鼠标特效

一个鼠标特效插件,适用于绝大部分网站。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         鼠标特效
// @namespace    http://tampermonkey.net/
// @version      0.13
// @description  一个鼠标特效插件,适用于绝大部分网站。
// @author       wzb0414

// @match          *://*
// @match          *://*/*
// @match          *://*/*/*
// @match          *://*/*/*/*
// @match          https://*.luogu.com.cn/*
// @match          https://*.luogu.org/*
// @license      AGPL-3.0
// @icon         https://cdn.luogu.com.cn/upload/image_hosting/fwkrvmyu.png
// @grant        none
// ==/UserScript==

(function () {
    'use strict';
    // Your code here...
    function clickEffect() {
        let balls = [];
        let longPressed = false;
        let longPress;
        let multiplier = 0;
        let width, height;
        let origin;
        let normal;
        let ctx;
        const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D"];
        const canvas = document.createElement("canvas");
        document.body.appendChild(canvas);
        canvas.setAttribute("style", "width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;");
        const pointer = document.createElement("span");
        pointer.classList.add("pointer");
        document.body.appendChild(pointer);

        if (canvas.getContext && window.addEventListener) {
            ctx = canvas.getContext("2d");
            updateSize();
            window.addEventListener('resize', updateSize, false);
            loop();
            window.addEventListener("mousedown", function (e) {
                pushBalls(randBetween(10, 20), e.clientX, e.clientY);
                document.body.classList.add("is-pressed");
                longPress = setTimeout(function () {
                    document.body.classList.add("is-longpress");
                    longPressed = true;
                }, 500);
            }, false);
            window.addEventListener("mouseup", function (e) {
                clearInterval(longPress);
                if (longPressed == true) {
                    document.body.classList.remove("is-longpress");
                    pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY);
                    longPressed = false;
                }
                document.body.classList.remove("is-pressed");
            }, false);
            window.addEventListener("mousemove", function (e) {
                let x = e.clientX;
                let y = e.clientY;
                pointer.style.top = y + "px";
                pointer.style.left = x + "px";
            }, false);
        } else {
            console.log("canvas or addEventListener is unsupported!");
        }


        function updateSize() {
            canvas.width = window.innerWidth * 2;
            canvas.height = window.innerHeight * 2;
            canvas.style.width = window.innerWidth + 'px';
            canvas.style.height = window.innerHeight + 'px';
            ctx.scale(2, 2);
            width = (canvas.width = window.innerWidth);
            height = (canvas.height = window.innerHeight);
            origin = {
                x: width / 2,
                y: height / 2
            };
            normal = {
                x: width / 2,
                y: height / 2
            };
        }
        class Ball {
            constructor(x = origin.x, y = origin.y) {
                this.x = x;
                this.y = y;
                this.angle = Math.PI * 2 * Math.random();
                if (longPressed == true) {
                    this.multiplier = randBetween(14 + multiplier, 15 + multiplier);
                } else {
                    this.multiplier = randBetween(6, 12);
                }
                this.vx = (this.multiplier + Math.random() * 0.5) * Math.cos(this.angle);
                this.vy = (this.multiplier + Math.random() * 0.5) * Math.sin(this.angle);
                this.r = randBetween(8, 12) + 3 * Math.random();
                this.color = colours[Math.floor(Math.random() * colours.length)];
            }
            update() {
                this.x += this.vx - normal.x;
                this.y += this.vy - normal.y;
                normal.x = -2 / window.innerWidth * Math.sin(this.angle);
                normal.y = -2 / window.innerHeight * Math.cos(this.angle);
                this.r -= 0.3;
                this.vx *= 0.9;
                this.vy *= 0.9;
            }
        }

        function pushBalls(count = 1, x = origin.x, y = origin.y) {
            for (let i = 0; i < count; i++) {
                balls.push(new Ball(x, y));
            }
        }

        function randBetween(min, max) {
            return Math.floor(Math.random() * max) + min;
        }

        function loop() {
            ctx.fillStyle = "rgba(255, 255, 255, 0)";
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            for (let i = 0; i < balls.length; i++) {
                let b = balls[i];
                if (b.r < 0) continue;
                ctx.fillStyle = b.color;
                ctx.beginPath();
                ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false);
                ctx.fill();
                b.update();
            }
            if (longPressed == true) {
                multiplier += 0.2;
            } else if (!longPressed && multiplier >= 0) {
                multiplier -= 0.4;
            }
            removeBall();
            requestAnimationFrame(loop);
        }

        function removeBall() {
            for (let i = 0; i < balls.length; i++) {
                let b = balls[i];
                if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) {
                    balls.splice(i, 1);
                }
            }
        }
    }
    clickEffect();//调用特效函数


})();