您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.
当前为
- // ==UserScript==
- // @name battle_damage_tooltip
- // @namespace http://tampermonkey.net/
- // @version 1.3.5
- // @description Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.
- // @author Something begins
- // @license None
- // @match https://www.heroeswm.ru/war*
- // @match https://my.lordswm.com/war*
- // @match https://www.lordswm.com/war*
- // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
- // @grant GM_setValue
- // @grant GM_getValue
- // @grant unsafeWindow
- // ==/UserScript==
- // Странные способы в некоторых местах обусловлены конфликтом со скриптом battleHelper от omne
- let outer_chat = document.getElementById("chat_format");
- let atLaunch = true
- outer_chat.insertAdjacentHTML("beforeend", `
- <div id="cre_distance_div" style="display: none"></div>
- <div id="individual_calc"></div>
- <div id="dmg_list_container"></div>
- <button id="dmg_list_refresh" style="background-color: #3d3d29; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer">Открыть</button>
- <select style="display : none; background-color: #333; color: white; margin: 10px" id="choose_cre"></select>
- <button id="change_side" style="background-color: #6b6b47; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none">Сменить сторону</button>
- <button id="collapse" style="background-color: #000000; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none; margin:10px">Свернуть</button> `)
- let calc_x, calc_y;
- let last_individual_calc = {}
- let isOpen = false
- let ini_weight = 10;
- let chosen = {side: 1, creature: "Высшие вампиры", afterSideSwitchCre: {"-1": "", "1": ""}}
- let chat = document.getElementById("chat_inside");
- let select = document.getElementById("choose_cre")
- let refresh_button = document.getElementById("dmg_list_refresh")
- let side_button = document.getElementById("change_side")
- let collapse_button = document.getElementById("collapse")
- let individual_calc = document.querySelector("#individual_calc")
- let cre_distance_div = document.querySelector("#cre_distance_div")
- const settings_panel = document.querySelector("#webgl_settings_whole")
- let dmg_list_container = document.querySelector("#dmg_list_container")
- cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
- outer_chat.insertAdjacentHTML('afterbegin', `<div id = "battlehelper_div"></div>`)
- let battlehelper_div = document.querySelector('#battlehelper_div');
- // ========= utils ============
- function get_GM_value_if_exists(GM_key, default_value){
- const GM_value = GM_getValue(GM_key)
- return GM_value!=undefined ? GM_value : default_value;
- }
- function getCurrentBattleSpeed(){
- for(let i = 1; i<=3; i++){
- let div = document.querySelector(`#speed${i}_button`)
- if (div.style.display === 'none') continue
- if (i === 1) return 2
- else if (i === 3) return 1
- else return 4
- }
- }
- function setBattleSpeed(value){
- if (value === 0) return value
- else if (value < 1) {
- unsafeWindow.timer_interval = Math.abs(value) * 20;
- return value
- }
- unsafeWindow.animspeed_def = unsafeWindow.animspeed = value
- unsafeWindow.animspeed_init = unsafeWindow.animspeed > 4 ? 0.5 : 2;
- unsafeWindow.timer_interval = Math.abs(value-20)
- !unsafeWindow.timer_interval && unsafeWindow.timer_interval++;
- return value
- }
- function individual_calc_innerHTML(atk_obj_index, def_obj_index){
- if (atk_obj_index === undefined || def_obj_index === undefined) return ""
- let cre_collection = unsafeWindow.stage.pole.obj
- let attacker = cre_collection[atk_obj_index];
- let defender = cre_collection[def_obj_index];
- let dmg = get_dmg_info(atk_obj_index, def_obj_index)
- last_individual_calc.atk_obj_index = atk_obj_index; last_individual_calc.def_obj_index = def_obj_index;
- individual_calc.style.backgroundColor = "#000066"
- return ` <div id="individual_cre_heading" style="display:inline; background-color: #000066">
- <span>Урон <br>
- </span>
- <span>
- <b>${attacker.nametxt}</b> [${attacker.nownumber}] по <b>${defender.nametxt}</b> [${defender.nownumber}]: <br>
- <br>
- </span>
- </div>
- <p id="${0}" style=" background-color: #000066">
- <span style=color:#bfbfbf"></span>
- <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${dmg.min_killed}-${dmg.max_killed}</b> существ ( <span style="color:#ffffff">${dmg.min}-${dmg.max}</span>)
- </p>
- <br>`
- }
- function paint_coords(x,y, color){
- let tile = shado[x + y*defxn]
- if (tile == undefined) return
- tile.fill(color)
- set_visible(tile,1)
- setTimeout(()=>{
- tile.fill(null)
- set_visible(tile,0)
- },2077)
- }
- const observer = new MutationObserver((mutationsList, observer) => {
- for(const mutation of mutationsList) {
- if (mutation.type !== 'childList') return
- for (const addedNode of mutation.addedNodes) {
- if (!(addedNode.classList && addedNode.classList.contains('cont') || ["B", "BR"].includes(addedNode.tagName))) continue
- wrap_battlehelper();
- battlehelper_div.style.display = battleHelper_on ? "inline" : "none";
- }
- }
- });
- function GM_toggle_boolean(GM_key, boolean){
- boolean = !boolean
- GM_setValue(GM_key, boolean);
- return boolean
- }
- function set_Display(element_arr, displayProperty){
- element_arr.forEach(element=>{
- if (element == null) return
- element.style.display = displayProperty
- })
- }
- function readjust_elements(){
- chat = document.getElementById("chat_inside");
- select = document.getElementById("choose_cre")
- refresh_button = document.getElementById("dmg_list_refresh")
- side_button = document.getElementById("change_side")
- collapse_button = document.getElementById("collapse")
- dmg_list_container = document.querySelector("#dmg_list_container")
- individual_calc = document.querySelector("#individual_calc")
- cre_distance_div = document.querySelector("#cre_distance_div")
- battlehelper_div = document.querySelector("#battlehelper_div")
- }
- // -----------------------------------
- // ========= Настройки ============
- let cre_distance = get_GM_value_if_exists('cre_distance', "")
- let cre_distance_on = get_GM_value_if_exists('cre_distance_on', false)
- let coeff_on = get_GM_value_if_exists('GM_coeff_on', false)
- let battleHelper_on = get_GM_value_if_exists('battleHelper_on', true)
- let animation_speed_on = get_GM_value_if_exists("animation_speed_on", false)
- const new_settings = `
- <style>
- .tooltip {
- position: relative;
- display: inline-block;
- text-size: 150%;
- color: brown;
- text-decoration: underline;
- }
- .tooltip .tooltiptext {
- visibility: hidden;
- position: absolute;
- bottom: 100%;
- left: 50%;
- width: 5000%;
- transform: translateX(-30%);
- padding: 5px;
- background-color: #555;
- color: #fff;
- border-radius: 6px;
- word-wrap: break-word;
- }
- .tooltip:hover .tooltiptext {
- visibility: visible;
- }
- </style>
- <div class="info_row">
- <label class="checkbox_container">коэф. урона <span class="tooltip">? <span class="tooltiptext">отношение урон/хп (т.е. у кого больше всех коэф., с того выгоднее начинать. <br>Работает в списке уронов если нажать на "Открыть" в чате)</span>
- </span>
- <input type="checkbox" checked="true" id="coeff_on">
- <span class="checkbox_checkmark"></span>
- </label>
- </div>
- <div class="info_row">
- <label class="checkbox_container">battleHelper в чате <span class="tooltip">? <span class="tooltiptext">выключает или включает начальное распределение АТБ шкалы от omne</span>
- </span> <input type="checkbox" checked="true" id="battleHelper_on">
- <span class="checkbox_checkmark"></span>
- </label>
- </div>
- <div class="info_row">
- <label class="checkbox_container">Расстояние между стеками <span class="tooltip">? <span class="tooltiptext">Расстояние между атакующим и защищающимся стеками. Выбирать расстояние стрелочками в текстовом поле снизу. <br>
- Влияет на статус урона стрелка (ближний/дальний урон, кривая/прямая стрела),
- разбег и прочие абилки, зависящие от расстояния. <br> Если выставить "Расстояние: 1", то стрелок будет считаться заблокированным.
- Если выставить расстояние больше 1,
- то стрелок будет считаться не заблокированным (даже если рядом с ним вражеское существо). </span>
- </span>
- <input type="checkbox" checked="true" id="cre_distance_on">
- <span class="checkbox_checkmark"></span>
- </label>
- <input type="number" style="width: 4%; margin: 2px 2px 2px 80px" id="cre_distance" onkeydown="return false;" value=${cre_distance}>
- </div>
- <div class="info_row">
- <label class="checkbox_container">Скорость анимации <span class="tooltip">? <span class="tooltiptext"> Скорость боевых анимаций. <br> Выбирать расстояние стрелочками в текстовом поле снизу или если зажать кнопку Alt и нажимать на стрелки клавиатуры.<br> Включить/выключить анимацию [Alt + P (русская З)].<br> Анимацию можно как ускорить, так и замедлить.<br>Верхний потолок у скорости 20, нижнего нету.<br> Негативный показатель означает скорость ниже возможной гвдшной. </span>
- </span>
- <input type="checkbox" checked="true" id="animation_speed_on">
- <span class="checkbox_checkmark"></span>
- </label>
- <input type="number" style="width: 5%; margin: 2px 2px 2px 80px" id="anim_speed" onkeydown="return false;" >
- </div>
- `
- settings_panel.insertAdjacentHTML("beforeend", new_settings)
- let settings_interval = setInterval(()=>{
- if (Object.keys(unsafeWindow.stage.pole.obj).length !== 0){
- document.querySelector("#coeff_on").checked = coeff_on
- document.querySelector("#battleHelper_on").checked = battleHelper_on
- document.querySelector("#cre_distance_on").checked = cre_distance_on
- document.querySelector("#animation_speed_on").checked = animation_speed_on
- let spd = get_GM_value_if_exists("anim_speed", getCurrentBattleSpeed())
- document.querySelector("#anim_speed").value = spd
- if (GM_getValue("animation_speed_on")) setBattleSpeed(spd)
- clearInterval(settings_interval)
- }
- },300)
- const distance_counter = document.getElementById("cre_distance");
- const anim_speed_counter = document.querySelector("#anim_speed")
- // ========= Event Listeners ============
- document.body.addEventListener('input', function(event){
- switch (event.target.id){
- case "cre_distance":
- if (distance_counter.value < 1) {
- distance_counter.value = 1
- return
- }
- if (!cre_distance_on) return
- GM_setValue('cre_distance', distance_counter.value)
- if (isOpen) refresh()
- individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
- cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
- break;
- case "anim_speed":
- if (anim_speed_counter.value > 20){
- anim_speed_counter.value = 20
- return
- }
- GM_setValue('anim_speed', anim_speed_counter.value)
- if (!animation_speed_on) return
- setBattleSpeed(anim_speed_counter.value)
- break;
- }
- });
- const anim_speed_input = document.querySelector('#anim_speed')
- document.addEventListener('keydown', event => {
- if (!event.altKey) return
- if (["P", "p", "з", "З"].includes(event.key)) {
- animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
- document.querySelector("#animation_speed_on").checked = animation_speed_on
- if (animation_speed_on){
- GM_setValue('anim_speed', anim_speed_counter.value)
- setBattleSpeed(anim_speed_counter.value);
- }
- else {
- setBattleSpeed(getCurrentBattleSpeed());
- }
- }
- if (event.key === 'ArrowUp' || event.key === 'ArrowDown') {
- event.preventDefault();
- const increment = event.key === 'ArrowUp' ? 1 : -1;
- anim_speed_input.value = parseInt(anim_speed_input.value) + increment;
- anim_speed_input.dispatchEvent(new Event('input', { bubbles: true }));
- }
- });
- document.body.addEventListener('change', function(event) {
- switch (event.target.id){
- case "coeff_on":
- coeff_on = GM_toggle_boolean("coeff_on", coeff_on)
- if (isOpen) refresh()
- break;
- case "battleHelper_on":
- battleHelper_on = GM_toggle_boolean("battleHelper_on", battleHelper_on)
- battlehelper_div.style.display = battleHelper_on ? "inline" : "none";
- break
- case "choose_cre":
- chosen.creature = select.value
- refresh()
- break;
- case "cre_distance_on":
- cre_distance_on = GM_toggle_boolean("cre_distance_on", cre_distance_on)
- cre_distance_on ? GM_setValue('cre_distance', distance_counter.value): GM_setValue('cre_distance', "")
- if (cre_distance_on){
- cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
- cre_distance_div.style.display = "inline"
- if (isOpen) refresh()
- individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
- }
- else{
- cre_distance_div.innerHTML = ""
- }
- if (isOpen) refresh()
- individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
- break;
- case "animation_speed_on":
- animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
- if (animation_speed_on){
- GM_setValue('anim_speed', anim_speed_counter.value)
- setBattleSpeed(anim_speed_counter.value);
- }
- else {
- setBattleSpeed(getCurrentBattleSpeed());
- }
- break;
- }
- });
- document.body.addEventListener('click', function(event) {
- if (event.target.parentElement && /speed(.)_button/.test(event.target.parentElement.id)) {
- setBattleSpeed(getCurrentBattleSpeed());
- document.querySelector("#animation_speed_on").checked = false
- GM_setValue('animation_speed_on', false)
- }
- switch(event.target.id){
- case "dmg_list_refresh":
- readjust_elements()
- refresh()
- break
- case "change_side":
- chosen.afterSideSwitchCre[chosen.side] = chosen.creature
- chosen.side = - chosen.side
- chosen.creature = chosen.afterSideSwitchCre[chosen.side]
- refresh()
- break
- case "collapse":
- readjust_elements()
- isOpen = false
- refresh_button.innerHTML = "Открыть";
- set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc, cre_distance_div], "none")
- break
- case "confirm_ins_img":
- observer.observe(outer_chat, { childList: true });
- setTimeout(function() {
- observer.disconnect();
- }, 190000);
- break;
- }
- });
- // Урон одного стека по другому по выбору нажатием кнопки E
- window.addEventListener("keyup", event => {
- if ((document.querySelector("#chattext") !== document.activeElement) && (document.querySelector("#chattext_classic") !== document.activeElement)) {
- if (["e", "E", "у", "У"].includes(event.key)) {
- let cre_collection = unsafeWindow.stage.pole.obj
- if (mapobj[xr_last+yr_last*defxn] === undefined || cre_collection[mapobj[xr_last+yr_last*defxn]].rock === 1) {
- paint_coords(xr_last,yr_last,"#cccccc")
- return
- }
- if (!calc_x){
- calc_x = xr_last
- calc_y = yr_last
- paint_coords(xr_last,yr_last,"#800000")
- }
- else {
- readjust_elements()
- let atk_obj_index = unsafeWindow.mapobj[calc_x+calc_y*defxn]
- let def_obj_index = unsafeWindow.mapobj[xr_last+yr_last*defxn]
- set_Display([individual_calc, collapse_button], "inline")
- if (cre_distance_on) {
- cre_distance_div.style.display = "inline";
- cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
- }
- individual_calc.innerHTML = individual_calc_innerHTML(atk_obj_index, def_obj_index)
- calc_x = calc_y = null
- paint_coords(xr_last,yr_last,"blue")
- }
- }
- }
- });
- // -----------------------------------
- // ========= battleHelper ============
- function wrap_battlehelper(){
- for (const child of battlehelper_div.children) {
- if (child.className === "cont") return
- }
- readjust_elements();
- let el_transfer = [];
- [...outer_chat.children].forEach(child=>{
- if (["B","BR"].includes(child.tagName) || child.className == "cont"){
- el_transfer.push(child)
- }
- });
- for (const el of el_transfer) battlehelper_div.appendChild(el);
- const first_icons = battlehelper_div.querySelectorAll('br + div.cont');
- let teams_text = [...outer_chat.childNodes].filter(node => (node.nodeType === node.TEXT_NODE && /Команда №(\d)/.test(node.textContent.trim())));
- let i = 0
- for (const img_div of first_icons){
- img_div.previousSibling.insertAdjacentHTML('beforebegin', teams_text[i].textContent);
- i++;
- }
- for (const el of teams_text) el.remove()
- let title_arr = [...battlehelper_div.children].filter(child => child.textContent === "Стартовый бонус АТБ")
- if (battlehelper_div.children.length === 2 && title_arr.length === 1) {
- console.log(battlehelper_div.children)
- battlehelper_div.innerHTML = " "
- }
- }
- observer.observe(outer_chat, { childList: true });
- setTimeout(function() {
- observer.disconnect();
- }, 30000);
- // -----------------------------------
- // Родная функция гвд с поправками на переменную l и модификаторами magic[]
- function attackmonster(attacker, ax, ay, x, y, defender,cre_distance, shootok, koef, inuse) {
- let cre_collection = unsafeWindow.stage.pole.obj
- var mainattack = 1;
- var ax1 = ax;
- var ay1 = ay;
- if (defender == 1000) return 0;
- if (defender <= 0) return 0;
- if (!cre_collection[defender]) return 0;
- if (cre_collection[defender]['hero']) return 0;
- if (cre_collection[defender]['rock']) return 0;
- if (koef == undefined) koef = 1;
- if (inuse == undefined) inuse = '';
- var len = unsafeWindow.wmap2[y * defxn + x];
- if ((cre_collection[attacker].x == x) && (cre_collection[attacker].y == y)) len = spd;
- shootok = 1;
- function getAdjacentAndDiagonalCoords(x, y) {
- const adjacentAndDiagonalCoords = [];
- adjacentAndDiagonalCoords.push([x + 1, y]);
- adjacentAndDiagonalCoords.push([x - 1, y]);
- adjacentAndDiagonalCoords.push([x, y + 1]);
- adjacentAndDiagonalCoords.push([x, y - 1]);
- adjacentAndDiagonalCoords.push([x + 1, y + 1]);
- adjacentAndDiagonalCoords.push([x - 1, y + 1]);
- adjacentAndDiagonalCoords.push([x + 1, y - 1]);
- adjacentAndDiagonalCoords.push([x - 1, y - 1]);
- return adjacentAndDiagonalCoords;
- }
- let attacker_adjacent_coords = getAdjacentAndDiagonalCoords(stage.pole.obj[attacker].x, stage.pole.obj[attacker].y)
- let enemies_list = Object.values(stage.pole.obj).filter(creature=>creature.side!=stage.pole.obj[attacker].side)
- enemies_list.forEach(enemy=>{
- attacker_adjacent_coords.forEach(coord=>{
- if (coord[0] == enemy.x && coord[1] == enemy.y) shootok = 0
- })
- })
- if (cre_collection[attacker]['big']) {
- if (ax > x) {
- x++;
- };
- if (ay > y) {
- y++;
- };
- };
- if (cre_collection[attacker]['bigx']) {
- if (ax > x) {
- x++;
- };
- };
- if (cre_collection[attacker]['bigy']) {
- if (ay > y) {
- y++;
- };
- };
- var spd = Math.max(0, Math.round((cre_collection[attacker].speed + cre_collection[attacker]['ragespeed'] + cre_collection[attacker]['speedaddon']) * cre_collection[attacker].speedmodifier));
- if (unsafeWindow.magic[attacker]['ent']) {
- spd = 0;
- };
- var movelen = spd - len;
- unsafeWindow.attacker_c = attacker;
- unsafeWindow.ax_c = ax;
- unsafeWindow.ay_c = ay;
- unsafeWindow.x_c = x;
- unsafeWindow.y_c = y;
- unsafeWindow.defender_c = defender;
- unsafeWindow.shootok_c = shootok;
- if ((x == 0) && (y == 0)) {
- x = cre_collection[attacker]['x'];
- y = cre_collection[attacker]['y'];
- };
- if ((defender > 0) && (cre_collection[defender]['big'])) {
- if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
- ax++;
- };
- if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
- ay++;
- };
- if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
- ax--;
- };
- if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
- ay--;
- };
- };
- if ((defender > 0) && (cre_collection[defender]['bigx'])) {
- if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
- ax++;
- };
- if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
- ax--;
- };
- };
- if ((defender > 0) && (cre_collection[defender]['bigy'])) {
- if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
- ay++;
- };
- if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
- ay--;
- };
- };
- let dx = x - ax;
- let dy = y - ay;
- l = dx * dx + dy * dy;
- if (movelen == undefined) movelen = 0;
- if (cre_distance !=="") {
- movelen = cre_distance
- l = Math.round(cre_distance * cre_distance)
- if (l > 2) shootok = 1
- else shootok = 0
- }
- unsafeWindow.PhysicalModifiers = 1;
- unsafeWindow.PhysicalModifiers *= koef;
- if (cre_collection[attacker]['shadowattack']) l = 0;
- var hera = 0;
- var herd = 0;
- len = unsafeWindow.stage.pole.obj_array.length;
- for (var k1 = 0; k1 < len; k1++) {
- unsafeWindow.k = unsafeWindow.stage.pole.obj_array[k1];
- if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[attacker].owner)) hera = unsafeWindow.k;
- if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[defender].owner)) herd = unsafeWindow.k;
- };
- if ((cre_collection[defender]['pirate']) && ((unsafeWindow.magic[defender]['sea']) || (unsafeWindow.gtype == 125) || (unsafeWindow.gtype == 126) || (unsafeWindow.gtype == 133))) {
- unsafeWindow.PhysicalModifiers *= 0.85;
- };
- if (cre_collection[defender]['deadflesh']) {
- unsafeWindow.PhysicalModifiers *= 0.8;
- };
- if (cre_collection[defender]['immaterial']) {
- unsafeWindow.PhysicalModifiers *= 0.65;
- };
- if ((cre_collection[attacker]['oppressionofweak']) && (cre_collection[defender]['level'] == 1)) {
- unsafeWindow.PhysicalModifiers *= 1.5;
- };
- if ((cre_collection[attacker]['fearofstrong']) && (cre_collection[defender]['level'] == 7)) {
- unsafeWindow.PhysicalModifiers *= 0.5;
- };
- if ((hera > 0) && (unsafeWindow.magic[hera]['bna'])) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[hera]['bna']['effect'] / 100);
- if ((cre_collection[defender]['mechanical']) && (unsafeWindow.magic[hera]['MEC'])) {
- unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['MEC']['effect'] / 100;
- };
- if ((cre_collection[attacker]['mechanical']) && (unsafeWindow.magic[hera]['mch'])) {
- unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['mch']['effect'] / 100;
- };
- };
- if ((cre_collection[defender]['building']) && (!cre_collection[attacker]['siegewalls'])) {
- unsafeWindow.PhysicalModifiers *= 0.05;
- };
- if ((defender > 0) && (cre_collection[attacker]['cruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
- unsafeWindow.PhysicalModifiers *= 1.15;
- };
- if ((defender > 0) && (cre_collection[attacker]['morecruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
- unsafeWindow.PhysicalModifiers *= 1.3;
- };
- if ((cre_collection[attacker]['giantkiller']) && (cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 2;
- if ((cre_collection[attacker]['pygmykiller']) && (!cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 1.33;
- if (cre_collection[attacker]['stormstrike']) unsafeWindow.PhysicalModifiers *= 2;
- if ((cre_collection[attacker]['undeadkiller']) && (cre_collection[defender]['undead'])) unsafeWindow.PhysicalModifiers *= 1.5;
- if ((cre_collection[attacker]['pirate']) && (unsafeWindow.magic[defender]['blb'])) unsafeWindow.PhysicalModifiers *= 1.5;
- if ((!cre_collection[attacker]['hero']) && (unsafeWindow.magic[attacker]['zat'])) {
- unsafeWindow.PhysicalModifiers *= 1.15;
- };
- if ((herd > 0) && (unsafeWindow.magic[herd]['bnd'])) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers / (1 + unsafeWindow.magic[herd]['bnd']['effect'] / 100);
- };
- if ((herd > 0) && (unsafeWindow.magic[herd]['fld'])) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[herd]['fld']['effect'] / 100);
- };
- if ((herd > 0) && (unsafeWindow.magic[herd]['rcd']) && (monster_race[cre_collection[attacker]['id']] == unsafeWindow.magic[herd]['rcd']['effect'])) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.93;
- };
- if (unsafeWindow.magic[attacker]['prp']) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[attacker]['prp']['effect'] / 100);
- };
- if (unsafeWindow.magic[defender]['sta']) {
- unsafeWindow.PhysicalModifiers *= 0.5;
- };
- if ((unsafeWindow.magic[attacker]['chd']) && (cre_collection[unsafeWindow.magic[attacker]['chd']['effect']]['nownumber'] > 0) && (unsafeWindow.magic[attacker]['chd']['effect'] != defender)) {
- unsafeWindow.PhysicalModifiers *= 0.55;
- };
- unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.checkmembrane(defender);
- if (!cre_collection[attacker]['hero']) {
- if ((l <= 2) && (cre_collection[attacker]['shooter']) && (!cre_collection[attacker]['nopenalty']) && (!cre_collection[attacker]['warmachine'])) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
- };
- if ((l > 2) && (cre_collection[attacker]['rangepenalty'])) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
- };
- unsafeWindow.rangemod = 1;
- if ((l > 2) && (cre_collection[attacker]['shooter']) && (((cre_collection[attacker]['range'] < Math.sqrt(l)) && (!cre_collection[attacker].shadowattack)) || ((iswalls) && (!cre_collection[attacker]['hero']) && (unsafeWindow.checkwall(x, y, ax, ay))))) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
- unsafeWindow.rangemod = 0.5;
- };
- if ((l > 2) && (cre_collection[attacker]['shooter']) && (iswalls2) && (!cre_collection[attacker]['hero']) && (((!cre_collection[attacker].siegewalls) || (btype == 118)) || (!cre_collection[defender].stone)) && (unsafeWindow.checkwall2(x, y, ax, ay, attacker))) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
- unsafeWindow.rangemod *= 0.5;
- };
- };
- var _PERK_ARCHERY = 11;
- var _PERK_EVASION = 22;
- if ((defender > 0) && (cre_collection[defender]['dodge']) && (((l <= 2) && (!cre_collection[attacker]['ballista']) && (inuse != 'ssh') && (inuse != 'mga') && (inuse != 'dcd') && (inuse != 'chs') && (!cre_collection[attacker]['hero'])) || (inuse == 'brs') || (inuse == 'cpt'))) {
- unsafeWindow.PhysicalModifiers *= 0.5;
- };
- if ((shootok == 1) && (!cre_collection[attacker]['hero']) && (cre_collection[attacker]['shooter'])) {
- if (unsafeWindow.isperk(attacker, _PERK_ARCHERY)) unsafeWindow.PhysicalModifiers *= 1.2;
- if (unsafeWindow.isperk(defender, _PERK_EVASION)) unsafeWindow.PhysicalModifiers *= 0.8;
- if ((!cre_collection[defender]['lshield']) && (unsafeWindow.stage.pole.shieldother(defender))) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
- };
- if ((cre_collection[defender]['lshield']) || (cre_collection[defender]['hollowbones'])) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
- };
- if (cre_collection[defender]['diamondarmor']) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.1;
- };
- if (cre_collection[defender]['shielded']) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
- };
- if (cre_collection[defender]['unprotectedtarget']) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 1.25;
- };
- if (unsafeWindow.magic[defender]['dfm']) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[defender]['dfm']['effect'] / 100);
- };
- if (unsafeWindow.magic[attacker]['cnf']) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[attacker]['cnf']['effect'] / 100);
- };
- if (hera > 0) {
- if (unsafeWindow.magic[hera]['sat']) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[hera]['sat']['effect']) / 100;
- };
- };
- };
- if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_BLESS))) {
- unsafeWindow.PhysicalModifiers *= 1.04;
- };
- let o = cre_collection[attacker]['owner'];
- if (unsafeWindow.magic[defender]['mf' + o]) {
- unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[defender]['mf' + o]['effect'] / 100;
- };
- if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_FERVOR))) {
- unsafeWindow.PhysicalModifiers *= 1.03;
- };
- if (hera > 0) {
- var h = hera;
- if ((unsafeWindow.magic[h]['nut']) && ((plid2 == -2) || (ohotnik_set_neutral()))) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['nut']['effect']) / 100;
- };
- if ((unsafeWindow.magic[h]['mle']) && ((cre_collection[attacker].shooter && shootok==0)||(cre_collection[attacker].shooter!= 1) || cre_collection[attacker].shots==0)) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['mle']['effect']) / 100;
- };
- if (unsafeWindow.magic[attacker]['fbd']) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + Math.floor(unsafeWindow.magic[attacker]['fbd']['effect'] / 10)) / 100;
- };
- };
- unsafeWindow.monatt = cre_collection[attacker]['attack'] + cre_collection[attacker]['attackaddon'] + cre_collection[attacker]['rageattack'];
- if ((defender > 0) && (cre_collection[attacker]['giantslayer']) && (cre_collection[defender]['big'])) unsafeWindow.monatt += 4;
- if ((!cre_collection[attacker]['undead']) && (!cre_collection[attacker]['hero']) && (!cre_collection[attacker]['perseverance'])) {
- unsafeWindow.frig2 = false;
- unsafeWindow.i = attacker;
- var bigx = cre_collection[i]['big'];
- var bigy = cre_collection[i]['big'];
- if (cre_collection[i]['bigx']) bigx = 1;
- if (cre_collection[i]['bigy']) bigy = 1;
- unsafeWindow.xd = cre_collection[i]['x'];
- unsafeWindow.yd = cre_collection[i]['y'];
- for (var xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
- for (var yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
- if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
- unsafeWindow.monatt -= 4;
- unsafeWindow.frig2 = true;
- };
- };
- };
- };
- if ((unsafeWindow.magic[attacker]['bsr']) || (unsafeWindow.magic[attacker]['rof'])) {
- unsafeWindow.monatt += Math.floor((cre_collection[attacker]['defence'] + cre_collection[attacker]['defenceaddon'] + cre_collection[attacker]['ragedefence']) * cre_collection[attacker]['defencemodifier']);
- };
- if (herd > 0) {
- h = herd;
- if ((unsafeWindow.magic[h]['mld']) && ((cre_collection[attacker].shooter && shootok==0)||(cre_collection[attacker].shooter!= 1) || cre_collection[attacker].shots==0)) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['mld']['effect']) / 100;
- };
- if ((unsafeWindow.magic[h]['_ia']) && (!cre_collection[attacker]['perseverance'])) {
- unsafeWindow.monatt *= (1 - unsafeWindow.magic[h]['_ia']['effect'] / 100);
- };
- if ((!cre_collection[attacker]['hero']) && (cre_collection[attacker].shooter)&& (cre_collection[attacker].shots!=0) && (unsafeWindow.magic[h]['msk']) && shootok == 1) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['msk']['effect']) / 100;
- };
- };
- unsafeWindow.defadd = 0;
- if (cre_collection[defender]['agility']) {
- if (!unsafeWindow.magic[defender]['agl']) unsafeWindow.defadd = cre_collection[defender]['speed'] * 2;
- };
- if ((cre_collection[defender]['spirit']) && (!unsafeWindow.magic[defender]['spi'])) {
- unsafeWindow.PhysicalModifiers *= 0.5;
- };
- if ((cre_collection[attacker]['rageagainsttheliving']) && (cre_collection[defender]['alive'])) {
- unsafeWindow.PhysicalModifiers *= 1.3;
- };
- if ((cre_collection[defender]['defensivestance']) && (!unsafeWindow.magic[defender]['mvd'])) {
- unsafeWindow.defadd += 5;
- };
- if ((!cre_collection[defender]['undead']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor'])) {
- unsafeWindow.frig2 = false;
- unsafeWindow.i = defender;
- bigx = cre_collection[i]['big'];
- bigy = cre_collection[i]['big'];
- if (cre_collection[i]['bigx']) bigx = 1;
- if (cre_collection[i]['bigy']) bigy = 1;
- unsafeWindow.xd = cre_collection[i]['x'];
- unsafeWindow.yd = cre_collection[i]['y'];
- for (let xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
- for (let yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
- if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
- unsafeWindow.defadd -= 4;
- unsafeWindow.frig2 = true;
- };
- };
- };
- };
- if ((attacker > 0) && (cre_collection[defender]['giantslayer']) && (cre_collection[attacker]['big'])) unsafeWindow.defadd += 4;
- unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + unsafeWindow.defadd + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
- if (unsafeWindow.magic[defender]['bsr']) {
- unsafeWindow.mondef = 0;
- };
- if ((cre_collection[attacker]['preciseshot']) && (l > 2) && (l <= 9) && (unsafeWindow.rangemod >= 1)) {
- unsafeWindow.mondef = 0;
- };
- if ((cre_collection[attacker]['ignoredefence'])) {
- unsafeWindow.mondef *= (1 - cre_collection[attacker]['ignoredefence'] / 100);
- };
- if (cre_collection[attacker]['crushingleadership']) {
- var morale_delta = unsafeWindow.stage.pole.getmorale(attacker) - unsafeWindow.stage.pole.getmorale(defender);
- if (morale_delta > 0) {
- unsafeWindow.mondef *= Math.max(0, 1 - morale_delta / 10);
- };
- };
- if (cre_collection[attacker]['sacredweapon']) {
- var dark_count = get_dark_count(defender);
- if (dark_count > 0) {
- unsafeWindow.mondef *= Math.max(0, 1 - 0.15 * dark_count);
- };
- };
- if (unsafeWindow.isperk(attacker, _PERK_PIERCING_LUCK)) {
- unsafeWindow.mondef *= 1 - Math.max(0, 0.025 * (cre_collection[attacker]['luck'] + cre_collection[attacker]['luckaddon']));
- };
- if ((cre_collection[defender]['ignoreattack'])) {
- unsafeWindow.monatt *= (1 - cre_collection[defender]['ignoreattack'] / 100);
- };
- if ((cre_collection[attacker]['ridercharge']) && (movelen > 0)) {
- unsafeWindow.mondef = unsafeWindow.mondef * (5 - movelen) / 5;
- };
- if ((cre_collection[attacker]['forcearrow']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
- unsafeWindow.mondef *= 0.8;
- };
- if ((cre_collection[attacker]['armorpiercing']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
- unsafeWindow.mondef *= 0.5;
- };
- if ((cre_collection[attacker]['jousting']) && (movelen > 0)) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.05 * movelen);
- };
- if (((cre_collection[attacker]['blindingcharge']) || (cre_collection[attacker]['charge'])) && (movelen > 0)) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.1 * movelen);
- };
- if ((cre_collection[defender]['shieldwall']) && (movelen > 0)) {
- unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * Math.max(0.1, 1 - 0.1 * movelen);
- };
- if ((unsafeWindow.magic[defender]['enc']) && (unsafeWindow.magic[defender]['enc']['effect'] == 1)) {
- unsafeWindow.PhysicalModifiers *= 0.5;
- };
- if ((cre_collection[attacker]['safeposition']) && (movelen == 0)) {
- unsafeWindow.PhysicalModifiers *= 1.5;
- };
- if ((cre_collection[attacker]['agilesteed']) && (movelen > 0)) {
- unsafeWindow.PhysicalModifiers *= 1 - 0.05 * movelen;
- };
- if (unsafeWindow.mondef < 0) {
- unsafeWindow.mondef = 0;
- };
- unsafeWindow.air = 0;
- unsafeWindow.fire = 0;
- unsafeWindow.water = 0;
- unsafeWindow.earth = 0;
- if ((hera > 0) && (!cre_collection[attacker]['taran'])) {
- h = hera;
- if (unsafeWindow.magic[h]['_id']) {
- unsafeWindow.mondef *= (1 - unsafeWindow.magic[h]['_id']['effect'] / 100);
- };
- if (unsafeWindow.magic[h]['_aa']) {
- unsafeWindow.air = unsafeWindow.magic[h]['_aa']['effect'] / 100;
- };
- if (unsafeWindow.magic[h]['_af']) {
- unsafeWindow.fire = unsafeWindow.magic[h]['_af']['effect'] / 100;
- };
- if (unsafeWindow.magic[h]['_aw']) {
- unsafeWindow.water = unsafeWindow.magic[h]['_aw']['effect'] / 100;
- };
- if (unsafeWindow.magic[h]['_ae']) {
- unsafeWindow.earth = unsafeWindow.magic[h]['_ae']['effect'] / 100;
- };
- };
- if ((cre_collection[defender]['armoured']) || (cre_collection[defender]['organicarmor'])) {
- unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
- };
- if (unsafeWindow.monatt < 0) {
- unsafeWindow.monatt = 0;
- };
- if (unsafeWindow.monatt > unsafeWindow.mondef) {
- unsafeWindow.AttackDefenseModifier = 1 + (unsafeWindow.monatt - unsafeWindow.mondef) * 0.05;
- } else {
- unsafeWindow.AttackDefenseModifier = 1 / (1 + (unsafeWindow.mondef - unsafeWindow.monatt) * 0.05);
- };
- if (cre_collection[attacker]['hero']) {
- unsafeWindow.AttackDefenseModifier = 1;
- };
- var _PERK_ATTACK1 = 8;
- var _PERK_ATTACK2 = 9;
- var _PERK_ATTACK3 = 10;
- var _PERK_DEFENSE1 = 19;
- var _PERK_DEFENSE2 = 20;
- var _PERK_DEFENSE3 = 21;
- if ((!cre_collection[attacker]['hero'])&& ((cre_collection[attacker].shooter && shootok == 0)||(cre_collection[attacker].shooter!= 1))) {
- if (unsafeWindow.isperk(attacker, _PERK_ATTACK3)) {
- unsafeWindow.PhysicalModifiers *= 1.3;
- } else {
- if (unsafeWindow.isperk(attacker, _PERK_ATTACK2)) {
- unsafeWindow.PhysicalModifiers *= 1.2;
- } else
- if (unsafeWindow.isperk(attacker, _PERK_ATTACK1)) unsafeWindow.PhysicalModifiers *= 1.1;
- };
- if (unsafeWindow.isperk(defender, _PERK_DEFENSE3)) {
- unsafeWindow.PhysicalModifiers *= 0.7;
- } else {
- if (unsafeWindow.isperk(defender, _PERK_DEFENSE2)) {
- unsafeWindow.PhysicalModifiers *= 0.8;
- } else {
- if (unsafeWindow.isperk(defender, _PERK_DEFENSE1)) unsafeWindow.PhysicalModifiers *= 0.9;
- };
- };
- };
- if ((cre_collection[attacker]['siegewalls']) && (cre_collection[defender]['stone'])) {
- unsafeWindow.PhysicalModifiers *= 10;
- };
- var _PERK_COLD_STEEL = 14;
- var _PERK_FIERY_WRATH = 101;
- var _PERK_HELLFIRE_AURA = 123;
- var _PERK_RETRIBUTION = 16;
- if (unsafeWindow.isperk(attacker, _PERK_COLD_STEEL)) unsafeWindow.water = 1 - (1 - unsafeWindow.water) * (0.9);
- if (unsafeWindow.isperk(attacker, _PERK_FIERY_WRATH)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.85);
- if (unsafeWindow.isperk(attacker, _PERK_HELLFIRE_AURA)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.95);
- if (unsafeWindow.magic[attacker]['cre']) {
- unsafeWindow.air = 1 - (1 - unsafeWindow.air) * (1 - unsafeWindow.magic[attacker]['cre']['effect'] / 100);
- };
- if (unsafeWindow.isperk(attacker, _PERK_RETRIBUTION)) unsafeWindow.PhysicalModifiers *= (1 + Math.min(Math.max(unsafeWindow.stage.pole.getmorale(attacker, x, y), 0), 5) / 20);
- if ((cre_collection[attacker]['viciousstrike']) && (Math.max(0, Math.round((cre_collection[defender]['speed'] + cre_collection[defender]['ragespeed'] + cre_collection[defender]['speedaddon']) * cre_collection[defender]['speedmodifier'])) == 0)) unsafeWindow.PhysicalModifiers *= 1.5;
- unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.magicmod(attacker, defender, unsafeWindow.fire, unsafeWindow.air, unsafeWindow.water, unsafeWindow.earth, 0.1);
- if ((cre_collection[attacker]['bloodfrenzy']) && (unsafeWindow.magic[defender]['fd1'])) {
- unsafeWindow.PhysicalModifiers *= 1.3;
- };
- unsafeWindow.UmelkaModifiers = 1;
- if ((umelka[cre_collection[attacker]['owner']][0] > 0) && (umelka[cre_collection[defender]['owner']][0] > 0)) {
- unsafeWindow.k = umelka[cre_collection[attacker]['owner']][0];
- if ((unsafeWindow.k > 0) && (unsafeWindow.k < 11)) {
- let j = umelka[cre_collection[defender]['owner']][k];
- unsafeWindow.UmelkaModifiers = 1 - j * 0.03;
- };
- };
- unsafeWindow.NumCreatures = cre_collection[attacker]['nownumber'];
- let tsc = 0;
- bigx = cre_collection[defender]['big'];
- bigy = cre_collection[defender]['big'];
- if (cre_collection[defender]['bigx']) bigx = 1;
- if (cre_collection[defender]['bigy']) bigy = 1;
- for (var xs = cre_collection[defender]['x'] - 1; xs <= cre_collection[defender]['x'] + 1 + bigx; xs++) {
- for (var ys = cre_collection[defender]['y'] - 1; ys <= cre_collection[defender]['y'] + 1 + bigy; ys++) {
- if ((mapobj[xs + ys * defxn] > 0) && (mapobj[xs + ys * defxn] != defender) && (cre_collection[mapobj[xs + ys * defxn]]['shieldguard']) && (cre_collection[defender]['side'] == cre_collection[mapobj[xs + ys * defxn]]['side'])) {
- tsc++;
- };
- };
- };
- unsafeWindow.PhysicalModifiers /= (tsc + 1);
- var minmag = 0;
- var maxmag = 0;
- if ((inuse == 'lep') && (cre_collection[attacker]['crashingleap'])) {
- unsafeWindow.Totalmagicdamage = 0;
- cre_collection[defender]['attacked'] = 1;
- unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 4, 'cold', '', 0, 0, 0);
- minmag = unsafeWindow.Totalmagicdamage;
- unsafeWindow.Totalmagicdamage = 0;
- cre_collection[defender]['attacked'] = 1;
- unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 6, 'cold', '', 0, 0, 0);
- maxmag = unsafeWindow.Totalmagicdamage;
- };
- unsafeWindow.mindam = cre_collection[attacker]['mindam'] + cre_collection[attacker]['damageaddon'] + (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['mindamaddon']) + cre_collection[attacker]['ragedamage'];
- unsafeWindow.maxdam = cre_collection[attacker]['maxdam'] + cre_collection[attacker]['damageaddon'] - (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['maxdamaddon']) + cre_collection[attacker]['ragedamage'];
- h = hera;
- if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['BLS']) && (unsafeWindow.magic[h]['BLS']['effect'] > 0)) unsafeWindow.mindam = unsafeWindow.maxdam;
- if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['CRS']) && (unsafeWindow.magic[h]['CRS']['effect'] > 0)) unsafeWindow.maxdam = unsafeWindow.mindam;
- if ((cre_collection[attacker]['taran']) && (cre_collection[defender]['stone'])) {
- h = hera;
- unsafeWindow.mindam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 200 * cre_collection[attacker]['mindam']);
- unsafeWindow.maxdam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 400 * cre_collection[attacker]['maxdam']);
- };
- if (cre_collection[attacker]['accuracy']) unsafeWindow.mindam = unsafeWindow.maxdam;
- unsafeWindow.BaseDamage = unsafeWindow.mindam;
- unsafeWindow.PhysicalDamage = unsafeWindow.NumCreatures * unsafeWindow.BaseDamage * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + minmag;
- unsafeWindow.PhysicalDamage2 = unsafeWindow.NumCreatures * unsafeWindow.maxdam * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + maxmag;
- if ((cre_collection[attacker]['deathstrike']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
- if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage) {
- unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage % cre_collection[defender]['maxhealth'];
- };
- if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage2) {
- unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage2 % cre_collection[defender]['maxhealth'];
- };
- };
- if (cre_collection[attacker]['bladeofslaughter']) {
- unsafeWindow.PhysicalDamage += Math.min(500, cre_collection[defender]['nownumber'] * 2);
- unsafeWindow.PhysicalDamage2 += Math.min(500, cre_collection[defender]['nownumber'] * 2);
- };
- if (unsafeWindow.magic[attacker]['brk']) {
- unsafeWindow.PhysicalDamage *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
- unsafeWindow.PhysicalDamage2 *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
- };
- if (unsafeWindow.PhysicalDamage < 1) {
- unsafeWindow.PhysicalDamage = 1;
- };
- if (unsafeWindow.PhysicalDamage2 < 1) {
- unsafeWindow.PhysicalDamage2 = 1;
- };
- if ((cre_collection[attacker]['magicattack']) && (unsafeWindow.l > 2) && (unsafeWindow.stage.pole.issomething(defender, 'dampenmagic'))) unsafeWindow.PhysicalDamage = 0;
- if (unsafeWindow.magic[defender]['rag']) {
- unsafeWindow.PhysicalDamage = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage);
- unsafeWindow.PhysicalDamage2 = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage2);
- };
- if ((cre_collection[attacker]['vorpalsword']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
- unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'];
- unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'];
- };
- unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage);
- unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2);
- if (cre_collection[defender]['pleasureinpain']) {
- unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.9);
- unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.9);
- };
- if (cre_collection[defender]['raptureinagony']) {
- unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.8);
- unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.8);
- };
- var totalh = (cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'];
- unsafeWindow.Uronkills = Math.floor(Math.min(unsafeWindow.PhysicalDamage, totalh) / cre_collection[defender]['maxhealth']);
- unsafeWindow.Uronkills2 = Math.floor(Math.min(unsafeWindow.PhysicalDamage2, totalh) / cre_collection[defender]['maxhealth']);
- var nowhealth = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage, totalh) - unsafeWindow.Uronkills * cre_collection[defender]['maxhealth']);
- var nowhealth2 = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage2, totalh) - unsafeWindow.Uronkills2 * cre_collection[defender]['maxhealth']);
- if (nowhealth <= 0) unsafeWindow.Uronkills++;
- if (nowhealth2 <= 0) unsafeWindow.Uronkills2++;
- unsafeWindow.tUronkills += unsafeWindow.Uronkills;
- unsafeWindow.tUronkills2 += unsafeWindow.Uronkills2;
- unsafeWindow.tPhysicalDamage += unsafeWindow.PhysicalDamage;
- unsafeWindow.tPhysicalDamage2 += unsafeWindow.PhysicalDamage2;
- return movelen
- }
- function get_dmg_info(attacker_obj_index, defender_obj_index){
- let cre_collection = unsafeWindow.stage.pole.obj
- let attacker = cre_collection[attacker_obj_index]
- let defender = cre_collection[defender_obj_index]
- let dmg_dict = attackmonster(attacker_obj_index, attacker.x, attacker.y, defender.x, defender.y, defender_obj_index, GM_getValue("cre_distance"));
- let min_damage = unsafeWindow.PhysicalDamage
- let max_damage = unsafeWindow.PhysicalDamage2
- let min_killed, max_killed;
- if (min_damage%defender.maxhealth>defender.nowhealth) min_killed = Math.floor(min_damage/defender.maxhealth) + 1
- else min_killed = Math.floor(min_damage/defender.maxhealth)
- if (max_damage%defender.maxhealth>defender.nowhealth) max_killed = Math.floor(max_damage/defender.maxhealth) + 1
- else max_killed = Math.floor(max_damage/defender.maxhealth)
- return {min: min_damage, max: max_damage, min_killed: min_killed, max_killed: max_killed}
- }
- let defender_obj_id = 0
- let selected_id = 0
- function refresh(){
- isOpen = true
- let cre_collection = unsafeWindow.stage.pole.obj
- if (cre_distance_on) {
- cre_distance_div.style.display = "inline";
- cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
- }
- set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc], "inline")
- refresh_button.innerHTML = "Обновить"
- let cre_list = Object.values(cre_collection);
- cre_list.sort(function(a, b) {
- return a.obj_index - b.obj_index;
- });
- dmg_list_container.innerHTML = "";
- [...select.children].forEach(child=>child.remove())
- let found_defender = false
- cre_list.forEach(defender => {
- if (![0,-1].includes(defender.nownumber) && defender.nametxt!="" && defender.side == chosen.side && defender.hero == undefined){
- let option_id = `cre_no${cre_list.indexOf(defender)}`
- select.insertAdjacentHTML("beforeend", `<option id = "${option_id}" value = "${defender.obj_index}">${defender.nametxt} [${defender.nownumber}] </option>`)
- if (!found_defender) {
- if (`${defender.obj_index}` == chosen.creature) found_defender = true
- defender_obj_id = defender.obj_index
- selected_id = [...select.children].indexOf(select.lastChild)
- }
- }
- })
- dmg_list_container.insertAdjacentHTML("beforeend", `<div id = "chosen_cre_heading" style="display:inline;">
- <span>Урон по </span><span style="color:#ffffff; font-size: 110%; font-weight: bold;">${cre_list[defender_obj_id-1].nametxt} [${cre_list[defender_obj_id-1].nownumber}] :</span>
- </div>`)
- cre_list.forEach(attacker => {
- if (attacker.side == -chosen.side && attacker.nownumber != 0 && attacker.nametxt != "") {
- let dmg = get_dmg_info(attacker.obj_index, defender_obj_id)
- let practical_overall_hp;
- if (cre_list[defender_obj_id-1].attack>attacker.defence){
- practical_overall_hp = attacker.maxhealth*attacker.nownumber/(1+0.05*Math.abs(cre_list[defender_obj_id-1].attack-attacker.defence))
- }
- else {
- practical_overall_hp = attacker.maxhealth*attacker.nownumber*(1+0.05*Math.abs(cre_list[defender_obj_id-1].attack-attacker.defence))
- }
- let row_id = `row_no${cre_list.indexOf(attacker)}`
- let koef_string = `(коэф. урона <b>${( ((dmg.max + dmg.min) / 2) / practical_overall_hp ).toFixed(2)}</b>)`
- dmg_list_container.insertAdjacentHTML("beforeend", `<p id = "${row_id}"><span style = "text-decoration: underline;color:#bfbfbf" >${attacker.nametxt}</span> [${attacker.nownumber}] --> <b style = "color:#bfbfbf">${dmg.min_killed}-${dmg.max_killed}</b> существ (${dmg.min}-${dmg.max}) ${(attacker.hero == undefined&&coeff_on) ? koef_string : ""} </p>`)
- }
- })
- select.options.item(selected_id).selected = true
- }