-button button">Randomize</button>')
        };

        // Button events
        buttons.accessoriesButton.on('mouseup', randomizeAllAccessories);
        buttons.barrelAccessoryButton.on('mouseup', () => randomizeAccessory(barrel, 'barrel'));
        buttons.turretAccessoryButton.on('mouseup', () => randomizeAccessory(turret, 'turret'));
        buttons.frontAccessoryButton.on('mouseup', () => randomizeAccessory(front, 'front'));
        buttons.backAccessoryButton.on('mouseup', () => randomizeAccessory(back, 'back'));

        buttons.paintButton.on('mouseup', randomizeAllPaints);
        buttons.turretPaintButton.on('mouseup', () => randomizePaint('turret'));
        buttons.basePaintButton.on('mouseup', () => randomizePaint('base'));
        buttons.treadsPaintButton.on('mouseup', () => randomizePaint('tread'));

        function toggleButtons() {
            const accessoryValue = accessoryPartSelect.val();
            const paintValue = paintPartSelect.val();

            Object.values(buttons).forEach(b => b.hide());

            if (accessoryValue === "allAccessories") buttons.accessoriesButton.show();
            else if (accessoryValue === "barrelAccessory") buttons.barrelAccessoryButton.show();
            else if (accessoryValue === "turretAccessory") buttons.turretAccessoryButton.show();
            else if (accessoryValue === "frontAccessory") buttons.frontAccessoryButton.show();
            else if (accessoryValue === "backAccessory") buttons.backAccessoryButton.show();

            if (paintValue === "allPaints") buttons.paintButton.show();
            else if (paintValue === "turretPaints") buttons.turretPaintButton.show();
            else if (paintValue === "basePaints") buttons.basePaintButton.show();
            else if (paintValue === "treadsPaints") buttons.treadsPaintButton.show();
        }

        accessoryPartSelect.on('change', toggleButtons);
        paintPartSelect.on('change', toggleButtons);

        const rows = $('<div class="randomizer-rows"></div>');
        const accessoriesRow = $('<div class="accessory-randomizer-row"></div>');
        const paintsRow = $('<div class="paint-randomizer-row"></div>');

        const accessoryContainer = $('<div class="part-container"></div>');
            accessoryContainer.append(accessoryText, accessoryPartSelect, 
            buttons.accessoriesButton, buttons.barrelAccessoryButton, buttons.turretAccessoryButton,
            buttons.frontAccessoryButton, buttons.backAccessoryButton);

        const paintContainer = $('<div class="part-container"></div>');
            paintContainer.append(paintText, paintPartSelect, 
            buttons.paintButton, buttons.turretPaintButton, buttons.basePaintButton, buttons.treadsPaintButton);

        rows.append(accessoriesRow, paintsRow);
        accessoriesRow.append(accessoryContainer);
        paintsRow.append(paintContainer);
        ui.append(rows);

        toggleButtons();
    });

    Loader.interceptFunction(TankTrouble.GarageOverlay, 'show', (original, ...args) => {
        original(...args);

        id = TankTrouble.GarageOverlay.getPlayerId();

        turret.length = back.length = barrel.length = front.length = treads.length = colours.length = 0;

        // Inject UI under phaser if not already
        setTimeout(() => {
            if (!$('#tank-randomizer-UI').length && $('.garage .phaser').length) {
                $('.garage .phaser').after(ui);
                console.log('%c[Randomizer] UI injected under .phaser', 'color:lime;');
            }
        }, 50);

        // Load garage content
        Backend.getInstance().getGarageContent(result => {
            const boxes = result['boxes'];

            for (const box in boxes) {
                const accessories = boxes[box]['accessories'];
                const sprays = boxes[box]['sprayCans'];

                for (const accessory in accessories) {
                    const item = accessories[accessory];
                    if (item['type'] === 'front') front.push(item['value']);
                    if (item['type'] === 'back') back.push(item['value']);
                    if (item['type'] === 'tread') treads.push(item['value']);
                    if (item['type'] === 'barrel') barrel.push(item['value']);
                    if (item['type'] === 'turret') turret.push(item['value']);
                }

                for (const spray in sprays) {
                    const color = sprays[spray]['colour'];
                    if (color['type']) colours.push(color['rawValue']);
                }
            }

            // Update the currentTankIcon reference
            if (TankTrouble.GarageOverlay._currentTankIconImage) {
                currentTankIcon = TankTrouble.GarageOverlay._currentTankIconImage;
            }
        }, () => {}, () => {}, id, Caches.getGarageContentCache());
    });

});