您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Tanki online auto respawn and more
// ==UserScript== // @name Tanki online mods and hacks // @namespace http://tampermonkey.net/ // @version 0.0.3 // @description Tanki online auto respawn and more // @author 8_no // @match https://tankionline.com/en/ // @match https://tankionline.com/ // @match https://tankionline.com/en/ // @match https://tankionline.com/play/ // @icon https://www.google.com/imgres?imgurl=https%3A%2F%2Fkirka.io%2Fassets%2Fimg%2Flogo.0eeb25f3.svg&tbnid=YqfcSp1v__vdeM&vet=12ahUKEwil06Lpj_P-AhUYi4QIHZwqCREQMygCegQIARBe..i&imgrefurl=https%3A%2F%2Fkirka.io%2F&docid=31X_WyoF8Aj7AM&w=800&h=461&q=kirka%20icon&ved=2ahUKEwil06Lpj_P-AhUYi4QIHZwqCREQMygCegQIARBe // @grant none // @license MIT // ==/UserScript== var mode = 'none'; var active = true; var mouseInteraction = true; var uiEnabled = false; var alwShoot=true; var alwUpg = true; //extras //scaling (experimenting) // let fov = 1057803469; // let scalingFactor = fov * windowScaling(); // function windowScaling() { // const canvas = document.getElementById('canvas'); // const a = canvas.height / 1080; // const b = canvas.width / 1920; // return b < a ? a : b; // } // var DiepUnits = canvas.width / scalingFactor; //Name color changer by Shlong (modified by me) CanvasRenderingContext2D.prototype.fillText = new Proxy(CanvasRenderingContext2D.prototype.fillText, { apply(reference, _this, args) { //this part changes the name color of other players. First color code is set by the server and the second is chosen by you. if (_this.fillStyle == "#ffff90") { _this.fillStyle = "#FF0000"; } //same thing here but the color of every text (white), that can be modified. if (_this.fillStyle == "#ffffff") { _this.fillStyle = "#B2CAFF"; } //I disabled this part tho. Just remove the // in the previous 3 lines to make it work. return reference.apply(_this, args); } }); CanvasRenderingContext2D.prototype.strokeText = new Proxy(CanvasRenderingContext2D.prototype.strokeText, { apply(reference, _this, args) { //this part changes the stroke color of other players. First color code is set by the server and the second is chosen by you if (_this.strokeStyle == "#555555") { _this.strokeStyle = "#A40101"; } return reference.apply(_this, args); } }); // //Timer for Anni var AnniTimer = document.createElement('div'); AnniTimer.style.position = 'absolute'; AnniTimer.innerHTML = 'Anni 3 reload Cooldown'; AnniTimer.style.fontSize = '7px'; AnniTimer.style.fontWeight = 'bold'; AnniTimer.style.padding = '8px'; AnniTimer.style.backgroundColor = 'black'; AnniTimer.style.border = 'solid 2px green'; AnniTimer.style.color = 'green'; AnniTimer.style.zIndex = '9999'; AnniTimer.style.borderRadius = '10%'; AnniTimer.style.top = '60%'; AnniTimer.style.left = '47.5%'; document.body.appendChild(AnniTimer); AnniTimer.style.display = 'none'; var cooldown = false; var cooldownTime = 1700; var cooldownTimer; AnniTimer.onclick = function() { if (!cooldown) { if(tanky.includes('Destroyer') || tanky.includes('Annihilator') || tanky.includes('Hybrid')) { cooldown = true; AnniTimer.style.border = 'solid 2px red'; AnniTimer.style.color = 'red'; AnniTimer.style.display = 'block'; cooldownTimer = setTimeout(function() { cooldown = false; AnniTimer.style.border = 'solid 2px green'; AnniTimer.style.color = 'green'; AnniTimer.style.display = 'none'; }, cooldownTime); } } }; document.onclick = function() { AnniTimer.click(); }; //tank finder var tanky; CanvasRenderingContext2D.prototype.fillText = new Proxy(CanvasRenderingContext2D.prototype.fillText, { apply(fillRect, ctx, [text, x, y, ...blah]) { if (text.startsWith('Lvl ')){ tanky = text} fillRect.call(ctx, text, x, y, ...blah); } }); //simplify tankionline.com/play/ (by ABC) const crx = CanvasRenderingContext2D.prototype; crx.fillText = new Proxy(crx.fillText, { apply: function(f, _this, args) { const text = args[0]; if (args[0] === "Machine Gun") { args[0] = "Destroyer?"; } if (args[0] === "Flank Guard") { args[0] = "Fighter?"; } if (args[0] === "Sniper") { args[0] = "OL?"; } if (args[0] === "Twin") { args[0] = "Octo?"; } if (args[0] === "Scoreboard") { args[0] = "Noobs:"; } if (args[0] === "diep.io") { args[0] = " "; } if (args[0] === "Upgrades") { args[0] = " "; } if (args[0] === "Health Regen") { args[0] = "8_no#9775"; } if (args[0] === "Max Health") { args[0] = "8_no#9775"; } if (args[0] === "Body Damage") { args[0] = "8_no#9775"; } if (args[0] === "Bullet Speed") { args[0] = "8_no#9775"; } if (args[0] === "Bullet Penetration") { args[0] = "8_no#9775"; } if (args[0] === "Reload") { args[0] = "8_no#9775"; } if (args[0] === "Bullet Damage") { args[0] = "8_no#9775"; } if (args[0] === "Movement Speed") { args[0] = "8_no#9775"; } if (args[0] === "[1]") { args[0] = " "; } if (args[0] === "[2]") { args[0] = " "; } if (args[0] === "[3]") { args[0] = " "; } if (args[0] === "[4]") { args[0] = " "; } if (args[0] === "[5]") { args[0] = " "; } if (args[0] === "[6]") { args[0] = " "; } if (args[0] === "[7]") { args[0] = " "; } if (args[0] === "[8]") { args[0] = " "; } f.apply(_this, args); } }); crx.strokeText = new Proxy(crx.strokeText, { apply: function(f, _this, args) { const text = args[0]; if (args[0] === "Machine Gun") { args[0] = "Destroyer?"; } if (args[0] === "Flank Guard") { args[0] = "Fighter?"; } if (args[0] === "Sniper") { args[0] = "OL?"; } if (args[0] === "Twin") { args[0] = "Octo?"; } if (args[0] === "Scoreboard") { args[0] = "Noobs:"; } if (args[0] === "diep.io") { args[0] = " "; } if (args[0] === "Upgrades") { args[0] = " "; } if (args[0] === "Health Regen") { args[0] = "8_no#9775"; } if (args[0] === "Max Health") { args[0] = "8_no#9775"; } if (args[0] === "Body Damage") { args[0] = "8_no#9775"; } if (args[0] === "Bullet Speed") { args[0] = "8_no#9775"; } if (args[0] === "Bullet Penetration") { args[0] = "8_no#9775"; } if (args[0] === "Reload") { args[0] = "8_no#9775"; } if (args[0] === "Bullet Damage") { args[0] = "8_no#9775"; } if (args[0] === "Movement Speed") { args[0] = "8_no#9775"; } if (args[0] === "[1]") { args[0] = " "; } if (args[0] === "[2]") { args[0] = " "; } if (args[0] === "[3]") { args[0] = " "; } if (args[0] === "[4]") { args[0] = " "; } if (args[0] === "[5]") { args[0] = " "; } if (args[0] === "[6]") { args[0] = " "; } if (args[0] === "[7]") { args[0] = " "; } if (args[0] === "[8]") { args[0] = " "; } f.apply(_this, args); } }); //Auto Upgrade by 8_no (demo version: Hunter Upgrades) function upgrading() { if (alwUpg) { if(tanky.includes('Tank')) { input.execute('game_stats_build 56565656565656'); } if(tanky.includes('Sniper')) { input.execute('game_stats_build 565656565656564444444888888877233'); } if(tanky.includes('Twin')) { input.execute('game_stats_build 565656565656567777777444448888888'); } if(tanky.includes('Flank Guard')) { input.execute('game_stats_build 565656565656567777777888888842323'); } if(tanky.includes('Machine Gun')) { input.execute('game_stats_build 565656565656564444444888888877733'); } } }; setInterval(upgrading, 100); // //Autofire+ function shoot() { if (alwShoot) { input.keyDown(32); }else{ input.keyUp(32); }; }; setInterval(shoot, 100); //Freeze Mouse with X document.onkeydown = function(e) { if (e.keyCode == 88) { if (mouseInteraction) { document.body.style.pointerEvents = 'none'; mouseInteraction = false; } else { document.body.style.pointerEvents = 'auto'; mouseInteraction = true; } } }; //ui changer document.onmousemove = function(e) { if(active) { if(uiEnabled) { if (e.clientX > 350 && e.clientX < 2220) { input.execute("ren_scoreboard true") input.execute("ren_upgrades true") input.execute("ren_stats true") } else { input.execute("ren_scoreboard false") input.execute("ren_upgrades false") input.execute("ren_stats false") } if (e.clientY < 1000) { input.execute("ren_ui true") } else { input.execute("ren_ui false") } } } }; // function M1() { if(mode == 'long 50/50') { input.keyDown(16); setTimeout(() => { input.keyUp(16); }, 25000); } } function M3() { if(mode == 'infinite 70/30') { input.keyDown(16); setTimeout(() => { input.keyUp(16); }, 7000); } } function M4() { if(mode == 'infinity') { input.keyDown(16); if(!mode == 'infinity') { input.keyUp(16); } } } function M5() { if(mode == 'necromancer') { input.keyDown(16); setTimeout(() => { input.keyUp(16); }, 20000); } } function Reset() { input.keyDown(16); input.keyUp(16); } setInterval(M1, 50000) setInterval(M3, 10000) setInterval(M4, 100) setInterval(M5, 50000) //button watch modes var button = document.createElement('button'); button.innerHTML = 'Modes'; button.style.position = 'absolute'; button.style.top = '95%'; button.style.left = '45px'; button.style.transform = 'translateX(-50%)'; button.style.backgroundColor = 'black'; button.style.color = 'white'; button.style.padding = '15px'; button.style.border = 'none'; button.style.borderRadius = '5px'; button.style.fontSize = '9px'; button.style.fontWeight = 'bold'; button.style.cursor = 'pointer'; button.style.zIndex = '9999'; button.onclick = function() { if (button.style.backgroundColor == 'black') { button.style.backgroundColor = 'maroon'; button.style.color = 'lightpink'; mode = 'long 50/50'; button.innerHTML = mode; } else { if(button.style.backgroundColor == 'maroon'){ button.style.backgroundColor = 'orangered'; button.style.color = 'white'; mode = 'infinite 70/30'; button.innerHTML = mode; } else { if(button.style.backgroundColor == 'orangered'){ button.style.backgroundColor = 'goldenrod'; button.style.color = 'yellow'; mode = 'infinity'; button.innerHTML = mode; } else { if(button.style.backgroundColor == 'goldenrod'){ button.style.backgroundColor = 'darkgreen'; button.style.color = 'lime'; mode = 'necromancer'; button.innerHTML = mode; } else { if(button.style.backgroundColor == 'darkgreen'){ button.style.backgroundColor = 'black'; button.style.color = 'white'; mode = 'none'; Reset(); button.innerHTML = 'Modes'; } } } } } }; document.body.appendChild(button); //Button2 var button2 = document.createElement('button'); button2.innerHTML = 'New Tab'; button2.style.position = 'absolute'; button2.style.top = '95%'; button2.style.left = '115px'; button2.style.transform = 'translateX(-50%)'; button2.style.backgroundColor = 'gray'; button2.style.color = 'white'; button2.style.padding = '10px'; button2.style.border = 'none'; button2.style.borderRadius = '5px'; button2.style.fontSize = '7px'; button2.style.fontWeight = 'bold'; button2.style.cursor = 'pointer'; button2.style.zIndex = '9999'; button2.onclick = function() { var url = window.location.href; window.open(url); } document.body.appendChild(button2); //Button3 var button3 = document.createElement('button'); button3.innerHTML = 'Interact with UI? no'; button3.style.position = 'absolute'; button3.style.top = '95%'; button3.style.left = '195px'; button3.style.transform = 'translateX(-50%)'; button3.style.backgroundColor = 'darkred'; button3.style.color = 'white'; button3.style.padding = '10px'; button3.style.border = 'none'; button3.style.borderRadius = '5px'; button3.style.fontSize = '7px'; button3.style.fontWeight = 'bold'; button3.style.cursor = 'pointer'; button3.style.zIndex = '9999'; button3.onclick = function() { if (button3.style.backgroundColor == 'darkgreen') { button3.style.backgroundColor = 'darkred'; button3.innerHTML = 'Interact with UI? no'; uiEnabled = false; input.execute("ren_ui true") input.execute("ren_scoreboard true") input.execute("ren_upgrades true") input.execute("ren_stats true") } else { button3.style.backgroundColor = 'darkgreen'; button3.innerHTML = 'Interact with UI? yes'; uiEnabled = true; } } document.body.appendChild(button3); //Button4 var button4 = document.createElement('button'); button4.innerHTML = 'Always Shoot? yes'; button4.style.position = 'absolute'; button4.style.top = '95%'; button4.style.left = '295px'; button4.style.transform = 'translateX(-50%)'; button4.style.backgroundColor = 'darkgreen'; button4.style.color = 'white'; button4.style.padding = '10px'; button4.style.border = 'none'; button4.style.borderRadius = '5px'; button4.style.fontSize = '7px'; button4.style.fontWeight = 'bold'; button4.style.cursor = 'pointer'; button4.style.zIndex = '9999'; button4.onclick = function() { if (button4.style.backgroundColor == 'darkgreen') { button4.style.backgroundColor = 'darkred'; button4.innerHTML = 'Always Shoot? no'; alwShoot = false; } else { button4.style.backgroundColor = 'darkgreen'; button4.innerHTML = 'Always Shoot? yes'; alwShoot = true; } } document.body.appendChild(button4); //Button5 var button5 = document.createElement('button'); button5.innerHTML = 'Auto Build? yes'; button5.style.position = 'absolute'; button5.style.top = '95%'; button5.style.left = '385px'; button5.style.transform = 'translateX(-50%)'; button5.style.backgroundColor = 'darkgreen'; button5.style.color = 'white'; button5.style.padding = '10px'; button5.style.border = 'none'; button5.style.borderRadius = '5px'; button5.style.fontSize = '7px'; button5.style.fontWeight = 'bold'; button5.style.cursor = 'pointer'; button5.style.zIndex = '9999'; button5.onclick = function() { if (button5.style.backgroundColor == 'darkgreen') { button5.style.backgroundColor = 'darkred'; button5.innerHTML = 'Auto Build? no'; alwUpg = false; } else { button5.style.backgroundColor = 'darkgreen'; button5.innerHTML = 'Autobuild? yes'; alwUpg = true; } } document.body.appendChild(button5); //Button6 var button6 = document.createElement('button'); button6.innerHTML = 'Auto Respawn?'; button6.style.position = 'absolute'; button6.style.top = '95%'; button6.style.left = '475px'; button6.style.transform = 'translateX(-50%)'; button6.style.backgroundColor = 'black'; button6.style.color = 'white'; button6.style.padding = '10px'; button6.style.border = 'none'; button6.style.borderRadius = '5px'; button6.style.fontSize = '7px'; button6.style.fontWeight = 'bold'; button6.style.cursor = 'pointer'; button6.style.zIndex = '9999'; button6.onclick = function() { if (button6.style.backgroundColor == 'gray') { button6.style.backgroundColor = 'black'; button6.innerHTML = 'Auto Respawn'; document.body.removeChild(bread3); document.body.removeChild(bread4); document.body.removeChild(bread5); document.body.removeChild(bread6); document.body.removeChild(bread7); } else { if (button6.style.backgroundColor == 'black') { button6.style.backgroundColor = 'gray'; button6.innerHTML = 'Auto Respawn'; document.body.appendChild(bread3); document.body.appendChild(bread4); document.body.appendChild(bread5); document.body.appendChild(bread6); document.body.appendChild(bread7); } } } document.body.appendChild(button6); // Mouse coordinates var uwuX = '0'; var uwuY = '0'; document.addEventListener('mousemove', function(e) { uwuX = e.clientX; uwuY = e.clientY; }); // const ctx = canvas.getContext("2d"); setTimeout(() => { let gui = () => { ctx.fillStyle = "white"; ctx.lineWidth = 8; ctx.font = 1.5 + "em Ubuntu"; ctx.strokeStyle = "Darkred"; ctx.strokeText(`x: ${uwuX}` + ` y: ${uwuY}`,canvas.width/20 + 10, 30); ctx.fillText(`x: ${uwuX}` + ` y: ${uwuY}`,canvas.width/20 + 10, 30); ctx.fillStyle = "white"; ctx.lineWidth = 6; ctx.font = 1.5 + "em Ubuntu"; ctx.strokeStyle = "Darkred"; ctx.strokeText(`[X]Freeze Mouse: ${!mouseInteraction}`,canvas.width/20 + 10, 60); ctx.fillText(`[X]Freeze Mouse: ${!mouseInteraction}`,canvas.width/20 + 10, 60); window.requestAnimationFrame(gui); } gui(); setTimeout(() => { gui(); },5000); }, 1000); // var RandName = false; var RandSymbol = false; var RandNum = false; var Randletters= false; var RandMixed = false; var tankName; const names = ['TrollKillerNL', '2115', 'Hitman', 'kacpi69', 'TINAAAAAA', 'Tom', 'Ivan', 'Тащер', 'Team=bad', 'charogne2', 'Jogi', 'Mardo', 'КУНЫЧ', 'hehe', 'ñ', '119wwwwwww', 'AAAAAA!', 'bigsex', 'MW', 'Duck', 'ItLoaded...', '[a]TOXIC', 'PutinCriminal', 'Aura666', 'FRANCE', 'Dominator', 'nigers', 'ChildPunchers', 'xyss', 'Empire', 'THY TC', 'xahnchua', 'ZooB', 'lolypol', '8====D', 'rusni_PiZda', 'team?', 'SmashyTanky', 'UkraineWins', 'LegoNinjago', 'tankionline.com/', 'TankUpgrades+', 'rbest', 'pacman', '[F-22]', 'Zoom', 'Bird', 'Monsterkill2231', '!*&@(*$!$(*&#', '&*%(@)*$@(%@&$', '𝕭itch♥︎'] // autorespawn by 8_no var symbols = '!@#$%^&*()/\-+'; var word = ''; var interval = setInterval(function() { word = ''; for (var i = 0; i < 16; i++) { word += symbols[Math.floor(Math.random() * symbols.length)]; } }, 100); // var numbers = '1234567890'; var word1 = ''; var interval1 = setInterval(function() { word1 = ''; for (var i = 0; i < 16; i++) { word1 += numbers[Math.floor(Math.random() * numbers.length)]; } }, 100); // var letters = 'abcdefghijklmnopqrstuvwxyz'; var word2 = ''; var interval2 = setInterval(function() { word2 = ''; for (var i = 0; i < 16; i++) { word2 += letters[Math.floor(Math.random() * letters.length)]; } }, 100); // var mixed = '!@#$%^&*()/\-+1234567890abcdefghijklmnopqrstuvwxyz'; var word3 = ''; var interval3 = setInterval(function() { word3 = ''; for (var i = 0; i < 16; i++) { word3 += mixed[Math.floor(Math.random() * mixed.length)]; } }, 100); // function s2() { if (RandName){ tankName = names[Math.floor(Math.random() * names.length)]; input.execute("game_spawn " + tankName); } if(RandSymbol) { input.execute("game_spawn " + word); } if(RandNum) { input.execute("game_spawn " + word1); } if(Randletters) { input.execute("game_spawn " + word2); } if(RandMixed) { input.execute("game_spawn " + word3); } } setInterval(s2, 100); //button var bread3 = document.createElement('button'); bread3.innerHTML = 'Use Random Names? -'; bread3.style.position = 'absolute'; bread3.style.top = '50%'; bread3.style.left = '10%'; bread3.style.transform = 'translateX(-50%)'; bread3.style.backgroundColor = 'darkred'; bread3.style.color = 'white'; bread3.style.padding = '10px'; bread3.style.border = 'none'; bread3.style.borderRadius = '5px'; bread3.style.fontSize = '7px'; bread3.style.fontWeight = 'bold'; bread3.style.cursor = 'pointer'; bread3.style.zIndex = '9999'; bread3.onclick = function() { if (bread3.style.backgroundColor == 'darkgreen') { bread3.style.backgroundColor = 'darkred'; bread3.innerHTML = 'Use random Names? -'; RandName = false; } else { bread3.style.backgroundColor = 'darkgreen'; bread3.innerHTML = 'Use Random Names? +'; RandName = true; } } var bread4 = document.createElement('button'); bread4.innerHTML = 'Use Random Symbols? -'; bread4.style.position = 'absolute'; bread4.style.top = '50%'; bread4.style.left = '90%'; bread4.style.transform = 'translateX(-50%)'; bread4.style.backgroundColor = 'darkred'; bread4.style.color = 'white'; bread4.style.padding = '10px'; bread4.style.border = 'none'; bread4.style.borderRadius = '5px'; bread4.style.fontSize = '7px'; bread4.style.fontWeight = 'bold'; bread4.style.cursor = 'pointer'; bread4.style.zIndex = '9999'; bread4.onclick = function() { if (bread4.style.backgroundColor == 'darkgreen') { bread4.style.backgroundColor = 'darkred'; bread4.innerHTML = 'Use random Symbols? -'; RandSymbol = false; } else { bread4.style.backgroundColor = 'darkgreen'; bread4.innerHTML = 'Use Random Symbols? +'; RandSymbol = true; } } var bread5 = document.createElement('button'); bread5.innerHTML = 'Use Random Numbers? -'; bread5.style.position = 'absolute'; bread5.style.top = '40%'; bread5.style.left = '90%'; bread5.style.transform = 'translateX(-50%)'; bread5.style.backgroundColor = 'darkred'; bread5.style.color = 'white'; bread5.style.padding = '10px'; bread5.style.border = 'none'; bread5.style.borderRadius = '5px'; bread5.style.fontSize = '7px'; bread5.style.fontWeight = 'bold'; bread5.style.cursor = 'pointer'; bread5.style.zIndex = '9999'; bread5.onclick = function() { if (bread5.style.backgroundColor == 'darkgreen') { bread5.style.backgroundColor = 'darkred'; bread5.innerHTML = 'Use random Numbers? -'; RandNum = false; } else { bread5.style.backgroundColor = 'darkgreen'; bread5.innerHTML = 'Use Random Numbers? +'; RandNum = true; } } var bread6 = document.createElement('button'); bread6.innerHTML = 'Use Random letters? -'; bread6.style.position = 'absolute'; bread6.style.top = '60%'; bread6.style.left = '90%'; bread6.style.transform = 'translateX(-50%)'; bread6.style.backgroundColor = 'darkred'; bread6.style.color = 'white'; bread6.style.padding = '10px'; bread6.style.border = 'none'; bread6.style.borderRadius = '5px'; bread6.style.fontSize = '7px'; bread6.style.fontWeight = 'bold'; bread6.style.cursor = 'pointer'; bread6.style.zIndex = '9999'; bread6.onclick = function() { if (bread6.style.backgroundColor == 'darkgreen') { bread6.style.backgroundColor = 'darkred'; bread6.innerHTML = 'Use random letters? -'; Randletters = false; } else { bread6.style.backgroundColor = 'darkgreen'; bread6.innerHTML = 'Use Random letters? +'; Randletters = true; } } var bread7 = document.createElement('button'); bread7.innerHTML = 'Mixed? -'; bread7.style.position = 'absolute'; bread7.style.top = '70%'; bread7.style.left = '90%'; bread7.style.transform = 'translateX(-50%)'; bread7.style.backgroundColor = 'darkred'; bread7.style.color = 'white'; bread7.style.padding = '10px'; bread7.style.border = 'none'; bread7.style.borderRadius = '5px'; bread7.style.fontSize = '7px'; bread7.style.fontWeight = 'bold'; bread7.style.cursor = 'pointer'; bread7.style.zIndex = '9999'; bread7.onclick = function() { if (bread7.style.backgroundColor == 'darkgreen') { bread7.style.backgroundColor = 'darkred'; bread7.innerHTML = 'Mixed? -'; RandMixed = false; } else { bread7.style.backgroundColor = 'darkgreen'; bread7.innerHTML = 'Mixed? +'; RandMixed = true; } } //Canvas upgrades var monstrik = false; var height = window.innerHeight; var width = window.innerWidth; var canvasmode = 'Select Tank'; var canvasupgradesactive = false; function CanvasUpgrading() { if(canvasupgradesactive){ if(canvasmode == 'Overlord'){ setTimeout(() => { if(tanky.includes('Tank')){ canvas.dispatchEvent(new MouseEvent("mousemove", {clientX: 200, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mousedown", {clientX: 200, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mouseup", {clientX: 200, clientY: 100})); } }, 500); setTimeout(() => { if(tanky.includes('Sniper')){ canvas.dispatchEvent(new MouseEvent("mousemove", {clientX: 200, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mousedown", {clientX: 200, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mouseup", {clientX: 200, clientY: 100})); } }, 1000); setTimeout(() => { if(tanky.includes('Overseer')){ canvas.dispatchEvent(new MouseEvent("mousemove", {clientX: 100, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mousedown", {clientX: 100, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mouseup", {clientX: 100, clientY: 100})); } }, 1500); } if(canvasmode == 'Anni'){ setTimeout(() => { if(tanky.includes('Tank')){ canvas.dispatchEvent(new MouseEvent("mousemove", {clientX: 100, clientY: 200})); canvas.dispatchEvent(new MouseEvent("mousedown", {clientX: 100, clientY: 200})); canvas.dispatchEvent(new MouseEvent("mouseup", {clientX: 100, clientY: 200})); } }, 500); setTimeout(() => { if(tanky.includes('Machine Gun')){ canvas.dispatchEvent(new MouseEvent("mousemove", {clientX: 100, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mousedown", {clientX: 100, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mouseup", {clientX: 100, clientY: 100})); } }, 1000); setTimeout(() => { if(tanky.includes('Destroyer')){ canvas.dispatchEvent(new MouseEvent("mousemove", {clientX: 200, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mousedown", {clientX: 200, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mouseup", {clientX: 200, clientY: 100})); } }, 1500); } if(canvasmode == 'Fighter'){ setTimeout(() => { if(tanky.includes('Tank')){ canvas.dispatchEvent(new MouseEvent("mousemove", {clientX: 200, clientY: 200})); canvas.dispatchEvent(new MouseEvent("mousedown", {clientX: 200, clientY: 200})); canvas.dispatchEvent(new MouseEvent("mouseup", {clientX: 200, clientY: 200})); } }, 500); setTimeout(() => { if(tanky.includes('Flank Guard')){ canvas.dispatchEvent(new MouseEvent("mousemove", {clientX: 100, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mousedown", {clientX: 100, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mouseup", {clientX: 100, clientY: 100})); } }, 1000); setTimeout(() => { if(tanky.includes('Tri-Angle')){ canvas.dispatchEvent(new MouseEvent("mousemove", {clientX: 200, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mousedown", {clientX: 200, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mouseup", {clientX: 200, clientY: 100})); } }, 1500); } if(canvasmode == 'Octo'){ setTimeout(() => { if(tanky.includes('Tank')){ canvas.dispatchEvent(new MouseEvent("mousemove", {clientX: 100, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mousedown", {clientX: 100, clientY: 200})); canvas.dispatchEvent(new MouseEvent("mouseup", {clientX: 100, clientY: 200})); } }, 500); setTimeout(() => { if(tanky.includes('Twin')){ canvas.dispatchEvent(new MouseEvent("mousemove", {clientX: 200, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mousedown", {clientX: 200, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mouseup", {clientX: 200, clientY: 100})); } }, 1000); setTimeout(() => { if(tanky.includes('Quad Tank')){ canvas.dispatchEvent(new MouseEvent("mousemove", {clientX: 100, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mousedown", {clientX: 100, clientY: 100})); canvas.dispatchEvent(new MouseEvent("mouseup", {clientX: 100, clientY: 100})); } }, 1500); } } } setInterval(CanvasUpgrading, 2000); var newbutton = document.createElement('button'); newbutton.innerHTML = 'Canvas Upgrades? no'; newbutton.style.position = 'absolute'; newbutton.style.top = '95%'; newbutton.style.left = '570px'; newbutton.style.transform = 'translateX(-50%)'; newbutton.style.backgroundColor = 'darkred'; newbutton.style.color = 'white'; newbutton.style.padding = '10px'; newbutton.style.border = 'none'; newbutton.style.borderRadius = '5px'; newbutton.style.fontSize = '7px'; newbutton.style.fontWeight = 'bold'; newbutton.style.cursor = 'pointer'; newbutton.style.zIndex = '9999'; newbutton.onclick = function() { if (newbutton.style.backgroundColor == 'darkgreen') { newbutton.style.backgroundColor = 'darkred'; newbutton.innerHTML = 'Canvas Upgrades? no'; document.body.removeChild(newbutton2); document.body.removeChild(newbutton3); document.body.removeChild(newbutton4); } else { if (newbutton.style.backgroundColor == 'darkred') { newbutton.style.backgroundColor = 'darkgreen'; newbutton.innerHTML = 'Canvas Upgrades? yes'; document.body.appendChild(newbutton2); document.body.appendChild(newbutton3); document.body.appendChild(newbutton4); } } } document.body.appendChild(newbutton); var newbutton2 = document.createElement('button'); newbutton2.innerHTML = 'Fix Coordinates'; newbutton2.style.position = 'absolute'; newbutton2.style.top = '85%'; newbutton2.style.left = '570px'; newbutton2.style.transform = 'translateX(-50%)'; newbutton2.style.backgroundColor = 'black'; newbutton2.style.color = 'white'; newbutton2.style.padding = '10px'; newbutton2.style.border = 'none'; newbutton2.style.borderRadius = '5px'; newbutton2.style.fontSize = '7px'; newbutton2.style.fontWeight = 'bold'; newbutton2.style.cursor = 'pointer'; newbutton2.style.zIndex = '9999'; newbutton2.onclick = function() { monstrik = confirm("Warning the window will be closed and reopened, Continue?"); if(monstrik){ if (height != 1240 || width != 1974) { var link = window.location.href; window.close(); window.open(link, '_blank', 'height=1240,width=1974'); } } } var newbutton3 = document.createElement('button'); newbutton3.innerHTML = 'Activate? no'; newbutton3.style.position = 'absolute'; newbutton3.style.top = '75%'; newbutton3.style.left = '570px'; newbutton3.style.transform = 'translateX(-50%)'; newbutton3.style.backgroundColor = 'darkred'; newbutton3.style.color = 'white'; newbutton3.style.padding = '10px'; newbutton3.style.border = 'none'; newbutton3.style.borderRadius = '5px'; newbutton3.style.fontSize = '7px'; newbutton3.style.fontWeight = 'bold'; newbutton3.style.cursor = 'pointer'; newbutton3.style.zIndex = '9999'; newbutton3.onclick = function() { if (newbutton3.style.backgroundColor == 'darkgreen') { newbutton3.style.backgroundColor = 'darkred'; newbutton3.innerHTML = 'Activate? no'; canvasupgradesactive = false; } else { if (newbutton3.style.backgroundColor == 'darkred') { newbutton3.style.backgroundColor = 'darkgreen'; newbutton3.innerHTML = 'Activate? yes'; canvasupgradesactive = true; } } } var newbutton4 = document.createElement('button'); newbutton4.innerHTML = 'Select Tank'; newbutton4.style.position = 'absolute'; newbutton4.style.top = '65%'; newbutton4.style.left = '570px'; newbutton4.style.transform = 'translateX(-50%)'; newbutton4.style.backgroundColor = 'black'; newbutton4.style.color = 'white'; newbutton4.style.padding = '10px'; newbutton4.style.border = 'none'; newbutton4.style.borderRadius = '5px'; newbutton4.style.fontSize = '7px'; newbutton4.style.fontWeight = 'bold'; newbutton4.style.cursor = 'pointer'; newbutton4.style.zIndex = '9999'; newbutton4.onclick = function() { if (newbutton4.style.backgroundColor == 'black') { newbutton4.style.backgroundColor = 'maroon'; newbutton4.style.color = 'lightpink'; canvasmode = 'Overlord'; newbutton4.innerHTML = canvasmode; } else { if(newbutton4.style.backgroundColor == 'maroon'){ newbutton4.style.backgroundColor = 'orangered'; newbutton4.style.color = 'white'; canvasmode = 'Anni'; newbutton4.innerHTML = canvasmode; } else { if(newbutton4.style.backgroundColor == 'orangered'){ newbutton4.style.backgroundColor = 'goldenrod'; newbutton4.style.color = 'yellow'; canvasmode = 'Fighter'; newbutton4.innerHTML = canvasmode; } else { if(newbutton4.style.backgroundColor == 'goldenrod'){ newbutton4.style.backgroundColor = 'darkgreen'; newbutton4.style.color = 'lime'; canvasmode = 'Octo'; newbutton4.innerHTML = canvasmode; } else { if(newbutton4.style.backgroundColor == 'darkgreen'){ newbutton4.style.backgroundColor = 'black'; newbutton4.style.color = 'white'; canvasmode = 'Select Tank' newbutton4.innerHTML = canvasmode; } } } } } } //tutorial var tutorialbutton = document.createElement('button'); tutorialbutton.innerHTML = '?'; tutorialbutton.style.position = 'absolute'; tutorialbutton.style.top = '90%'; tutorialbutton.style.left = '50px'; tutorialbutton.style.transform = 'translateX(-50%)'; tutorialbutton.style.backgroundColor = 'purple'; tutorialbutton.style.color = 'white'; tutorialbutton.style.padding = '10px'; tutorialbutton.style.border = 'none'; tutorialbutton.style.borderRadius = '5px'; tutorialbutton.style.fontSize = '7px'; tutorialbutton.style.fontWeight = 'bold'; tutorialbutton.style.cursor = 'pointer'; tutorialbutton.style.zIndex = '9999'; tutorialbutton.onclick = function() { if (tutorialbutton.style.backgroundColor == 'gray') { tutorialbutton.style.backgroundColor = 'purple'; tutorialbutton.innerHTML = '?'; document.body.removeChild(square); document.body.removeChild(tutorialtext); } else { if (tutorialbutton.style.backgroundColor == 'purple') { tutorialbutton.style.backgroundColor = 'gray'; tutorialbutton.innerHTML = '?'; document.body.appendChild(square); document.body.appendChild(tutorialtext); } } } document.body.appendChild(tutorialbutton); var square = document.createElement('div'); square.style.position = 'absolute'; square.style.top = '0px'; square.style.left = '0px'; square.style.width = '100%'; square.style.height = '100%'; square.style.backgroundColor = 'black'; square.style.opacity = 0.85; var tutorialtext = document.createElement('div'); tutorialtext.innerHTML = 'Hello User! You clicked this button if you have some questions about the script and I will try answering them right now!<br><br>So lets start with the main functions: <br><br>1. Modes:<br>Used to repel Drones from base and farm from destroying shapes without leaving the base. <br>Once you click it the Drone Repel Mode switches. For example long 50/50 will send your drones 50 seconds out and 50 seconds back. To turn off all modes just switch until it says: (Modes) again.<br><br>2. New Tab<br>When clicked, copies current link, opens new Tab and pastes the copied link.<br><br>3. Interact with UI?<br>when active certain elements will dissapear from screen once your mouse is at their position.<br><br>4. Always Shoot?<br>When active presses Space infinitly<br><br>5.Auto Build?<br>When active, detects your current tank and automatically finds the best build for it (Works only for 4 tanks right now)<br>At lvl 15 you can notice that tanks like Twin or Sniper are renamed to Octo? and OL? = Overlord?. The tank name with ? at the end is the tank that will get the build in the end.<br><br>6. Autorespawn?<br>when clicked Multiple modes will apear on screen.<br>Use random Names: uses the names from const = names[].<br>Use random letters/numbers/symbols: well it uses random letters/numbers/symbols. Mixed: combines previous 3 modes into 1.<br><br>7. Canvas Upgrades:<br>When clicked 3 new buttons will appear: Select Tank, Activate? and Fix Coordinates.<br>First you have to click on Select Tank until you found the tank you want to upgrade to. Then click activate to turn the entire thing on.<br>If you are in the game, at least lvl 15, selected some tank and nothing is happening trying doing this:<br>1)Do not move the mouse for a while. 2)Check if Activate is green. And the final step is not recommended to use, but will fix the issue to 100%.<br>Press Fix Coordinates Button. This will close your window and reopen it in a size that will match the needed coordinates for your mouse.<br>If everything done correctly the tank you chose should be upgraded every 2 seconds.<br><br><br>Other Modes not mentioned yet:<br><br>Freeze Mouse:<br>When you press X it freezes/unfreezes your mouse.<br><br>Mouse Coordinates:<br>these are shown at the top of your screen.<br><br>Anni Cooldown:<br>Select Anni/Destroyer/Hybrid and just click somewhere at screen.<br>If you have 3 reload build it will show a red/black button while the cooldown is active. During the cooldown you can not shoot.'; tutorialtext.style.position = 'absolute'; tutorialtext.style.color = 'orange'; tutorialtext.style.top = '5%'; tutorialtext.style.left = '5%'; var circles = []; var colors = ['red', 'green', 'blue', 'yellow', 'orange', 'purple', 'pink', 'black', 'white']; var drawCircles = function() { for (var i = 0; i < 1000000; i++) { var circle = document.createElement('div'); circle.style.width = '10px'; circle.style.height = '10px'; circle.style.borderRadius = '50%'; circle.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)]; circle.style.position = 'absolute'; circle.style.top = Math.floor(Math.random() * window.innerHeight) + 'px'; circle.style.left = Math.floor(Math.random() * window.innerWidth) + 'px'; document.body.appendChild(circle); circles.push(circle); } }; drawCircles(); setInterval(drawCircles, 10);