您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
赛尔号启航Pc.
当前为
// ==UserScript== // @name 赛尔号启航Pc // @name:en 赛尔号启航Pc // @namespace 赛尔号启航Pc // @version 1.2.6 // @description 赛尔号启航Pc. // @description:en helpersaiier // @include http://s.61.com/* // @require https://greasyfork.org/scripts/372672-everything-hook/code/Everything-Hook.js?version=881251 // @author 2942332601QQ // @match http://s.61.com/* // @run-at document-start // @grant none // @license GPL-3.0-or-later // ==/UserScript== (function () { 'use strict'; //去除左侧小贴士 var targetClass = 'age-tip'; var targetClass1 = 'years' var observer = new MutationObserver(function (mutations) { mutations.forEach(function (mutation) { mutation.addedNodes.forEach(function (node) { if (node.classList && node.classList.contains(targetClass)) { node.style.display = 'none'; } if (node.classList && node.classList.contains(targetClass1)) { node.style.display = 'none'; } }); }); }); // 监听整个文档的变化 observer.observe(document, { childList: true, subtree: true }); var SelfUid = "" var skillID = "" //获取首发精灵skillID var myTeam = [] //获取精灵配置信息 var myTeamDone = 0 var rewrite = 0 var CmdArr = [] // fixMsg() // 创建一个 div var topWindow = window.top; //判断顶层body if (topWindow == window) { var div = document.createElement("div"); div.id = "cardPage"; div.style.position = "fixed"; div.style.left = "0"; div.style.top = "100px"; div.style.width = "250px"; div.style.height = "70%"; div.style.backgroundColor = "lightblue"; var div1 = document.createElement("div"); div1.style.position = "fixed"; div1.style.left = "0"; div1.style.top = "60px"; div1.style.width = "250px"; div1.style.height = "10%"; // 创建一个按钮 var tosmall = document.createElement("button"); tosmall.innerHTML = "缩小菜单"; tosmall.style.display = "block"; tosmall.style.margin = "10px auto"; tosmall.style.width = "100px"; tosmall.style.height = "30px"; // 在点击按钮时输出日志到文本框中 tosmall.onclick = function () { if (tosmall.innerHTML == "缩小菜单") { tosmall.innerHTML = "展开菜单" document.getElementById("cardPage").style.display = "none" } else { tosmall.innerHTML = "缩小菜单" document.getElementById("cardPage").style.display = "block" } }; div1.appendChild(tosmall) var button0 = document.createElement("h3"); button0.innerHTML = "启航护肝小助手1.2.6"; button0.style.display = "block"; button0.style.margin = "10px auto"; button0.style.width = "200px"; button0.style.height = "30px"; button0.style.fontSize = "16px"; button0.style.fontWeight = "bold" button0.style.textAlign = "center"; div.appendChild(button0); // 创建一个按钮 var button1 = document.createElement("button"); button1.innerHTML = "开启监听"; button1.style.display = "block"; button1.style.margin = "10px auto"; button1.style.width = "100px"; button1.style.height = "30px"; // 在点击按钮时输出日志到文本框中 button1.onclick = function () { if (rewrite == 0) { rewrite = 1 fixMsg() logTextArea.value += "顺利开启,您可以进行功能操作了\n"; button1.innerHTML = "关闭监听"; } else if (rewrite == 1) { rewrite = 0 backMSg() logTextArea.value += "顺利关闭,内存得到部分释放\n"; button1.innerHTML = "开启监听"; } }; div.appendChild(button1); // 创建一个按钮 var button = document.createElement("button"); button.innerHTML = "一键刷资源"; button.style.display = "block"; button.style.margin = "10px auto"; button.style.width = "100px"; button.style.height = "30px"; // 在点击按钮时输出日志到文本框中 button.onclick = async function () { if (skillID == "") { alert("请先开启监听!调换首发精灵技能!") return } logTextArea.value += "开始刷皮皮第一层\n"; while (true) { //查询轮盘 await sendMsg(1176, { planetId: 1 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["1"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续皮皮星1\n"; } else if (reward["1"] < 10) { logTextArea.value += "第" + reward["1"] + "次奖励,继续皮皮星1\n"; } else { logTextArea.value += "第" + reward["1"] + "次奖励,已经刷完皮皮星1\n"; CmdArr = [] break } await getObjs(20001, 109, 1) await wait(200) CmdArr = [] } await wait(200) logTextArea.value += "开始刷皮皮第二层\n"; while (true) { //查询轮盘 await sendMsg(1176, { planetId: 1 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["2"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续皮皮星2\n"; } else if (reward["2"] < 10) { logTextArea.value += "第" + reward["2"] + "次奖励,继续皮皮星2\n"; } else { logTextArea.value += "第" + reward["2"] + "次奖励,已经刷完皮皮星2\n"; CmdArr = [] break } await wait(200) await getObjs(20002, 87, 2) CmdArr = [] } await wait(200) logTextArea.value += "开始刷皮皮第三层\n"; while (true) { //查询轮盘 await sendMsg(1176, { planetId: 1 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["3"] < 5) { logTextArea.value += "第" + (reward["3"] + reward["4"]) + "次奖励,继续皮皮星3\n"; await getObjs(20003, 29, 3) } else if (reward["4"] < 5) { logTextArea.value += "第" + (reward["3"] + reward["4"]) + "次奖励,继续皮皮星3\n"; await getObjs(20003, 29, 4) } else if (reward["3"] == undefined) { await getObjs(20003, 29, 3) } else if (reward["4"] == undefined) { await getObjs(20003, 29, 4) } else { logTextArea.value += "第" + (reward["3"] + reward["4"]) + "次奖励,已经刷完皮皮星3\n"; CmdArr = [] await wait(200) break } CmdArr = [] } await wait(200) logTextArea.value += "开始刷水星第一层\n"; while (true) { CmdArr = [] //查询轮盘 await sendMsg(1176, { planetId: 2 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["9"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续水星1\n"; } else if (reward["9"] < 20) { logTextArea.value += "第" + reward["9"] + "次奖励,继续水星1\n"; } else { logTextArea.value += "第" + reward["9"] + "次奖励,已经刷完水星1\n"; CmdArr = [] break } await wait(200) await getObjs(20004, 31, 9) CmdArr = [] } await wait(200) logTextArea.value += "开始刷水星第二层\n"; while (true) { CmdArr = [] //查询轮盘 await sendMsg(1176, { planetId: 2 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["10"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续水星2\n"; } else if (reward["10"] < 10) { logTextArea.value += "第" + reward["10"] + "次奖励,继续水星2\n"; } else { logTextArea.value += "第" + reward["10"] + "次奖励,已经刷完水星2\n"; CmdArr = [] break } await wait(200) await getObjs(20005, 31, 10) CmdArr = [] } await wait(200) logTextArea.value += "开始刷水星第三层\n"; while (true) { CmdArr = [] //查询轮盘 await sendMsg(1176, { planetId: 2 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["11"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续水星3\n"; } else if (reward["11"] < 3) { logTextArea.value += "第" + reward["11"] + "次奖励,继续水星3\n"; } else { logTextArea.value += "第" + reward["11"] + "次奖励,已经刷完水星3\n"; CmdArr = [] break } await getObjs(20006, 31, 11) CmdArr = [] await wait(200) } await wait(200) logTextArea.value += "开始刷火星第一层\n"; while (true) { CmdArr = [] //查询轮盘 await sendMsg(1176, { planetId: 3 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["12"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续火星1\n"; } else if (reward["12"] < 10) { logTextArea.value += "第" + reward["12"] + "次奖励,继续火星1\n"; } else { logTextArea.value += "第" + reward["12"] + "次奖励,已经刷完火星1\n"; CmdArr = [] break } await wait(200) await getObjs(20007, 9, 12) CmdArr = [] } await wait(200) logTextArea.value += "开始刷火星第二层\n"; while (true) { CmdArr = [] //查询轮盘 await sendMsg(1176, { planetId: 3 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["13"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续火星2\n"; } else if (reward["13"] < 20) { logTextArea.value += "第" + reward["13"] + "次奖励,继续火星2\n"; } else { logTextArea.value += "第" + reward["13"] + "次奖励,已经刷完火星2\n"; CmdArr = [] break } await wait(200) await getObjs(20008, 9, 13) CmdArr = [] } await wait(200) logTextArea.value += "开始刷火星第三层\n"; while (true) { CmdArr = [] //查询轮盘 await sendMsg(1176, { planetId: 3 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["14"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续火星2\n"; } else if (reward["14"] < 3) { logTextArea.value += "第" + reward["14"] + "次奖励,继续火星2\n"; } else { logTextArea.value += "第" + reward["14"] + "次奖励,已经刷完火星2\n"; CmdArr = [] break } await wait(200) await getObjs(20009, 9, 14) CmdArr = [] } await wait(200) logTextArea.value += "开始刷云霄星第一层\n"; while (true) { CmdArr = [] //查询轮盘 await sendMsg(1176, { planetId: 5 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["33"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续云霄星1\n"; } else if (reward["33"] < 20) { logTextArea.value += "第" + reward["33"] + "次奖励,继续云霄星1\n"; } else { logTextArea.value += "第" + reward["33"] + "次奖励,已经刷完云霄星1\n"; CmdArr = [] break } await wait(200) await getObjs(20015, 10, 33) CmdArr = [] } await wait(200) logTextArea.value += "开始刷云霄星第二层\n"; while (true) { CmdArr = [] //查询轮盘 await sendMsg(1176, { planetId: 5 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["34"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续云霄星2\n"; } else if (reward["34"] < 10) { logTextArea.value += "第" + reward["34"] + "次奖励,继续云霄星2\n"; } else { logTextArea.value += "第" + reward["34"] + "次奖励,已经刷完云霄星2\n"; CmdArr = [] break } await wait(200) await getObjs(20016, 9, 34) CmdArr = [] } await wait(200) logTextArea.value += "开始刷云霄星第三层\n"; while (true) { CmdArr = [] //查询轮盘 await sendMsg(1176, { planetId: 5 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["35"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续云霄星3\n"; } else if (reward["35"] < 5) { logTextArea.value += "第" + reward["35"] + "次奖励,继续云霄星3\n"; } else { logTextArea.value += "第" + reward["35"] + "次奖励,已经刷完云霄星3\n"; CmdArr = [] break } await wait(200) await getObjs(20017, 10, 35) CmdArr = [] } await wait(200) logTextArea.value += "开始刷喷泉星第一层\n"; while (true) { CmdArr = [] //查询轮盘 await sendMsg(1176, { planetId: 6 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["179"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续喷泉星1\n"; } else if (reward["179"] < 10) { logTextArea.value += "第" + reward["179"] + "次奖励,继续喷泉星1\n"; } else { logTextArea.value += "第" + reward["179"] + "次奖励,已经刷完喷泉星1\n"; CmdArr = [] break } await getObjs(20018, 9, 179) await wait(200) CmdArr = [] } await wait(200) logTextArea.value += "开始刷喷泉星第二层\n"; while (true) { CmdArr = [] //查询轮盘 await sendMsg(1176, { planetId: 6 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["60"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续喷泉星2\n"; } else if (reward["60"] < 10) { logTextArea.value += "第" + reward["60"] + "次奖励,继续喷泉星2\n"; } else { logTextArea.value += "第" + reward["60"] + "次奖励,已经刷完喷泉星2\n"; CmdArr = [] break } await getObjs(20020, 9, 60) CmdArr = [] await wait(200) } await wait(200) logTextArea.value += "开始刷暗影星第一层\n"; while (true) { CmdArr = [] //查询轮盘 await sendMsg(1176, { planetId: 8 }) let reward = "" CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 1176) { reward = JSON.parse(item["1176"]).reward } }) if (reward["66"] == undefined) { logTextArea.value += "第" + 1 + "次奖励,继续暗影星1\n"; } else if (reward["66"] < 20) { logTextArea.value += "第" + reward["66"] + "次奖励,继续暗影星1\n"; } else { logTextArea.value += "第" + reward["66"] + "次奖励,已经刷完暗影星1\n"; CmdArr = [] break } await getObjs(20026, 43, 66) await wait(200) CmdArr = [] } console.log("一键刷资源") }; div.appendChild(button); // 创建一个按钮 var button2 = document.createElement("button"); button2.innerHTML = "一键雇佣"; button2.style.display = "block"; button2.style.margin = "10px auto"; button2.style.width = "100px"; button2.style.height = "30px"; // 在点击按钮时输出日志到文本框中 button2.onclick = async function () { SelfUid = prompt("请输入你的大号UID【保证大号小号在同一个战队】"); console.log(SelfUid) let nowSkillId = skillID while (1) { CmdArr = [] await sendMsg(10042, { "friendPageNo": 1, "friendPageSize": 1000, "teamPageNo": 1, "teamPageSize": 1000 }) let HireArr = [] CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 10042) { let teamHireList = JSON.parse(item["10042"]).teamHireList teamHireList.forEach(item0 => { if (item0.userId == parseInt(SelfUid)) { console.log(item0) HireArr.push(item0) } }) } }) let doneGet = 0 for (let index = 0; index < HireArr.length; index++) { if (HireArr[index].petHireTimes < 10) { doneGet = 1 logTextArea.value += "开始:" + HireArr[index].roleNick + "的第" + (index + 1) + "只精灵,雇佣次数:" + HireArr[index].petHireTimes + "\n"; let newTeamList = [] for (let index = 0; index < myTeam.length; index++) { if (myTeam[index].indexOf("_") != -1) { break } else { newTeamList.push(myTeam[index]) } } newTeamList.push(SelfUid + "_" + HireArr[index].type + "_" + HireArr[index].pos) CmdArr = [] await sendMsg(10043, { "type": HireArr[index].type, "pos": HireArr[index].pos, "targetUid": parseInt(SelfUid) }) let goalPet //取出雇佣目标精灵信息 CmdArr.forEach(item => { if (parseInt(Object.keys(item)[0]) == 10043) { goalPet = JSON.parse(item["10043"]).pet } }) console.log({ "levelId": 36, "hirePetList": newTeamList, "attachBattleSkill": [ { "petId": goalPet.petId, "level": goalPet.level, "skillList": goalPet.skills, "getTime": HireArr[index].getTime, "otherUid": parseInt(SelfUid), "type": HireArr[index].type } ] }) //开始进入冰系关卡 await sendMsg(4881, { "levelId": 36, "hirePetList": newTeamList, "attachBattleSkill": [ { "petId": goalPet.petId, "level": goalPet.level, "skillList": goalPet.skills, "getTime": HireArr[index].getTime, "otherUid": parseInt(SelfUid), "type": HireArr[index].type } ] }) await sendMsg(1042, { "groupId": "", "battleType": 0 }) await sendMsg(1045, { "data": null, "groupId": "", "opType": 5 }); CmdArr = [] await sendMsg(1057, { "groupId": "", }); CmdArr = [] await sendMsg(1045, { opType: 1, data: { skillID: nowSkillId, }, groupId: "", }); CmdArr = [] logTextArea.value += "本次雇佣完毕!" + "\n"; console.log("打完了!") await wait(100) break } } if (doneGet == 0) { logTextArea.value += "雇佣完毕!!" + "\n"; return } } }; div.appendChild(button2); var button3 = document.createElement("button"); button3.innerHTML = "一键采集"; button3.style.display = "block"; button3.style.margin = "10px auto"; button3.style.width = "100px"; button3.style.height = "30px"; // 在点击按钮时输出日志到文本框中 button3.onclick = async function () { await getResource() }; div.appendChild(button3); var button4 = document.createElement("button"); button4.innerHTML = "一键轮盘"; button4.style.display = "block"; button4.style.margin = "10px auto"; button4.style.width = "100px"; button4.style.height = "30px"; // 在点击按钮时输出日志到文本框中 button4.onclick = async function () { await goPrize() }; div.appendChild(button4); // 创建一个文本框用于输出日志 var logTextArea = document.createElement("textarea"); logTextArea.style.display = "block"; logTextArea.style.width = "90%"; logTextArea.style.height = "210px"; logTextArea.style.margin = "10px auto"; div.appendChild(logTextArea); // 将 div 添加到页面中 let bdTag = document.getElementsByTagName("html")[0] bdTag.appendChild(div1); bdTag.appendChild(div); } async function getObjs(mapId, viewId, levelId) { await sendMsg(279, {}) CmdArr = [] await sendMsg(4354, { mapId: mapId, viewId: viewId }) CmdArr = [] await sendMsg(1172, { "levelId": levelId, "battleType": 3 }); CmdArr = [] await sendMsg(1045, { "data": "", "groupId": "", "battleType": 5 }); CmdArr = [] await sendMsg(1057, { "groupId": "", }); CmdArr = [] await sendMsg(1045, { opType: 1, data: { skillID: skillID, }, groupId: "", }); CmdArr = [] console.log("打完了!") } function sendMsg(nowCmd, nowBody) { return new Promise((resolve) => { if (document.querySelector("iframe").contentWindow.GlobalSocket == undefined) { GlobalSocket.PROTOCOL_SOCKET.send( nowCmd, nowBody ); } else { document.querySelector("iframe").contentWindow.GlobalSocket.PROTOCOL_SOCKET.send( nowCmd, nowBody ); } console.log("发送指令:" + nowCmd); async function checkCmd() { while (true) { await new Promise((resolve) => setTimeout(resolve, 1)); let keysArr = [] CmdArr.forEach(item => { keysArr.push(parseInt(Object.keys(item)[0])) }) if (keysArr.indexOf(nowCmd) != -1) { console.info("接收到了信息!" + nowCmd) resolve(); break; } } } checkCmd().then(resolve); }); } function fixMsg() { // 保存原函数 var originalCreateMsg if (document.querySelector("iframe").contentWindow.SocketSeqMsgs == undefined) { originalCreateMsg = SocketSeqMsgs.prototype.createMsg; // 重写createMsg方法 SocketSeqMsgs.prototype.createMsg = function (t, e) { // 执行原有的createMsg方法 originalCreateMsg.call(this, t, e); // 获取需要的变量 var s = this._tmpBytesArray[this._tmpBytesArray.length - 1]; var raw = s.raw; var cmd = s.header.cmd; CmdArr.push({ [cmd]: raw }) // 在这里可以对获取到的变量进行处理或者输出 console.log("=======") console.log('接收cmd:', cmd); console.log('raw:', raw); try { if ((raw.indexOf("skills") != -1) && (raw.indexOf("subCmd") != -1) && (raw.indexOf("pet") != -1)) { skillID = JSON.parse(raw).pet.skills[0] logTextArea.value += "技能刷新完毕" + JSON.parse(raw).pet.nick + "==>技能读取完毕!!\n请确保精灵第一技能可以释放一次秒掉野怪\n"; } if (raw.indexOf("defaultTeam") != -1) { myTeam = JSON.parse(raw).value console.log(myTeam) logTextArea.value += "顺利获取精灵配置信息,可开始雇佣!\n"; } } catch (e) { } console.log("=======") } } else { originalCreateMsg = document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype.createMsg; // 重写createMsg方法 document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype.createMsg = function (t, e) { // 执行原有的createMsg方法 originalCreateMsg.call(this, t, e); // 获取需要的变量 var s = this._tmpBytesArray[this._tmpBytesArray.length - 1]; var raw = s.raw; var cmd = s.header.cmd; CmdArr.push({ [cmd]: raw }) // 在这里可以对获取到的变量进行处理或者输出 console.log("=======") console.log('接收cmd:', cmd); console.log('raw:', raw); try { if ((raw.indexOf("skills") != -1) && (raw.indexOf("subCmd") != -1) && (raw.indexOf("pet") != -1)) { skillID = JSON.parse(raw).pet.skills[0] logTextArea.value += "技能刷新完毕" + JSON.parse(raw).pet.nick + "==>技能读取完毕!!\n请确保精灵第一技能可以释放一次秒掉野怪\n"; } if (raw.indexOf("defaultTeam") != -1) { myTeam = JSON.parse(raw).value console.log(myTeam) logTextArea.value += "顺利获取精灵配置信息,可开始雇佣!\n"; } } catch (e) { } console.log("=======") } } // //重写图鉴监听方法 // var PetView // if (document.querySelector("iframe").contentWindow.SocketSeqMsgs == undefined) { // PetView = petIllustrated.PetIllustrated.prototype.updatePetAttrView; // // 重写updatePetAttrView方法 // petIllustrated.PetIllustrated.prototype.updatePetAttrView = function (e) { // console.log(e) // // 执行原有的createMsg方法e // PetView.call(this, e); // } // } else { // PetView = document.querySelector("iframe").contentWindow.petIllustrated.PetIllustrated.prototype.updatePetAttrView; // // 重写updatePetAttrView方法 // document.querySelector("iframe").contentWindow.petIllustrated.PetIllustrated.prototype.updatePetAttrView = function (e) { // console.log(e) // // 执行原有的createMsg方法e // PetView.call(this, e); // } // } } function backMSg() { // 保存原函数 if (document.querySelector("iframe").contentWindow.SocketSeqMsgs == undefined) { var originalCreateMsg = SocketSeqMsgs.prototype.createMsg; SocketSeqMsgs.prototype.createMsg = function (t, e) { // 执行原有的createMsg方法 originalCreateMsg.call(this, t, e); } } else { var originalCreateMsg = document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype.createMsg; document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype.createMsg = function (t, e) { // 执行原有的createMsg方法 originalCreateMsg.call(this, t, e); } } } function wait(ms) { return new Promise(resolve => setTimeout(() => resolve(), ms)); }; function getCountByItemId(itemID){ let count try{ count = ItemManager.getInstance().getItemNumById(itemID); }catch(e){ count = document.querySelector("iframe").contentWindow.ItemManager.getInstance().getItemNumById(itemID); } return count } //轮盘 async function goPrize() { //皮皮星轮盘 每次消耗5个 let CountC = 0 while (1) { var count = getCountByItemId(100014) //获取物品id对应数量 光合能量 if (count >= 5) { CountC++ logTextArea.value += "皮皮星轮盘第"+CountC+"次" + "\n"; await wait(200) await sendMsg(8997, { "levelId": 1, "prizePool": 1 }) } else { logTextArea.value += "皮皮星轮盘已经清空!!" + "\n"; break } } CountC = 0 //海洋星2级轮盘 每次消耗2个 和 1个 1个 while (1) { var count0 = getCountByItemId(100015); //甲烷 var count1 = getCountByItemId(100016); ; //青晶石 var count2 = getCountByItemId(100017); //黑曜石 if (count0 >= 2&&count1>=1&&count2>=1) { CountC++ logTextArea.value += "海洋星2级轮盘第"+CountC+"次" + "\n"; await wait(200) await sendMsg(8997, { "levelId": 2, "prizePool": 2 }) } else { logTextArea.value += "海洋星2级轮盘已经清空!!" + "\n"; break } } CountC = 0 //海洋星1级轮盘 每次消耗2个 和 1个 while (1) { var count0 = getCountByItemId(100015); //甲烷 var count1 = getCountByItemId(100016); //青晶石 if (count0 >= 2&&count1>=1) { CountC++ logTextArea.value += "海洋星1级轮盘第"+CountC+"次" + "\n"; await wait(200) await sendMsg(8997, { "levelId": 2, "prizePool": 1 }) } else { logTextArea.value += "海洋星1级轮盘已经清空!!" + "\n"; break } } CountC = 0 //火山星1轮盘 每次消耗1个 和 2个 while (1) { var count0 = getCountByItemId(100029); //甲烷 var count1 = getCountByItemId(100030); //青晶石 if (count0 >= 1&&count1>=2) { CountC++ logTextArea.value += "火山星1级轮盘第"+CountC+"次" + "\n"; await wait(200) await sendMsg(8997, { "levelId": 3, "prizePool": 1 }) } else { logTextArea.value += "火山星1级轮盘已经清空!!" + "\n"; break } } CountC = 0 //火山星2轮盘 每次消耗 1个 while (1) { var count = getCountByItemId(100031); if (count >= 1) { CountC++ logTextArea.value += "火山星2级轮盘第"+CountC+"次" + "\n"; await wait(200) await sendMsg(8997, { "levelId": 3, "prizePool": 2 }) } else { logTextArea.value += "火山星2级轮盘已经清空!!" + "\n"; break } } CountC = 0 //云霄1轮盘 每次消耗2个 while (1) { var count = getCountByItemId(100076); //空气结晶 if (count >= 2) { CountC++ logTextArea.value += "云霄星1级轮盘第"+CountC+"次" + "\n"; await wait(200) await sendMsg(8997, { "levelId": 5, "prizePool": 1 }) } else { logTextArea.value += "云霄星1级轮盘已经清空!!" + "\n"; break } } CountC = 0 //云霄2轮盘 每次消耗2个 1个 while (1) { var count0 = getCountByItemId(100077); //不息云壤 var count1 = getCountByItemId(100078); //幻影之羽 if (count0 >= 2&&count1>=1) { CountC++ logTextArea.value += "云霄星2级轮盘第"+CountC+"次" + "\n"; await wait(200) await sendMsg(8997, { "levelId": 5, "prizePool": 2 }) } else { logTextArea.value += "云霄星2级轮盘已经清空!!" + "\n"; break } } CountC = 0 //双子阿尔法星 每次消耗1个 1个 while (1) { var count0 = getCountByItemId(100191); var count1 = getCountByItemId(100193); if (count0 >= 1&&count1>=1) { CountC++ logTextArea.value += "双子阿尔法星轮盘第"+CountC+"次" + "\n"; await wait(200) await sendMsg(8997, { "levelId": 6, "prizePool": 1 }) } else { logTextArea.value += "双子阿尔法星轮盘已经清空!!" + "\n"; break } } CountC = 0 //暗影星轮盘 每次消耗 2个 while (1) { var count = getCountByItemId(100313); if (count >= 2) { CountC++ logTextArea.value += "暗影星轮盘第"+CountC+"次" + "\n"; await wait(200) await sendMsg(8997, { "levelId": 8, "prizePool": 1 }) } else { logTextArea.value += "暗影星轮盘已经清空!!" + "\n"; break } } } async function getResource() { for (let index = 0; index < 4; index++) { await wait(200) //皮皮星第一层 await sendMsg(9147, { id: 1 }) //矿石 } logTextArea.value += "皮皮星第一层采集完成!!" + "\n"; for (let index = 0; index < 4; index++) { await wait(200) //海星第一层 await sendMsg(9147, { id: 5 }) //甲烷 } logTextArea.value += "海星第一层甲烷采集完成!!" + "\n"; for (let index = 0; index < 4; index++) { await wait(200) //海星第一层 await sendMsg(9147, { id: 34 }) //金石 } logTextArea.value += "海星第一层金石采集完成!!" + "\n"; for (let index = 0; index < 4; index++) { await wait(200) //海星第二层 await sendMsg(9147, { id: 3 }) } logTextArea.value += "海星第一层矿石采集完成!!" + "\n"; for (let index = 0; index < 4; index++) { await wait(200) //火星第一层 await sendMsg(9147, { id: 2 }) } logTextArea.value += "火星第一层矿石采集完成!!" + "\n"; for (let index = 0; index < 4; index++) { await wait(200) //火星第二层 await sendMsg(9147, { id: 6 }) } logTextArea.value += "火星第一层甲烷采集完成!!" + "\n"; for (let index = 0; index < 4; index++) { await wait(200) //喷泉星第二层 await sendMsg(9147, { id: 7 }) } logTextArea.value += "喷泉星第二层采集完成!!" + "\n"; for (let index = 0; index < 4; index++) { await wait(200) //喷泉星第二层 await sendMsg(9147, { id: 8 }) } logTextArea.value += "喷泉星第二层采集完成!!!!" + "\n"; for (let index = 0; index < 4; index++) { await wait(200) //机械星 await sendMsg(9147, { id: 10 }) } logTextArea.value += "机械星采集完成!!!!" + "\n"; } // Your code here... })();