Venge.io Anti-Hack Detection

Detects hackers in venge.io and reports suspicious activities.

  1. // ==UserScript==
  2. // @name Venge.io Anti-Hack Detection
  3. // @namespace https://www.example.com
  4. // @version 1.0
  5. // @description Detects hackers in venge.io and reports suspicious activities.
  6. // @author Your Name
  7. // @match https://www.venge.io/*
  8. // @grant GM_xmlhttpRequest
  9. // ==/UserScript==
  10.  
  11. // Monitor player actions and detect suspicious behavior
  12. function monitorPlayerActions() {
  13. // Check player actions periodically
  14. setInterval(() => {
  15. const isHackingDetected = detectHacking();
  16.  
  17. if (isHackingDetected) {
  18. reportHacker('Hacking detected!');
  19. }
  20. }, 1000); // Adjust the interval as needed
  21. }
  22.  
  23. // Detect suspicious behavior indicating hacking
  24. function detectHacking() {
  25. const playerData = getPlayerData();
  26.  
  27. // Check for suspicious behavior based on game rules and mechanics
  28. // For example:
  29. if (playerData.health <= 0 && playerData.position.y > 100) {
  30. return true; // Detects players with negative health but in elevated positions (potential flying hacks)
  31. }
  32.  
  33. if (playerData.weapon.ammo === 0 && playerData.weapon.isShooting) {
  34. return true; // Detects players shooting without ammo (potential aimbot hacks)
  35. }
  36.  
  37. return false;
  38. }
  39.  
  40. // Get player data from the game's API or DOM
  41. function getPlayerData() {
  42. // Implement logic to retrieve the player's data
  43. // For example: return window.Game.getPlayerData();
  44. }
  45.  
  46. // Report a hacker to the server
  47. function reportHacker(reason) {
  48. const hackerData = {
  49. player: getPlayerName(),
  50. reason: reason
  51. };
  52.  
  53. // Send a POST request to your server to report the hacker
  54. GM_xmlhttpRequest({
  55. method: 'POST',
  56. url: 'https://www.example.com/report',
  57. headers: { 'Content-Type': 'application/json' },
  58. data: JSON.stringify(hackerData),
  59. onload: function (response) {
  60. console.log('Hacker reported:', response.responseText);
  61. }
  62. });
  63. }
  64.  
  65. // Get the player's name from the game's API or DOM
  66. function getPlayerName() {
  67. // Implement logic to retrieve the player's name
  68. // For example: return window.Game.getPlayerName();
  69. }
  70.  
  71. // Entry point
  72. (function () {
  73. monitorPlayerActions();
  74. })();