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您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
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idlepoe助手,真.疯狂修改版!!!
// ==UserScript== // @name idlepoe全能助手 // @namespace // @version 1.0.3.2 // @description idlepoe助手,真.疯狂修改版!!! // @author winter // @match *://*.idlepoe.com/* // @match *://idlepoe.com/* // @match *://poe.faith.wang/* // @icon https://www.google.com/s2/favicons?domain=idlepoe.com // @grant unsafeWindow // @license MIT // @namespace https://idlepoe.com // ==/UserScript== (function() { 'use strict'; var xiaohao = ""; var WAIT_MAX = 0; var checkInterval = 150; // 等待改造/机会结果的检查间隔 单位为毫秒, 太低会卡死, 建议50+ var checkIlvl = 1; var lastName = ""; var lastDetail = []; var ClipboardText = ""; var AudioContext = window.AudioContext || window.webkitAudioContext; var audioCtx = new AudioContext(); //装备数组 var ES = {"头部":3,"胸甲":4,"腰带":5,"手套":6,"鞋子":7,"项链":8,"戒指":910,"饰品":11} var PSL = 0; var AUTO_DEL_STATUS=0;// 自动删除启动状态 var showScriptFlag = false; //是否显示脚本 var Loot_STATUS = false;//是否奴隶主模式 // Loot_STATUS = localStorage.getItem("Loot_STATUS")==='true'?true:false; var swBut = false; var Chaos_STATUS= false;// 自动混沌启用状态 var Alc_STATUS= false;// 自动点金启用状态 var Alt_STATUS= false;// 完美改造启用状态 var Alt2_STATUS= false; var Chaos_STATUS1= false;// 自动混沌启用状态 var Alc_STATUS1= false;// 自动点金启用状态 var Alt_STATUS1= false;// 完美改造启用状态 var Alt2_STATUS1= false;// 自动改造启用状态 var LINK_STATUS= false;// 自动连接启用状态 var Chrom_STATUS= false;// 自动洗色启用状态 // var PERFECT_ROLL = false; var BACKPACK_ES; // 缓存查找背包装备数据 var BACKPACK_INDEX; // 查找背包索引 var BACKPACK_KEY; // 缓存查找背包装备关键字 var BACKPACK_NAME; // 缓存查找背包装备名字 var BACKPACK_STATUS = 0; //查找背包状态 var LAST_SETTIME_ID = 0; //上个settime的Id 保证立刻停止roll var LAST_SETTIME_ID2 = 0; //上个settime的Id 保证立刻停止roll var LAST_SETTIME_ID3 = 0; //上个settime的Id 保证立刻停止roll var LAST_SETTIME_ID4 = 0; //上个settime的Id 保证立刻停止roll var lastName = ""; var fazhang = "艾许的,电离的,重击的,托沃的,冰霜法师的,结晶的,索伏的,火屑的,熔岩的,锋芒的,雕纹的,魔咒师的,导师的,娴熟之,巫术之,伎俩之,解构之,灭绝之,灾难之,毁灭之,凶暴之,狂暴之,电极的"; //byId("scriptDiv").style.display = 'none'; //for() // // // 定义装备类型和对应的前缀和后缀数据,包括最大等级 var equipmentData = { "爪": { "前缀": [ { "name": "最大魔力(单手)", "maxLevel": 12 }, { "name": "物理伤害提高和命中值", "maxLevel": 8 }, { "name": "物理伤害提高", "maxLevel": 8 }, { "name": "基础物理伤害(单手)", "maxLevel": 9 }, { "name": "基础火焰伤害(单手)", "maxLevel": 10 }, { "name": "基础冰霜伤害(单手)", "maxLevel": 10 }, { "name": "基础闪电伤害(单手)", "maxLevel": 10 }, { "name": "基础混沌伤害(单手)", "maxLevel": 1 }, { "name": "攻击技能的元素伤害提高(单手)", "maxLevel": 6 }, { "name": "所有技能石等级", "maxLevel": 1 }, { "name": "近战技能石等级", "maxLevel": 2 }, { "name": "物理攻击伤害转化为生命偷取", "maxLevel": 1 }, { "name": "物理攻击伤害转化为魔力偷取", "maxLevel": 1 } ], "后缀": [ { "name": "敏捷", "maxLevel": 9 }, { "name": "智慧", "maxLevel": 9 }, { "name": "攻击速度加快", "maxLevel": 8 }, { "name": "火焰抗性", "maxLevel": 8 }, { "name": "冰霜抗性", "maxLevel": 8 }, { "name": "闪电抗性", "maxLevel": 8 }, { "name": "混沌抗性", "maxLevel": 6 }, { "name": "敌人被晕眩时间延长", "maxLevel": 5 }, { "name": "击中回血", "maxLevel": 4 }, { "name": "击败回血", "maxLevel": 3 }, { "name": "击败回蓝", "maxLevel": 3 }, { "name": "武器攻击暴击率", "maxLevel": 6 }, { "name": "全域暴击伤害加成", "maxLevel": 6 }, { "name": "命中值(武器)", "maxLevel": 6 }, { "name": "命中值和照亮范围扩大", "maxLevel": 3}, { "name": "属性需求降低", "maxLevel": 2 }, { "name": "中毒伤害和中毒几率", "maxLevel": 3 }, { "name": "所有持续伤害加成(单手和项链)", "maxLevel": 5 } ] }, "匕首": { "前缀": [ { "name": "最大魔力(单手)", "maxLevel": 12 }, { "name": "物理伤害提高和命中值", "maxLevel": 8 }, { "name": "物理伤害提高", "maxLevel": 8 }, { "name": "基础物理伤害(单手)", "maxLevel": 9 }, { "name": "基础火焰伤害(单手)", "maxLevel": 10 }, { "name": "基础冰霜伤害(单手)", "maxLevel": 10 }, { "name": "基础闪电伤害(单手)", "maxLevel": 10 }, { "name": "基础混沌伤害(单手)", "maxLevel": 1 }, { "name": "攻击技能的元素伤害提高(单手)", "maxLevel": 6 }, { "name": "所有技能石等级", "maxLevel": 1 }, { "name": "元素&混沌技能石等级", "maxLevel": 2 }, { "name": "近战技能石等级", "maxLevel": 2 }, { "name": "物理攻击伤害转化为生命偷取", "maxLevel": 1 }, { "name": "物理攻击伤害转化为魔力偷取", "maxLevel": 1 } ], "后缀": [ { "name": "敏捷", "maxLevel": 9 }, { "name": "智慧", "maxLevel": 9 }, { "name": "攻击速度加快", "maxLevel": 8 }, { "name": "火焰抗性", "maxLevel": 8 }, { "name": "冰霜抗性", "maxLevel": 8 }, { "name": "闪电抗性", "maxLevel": 8 }, { 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"maxLevel": 8 }, { "name": "护甲和能量护盾(防具)", "maxLevel": 8 }, { "name": "闪避值和能量护盾(防具)", "maxLevel": 8 }, { "name": "护甲和最大生命(防具)", "maxLevel": 4 }, { "name": "闪避值和最大生命(防具)", "maxLevel": 4 }, { "name": "能量护盾和最大生命(防具)", "maxLevel": 4 }, { "name": "能量护盾和最大魔力(防具)", "maxLevel": 4 }, { "name": "反射物理伤害", "maxLevel": 4 } ], "后缀": [ { "name": "力量", "maxLevel": 9 }, { "name": "敏捷", "maxLevel": 9 }, { "name": "智慧", "maxLevel": 9 }, { "name": "生命每秒再生", "maxLevel": 11 }, { "name": "火焰抗性", "maxLevel": 8 }, { "name": "冰霜抗性", "maxLevel": 8 }, { "name": "闪电抗性", "maxLevel": 8 }, { "name": "混沌抗性", "maxLevel": 6 }, { "name": "晕眩和格挡回复提高", "maxLevel": 6 }, { "name": "属性需求降低", "maxLevel": 2 }, { "name": "额外物理伤害减免", "maxLevel": 5 }, { "name": "法术伤害压制率", "maxLevel": 5 }, { "name": "能量护盾充能时间提前", "maxLevel": 5 } ] } }; var affixLevels = { "物品稀有度提高(前缀)": [ { "name": "喜鹊的", "value": "(8–12)% 物品稀有度提高", "level": 1 }, { "name": "海盗的", "value": "(13–18)% 物品稀有度提高", "level": 2 }, { "name": "龙的", "value": "(19–24)% 物品稀有度提高", "level": 3 }, { "name": "普兰德斯的", "value": "(25–28)% 物品稀有度提高", "level": 4 } ], "物品稀有度提高(后缀)": [ { "name": "掠夺之", "value": "(6–10)% 物品稀有度提高", "level": 1 }, { "name": "扫荡之", "value": "(11–14)% 物品稀有度提高", "level": 2 }, { "name": "考古之", "value": "(15–20)% 物品稀有度提高", "level": 3 }, { "name": "挖掘之", "value": "(21–26)% 物品稀有度提高", "level": 4 } ], "移动速度": [ { "name": "跑步的", "value": "移动速度加快 10%", "level": 1 }, { "name": "短跑的", "value": "移动速度加快 15%", "level": 2 }, { "name": "种马的", "value": "移动速度加快 20%", "level": 3 }, { "name": "瞪羚的", "value": "移动速度加快 25%", "level": 4 }, { "name": "猎豹的", "value": "移动速度加快 30%", "level": 5 }, { "name": "地狱的", "value": "移动速度加快 35%", "level": 6 } ], "反射物理伤害": [ { "name": "多刺的", "value": "反射 (1–4) 物理伤害给近战攻击者", "level": 1 }, { "name": "带刺的", "value": "反射 (5–10) 物理伤害给近战攻击者", "level": 10 }, { "name": "尖刺的", "value": "反射 (11–24) 物理伤害给近战攻击者", "level": 20 }, { "name": "锯齿的", "value": "反射 (25–50) 物理伤害给近战攻击者", "level": 35 } ], "法术伤害压制率": [ { "name": "辩驳之", "value": "法术伤害压制率 +(5–6)%", "level": 1 }, { "name": "响鼻之", "value": "法术伤害压制率 +(7–8)%", "level": 2 }, { "name": "撤销之", "value": "法术伤害压制率 +(9–10)%", "level": 3 }, { "name": "放弃之", "value": "法术伤害压制率 +(11–12)%", "level": 4 }, { "name": "保命之", "value": "法术伤害压制率 +(13–14)%", "level": 5 } ], "晕眩和格挡回复提高": [ { "name": "厚皮之", "value": "(11–13)% 晕眩回复和格挡回复提高", "level": 1 }, { "name": "石皮之", "value": "(14–16)% 晕眩回复和格挡回复提高", "level": 2 }, { "name": "金属皮之", "value": "(17–19)% 晕眩回复和格挡回复提高", "level": 3 }, { "name": "钢皮之", "value": "(20–22)% 晕眩回复和格挡回复提高", "level": 4 }, { "name": "金刚皮之", "value": "(23–25)% 晕眩回复和格挡回复提高", "level": 5 }, { "name": "玉皮之", "value": "(26–28)% 晕眩回复和格挡回复提高", "level": 6 } ], "额外物理伤害减免": [ { "name": "巡夜人之", "value": "4% 额外物理伤害减免", "level": 1 }, { "name": "哨兵之", "value": "5% 额外物理伤害减免", "level": 2 }, { "name": "护卫之", "value": "6% 额外物理伤害减免", "level": 3 }, { "name": "保卫者之", "value": "7% 额外物理伤害减免", "level": 4 }, { "name": "保护者之", "value": "8% 额外物理伤害减免", "level": 5 } ], "受伤吸纳为生命": [ { "name": "包扎之", "value": "将所受伤害的(4–6)%吸纳为生命", "level": 1 }, { "name": "缝针之", "value": "将所受伤害的(7–9)%吸纳为生命", "level": 2 }, { "name": "缝合之", "value": "将所受伤害的(10–12)%吸纳为生命", "level": 3 }, { "name": "补肉之", "value": " 将所受伤害的(13–15)%吸纳为生命", "level": 4 } ], "攻击格挡率":[ {"name": "拦截之", "value": "攻击格挡率提高 (1–3)%", "level": 1}, {"name": "墙面之", "value": "攻击格挡率提高 (4–5)%", "level": 2}, {"name": "阻断之", "value": "攻击格挡率提高 (6–7)%", "level": 3}, {"name": "坚定之", "value": "攻击格挡率提高 (8–9)%", "level": 4}, {"name": "扶壁之", "value": "攻击格挡率提高 (10–11)%", "level": 5}, {"name": "哨兵之", "value": "攻击格挡率提高 (12–13)%", "level": 6}, {"name": "要塞之", "value": "攻击格挡率提高 (14–15)%", "level": 7} ], "法术格挡率":[ {"name": "障碍之", "value": "(4–6)% 法术伤害格挡几率", "level": 30}, {"name": "堡垒之", "value": "(7–9)% 法术伤害格挡几率", "level": 52}, {"name": "木栅之", "value": "(10–12)% 法术伤害格挡几率", "level": 71}, {"name": "壁垒之", "value": "(13–15)% 法术伤害格挡几率", "level": 84} ], "格挡回复":[ {"name": "修复之", "value": "生命在你格挡时 (5–15)", "level": 1}, {"name": "回潮之", "value": "生命在你格挡时 (16–25)", "level": 2}, {"name": "重续之", "value": "生命在你格挡时 (26–40)", "level": 3}, {"name": "重生之", "value": "生命在你格挡时 (41–60)", "level": 4}, {"name": "反弹之", "value": "生命在你格挡时 (61–85)", "level": 5}, {"name": "新生之", "value": "生命在你格挡时 (86–100)", "level": 6} ], "避免元素异常":[ {"name": "坚忍之", "value": "(16–20)% 几率避免元素异常状态", "level": 1}, {"name": "解决之", "value": "(21–25)% 几率避免元素异常状态", "level": 2}, {"name": "刚毅之", "value": "(26–30)% 几率避免元素异常状态", "level": 3}, {"name": "意志之", "value": "(31–35)% 几率避免元素异常状态", "level": 4} ], "受到暴击伤害减少":[ {"name": "晦暗之", "value": "(21–30)% 受到的暴击伤害降低", "level": 1}, {"name": "隔音之", "value": "(31–40)% 受到的暴击伤害降低", "level": 2}, {"name": "干涉之", "value": "(41–50)% 受到的暴击伤害降低", "level": 3}, {"name": "阻挠之", "value": "(51–60)% 受到的暴击伤害降低", "level": 4} ], "火焰抗性上限": [ {"name": "树火之", "value": "+1% 火焰抗性上限", "level": 1}, {"name": "熔火核心之", "value": "+2% 火焰抗性上限", "level": 2}, {"name": "太阳风暴之", "value": "+3% 火焰抗性上限", "level": 3} ], "冰霜抗性上限": [ {"name": "皮草之", "value": "+1% 冰霜抗性上限", "level": 1}, {"name": "苔原之", "value": "+2% 冰霜抗性上限", "level": 2}, {"name": "猛犸之", "value": "+3% 冰霜抗性上限", "level": 3} ], "闪电抗性上限":[ {"name": "抗阻之", "value": "+1% 闪电抗性上限", "level": 1}, {"name": "电证之", "value": "+2% 闪电抗性上限", "level": 2}, {"name": "电棒之", "value": "+3% 闪电抗性上限", "level": 3} ], "混沌抗性上限":[ {"name": "极宝之", "value": "+1% 混沌抗性上限", "level": 1}, {"name": "规整之", "value": "+2% 混沌抗性上限", "level": 2}, {"name": "和谐之", "value": "+3% 混沌抗性上限", "level": 3} ], "全部抗性上限":[ {"name": "永久之", "value": "+1% 全部抗性上限", "level": 75}, {"name": "不死之", "value": "+2% 全部抗性上限", "level": 81} ], "法术伤害提高(单手)": [ { "level": 1, "name": "学徒的", "value": "法术伤害提高 (10–19)%" }, { "level": 2, "name": "娴熟的", "value": "法术伤害提高 (20–29)%" }, { "level": 3, "name": "学者的", "value": "法术伤害提高 (30–39)%" }, { "level": 4, "name": "教授的", "value": "法术伤害提高 (40–54)%" }, { "level": 5, "name": "神秘学者的", "value": "法术伤害提高 (55–69)%" }, { "level": 6, "name": "魔咒师的", "value": "法术伤害提高 (70–84)%" }, { "level": 7, "name": "雕纹的", "value": "法术伤害提高 (85–99)%" }, { "level": 8, "name": "锋芒的", "value": "法术伤害提高 (100–109)%" }, { "level": 1, "name": "灼烧的", "value": "火焰伤害提高 (10–19)%" }, { "level": 2, "name": "酷热的", "value": "火焰伤害提高 (20–29)%" }, { "level": 3, "name": "酷暑的", "value": "火焰伤害提高 (30–39)%" }, { "level": 4, "name": "炙烤的", "value": "火焰伤害提高 (40–54)%" }, { "level": 5, "name": "火山的", "value": "火焰伤害提高 (55–69)%" }, { "level": 6, "name": "熔岩的", "value": "火焰伤害提高 (70–84)%" }, { "level": 7, "name": "火屑的", "value": "火焰伤害提高 (85–99)%" }, { "level": 8, "name": "索伏的", "value": "火焰伤害提高 (100–109)%" }, { "level": 1, "name": "苦涩的", "value": "冰霜伤害提高 (10–19)%" }, { "level": 2, "name": "刻薄的", "value": "冰霜伤害提高 (20–29)%" }, { "level": 3, "name": "高山的", "value": "冰霜伤害提高 (30–39)%" }, { "level": 4, "name": "如雪的", "value": "冰霜伤害提高 (40–54)%" }, { "level": 5, "name": "颂扬的", "value": "冰霜伤害提高 (55–69)%" }, { "level": 6, "name": "结晶的", "value": "冰霜伤害提高 ((70–84)%" }, { "level": 7, "name": "冰霜法师的", "value": "冰霜伤害提高 (85–99)%" }, { "level": 8, "name": "托沃的", "value": "冰霜伤害提高 (100–109)%" }, { "level": 1, "name": "充能的", "value": "闪电伤害提高 (10–19)%" }, { "level": 2, "name": "嘶鸣的", "value": "闪电伤害提高 (20–29)%" }, { "level": 3, "name": "离弦的", "value": "闪电伤害提高 (30–39)%" }, { "level": 4, "name": "追逐的", "value": "闪电伤害提高 (40–54)%" }, { "level": 5, "name": "显著的", "value": "闪电伤害提高 (55–69)%" }, { "level": 6, "name": "重击的", "value": "闪电伤害提高 (70–84)%" }, { "level": 7, "name": "电离的", "value": "闪电伤害提高 (85–99)%" }, { "level": 8, "name": "艾许的", "value": "闪电伤害提高 (100–109)%" } ], "法术伤害提高(双手)": [ { "level": 1, "name": "学徒的", "value": "法术伤害提高 (15–29)%" }, { "level": 2, "name": "娴熟的", "value": "法术伤害提高 (30–44)%" }, { "level": 3, "name": "学者的", "value": "法术伤害提高 (45–59)%" }, { "level": 4, "name": "教授的", "value": "法术伤害提高 (60–84)%" }, { "level": 5, "name": "神秘学者的", "value": "法术伤害提高 (85–104)%" }, { "level": 6, "name": "魔咒师的", "value": "法术伤害提高 (105–124)%" }, { "level": 7, "name": "雕纹的", "value": "法术伤害提高 (125–149)%" }, { "level": 8, "name": "锋芒的", "value": "法术伤害提高 (150–164)%" }, { "level": 1, "name": "灼烧的", "value": "火焰伤害提高 (15–29)%" }, { "level": 2, "name": "酷热的", "value": "火焰伤害提高 (30–44)%" }, { "level": 3, "name": "酷暑的", "value": "火焰伤害提高 (45–59)%" }, { "level": 4, "name": "炙烤的", "value": "火焰伤害提高 (60–84)%" }, { "level": 5, "name": "火山的", "value": "火焰伤害提高 (85–104)%" }, { "level": 6, "name": "熔岩的", "value": "火焰伤害提高 (105–124)%" }, { "level": 7, "name": "火屑的", "value": "火焰伤害提高 (125–149)%" }, { "level": 8, "name": "索伏的", "value": "火焰伤害提高 (150–164)%" }, { "level": 1, "name": "苦涩的", "value": "冰霜伤害提高 (15–29)%" }, { "level": 2, "name": "刻薄的", "value": "冰霜伤害提高 (30–44)%" }, { "level": 3, "name": "高山的", "value": "冰霜伤害提高 (45–59)%" }, { "level": 4, "name": "如雪的", "value": "冰霜伤害提高 (60–84)%" }, { "level": 5, "name": "颂扬的", "value": "冰霜伤害提高 (85–104)%" }, { "level": 6, "name": "结晶的", "value": "冰霜伤害提高 (105–124)%" }, { "level": 7, "name": "冰霜法师的", "value": "冰霜伤害提高 (125–149)%" }, { "level": 8, "name": "托沃的", "value": "冰霜伤害提高 (150–164)%" }, { "level": 1, "name": "充能的", "value": "闪电伤害提高 (15–29)%" }, { "level": 2, "name": "嘶鸣的", "value": "闪电伤害提高 (30–44)%" }, { "level": 3, "name": "离弦的", "value": "闪电伤害提高 (45–59)%" }, { "level": 4, "name": "追逐的", "value": "闪电伤害提高 (60–84)%" }, { "level": 5, "name": "显著的", "value": "闪电伤害提高 (85–104)%" }, { "level": 6, "name": "重击的", "value": "闪电伤害提高 (105–124)%" }, { "level": 7, "name": "电离的", "value": "闪电伤害提高 (125–149)%" }, { "level": 8, "name": "艾许的", "value": "闪电伤害提高 (150–164)%" } ], "法术伤害提高(饰品)": [ { "name": "护法的", "value": "(3–7)% 法术伤害提高", "level": 1 }, { "name": "法师的", "value": "(8–12)% 法术伤害提高", "level": 2 }, { "name": "术者的", "value": "(13–17)% 法术伤害提高", "level": 3 }, { "name": "奇术师的", "value": "(18–22)% 法术伤害提高", "level": 4 }, { "name": "巫师的", "value": "(23–26)% 法术伤害提高", "level": 5 } ], "法术伤害与魔力(单手)": [ { "level": 1, "name": "施放者的", "value": "法术伤害提高 (5–9)% +(17–20) 最大魔力" }, { "level": 2, "name": "咒术师的", "value": "法术伤害提高 (10–14)% +(21–24) 最大魔力" }, { "level": 3, "name": "巫师的", "value": "法术伤害提高 (15–19)% +(25–28) 最大魔力" }, { "level": 4, "name": "术士的", "value": "法术伤害提高 (20–24)% +(29–33) 最大魔力" }, { "level": 5, "name": "魔导师的", "value": "法术伤害提高 (25–29)% +(34–37) 最大魔力" }, { "level": 6, "name": "大法师的", "value": "法术伤害提高 (30–34)% +(38–41) 最大魔力" }, { "level": 7, "name": "巫妖的", "value": "法术伤害提高 (35–39)% +(42–45) 最大魔力" } ], "法术伤害与魔力(双手)": [ { "level": 1, "name": "施放者的", "value": "法术伤害提高 (8–14)% +(26–30) 最大魔力" }, { "level": 2, "name": "咒术师的", "value": "法术伤害提高 (15–22)% +(31–35) 最大魔力" }, { "level": 3, "name": "巫师的", "value": "法术伤害提高 (23–29)% +(36–41) 最大魔力" }, { "level": 4, "name": "术士的", "value": "法术伤害提高 (30–37)% +(42–47) 最大魔力" }, { "level": 5, "name": "魔导师的", "value": "法术伤害提高 (38–44)% +(48–53) 最大魔力" }, { "level": 6, "name": "大法师的", "value": "法术伤害提高 (45–50)% +(54–59) 最大魔力" }, { "level": 7, "name": "巫妖的", "value": "法术伤害提高 (51–55)% +(60–64) 最大魔力" } ], "基础混沌伤害(单手)": [ { "level": 1, "name": "恶意的", "value": "该装备附加 (56–87) - (105–160) 基础混沌伤害" } ], "基础混沌伤害(双手)": [ { "level": 1, "name": "恶意的", "value": "该装备附加 (98–149) - (183–280) 基础混沌伤害" } ], "基础混沌伤害(箭袋)": [ { "level": 1, "name": "恶意的", "value": "该装备附加 (27–41) - (55–69) 基础混沌伤害" } ], "基础物理伤害(单手)": [ { "name": "反光的", "value": "该装备附加 1 - (2–3) 基础物理伤害", "level": 1 }, { "name": "磨光的", "value": "该装备附加 (4–5) - (8–9) 基础物理伤害", "level": 2 }, { "name": "抛光的", "value": "该装备附加 (6–9) - (13–15) 基础物理伤害", "level": 3 }, { "name": "砥砺的", "value": "该装备附加 (8–12) - (17–20) 基础物理伤害", "level": 4 }, { "name": "熠熠的", "value": "该装备附加 (11–14) - (21–25) 基础物理伤害", "level": 5 }, { "name": "韧炼的", "value": "该装备附加 (13–18) - (27–31) 基础物理伤害", "level": 6 }, { "name": "锋利的", "value": "该装备附加 (16–21) - (32–38) 基础物理伤害", "level": 7 }, { "name": "锻炼的", "value": "该装备附加 (19–25) - (39–45) 基础物理伤害", "level": 8 }, { "name": "迸出的", "value": "该装备附加 (22–29) - (45–52) 基础物理伤害", "level": 9 } ], "基础物理伤害(双手)": [ { "name": "反光的", "value": "该装备附加 2 - (4–5) 基础物理伤害", "level": 1 }, { "name": "磨光的", "value": "该装备附加 (6–8) - (12–15) 基础物理伤害", "level": 2 }, { "name": "抛光的", "value": "该装备附加 (10–13) - (21–25) 基础物理伤害", "level": 3 }, { "name": "砥砺的", "value": "该装备附加 (13–17) - (28–32) 基础物理伤害", "level": 4 }, { "name": "熠熠的", "value": "该装备附加 (16–22) - (35–40) 基础物理伤害", "level": 5 }, { "name": "韧炼的", "value": "该装备附加 (20–28) - (43–51) 基础物理伤害", "level": 6 }, { "name": "锋利的", "value": "该装备附加 (25–33) - (52–61) 基础物理伤害", "level": 7 }, { "name": "锻炼的", "value": "该装备附加 (30–40) - (63–73) 基础物理伤害", "level": 8 }, { "name": "迸出的", "value": "该装备附加 (34–47) - (72–84) 基础物理伤害", "level": 9 } ], "基础物理伤害(箭袋)": [ { "name": "微烁的", "value": "攻击附加 (1–2) - 3 基础物理伤害", "level": 1 }, { "name": "光亮的", "value": "攻击附加 (3–4) - (6–8) 基础物理伤害", "level": 2 }, { "name": "抛光的", "value": "攻击附加 (5–6) - (9–10) 基础物理伤害", "level": 3 }, { "name": "硬索的", "value": "攻击附加 (6–9) - (13–16) 基础物理伤害", "level": 4 }, { "name": "熠熠的", "value": "攻击附加 (8–11) - (16–18) 基础物理伤害", "level": 5 }, { "name": "韧炼的", "value": "攻击附加 (10–13) - (19–23) 基础物理伤害", "level": 6 }, { "name": "锋利的", "value": "攻击附加 (11–16) - (23–26) 基础物理伤害", "level": 7 }, { "name": "锻炼的", "value": "攻击附加 (14–19) - (28–33) 基础物理伤害", "level": 8 }, { "name": "迸出的", "value": "攻击附加 (17–23) - (34–39) 基础物理伤害", "level": 9 } ], "基础物理伤害(项链)": [ { "name": "反光的", "value": "攻击附加 1 - 2 基础物理伤害", "level": 1 }, { "name": "磨光的", "value": "攻击附加 (2–3) - (4–5) 基础物理伤害", "level": 2 }, { "name": "抛光的", "value": "攻击附加 (3–4) - (6–7) 基础物理伤害", "level": 3 }, { "name": "砥砺的", "value": "攻击附加 (4–6) - (9–10) 基础物理伤害", "level": 4 }, { "name": "熠熠的", "value": "攻击附加 (5–7) - (11–12) 基础物理伤害", "level": 5 }, { "name": "韧炼的", "value": "攻击附加 (6–9) - (13–15) 基础物理伤害", "level": 6 }, { "name": "锋利的", "value": "攻击附加 (7–10) - (15–18) 基础物理伤害", "level": 7 }, { "name": "锻炼的", "value": "攻击附加 (9–12) - (19–22) 基础物理伤害", "level": 8 }, { "name": "迸出的", "value": "攻击附加 (11–15) - (22–26) 基础物理伤害", "level": 9 } ], "基础物理伤害(戒指和手套)": [ { "name": "反光的", "value": "攻击附加 1 - 2 基础物理伤害", "level": 1 }, { "name": "磨光的", "value": "攻击附加 (2–3) - (4–5) 基础物理伤害", "level": 2 }, { "name": "抛光的", "value": "攻击附加 (3–4) - (6–7) 基础物理伤害", "level": 3 }, { "name": "砥砺的", "value": "攻击附加 (4–6) - (9–10) 基础物理伤害", "level": 4 }, { "name": "熠熠的", "value": "攻击附加 (5–7) - (11–12) 基础物理伤害", "level": 5 }, { "name": "韧炼的", "value": "攻击附加 (6–9) - (13–15) 基础物理伤害", "level": 6 } ], "基础火焰伤害(单手)": [ { "name": "加热的", "value": "该装备附加 (1–2) - (3–4) 基础火焰伤害", "level": 1 }, { "name": "闷烧的", "value": "该装备附加 (8–10) - (15–18) 基础火焰伤害", "level": 2 }, { "name": "冒烟的", "value": "该装备附加 (12–17) - (25–29) 基础火焰伤害", "level": 3 }, { "name": "燃烧的", "value": "该装备附加 (17–24) - (35–41) 基础火焰伤害", "level": 4 }, { "name": "火焰的", "value": "该装备附加 (24–33) - (49–57) 基础火焰伤害", "level": 5 }, { "name": "酷热的", "value": "该装备附加 (34–46) - (68–80) 基础火焰伤害", "level": 6 }, { "name": "焚烧的", "value": "该装备附加 (46–62) - (93–107) 基础火焰伤害", "level": 7 }, { "name": "爆破的", "value": "该装备附加 (59–81) - (120–140) 基础火焰伤害", "level": 8 }, { "name": "火化的", "value": "该装备附加 (74–101) - (150–175) 基础火焰伤害", "level": 9 }, { "name": "焦化的", "value": "该装备附加 (89–121) - (180–210) 基础火焰伤害", "level": 10 } ], "基础火焰伤害(双手)": [ { "level": 1, "name": "加热的", "value": "该装备附加 (3–5) - (6–7) 基础火焰伤害" }, { "level": 2, "name": "闷烧的", "value": "该装备附加 (14–20) - (29–33) 基础火焰伤害" }, { "level": 3, "name": "冒烟的", "value": "该装备附加 (23–31) - (47–54) 基础火焰伤害" }, { "level": 4, "name": "燃烧的", "value": "该装备附加 (32–44) - (65–76) 基础火焰伤害" }, { "level": 5, "name": "火焰的", "value": "该装备附加 (45–61) - (91–106) 基础火焰伤害" }, { "level": 6, "name": "酷热的", "value": "该装备附加 (63–85) - (128–148) 基础火焰伤害" }, { "level": 7, "name": "焚烧的", "value": "该装备附加 (85–115) - (172–200) 基础火焰伤害" }, { "level": 8, "name": "爆破的", "value": "该装备附加 (110–150) - (223–260) 基础火焰伤害" }, { "level": 9, "name": "火化的", "value": "该装备附加 (137–188) - (279–325) 基础火焰伤害" }, { "level": 10, "name": "焦化的", "value": "该装备附加 (165–225) - (335–390) 基础火焰伤害" } ], "基础火焰伤害(箭袋)": [ { "name": "加热的", "value": "攻击附加 (1–2) - 3 基础火焰伤害", "level": 1 }, { "name": "闷烧的", "value": "攻击附加 (5–7) - (10–12) 基础火焰伤害", "level": 2 }, { "name": "冒烟的", "value": "攻击附加 (8–10) - (15–18) 基础火焰伤害", "level": 3 }, { "name": "燃烧的", "value": "攻击附加 (11–14) - (21–25) 基础火焰伤害", "level": 4 }, { "name": "烈火的", "value": "攻击附加 (13–18) - (27–31) 基础火焰伤害", "level": 5 }, { "name": "酷热的", "value": "攻击附加 (17–22) - (33–38) 基础火焰伤害", "level": 6 }, { "name": "焚烧的", "value": "攻击附加 (20–27) - (40–47) 基础火焰伤害", "level": 7 }, { "name": "爆破的", "value": "攻击附加 (27–35) - (53–62) 基础火焰伤害", "level": 8 }, { "name": "火化的", "value": "攻击附加 (37–50) - (74–87) 基础火焰伤害", "level": 9 } ], "基础火焰伤害(项链)": [ { "name": "加热的", "value": "攻击附加 (1–2) - 2 基础火焰伤害", "level": 1 }, { "name": "闷烧的", "value": "攻击附加 (3–5) - (7–8) 基础火焰伤害", "level": 2 }, { "name": "冒烟的", "value": "攻击附加 (5–7) - (11–13) 基础火焰伤害", "level": 3 }, { "name": "燃烧的", "value": "攻击附加 (7–10) - (15–18) 基础火焰伤害", "level": 4 }, { "name": "火焰的", "value": "攻击附加 (9–12) - (19–22) 基础火焰伤害", "level": 5 }, { "name": "酷热的", "value": "攻击附加 (11–15) - (23–27) 基础火焰伤害", "level": 6 }, { "name": "焚烧的", "value": "攻击附加 (13–18) - (27–31) 基础火焰伤害", "level": 7 }, { "name": "爆破的", "value": "攻击附加 (16–22) - (32–38) 基础火焰伤害", "level": 8 }, { "name": "火化的", "value": "攻击附加 (19–25) - (39–45) 基础火焰伤害", "level": 9 } ], "基础火焰伤害(戒指和手套)": [ { "name": "加热的", "value": "攻击附加 1 - 2 基础火焰伤害", "level": 1 }, { "name": "闷烧的", "value": "攻击附加 (3–5) - (7–8) 基础火焰伤害", "level": 2 }, { "name": "冒烟的", "value": "攻击附加 (5–7) - (11–13) 基础火焰伤害", "level": 3 }, { "name": "燃烧的", "value": "攻击附加 (7–10) - (15–18) 基础火焰伤害", "level": 4 }, { "name": "火焰的", "value": "攻击附加 (9–12) - (19–22) 基础火焰伤害", "level": 5 }, { "name": "酷热的", "value": "攻击附加 (11–15) - (23–27) 基础火焰伤害", "level": 6 }, { "name": "焚烧的", "value": "攻击附加 (13–18) - (27–31) 基础火焰伤害", "level": 7 }, { "name": "爆破的", "value": "攻击附加 (16–22) - (32–38) 基础火焰伤害", "level": 8 }, { "name": "火化的", "value": "攻击附加 (19–25) - (39–45) 基础火焰伤害", "level": 9 } ], "基础冰霜伤害(单手)": [ { "name": "结霜的", "value": "该装备附加 (1–2) - (3–4) 基础冰霜伤害", "level": 1 }, { "name": "冷冻的", "value": "该装备附加 (7–9) - (14–16) 基础冰霜伤害", "level": 2 }, { "name": "结冰的", "value": "该装备附加 (11–15) - (23–26) 基础冰霜伤害", "level": 3 }, { "name": "寒风的", "value": "该装备附加 (16–21) - (31–37) 基础冰霜伤害", "level": 4 }, { "name": "急冻的", "value": "该装备附加 (22–30) - (44–51) 基础冰霜伤害", "level": 5 }, { "name": "冻结的", "value": "该装备附加 (31–42) - (62–71) 基础冰霜伤害", "level": 6 }, { "name": "冰河的", "value": "该装备附加 (41–57) - (83–97) 基础冰霜伤害", "level": 7 }, { "name": "极地的", "value": "该装备附加 (54–74) - (108–126) 基础冰霜伤害", "level": 8 }, { "name": "埋葬的", "value": "该装备附加 (68–92) - (136–157) 基础冰霜伤害", "level": 9 }, { "name": "晶化的", "value": "该装备附加 (81–111) - (163–189) 基础冰霜伤害", "level": 10 } ], "基础冰霜伤害(双手)": [ { "level": 1, "name": "结霜的", "value": "该装备附加 (2–3) - (6–7) 基础冰霜伤害" }, { "level": 2, "name": "冷冻的", "value": "该装备附加 (12–17) - (26–30) 基础冰霜伤害" }, { "level": 3, "name": "结冰的", "value": "该装备附加 (21–28) - (42–48) 基础冰霜伤害" }, { "level": 4, "name": "寒风的", "value": "该装备附加 (29–40) - (58–68) 基础冰霜伤害" }, { "level": 5, "name": "急冻的", "value": "该装备附加 (41–55) - (81–95) 基础冰霜伤害" }, { "level": 6, "name": "冻结的", "value": "该装备附加 (57–77) - (114–132) 基础冰霜伤害" }, { "level": 7, "name": "冰河的", "value": "该装备附加 (77–104) - (154–178) 基础冰霜伤害" }, { "level": 8, "name": "极地的", "value": "该装备附加 (99–136) - (200–232) 基础冰霜伤害" }, { "level": 9, "name": "埋葬的", "value": "该装备附加 (124–170) - (250–290) 基础冰霜伤害" }, { "level": 10, "name": "晶化的", "value": "该装备附加 (149–204) - (300–348) 基础冰霜伤害" } ], "基础冰霜伤害(箭袋)": [ { "name": "结霜的", "value": "攻击附加 (1–2) - (2–3) 基础冰霜伤害", "level": 1 }, { "name": "冰缓", "value": "攻击附加 (5–6) - (9–10) 基础冰霜伤害", "level": 2 }, { "name": "结冰的", "value": "攻击附加 (7–9) - (14–16) 基础冰霜伤害", "level": 3 }, { "name": "寒风之", "value": "攻击附加 (10–13) - (19–22) 基础冰霜伤害", "level": 4 }, { "name": "急冻的", "value": "攻击附加 (12–16) - (24–28) 基础冰霜伤害", "level": 5 }, { "name": "冰冻的", "value": "攻击附加 (15–20) - (30–35) 基础冰霜伤害", "level": 6 }, { "name": "冰河的", "value": "攻击附加 (18–24) - (36–42) 基础冰霜伤害", "level": 7 }, { "name": "极地的", "value": "攻击附加 (23–32) - (48–55) 基础冰霜伤害", "level": 8 }, { "name": "埋葬的", "value": "攻击附加 (33–45) - (67–78) 基础冰霜伤害", "level": 9 } ], "基础冰霜伤害(项链)": [ { "name": "结霜的", "value": "攻击附加 1 - 2 基础冰霜伤害", "level": 1 }, { "name": "冷冻的", "value": "攻击附加 (3–4) - (7–8) 基础冰霜伤害", "level": 2 }, { "name": "结冰的", "value": "攻击附加 (5–7) - (10–12) 基础冰霜伤害", "level": 3 }, { "name": "寒风的", "value": "攻击附加 (6–9) - (13–16) 基础冰霜伤害", "level": 4 }, { "name": "急冻的", "value": "攻击附加 (8–11) - (16–19) 基础冰霜伤害", "level": 5 }, { "name": "冻结的", "value": "攻击附加 (10–13) - (20–24) 基础冰霜伤害", "level": 6 }, { "name": "冰河的", "value": "攻击附加 (12–16) - (24–28) 基础冰霜伤害", "level": 7 }, { "name": "极地的", "value": "攻击附加 (14–19) - (29–34) 基础冰霜伤害", "level": 8 }, { "name": "埋葬的", "value": "攻击附加 (17–22) - (34–40) 基础冰霜伤害", "level": 9 } ], "基础冰霜伤害(戒指和手套)": [ { "name": "结霜的", "value": "攻击附加 1 - 2 基础冰霜伤害", "level": 1 }, { "name": "冷冻的", "value": "攻击附加 (3–4) - (7–8) 基础冰霜伤害", "level": 2 }, { "name": "结冰的", "value": "攻击附加 (5–7) - (10–12) 基础冰霜伤害", "level": 3 }, { "name": "寒风的", "value": "攻击附加 (6–9) - (13–16) 基础冰霜伤害", "level": 4 }, { "name": "急冻的", "value": "攻击附加 (8–11) - (16–19) 基础冰霜伤害", "level": 5 }, { "name": "冻结的", "value": "攻击附加 (10–13) - (20–24) 基础冰霜伤害", "level": 6 }, { "name": "冰河的", "value": "攻击附加 (12–16) - (24–28) 基础冰霜伤害", "level": 7 }, { "name": "极地的", "value": "攻击附加 (14–19) - (29–34) 基础冰霜伤害", "level": 8 }, { "name": "埋葬的", "value": "攻击附加 (17–22) - (34–40) 基础冰霜伤害", "level": 9 } ], "基础闪电伤害(单手)": [ { "name": "低鸣的", "value": "该装备附加 1 - (5–6) 基础闪电伤害", "level": 1 }, { "name": "嗡嗡的", "value": "该装备附加 2 - (25–29) 基础闪电伤害", "level": 2 }, { "name": "捕捉的", "value": "该装备附加 2 - (41–48) 基础闪电伤害", "level": 3 }, { "name": "劈哩啪啦的", "value": "该装备附加 3 - (57–67) 基础闪电伤害", "level": 4 }, { "name": "火花的", "value": "该装备附加 (4–5) - (80–94) 基础闪电伤害", "level": 5 }, { "name": "电弧的", "value": "该装备附加 (5–8) - (112–131) 基础闪电伤害", "level": 6 }, { "name": "电震的", "value": "该装备附加 (8–10) - (152–176) 基础闪电伤害", "level": 7 }, { "name": "放电的", "value": "该装备附加 (10–14) - (197–229) 基础闪电伤害", "level": 8 }, { "name": "电极的", "value": "该装备附加 (13–17) - (247–286) 基础闪电伤害", "level": 9 }, { "name": "汽化的", "value": "该装备附加 (15–21) - (296–344) 基础闪电伤害", "level": 10 } ], "基础闪电伤害(双手)": [ { "level": 1, "name": "低鸣的", "value": "该装备附加 2 - (10–11) 基础闪电伤害" }, { "level": 2, "name": "嗡嗡的", "value": "该装备附加 3 - (46–53) 基础闪电伤害" }, { "level": 3, "name": "捕捉的", "value": "该装备附加 (4–5) - (76–88) 基础闪电伤害" }, { "level": 4, "name": "劈哩啪啦的", "value": "该装备附加 (5–8) - (106–123) 基础闪电伤害" }, { "level": 5, "name": "火花的", "value": "该装备附加 (8–10) - (148–173) 基础闪电伤害" }, { "level": 6, "name": "电弧的", "value": "该装备附加 (11–14) - (208–242) 基础闪电伤害" }, { "level": 7, "name": "电震的", "value": "该装备附加 (14–20) - (281–327) 基础闪电伤害" }, { "level": 8, "name": "放电的", "value": "该装备附加 (19–25) - (366–425) 基础闪电伤害" }, { "level": 9, "name": "电极的", "value": "该装备附加 (23–32) - (458–531) 基础闪电伤害" }, { "level": 10, "name": "汽化的", "value": "该装备附加 (28–38) - (549–638) 基础闪电伤害" } ], "基础闪电伤害(箭袋)": [ { "name": "雷电的", "value": "攻击附加 1 - (3–4) 基础闪电伤害", "level": 1 }, { "name": "嗡嗡的", "value": "攻击附加 2 - (16–18) 基础闪电伤害", "level": 2 }, { "name": "捕捉的", "value": "攻击附加 (1–3) - (25–28) 基础闪电伤害", "level": 3 }, { "name": "劈哩啪啦的", "value": "攻击附加 (2–3) - (35–40) 基础闪电伤害", "level": 4 }, { "name": "火花的", "value": "攻击附加 (2–4) - (44–50) 基础闪电伤害", "level": 5 }, { "name": "电弧的", "value": "攻击附加 (2–5) - (56–62) 基础闪电伤害", "level": 6 }, { "name": "电震的", "value": "攻击附加 (2–6) - (66–75) 基础闪电伤害", "level": 7 }, { "name": "放电的", "value": "攻击附加 (3–8) - (89–99) 基础闪电伤害", "level": 8 }, { "name": "电极的", "value": "攻击附加 (5–11) - (124–140) 基础闪电伤害", "level": 9 } ], "基础闪电伤害(项链)": [ { "name": "低鸣的", "value": "攻击附加 1 - 5 基础闪电伤害", "level": 1 }, { "name": "嗡嗡的", "value": "攻击附加 1 - (14–15) 基础闪电伤害", "level": 2 }, { "name": "捕捉的", "value": "攻击附加 (1–2) - (22–23) 基础闪电伤害", "level": 3 }, { "name": "劈哩啪啦的", "value": "攻击附加 (1–2) - (27–28) 基础闪电伤害", "level": 4 }, { "name": "火花的", "value": "攻击附加 (1–3) - (33–34) 基础闪电伤害", "level": 5 }, { "name": "电弧的", "value": "攻击附加 (1–4) - (40–43) 基础闪电伤害", "level": 6 }, { "name": "电震的", "value": "攻击附加 (2–5) - (47–50) 基础闪电伤害", "level": 7 }, { "name": "放电的", "value": "攻击附加 (3–6) - (57–61) 基础闪电伤害", "level": 8 }, { "name": "电极的", "value": "攻击附加 (3–7) - (68–72) 基础闪电伤害", "level": 9 } ], "基础闪电伤害(戒指和手套)": [ { "name": "低鸣的", "value": "攻击附加 1 - 5 基础闪电伤害", "level": 1 }, { "name": "嗡嗡的", "value": "攻击附加 1 - (14–15) 基础闪电伤害", "level": 2 }, { "name": "捕捉的", "value": "攻击附加 (1–2) - (22–23) 基础闪电伤害", "level": 3 }, { "name": "劈哩啪啦的", "value": "攻击附加 (1–2) - (27–28) 基础闪电伤害", "level": 4 }, { "name": "火花的", "value": "攻击附加 (1–3) - (33–34) 基础闪电伤害", "level": 5 }, { "name": "电弧的", "value": "攻击附加 (1–4) - (40–43) 基础闪电伤害", "level": 6 }, { "name": "电震的", "value": "攻击附加 (2–5) - (47–50) 基础闪电伤害", "level": 7 }, { "name": "放电的", "value": "攻击附加 (3–6) - (57–61) 基础闪电伤害", "level": 8 }, { "name": "电极的", "value": "攻击附加 (3–7) - (68–72) 基础闪电伤害", "level": 9 } ], "法术附加伤害(单手)": [ { "level": 1, "name": "加热的", "value": "给法术附加 (1–2) 到 (3–4) 点火焰伤害" }, { "level": 2, "name": "闷烧的", "value": "给法术附加 (6–8) 到 (12–14) 点火焰伤害" }, { "level": 3, "name": "冒烟的", "value": "给法术附加 (10–12) 到 (19–23) 点火焰伤害" }, { "level": 4, "name": "燃烧的", "value": "给法术附加 (13–18) 到 (27–31) 点火焰伤害" }, { "level": 5, "name": "烈火的", "value": "给法术附加 (19–25) 到 (37–44) 点火焰伤害" }, { "level": 6, "name": "酷热的", "value": "给法术附加 (24–33) 到 (48–57) 点火焰伤害" }, { "level": 7, "name": "焚烧的", "value": "给法术附加 (31–42) 到 (64–73) 点火焰伤害" }, { "level": 8, "name": "爆破的", "value": "给法术附加 (40–52) 到 (79–91) 点火焰伤害" }, { "level": 9, "name": "火化的", "value": "给法术附加 (49–66) 到 (98–115) 点火焰伤害" }, { "level": 10, "name": "结霜的", "value": "法术附加 1 - (2–3) 基础冰霜伤害" }, { "level": 11, "name": "冷冻的", "value": "法术附加 (5–7) - (10–12) 基础冰霜伤害" }, { "level": 12, "name": "结冰的", "value": "法术附加 (8–10) - (16–18) 基础冰霜伤害" }, { "level": 13, "name": "寒风的", "value": "法术附加 (11–15) - (22–25) 基础冰霜伤害" }, { "level": 14, "name": "冷冻的", "value": "法术附加 (16–20) - (30–36) 基础冰霜伤害" }, { "level": 15, "name": "冻结的", "value": "法术附加 (20–26) - (40–46) 基础冰霜伤害" }, { "level": 16, "name": "冰河的", "value": "法术附加 (26–35) - (51–60) 基础冰霜伤害" }, { "level": 17, "name": "极地的", "value": "法术附加 (33–43) - (64–75) 基础冰霜伤害" }, { "level": 18, "name": "埋葬的", "value": "法术附加 (41–54) - (81–93) 基础冰霜伤害" }, { "level": 19, "name": "雷电的", "value": "法术附加 1 - (4–5) 基础闪电伤害" }, { "level": 20, "name": "嗡嗡的", "value": "法术附加 (1–2) - (21–22) 基础闪电伤害" }, { "level": 21, "name": "捕捉的", "value": "法术附加 (1–2) - (33–35) 基础闪电伤害" }, { "level": 22, "name": "劈哩啪啦的", "value": "法术附加 (1–4) - (46–48) 基础闪电伤害" }, { "level": 23, "name": "火花的", "value": "法术附加 (2–5) - (64–68) 基础闪电伤害" }, { "level": 24, "name": "电弧的", "value": "法术附加 (2–7) - (84–88) 基础闪电伤害" }, { "level": 25, "name": "导电的", "value": "法术附加 (2–9) - (109–115) 基础闪电伤害" }, { "level": 26, "name": "放电的", "value": "法术附加 (4–11) - (136–144) 基础闪电伤害" }, { "level": 27, "name": "电极的", "value": "法术附加 (4–14) - (170–179) 基础闪电伤害" } ], "法术附加伤害(双手)": [ { "level": 1, "name": "加热的", "value": "给法术附加 (1–2) 到 (4–5) 点火焰伤害" }, { "level": 2, "name": "闷烧的", "value": "给法术附加 (8–11) 到 (17–19) 点火焰伤害" }, { "level": 3, "name": "冒烟的", "value": "给法术附加 (13–17) 到 (26–29) 点火焰伤害" }, { "level": 4, "name": "燃烧的", "value": "给法术附加 (18–23) 到 (36–42) 点火焰伤害" }, { "level": 5, "name": "烈火的", "value": "给法术附加 (25–33) 到 (50–59) 点火焰伤害" }, { "level": 6, "name": "酷热的", "value": "给法术附加 (32–44) 到 (65–76) 点火焰伤害" }, { "level": 7, "name": "焚烧的", "value": "给法术附加 (42–56) 到 (85–99) 点火焰伤害" }, { "level": 8, "name": "爆破的", "value": "给法术附加 (53–70) 到 (107–123) 点火焰伤害" }, { "level": 9, "name": "火化的", "value": "给法术附加 (66–88) 到 (132–155) 点火焰伤害" }, { "level": 1, "name": "结霜的", "value": "法术附加 (1–2) - (3–4) 基础冰霜伤害" }, { "level": 2, "name": "冷冻的", "value": "法术附加 (8–10) - (15–18) 基础冰霜伤害" }, { "level": 3, "name": "结冰的", "value": "法术附加 (12–15) - (23–28) 基础冰霜伤害" }, { "level": 4, "name": "寒风的", "value": "法术附加 (16–22) - (33–38) 基础冰霜伤害" }, { "level": 5, "name": "冷冻的", "value": "法术附加 (24–30) - (45–53) 基础冰霜伤害" }, { "level": 6, "name": "冻结的", "value": "法术附加 (30–40) - (59–69) 基础冰霜伤害" }, { "level": 7, "name": "冰河的", "value": "法术附加 (39–52) - (77–90) 基础冰霜伤害" }, { "level": 8, "name": "极地的", "value": "法术附加 (49–64) - (96–113) 基础冰霜伤害" }, { "level": 9, "name": "埋葬的", "value": "法术附加 (61–81) - (120–140) 基础冰霜伤害" }, { "level": 1, "name": "雷电的", "value": "法术附加 1 - (6–7) 基础闪电伤害" }, { "level": 2, "name": "嗡嗡的", "value": "法术附加 (1–3) - (32–34) 基础闪电伤害" }, { "level": 3, "name": "捕捉的", "value": "法术附加 (1–4) - (49–52) 基础闪电伤害" }, { "level": 4, "name": "劈哩啪啦的", "value": "法术附加 (2–5) - (69–73) 基础闪电伤害" }, { "level": 5, "name": "火花的", "value": "法术附加 (2–8) - (97–102) 基础闪电伤害" }, { "level": 6, "name": "电弧的", "value": "法术附加 (3–10) - (126–133) 基础闪电伤害" }, { "level": 7, "name": "导电的", "value": "法术附加 (5–12) - (164–173) 基础闪电伤害" }, { "level": 8, "name": "放电的", "value": "法术附加 (5–17) - (204–216) 基础闪电伤害" }, { "level": 9, "name": "电极的", "value": "法术附加 (7–20) - (255–270) 基础闪电伤害" } ], "攻击技能的元素伤害提高(单手)": [ { "level": 1, "name": "催化的", "value": "攻击技能的元素伤害提高 (11–20)%" }, { "level": 2, "name": "注入的", "value": "攻击技能的元素伤害提高 (21–30)%" }, { "level": 3, "name": "驾驭的", "value": "攻击技能的元素伤害提高 (31–36)%" }, { "level": 4, "name": "释放的", "value": "攻击技能的元素伤害提高 (37–42)%" }, { "level": 5, "name": "狂暴的", "value": "攻击技能的元素伤害提高 (43–50)%" }, { "level": 6, "name": "毁灭的", "value": "攻击技能的元素伤害提高 (51–59)%" } ], "攻击技能的元素伤害提高(双手)": [ { "level": 1, "name": "催化的", "value": "攻击技能的元素伤害提高 (19–34)%" }, { "level": 2, "name": "注入的", "value": "攻击技能的元素伤害提高 (36–51)%" }, { "level": 3, "name": "赋能的", "value": "攻击技能的元素伤害提高 (53–61)%" }, { "level": 4, "name": "释放的", "value": "攻击技能的元素伤害提高 (63–71)%" }, { "level": 5, "name": "狂暴的", "value": "攻击技能的元素伤害提高 (73–85)%" }, { "level": 6, "name": "毁灭的", "value": "攻击技能的元素伤害提高 (87–100)%" } ], "攻击技能的元素伤害提高(非武器)": [ { "name": "催化的", "value": "(5–10)% 攻击技能的元素伤害提高", "level": 1 }, { "name": "注入的", "value": "(11–20)% 攻击技能的元素伤害提高", "level": 2 }, { "name": "赋予的", "value": "(21–30)% 攻击技能的元素伤害提高", "level": 3 }, { "name": "释放的", "value": "(31–36)% 攻击技能的元素伤害提高", "level": 4 }, { "name": "强盛的", "value": "(37–42)% 攻击技能的元素伤害提高", "level": 5 }, { "name": "毁灭的", "value": "(43-50)% 攻击技能的元素伤害提高", "level": 6 } ], "所有技能石等级":[ { "level": 1, "name": "模范的", "value": "此物品上装备的技能石等级 +1"} ], "所有主动技能石等级":[ { "level": 1, "name": "交变者的", "value": "所有主动技能石等级 +1"} ], "主动技能石等级": [ { "name": "伏尔甘教徒的", "value": "所有火焰主动技能石等级 +1", "level": 1 }, { "name": "霜民的", "value": "所有冰霜主动技能石等级 +1", "level": 1 }, { "name": "风民的", "value": "所有闪电主动技能石等级 +1", "level": 1 }, { "name": "比蒙的", "value": "所有物理主动技能石等级 +1", "level": 1 }, { "name": "内奸的", "value": "所有混沌主动技能石等级 +1", "level": 1 } ], "所有法术主动技能石等级(双手)": [ { "level": 1, "name": "导师的", "value": "所有法术主动技能石等级 +(1–2)" } ], "所有法术主动技能石等级(单手)": [ { "level": 1, "name": "导师的", "value": "所有法术主动技能石等级 + 1" } ], "弓技能石等级": [ { "level": 1, "name": "弓箭专家的", "value": "此物品上装备的【弓技能石】等级 +1" }, { "level": 2, "name": "神枪手的", "value": "此物品上装备的【弓技能石】等级 +2" } ], "近战技能石等级": [ { "level": 1, "name": "战斗的", "value": "此物品上装备的近战技能石等级 +1" }, { "level": 2, "name": "武器大师的", "value": "此物品上装备的近战技能石等级 +2" } ], "召唤主动技能石": [ { "level": 1, "name": "监工之", "value": "所有召唤生物主动技能石等级 +1" }, { "level": 2, "name": "狱卒之", "value": "所有召唤生物主动技能石等级 +2" } ], "法术主动技能石等级(双手)": [ { "level": 1, "name": "塑焰的", "value": "所有火焰法术主动技能石等级 +(1–2)" }, { "level": 2, "name": "熔咒的", "value": "所有火焰法术主动技能石等级 +3" }, { "level": 1, "name": "霜颂的", "value": "所有冰霜法术主动技能石等级 +(1–2)" }, { "level": 2, "name": "迎冬的", "value": "所有冰霜法术主动技能石等级 +3" }, { "level": 1, "name": "雷手的", "value": "所有闪电法术主动技能石等级 +(1–2)" }, { "level": 2, "name": "风伯的", "value": "所有闪电法术主动技能石等级 +3" }, { "level": 1, "name": "疯王的", "value": "所有混沌法术主动技能石等级 +(1–2)" }, { "level": 2, "name": "碎志的", "value": "所有混沌法术主动技能石等级 +3" }, { "level": 1, "name": "石卜师的", "value": "所有物理主动法术技能石等级 +(1–2)" }, { "level": 2, "name": "破釜的", "value": "所有物理主动法术技能石等级 +3" } ], "法术主动技能石等级(单手)": [ { "level": 1, "name": "塑焰的", "value": "所有火焰法术主动技能石等级 +1" }, { "level": 2, "name": "熔咒的", "value": "所有火焰法术主动技能石等级 +2" }, { "level": 1, "name": "霜颂的", "value": "所有冰霜法术主动技能石等级 +1" }, { "level": 2, "name": "迎冬的", "value": "所有冰霜法术主动技能石等级 +2" }, { "level": 1, "name": "雷手的", "value": "所有闪电法术主动技能石等级 +1" }, { "level": 2, "name": "风伯的", "value": "所有闪电法术主动技能石等级 +2" }, { "level": 1, "name": "疯王的", "value": "所有混沌法术主动技能石等级 +1" }, { "level": 2, "name": "碎志的", "value": "所有混沌法术主动技能石等级 +2" }, { "level": 1, "name": "石卜师的", "value": "所有物理主动法术技能石等级 +1" }, { "level": 2, "name": "破釜的", "value": "所有物理主动法术技能石等级 +2" } ], "元素&混沌技能石等级": [ { "level": 1, "name": "火焰飞旋的", "value": "此物品上装备的【火焰技能石】等级 +1" }, { "level": 2, "name": "岩浆呼唤的", "value": "此物品上装备的【火焰技能石】等级 +2" }, { "level": 1, "name": "冰霜织女的", "value": "此物品上装备的【冰霜技能石】等级 +1" }, { "level": 2, "name": "寒冰使者的", "value": "此物品上装备的【冰霜技能石】等级 +2" }, { "level": 1, "name": "雷神的", "value": "此物品上装备的【闪电技能石】等级 +1" }, { "level": 2, "name": "风暴王者的", "value": "此物品上装备的【闪电技能石】等级 +2" }, { "level": 1, "name": "虚无主义的", "value": "此物品上装备的【混沌技能石】等级 +1" }, { "level": 2, "name": "无序的", "value": "此物品上装备的【混沌技能石】等级 +2" } ], "物理攻击伤害转化为生命偷取": [ { "level": 1, "name": "鲫鱼的", "value": "物理攻击伤害的 (0.2–0.4)% 会转化为生命偷取" }, { "level": 2, "name": "七鳃鳗的", "value": "物理攻击伤害的 (0.6–0.8)% 会转化为生命偷取" }, { "level": 3, "name": "吸血鬼的", "value": "物理攻击伤害的 (1–1.2)% 会转化为生命偷取" } ], "物理攻击伤害转化为魔力偷取": [ { "level": 1, "name": "口渴的", "value": "物理攻击伤害的 (0.2–0.4)% 转化为魔力偷取" }, { "level": 2, "name": "燥热的", "value": "物理攻击伤害的 (0.6–0.8)% 转化为魔力偷取" } ], "物理伤害提高": [ { "name": "重量的", "value": "物理伤害提高 (40–49)%", "level": 1 }, { "name": "锯齿的", "value": "物理伤害提高 (50–64)%", "level": 2 }, { "name": "邪恶的", "value": "物理伤害提高 (65–84)%", "level": 3 }, { "name": "狠毒的", "value": "物理伤害提高 (85–109)%", "level": 4 }, { "name": "嗜血的", "value": "物理伤害提高 (110–134)%", "level": 5 }, { "name": "残酷的", "value": "物理伤害提高 (135–154)%", "level": 6 }, { "name": "强横的", "value": "物理伤害提高 (155–169)%", "level": 7 }, { "name": "无情的", "value": "物理伤害提高 (170–179)%", "level": 8 } ], "物理伤害提高和命中值": [ { "name": "侍从的", "value": "物理伤害提高(15–19)% & +(16–20) 命中值", "level": 1 }, { "name": "旅人的", "value": "物理伤害提高(20–24)% & +(21–46) 命中值", "level": 2 }, { "name": "掠夺者的", "value": "物理伤害提高(25–34)% & +(47–72) 命中值", "level": 3 }, { "name": "佣兵的", "value": "物理伤害提高(35–44)% & +(73–97) 命中值", "level": 4 }, { "name": "冠军的", "value": "物理伤害提高(45–54)% & +(98–123) 命中值", "level": 5 }, { "name": "征服者的", "value": "物理伤害提高(55–64)% & +(124–149) 命中值", "level": 6 }, { "name": "帝王的", "value": "物理伤害提高(65–74)% & +(150–174) 命中值", "level": 7 }, { "name": "独裁者的", "value": "物理伤害提高(75–79)% & +(175–200) 命中值", "level": 8 } ], "弓类技能伤害提高": [ { "name": "急性的", "value": "弓类技能伤害提高 (5–10)%", "level": 1 }, { "name": "尖刻的", "value": "弓类技能伤害提高 (11–20)%", "level": 2 }, { "name": "凿击的", "value": "弓类技能伤害提高 (21–30)%", "level": 3 }, { "name": "锋尖的", "value": "弓类技能伤害提高 (31–36)%", "level": 4 }, { "name": "破空的", "value": "弓类技能伤害提高 (37–42)%", "level": 5 }, { "name": "穿刺的", "value": "弓类技能伤害提高 (43–50)%", "level": 6 } ], "额外箭矢": [ { "level": 1, "name": "碎片之", "value": "弓类攻击发射一支额外箭矢" }, { "level": 2, "name": "繁多之", "value": "弓类攻击发射2支额外箭矢" } ], "投射物速度加快":[ { "name": "疾速之", "value": "投射物速度加快 (10–17)%", "level": 1 }, { "name": "飞行之", "value": "投射物速度加快 (18–25)%", "level": 2 }, { "name": "推进之", "value": "投射物速度加快 (26–33)%", "level": 3 }, { "name": "和风之", "value": "投射物速度加快 (34–41)%", "level": 4 }, { "name": "劲风之", "value": "投射物速度加快 (42–46)%", "level": 5 } ], "弓类攻击暴击伤害加成": [ { "name": "怒火之", "value": "弓类攻击 +(8–12)% 暴击伤害加成", "level": 1 }, { "name": "愤怒之", "value": "弓类攻击 +(13–19)% 暴击伤害加成", "level": 2 }, { "name": "狂怒之", "value": "弓类攻击 +(20–24)% 暴击伤害加成", "level": 3 }, { "name": "狂暴之", "value": "弓类攻击 +(25–29)% 暴击伤害加成", "level": 4 }, { "name": "凶暴之", "value": "弓类攻击 +(30–34)% 暴击伤害加成", "level": 5 }, { "name": "毁灭之", "value": "弓类攻击 +(35–38)% 暴击伤害加成", "level": 6 } ], "弓类攻击暴击率提高": [ { "name": "针刺之", "value": "弓类攻击的暴击率提高 (10–14)%", "level": 1 }, { "name": "刺痛之", "value": "弓类攻击的暴击率提高 (15–19)%", "level": 2 }, { "name": "刺穿之", "value": "弓类攻击的暴击率提高 (20–24)%", "level": 3 }, { "name": "破裂之", "value": "弓类攻击的暴击率提高 (25–29)%", "level": 4 }, { "name": "穿透之", "value": "弓类攻击的暴击率提高 (30–34)%", "level": 5 }, { "name": "手术之", "value": "弓类攻击的暴击率提高 (35–38)%", "level": 6 }, { "name": "撕碎之", "value": "弓类攻击的暴击率提高 (39–44)%", "level": 7 } ], "最大生命": [ { "level": 1, "value": "+(3–9) 最大生命", "name": "健壮的" }, { "level": 2, "value": "+(10–19) 最大生命", "name": "健康的" }, { "level": 3, "value": "+(20–29) 最大生命", "name": "乐观的" }, { "level": 4, "value": "+(30–39) 最大生命", "name": "坚定的" }, { "level": 5, "value": "+(40–49) 最大生命", "name": "粗壮的" }, { "level": 6, "value": "+(50–59) 最大生命", "name": "健壮的" }, { "level": 7, "value": "+(60–69) 最大生命", "name": "丰腴的" }, { "level": 8, "value": "+(70–79) 最大生命", "name": "阳刚的" }, { "name": "运动员的", "value": "+(80–89) 最大生命", "level": 9 }, { "name": "丰饶的", "value": "+(90–99) 最大生命", "level": 10 }, { "name": "蓬勃的", "value": "+(100–109) 最大生命", "level": 11 }, { "name": "狂喜的", "value": "+(110–119) 最大生命", "level": 12 }, { "name": "全盛的", "value": "+(120–129) 最大生命", "level": 13 } ], "最大魔力(单手)":[ { "level": 1, "name": "绿宝石的", "value": "+(30–39) 最大魔力" }, { "level": 2, "name": "钴蓝的", "value": "+(40–49) 最大魔力" }, { "level": 3, "name": "湛蓝的", "value": "+(50–59) 最大魔力" }, { "level": 4, "name": "蓝宝石的", "value": "+(60–69) 最大魔力" }, { "level": 5, "name": "天蓝的", "value": "+(70–79) 最大魔力" }, { "level": 6, "name": "水星的", "value": "+(80–89) 最大魔力" }, { "level": 7, "name": "乳白色的", "value": "+(90–99) 最大魔力" }, { "level": 8, "name": "龙胆的", "value": "+(100–109) 最大魔力" }, { "level": 9, "name": "靛蓝的", "value": "+(110–119) 最大魔力" }, { "level": 10, "name": "深蓝的", "value": "+(120–129) 最大魔力" }, { "level": 11, "name": "蓝色的", "value": "+(130–139) 最大魔力" }, { "level": 12, "name": "蓝釉的", "value": "+(140–159) 最大魔力" } ], "最大魔力(双手)": [ { "level": 1, "name": "绿宝石的", "value": "+(40–49) 最大魔力" }, { "level": 2, "name": "钴蓝的", "value": "+(50–59) 最大魔力" }, { "level": 3, "name": "湛蓝的", "value": "+(60–69) 最大魔力" }, { "level": 4, "name": "蓝宝石的", "value": "+(70–79) 最大魔力" }, { "level": 5, "name": "天蓝的", "value": "+(80–89) 最大魔力" }, { "level": 6, "name": "水星的", "value": "+(90–99) 最大魔力" }, { "level": 7, "name": "乳白色的", "value": "+(100–119) 最大魔力" }, { "level": 8, "name": "龙胆的", "value": "+(120–139) 最大魔力" }, { "level": 9, "name": "靛蓝的", "value": "+(140–159) 最大魔力" }, { "level": 10, "name": "深蓝的", "value": "+(160–179) 最大魔力" }, { "level": 11, "name": "蓝色的", "value": "+(180–199) 最大魔力" }, { "level": 12, "name": "蓝釉的", "value": "+(200–229) 最大魔力" } ], "最大魔力(非武器)": [ { "name": "绿宝石的", "value": "+(15–19) 最大魔力", "level": 1 }, { "name": "钴蓝的", "value": "+(20–24) 最大魔力", "level": 2 }, { "name": "湛蓝的", "value": "+(25–29) 最大魔力", "level": 3 }, { "name": "蓝宝石的", "value": "+(30–34) 最大魔力", "level": 4 }, { "name": "天蓝的", "value": "+(35–39) 最大魔力", "level": 5 }, { "name": "水星的", "value": "+(40–44) 最大魔力", "level": 6 }, { "name": "乳白色的", "value": "+(45–49) 最大魔力", "level": 7 }, { "name": "龙胆的", "value": "+(50–54) 最大魔力", "level": 8 }, { "name": "靛蓝的", "value": "+(55–59) 最大魔力", "level": 9 }, { "name": "深蓝的", "value": "+(60–64) 最大魔力", "level": 10 }, { "name": "纯蓝的", "value": "+(65–68) 最大魔力", "level": 11 }, { "name": "钴蓝的", "value": "+(69–73) 最大魔力", "level": 12 }, { "name": "群青的", "value": "+(74–78) 最大魔力", "level": 13 } ], "最大能量护盾": [ { "name": "发光的", "value": "+(1–3) 最大能量护盾", "level": 1 }, { "name": "微光的", "value": "+(4–8) 最大能量护盾", "level": 2 }, { "name": "闪闪发亮的", "value": "+(9–12) 最大能量护盾", "level": 3 }, { "name": "泛光的", "value": "+(13–15) 最大能量护盾", "level": 4 }, { "name": "辐射的", "value": "+(16–19) 最大能量护盾", "level": 5 }, { "name": "脉冲的", "value": "+(20–22) 最大能量护盾", "level": 6 }, { "name": "沸腾的", "value": "+(23–26) 最大能量护盾", "level": 7 }, { "name": "炽烈的", "value": "+(27–31) 最大能量护盾", "level": 8 }, { "name": "夺目的", "value": "+(32–37) 最大能量护盾", "level": 9 }, { "name": "炽焰的", "value": "+(38–43) 最大能量护盾", "level": 10 }, { "name": "灿烂的", "value": "+(44–47) 最大能量护盾", "level": 11 }, { "name": "眩目的", "value": "+(48–51) 最大能量护盾", "level": 12 } ], "能量护盾上限提高(饰品)": [ { "name": "保护的", "value": "(2–4)% 能量护盾上限提高", "level": 1 }, { "name": "意志坚强的", "value": "(5–7)% 能量护盾上限提高", "level": 2 }, { "name": "坚决的", "value": "(8–10)% 能量护盾上限提高", "level": 3 }, { "name": "无惧的", "value": "(11–13)% 能量护盾上限提高", "level": 4 }, { "name": "无畏的", "value": "(14–16)% 能量护盾上限提高", "level": 5 }, { "name": "无法征服的", "value": "(17–19)% 能量护盾上限提高", "level": 6 }, { "name": "坚不可摧的", "value": "(20–22)% 能量护盾上限提高", "level": 7 } ], "能量护盾充能时间提前": [ { "name": "精力之", "value": "能量护盾充能时间提前 (27–34)%", "level": 1 }, { "name": "风味之", "value": "能量护盾充能时间提前 (35–42)%", "level": 2 }, { "name": "通电之", "value": "能量护盾充能时间提前 (43–50)%", "level": 3 }, { "name": "活力之", "value": "能量护盾充能时间提前 (51–58)%", "level": 4 }, { "name": "助力之风之", "value": "能量护盾充能时间提前 (59–66)%", "level": 5 } ], "能量护盾充能率提高":[ {"name": "消减之", "value": "能量护盾充能率提高 (24–26)%", "level": 1}, {"name": "扩散之", "value": "能量护盾充能率提高 (27–29)%", "level": 2}, {"name": "散播之", "value": "能量护盾充能率提高 (30–32)%", "level": 3}, {"name": "缓冲之", "value": "能量护盾充能率提高 (33–35)%", "level": 4}, {"name": "灼情之", "value": "能量护盾充能率提高 (36–38)%", "level": 5} ], "护甲": [ { "name": "上漆的", "value": "+(3–10) 护甲", "level": 1 }, { "name": "镶嵌的", "value": "+(11–35) 护甲", "level": 2 }, { "name": "螺纹的", "value": "+(36–60) 护甲", "level": 3 }, { "name": "强化的", "value": "+(61–138) 护甲", "level": 4 }, { "name": "电镀的", "value": "+(139–322) 护甲", "level": 5 }, { "name": "装甲化的", "value": "+(323–400) 护甲", "level": 6 }, { "name": "围绕的", "value": "+(401–460) 护甲", "level": 7 }, { "name": "包围的", "value": "+(461–540) 护甲", "level": 8 } ], "护甲提高(饰品)": [ { "name": "增强的", "value": "(4–8)% 护甲提高", "level": 1 }, { "name": "分层的", "value": "(9–13)% 护甲提高", "level": 2 }, { "name": "甲壳的", "value": "(14–18)% 护甲提高", "level": 3 }, { "name": "支持的", "value": "(19–23)% 护甲提高", "level": 4 }, { "name": "加厚的", "value": "(24–28)% 护甲提高", "level": 5 }, { "name": "围城的", "value": "(29–32)% 护甲提高", "level": 6 }, { "name": "坚不可摧的", "value": "(33–36)% 护甲提高", "level": 7 } ], "闪避值提高(饰品)": [ { "name": "敏捷的", "value": "(4–8)% 闪避值提高", "level": 1 }, { "name": "舞者的", "value": "(9–13)% 闪避值提高", "level": 2 }, { "name": "杂技的", "value": "(14–18)% 闪避值提高", "level": 3 }, { "name": "飘忽的", "value": "(19–23)% 闪避值提高", "level": 4 }, { "name": "模糊的", "value": "(24–28)% 闪避值提高", "level": 5 }, { "name": "相位的", "value": "(29–32)% 闪避值提高", "level": 6 }, { "name": "气态的", "value": "(33–36)% 闪避值提高", "level": 7 } ], "闪避值": [ { "name": "敏捷的", "value": "(3–10) 点", "level": 1 }, { "name": "舞者的", "value": "(11–35) 点", "level": 2 }, { "name": "杂技的", "value": "(36–60) 点", "level": 3 }, { "name": "飘忽的", "value": "(61–80) 点", "level": 4 }, { "name": "模糊的", "value": "(81–120) 点", "level": 5 }, { "name": "相位的", "value": "(121–150) 点", "level": 6 }, { "name": "气态的", "value": "(151–170) 点", "level": 7 } ], "最大能量护盾(防具)": [ { "name": "发光的", "value": "3-5 最大能量护盾", "level": 1 }, { "name": "微光的", "value": "6-11 最大能量护盾", "level": 2 }, { "name": "闪闪发亮的", "value": "12-16 最大能量护盾", "level": 3 }, { "name": "泛光的", "value": "17-23 最大能量护盾", "level": 4 }, { "name": "辐射的", "value": "24-30 最大能量护盾", "level": 5 }, { "name": "脉冲的", "value": "31-38 最大能量护盾", "level": 6 }, { "name": "沸腾的", "value": "39-49 最大能量护盾", "level": 7 }, { "name": "炽烈的", "value": "50-61 最大能量护盾", "level": 8 }, { "name": "夺目的", "value": "62-76 最大能量护盾", "level": 9 }, { "name": "炽焰的", "value": "77-90 最大能量护盾", "level": 10 }, { "name": "灿烂的", "value": "91-100 最大能量护盾", "level": 11 } ], "闪避值(防具)": [ { "name": "敏捷的", "value": "6-12 点闪避值", "level": 1 }, { "name": "舞者的", "value": "13-35 点闪避值", "level": 2 }, { "name": "杂技的", "value": "36-63 点闪避值", "level": 3 }, { "name": "飘忽的", "value": "64-82 点闪避值", "level": 4 }, { "name": "模糊的", "value": "83-101 点闪避值", "level": 5 }, { "name": "相位的", "value": "102-120 点闪避值", "level": 6 }, { "name": "气态的", "value": "121-150 点闪避值", "level": 7 }, { "name": "不可捉摸的", "value": "151-200 点闪避值", "level": 8 }, { "name": "灵敏的", "value": "201-300 点闪避值", "level": 9 }, { "name": "柔软的", "value": "301-400 点闪避值", "level": 10 }, { "name": "易变的", "value": "401-500 点闪避值", "level": 11 } ], "护甲(防具)": [ { "name": "上漆的", "value": "6-12 护甲", "level": 1 }, { "name": "镶嵌的", "value": "13-35 护甲", "level": 2 }, { "name": "螺纹的", "value": "36-63 护甲", "level": 3 }, { "name": "强化的", "value": "64-82 护甲", "level": 4 }, { "name": "电镀的", "value": "83-101 护甲", "level": 5 }, { "name": "装甲化的", "value": "102-120 护甲", "level": 6 }, { "name": "围绕的", "value": "121-150 护甲", "level": 7 }, { "name": "包围的", "value": "151-200 护甲", "level": 8 }, { "name": "柔缓的", "value": "201-300 护甲", "level": 9 }, { "name": "不动的", "value": "301-400 护甲", "level": 10 }, { "name": "无懈的", "value": "401-500 护甲", "level": 11 } ], "护甲和闪避值(防具)": [ { "name": "柔韧的", "value": "5-9 护甲, 5-9 点闪避值", "level": 1 }, { "name": "软绵的", "value": "10-27 护甲, 10-27 点闪避值", "level": 2 }, { "name": "弹性的", "value": "28-48 护甲, 13-22 点闪避值", "level": 3 }, { "name": "耐久的", "value": "49-85 护甲, 23-28 点闪避值", "level": 4 }, { "name": "结实的", "value": "86-145 护甲, 29-48 点闪避值", "level": 5 }, { "name": "弹力的", "value": "146-220 护甲, 49-60 点闪避值", "level": 6 }, { "name": "可调的", "value": "221-300 护甲, 61-72 点闪避值", "level": 7 }, { "name": "多用的", "value": "301-375 护甲, 73-80 点闪避值", "level": 8 } ], "护甲和能量护盾(防具)": [ { "name": "受福的", "value": "5-9 护甲, 3-4 最大能量护盾", "level": 1 }, { "name": "受膏的", "value": "10-27 护甲, 5-12 最大能量护盾", "level": 2 }, { "name": "圣化的", "value": "28-48 护甲, 13-22 最大能量护盾", "level": 3 }, { "name": "崇圣的", "value": "49-85 护甲, 23-28 最大能量护盾", "level": 4 }, { "name": "赐福的", "value": "86-145 护甲, 29-48 最大能量护盾", "level": 5 }, { "name": "奉献的", "value": "146-220 护甲, 49-60 最大能量护盾", "level": 6 }, { "name": "圣洁的", "value": "221-300 护甲, 61-72 最大能量护盾", "level": 7 }, { "name": "神样的", "value": "301-375 护甲, 73-80 最大能量护盾", "level": 8 } ], "闪避值和能量护盾(防具)": [ { "name": "幽焰的", "value": "5-9 点闪避值, 3-4 最大能量护盾", "level": 1 }, { "name": "仙子的", "value": "10-27 点闪避值, 5-12 最大能量护盾", "level": 2 }, { "name": "仙精的", "value": "28-48 点闪避值, 13-22 最大能量护盾", "level": 3 }, { "name": "仙灵的", "value": "49-85 点闪避值, 23-28 最大能量护盾", "level": 4 }, { "name": "精魂的", "value": "86-145 点闪避值, 29-48 最大能量护盾", "level": 5 }, { "name": "幻灵的", "value": "146-220 点闪避值, 49-60 最大能量护盾", "level": 6 }, { "name": "容貌的", "value": "221-300 点闪避值, 61-72 最大能量护盾", "level": 7 }, { "name": "幻象的", "value": "301-375 点闪避值, 73-80 最大能量护盾", "level": 8 } ], "护甲和最大生命(防具)": [ { "name": "牡蛎的", "value": " +(20–32) 护甲, +(18–23) 最大生命", "level": 1 }, { "name": "顽童的", "value": " +(33–48) 护甲, +(24–28) 最大生命", "level": 2 }, { "name": "菊石的", "value": " +(49–96) 护甲, +(29–33) 最大生命", "level": 3 }, { "name": "鳄鱼的", "value": " +(97–144) 护甲, +(34–38) 最大生命", "level": 4 } ], "闪避值和最大生命(防具)": [ { "name": "跳蚤的", "value": "30 +(14–20) 点闪避值, +(18–23) 最大生命", "level": 1 }, { "name": "幼鹿的", "value": "46 +(21–42) 点闪避值, +(24–28) 最大生命", "level": 2 }, { "name": "公羊的", "value": "62 +(43–95) 点闪避值, +(29–33) 最大生命", "level": 3 }, { "name": "山羊的", "value": "78 +(96–120) 点闪避值, +(34–38) 最大生命", "level": 4 } ], "能量护盾和最大生命(防具)": [ { "name": "僧侣的", "value": "30 +(8–10) 最大能量护盾, +(18–23) 最大生命", "level": 1 }, { "name": "院长的", "value": "46 +(11–15) 最大能量护盾, +(24–28) 最大生命", "level": 2 }, { "name": "尊长的", "value": "62 +(16–25) 最大能量护盾, +(29–33) 最大生命", "level": 3 }, { "name": "总督的", "value": "78 +(26–30) 最大能量护盾, +(34–38) 最大生命", "level": 4 } ], "能量护盾和最大魔力(防具)": [ { "name": "侍僧的", "value": "30 +(8–10) 最大能量护盾, +(11–15) 最大魔力", "level": 1 }, { "name": "辅祭的", "value": "46 +(11–15) 最大能量护盾, +(16–19) 最大魔力", "level": 2 }, { "name": "祭司的", "value": "62 +(16–25) 最大能量护盾, +(20–22) 最大魔力", "level": 3 }, { "name": "主教的", "value": "78 +(26–30) 最大能量护盾, +(23–25) 最大魔力", "level": 4 } ], "该装备的护甲,闪避,能量护盾提高":[ { "name": "阴影的", "value": "该装备的护甲、闪避和能量护盾提高 (27–42)%", "level": 1 }, { "name": "空灵的", "value": "该装备的护甲、闪避和能量护盾提高 (43–55)%", "level": 2 }, { "name": "脱俗的", "value": "该装备的护甲、闪避和能量护盾提高 (56–67)%", "level": 3 }, { "name": "无常的", "value": "该装备的护甲、闪避和能量护盾提高 (68–79)%", "level": 4 }, { "name": "逝去的", "value": "该装备的护甲、闪避和能量护盾提高 (80–91)%", "level": 5 }, { "name": "虚幻的", "value": "该装备的护甲、闪避和能量护盾提高 (92–100)%", "level": 6 }, { "name": "无形的", "value": "该装备的护甲、闪避和能量护盾提高 (101–110)%", "level": 7 } ], "该装备的护甲,闪避,能量护盾提高 晕眩回复和格挡回复提高":[ { "name": "蚊子的", "value": "该装备的护甲、闪避和能量护盾提高 (6–13)% 晕眩回复和格挡回复提高 (6–7)%", "level": 1 }, { "name": "飞蛾的", "value": "该装备的护甲、闪避和能量护盾提高 (14–20)% 晕眩回复和格挡回复提高 (8–9)%", "level": 2 }, { "name": "蝴蝶的", "value": "该装备的护甲、闪避和能量护盾提高 (21–26)% 晕眩回复和格挡回复提高 (10–11)%", "level": 3 }, { "name": "黄蜂的", "value": "该装备的护甲、闪避和能量护盾提高 (27–32)% 晕眩回复和格挡回复提高 (12–13)%", "level": 4 }, { "name": "蜻蜓的", "value": "该装备的护甲、闪避和能量护盾提高 (33–38)% 晕眩回复和格挡回复提高 (14–15)%", "level": 5 }, { "name": "蜂鸟的", "value": "该装备的护甲、闪避和能量护盾提高 (39–42)% 晕眩回复和格挡回复提高 (16–17)%", "level": 6 } ], "该装备的护甲提高":[ { "name": "增强的", "value": "该装备的护甲提高 (15–26)%", "level": 1 }, { "name": "分层的", "value": "该装备的护甲提高 (27–42)%", "level": 2 }, { "name": "甲壳的", "value": "该装备的护甲提高 (43–55)%", "level": 3 }, { "name": "支持的", "value": "该装备的护甲提高 (56–67)%", "level": 4 }, { "name": "加厚的", "value": "该装备的护甲提高 (68–79)%", "level": 5 }, { "name": "围城的", "value": "该装备的护甲提高 (80–91)%", "level": 6 }, { "name": "坚不可摧的", "value": "该装备的护甲提高 (92–100)%", "level": 7 }, { "name": "无法通过的", "value": "该装备的护甲提高 (101–110)%", "level": 8 } ], "该装备的护甲提高 晕眩回复和格挡回复提高":[ { "name": "甲虫的", "value": "该装备的护甲提高 (6–13)%, 晕眩回复和格挡回复提高 (6–7)%", "level": 1 }, { "name": "螃蟹的", "value": "该装备的护甲提高 (14–20)%, 晕眩回复和格挡回复提高 (8–9)%", "level": 2 }, { "name": "犰狳的", "value": "该装备的护甲提高 (21–26)%, 晕眩回复和格挡回复提高 (10–11)%", "level": 3 }, { "name": "犀牛的", "value": "该装备的护甲提高 (27–32)%, 晕眩回复和格挡回复提高 (12–13)%", "level": 4 }, { "name": "大象的", "value": "该装备的护甲提高 (33–38)%, 晕眩回复和格挡回复提高 (14–15)%", "level": 5 }, { "name": "长毛象的", "value": "该装备的护甲提高 (39–42)%, 晕眩回复和格挡回复提高 (16–17)%", "level": 6 } ], "该装备的闪避提高":[ { "name": "阴影的", "value": "该装备的护甲、闪避和能量护盾提高 (27–42)%", "level": 1 }, { "name": "空灵的", "value": "该装备的护甲、闪避和能量护盾提高 (43–55)%", "level": 2 }, { "name": "脱俗的", "value": "该装备的护甲、闪避和能量护盾提高 (56–67)%", "level": 3 }, { "name": "无常的", "value": "该装备的护甲、闪避和能量护盾提高 (68–79)%", "level": 4 }, { "name": "逝去的", "value": "该装备的护甲、闪避和能量护盾提高 (80–91)%", "level": 5 }, { "name": "虚幻的", "value": "该装备的护甲、闪避和能量护盾提高 (92–100)%", "level": 6 }, { "name": "无形的", "value": "该装备的护甲、闪避和能量护盾提高 (101–110)%", "level": 7 } ], "该装备的闪避提高 晕眩回复和格挡回复提高":[ { "name": "蚊子的", "value": "该装备的护甲、闪避和能量护盾提高 (6–13)% 晕眩回复和格挡回复提高 (6–7)%", "level": 1 }, { "name": "飞蛾的", "value": "该装备的护甲、闪避和能量护盾提高 (14–20)% 晕眩回复和格挡回复提高 (8–9)%", "level": 2 }, { "name": "蝴蝶的", "value": "该装备的护甲、闪避和能量护盾提高 (21–26)% 晕眩回复和格挡回复提高 (10–11)%", "level": 3 }, { "name": "黄蜂的", "value": "该装备的护甲、闪避和能量护盾提高 (27–32)% 晕眩回复和格挡回复提高 (12–13)%", "level": 4 }, { "name": "蜻蜓的", "value": "该装备的护甲、闪避和能量护盾提高 (33–38)% 晕眩回复和格挡回复提高 (14–15)%", "level": 5 }, { "name": "蜂鸟的", "value": "该装备的护甲、闪避和能量护盾提高 (39–42)% 晕眩回复和格挡回复提高 (16–17)%", "level": 6 } ], "该装备的能量护盾提高":[ { "name": "保护的", "value": "该装备的能量护盾提高 (11–28)%", "level": 1 }, { "name": "意志坚强的", "value": "该装备的能量护盾提高 (27–42)%", "level": 2 }, { "name": "坚决的", "value": "该装备的能量护盾提高 (43–55)%", "level": 3 }, { "name": "无惧的", "value": "该装备的能量护盾提高 (56–67)%", "level": 4 }, { "name": "无畏的", "value": "该装备的能量护盾提高 (68–79)%", "level": 5 }, { "name": "无法征服的", "value": "该装备的能量护盾提高 (80–91)%", "level": 6 }, { "name": "坚不可摧的", "value": "该装备的能量护盾提高 (92–100)%", "level": 7 }, { "name": "稳步坚决的", "value": "该装备的能量护盾提高 (101–110)%", "level": 8 } ], "该装备的能量护盾提高 晕眩回复和格挡回复提高":[ { "name": "妖精的", "value": "该装备的能量护盾提高 (6–13)% 晕眩回复和格挡回复提高 (6–7)%", "level": 1 }, { "name": "小魔怪的", "value": "该装备的能量护盾提高 (14–20)% 晕眩回复和格挡回复提高 (8–9)%", "level": 2 }, { "name": "幻形怪的", "value": "该装备的能量护盾提高 (21–26)% 晕眩回复和格挡回复提高 (10–11)%", "level": 3 }, { "name": "纳迦的", "value": "该装备的能量护盾提高 (27–32)% 晕眩回复和格挡回复提高 (12–13)%", "level": 4 }, { "name": "巨灵的", "value": "该装备的能量护盾提高 (33–38)% 晕眩回复和格挡回复提高 (14–15)%", "level": 5 }, { "name": "六翼天使的", "value": "该装备的能量护盾提高 (39–42)% 晕眩回复和格挡回复提高 (16–17)%", "level": 6 } ], "该装备的护甲,闪避提高":[ { "name": "拆解的", "value": "该装备的护甲与闪避提高 (15–26)%", "level": 1 }, { "name": "打斗者的", "value": "该装备的护甲与闪避提高 (27–42)%", "level": 2 }, { "name": "击剑士的", "value": "该装备的护甲与闪避提高 (43–55)%", "level": 3 }, { "name": "角斗士的", "value": "该装备的护甲与闪避提高 (56–67)%", "level": 4 }, { "name": "决斗的", "value": "该装备的护甲与闪避提高 (68–79)%", "level": 5 }, { "name": "英雄的", "value": "该装备的护甲与闪避提高 (80–91)%", "level": 6 }, { "name": "传说的", "value": "该装备的护甲与闪避提高 (92–100)%", "level": 7 }, { "name": "胜利的", "value": "该装备的护甲与闪避提高 (101–110)%", "level": 8 } ], "该装备的护甲,闪避提高 晕眩回复和格挡回复提高":[ { "name": "甲虫的", "value": "该装备的护甲与闪避提高 (6–13)% 晕眩回复和格挡回复提高 (6–7)%", "level": 1 }, { "name": "螃蟹的", "value": "该装备的护甲与闪避提高 (14–20)% 晕眩回复和格挡回复提高 (8–9)%", "level": 2 }, { "name": "犰狳的", "value": "该装备的护甲与闪避提高 (21–26)% 晕眩回复和格挡回复提高 (10–11)%", "level": 3 }, { "name": "犀牛的", "value": "该装备的护甲与闪避提高 (27–32)% 晕眩回复和格挡回复提高 (12–13)%", "level": 4 }, { "name": "大象的", "value": "该装备的护甲与闪避提高 (33–38)% 晕眩回复和格挡回复提高 (14–15)%", "level": 5 }, { "name": "长毛象的", "value": "该装备的护甲与闪避提高 (39–42)% 晕眩回复和格挡回复提高 (16–17)%", "level": 6 } ], "该装备的护甲,能量护盾提高":[ { "name": "嵌入的", "value": "该装备的护甲与能量护盾提高 (15–26)%", "level": 1 }, { "name": "扎根的", "value": "该装备的护甲与能量护盾提高 (27–42)%", "level": 2 }, { "name": "灌输的", "value": "该装备的护甲与能量护盾提高 (43–55)%", "level": 3 }, { "name": "灌注的", "value": "该装备的护甲与能量护盾提高 (56–67)%", "level": 4 }, { "name": "重灌的", "value": "该装备的护甲与能量护盾提高 (68–79)%", "level": 5 }, { "name": "窜改的", "value": "该装备的护甲与能量护盾提高 (80–91)%", "level": 6 }, { "name": "鼓舞的", "value": "该装备的护甲与能量护盾提高 (92–100)%", "level": 7 }, { "name": "渗入的", "value": "该装备的护甲与能量护盾提高 (101–110)%", "level": 8 } ], "该装备的护甲,能量护盾提高 晕眩回复和格挡回复提高":[ { "name": "妖精的", "value": "该装备的护甲与能量护盾提高 (6–13)% 晕眩回复和格挡回复提高 (6–7)%", "level": 1 }, { "name": "小魔怪的", "value": "该装备的护甲与能量护盾提高 (14–20)% 晕眩回复和格挡回复提高 (8–9)%", "level": 2 }, { "name": "幻形怪的", "value": "该装备的护甲与能量护盾提高 (21–26)% 晕眩回复和格挡回复提高 (10–11)%", "level": 3 }, { "name": "纳迦的", "value": "该装备的护甲与能量护盾提高 (27–32)% 晕眩回复和格挡回复提高 (12–13)%", "level": 4 }, { "name": "巨灵的", "value": "该装备的护甲与能量护盾提高 (33–38)% 晕眩回复和格挡回复提高 (14–15)%", "level": 5 }, { "name": "六翼天使的", "value": "该装备的护甲与能量护盾提高 (39–42)% 晕眩回复和格挡回复提高 (16–17)%", "level": 6 } ], "该装备的闪避,能量护盾提高":[ { "name": "阴影的", "value": "该装备的闪避与能量护盾提高 (15–26)%", "level": 1 }, { "name": "空灵的", "value": "该装备的闪避与能量护盾提高 (27–42)%", "level": 2 }, { "name": "脱俗的", "value": "该装备的闪避与能量护盾提高 (43–55)%", "level": 3 }, { "name": "无常的", "value": "该装备的闪避与能量护盾提高 (56–67)%", "level": 4 }, { "name": "逝去的", "value": "该装备的闪避与能量护盾提高 (68–79)%", "level": 5 }, { "name": "虚幻的", "value": "该装备的闪避与能量护盾提高 (80–91)%", "level": 6 }, { "name": "幻觉的", "value": "该装备的闪避与能量护盾提高 (92–100)%", "level": 7 }, { "name": "无形的", "value": "该装备的闪避与能量护盾提高 (101–110)%", "level": 8 } ], "该装备的闪避,能量护盾提高 晕眩回复和格挡回复提高":[ {"name": "蚊子的", "value": "该装备的闪避与能量护盾提高 (6–13)% 晕眩回复和格挡回复提高 (6–7)%", "level": 1}, {"name": "飞蛾的", "value": "该装备的闪避与能量护盾提高 (14–20)% 晕眩回复和格挡回复提高 (8–9)%", "level": 2}, {"name": "蝴蝶的", "value": "该装备的闪避与能量护盾提高 (21–26)% 晕眩回复和格挡回复提高 (10–11)%", "level": 3}, {"name": "黄蜂的", "value": "该装备的闪避与能量护盾提高 (27–32)% 晕眩回复和格挡回复提高 (12–13)%", "level": 4}, {"name": "蜻蜓的", "value": "该装备的闪避与能量护盾提高 (33–38)% 晕眩回复和格挡回复提高 (14–15)%", "level": 5}, {"name": "蜂鸟的", "value": "该装备的闪避与能量护盾提高 (39–42)% 晕眩回复和格挡回复提高 (16–17)%", "level": 6} ], "力量": [ { "level": 1, "name": "野蛮之", "value": "+(8–12) 力量" }, { "level": 2, "name": "摔角手之", "value": "+(13–17) 力量" }, { "level": 3, "name": "熊之", "value": "+(18–22) 力量" }, { "level": 4, "name": "狮子之", "value": "+(23–27) 力量" }, { "level": 5, "name": "大猩猩之", "value": "+(28–32) 力量" }, { "level": 6, "name": "巨人之", "value": "+(33–37) 力量" }, { "level": 7, "name": "海兽之", "value": "+(38–42) 力量" }, { "level": 8, "name": "泰坦之", "value": "+(43–50) 力量" }, { "level": 9, "name": "众神之", "value": "+(51–55) 力量" }, { "level": 10, "name": "弑神之", "value": "+(56–60) 力量" } ], "敏捷": [ { "level": 1, "name": "猫鼬之", "value": "+(8–12) 敏捷" }, { "level": 2, "name": "山猫之", "value": "+(13–17) 敏捷" }, { "level": 3, "name": "狐狸之", "value": "+(18–22) 敏捷" }, { "level": 4, "name": "猎鹰之", "value": "+(23–27) 敏捷" }, { "level": 5, "name": "豹之", "value": "+(28–32) 敏捷" }, { "level": 6, "name": "花豹之", "value": "+(33–37) 敏捷" }, { "level": 7, "name": "美洲豹之", "value": "+(38–42) 敏捷" }, { "level": 8, "name": "幻影之", "value": "+(43–50) 敏捷" }, { "level": 9, "name": "风之", "value": "+(51–55) 敏捷" }, { "level": 10, "name": "迷幻之", "value": "+(56–60) 敏捷" } ], "智慧": [ { "level": 1, "name": "瞳孔之", "value": "+(8–12) 智慧" }, { "level": 2, "name": "学徒之", "value": "+(13–17) 智慧" }, { "level": 3, "name": "奇才之", "value": "+(18–22) 智慧" }, { "level": 4, "name": "预言之", "value": "+(23–27) 智慧" }, { "level": 5, "name": "哲学家之", "value": "+(28–32) 智慧" }, { "level": 6, "name": "圣人之", "value": "+(33–37) 智慧" }, { "level": 7, "name": "大学者之", "value": "+(38–42) 智慧" }, { "level": 8, "name": "神技之", "value": "+(43–50) 智慧" }, { "level": 9, "name": "天才之", "value": "+(51–55) 智慧" }, { "level": 10, "name": "博学之", "value": "+(56–60) 智慧" } ], "全属性": [ { "name": "云端之", "value": "+(1–4) 全属性", "level": 1 }, { "name": "天空之", "value": "+(5–8) 全属性", "level": 2 }, { "name": "流星之", "value": "+(9–12) 全属性", "level": 3 }, { "name": "彗星之", "value": "+(13–16) 全属性", "level": 4 }, { "name": "天堂之", "value": "+(17–20) 全属性", "level": 5 }, { "name": "银河之", "value": "+(21–24) 全属性", "level": 6 }, { "name": "宇宙之", "value": "+(25–28) 全属性", "level": 7 }, { "name": "无限之", "value": "+(29–32) 全属性", "level": 8 }, { "name": "多维之", "value": "+(33–35) 全属性", "level": 9 } ], "攻击速度加快": [ { "level": 1, "name": "技巧之", "value": "攻击速度加快 (5–7)%" }, { "level": 2, "name": "轻松之", "value": "攻击速度加快 (8–10)%" }, { "level": 3, "name": "成熟之", "value": "攻击速度加快 (11–13)%" }, { "level": 4, "name": "声望之", "value": "攻击速度加快 (14–16)%" }, { "level": 5, "name": "喝采之", "value": "攻击速度加快 (17–19)%" }, { "level": 6, "name": "名声之", "value": "攻击速度加快 (20–22)%" }, { "level": 7, "name": "恶名之", "value": "攻击速度加快 (23–25)%" }, { "level": 8, "name": "庆祝之", "value": "攻击速度加快 (26–27)%" } ], "施法速度加快": [ { "level": 1, "value": "施法速度加快 (5–8)%", "name": "人才之" }, { "level": 2, "value": "施法速度加快 (9–12)%", "name": "灵活应变之" }, { "level": 3, "value": "施法速度加快 (13–16)%", "name": "有经验之" }, { "level": 4, "value": "施法速度加快 (17–20)%", "name": "障眼法之" }, { "level": 5, "value": "施法速度加快 (21–24)%", "name": "伎俩之" }, { "level": 6, "value": "施法速度加快 (25–28)%", "name": "巫术之" }, { "level": 7, "value": "施法速度加快 (29–32)%", "name": "娴熟之" } ], "施法速度加快(长杖)": [ { "level": 1, "value": "施法速度加快 (8-13)%", "name": "人才之" }, { "level": 2, "value": "施法速度加快 (14-19)%", "name": "灵活应变之" }, { "level": 3, "value": "施法速度加快 (20-25)%", "name": "有经验之" }, { "level": 4, "value": "施法速度加快 (26-31)%", "name": "障眼法之" }, { "level": 5, "value": "施法速度加快 (32-37)%", "name": "伎俩之" }, { "level": 6, "value": "施法速度加快 (38-43)%", "name": "巫术之" }, { "level": 7, "value": "施法速度加快 (44-49)%", "name": "娴熟之" } ], "火焰抗性": [ { "level": 1, "name": "幼龙之", "value": "+(6–11)% 火焰抗性" }, { "level": 2, "name": "火蜥蜴之", "value": "+(12–17)% 火焰抗性" }, { "level": 3, "name": "火龙之", "value": "+(18–23)% 火焰抗性" }, { "level": 4, "name": "窑炉之", "value": "+(24–29)% 火焰抗性" }, { "level": 5, "name": "炉火之", "value": "+(30–35)% 火焰抗性" }, { "level": 6, "name": "火山之", "value": "+(36–41)% 火焰抗性" }, { "level": 7, "name": "岩浆之", "value": "+(42–45)% 火焰抗性" }, { "level": 8, "name": "提耶须之", "value": "+(46–48)% 火焰抗性" } ], "冰霜抗性": [ { "level": 1, "name": "北方民族之", "value": "+(6–11)% 冰霜抗性" }, { "level": 2, "name": "海豹之", "value": "+(12–17)% 冰霜抗性" }, { "level": 3, "name": "企鹅之", "value": "+(18–23)% 冰霜抗性" }, { "level": 4, "name": "雪人之", "value": "+(24–29)% 冰霜抗性" }, { "level": 5, "name": "海象之", "value": "+(30–35)% 冰霜抗性" }, { "level": 6, "name": "北极熊之", "value": "+(36–41)% 冰霜抗性" }, { "level": 7, "name": "冰之", "value": "+(42–45)% 冰霜抗性" }, { "level": 8, "name": "哈斯特之", "value": "+(46–48)% 冰霜抗性" } ], "闪电抗性": [ { "level": 1, "name": "云朵之", "value": "+(6–11)% 闪电抗性" }, { "level": 2, "name": "冰雹之", "value": "+(12–17)% 闪电抗性" }, { "level": 3, "name": "暴风之", "value": "+(18–23)% 闪电抗性" }, { "level": 4, "name": "积雨云之", "value": "+(24–29)% 闪电抗性" }, { "level": 5, "name": "暴风雨之", "value": "+(30–35)% 闪电抗性" }, { "level": 6, "name": "台风之", "value": "+(36–41)% 闪电抗性" }, { "level": 7, "name": "电之", "value": "+(42–45)% 闪电抗性" }, { "level": 8, "name": "艾菲吉之", "value": "+(46–48)% 闪电抗性" } ], "混沌抗性": [ { "level": 1, "name": "失落之", "value": "+(5–10)% 混沌抗性" }, { "level": 2, "name": "放逐之", "value": "+(11–15)% 混沌抗性" }, { "level": 3, "name": "驱逐之", "value": "+(16–20)% 混沌抗性" }, { "level": 4, "name": "出境之", "value": "+(21–25)% 混沌抗性" }, { "level": 5, "name": "流亡之", "value": "+(26–30)% 混沌抗性" }, { "level": 6, "name": "巴曼斯之", "value": "+(31–35)% 混沌抗性" } ], "所有元素抗性": [ { "name": "水晶之", "value": "所有元素抗性(3–5)%", "level": 1 }, { "name": "棱镜之", "value": "所有元素抗性(6–8)%", "level": 2 }, { "name": "万花筒之", "value": "所有元素抗性(9–11)%", "level": 3 }, { "name": "多彩之", "value": "所有元素抗性(12–14)%", "level": 4 }, { "name": "彩虹之", "value": "所有元素抗性(15–16)%", "level": 5 }, { "name": "博色之", "value": "所有元素抗性(17–18)%", "level": 6 } ], "火焰伤害": [ { "level": 1, "name": "余烬之", "value": "(3–7)% 火焰伤害提高" }, { "level": 2, "name": "煤之", "value": "(8–12)% 火焰伤害提高" }, { "level": 3, "name": "灰烬之", "value": "(13–17)% 火焰伤害提高" }, { "level": 4, "name": "烈焰之", "value": "(18–22)% 火焰伤害提高" }, { "level": 5, "name": "献祭之", "value": "(23–26)% 火焰伤害提高" }, { "level": 6, "name": "骨灰之", "value": "(27–30)% 火焰伤害提高" } ], "冰霜伤害": [ { "level": 1, "name": "雪之", "value": "(3–7)% 冰霜伤害提高" }, { "level": 2, "name": "雨雪之", "value": "(8–12)% 冰霜伤害提高" }, { "level": 3, "name": "冰之", "value": "(13–17)% 冰霜伤害提高" }, { "level": 4, "name": "雾凇之", "value": "(18–22)% 冰霜伤害提高" }, { "level": 5, "name": "浮冰之", "value": "(23–26)% 冰霜伤害提高" }, { "level": 6, "name": "冰河时期之", "value": "(27–30)% 冰霜伤害提高" } ], "闪电伤害": [ { "level": 1, "name": "火花之", "value": "(3–7)% 闪电伤害提高" }, { "level": 2, "name": "静电之", "value": "(8–12)% 闪电伤害提高" }, { "level": 3, "name": "电能之", "value": "(13–17)% 闪电伤害提高" }, { "level": 4, "name": "伏特之", "value": "(18–22)% 闪电伤害提高" }, { "level": 5, "name": "放电之", "value": "(23–26)% 闪电伤害提高" }, { "level": 6, "name": "电弧之", "value": "(27–30)% 闪电伤害提高" } ], "敌人被晕眩时间延长": [ { "level": 1, "name": "冲击之", "value": "敌人被晕眩时间延长 (11–15)%" }, { "level": 2, "name": "晕眩之", "value": "敌人被晕眩时间延长 (16–20)%" }, { "level": 3, "name": "击晕之", "value": "敌人被晕眩时间延长 (21–25)%" }, { "level": 4, "name": "轰击之", "value": "敌人被晕眩时间延长 (26–30)%" }, { "level": 5, "name": "蹒跚之", "value": "敌人被晕眩时间延长 (31–35)%" } ], "敌人晕眩门槛降低": [ { "level": 1, "name": "拳击之", "value": "敌人晕眩门槛降低 (5–7)%" }, { "level": 2, "name": "打斗之", "value": "敌人晕眩门槛降低 (8–9)%" }, { "level": 3, "name": "格斗家之", "value": "敌人晕眩门槛降低 (10–11)%" }, { "level": 4, "name": "战斗之", "value": "敌人晕眩门槛降低 (12–13)%" }, { "level": 5, "name": "角斗士之", "value": "敌人晕眩门槛降低 (14–15)%" } ], "击中回血": [ { "level": 1, "name": "回春之", "value": "每击中一名敌人获得 2 点生命" }, { "level": 2, "name": "恢复之", "value": "每击中一名敌人获得 3 点生命" }, { "level": 3, "name": "再生之", "value": "每击中一名敌人获得 4 点生命" }, { "level": 4, "name": "营养之", "value": "每击中一名敌人获得 5 点生命" } ], "击败回血": [ { "level": 1, "name": "成功之", "value": "每击败一名敌人获得 (3–6) 点生命" }, { "level": 2, "name": "胜利之", "value": "每击败一名敌人获得 (7–10) 点生命" }, { "level": 3, "name": "凯旋之", "value": "每击败一名敌人获得 (11–14) 点生命" } ], "击败回蓝": [ { "level": 1, "name": "吸收之", "value": "每击败一名敌人获得 1 点魔力" }, { "level": 2, "name": "逆渗透之", "value": "每击败一名敌人获得 (2–3) 点魔力" }, { "level": 3, "name": "消耗之", "value": "每击败一名敌人获得 (4–6) 点魔力" } ], "生命每秒再生": [ { "name": "蝾螈之", "value": "生命每秒再生 (1–2)", "level": 1 }, { "name": "蜥蜴之", "value": "生命每秒再生 (2.1–8)", "level": 2 }, { "name": "海星之", "value": "生命每秒再生 (8.1–16)", "level": 3 }, { "name": "九头蛇之", "value": "生命每秒再生 (16.1–24)", "level": 4 }, { "name": "食人妖之", "value": "生命每秒再生 (24.1–32)", "level": 5 }, { "name": "食人之", "value": "生命每秒再生 (32.1–48)", "level": 6 }, { "name": "瑞斯拉萨之", "value": "生命每秒再生 (48.1–64)", "level": 7 }, { "name": "凤凰之", "value": "生命每秒再生 (64.1–96)", "level": 8 }, { "name": "复原之", "value": "生命每秒再生 (96.1–128)", "level": 9 } ], "魔力再生率提高": [ { "level": 1, "name": "兴奋之", "value": "魔力再生率提高 (10–19)%" }, { "level": 2, "name": "喜悦之", "value": "魔力再生率提高 (20–29)%" }, { "level": 3, "name": "兴高采烈之", "value": "魔力再生率提高 (30–39)%" }, { "level": 4, "name": "极乐之", "value": "魔力再生率提高 (40–49)%" }, { "level": 5, "name": "幸福之", "value": "魔力再生率提高 (50–59)%" }, { "level": 6, "name": "涅盘之", "value": "魔力再生率提高 (60–69)%" } ], "生命再生率提高": [ {"name": "精神之", "value": "生命再生率提高 (9–11)%", "level": 1}, {"name": "永恒之", "value": "生命再生率提高 (12–14)%", "level": 2}, {"name": "苏生之", "value": "生命再生率提高 (15–17)%", "level": 3}, {"name": "年轻之", "value": "生命再生率提高 (18–19)%", "level": 4}, {"name": "恒久之", "value": "生命再生率提高 (20–21)%", "level": 5} ], "点燃概率(单手)": [ { "level": 1, "name": "点燃之", "value": "有 10% 的几率点燃" }, { "level": 2, "name": "灼烧之", "value": "有 15% 的几率点燃" }, { "level": 3, "name": "燃爆之", "value": "有 20% 的几率点燃" } ], "冻结概率(单手)": [ { "level": 1, "name": "冰冻之", "value": "有 10% 的几率造成冻结状态" }, { "level": 2, "name": "黯淡之", "value": "有 15% 的几率造成冻结状态" }, { "level": 3, "name": "北风呼啸之", "value": "有 20% 的几率造成冻结状态" } ], "感电概率(单手)": [ { "level": 1, "name": "导电之", "value": "闪电伤害击中时有 10% 的几率使敌人受到感电效果影响" }, { "level": 2, "name": "摧毁之", "value": "闪电伤害击中时有 15% 的几率使敌人受到感电效果影响" }, { "level": 3, "name": "电殛之", "value": "闪电伤害击中时有 20% 的几率使敌人受到感电效果影响" } ], "点燃概率(双手)": [ { "level": 1, "name": "点燃之", "value": "有 20% 的几率点燃" }, { "level": 2, "name": "灼烧之", "value": "有 25% 的几率点燃" }, { "level": 3, "name": "燃爆之", "value": "有 30% 的几率点燃" } ], "冻结概率(双手)": [ { "level": 1, "name": "冰冻之", "value": "有 20% 的几率造成冻结状态" }, { "level": 2, "name": "黯淡之", "value": "有 25% 的几率造成冻结状态" }, { "level": 3, "name": "北风呼啸之", "value": "有 30% 的几率造成冻结状态" } ], "感电概率(双手)": [ { "level": 1, "name": "导电之", "value": "闪电伤害击中时有 20% 的几率使敌人受到感电效果影响" }, { "level": 2, "name": "摧毁之", "value": "闪电伤害击中时有 25% 的几率使敌人受到感电效果影响" }, { "level": 3, "name": "电殛之", "value": "闪电伤害击中时有 30% 的几率使敌人受到感电效果影响" } ], "武器攻击暴击率": [ { "level": 1, "name": "针刺之", "value": "该装备的攻击暴击率提高 (10–14)%" }, { "level": 2, "name": "刺痛之", "value": "该装备的攻击暴击率提高 (15–19)%" }, { "level": 3, "name": "刺穿之", "value": "该装备的攻击暴击率提高 (20–24)%" }, { "level": 4, "name": "穿孔之", "value": "该装备的攻击暴击率提高 (25–29)%" }, { "level": 5, "name": "穿透之", "value": "该装备的攻击暴击率提高 (30–34)%" }, { "level": 6, "name": "手术之", "value": "该装备的攻击暴击率提高 (35–38)%" } ], "法术暴击率提高": [ { "level": 1, "name": "威胁之", "value": "(10–19)% 法术暴击率提高" }, { "level": 2, "name": "浩劫之", "value": "(20–39)% 法术暴击率提高" }, { "level": 3, "name": "灾害之", "value": "(40–59)% 法术暴击率提高" }, { "level": 4, "name": "灾难之", "value": "(60–79)% 法术暴击率提高" }, { "level": 5, "name": "灭绝之", "value": "(80–99)% 法术暴击率提高" }, { "level": 6, "name": "解构之", "value": "(100–109)% 法术暴击率提高" } ], "全域暴击伤害加成": [ { "level": 1, "name": "怒火之", "value": "全域暴击伤害加成 +(10–14)%" }, { "level": 2, "name": "愤怒之", "value": "全域暴击伤害加成 +(15–19)%" }, { "level": 3, "name": "狂怒之", "value": "全域暴击伤害加成 +(20–24)%" }, { "level": 4, "name": "狂暴之", "value": "全域暴击伤害加成 +(25–29)%" }, { "level": 5, "name": "凶暴之", "value": "全域暴击伤害加成 +(30–34)%" }, { "level": 6, "name": "毁灭之", "value": "全域暴击伤害加成 +(35–38)%" } ], "全域暴击率提高": [ { "name": "针刺之", "value": "全域暴击率提高(10–14)%", "level": 1 }, { "name": "刺痛之", "value": "全域暴击率提高(15–19)%", "level": 2 }, { "name": "刺穿之", "value": "全域暴击率提高(20–24)%", "level": 3 }, { "name": "破裂之", "value": "全域暴击率提高(25–29)%", "level": 4 }, { "name": "穿透之", "value": "全域暴击率提高(30–34)%", "level": 5 }, { "name": "手术之", "value": "全域暴击率提高(35–38)%", "level": 6 } ], "属性需求降低": [ { "level": 1, "name": "价值之", "value": "属性需求降低 18%" }, { "level": 2, "name": "容易之", "value": "属性需求降低 32%" } ], "命中值(武器)": [ { "level": 1, "name": "稳健之", "value": "+(80–130) 命中值" }, { "level": 2, "name": "精密之", "value": "+(131–215) 命中值" }, { "level": 3, "name": "狙击手之", "value": "+(216–325) 命中值" }, { "level": 4, "name": "神射手之", "value": "+(326–455) 命中值" }, { "level": 5, "name": "游侠之", "value": "+(456–624) 命中值" }, { "level": 6, "name": "狮眼之", "value": "+(625–780) 命中值" } ], "命中值(非武器)": [ { "level": 1, "name": "稳健之", "value": "+(50–100) 命中值" }, { "level": 2, "name": "精密之", "value": "+(100–165) 命中值" }, { "level": 3, "name": "狙击手之", "value": "+(166–250) 命中值" }, { "level": 4, "name": "神射手之", "value": "+(251–350) 命中值" }, { "level": 5, "name": "游侠之", "value": "+(351–480) 命中值" }, { "level": 6, "name": "狮眼之", "value": "+(481–600) 命中值" } ], "命中值和照亮范围扩大": [ { "level": 3, "name": "光辉之", "value": "命中值提高 (16–20)%,照亮范围扩大 15%" }, { "level": 1, "name": "闪亮之", "value": "命中值提高 (9–11)%,照亮范围扩大 5%" }, { "level": 2, "name": "光明之", "value": "命中值提高 (12–15)%,照亮范围扩大 10%" } ], "中毒伤害和中毒几率": [ { "level": 1, "name": "有毒之", "value": "中毒伤害提高 (21–30)%,击中时有 20% 的几率使目标中毒" }, { "level": 2, "name": "猛毒之", "value": "中毒伤害提高 (31–40)%,击中时有 25% 的几率使目标中毒" }, { "level": 3, "name": "烈毒之", "value": "中毒伤害提高 (41–50)%,击中时有 30% 的几率使目标中毒" } ], "流血伤害和流血几率": [ { "level": 1, "name": "有血之", "value": "攻击有 20% 的几率导致流血,流血伤害提高 (21–30)%" }, { "level": 2, "name": "出血之", "value": "攻击有 25% 的几率导致流血,流血伤害提高 (31–40)%" }, { "level": 3, "name": "放血之", "value": "攻击有 30% 的几率导致流血,流血伤害提高 (41–50)%" } ], "攻击技能的持续伤害加成": [ { "name": "尖刻之", "value": "攻击技能的持续伤害加成 +(7–11)%", "level": 1 }, { "name": "分散之", "value": "攻击技能的持续伤害加成 +(12–15)%", "level": 2 }, { "name": "液化之", "value": "攻击技能的持续伤害加成 +(16–19)%", "level": 3 }, { "name": "融化之", "value": "攻击技能的持续伤害加成 +(20–23)%", "level": 4 }, { "name": "溶解之", "value": "攻击技能的持续伤害加成 +(24–26)%", "level": 5 } ], "所有持续伤害加成(单手和项链)": [ { "level": 1, "name": "尖刻之", "value": "+(7–11)% 持续伤害加成" }, { "level": 2, "name": "分散之", "value": "+(12–15)% 持续伤害加成" }, { "level": 3, "name": "液化之", "value": "+(16–19)% 持续伤害加成" }, { "level": 4, "name": "融化之", "value": "+(20–23)% 持续伤害加成" }, { "level": 5, "name": "溶解之", "value": "+(24–26)% 持续伤害加成" } ], "所有持续伤害加成(双手)": [ { "level": 1, "name": "尖刻之", "value": "+(16–21)% 持续伤害加成" }, { "level": 2, "name": "分散之", "value": "+(24–29)% 持续伤害加成" }, { "level": 3, "name": "液化之", "value": "+(31–35)% 持续伤害加成" }, { "level": 4, "name": "融化之", "value": "+(36–40)% 持续伤害加成" }, { "level": 5, "name": "溶解之", "value": "+(41–45)% 持续伤害加成" } ], "燃烧伤害(单手)": [ { "level": 1, "name": "燃烧之", "value": "燃烧伤害提高 (26–30)%" }, { "level": 2, "name": "烫伤之", "value": "燃烧伤害提高 (31–35)%" }, { "level": 3, "name": "重灼之", "value": "燃烧伤害提高 (36–40)%" } ], "燃烧伤害(双手)": [ { "level": 1, "name": "燃烧之", "value": "燃烧伤害提高 (31–40)%" }, { "level": 2, "name": "烫伤之", "value": "燃烧伤害提高 (41–50)%" }, { "level": 3, "name": "重灼之", "value": "燃烧伤害提高 (51–60)%" } ], "持续伤害加成(单手)": [ { "level": 1, "name": "衰损之", "value": "+(14–18)% 混沌持续伤害加成" }, { "level": 2, "name": "荒废之", "value": "+(19–23)% 混沌持续伤害加成" }, { "level": 3, "name": "退化之", "value": "+(24–28)% 混沌持续伤害加成" }, { "level": 4, "name": "萎减之", "value": "+(29–33)% 混沌持续伤害加成" }, { "level": 5, "name": "崩离之", "value": "+(34–38)% 混沌持续伤害加成" }, { "level": 1, "name": "阴酷之", "value": "+(14–18)% 冰霜持续伤害加成" }, { "level": 2, "name": "阴黯之", "value": "+(19–23)% 冰霜持续伤害加成" }, { "level": 3, "name": "北风之", "value": "+(24–28)% 冰霜持续伤害加成" }, { "level": 4, "name": "极冷之", "value": "+(29–33)% 冰霜持续伤害加成" }, { "level": 5, "name": "凝心之", "value": "+(34–38)% 冰霜持续伤害加成" }, { "level": 1, "name": "热忱之", "value": "+(14–18)% 火焰持续伤害加成" }, { "level": 2, "name": "激昂之", "value": "+(19–23)% 火焰持续伤害加成" }, { "level": 3, "name": "热切之", "value": "+(24–28)% 火焰持续伤害加成" }, { "level": 4, "name": "狂热之", "value": "+(29–33)% 火焰持续伤害加成" }, { "level": 5, "name": "狂信之", "value": "+(34–38)% 火焰持续伤害加成" }, { "level": 1, "name": "渗出之", "value": "+(14–18)% 物理持续伤害加成" }, { "level": 2, "name": "渗漏之", "value": "+(19–23)% 物理持续伤害加成" }, { "level": 3, "name": "抽血之", "value": "+(24–28)% 物理持续伤害加成" }, { "level": 4, "name": "溢血之", "value": "+(29–33)% 物理持续伤害加成" }, { "level": 5, "name": "放血之", "value": "+(34–38)% 物理持续伤害加成" } ], "持续伤害加成(双手)": [ { "level": 1, "name": "衰损之", "value": "(26–35)% 混沌持续伤害加成" }, { "level": 2, "name": "荒废之", "value": "(36–45)% 混沌持续伤害加成" }, { "level": 3, "name": "退化之", "value": "(46–55)% 混沌持续伤害加成" }, { "level": 4, "name": "萎减之", "value": "(56–65)% 混沌持续伤害加成" }, { "level": 5, "name": "崩离之", "value": "(66–75)% 混沌持续伤害加成" }, { "level": 1, "name": "阴酷之", "value": "(26–35)% 冰霜持续伤害加成" }, { "level": 2, "name": "阴黯之", "value": "(36–45)% 冰霜持续伤害加成" }, { "level": 3, "name": "北风之", "value": "(46–55)% 冰霜持续伤害加成" }, { "level": 4, "name": "极冷之", "value": "(56–65)% 冰霜持续伤害加成" }, { "level": 5, "name": "凝心之", "value": "(66–75)% 冰霜持续伤害加成" }, { "level": 1, "name": "热忱之", "value": "(26–35)% 火焰持续伤害加成" }, { "level": 2, "name": "激昂之", "value": "(36–45)% 火焰持续伤害加成" }, { "level": 3, "name": "热切之", "value": "(46–55)% 火焰持续伤害加成" }, { "level": 4, "name": "狂热之", "value": "(56–65)% 火焰持续伤害加成" }, { "level": 5, "name": "狂信之", "value": "(66–75)% 火焰持续伤害加成" }, { "level": 1, "name": "渗出之", "value": "(26–35)% 物理持续伤害加成" }, { "level": 2, "name": "渗漏之", "value": "(36–45)% 物理持续伤害加成" }, { "level": 3, "name": "抽血之", "value": "(46–55)% 物理持续伤害加成" }, { "level": 4, "name": "溢血之", "value": "(56–65)% 物理持续伤害加成" }, { "level": 5, "name": "放血之", "value": "(66–75)% 物理持续伤害加成" } ] }; // 同步显示装备属性bug版本 /*setInterval(function(){ let ps = document.getElementsByClassName("stats"); if(ps && ps.length>0){ //console.log(ps.length+":"+PSL); if(ps.length>PSL){ //清空准备区属性层 for(let i=1;i<12;i++){ hideProperty(i); } ps = document.getElementsByClassName("stats"); PSL=ps.length; let type = ps[ps.length-1].getElementsByClassName("property")[0].innerHTML; let e = ES[type]; //console.log(type+":"+e); if(e){ if(e==910){ showProperty(9); showProperty(10); }else{ showProperty(e); } }else{ showProperty(1); showProperty(2); } }else if(ps.length<PSL){ //console.log("clr"); PSL=0; //清空准备区属性层 for(let i=1;i<12;i++){ hideProperty(i); } } } },100);*/ function showProperty(i){ let em = document.querySelector("#rc-tabs-0-panel-0 > div.group-pane > div:nth-child("+i+") > div.equipment-container"); if(em){ em.dispatchEvent(new Event("mouseenter")); } } function hideProperty(i){ let em = document.querySelector("#rc-tabs-0-panel-0 > div.group-pane > div:nth-child("+i+") > div.equipment-container"); if(em){ em.dispatchEvent(new Event("mouseleave")); } } // 设置id对应显示内容 function setTxt(id, txt){ document.getElementById(id).innerText = txt; } // help unsafeWindow.help = function help(){ let html = "<div id='ixxhelp' style='position: absolute;top: 40px;left: 10px;z-index:99999;background:#222;text-align:left;color:#c1ae85'>"; html += "工匠石:重置插槽数量<br/>"; html += "幻色石:随机插槽颜色<br/>"; html += "链接石:随机连接插槽<br/>"; html += "脱变石:<span style='color:#aaa'>普通</span>升<span style='color:#88f'>魔法</span>装备<br/>"; html += "机会石:<span style='color:#aaa'>普通</span>随机升<span style='color:#88f'>魔法</span>、<span style='color:#ff7'>稀有</span>、<span style='color:orange'>传奇</span><br/>"; html += "点金石:<span style='color:#aaa'>普通</span>升<span style='color:#ff7'>稀有</span>装备<br/>"; html += "增幅石:为<span style='color:#88f'>魔法</span>装备添加词条<br/>"; html += "改造石:重置<span style='color:#88f'>魔法</span>装备词条<br/>"; html += "重铸石:还原为<span style='color:#aaa'>普通</span><br/>"; html += "富豪石:<span style='color:#88f'>魔法</span>升<span style='color:#ff7'>稀有</span><br/>"; html += "混沌石:重置<span style='color:#ff7'>稀有</span>物品词条<br/>"; html += "崇高石:<span style='color:#ff6'>稀有</span>装备添加词条<br/>"; html += "神圣石:重铸装备上词条数值<br/>"; html += "神圣石:重铸装备上词条数值<br/>"; html += "<button onclick='closeHelp();'>关闭</button></div>"; let p = document.createElement("div"); p.innerHTML = html; byId("app").appendChild(p); } unsafeWindow.closeHelp = function closeHelp(){ byId("ixxhelp").remove(); } function delay(time){ return new Promise((resolve) => { setTimeout(() => { resolve(); }, time); }); } function addSound(duration, frequency, volume, type, callback) { let oscillator = audioCtx.createOscillator(); let gainNode = audioCtx.createGain(); oscillator.connect(gainNode); gainNode.connect(audioCtx.destination); if (volume) { gainNode.gain.value = volume; } if (frequency) { oscillator.frequency.value = frequency; }else{ oscillator.frequency.value = 800; } if (type) { oscillator.type = type; } if (callback) { oscillator.onended = callback; } oscillator.start(audioCtx.currentTime); oscillator.stop(audioCtx.currentTime + ((duration || 50) / 1000)); } function show(){ let parts = []; let tta = document.getElementsByClassName("container")[1]; let ta = tta.getElementsByClassName("stats")[0]; if(ta.getElementsByClassName("magics").length > 0){ for(let i = 0 ;i < ta.getElementsByClassName("magics").length;i++){ parts.push(ta.getElementsByClassName("magics")[i].innerText) } console.log(parts.join("\n")); } } // roll属性 async function tryRoll_chaos(){ let attrKeyword = getVal("rolltxt"); let bre = false; // let affixKeyword = getVal("rollname"); // 判断名字和属性是否都为空为空则停止 if(!attrKeyword){ stopRoll_chaos(); } //尝试改造 if(Chaos_STATUS){ //获取装备词缀名 if(byId('dasInput').checked){ if(isMatched_das()){ console.log("伤害够用了"); addSound(); show(); bre = true; stopRoll_chaos(); } } if(!bre){ if(isMatched_chaos()){ if(byId('T1Input2').checked){ if(isMatched_T1_chaos()){ // // if(byId('EEEbutton').checked){ useExalted(); await delay(1000); useExalted(); await delay(1000); useExalted(); await delay(200); show(); if(isMatched_EEE()){ console.log("我丢!!!镜子???"); addSound(); stopRoll_chaos(); } else{ console.log("EEE重铸"); useScouring(); await safeUse(); //用点金石 useAlchemy(); await delay(checkInterval); rollIt_Chaos(); } }else{ // // console.log("我丢,终于出了"); addSound(); show(); stopRoll_chaos();} }else{ console.log("出4条都不满足啊?"); await delay(checkInterval); rollIt_Chaos(); } } else{ // // if(byId('EEEbutton').checked){ useExalted(); await delay(1000); useExalted(); await delay(1000); useExalted(); await delay(200); show(); if(isMatched_EEE()){ console.log("我丢!!!镜子???"); addSound(); stopRoll_chaos(); } else{ console.log("EEE重铸"); useScouring(); await safeUse(); //用点金石 useAlchemy(); await delay(checkInterval); rollIt_Chaos(); } }else{ // // console.log("我丢,终于出了"); addSound(); show(); stopRoll_chaos();} } }else{ rollIt_Chaos(); }} } else{ stopRoll_chaos(); } } function stopRoll_chaos(){ //停止roll Chaos_STATUS = false // checkInterval = 150; // checkIlvl = 3; buttonNameAutoChange(); } async function rollIt_Chaos(){ //使用混沌石 let tta = document.getElementsByClassName("container")[1]; if(Chaos_STATUS != false){ useChaos(); //console.log("混沌"); await safeUse(); }else{ if(tta.getElementsByClassName("equipment normal").length > 0 && Chaos_STATUS1){ useAlchemy(); await safeUse(); Chaos_STATUS = !Chaos_STATUS }else{ stopRoll_chaos(); } } //准备混沌石 tryRoll_chaos(); } function isMatched_chaos(){ let tta = document.getElementsByClassName("container")[1]; if(tta.getElementsByClassName("stats").length > 0) { let ta = tta.getElementsByClassName("stats")[0].innerText;; let matchedText = []; let matchedTextList = []; //搜索装备词缀名 let checkFixNumber = getVal("checkFixNumber"); let rotxt = getVal("rolltxt"); let rotxtList = rotxt.split("|") for(let fixListNumber = 0 ; fixListNumber < rotxtList.length; fixListNumber++){ for(let i = 0 , l = 0 , attrKeywordArray = rotxtList[fixListNumber].split(",") ; i < attrKeywordArray.length ; i++){ let keyword = attrKeywordArray[i]; let index = ta.indexOf(keyword); if(index >= 0){ if(keyword =="导师的" && index > 0 && ta.substring(index - 1, index + keyword.length) == "魔" + keyword){ // console.log("又是魔导师"); }else{ matchedTextList = ta.split("\n") for(let ii = 0; ii < matchedTextList.length; ii++){ if(matchedTextList[ii] == attrKeywordArray[i]) matchedText.push(ii); } l++;} if( l >= checkFixNumber){ //orderListText(matchedText); return true; } } }} }} function isMatched_T1_chaos(){ let tta = document.getElementsByClassName("container")[1]; if(tta.getElementsByClassName("stats").length > 0) { let ta = tta.getElementsByClassName("stats")[0].innerText; //搜索装备词缀名 let checkFixNumber = getVal("checkFixNumber1"); let rotxt = getVal("T1txt2"); for(let i = 0 , l = 0, attrKeywordArray = rotxt.split(",") ; i < attrKeywordArray.length ; i++){ let keyword = attrKeywordArray[i]; let index = ta.indexOf(keyword); if(index >= 0){ l++;} if( l >= checkFixNumber){ return true;} } }} async function safeUse(){ if(byId('autofaz').checked){ await delay(checkInterval); }else{ await delay(checkInterval/2); let tta = document.getElementsByClassName("container")[1]; //let names = tta.getElementsByClassName("title-bar")[0].innerText; let equipmentName = tta.getElementsByClassName("title-bar")[0].innerText; let ta = tta.getElementsByClassName("stats")[0].innerText; let equipmentDetail = ta.substr(ta.lastIndexOf("物品等级")); //卡顿, 装备无变化时等待 if (lastName === equipmentName && lastDetail === equipmentDetail){ //if (lastName === equipmentName && lastDetail === equipmentDetail){ for(let i = 0 , l = 0 ; i < 20 ; i++){ await delay(50); //names = byClass("title-bar"); equipmentName = tta.getElementsByClassName("title-bar")[0].innerText; ta = tta.getElementsByClassName("stats")[0].innerText; equipmentDetail = ta.substr(ta.lastIndexOf("物品等级")); if (lastName != equipmentName || lastDetail != equipmentDetail){ await delay(checkInterval); //names = byClass("title-bar"); equipmentName = tta.getElementsByClassName("title-bar")[0].innerText; ta = tta.getElementsByClassName("stats")[0].innerText; equipmentDetail = ta.substr(ta.lastIndexOf("物品等级")); i = 20; }else{ l++; } if(l >= 20){ console.log(lastName + "<>"+equipmentName) console.log("等待改造/机会结果超时,重新执行"); //自动改变 按钮状态 //if(LINK_STATUS){LINK_STATUS1 = false;} if(Chaos_STATUS){Chaos_STATUS = false;}// 自动混沌启用状态 if(Alc_STATUS){Alc_STATUS = false;}// 自动点金启用状态 if(Alt_STATUS){Alt_STATUS = false;}// 完美改造启用状态 if(Alt2_STATUS){Alt2_STATUS = false;}// 自动改造启用状态 } /* if (lastName === equipmentName && lastDetail === equipmentDetail){ console.log("等待改造/机会结果超时"); //自动改变 按钮状态 LINK_STATUS = false; stopRoll_chaos(); stopRoll_Alc(); stopRoll_Alt(); stopRoll_Alt2(); }else { await delay(checkInterval); names = byClass("title-bar"); equipmentName = names[names.length-1].innerText; ta = document.getElementsByClassName("stats")[0].innerText; equipmentDetail = ta.substr(ta.lastIndexOf("需求")); }*/ } }else{ await delay(checkInterval/2); lastName = equipmentName; lastDetail = equipmentDetail; ; } }} function sleep(duration) { return new Promise(resolve => { setTimeout(resolve, duration); }) } console.log(lastDetail) function buttonNameAutoChange(){ localStorage.setItem("Loot_STATUS",Loot_STATUS); localStorage.setItem("checkIlvl",checkIlvl); lastDetail = []; lastName = ""; // Loot_STATUS?'上架任意通货即可替换成存款': if(Loot_STATUS){ setTxt("slaveButton","获取成功!"); }else { setTxt("slaveButton","获取存款"); } if(Chaos_STATUS){ setTxt("rollbtn","停止混沌"); }else { setTxt("rollbtn","自动混沌"); } if(Alc_STATUS){ setTxt("rollbtn2","停止点金"); }else { setTxt("rollbtn2","自动点金"); } if(Alt_STATUS){ setTxt("rollbtn3","停止改造"); }else { setTxt("rollbtn3","完美改造"); } if (Alt2_STATUS){ setTxt("chancebtn","停止改造"); }else { setTxt("chancebtn","自动改造"); } if (LINK_STATUS){ setTxt("linkbtn","停止链接"); }else { setTxt("linkbtn","自动链接"); } if (Chrom_STATUS){ setTxt("colorButton","停止洗色"); }else { setTxt("colorButton","自动洗色"); } /*if(checkIlvl != 1){ checkInterval = 150; setTxt("burstbtn","加速"); checkIlvl = 1; }*/ } /*function //orderListText(matchedText){ let tta = document.getElementsByClassName("container")[1]; let affixesList = tta.getElementsByClassName("stats"); clearHistoryStyle(); for(let i=0;i<matchedText.length;i++) { if(affixesList.length>0){ affixesList[0].children[matchedText[i]].style.border = 'solid 2px' affixesList[0].children[matchedText[i]].style.borderImage = 'linear-gradient(to right, #8f41e9, #578aef) 1' } } affixesList[0].style.width = '70px' for(let j=0;j<affixesList[0].children.length;j++){ affixesList[0].children[j].style.width = '70px' } }*/ function clearHistoryStyle(){ let tta = document.getElementsByClassName("container")[1]; let affixesList = tta.getElementsByClassName("stats"); for(let a=0;a<affixesList[0].children.length;a++){ affixesList[0].children[a].style.border = '' affixesList[0].children[a].style.borderImage = '' } } //document.getElementsByClassName("editor")[0].getElementsByTagName("button")[0]; //使用幻色石 //出售 unsafeWindow.sell = function sell(){ (document.getElementsByClassName("editor")[0].getElementsByTagName("button")[0]).dispatchEvent(new Event("click")); } unsafeWindow.useChromatic = function useChromatic(){ (document.getElementsByClassName("actions")[0].getElementsByTagName("button")[3]).dispatchEvent(new Event("click")); } //使用蜕变石 unsafeWindow.useTransmutation = function useTransmutation(){ (document.getElementsByClassName("actions")[0].getElementsByTagName("button")[5]).dispatchEvent(new Event("click")); }; //使用改造石 unsafeWindow.useAlteration = function useAlteration(){ (document.getElementsByClassName("actions")[0].getElementsByTagName("button")[9]).dispatchEvent(new Event("click")); } //使用增幅石 unsafeWindow.useAugmentation = function useAugmentation(){ (document.getElementsByClassName("actions")[0].getElementsByTagName("button")[8]).dispatchEvent(new Event("click")); } //使用机会石 unsafeWindow.useChance = function useChance(){ (document.getElementsByClassName("actions")[0].getElementsByTagName("button")[6]).dispatchEvent(new Event("click")); } //使用重铸石 unsafeWindow.useScouring = function useScouring(){ (document.getElementsByClassName("actions")[0].getElementsByTagName("button")[10]).dispatchEvent(new Event("click")); } //使用链接石 unsafeWindow.useFusing = function useFusing(){ (document.getElementsByClassName("actions")[0].getElementsByTagName("button")[4]).dispatchEvent(new Event("click")); } //使用混沌石 unsafeWindow.useChaos = function useChaos(){ (document.getElementsByClassName("actions")[0].getElementsByTagName("button")[13]).dispatchEvent(new Event("click")); } //使用崇高石 unsafeWindow.useExalted = function useExalted(){ (document.getElementsByClassName("actions")[0].getElementsByTagName("button")[14]).dispatchEvent(new Event("click")); } //使用点金石 unsafeWindow.useAlchemy = function useAlchemy(){ (document.getElementsByClassName("actions")[0].getElementsByTagName("button")[7]).dispatchEvent(new Event("click")); } //使用富豪 unsafeWindow.useRegal = function useRegal(){ (document.getElementsByClassName("actions")[0].getElementsByTagName("button")[11]).dispatchEvent(new Event("click")); } //把每次确认关闭 unsafeWindow.noConfirm = function noConfirm(){ let confirmButton = document.getElementsByClassName("ant-switch css-1x7fa7i")[ document.getElementsByClassName("ant-switch css-1x7fa7i").length - 1]; if(confirmButton.className.includes("checked")){ confirmButton.dispatchEvent(new Event("click")); } } // unsafeWindow.xuanze = function xuanze(){ //ant-select-selector // (document.getElementsByClassName("editor")[0]).document.getElementsByClassName("ant-select")[0].dispatchEvent(new Event("click")); // .dispatchEvent(new Event("click")); // } unsafeWindow.tianjia = function tianjia(){ (document.getElementsByClassName("editor")[0].getElementsByTagName("button")[0]).dispatchEvent(new Event("click")); } function stopRoll_Alt(){ //停止roll Alt_STATUS = false; lastName = ""; // checkInterval = 150; // checkIlvl = 3; //checkFixNumberInput.readOnly = false; //checkFixNumberInput.value = 3; // clearTimeout(LAST_SETTIME_ID3); buttonNameAutoChange(); } function stopRoll_Alt2(){ //停止roll Alt2_STATUS = false; lastName = ""; buttonNameAutoChange(); } async function rollIt_Alt2(){ let tta = document.getElementsByClassName("container")[1]; //使用改造石 if(Alt2_STATUS != false){ useAlteration(); await safeUse();}else{ if(tta.getElementsByClassName("equipment normal").length > 0 && Alt2_STATUS1){ useTransmutation(); await safeUse(); Alt2_STATUS = !Alt2_STATUS }else{ stopRoll_Alt2(); } } //准备改造石 tryRoll_Alt2(); } async function tryRoll_Alt2(){ let attrKeyword4 = getVal("rolltxt"); // 判断名字和属性是否都为空为空则停止 if(!attrKeyword4){ stopRoll_Alt2(); } //尝试普通改造 if(Alt2_STATUS){ let tta = document.getElementsByClassName("container")[1]; //console.log(tta) let ta = tta.getElementsByClassName("stats")[0].innerText; if(ta.indexOf("的") < 0 || ta.indexOf("之")< 0){ //console.log(ta) useAugmentation(); await safeUse();} //获取装备词缀名 if(isMatched_Alt()){ console.log("出了一条"); await delay(checkInterval); show(); if(byId('autoRegal').checked){ useRegal(); await safeUse(); show(); if(isMatched_Alt2()){ if(byId('T1Input2').checked){ if(isMatched_T1_chaos()){ console.log("我丢,终于出了"); addSound(); show(); stopRoll_Alt2();; }else{ useScouring(); if(tta.getElementsByClassName("affix locked").length == 0){ await safeUse(); //用蜕变石 useTransmutation();} await delay(100); //重铸+蜕变 tryRoll_Alt2(); } } else{ show(); console.log("我丢,双词出了") addSound(); stopRoll_Alt2(); } } else{ //检测是否勾选保留词缀 if(byId('T1Input').checked){ //勾选了保留 //检测是否匹配保留词缀 if(isMatched_T1()){ //匹配保留 console.log("保留特定词") addSound(); stopRoll_Alt2(); //停下 } else //没匹配保留 { console.log("没出,重铸吧"); useScouring(); if(tta.getElementsByClassName("affix locked").length == 0){ await safeUse(); //用蜕变石 useTransmutation();} await delay(100); //重铸+蜕变 tryRoll_Alt2(); } } else{ console.log("没出,重铸吧"); useScouring(); if(tta.getElementsByClassName("affix locked").length == 0){ await safeUse(); // await delay(checkInterval); //用蜕变石 useTransmutation();} await delay(100); tryRoll_Alt2();} } } else{ addSound(); stopRoll_Alt2(); } } else{ rollIt_Alt2(); } } else{ stopRoll_Alt2(); } } function autoLink(){ if(LINK_STATUS){ setTimeout(() => {LinkAllCheck();useFusing();autoLink()},70); }else { buttonNameAutoChange(); } } function LinkAllCheck(){ let tta = document.getElementsByClassName("container")[1]; let groupNumber = tta.getElementsByClassName("stats")[0].getElementsByClassName("socket-group").length; if (groupNumber === 1){ LINK_STATUS = false; } } function autolevelup(){ if(swBut){ // 定时器,用于每隔一定时间点击一次升级按钮 let clickTimersj = setInterval(function() { // 查找升级按钮,可以根据实际页面的 HTML 结构进行修改 let upgradeButton = Array.from(document.querySelectorAll('button span')).find(button => button.textContent === '升级') // 如果找到升级按钮,则模拟点击 if (upgradeButton ){ upgradeButton.click(); //console.log(swBut) } if(!swBut){ clearInterval(clickTimersj) } }, 30); } } async function tryRoll_Alc(){ let attrKeyword2 = getVal("rolltxt"); let bre = false ; // let affixKeyword = getVal("rollname"); // 判断名字和属性是否都为空为空则停止 if(!attrKeyword2){ stopRoll_Alc(); } //尝试重铸点金 if(Alc_STATUS){ //获取装备词缀名 if(byId('dasInput').checked){ if(isMatched_das()){ console.log("伤害够用了"); addSound(); show(); bre = true; stopRoll_Alc(); } } if(!bre){ if(isMatched_Alc()){ if(byId('T1Input2').checked){ if(isMatched_T1_chaos()){ // // if(byId('EEEbutton').checked){ useExalted(); await delay(1000); useExalted(); await delay(1000); useExalted(); await delay(200); show(); if(isMatched_EEE()){ console.log("我丢!!!镜子???"); addSound(); stopRoll_Alc(); } else{ console.log("EEE重铸"); useScouring(); await delay(checkInterval); await safeUse(); //用点金石 useAlchemy(); await delay(checkInterval); rollIt_Alc(); } }else{ // // console.log("我丢,终于出了"); addSound(); show(); stopRoll_Alc(); }} else{ console.log("出4条都不满足啊?"); show(); useScouring(); await delay(checkInterval); await safeUse(); rollIt_Alc(); } } else{ // // if(byId('EEEbutton').checked){ useExalted(); await delay(1000); useExalted(); await delay(1000); useExalted(); await delay(200); show(); if(isMatched_EEE()){ console.log("我丢!!!镜子???"); addSound(); stopRoll_Alc(); } else{ console.log("EEE重铸"); useScouring(); await delay(checkInterval); await safeUse(); //用点金石 useAlchemy(); await delay(checkInterval); rollIt_Alc(); } }else{ // // console.log("我丢,终于出了"); addSound(); show(); stopRoll_Alc(); } } } else{ useScouring(); await delay(checkInterval); await safeUse(); console.log("没出"); rollIt_Alc(); }} } else{ stopRoll_Alc(); } } function stopRoll_Alc(){ //停止roll Alc_STATUS = false; lastName = ""; // checkInterval = 150; // checkIlvl = 3; // clearTimeout(LAST_SETTIME_ID2); buttonNameAutoChange(); } // async function doIt(){ async function rollIt_Alc(){ let tta = document.getElementsByClassName("container")[1]; //使用重铸石 // useScouring(); // await delay(100); if(Alc_STATUS != false){ //使用点金石 useAlchemy(); await delay(checkInterval); await safeUse();}else{ if(tta.getElementsByClassName("equipment normal").length > 0 && Alc_STATUS1){ useAlchemy(); await delay(checkInterval); await safeUse(); Alc_STATUS = !Alc_STATUS }else{ stopRoll_Alc(); } } //准备点金石 tryRoll_Alc(); } async function tryRoll_Alt(){ let attrKeyword3 = getVal("rolltxt"); // let attrKeyword4 = getVal("rolltxt"); // let affixKeyword = getVal("rollname"); // 判断名字和属性是否都为空为空则停止 if(!attrKeyword3){ stopRoll_Alt(); } //尝试完美改造 if(Alt_STATUS){ let tta = document.getElementsByClassName("container")[1]; //获取装备词缀名 if(isMatched_Alt()){ let ta = tta.getElementsByClassName("stats")[0].innerText; if(ta.indexOf("的") < 0 || ta.indexOf("之")< 0){ useAugmentation(); await safeUse(); } //show(); //检测是否匹配2条 if(isMatched_Alt2()){ //匹配2条 console.log("出了两!"); show(); //是否勾选富豪 if(byId('autoRegal').checked){ //勾选了 useRegal(); await safeUse(); show(); //检测是否匹配3条词缀 if(isMatched_Reg()){ if(byId('T1Input2').checked){ if(isMatched_T1_chaos()){ // // if(byId('EEEbutton').checked){ useExalted(); await delay(1000); useExalted(); await delay(1000); useExalted(); await delay(200); show(); if(isMatched_EEE()){ console.log("我丢!!!镜子???"); addSound(); stopRoll_Alt(); } else{ console.log("EEE重铸"); useScouring(); if(tta.getElementsByClassName("affix locked").length == 0){ await safeUse(); //用蜕变石 useTransmutation();} await delay(checkInterval); rollIt_Alt(); } }else{ // // //匹配3条+保底词 show(); console.log("我丢,终于出了"); addSound(); stopRoll_Alt();} }else{ useScouring(); if(tta.getElementsByClassName("affix locked").length == 0){ await safeUse(); //用蜕变石 useTransmutation();} await delay(checkInterval); rollIt_Alt(); } }else{ // // if(byId('EEEbutton').checked){ if(isMatched_EEE()){ console.log("我丢!!!镜子???"); show(); addSound(); stopRoll_Alt(); } else{ useExalted(); await delay(1000); if(isMatched_EEE()){ console.log("我丢!!!镜子???"); show(); addSound(); stopRoll_Alt(); } else{ useExalted(); await delay(1000); if(isMatched_EEE()){ console.log("我丢!!!镜子???"); show(); addSound(); stopRoll_Alt(); } else{ useExalted(); await delay(200); show(); if(isMatched_EEE()){ console.log("我丢!!!镜子???"); addSound(); show(); stopRoll_Alt(); } else{ console.log("EEE重铸"); useScouring(); if(tta.getElementsByClassName("affix locked").length == 0){ await safeUse(); //用蜕变石 useTransmutation();} await delay(checkInterval); rollIt_Alt(); }}}} }else{ // // //匹配3条 console.log("我丢,出3条了") addSound(); stopRoll_Alt();}} //停下 } else //不匹配3条 { //判断是否勾选保留词缀 if(byId('T1Input').checked){ //勾选了保留 //检测是否匹配保留词缀 if(isMatched_T1()){ //匹配保留 Alt_STATUS = false; buttonNameAutoChange(); //停下 } else //没匹配保留 { console.log("没出,重铸吧"); useScouring(); if(tta.getElementsByClassName("affix locked").length == 0){ await safeUse(); //用蜕变石 useTransmutation();} await delay(checkInterval); //重铸+蜕变 tryRoll_Alt(); } } //没勾选 else{ console.log("没出,重铸吧"); useScouring(); if(tta.getElementsByClassName("affix locked").length == 0){ await safeUse(); //用蜕变石 useTransmutation();} //console.log(".") await delay(checkInterval); // await delay(checkInterval); //重铸+蜕变 tryRoll_Alt(); } //自动改变 自动混沌/停止混沌 按钮状态 } } else{ addSound(); stopRoll_Alt(); } } else{ // console.log("没出两条"); rollIt_Alt(); } } else{ console.log("没出"); rollIt_Alt(); } } else{ stopRoll_Alt(); } } async function rollIt_Alt(){ let tta = document.getElementsByClassName("container")[1]; //使用改造石 if(Alt_STATUS != false){ useAlteration(); //delay(checkInterval) await safeUse(); }else{ if(tta.getElementsByClassName("equipment normal").length > 0 && Alt_STATUS1){ useTransmutation(); //delay(checkInterval) await safeUse(); Alt_STATUS = !Alt_STATUS }else{ stopRoll_Alt(); } } //准备改造石 tryRoll_Alt(); } function isMatched_Alc(){ let tta = document.getElementsByClassName("container")[1]; if(tta.getElementsByClassName("stats").length > 0) { let ta = tta.getElementsByClassName("stats")[0].innerText; //搜索装备词缀名 let matchedText = []; let matchedTextList = []; let checkFixNumber = getVal("checkFixNumber"); let rotxt = getVal("rolltxt"); let rotxtList = rotxt.split("|") for(let fixListNumber = 0 ; fixListNumber < rotxtList.length; fixListNumber++){ for(let i = 0 , l = 0 , attrKeywordArray = rotxtList[fixListNumber].split(",") ; i < attrKeywordArray.length ; i++){ let keyword = attrKeywordArray[i]; let index = ta.indexOf(keyword); if(index >= 0){ if(keyword =="导师的" && index > 0 && ta.substring(index - 1, index + keyword.length) == "魔" + keyword){ }else{ matchedTextList = ta.split("\n") for(let ii = 0; ii < matchedTextList.length; ii++){ if(matchedTextList[ii] == attrKeywordArray[i]) matchedText.push(ii); } l++; } if( l >= checkFixNumber ){ //orderListText(matchedText); return true; } } }} } } function isMatched_Alt(){ let tta = document.getElementsByClassName("container")[1]; if(tta.getElementsByClassName("stats").length > 0) { let ta = tta.getElementsByClassName("stats")[0].innerText; //搜索装备词缀名 let matchedText = []; let matchedTextList = []; let rotxt = getVal("rolltxt"); let rotxtList = rotxt.split("|") //多份需匹配词缀 for(let fixListNumber = 0 ; fixListNumber < rotxtList.length; fixListNumber++){ for(let i = 0 , attrKeywordArray = rotxtList[fixListNumber].split(",") ; i < attrKeywordArray.length ; i++){ let keyword = attrKeywordArray[i]; let index = ta.indexOf(keyword); let ttta = tta.getElementsByClassName("stats")[0].innerText if(index >= 0){ if(keyword =="导师的" && index > 0 && ta.substring(index - 1, index + keyword.length) == "魔" + keyword){ } else if(ttta.indexOf("攻击附加") >=0 && ttta.indexOf("法杖") >=0){ } else{ matchedTextList = ta.split("\n"); for(let ii = 0; ii < matchedTextList.length; ii++){ if(matchedTextList[ii] == attrKeywordArray[i]) matchedText.push(ii); }; //orderListText(matchedText); return true; } } }} }} function isMatched_Alt2(){ let tta = document.getElementsByClassName("container")[1]; if(tta.getElementsByClassName("stats").length > 0) { let ta = tta.getElementsByClassName("stats")[0].innerText;; //搜索装备词缀名 let matchedText = []; let matchedTextList = []; let rotxt = getVal("rolltxt"); let rotxtList = rotxt.split("|") //多份需匹配词缀 for(let fixListNumber = 0 ; fixListNumber < rotxtList.length; fixListNumber++){ for(let i = 0, l = 0 , attrKeywordArray = rotxtList[fixListNumber].split(",") ; i < attrKeywordArray.length ; i++){ let keyword = attrKeywordArray[i]; let index = ta.indexOf(keyword); let ttta = tta.getElementsByClassName("stats")[0].innerText if(index >= 0){ if(keyword =="导师的" && index > 0 && ta.substring(index - 1, index + keyword.length) == "魔" + keyword){ l = l; } else if(ttta.indexOf("攻击附加") >=0 && ttta.indexOf("法杖") >=0){ l = l; } else{ matchedTextList = ta.split("\n") for(let ii = 0; ii < matchedTextList.length; ii++){ if(matchedTextList[ii] == attrKeywordArray[i]) matchedText.push(ii); } l++; } if( l >= 2 ){ //orderListText(matchedText); return true; } } }} }} function isMatched_Reg(){ let tta = document.getElementsByClassName("container")[1]; if(tta.getElementsByClassName("stats").length > 0) { let ta = tta.getElementsByClassName("stats")[0].innerText; //搜索装备词缀名 let matchedText = []; let matchedTextList = []; let rotxt = getVal("rolltxt"); let rotxtList = rotxt.split("|") //多份需匹配词缀 for(let fixListNumber = 0 ; fixListNumber < rotxtList.length; fixListNumber++){ for(let i = 0 , l = 0 , attrKeywordArray = rotxtList[fixListNumber].split(",") ; i < attrKeywordArray.length ; i++){ let keyword = attrKeywordArray[i]; let index = ta.indexOf(keyword); let ttta = tta.getElementsByClassName("stats")[0].innerText if(index >= 0){ if(keyword =="导师的" && index > 0 && ta.substring(index - 1, index + keyword.length) == "魔" + keyword){ l = l; }else if(ttta.indexOf("攻击附加") >=0 && ttta.indexOf("法杖") >=0){ l = l; } else{ l++; matchedTextList = ta.split("\n") for(let ii = 0; ii < matchedTextList.length; ii++){ if(matchedTextList[ii] == attrKeywordArray[i]) matchedText.push(ii); } } if( l >= 3 ){ //orderListText(matchedText); return true; } } }} }} //保留词缀功能废弃 function isMatched_T1(){ let tta = document.getElementsByClassName("container")[1]; if(tta.getElementsByClassName("stats").length > 0) { let ta = tta.getElementsByClassName("stats")[0].innerText; //搜索装备词缀名 let rotxt = getVal("T1txt"); for(let i = 0 , attrKeywordArray = rotxt.split(",") ; i < attrKeywordArray.length ; i++){ let keyword = attrKeywordArray[i]; let index = ta.indexOf(keyword); if(index >= 0){ return true; } } }} //EEE function isMatched_EEE(){ let tta = document.getElementsByClassName("container")[1]; if(tta.getElementsByClassName("stats").length > 0) { let ta = tta.getElementsByClassName("stats")[0].innerText; //搜索装备词缀名 let matchedText = []; let matchedTextList = []; let checkFixNumber = getVal("EEEInput"); let rotxt = getVal("rolltxt"); let rotxtList = rotxt.split("|") for(let fixListNumber = 0 ; fixListNumber < rotxtList.length; fixListNumber++){ for(let i = 0 , l = 0 , attrKeywordArray = rotxtList[fixListNumber].split(",") ; i < attrKeywordArray.length ; i++){ let keyword = attrKeywordArray[i]; let index = ta.indexOf(keyword); if(index >= 0){ matchedTextList = ta.split("\n") for(let ii = 0; ii < matchedTextList.length; ii++){ if(matchedTextList[ii] == attrKeywordArray[i]) matchedText.push(ii); } l++; if( l >= checkFixNumber ){ //orderListText(matchedText); return true; } } }} } } function isMatched_das(){ let tta = document.getElementsByClassName("container")[1]; if(tta.getElementsByClassName("stats").length > 0) { let a = tta.getElementsByClassName("stats")[0]; //搜索装备词缀名 let ta = a.getElementsByClassName("property")[3].innerText; if(ta.indexOf("物理伤害") < 0){ ta = a.getElementsByClassName("property")[2].innerText } let rotxt = getVal("shanghai"); let das = ta.split("-"); if(parseInt(das[1]) >= parseInt(rotxt)){ console.log("大伤:" + das[1]); return true; } } } /* function checkAll(rolltxt, t){ let rolltxts = rolltxt.split(","); for(let i=0;i<rolltxts.length;i++){ if(rolltxts[i] && t.indexOf(rolltxts[i])>=0){ return 0; } } return 1; }*/ //unsafeWindow.roll = function roll(){ // if(Chaos_STATUS){ // click(byClass("actions")[0].getElementsByTagName("button")[12]); // setTimeout(check, 200); // } // } // 搜索本页面装备属性 unsafeWindow.search = function search(){ BACKPACK_STATUS = 0; BACKPACK_ES = byClass("backpack")[0].querySelectorAll("div.equip-name"); BACKPACK_KEY = getVal("rolltxt"); BACKPACK_NAME = getVal("rollname"); BACKPACK_INDEX = 0; nextSearch(); } unsafeWindow.nextSearch = function nextSearch(){ if(BACKPACK_STATUS){ return; } if(BACKPACK_INDEX>0){ mouseLeave(BACKPACK_ES[BACKPACK_INDEX-1].parentElement); } if(BACKPACK_INDEX>=BACKPACK_ES.length){ let np = document.getElementsByClassName("ant-pagination-next")[0]; if(np.outerHTML.indexOf("aria-disabled=\"false\"")>0){ np.dispatchEvent(new Event("click")); setTimeout(search, 100); return; } else { return; } } mouseEnter(BACKPACK_ES[BACKPACK_INDEX++].parentElement); setTimeout(checkSearch, 90); } unsafeWindow.stopSearch = function stopSearch(){ BACKPACK_STATUS = 1; } function checkSearch(){ let txts = byClass("stats"); let txtAll = txts[txts.length-1].innerText; let names = byClass("title-bar"); let name = names[names.length-1].innerText; let txt = txtAll.substr(txtAll.indexOf("需求")); let keys = BACKPACK_KEY.split(","); if(!BACKPACK_NAME || name.indexOf(BACKPACK_NAME)<0){ if(!BACKPACK_KEY){ setTimeout(nextSearch,100); return; } for(let i=0;i<keys.length;i++){ if(txt.indexOf(keys[i])<0){ setTimeout(nextSearch,100); return; } } } } // 基础方法 function byId(id){ return document.getElementById(id); } function byClass(cls){ return document.getElementsByClassName(cls); } function mouseEnter(dom){ dom.dispatchEvent(new Event("mouseenter")); } function mouseLeave(dom){ dom.dispatchEvent(new Event("mouseleave")); } function click(dom){ dom.dispatchEvent(new Event("click")); } function focus(dom){ dom.dispatchEvent(new Event("focus")); } function getVal(id){ return byId(id).value; } // init function init(){ console.log("init..."); // 创建一个按钮元素 var hideScriptButton = document.createElement('button'); hideScriptButton.id = 'autoDelete'; hideScriptButton.textContent = '显示脚本'; hideScriptButton.onclick = function() { showScriptFlag = !showScriptFlag hideScriptButton.textContent = showScriptFlag?'隐藏脚本':'显示脚本'; localStorage.setItem("showScriptFlag",showScriptFlag); if(!showScriptFlag){ byId("scriptDiv").style.display = 'none'; // byId("scriptDiv0").style.display = 'none'; // byId("scriptDiv1").style.display = 'none'; }else { byId("scriptDiv").style.display = 'block'; // byId("scriptDiv0").style.display = 'block'; // byId("scriptDiv1").style.display = 'block'; } } // 创建有效词缀数量 var checkFixNumberInput = document.createElement('input'); checkFixNumberInput.style.width = '32px'; checkFixNumberInput.id = 'checkFixNumber'; checkFixNumberInput.value = '3' //3T1,可以收手了 checkFixNumberInput.type = 'number' checkFixNumberInput.max = '6' //欧皇? checkFixNumberInput.min = '1' checkFixNumberInput.style.margin = '0 10px 0 0'; var checkFixNumberInput1 = document.createElement('input'); checkFixNumberInput1.style.width = '32px'; checkFixNumberInput1.id = 'checkFixNumber1'; checkFixNumberInput1.value = '0' //3T1,可以收手了 checkFixNumberInput1.type = 'number' checkFixNumberInput1.max = '5' //欧皇? checkFixNumberInput1.min = '0' checkFixNumberInput1.style.margin = '0 0px 0 0'; // 创建属性关键字输入框 var rollTxtInput = document.createElement('input'); rollTxtInput.style.width = '120px'; rollTxtInput.id = 'rolltxt'; rollTxtInput.style.margin = '0 10px 0 0'; rollTxtInput.style.color = 'black' //自动富豪按钮 var regalInput = document.createElement('input'); regalInput.type = 'checkbox' regalInput.name = '自动富豪' regalInput.id = 'autoRegal'; regalInput.style.margin = '2px 2px 2px 2px'; //自动崇高 var EEEInput = document.createElement('input'); EEEInput.style.width = '32px'; EEEInput.id = 'EEEInput'; EEEInput.value = '5' //3T1,可以收手了 EEEInput.type = 'number' EEEInput.max = '6' //欧皇? EEEInput.min = '3' EEEInput.style.margin = '0 10px 0 0'; var EEEbutton = document.createElement('input'); EEEbutton.type = 'checkbox' EEEbutton.name = '自动崇高' EEEbutton.id = 'EEEbutton'; EEEbutton.style.margin = '2px 2px 2px 2px'; /* regalInput.addEventListener("change", function() { if (this.checked) { if(Alt_STATUS){ //checkFixNumberInput.value = 3; //checkFixNumberInput.readOnly = true; } if(Alt2_STATUS){ //checkFixNumberInput.value = 2; //checkFixNumberInput.readOnly = true; } } else { if(Alt_STATUS){ //checkFixNumberInput.value = 2; //checkFixNumberInput.readOnly = true; } else{ //checkFixNumberInput.value = 3; //checkFixNumberInput.readOnly = false; } if(Alt2_STATUS){ //checkFixNumberInput.value = 1; //checkFixNumberInput.readOnly = true; }else{ //checkFixNumberInput.value = 3; //checkFixNumberInput.readOnly = false; } } }); */ var fazInput = document.createElement('input'); fazInput.type = 'checkbox' fazInput.name = '洗法杖T1T2T3' fazInput.id = 'autofaz'; fazInput.style.margin = '0 0 0 5px'; var dasInput = document.createElement('input'); dasInput.type = 'checkbox' dasInput.name = '洗物理大伤' dasInput.id = 'dasInput'; dasInput.style.margin = '0 0 0 5px'; var shanghai = document.createElement('input'); shanghai.style.width = '60px'; shanghai.id = 'shanghai'; shanghai.type = 'number' // 添加复选框的改变事件监听器 /*fazInput.addEventListener("change", function() { if (this.checked) { // 如果复选框被选中,将预设的文本输入到输入框中,并设置为只读 rollTxtInput.value = fazhang; rollTxtInput.readOnly = true; } else { // 如果复选框未被选中,清空输入框并取消只读 rollTxtInput.readOnly = false; rollTxtInput.value = ""; } });*/ var T1ciInput = document.createElement('input'); T1ciInput.style.width = '60px'; T1ciInput.id = 'T1txt'; T1ciInput.style.display = 'none'; var T1Input = document.createElement('input'); T1Input.type = 'checkbox' T1Input.name = '保留词缀' T1Input.id = 'T1Input'; T1Input.style.margin = '0 0 0 15px'; T1Input.style.display = 'none'; T1Input.addEventListener('change', function() { if (T1Input.checked) { regalInput.checked = true; } }); var T1ciInput2 = document.createElement('input'); T1ciInput2.style.width = '60px'; T1ciInput2.id = 'T1txt2'; var T1Input2 = document.createElement('input'); T1Input2.type = 'checkbox' T1Input2.name = '保底词缀' T1Input2.id = 'T1Input2'; T1Input2.style.margin = '0 0 0 0px'; // document.body.appendChild(fazInput); // document.body.appendChild(rollTxtInput); // 创建“自动混沌”按钮 var rollButton = document.createElement('button'); rollButton.id = 'rollbtn'; rollButton.textContent = '自动混沌'; rollButton.style.margin = '2px 2px 2px 0'; rollButton.onclick = async function() { Chaos_STATUS = !Chaos_STATUS; Chaos_STATUS1 = !Chaos_STATUS1; // PERFECT_ROLL = false; //变更按钮状态 buttonNameAutoChange(); if (Chaos_STATUS){ //先关闭确认 noConfirm(); //用下点金石 useAlchemy(); await safeUse(); //等待返回结果并判断是否继续roll rollIt_Chaos(); }else{ //给我停下! stopRoll_chaos(); } }; //创建"自动点金"按钮 var rollButton2 = document.createElement('button'); rollButton2.id = 'rollbtn2'; rollButton2.textContent = '自动点金'; rollButton2.style.margin = '2px 2px 2px 2px'; rollButton2.onclick = async function() { Alc_STATUS = !Alc_STATUS; Alc_STATUS1 = !Alc_STATUS1; // PERFECT_ROLL = true; //变更按钮状态 buttonNameAutoChange(); if (Alc_STATUS){ //先关闭确认 noConfirm(); //用下重铸石 useScouring(); await safeUse(); //等待返回结果并判断是否继续roll rollIt_Alc(); }else{ //给我停下! stopRoll_Alc(); } }; //创建自动改造按钮 var rollButton1 = document.createElement('button'); rollButton1.id = "chancebtn" rollButton1.textContent = '普通改造'; rollButton1.style.margin = '2px 2px 2px 0px'; rollButton1.onclick = async function() { let tta = document.getElementsByClassName("container")[1]; Alt2_STATUS = !Alt2_STATUS; Alt2_STATUS1 = !Alt2_STATUS1; buttonNameAutoChange(); if (Alt2_STATUS){ //先关闭确认 noConfirm(); useScouring(); if(tta.getElementsByClassName("affix locked").length == 0){ await safeUse(); //用下蜕变石 useTransmutation();} //checkFixNumberInput.value = 1; //checkFixNumberInput.readOnly = true; //等待返回结果并判断是否继续roll rollIt_Alt2(); }else{ //给我停下! stopRoll_Alt2(); } }; //创建"完美改造"按钮 var rollButton3 = document.createElement('button'); rollButton3.id = 'rollbtn3'; rollButton3.textContent = '完美改造'; rollButton3.style.margin = '2px 2px 2px 2px'; rollButton3.onclick = async function() { let tta = document.getElementsByClassName("container")[1]; Alt_STATUS = !Alt_STATUS; Alt_STATUS1 = !Alt_STATUS1; // PERFECT_ROLL = true; //变更按钮状态 buttonNameAutoChange(); if (Alt_STATUS){ //先关闭确认 noConfirm(); useScouring(); if(tta.getElementsByClassName("affix locked").length == 0){ await safeUse(); //用下蜕变石 useTransmutation();} //checkFixNumberInput.value = 2; //checkFixNumberInput.readOnly = true; //等待返回结果并判断是否继续roll LAST_SETTIME_ID3 = setTimeout(() => rollIt_Alt(),checkInterval); }else{ //给我停下! stopRoll_Alt(); } }; //创建自动链接按钮 var linkButton = document.createElement('button'); linkButton.textContent = '自动链接'; linkButton.id = "linkbtn" linkButton.style.margin = '0px 0px 0px 0px'; linkButton.onclick = function() { LINK_STATUS = !LINK_STATUS; buttonNameAutoChange(); if (LINK_STATUS){ noConfirm(); autoLink(); } }; // 等待改造/机会结果的检查间隔 单位为毫秒, 太低会卡死, 建议50+ //var checkInterval = 250; //var checkIlvl = 1; //setTxt("burstbtn","一档"); var burstButton = document.createElement('button'); burstButton.textContent = '加速'; burstButton.id = "burstbtn" burstButton.onclick = function() { if(checkIlvl == 1){ checkInterval = 100; setTxt("burstbtn","150ms"); checkIlvl = checkIlvl + 1;}else{ //2+200 if(checkIlvl == 2){ checkInterval = 80; setTxt("burstbtn","100ms"); checkIlvl = checkIlvl + 1;}else{ //3+150 if(checkIlvl == 3){ checkInterval = 50; setTxt("burstbtn","80ms"); checkIlvl = checkIlvl + 1;}else{ //4+100 if(checkIlvl >= 4){ checkInterval = 150; setTxt("burstbtn","200ms"); checkIlvl = 1;}; }}} } var audioButton = document.createElement('button'); audioButton.id = 'audioButton'; audioButton.textContent = '提示音'; audioButton.style.margin = '2px 2px 2px 0'; // 创建一个变量来跟踪AudioContext的状态 var isPlaying = false; // 为按钮添加点击事件监听器 audioButton.addEventListener('click', function() { if (isPlaying) { // 如果AudioContext已经启动,那么关闭它 audioCtx.suspend().then(function() { console.log('提示音 关'); }); } else { // 如果AudioContext已经关闭,那么启动它 audioCtx.resume().then(function() { console.log('提示音 开'); }); } // 切换AudioContext的状态 isPlaying = !isPlaying; }); //useChromatic() async function AutoChrom(){ if(Chrom_STATUS){ useChromatic(); await delay(100); socketsCheck(); }else { buttonNameAutoChange(); } } var colorButton = document.createElement('button'); colorButton.textContent = '自动洗色'; colorButton.id = "colorButton" colorButton.style.margin = '2px 0px 0px 0px'; colorButton.onclick = function(){ Chrom_STATUS = !Chrom_STATUS; buttonNameAutoChange(); if (Chrom_STATUS){ noConfirm(); AutoChrom(); } } function socketsCheck(){ let tta = document.getElementsByClassName("container")[1]; let sockets = tta.getElementsByClassName('sockets')[0]; // 获取class名为'socket red','socket green'和'socket blue'的元素数量 let redCount = sockets.querySelectorAll('.socket.red').length; let greenCount = sockets.querySelectorAll('.socket.green').length; let blueCount = sockets.querySelectorAll('.socket.blue').length; console.log(redCount); console.log(greenCount); console.log(blueCount); // 获取前面代码红绿蓝选项的数量 //console.log(scriptDiv4); let selectElements0 = document.getElementById('select0'); let selectElements1 = document.getElementById('select1'); let selectElements2 = document.getElementById('select2'); let redSelectCount = selectElements0.value; let greenSelectCount = selectElements1.value; let blueSelectCount = selectElements2.value; console.log(redSelectCount); console.log(greenSelectCount); console.log(blueSelectCount); // 比较这些数量是否相等 if ((redCount == redSelectCount) && (greenCount == greenSelectCount) && (blueCount == blueSelectCount)) { Chrom_STATUS = !Chrom_STATUS; buttonNameAutoChange(); }else { AutoChrom(); } } // // // // // //功能开发区域 // // // // // /* var savecurrencies = document.createElement('button'); savecurrencies.textContent = '获取奴隶存款'; savecurrencies.id = "savecurrencies" savecurrencies.style.margin = '0px 0px 0px 0px'; savecurrencies.onclick = function() { let currencies = document.getElementsByClassName("currency")[0].innerText.replaceAll("\n", ","); let currencyList = currencies.split(","); let todoList = [] for(let i = 0; i < currencyList.length ; i++){ todoList.push(currencyList[i].split(':')[1]) } localStorage.setItem("slaveCurrencyList",todoList); // 使用Clipboard API将字符串复制到粘贴板 navigator.clipboard.writeText(currencyList).then(function() { console.log(currencyList); console.log(todoList); }); }*/ async function getClipboardText(){ try { ClipboardText = await navigator.clipboard.readText(); // console.log(ClipboardText); } catch (err) { ClipboardText = ""; console.log("剪切板出错"); } } var slaveButton = document.createElement('button'); slaveButton.textContent = '获取存款' slaveButton.id = "slaveButton" slaveButton.style.margin = '0px 0px 0px 0px'; slaveButton.onclick = function(){ if(Loot_STATUS == false){ if(document.getElementsByClassName("currency").length > 0){ Loot_STATUS = !Loot_STATUS; buttonNameAutoChange(); let currencies = document.getElementsByClassName("currency")[0].innerText.replaceAll("\n", ","); let currencyList = currencies.split(","); let todoList = [] for(let i = 0; i < currencyList.length ; i++){ todoList.push(currencyList[i].split(':')[1]) } localStorage.setItem("slaveCurrencyList",todoList); // 使用Clipboard API将字符串复制到粘贴板 navigator.clipboard.writeText("你有:"+todoList).then(function() { console.log(currencies.replaceAll(",", "\n")); // console.log(Loot_STATUS); });}else{ if(byId('EEEbutton').checked && byId('autoRegal').checked && byId('T1Input2').checked && byId('dasInput').checked){ let rotxt = getVal("rolltxt"); localStorage.setItem("xiaohao",rotxt); console.log("小号存储成功") console.log(rotxt); } if(document.getElementsByClassName("character").length > 0){ let rotxt = (localStorage.getItem("xiaohao")).split("."); let a = (document.getElementsByClassName("character")[0].getElementsByClassName("name")[0]).innerText; console.log(a); if(rotxt.indexOf(a) < 0){ let x = localStorage.getItem("xiaohao"); x = x + "." + a ; localStorage.setItem("xiaohao",x); //console.log(x); } console.log(localStorage.getItem("xiaohao")) } console.log("不许反抗!!打开你的存折!!!!") // } } }else { Loot_STATUS = !Loot_STATUS; buttonNameAutoChange(); } } //document.querySelector (".ant-select-selector"); //一键上架 /* navigator.clipboard.readText() .then(text => { let a = text; console.log(a); }) .catch(err => { console.error('Failed to read clipboard contents: ', err); }); */ var swButton = document.createElement('button'); swButton.textContent = swBut? "奴隶主" : "黑奴"; swButton.id = "swButton" swButton.style.margin = '0px 0px 0px 0px'; swButton.onclick = function(){ //autolevelup; swBut = !swBut swButton.textContent = swBut ? "奴隶主" : "黑奴"; autolevelup(); } const { fetch: originalFetch } = window; unsafeWindow.fetch = async (...args) => { let [resource, config ] = args; //console.log(resource); //console.log(config); if(resource === '/api/market/sell' && swBut == true) { let evilBody = config.body; let evilList = JSON.parse(evilBody); let itemList = []; await getClipboardText(); let rotxt = ClipboardText; if(rotxt.indexOf("你有:") >= 0){ itemList = rotxt.split(':')[1]; }else{ console.log("剪切板无数据"); itemList = localStorage.getItem("slaveCurrencyList");}//读取缓存 let currencyList = itemList.split(',');//现有通货数组 //"price":{"1":3,"2":4,"3":5,"4":6,"5":7,"6":8,"7":9,"8":10,"9":11,"10":13,"11":14,"12":15,"13":16,"14":17,"15":18,"16":1,"17":2,"18":12}}" //磨刀石1 护甲片2 工匠石3 幻色石4 链结石5 蜕变石6 机会石7 点金石8 增幅石9 改造石10 崇高石11 剥离石12 混沌石13 富豪石14 重铸石15 神圣石16 瓦尔宝珠17 卡兰德的魔镜18 //磨刀石0 护甲片1 工匠石2 幻色石3 链结石4 蜕变石5 机会石6 点金石7 增幅石8 改造石9 重铸石10 富豪石11 剥离石12 混沌石13 崇高石14 神圣石15 瓦尔宝珠16 卡兰德的魔镜17 //你有:5636,6868,1906,1987,477,9830,585,816,5039,1741,16,80,320,50,21,13,457,0 evilList.price = { "1":parseInt(currencyList[2]),// "2":parseInt(currencyList[3]),// "3":parseInt(currencyList[4]),// "4":parseInt(currencyList[5]),// "5":parseInt(currencyList[6]),// "6":parseInt(currencyList[7]),// "7":parseInt(currencyList[8]),// "8":parseInt(currencyList[9]),// "9":parseInt(currencyList[14]),// "10":parseInt(currencyList[13]),// "11":parseInt(currencyList[11]),// "12":parseInt(currencyList[10]),// "13":parseInt(currencyList[15]),// "14":parseInt(currencyList[16]),// "15":parseInt(currencyList[18]),// "16":parseInt(currencyList[0]),// "17":parseInt(currencyList[1]),// "18":parseInt(currencyList[12]),// "19":parseInt(currencyList[17])// } Object.keys(evilList.price).forEach(key => { if (evilList.price[key] === 0) { delete evilList.price[key]; } }); console.log(evilList); config.body = JSON.stringify(evilList) Loot_STATUS = false buttonNameAutoChange(); } if(resource === '/api/market/buy' && swBut == false) { Loot_STATUS = false buttonNameAutoChange(); } if(resource === '/api/skilltree' && swBut == false){ console.log(config.body) if(config.body != undefined){ navigator.clipboard.writeText(config.body).then(function() { console.log(config.body); })}} if(resource === '/api/skilltree' && swBut == true){ let evilList = ""; await getClipboardText(); if(ClipboardText.indexOf("passives") >= 0){ config.body = ClipboardText; swBut = false; swButton.textContent = swBut? "奴隶主" : "黑奴"; }else{ console.log("剪切板无数据"); let a = getVal("rolltxt"); config.body = a; } } if(resource.includes("/api/rank/wealth?page=")){ jingzi(); } let response = await originalFetch(resource, config); return response; }; // // // // //测试按钮 var ceshi = document.createElement('button'); ceshi.textContent = "测试"; ceshi.id = "ceshi" ceshi.style.margin = '0px 0px 0px 0px'; ceshi.onclick = function(){ } // // // // // // async function jingzi(){ await delay(600); let a = document.getElementsByClassName("rank-container")[1].innerText; //console.log(a) let b = a.split("\n"); let e = false; let b3 = Number(b[3].replace(/,/g, "")); if(b3 <= 600000){ console.log("当前页面财富值低于60W,不存在镜子") if(b3 <= 300000){ console.log("当前页面财富值低于30W,不存在破溃") e = true; } } // console.log(xiaohao) let x = xiaohao.split(".") // console.log(b) let c = []; let d = false; for(let i = 0 ; i < 50 ; i++ ){ c.push(b[i*4 + 2]); } // console.log(c) for(let l = 0 ; l < x.length; l++){ if(c.indexOf(x[l]) >= 0 && !e){ addSound(); d = true; console.log(x[l]+"有镜子或者破溃!!"); } } if(!d && !e){ console.log("别想了,你的黑奴没掉到镜子破溃"); } } // // // // // // // //功能开发区域 // // // // // // 创建第一个<select>元素,装备类型 var selectEquipment = document.createElement('select'); selectEquipment.style.margin = '0px 0px 0px 80px'; // 创建第二个<select>元素,前缀/后缀 var selectAffixType = document.createElement('select'); // 创建第三个<select>元素,词缀 var selectAffix = document.createElement('select'); // 创建第四个<select>元素,词缀等级 var selectAffixLevel = document.createElement('select'); selectAffixLevel.id = "affixLeveLSelect"; //可以支持多选, 一次添加多个词缀, 但是会变得很丑 //selectAffixLevel.multiple = "true"; // 添加默认值到<select>元素 selectEquipment.options.add(new Option("选择装备类型", "")); selectAffixType.options.add(new Option("选择词缀位置", "")); selectAffix.options.add(new Option("选择词缀类型", "")); selectAffixLevel.options.add(new Option("选择词缀等阶", "")); // 添加事件处理程序,实现级联选择 selectEquipment.addEventListener('change', function() { // 清空第二个、第三个和第四个<select>的选项 selectAffixType.innerHTML = ''; selectAffix.innerHTML = ''; selectAffixLevel.innerHTML = ''; // 添加默认值到第二个<select> selectAffixType.options.add(new Option("选择词缀位置", "")); // 根据第一个<select>的选择,动态创建第二个<select>的前缀和后缀选项 var selectedEquipment = selectEquipment.value; var affixTypes = equipmentData[selectedEquipment]; for (var type in affixTypes) { var option = document.createElement('option'); option.value = type; option.text = type; selectAffixType.appendChild(option); } }); // 添加事件处理程序,实现前缀/后缀的级联选择 selectAffixType.addEventListener('change', function() { // 清空第三个和第四个<select>的选项 selectAffix.innerHTML = ''; selectAffixLevel.innerHTML = ''; // 添加默认值到第三个<select> selectAffix.options.add(new Option("选择词缀类型", "")); // 根据第二个<select>的选择,动态创建第三个<select>的词缀选项 var selectedEquipment = selectEquipment.value; var selectedAffixType = selectAffixType.value; var affixes = equipmentData[selectedEquipment][selectedAffixType]; //限制maxlevel for (var i = 0; i < affixes.length; i++) { var option = document.createElement('option'); option.value = affixes[i].name; option.text = affixes[i].name; option.maxLevel = affixes[i].maxLevel; selectAffix.appendChild(option); } }); // 添加事件处理程序,实现级联选择 selectAffix.addEventListener('change', function() { // 清空第四个<select>的选项 selectAffixLevel.innerHTML = ''; // 添加默认值到第四个<select> selectAffixLevel.options.add(new Option("选择词缀等阶", "")); // 根据第三个<select>的选择,动态创建第四个<select>的词缀等级选项 var selectedAffix = selectAffix[selectAffix.selectedIndex]; var levels = affixLevels[selectedAffix.value]; for (let i = (levels.length - 1) ; i >= 0 ; i --) { if(levels[i].level <= selectedAffix.maxLevel){ var option = document.createElement('option'); option.value = levels[i].name; option.text = levels[i].value; selectAffixLevel.appendChild(option); } } }); // 创建一个按钮元素,添加词缀到名字关键字输入框 var addAffixButton = document.createElement('button'); addAffixButton.textContent = '添加'; addAffixButton.onclick = function() { let selectAffix = document.getElementById("affixLeveLSelect"); var selectedAffixOptions = selectAffix.selectedOptions; var selectedAffixValues = []; for (var i = 0; i < selectedAffixOptions.length; i++) { var selectedAffix = selectedAffixOptions[i]; selectedAffixValues.push(selectedAffix.value); } let affixName = selectedAffixValues.join(','); // 将选中的值以逗号分隔 var rollTxtInput = document.getElementById('rolltxt'); // 不添加空词缀破坏结构 if (affixName !== '') { if (rollTxtInput.value === '') { rollTxtInput.value = affixName; } else { if(rollTxtInput.value.indexOf("|") == 0){ rollTxtInput.value = affixName + rollTxtInput.value; }else{ // rollTxtInput.value += ',' + affixName; rollTxtInput.value = affixName + ',' + rollTxtInput.value; } } } }; var lButton = document.createElement('button'); lButton.textContent = '|'; lButton.onclick = function() { rollTxtInput.value = '|'+ rollTxtInput.value } var cleanAffixButton = document.createElement('button'); cleanAffixButton.textContent = '清空'; cleanAffixButton.onclick = function() { var rollTxtInput = document.getElementById('rolltxt'); rollTxtInput.value = ""; }; var appDiv = document.getElementById("app"); var hideScriptDiv = document.createElement('div'); hideScriptDiv.style.position = 'absolute'; hideScriptDiv.style.top = '8px'; hideScriptDiv.style.left = '10px'; hideScriptDiv.style.zIndex = '99999'; hideScriptDiv.id='scriptDiv0'; hideScriptDiv.appendChild(hideScriptButton); var thisdiv = document.createElement('div'); thisdiv.style.position = 'absolute'; thisdiv.style.top = '10px'; thisdiv.style.left = '10px'; thisdiv.style.zIndex = '99998'; thisdiv.id='scriptDiv'; thisdiv.style.textAlign = 'left' thisdiv.style.width = "430px"; //thisdiv.style.display = 'none'; var thisdiv2 = document.createElement('div'); // thisdiv2.style.left = '100px'; thisdiv.appendChild(thisdiv2); thisdiv2.appendChild(selectEquipment);// 添加第一个<select>元素,装备类型 thisdiv2.appendChild(selectAffixType);// 添加第二个<select>元素,前缀/后缀 thisdiv2.appendChild(selectAffix);// 添加第三个<select>元素,词缀 thisdiv2.appendChild(selectAffixLevel);// 添加第四个<select>元素,词缀等级 thisdiv2.appendChild(addAffixButton);// 添加 添加按钮 thisdiv2.appendChild(lButton); thisdiv2.appendChild(cleanAffixButton);//添加清空按钮 thisdiv2.appendChild(document.createElement("br")); thisdiv2.appendChild(audioButton); thisdiv2.appendChild(document.createTextNode("有效词数:")); thisdiv2.appendChild(checkFixNumberInput);//匹配词缀数 thisdiv2.appendChild(document.createTextNode("词缀:")); thisdiv2.appendChild(rollTxtInput);//词缀输入框 var thisdiv1 = document.createElement('div'); thisdiv.appendChild(thisdiv1); /* var thisdiv1 = document.createElement('div'); thisdiv1.style.position = 'absolute'; thisdiv1.style.top = '40px'; thisdiv1.style.left = '10px'; thisdiv1.style.zIndex = '99999'; thisdiv1.id='scriptDiv2';*/ // var appDiv1 = document.getElementById("scriptDiv1"); thisdiv1.appendChild(burstButton); thisdiv1.appendChild(linkButton);//自动连接 //thisdiv1.appendChild(savecurrencies); thisdiv1.appendChild(fazInput); thisdiv1.appendChild(document.createTextNode("解除限制"));//改造后自动富豪,再判断词缀,不对回炉 thisdiv1.appendChild(dasInput); thisdiv1.appendChild(document.createTextNode("最大伤>"));//改造后自动富豪,再判断词缀,不对回炉 thisdiv1.appendChild(shanghai); var thisdiv3 = document.createElement('div'); // thisdiv2.style.left = '100px'; thisdiv.appendChild(thisdiv3); // thisdiv1.appendChild(inputcurrencies); // thisdiv1.appendChild(document.createElement("br")); thisdiv3.appendChild(rollButton);//自动混沌 thisdiv3.appendChild(rollButton2);//自动点金 thisdiv3.appendChild(T1Input2); thisdiv3.appendChild(document.createTextNode("至少包含:")); thisdiv3.appendChild(checkFixNumberInput1); thisdiv3.appendChild(T1ciInput2);//词缀输入框 thisdiv.style.color = 'coral' // appDiv1.appendChild(thisdiv1); // thisdiv.appendChild(document.createElement("br")); /* thisdiv.appendChild(selectEquipment);// 添加第一个<select>元素,装备类型 thisdiv.appendChild(selectAffixType);// 添加第二个<select>元素,前缀/后缀 thisdiv.appendChild(selectAffix);// 添加第三个<select>元素,词缀 thisdiv.appendChild(selectAffixLevel);// 添加第四个<select>元素,词缀等级 thisdiv.appendChild(addAffixButton);// 添加 添加按钮 thisdiv.appendChild(cleanAffixButton);//添加清空按钮*/ var thisdiv4 = document.createElement('div'); thisdiv4.id='scriptDiv4'; // thisdiv2.style.left = '100px';scriptDiv4 thisdiv.appendChild(thisdiv4); // thisdiv.appendChild(document.createElement("br")); //添加延迟调整按钮 thisdiv4.appendChild(rollButton1);//自动 thisdiv4.appendChild(rollButton3); // thisdiv4.appendChild(document.createTextNode(">>>"));//改造后自动富豪,再判断词缀,不对回炉 thisdiv4.appendChild(regalInput); thisdiv4.appendChild(document.createTextNode("富豪拼词 ")); thisdiv4.appendChild(EEEbutton); thisdiv4.appendChild(document.createTextNode("EEE"));//改造后自动富豪,再判断词缀,不对回炉 thisdiv4.appendChild(EEEInput); thisdiv4.appendChild(T1Input); // thisdiv4.appendChild(document.createTextNode("词缀是"));//改造后自动富豪,再判断词缀,不对回炉 thisdiv4.appendChild(T1ciInput); // thisdiv4.appendChild(document.createTextNode("也停 "));//改造后自动富豪,再判断词缀,不对回炉 thisdiv4.appendChild(document.createElement("br")); thisdiv4.appendChild(colorButton); var colors = ["红", "绿", "蓝"]; // 遍历颜色数组 for (let i = 0; i < colors.length; i++) { // 创建一个select元素 let colorselect = document.createElement("select"); colorselect.id = 'select' colorselect.style.width = '50px'; colorselect.options.add(new Option(colors[i],"0")); // 为select元素添加1-6的选项 for (let j = 1; j <= 6; j++) { let option = document.createElement("option"); option.value = j; option.text = j; colorselect.appendChild(option); } // 设置select元素的默认选项为对应的颜色 //colorselect.value = colors[i]; colorselect.id = "select" + i; // 将select元素添加到页面中 thisdiv4.appendChild(colorselect); } thisdiv4.appendChild(document.createElement("br")); // thisdiv.appendChild(linkButton);//自动连接 thisdiv4.appendChild(document.createTextNode("普通改造富豪未匹配2词回炉,完美改造拼3词"));//混沌/点金后自动崇高,再判断词缀,不对回炉 thisdiv4.appendChild(document.createElement("br")); thisdiv4.appendChild(document.createTextNode("大号上架选奴隶主,小号获取通货选黑奴")); thisdiv4.appendChild(document.createElement("br")); thisdiv4.appendChild(document.createTextNode("按F12点开console能看到改造出的词缀")); thisdiv4.appendChild(document.createElement("br")); thisdiv4.appendChild(document.createTextNode("显示黑奴保存天赋会将天赋代码输出到F12控制台")); thisdiv4.appendChild(document.createElement("br")); thisdiv4.appendChild(document.createTextNode("显示奴隶主保存天赋可以替换剪切板代码的天赋")); thisdiv4.appendChild(document.createElement("br")); thisdiv4.appendChild(slaveButton); thisdiv4.appendChild(swButton); thisdiv4.appendChild(ceshi); thisdiv4.appendChild(document.createElement("br")); thisdiv4.appendChild(document.createTextNode("version 1.0.3.2")); thisdiv4.style.color = 'coral' var appDiv = document.getElementById("app"); appDiv.appendChild(hideScriptDiv); appDiv.appendChild(thisdiv); // 初始化第一个<select>的选项 for (var equipment in equipmentData) { var option = document.createElement('option'); option.value = equipment; option.text = equipment; selectEquipment.appendChild(option); }; xiaohao = localStorage.getItem("xiaohao"); // Loot_STATUS.textContent = Loot_STATUS?'上架任意通货即可替换成存款':'获取奴隶存款'; selectAffixType.innerHTML = ''; selectAffix.innerHTML = ''; selectAffixLevel.innerHTML = ''; showScriptFlag = localStorage.getItem("showScriptFlag") === 'true'?true:false; hideScriptButton.textContent = showScriptFlag?'隐藏脚本':'显示脚本'; if(!showScriptFlag){ byId("scriptDiv").style.display = 'none'; //byId("scriptDiv2").style.display = 'none'; // byId("scriptDiv3").style.display = 'none'; }else { byId("scriptDiv").style.display = 'block'; //byId("scriptDiv2").style.display = 'block'; //byId("scriptDiv3").style.display = 'block'; } ////////////////////////// ////////////////////////// ////////////////////////// ////////////////////////// ////////////////////////// ////////////////////////// ////////////////////////// ////////////////////////// ////////////////////////// ////////////////////////// ////////////////////////// ////////////////////////// ////////////////////////// ////////////////////////// ////////////////////////// console.log("init success!"); } window.onload = function(){ init(); }; //todo 全自动改造 //todo 多个添加, 可保存 })(); //精神之,永恒之,苏生之,年轻之,恒久之,价值之,容易之,厚皮之,石皮之,金属皮之,钢皮之,金刚皮之,玉皮之,失落之,放逐之,驱逐之,出境之,流亡之,巴曼斯之,云朵之,冰雹之,暴风之,积雨云之,暴风雨之,台风之,电之,艾菲吉之,北方民族之,海豹之,企鹅之,雪人之,海象之,北极熊之,冰之,哈斯特之,幼龙之,火蜥蜴之,火龙之,窑炉之,炉火之,火山之,岩浆之,提耶须之,蝾螈之,蜥蜴之,海星之,九头蛇之,食人妖之,食人之,瑞斯拉萨之,凤凰之,掠夺之,扫荡之,野蛮之,摔角手之,熊之,狮子之,大猩猩之,巨人之,海兽之,泰坦之,众神之,跑步的,短跑的,种马的,瞪羚的,猎豹的,地狱的,牡蛎的,顽童的,上漆的,镶嵌的,螺纹的,强化的,电镀的,装甲化的,围绕的,甲虫的,螃蟹的,犰狳的,犀牛的,大象的,长毛象的,增强的,分层的,甲壳的,支持的,加厚的,围城的,坚不可摧的,喜鹊的,海盗的,健壮的,健康的,乐观的,坚定的,粗壮的,健壮的,丰腴的,阳刚的,运动员的