您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
This is a Contexto Hack that Gives you the word of the day for everyday.
- // ==UserScript==
- // @name Contexto Hack
- // @namespace your-namespace-here
- // @version 4.0
- // @author longkidkoolstar
- // @description This is a Contexto Hack that Gives you the word of the day for everyday.
- // @icon https://www.google.com/s2/favicons?sz=64&domain=contexto.me
- // @match https://contexto.me/*
- // @license CC BY-NC-ND 4.0
- // @grant GM_setValue
- // @grant GM_getValue
- // @grant GM_xmlhttpRequest
- // ==/UserScript==
- (function() {
- 'use strict';
- // Function to change the world list mode
- function changeWorldListMode() {
- const htmlElement = document.querySelector("html");
- const worldListElement = document.querySelector('.info-bar');
- if (htmlElement && worldListElement) {
- const isDarkMode = htmlElement.getAttribute('data-theme') === 'dark';
- // Adjust the background color for a slightly darker effect
- const darkModeBackgroundColor = 'rgb(15, 24, 32)';
- const lightModeBackgroundColor = 'white';
- worldListElement.style.backgroundColor = isDarkMode ? darkModeBackgroundColor : lightModeBackgroundColor;
- worldListElement.style.color = isDarkMode ? 'white' : 'black';
- // Adjust the saved words GUI mode for a slightly darker effect
- const savedWordsGUI = document.querySelector('#saved-words-list');
- if (savedWordsGUI) {
- savedWordsGUI.style.backgroundColor = isDarkMode ? darkModeBackgroundColor : lightModeBackgroundColor;
- savedWordsGUI.style.color = isDarkMode ? 'white' : 'black';
- }
- }
- }
- // Function to check if a string contains the number 1 by itself
- function containsOne(str) {
- return /^\D*1\D*$/.test(str);
- }
- // Retrieve saved words and game numbers from JSONBin.io
- let savedWords = {};
- let gameNumbers = {};
- // JSONStorage.net configurations
- const userId = 'd206ce58-9543-48db-a5e4-997cfc745ef3';
- const apiKey = 'e8dccf1d-81f7-4ecc-b99d-dc7401df192d';
- // Function to fetch saved words from JSONStorage.net
- function fetchSavedWords() {
- // Check if saved words exist in the Tampermonkey storage
- const savedWordsData = GM_getValue('savedWordsData');
- if (savedWordsData) {
- savedWords = savedWordsData.savedWords;
- gameNumbers = savedWordsData.gameNumbers;
- console.log('Loaded saved words from Tampermonkey storage');
- updateSavedWordsGUI();
- }
- // Fetch saved words from JSONStorage.net
- GM_xmlhttpRequest({
- method: 'GET',
- url: `https://api.jsonstorage.net/v1/json/${userId}/7d74d2ca-952e-4812-8a5c-76ec64d66a28?apiKey=${apiKey}`,
- headers: {
- 'Content-Type': 'application/json',
- },
- onload: function (response) {
- if (response.status === 200) {
- const responseData = JSON.parse(response.responseText);
- if (responseData.savedWords) {
- savedWords = responseData.savedWords;
- }
- if (responseData.gameNumbers) {
- gameNumbers = responseData.gameNumbers;
- }
- console.log('Read saved words successfully');
- updateSavedWordsGUI();
- // Save fetched words to Tampermonkey storage
- const savedWordsData = {
- savedWords: savedWords,
- gameNumbers: gameNumbers,
- };
- GM_setValue('savedWordsData', savedWordsData);
- console.log('Saved fetched words to Tampermonkey storage');
- // Call the searchForWordsAndGameNumbers function if it doesn't have the word for the current game number
- if (!Object.values(gameNumbers).includes(currentGameNumber)) {
- searchForWordsAndGameNumbers();
- }
- }
- },
- });
- }
- // Function to save words and game numbers to JSONStorage.net
- function saveWordsToJSONStorage() {
- GM_xmlhttpRequest({
- method: 'PUT',
- url: `https://api.jsonstorage.net/v1/json/${userId}/7d74d2ca-952e-4812-8a5c-76ec64d66a28?apiKey=${apiKey}`,
- headers: {
- 'Content-Type': 'application/json',
- },
- data: JSON.stringify({
- savedWords: savedWords,
- gameNumbers: gameNumbers,
- }),
- onload: function (response) {
- if (response.status === 200) {
- console.log('Words and game numbers saved successfully');
- }
- },
- });
- }
- // Function to search for words and game numbers to save on the page
- let currentGameNumber = '';
- function searchForWordsAndGameNumbers() {
- // Find the game number element on the page
- const gameNumberElement = document.querySelector('.info-bar span:nth-child(2)');
- currentGameNumber = gameNumberElement ? gameNumberElement.textContent.trim().replace('#', '') : '';
- if (currentGameNumber && !Object.values(gameNumbers).includes(currentGameNumber)) {
- // Find all the div elements with class "row" on the page
- const rows = document.querySelectorAll('.row');
- for (let i = 0; i < rows.length; i++) {
- const row = rows[i];
- // Find all the span elements within the row
- const spans = row.querySelectorAll('span');
- let hasOne = false;
- let word = '';
- for (let j = 0; j < spans.length; j++) {
- const span = spans[j];
- if (containsOne(span.innerHTML)) {
- hasOne = true;
- } else {
- word = span.innerHTML;
- }
- }
- // Save the word and game number to the objects if the word has the number 1 by itself and it's not already saved
- // Save the updated objects to JSONStorage.net only if a new word is saved
- if (hasOne && word && !savedWords.hasOwnProperty(word)) {
- savedWords[word] = true;
- gameNumbers[word] = currentGameNumber; // Save the current game number instead of searching for it again
- // Log the game number for the saved word
- console.log(`Game number for ${word}: ${currentGameNumber}`);
- // Save the updated objects to JSONStorage.net
- saveWordsToJSONStorage();
- }
- }
- }
- // Update the GUI with the saved words and game numbers
- updateSavedWordsGUI();
- }
- // Function to reveal the word for the current game number
- function revealWordForCurrentGameNumber() {
- currentGameNumber = ''; // Clear the current game number
- // Find the game number element on the page
- const gameNumberElement = document.querySelector('.info-bar span:nth-child(2)');
- currentGameNumber = gameNumberElement ? gameNumberElement.textContent.trim().replace('#', '') : '';
- // Find the saved word for the current game number
- const savedWordsForCurrentGameNumber = Object.keys(savedWords).filter((word) => {
- return gameNumbers[word] === currentGameNumber;
- });
- // Display the saved word in an alert box
- if (savedWordsForCurrentGameNumber.length > 0) {
- alert(`The word for game number ${currentGameNumber} is: ${savedWordsForCurrentGameNumber[0]}`);
- } else {
- alert(`No saved words for game number ${currentGameNumber}. Trying to find the word in the library...`);
- fetchWordFromAPI(currentGameNumber);
- }
- }
- // Function to fetch the word from the API
- function fetchWordFromAPI(gameNumber) {
- const apiUrl = `https://api.contexto.me/machado/en/giveup/${gameNumber}`;
- // Make an HTTP request to the API endpoint
- fetch(apiUrl)
- .then(response => response.json())
- .then(data => {
- const word = data.word;
- if (word) {
- alert(`The word for game number ${gameNumber} is: ${word}`);
- // Save the word and game number to the objects
- savedWords[word] = true;
- gameNumbers[word] = gameNumber;
- // Save the updated objects to JSONStorage.net
- saveWordsToJSONStorage();
- // Save the updated objects to GM_setValue storage
- const savedWordsData = {
- savedWords: savedWords,
- gameNumbers: gameNumbers,
- };
- GM_setValue('savedWordsData', savedWordsData);
- } else {
- alert(`No word found for game number ${gameNumber}`);
- }
- })
- .catch(error => {
- console.error('Error fetching word from API:', error);
- });
- }
- const buttoncss = `
- .theme-button {
- background-color: #29a19c; /* Contexto primary color - Change this to the actual primary color */
- color: #ffffff; /* White text to contrast with the primary color */
- border: none;
- padding: 5px 13px; /* Reduce padding to make the button smaller */
- font-size: 11px; /* Reduce font size to make the button smaller */
- border-radius: 3px; /* Adjust border radius for less rounded corners */
- cursor: pointer;
- margin: 5px;
- /* Add any additional styles or adjustments you want */
- }
- .theme-button:hover {
- background-color: #45c0b5; /* Lighter shade on hover - Change this to the actual hover color */
- }
- `;
- // Add the CSS styles to the page
- const buttonstyle = document.createElement('style');
- buttonstyle.innerHTML = buttoncss;
- document.head.appendChild(buttonstyle);
- // Create a button to show the saved words GUI
- const showSavedWordsButton = document.createElement('button');
- showSavedWordsButton.textContent = 'Saved Words';
- showSavedWordsButton.classList.add('theme-button'); // Add a custom class for styling
- showSavedWordsButton.addEventListener('click', () => {
- savedWordsGUI.classList.add('open');
- });
- document.body.appendChild(showSavedWordsButton);
- // Create a button to reveal the word for the current game number
- const revealButton = document.createElement('button');
- revealButton.textContent = 'Reveal Word';
- revealButton.classList.add('theme-button'); // Add a custom class for styling
- revealButton.addEventListener('click', revealWordForCurrentGameNumber);
- document.body.appendChild(revealButton);
- // Create a div element to hold the saved words GUI
- const savedWordsGUI = document.createElement('div');
- savedWordsGUI.id = 'saved-words-list';
- document.body.appendChild(savedWordsGUI);
- // Create a button to minimize the saved words GUI
- const minimizeSavedWordsButton = document.createElement('button');
- minimizeSavedWordsButton.innerHTML = '<img src="https://th.bing.com/th/id/R.6a6eda3ee63c80ebc02dc830b395324e?rik=t2E%2fYYP3IGbSsQ&pid=ImgRaw&r=0" alt="Close">';
- minimizeSavedWordsButton.addEventListener('click', () => {
- savedWordsGUI.classList.remove('open');
- });
- savedWordsGUI.appendChild(minimizeSavedWordsButton);
- // Create a list element to display the saved words
- const savedWordsList = document.createElement('ul');
- savedWordsGUI.appendChild(savedWordsList);
- // Function to update the saved words GUI with the saved words and game numbers
- function updateSavedWordsGUI() {
- // Clear the current saved words list
- savedWordsList.innerHTML = '';
- // Get all saved words sorted by game number
- const savedWordsSorted = Object.keys(gameNumbers).sort((a, b) => {
- return gameNumbers[a] - gameNumbers[b];
- });
- // Add each saved word to the list
- for (let i = 0; i < savedWordsSorted.length; i++) {
- const word = savedWordsSorted[i];
- const gameNumber = gameNumbers[word];
- const listItem = document.createElement('li');
- listItem.textContent = `${word} (Game ${gameNumber})`;
- savedWordsList.appendChild(listItem);
- }
- }
- // Update the saved words GUI with the saved words and game numbers
- updateSavedWordsGUI();
- // Function to clear the saved words and game numbers from JSONBin.io
- function clearSavedWords() {
- savedWords = {};
- gameNumbers = {};
- //saveWordsToJSONBin();
- updateSavedWordsGUI();
- alert('Saved words cleared');
- }
- // Create a button to clear the saved words and game numbers
- const clearSavedWordsButton = document.createElement('button');
- clearSavedWordsButton.textContent = 'Clear Saved Words';
- clearSavedWordsButton.addEventListener('click', clearSavedWords);
- savedWordsGUI.appendChild(clearSavedWordsButton);
- // Function to export the saved words and game numbers as JSON
- function exportSavedWords() {
- const savedWordsData = {
- savedWords: savedWords,
- gameNumbers: gameNumbers
- };
- const dataStr = 'data:text/json;charset=utf-8,' + encodeURIComponent(JSON.stringify(savedWordsData));
- const downloadAnchorNode = document.createElement('a');
- downloadAnchorNode.setAttribute('href', dataStr);
- downloadAnchorNode.setAttribute('download', 'contexto_saved_words.json');
- document.body.appendChild(downloadAnchorNode); // required for firefox
- downloadAnchorNode.click();
- downloadAnchorNode.remove();
- }
- // Create a button to export the saved words and game numbers
- const exportSavedWordsButton = document.createElement('button');
- exportSavedWordsButton.textContent = 'Export Saved Words';
- exportSavedWordsButton.addEventListener('click', exportSavedWords);
- savedWordsGUI.appendChild(exportSavedWordsButton);
- // Function to import saved words and game numbers from JSON
- function importSavedWords() {
- const fileInput = document.createElement('input');
- fileInput.type = 'file';
- fileInput.accept = '.json';
- fileInput.addEventListener('change', () => {
- const file = fileInput.files[0];
- const reader = new FileReader();
- reader.onload = (e) => {
- try {
- const savedWordsData = JSON.parse(e.target.result);
- savedWords = savedWordsData.savedWords;
- gameNumbers = savedWordsData.gameNumbers;
- saveWordsToJSONBin();
- updateSavedWordsGUI();
- alert('Saved words imported');
- } catch (err) {
- alert('Error importing saved words');
- }
- };
- reader.readAsText(file);
- });
- fileInput.click();
- }
- // Create a button to import saved words and game numbers
- const importSavedWordsButton = document.createElement('button');
- importSavedWordsButton.textContent = 'Import Saved Words';
- importSavedWordsButton.addEventListener('click', importSavedWords);
- savedWordsGUI.appendChild(importSavedWordsButton);
- // Define CSS styles for the saved words GUI
- const css = `
- #saved-words-list {
- position: fixed;
- bottom: 0;
- right: 0;
- background-color: white;
- border: 2px solid black;
- border-radius: 5px 0 0 0;
- padding: 10px;
- max-height: 300px;
- overflow-y: auto;
- display: none;
- }
- #saved-words-list.open {
- display: block;
- }
- #saved-words-list button {
- margin: 5px;
- padding: 0;
- background: none;
- border: none;
- cursor: pointer;
- }
- #saved-words-list img {
- width: 20px;
- height: 20px;
- }
- `;
- // Add the CSS styles to the page
- const style = document.createElement('style');
- style.innerHTML = css;
- document.head.appendChild(style);
- // Fetch saved words and game numbers from JSONBin.io on page load
- fetchSavedWords();
- // Search for words and game numbers to save on page load and every 5 seconds
- searchForWordsAndGameNumbers();
- setInterval(searchForWordsAndGameNumbers, 17000);//17 seconds
- // Change the world list mode on page load and whenever the data-theme changes
- changeWorldListMode();
- const htmlElement = document.querySelector("html");
- const observer = new MutationObserver(changeWorldListMode);
- observer.observe(htmlElement, { attributes: true, attributeFilter: ['data-theme'] });
- })();