battle_damage_tooltip

Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.

当前为 2023-05-11 提交的版本,查看 最新版本

  1. // ==UserScript==
  2. // @name battle_damage_tooltip
  3. // @namespace http://tampermonkey.net/
  4. // @version 1.3.5
  5. // @description Скрины с функционалом ниже. 1.) Показывает урон всех стеков одной стороны по одному выбранному стеку второй стороны. 2.) Если навести курсор на 1 существо, нажать 'e' (русская 'у'), сделать то же самое со вторым, то в чате появится урон первого по второму. Доп. выборы и настройка скорости анимации в настройках боя.
  6. // @author Something begins
  7. // @license None
  8. // @match https://www.heroeswm.ru/war*
  9. // @match https://my.lordswm.com/war*
  10. // @match https://www.lordswm.com/war*
  11. // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
  12. // @grant GM_setValue
  13. // @grant GM_getValue
  14. // @grant unsafeWindow
  15. // ==/UserScript==
  16. // Странные способы в некоторых местах обусловлены конфликтом со скриптом battleHelper от omne
  17. let outer_chat = document.getElementById("chat_format");
  18. let atLaunch = true
  19. outer_chat.insertAdjacentHTML("beforeend", `
  20. <div id="cre_distance_div" style="display: none"></div>
  21. <div id="individual_calc"></div>
  22. <div id="dmg_list_container"></div>
  23. <button id="dmg_list_refresh" style="background-color: #3d3d29; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer">Открыть</button>
  24. <select style="display : none; background-color: #333; color: white; margin: 10px" id="choose_cre"></select>
  25. <button id="change_side" style="background-color: #6b6b47; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none">Сменить сторону</button>
  26. <button id="collapse" style="background-color: #000000; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none; margin:10px">Свернуть</button> `)
  27. let calc_x, calc_y;
  28. let last_individual_calc = {}
  29. let isOpen = false
  30. let ini_weight = 10;
  31. let chosen = {side: 1, creature: "Высшие вампиры", afterSideSwitchCre: {"-1": "", "1": ""}}
  32. let chat = document.getElementById("chat_inside");
  33. let select = document.getElementById("choose_cre")
  34. let refresh_button = document.getElementById("dmg_list_refresh")
  35. let side_button = document.getElementById("change_side")
  36. let collapse_button = document.getElementById("collapse")
  37. let individual_calc = document.querySelector("#individual_calc")
  38. let cre_distance_div = document.querySelector("#cre_distance_div")
  39. const settings_panel = document.querySelector("#webgl_settings_whole")
  40. let dmg_list_container = document.querySelector("#dmg_list_container")
  41. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  42. outer_chat.insertAdjacentHTML('afterbegin', `<div id = "battlehelper_div"></div>`)
  43. let battlehelper_div = document.querySelector('#battlehelper_div');
  44.  
  45. // ========= utils ============
  46. function get_GM_value_if_exists(GM_key, default_value){
  47. const GM_value = GM_getValue(GM_key)
  48. return GM_value!=undefined ? GM_value : default_value;
  49. }
  50. function getCurrentBattleSpeed(){
  51. for(let i = 1; i<=3; i++){
  52. let div = document.querySelector(`#speed${i}_button`)
  53. if (div.style.display === 'none') continue
  54. if (i === 1) return 2
  55. else if (i === 3) return 1
  56. else return 4
  57. }
  58. }
  59. function setBattleSpeed(value){
  60. if (value === 0) return value
  61. else if (value < 1) {
  62. unsafeWindow.timer_interval = Math.abs(value) * 20;
  63. return value
  64. }
  65. unsafeWindow.animspeed_def = unsafeWindow.animspeed = value
  66. unsafeWindow.animspeed_init = unsafeWindow.animspeed > 4 ? 0.5 : 2;
  67. unsafeWindow.timer_interval = Math.abs(value-20)
  68. !unsafeWindow.timer_interval && unsafeWindow.timer_interval++;
  69. return value
  70. }
  71. function individual_calc_innerHTML(atk_obj_index, def_obj_index){
  72. if (atk_obj_index === undefined || def_obj_index === undefined) return ""
  73. let cre_collection = unsafeWindow.stage.pole.obj
  74. let attacker = cre_collection[atk_obj_index];
  75. let defender = cre_collection[def_obj_index];
  76. let dmg = get_dmg_info(atk_obj_index, def_obj_index)
  77. last_individual_calc.atk_obj_index = atk_obj_index; last_individual_calc.def_obj_index = def_obj_index;
  78. individual_calc.style.backgroundColor = "#000066"
  79. return ` <div id="individual_cre_heading" style="display:inline; background-color: #000066">
  80. <span>Урон <br>
  81. </span>
  82. <span>
  83. <b>${attacker.nametxt}</b> [${attacker.nownumber}] по <b>${defender.nametxt}</b> [${defender.nownumber}]: <br>
  84. <br>
  85. </span>
  86. </div>
  87. <p id="${0}" style=" background-color: #000066">
  88. <span style=color:#bfbfbf"></span>
  89. <b style="color:#ffffff; font-size: 120%; text-decoration: underline;">${dmg.min_killed}-${dmg.max_killed}</b> существ ( <span style="color:#ffffff">${dmg.min}-${dmg.max}</span>)
  90. </p>
  91. <br>`
  92. }
  93. function paint_coords(x,y, color){
  94. let tile = shado[x + y*defxn]
  95. if (tile == undefined) return
  96. tile.fill(color)
  97. set_visible(tile,1)
  98.  
  99. setTimeout(()=>{
  100. tile.fill(null)
  101. set_visible(tile,0)
  102. },2077)
  103. }
  104. const observer = new MutationObserver((mutationsList, observer) => {
  105. for(const mutation of mutationsList) {
  106. if (mutation.type !== 'childList') return
  107. for (const addedNode of mutation.addedNodes) {
  108. if (!(addedNode.classList && addedNode.classList.contains('cont') || ["B", "BR"].includes(addedNode.tagName))) continue
  109. wrap_battlehelper();
  110. battlehelper_div.style.display = battleHelper_on ? "inline" : "none";
  111. }
  112. }
  113. });
  114.  
  115. function GM_toggle_boolean(GM_key, boolean){
  116. boolean = !boolean
  117. GM_setValue(GM_key, boolean);
  118. return boolean
  119. }
  120. function set_Display(element_arr, displayProperty){
  121. element_arr.forEach(element=>{
  122. if (element == null) return
  123. element.style.display = displayProperty
  124. })
  125. }
  126. function readjust_elements(){
  127. chat = document.getElementById("chat_inside");
  128. select = document.getElementById("choose_cre")
  129. refresh_button = document.getElementById("dmg_list_refresh")
  130. side_button = document.getElementById("change_side")
  131. collapse_button = document.getElementById("collapse")
  132. dmg_list_container = document.querySelector("#dmg_list_container")
  133. individual_calc = document.querySelector("#individual_calc")
  134. cre_distance_div = document.querySelector("#cre_distance_div")
  135. battlehelper_div = document.querySelector("#battlehelper_div")
  136. }
  137. // -----------------------------------
  138. // ========= Настройки ============
  139.  
  140. let cre_distance = get_GM_value_if_exists('cre_distance', "")
  141. let cre_distance_on = get_GM_value_if_exists('cre_distance_on', false)
  142. let coeff_on = get_GM_value_if_exists('GM_coeff_on', false)
  143. let battleHelper_on = get_GM_value_if_exists('battleHelper_on', true)
  144. let animation_speed_on = get_GM_value_if_exists("animation_speed_on", false)
  145. const new_settings = `
  146. <style>
  147. .tooltip {
  148. position: relative;
  149. display: inline-block;
  150. text-size: 150%;
  151. color: brown;
  152. text-decoration: underline;
  153. }
  154.  
  155. .tooltip .tooltiptext {
  156. visibility: hidden;
  157. position: absolute;
  158. bottom: 100%;
  159. left: 50%;
  160. width: 5000%;
  161. transform: translateX(-30%);
  162. padding: 5px;
  163. background-color: #555;
  164. color: #fff;
  165. border-radius: 6px;
  166. word-wrap: break-word;
  167. }
  168.  
  169. .tooltip:hover .tooltiptext {
  170. visibility: visible;
  171. }
  172. </style>
  173. <div class="info_row">
  174. <label class="checkbox_container">коэф. урона <span class="tooltip">? <span class="tooltiptext">отношение урон/хп (т.е. у кого больше всех коэф., с того выгоднее начинать. <br>Работает в списке уронов если нажать на "Открыть" в чате)</span>
  175. </span>
  176. <input type="checkbox" checked="true" id="coeff_on">
  177. <span class="checkbox_checkmark"></span>
  178. </label>
  179. </div>
  180. <div class="info_row">
  181. <label class="checkbox_container">battleHelper в чате <span class="tooltip">? <span class="tooltiptext">выключает или включает начальное распределение АТБ шкалы от omne</span>
  182. </span> <input type="checkbox" checked="true" id="battleHelper_on">
  183. <span class="checkbox_checkmark"></span>
  184. </label>
  185. </div>
  186. <div class="info_row">
  187. <label class="checkbox_container">Расстояние между стеками <span class="tooltip">? <span class="tooltiptext">Расстояние между атакующим и защищающимся стеками. Выбирать расстояние стрелочками в текстовом поле снизу. <br>
  188. Влияет на статус урона стрелка (ближний/дальний урон, кривая/прямая стрела),
  189. разбег и прочие абилки, зависящие от расстояния. <br> Если выставить "Расстояние: 1", то стрелок будет считаться заблокированным.
  190. Если выставить расстояние больше 1,
  191. то стрелок будет считаться не заблокированным (даже если рядом с ним вражеское существо). </span>
  192. </span>
  193. <input type="checkbox" checked="true" id="cre_distance_on">
  194. <span class="checkbox_checkmark"></span>
  195. </label>
  196. <input type="number" style="width: 4%; margin: 2px 2px 2px 80px" id="cre_distance" onkeydown="return false;" value=${cre_distance}>
  197. </div>
  198. <div class="info_row">
  199. <label class="checkbox_container">Скорость анимации <span class="tooltip">? <span class="tooltiptext"> Скорость боевых анимаций. <br> Выбирать расстояние стрелочками в текстовом поле снизу или если зажать кнопку Alt и нажимать на стрелки клавиатуры.<br> Включить/выключить анимацию [Alt + P (русская З)].<br> Анимацию можно как ускорить, так и замедлить.<br>Верхний потолок у скорости 20, нижнего нету.<br> Негативный показатель означает скорость ниже возможной гвдшной. </span>
  200. </span>
  201. <input type="checkbox" checked="true" id="animation_speed_on">
  202. <span class="checkbox_checkmark"></span>
  203. </label>
  204. <input type="number" style="width: 5%; margin: 2px 2px 2px 80px" id="anim_speed" onkeydown="return false;" >
  205. </div>
  206.  
  207. `
  208. settings_panel.insertAdjacentHTML("beforeend", new_settings)
  209.  
  210. let settings_interval = setInterval(()=>{
  211. if (Object.keys(unsafeWindow.stage.pole.obj).length !== 0){
  212. document.querySelector("#coeff_on").checked = coeff_on
  213. document.querySelector("#battleHelper_on").checked = battleHelper_on
  214. document.querySelector("#cre_distance_on").checked = cre_distance_on
  215. document.querySelector("#animation_speed_on").checked = animation_speed_on
  216. let spd = get_GM_value_if_exists("anim_speed", getCurrentBattleSpeed())
  217. document.querySelector("#anim_speed").value = spd
  218. if (GM_getValue("animation_speed_on")) setBattleSpeed(spd)
  219. clearInterval(settings_interval)
  220. }
  221. },300)
  222. const distance_counter = document.getElementById("cre_distance");
  223. const anim_speed_counter = document.querySelector("#anim_speed")
  224.  
  225.  
  226. // ========= Event Listeners ============
  227. document.body.addEventListener('input', function(event){
  228. switch (event.target.id){
  229. case "cre_distance":
  230. if (distance_counter.value < 1) {
  231. distance_counter.value = 1
  232. return
  233. }
  234. if (!cre_distance_on) return
  235. GM_setValue('cre_distance', distance_counter.value)
  236. if (isOpen) refresh()
  237. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  238. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  239. break;
  240. case "anim_speed":
  241. if (anim_speed_counter.value > 20){
  242. anim_speed_counter.value = 20
  243. return
  244. }
  245. GM_setValue('anim_speed', anim_speed_counter.value)
  246. if (!animation_speed_on) return
  247. setBattleSpeed(anim_speed_counter.value)
  248. break;
  249. }
  250. });
  251. const anim_speed_input = document.querySelector('#anim_speed')
  252. document.addEventListener('keydown', event => {
  253. if (!event.altKey) return
  254. if (["P", "p", "з", "З"].includes(event.key)) {
  255. animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
  256. document.querySelector("#animation_speed_on").checked = animation_speed_on
  257. if (animation_speed_on){
  258. GM_setValue('anim_speed', anim_speed_counter.value)
  259. setBattleSpeed(anim_speed_counter.value);
  260. }
  261. else {
  262. setBattleSpeed(getCurrentBattleSpeed());
  263. }
  264. }
  265. if (event.key === 'ArrowUp' || event.key === 'ArrowDown') {
  266. event.preventDefault();
  267. const increment = event.key === 'ArrowUp' ? 1 : -1;
  268. anim_speed_input.value = parseInt(anim_speed_input.value) + increment;
  269. anim_speed_input.dispatchEvent(new Event('input', { bubbles: true }));
  270. }
  271. });
  272. document.body.addEventListener('change', function(event) {
  273. switch (event.target.id){
  274. case "coeff_on":
  275. coeff_on = GM_toggle_boolean("coeff_on", coeff_on)
  276. if (isOpen) refresh()
  277. break;
  278. case "battleHelper_on":
  279. battleHelper_on = GM_toggle_boolean("battleHelper_on", battleHelper_on)
  280. battlehelper_div.style.display = battleHelper_on ? "inline" : "none";
  281. break
  282. case "choose_cre":
  283. chosen.creature = select.value
  284. refresh()
  285. break;
  286. case "cre_distance_on":
  287. cre_distance_on = GM_toggle_boolean("cre_distance_on", cre_distance_on)
  288. cre_distance_on ? GM_setValue('cre_distance', distance_counter.value): GM_setValue('cre_distance', "")
  289. if (cre_distance_on){
  290. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  291. cre_distance_div.style.display = "inline"
  292. if (isOpen) refresh()
  293. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  294. }
  295. else{
  296. cre_distance_div.innerHTML = ""
  297. }
  298. if (isOpen) refresh()
  299. individual_calc.innerHTML = individual_calc_innerHTML(last_individual_calc.atk_obj_index, last_individual_calc.def_obj_index)
  300. break;
  301. case "animation_speed_on":
  302. animation_speed_on = GM_toggle_boolean("animation_speed_on", GM_getValue("animation_speed_on"))
  303. if (animation_speed_on){
  304. GM_setValue('anim_speed', anim_speed_counter.value)
  305. setBattleSpeed(anim_speed_counter.value);
  306. }
  307. else {
  308. setBattleSpeed(getCurrentBattleSpeed());
  309. }
  310. break;
  311. }
  312. });
  313. document.body.addEventListener('click', function(event) {
  314. if (event.target.parentElement && /speed(.)_button/.test(event.target.parentElement.id)) {
  315. setBattleSpeed(getCurrentBattleSpeed());
  316. document.querySelector("#animation_speed_on").checked = false
  317. GM_setValue('animation_speed_on', false)
  318. }
  319. switch(event.target.id){
  320. case "dmg_list_refresh":
  321. readjust_elements()
  322. refresh()
  323. break
  324. case "change_side":
  325. chosen.afterSideSwitchCre[chosen.side] = chosen.creature
  326. chosen.side = - chosen.side
  327. chosen.creature = chosen.afterSideSwitchCre[chosen.side]
  328. refresh()
  329. break
  330. case "collapse":
  331. readjust_elements()
  332. isOpen = false
  333. refresh_button.innerHTML = "Открыть";
  334. set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc, cre_distance_div], "none")
  335. break
  336. case "confirm_ins_img":
  337. observer.observe(outer_chat, { childList: true });
  338. setTimeout(function() {
  339. observer.disconnect();
  340. }, 190000);
  341. break;
  342. }
  343. });
  344. // Урон одного стека по другому по выбору нажатием кнопки E
  345. window.addEventListener("keyup", event => {
  346. if ((document.querySelector("#chattext") !== document.activeElement) && (document.querySelector("#chattext_classic") !== document.activeElement)) {
  347. if (["e", "E", "у", "У"].includes(event.key)) {
  348. let cre_collection = unsafeWindow.stage.pole.obj
  349. if (mapobj[xr_last+yr_last*defxn] === undefined || cre_collection[mapobj[xr_last+yr_last*defxn]].rock === 1) {
  350. paint_coords(xr_last,yr_last,"#cccccc")
  351. return
  352. }
  353. if (!calc_x){
  354. calc_x = xr_last
  355. calc_y = yr_last
  356. paint_coords(xr_last,yr_last,"#800000")
  357. }
  358. else {
  359. readjust_elements()
  360. let atk_obj_index = unsafeWindow.mapobj[calc_x+calc_y*defxn]
  361. let def_obj_index = unsafeWindow.mapobj[xr_last+yr_last*defxn]
  362. set_Display([individual_calc, collapse_button], "inline")
  363. if (cre_distance_on) {
  364. cre_distance_div.style.display = "inline";
  365. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  366. }
  367. individual_calc.innerHTML = individual_calc_innerHTML(atk_obj_index, def_obj_index)
  368. calc_x = calc_y = null
  369. paint_coords(xr_last,yr_last,"blue")
  370. }
  371. }
  372. }
  373. });
  374. // -----------------------------------
  375.  
  376. // ========= battleHelper ============
  377. function wrap_battlehelper(){
  378. for (const child of battlehelper_div.children) {
  379. if (child.className === "cont") return
  380. }
  381. readjust_elements();
  382. let el_transfer = [];
  383. [...outer_chat.children].forEach(child=>{
  384. if (["B","BR"].includes(child.tagName) || child.className == "cont"){
  385. el_transfer.push(child)
  386. }
  387. });
  388. for (const el of el_transfer) battlehelper_div.appendChild(el);
  389. const first_icons = battlehelper_div.querySelectorAll('br + div.cont');
  390. let teams_text = [...outer_chat.childNodes].filter(node => (node.nodeType === node.TEXT_NODE && /Команда №(\d)/.test(node.textContent.trim())));
  391. let i = 0
  392. for (const img_div of first_icons){
  393. img_div.previousSibling.insertAdjacentHTML('beforebegin', teams_text[i].textContent);
  394. i++;
  395. }
  396. for (const el of teams_text) el.remove()
  397. let title_arr = [...battlehelper_div.children].filter(child => child.textContent === "Стартовый бонус АТБ")
  398. if (battlehelper_div.children.length === 2 && title_arr.length === 1) {
  399. console.log(battlehelper_div.children)
  400. battlehelper_div.innerHTML = " "
  401. }
  402. }
  403. observer.observe(outer_chat, { childList: true });
  404. setTimeout(function() {
  405. observer.disconnect();
  406. }, 30000);
  407.  
  408. // -----------------------------------
  409.  
  410.  
  411.  
  412.  
  413. // Родная функция гвд с поправками на переменную l и модификаторами magic[]
  414. function attackmonster(attacker, ax, ay, x, y, defender,cre_distance, shootok, koef, inuse) {
  415. let cre_collection = unsafeWindow.stage.pole.obj
  416. var mainattack = 1;
  417. var ax1 = ax;
  418. var ay1 = ay;
  419. if (defender == 1000) return 0;
  420. if (defender <= 0) return 0;
  421. if (!cre_collection[defender]) return 0;
  422. if (cre_collection[defender]['hero']) return 0;
  423. if (cre_collection[defender]['rock']) return 0;
  424. if (koef == undefined) koef = 1;
  425. if (inuse == undefined) inuse = '';
  426. var len = unsafeWindow.wmap2[y * defxn + x];
  427. if ((cre_collection[attacker].x == x) && (cre_collection[attacker].y == y)) len = spd;
  428. shootok = 1;
  429. function getAdjacentAndDiagonalCoords(x, y) {
  430. const adjacentAndDiagonalCoords = [];
  431. adjacentAndDiagonalCoords.push([x + 1, y]);
  432. adjacentAndDiagonalCoords.push([x - 1, y]);
  433. adjacentAndDiagonalCoords.push([x, y + 1]);
  434. adjacentAndDiagonalCoords.push([x, y - 1]);
  435. adjacentAndDiagonalCoords.push([x + 1, y + 1]);
  436. adjacentAndDiagonalCoords.push([x - 1, y + 1]);
  437. adjacentAndDiagonalCoords.push([x + 1, y - 1]);
  438. adjacentAndDiagonalCoords.push([x - 1, y - 1]);
  439. return adjacentAndDiagonalCoords;
  440. }
  441. let attacker_adjacent_coords = getAdjacentAndDiagonalCoords(stage.pole.obj[attacker].x, stage.pole.obj[attacker].y)
  442. let enemies_list = Object.values(stage.pole.obj).filter(creature=>creature.side!=stage.pole.obj[attacker].side)
  443. enemies_list.forEach(enemy=>{
  444. attacker_adjacent_coords.forEach(coord=>{
  445. if (coord[0] == enemy.x && coord[1] == enemy.y) shootok = 0
  446. })
  447. })
  448.  
  449. if (cre_collection[attacker]['big']) {
  450. if (ax > x) {
  451. x++;
  452. };
  453. if (ay > y) {
  454. y++;
  455. };
  456. };
  457. if (cre_collection[attacker]['bigx']) {
  458. if (ax > x) {
  459. x++;
  460. };
  461. };
  462. if (cre_collection[attacker]['bigy']) {
  463. if (ay > y) {
  464. y++;
  465. };
  466. };
  467. var spd = Math.max(0, Math.round((cre_collection[attacker].speed + cre_collection[attacker]['ragespeed'] + cre_collection[attacker]['speedaddon']) * cre_collection[attacker].speedmodifier));
  468. if (unsafeWindow.magic[attacker]['ent']) {
  469. spd = 0;
  470. };
  471. var movelen = spd - len;
  472. unsafeWindow.attacker_c = attacker;
  473. unsafeWindow.ax_c = ax;
  474. unsafeWindow.ay_c = ay;
  475. unsafeWindow.x_c = x;
  476. unsafeWindow.y_c = y;
  477. unsafeWindow.defender_c = defender;
  478. unsafeWindow.shootok_c = shootok;
  479. if ((x == 0) && (y == 0)) {
  480. x = cre_collection[attacker]['x'];
  481. y = cre_collection[attacker]['y'];
  482. };
  483. if ((defender > 0) && (cre_collection[defender]['big'])) {
  484. if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
  485. ax++;
  486. };
  487. if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
  488. ay++;
  489. };
  490. if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
  491. ax--;
  492. };
  493. if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
  494. ay--;
  495. };
  496. };
  497. if ((defender > 0) && (cre_collection[defender]['bigx'])) {
  498. if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
  499. ax++;
  500. };
  501. if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
  502. ax--;
  503. };
  504. };
  505. if ((defender > 0) && (cre_collection[defender]['bigy'])) {
  506. if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
  507. ay++;
  508. };
  509. if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
  510. ay--;
  511. };
  512. };
  513. let dx = x - ax;
  514. let dy = y - ay;
  515. l = dx * dx + dy * dy;
  516. if (movelen == undefined) movelen = 0;
  517. if (cre_distance !=="") {
  518. movelen = cre_distance
  519. l = Math.round(cre_distance * cre_distance)
  520. if (l > 2) shootok = 1
  521. else shootok = 0
  522. }
  523. unsafeWindow.PhysicalModifiers = 1;
  524. unsafeWindow.PhysicalModifiers *= koef;
  525. if (cre_collection[attacker]['shadowattack']) l = 0;
  526.  
  527. var hera = 0;
  528. var herd = 0;
  529. len = unsafeWindow.stage.pole.obj_array.length;
  530. for (var k1 = 0; k1 < len; k1++) {
  531. unsafeWindow.k = unsafeWindow.stage.pole.obj_array[k1];
  532.  
  533. if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[attacker].owner)) hera = unsafeWindow.k;
  534. if ((cre_collection[k].hero) && (cre_collection[k].owner == cre_collection[defender].owner)) herd = unsafeWindow.k;
  535. };
  536. if ((cre_collection[defender]['pirate']) && ((unsafeWindow.magic[defender]['sea']) || (unsafeWindow.gtype == 125) || (unsafeWindow.gtype == 126) || (unsafeWindow.gtype == 133))) {
  537. unsafeWindow.PhysicalModifiers *= 0.85;
  538. };
  539. if (cre_collection[defender]['deadflesh']) {
  540. unsafeWindow.PhysicalModifiers *= 0.8;
  541. };
  542. if (cre_collection[defender]['immaterial']) {
  543. unsafeWindow.PhysicalModifiers *= 0.65;
  544. };
  545. if ((cre_collection[attacker]['oppressionofweak']) && (cre_collection[defender]['level'] == 1)) {
  546. unsafeWindow.PhysicalModifiers *= 1.5;
  547. };
  548. if ((cre_collection[attacker]['fearofstrong']) && (cre_collection[defender]['level'] == 7)) {
  549. unsafeWindow.PhysicalModifiers *= 0.5;
  550. };
  551. if ((hera > 0) && (unsafeWindow.magic[hera]['bna'])) {
  552. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[hera]['bna']['effect'] / 100);
  553. if ((cre_collection[defender]['mechanical']) && (unsafeWindow.magic[hera]['MEC'])) {
  554. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['MEC']['effect'] / 100;
  555. };
  556. if ((cre_collection[attacker]['mechanical']) && (unsafeWindow.magic[hera]['mch'])) {
  557. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['mch']['effect'] / 100;
  558. };
  559. };
  560. if ((cre_collection[defender]['building']) && (!cre_collection[attacker]['siegewalls'])) {
  561. unsafeWindow.PhysicalModifiers *= 0.05;
  562. };
  563. if ((defender > 0) && (cre_collection[attacker]['cruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
  564. unsafeWindow.PhysicalModifiers *= 1.15;
  565. };
  566. if ((defender > 0) && (cre_collection[attacker]['morecruelty']) && ((cre_collection[defender]['nowhealth'] < cre_collection[defender]['maxhealth']) || (cre_collection[defender]['nownumber'] < cre_collection[defender]['maxnumber']))) {
  567. unsafeWindow.PhysicalModifiers *= 1.3;
  568. };
  569. if ((cre_collection[attacker]['giantkiller']) && (cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 2;
  570. if ((cre_collection[attacker]['pygmykiller']) && (!cre_collection[defender]['big'])) unsafeWindow.PhysicalModifiers *= 1.33;
  571. if (cre_collection[attacker]['stormstrike']) unsafeWindow.PhysicalModifiers *= 2;
  572. if ((cre_collection[attacker]['undeadkiller']) && (cre_collection[defender]['undead'])) unsafeWindow.PhysicalModifiers *= 1.5;
  573. if ((cre_collection[attacker]['pirate']) && (unsafeWindow.magic[defender]['blb'])) unsafeWindow.PhysicalModifiers *= 1.5;
  574. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.magic[attacker]['zat'])) {
  575. unsafeWindow.PhysicalModifiers *= 1.15;
  576. };
  577. if ((herd > 0) && (unsafeWindow.magic[herd]['bnd'])) {
  578. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers / (1 + unsafeWindow.magic[herd]['bnd']['effect'] / 100);
  579. };
  580. if ((herd > 0) && (unsafeWindow.magic[herd]['fld'])) {
  581. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[herd]['fld']['effect'] / 100);
  582. };
  583. if ((herd > 0) && (unsafeWindow.magic[herd]['rcd']) && (monster_race[cre_collection[attacker]['id']] == unsafeWindow.magic[herd]['rcd']['effect'])) {
  584. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.93;
  585. };
  586. if (unsafeWindow.magic[attacker]['prp']) {
  587. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[attacker]['prp']['effect'] / 100);
  588. };
  589. if (unsafeWindow.magic[defender]['sta']) {
  590. unsafeWindow.PhysicalModifiers *= 0.5;
  591. };
  592. if ((unsafeWindow.magic[attacker]['chd']) && (cre_collection[unsafeWindow.magic[attacker]['chd']['effect']]['nownumber'] > 0) && (unsafeWindow.magic[attacker]['chd']['effect'] != defender)) {
  593. unsafeWindow.PhysicalModifiers *= 0.55;
  594. };
  595. unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.checkmembrane(defender);
  596. if (!cre_collection[attacker]['hero']) {
  597. if ((l <= 2) && (cre_collection[attacker]['shooter']) && (!cre_collection[attacker]['nopenalty']) && (!cre_collection[attacker]['warmachine'])) {
  598. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  599. };
  600. if ((l > 2) && (cre_collection[attacker]['rangepenalty'])) {
  601. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  602. };
  603. unsafeWindow.rangemod = 1;
  604. if ((l > 2) && (cre_collection[attacker]['shooter']) && (((cre_collection[attacker]['range'] < Math.sqrt(l)) && (!cre_collection[attacker].shadowattack)) || ((iswalls) && (!cre_collection[attacker]['hero']) && (unsafeWindow.checkwall(x, y, ax, ay))))) {
  605. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  606. unsafeWindow.rangemod = 0.5;
  607. };
  608. if ((l > 2) && (cre_collection[attacker]['shooter']) && (iswalls2) && (!cre_collection[attacker]['hero']) && (((!cre_collection[attacker].siegewalls) || (btype == 118)) || (!cre_collection[defender].stone)) && (unsafeWindow.checkwall2(x, y, ax, ay, attacker))) {
  609. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  610. unsafeWindow.rangemod *= 0.5;
  611. };
  612. };
  613. var _PERK_ARCHERY = 11;
  614. var _PERK_EVASION = 22;
  615. if ((defender > 0) && (cre_collection[defender]['dodge']) && (((l <= 2) && (!cre_collection[attacker]['ballista']) && (inuse != 'ssh') && (inuse != 'mga') && (inuse != 'dcd') && (inuse != 'chs') && (!cre_collection[attacker]['hero'])) || (inuse == 'brs') || (inuse == 'cpt'))) {
  616. unsafeWindow.PhysicalModifiers *= 0.5;
  617. };
  618. if ((shootok == 1) && (!cre_collection[attacker]['hero']) && (cre_collection[attacker]['shooter'])) {
  619. if (unsafeWindow.isperk(attacker, _PERK_ARCHERY)) unsafeWindow.PhysicalModifiers *= 1.2;
  620. if (unsafeWindow.isperk(defender, _PERK_EVASION)) unsafeWindow.PhysicalModifiers *= 0.8;
  621. if ((!cre_collection[defender]['lshield']) && (unsafeWindow.stage.pole.shieldother(defender))) {
  622. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
  623. };
  624. if ((cre_collection[defender]['lshield']) || (cre_collection[defender]['hollowbones'])) {
  625. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
  626. };
  627. if (cre_collection[defender]['diamondarmor']) {
  628. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.1;
  629. };
  630. if (cre_collection[defender]['shielded']) {
  631. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
  632. };
  633. if (cre_collection[defender]['unprotectedtarget']) {
  634. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 1.25;
  635. };
  636. if (unsafeWindow.magic[defender]['dfm']) {
  637. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[defender]['dfm']['effect'] / 100);
  638. };
  639. if (unsafeWindow.magic[attacker]['cnf']) {
  640. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[attacker]['cnf']['effect'] / 100);
  641. };
  642.  
  643. if (hera > 0) {
  644. if (unsafeWindow.magic[hera]['sat']) {
  645. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[hera]['sat']['effect']) / 100;
  646. };
  647. };
  648. };
  649. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_BLESS))) {
  650. unsafeWindow.PhysicalModifiers *= 1.04;
  651. };
  652. let o = cre_collection[attacker]['owner'];
  653. if (unsafeWindow.magic[defender]['mf' + o]) {
  654. unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[defender]['mf' + o]['effect'] / 100;
  655. };
  656. if ((!cre_collection[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_FERVOR))) {
  657. unsafeWindow.PhysicalModifiers *= 1.03;
  658. };
  659. if (hera > 0) {
  660. var h = hera;
  661. if ((unsafeWindow.magic[h]['nut']) && ((plid2 == -2) || (ohotnik_set_neutral()))) {
  662. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['nut']['effect']) / 100;
  663. };
  664. if ((unsafeWindow.magic[h]['mle']) && ((cre_collection[attacker].shooter && shootok==0)||(cre_collection[attacker].shooter!= 1) || cre_collection[attacker].shots==0)) {
  665. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['mle']['effect']) / 100;
  666. };
  667. if (unsafeWindow.magic[attacker]['fbd']) {
  668. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + Math.floor(unsafeWindow.magic[attacker]['fbd']['effect'] / 10)) / 100;
  669. };
  670. };
  671. unsafeWindow.monatt = cre_collection[attacker]['attack'] + cre_collection[attacker]['attackaddon'] + cre_collection[attacker]['rageattack'];
  672. if ((defender > 0) && (cre_collection[attacker]['giantslayer']) && (cre_collection[defender]['big'])) unsafeWindow.monatt += 4;
  673. if ((!cre_collection[attacker]['undead']) && (!cre_collection[attacker]['hero']) && (!cre_collection[attacker]['perseverance'])) {
  674. unsafeWindow.frig2 = false;
  675. unsafeWindow.i = attacker;
  676. var bigx = cre_collection[i]['big'];
  677. var bigy = cre_collection[i]['big'];
  678. if (cre_collection[i]['bigx']) bigx = 1;
  679. if (cre_collection[i]['bigy']) bigy = 1;
  680. unsafeWindow.xd = cre_collection[i]['x'];
  681. unsafeWindow.yd = cre_collection[i]['y'];
  682. for (var xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
  683. for (var yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
  684. if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
  685. unsafeWindow.monatt -= 4;
  686. unsafeWindow.frig2 = true;
  687. };
  688. };
  689. };
  690. };
  691.  
  692. if ((unsafeWindow.magic[attacker]['bsr']) || (unsafeWindow.magic[attacker]['rof'])) {
  693. unsafeWindow.monatt += Math.floor((cre_collection[attacker]['defence'] + cre_collection[attacker]['defenceaddon'] + cre_collection[attacker]['ragedefence']) * cre_collection[attacker]['defencemodifier']);
  694. };
  695. if (herd > 0) {
  696. h = herd;
  697. if ((unsafeWindow.magic[h]['mld']) && ((cre_collection[attacker].shooter && shootok==0)||(cre_collection[attacker].shooter!= 1) || cre_collection[attacker].shots==0)) {
  698. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['mld']['effect']) / 100;
  699. };
  700. if ((unsafeWindow.magic[h]['_ia']) && (!cre_collection[attacker]['perseverance'])) {
  701. unsafeWindow.monatt *= (1 - unsafeWindow.magic[h]['_ia']['effect'] / 100);
  702. };
  703. if ((!cre_collection[attacker]['hero']) && (cre_collection[attacker].shooter)&& (cre_collection[attacker].shots!=0) && (unsafeWindow.magic[h]['msk']) && shootok == 1) {
  704. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['msk']['effect']) / 100;
  705. };
  706. };
  707. unsafeWindow.defadd = 0;
  708. if (cre_collection[defender]['agility']) {
  709. if (!unsafeWindow.magic[defender]['agl']) unsafeWindow.defadd = cre_collection[defender]['speed'] * 2;
  710. };
  711. if ((cre_collection[defender]['spirit']) && (!unsafeWindow.magic[defender]['spi'])) {
  712. unsafeWindow.PhysicalModifiers *= 0.5;
  713. };
  714. if ((cre_collection[attacker]['rageagainsttheliving']) && (cre_collection[defender]['alive'])) {
  715. unsafeWindow.PhysicalModifiers *= 1.3;
  716. };
  717. if ((cre_collection[defender]['defensivestance']) && (!unsafeWindow.magic[defender]['mvd'])) {
  718. unsafeWindow.defadd += 5;
  719. };
  720. if ((!cre_collection[defender]['undead']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor'])) {
  721. unsafeWindow.frig2 = false;
  722. unsafeWindow.i = defender;
  723. bigx = cre_collection[i]['big'];
  724. bigy = cre_collection[i]['big'];
  725. if (cre_collection[i]['bigx']) bigx = 1;
  726. if (cre_collection[i]['bigy']) bigy = 1;
  727. unsafeWindow.xd = cre_collection[i]['x'];
  728. unsafeWindow.yd = cre_collection[i]['y'];
  729. for (let xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
  730. for (let yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
  731. if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (cre_collection[mapobj[yz * defxn + xz]]['side'] != cre_collection[i]['side']) && (cre_collection[mapobj[yz * defxn + xz]]['festeringaura']) && (cre_collection[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
  732. unsafeWindow.defadd -= 4;
  733. unsafeWindow.frig2 = true;
  734. };
  735. };
  736. };
  737. };
  738. if ((attacker > 0) && (cre_collection[defender]['giantslayer']) && (cre_collection[attacker]['big'])) unsafeWindow.defadd += 4;
  739. unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + unsafeWindow.defadd + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
  740. if (unsafeWindow.magic[defender]['bsr']) {
  741. unsafeWindow.mondef = 0;
  742. };
  743.  
  744. if ((cre_collection[attacker]['preciseshot']) && (l > 2) && (l <= 9) && (unsafeWindow.rangemod >= 1)) {
  745. unsafeWindow.mondef = 0;
  746. };
  747. if ((cre_collection[attacker]['ignoredefence'])) {
  748. unsafeWindow.mondef *= (1 - cre_collection[attacker]['ignoredefence'] / 100);
  749. };
  750. if (cre_collection[attacker]['crushingleadership']) {
  751. var morale_delta = unsafeWindow.stage.pole.getmorale(attacker) - unsafeWindow.stage.pole.getmorale(defender);
  752. if (morale_delta > 0) {
  753. unsafeWindow.mondef *= Math.max(0, 1 - morale_delta / 10);
  754. };
  755. };
  756. if (cre_collection[attacker]['sacredweapon']) {
  757. var dark_count = get_dark_count(defender);
  758. if (dark_count > 0) {
  759. unsafeWindow.mondef *= Math.max(0, 1 - 0.15 * dark_count);
  760. };
  761. };
  762. if (unsafeWindow.isperk(attacker, _PERK_PIERCING_LUCK)) {
  763. unsafeWindow.mondef *= 1 - Math.max(0, 0.025 * (cre_collection[attacker]['luck'] + cre_collection[attacker]['luckaddon']));
  764. };
  765. if ((cre_collection[defender]['ignoreattack'])) {
  766. unsafeWindow.monatt *= (1 - cre_collection[defender]['ignoreattack'] / 100);
  767. };
  768. if ((cre_collection[attacker]['ridercharge']) && (movelen > 0)) {
  769. unsafeWindow.mondef = unsafeWindow.mondef * (5 - movelen) / 5;
  770. };
  771. if ((cre_collection[attacker]['forcearrow']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
  772. unsafeWindow.mondef *= 0.8;
  773. };
  774. if ((cre_collection[attacker]['armorpiercing']) && (!cre_collection[defender]['armoured']) && (!cre_collection[defender]['organicarmor']) && (l > 2)) {
  775. unsafeWindow.mondef *= 0.5;
  776. };
  777. if ((cre_collection[attacker]['jousting']) && (movelen > 0)) {
  778. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.05 * movelen);
  779. };
  780. if (((cre_collection[attacker]['blindingcharge']) || (cre_collection[attacker]['charge'])) && (movelen > 0)) {
  781. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.1 * movelen);
  782. };
  783. if ((cre_collection[defender]['shieldwall']) && (movelen > 0)) {
  784. unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * Math.max(0.1, 1 - 0.1 * movelen);
  785. };
  786. if ((unsafeWindow.magic[defender]['enc']) && (unsafeWindow.magic[defender]['enc']['effect'] == 1)) {
  787. unsafeWindow.PhysicalModifiers *= 0.5;
  788. };
  789. if ((cre_collection[attacker]['safeposition']) && (movelen == 0)) {
  790. unsafeWindow.PhysicalModifiers *= 1.5;
  791. };
  792. if ((cre_collection[attacker]['agilesteed']) && (movelen > 0)) {
  793. unsafeWindow.PhysicalModifiers *= 1 - 0.05 * movelen;
  794. };
  795. if (unsafeWindow.mondef < 0) {
  796. unsafeWindow.mondef = 0;
  797. };
  798.  
  799. unsafeWindow.air = 0;
  800. unsafeWindow.fire = 0;
  801. unsafeWindow.water = 0;
  802. unsafeWindow.earth = 0;
  803. if ((hera > 0) && (!cre_collection[attacker]['taran'])) {
  804. h = hera;
  805. if (unsafeWindow.magic[h]['_id']) {
  806. unsafeWindow.mondef *= (1 - unsafeWindow.magic[h]['_id']['effect'] / 100);
  807. };
  808. if (unsafeWindow.magic[h]['_aa']) {
  809. unsafeWindow.air = unsafeWindow.magic[h]['_aa']['effect'] / 100;
  810. };
  811. if (unsafeWindow.magic[h]['_af']) {
  812. unsafeWindow.fire = unsafeWindow.magic[h]['_af']['effect'] / 100;
  813. };
  814. if (unsafeWindow.magic[h]['_aw']) {
  815. unsafeWindow.water = unsafeWindow.magic[h]['_aw']['effect'] / 100;
  816. };
  817. if (unsafeWindow.magic[h]['_ae']) {
  818. unsafeWindow.earth = unsafeWindow.magic[h]['_ae']['effect'] / 100;
  819. };
  820. };
  821. if ((cre_collection[defender]['armoured']) || (cre_collection[defender]['organicarmor'])) {
  822. unsafeWindow.mondef = Math.round((cre_collection[defender]['defence'] + cre_collection[defender]['defenceaddon'] + cre_collection[defender]['ragedefence']) * cre_collection[defender]['defencemodifier']);
  823. };
  824. if (unsafeWindow.monatt < 0) {
  825. unsafeWindow.monatt = 0;
  826. };
  827. if (unsafeWindow.monatt > unsafeWindow.mondef) {
  828. unsafeWindow.AttackDefenseModifier = 1 + (unsafeWindow.monatt - unsafeWindow.mondef) * 0.05;
  829. } else {
  830. unsafeWindow.AttackDefenseModifier = 1 / (1 + (unsafeWindow.mondef - unsafeWindow.monatt) * 0.05);
  831. };
  832. if (cre_collection[attacker]['hero']) {
  833. unsafeWindow.AttackDefenseModifier = 1;
  834. };
  835. var _PERK_ATTACK1 = 8;
  836. var _PERK_ATTACK2 = 9;
  837. var _PERK_ATTACK3 = 10;
  838. var _PERK_DEFENSE1 = 19;
  839. var _PERK_DEFENSE2 = 20;
  840. var _PERK_DEFENSE3 = 21;
  841.  
  842. if ((!cre_collection[attacker]['hero'])&& ((cre_collection[attacker].shooter && shootok == 0)||(cre_collection[attacker].shooter!= 1))) {
  843. if (unsafeWindow.isperk(attacker, _PERK_ATTACK3)) {
  844. unsafeWindow.PhysicalModifiers *= 1.3;
  845. } else {
  846. if (unsafeWindow.isperk(attacker, _PERK_ATTACK2)) {
  847. unsafeWindow.PhysicalModifiers *= 1.2;
  848. } else
  849. if (unsafeWindow.isperk(attacker, _PERK_ATTACK1)) unsafeWindow.PhysicalModifiers *= 1.1;
  850. };
  851. if (unsafeWindow.isperk(defender, _PERK_DEFENSE3)) {
  852. unsafeWindow.PhysicalModifiers *= 0.7;
  853. } else {
  854. if (unsafeWindow.isperk(defender, _PERK_DEFENSE2)) {
  855. unsafeWindow.PhysicalModifiers *= 0.8;
  856. } else {
  857. if (unsafeWindow.isperk(defender, _PERK_DEFENSE1)) unsafeWindow.PhysicalModifiers *= 0.9;
  858. };
  859. };
  860. };
  861. if ((cre_collection[attacker]['siegewalls']) && (cre_collection[defender]['stone'])) {
  862. unsafeWindow.PhysicalModifiers *= 10;
  863. };
  864. var _PERK_COLD_STEEL = 14;
  865. var _PERK_FIERY_WRATH = 101;
  866. var _PERK_HELLFIRE_AURA = 123;
  867. var _PERK_RETRIBUTION = 16;
  868.  
  869. if (unsafeWindow.isperk(attacker, _PERK_COLD_STEEL)) unsafeWindow.water = 1 - (1 - unsafeWindow.water) * (0.9);
  870. if (unsafeWindow.isperk(attacker, _PERK_FIERY_WRATH)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.85);
  871. if (unsafeWindow.isperk(attacker, _PERK_HELLFIRE_AURA)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.95);
  872.  
  873. if (unsafeWindow.magic[attacker]['cre']) {
  874. unsafeWindow.air = 1 - (1 - unsafeWindow.air) * (1 - unsafeWindow.magic[attacker]['cre']['effect'] / 100);
  875. };
  876.  
  877. if (unsafeWindow.isperk(attacker, _PERK_RETRIBUTION)) unsafeWindow.PhysicalModifiers *= (1 + Math.min(Math.max(unsafeWindow.stage.pole.getmorale(attacker, x, y), 0), 5) / 20);
  878. if ((cre_collection[attacker]['viciousstrike']) && (Math.max(0, Math.round((cre_collection[defender]['speed'] + cre_collection[defender]['ragespeed'] + cre_collection[defender]['speedaddon']) * cre_collection[defender]['speedmodifier'])) == 0)) unsafeWindow.PhysicalModifiers *= 1.5;
  879. unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.magicmod(attacker, defender, unsafeWindow.fire, unsafeWindow.air, unsafeWindow.water, unsafeWindow.earth, 0.1);
  880. if ((cre_collection[attacker]['bloodfrenzy']) && (unsafeWindow.magic[defender]['fd1'])) {
  881. unsafeWindow.PhysicalModifiers *= 1.3;
  882. };
  883. unsafeWindow.UmelkaModifiers = 1;
  884.  
  885. if ((umelka[cre_collection[attacker]['owner']][0] > 0) && (umelka[cre_collection[defender]['owner']][0] > 0)) {
  886. unsafeWindow.k = umelka[cre_collection[attacker]['owner']][0];
  887. if ((unsafeWindow.k > 0) && (unsafeWindow.k < 11)) {
  888. let j = umelka[cre_collection[defender]['owner']][k];
  889. unsafeWindow.UmelkaModifiers = 1 - j * 0.03;
  890. };
  891. };
  892. unsafeWindow.NumCreatures = cre_collection[attacker]['nownumber'];
  893. let tsc = 0;
  894.  
  895. bigx = cre_collection[defender]['big'];
  896. bigy = cre_collection[defender]['big'];
  897. if (cre_collection[defender]['bigx']) bigx = 1;
  898. if (cre_collection[defender]['bigy']) bigy = 1;
  899. for (var xs = cre_collection[defender]['x'] - 1; xs <= cre_collection[defender]['x'] + 1 + bigx; xs++) {
  900. for (var ys = cre_collection[defender]['y'] - 1; ys <= cre_collection[defender]['y'] + 1 + bigy; ys++) {
  901. if ((mapobj[xs + ys * defxn] > 0) && (mapobj[xs + ys * defxn] != defender) && (cre_collection[mapobj[xs + ys * defxn]]['shieldguard']) && (cre_collection[defender]['side'] == cre_collection[mapobj[xs + ys * defxn]]['side'])) {
  902. tsc++;
  903. };
  904. };
  905. };
  906.  
  907.  
  908. unsafeWindow.PhysicalModifiers /= (tsc + 1);
  909.  
  910. var minmag = 0;
  911. var maxmag = 0;
  912. if ((inuse == 'lep') && (cre_collection[attacker]['crashingleap'])) {
  913. unsafeWindow.Totalmagicdamage = 0;
  914. cre_collection[defender]['attacked'] = 1;
  915. unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 4, 'cold', '', 0, 0, 0);
  916. minmag = unsafeWindow.Totalmagicdamage;
  917. unsafeWindow.Totalmagicdamage = 0;
  918. cre_collection[defender]['attacked'] = 1;
  919. unsafeWindow.stage.pole.attackmagic(attacker, defender, cre_collection[attacker]['nownumber'] * 6, 'cold', '', 0, 0, 0);
  920. maxmag = unsafeWindow.Totalmagicdamage;
  921. };
  922.  
  923. unsafeWindow.mindam = cre_collection[attacker]['mindam'] + cre_collection[attacker]['damageaddon'] + (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['mindamaddon']) + cre_collection[attacker]['ragedamage'];
  924. unsafeWindow.maxdam = cre_collection[attacker]['maxdam'] + cre_collection[attacker]['damageaddon'] - (cre_collection[attacker]['maxdam'] - cre_collection[attacker]['mindam']) * (cre_collection[attacker]['maxdamaddon']) + cre_collection[attacker]['ragedamage'];
  925. h = hera;
  926. if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['BLS']) && (unsafeWindow.magic[h]['BLS']['effect'] > 0)) unsafeWindow.mindam = unsafeWindow.maxdam;
  927. if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['CRS']) && (unsafeWindow.magic[h]['CRS']['effect'] > 0)) unsafeWindow.maxdam = unsafeWindow.mindam;
  928. if ((cre_collection[attacker]['taran']) && (cre_collection[defender]['stone'])) {
  929. h = hera;
  930. unsafeWindow.mindam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 200 * cre_collection[attacker]['mindam']);
  931. unsafeWindow.maxdam = Math.floor(Math.pow(cre_collection[h]['maxhealth'], 0.5) * 400 * cre_collection[attacker]['maxdam']);
  932. };
  933. if (cre_collection[attacker]['accuracy']) unsafeWindow.mindam = unsafeWindow.maxdam;
  934. unsafeWindow.BaseDamage = unsafeWindow.mindam;
  935. unsafeWindow.PhysicalDamage = unsafeWindow.NumCreatures * unsafeWindow.BaseDamage * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + minmag;
  936. unsafeWindow.PhysicalDamage2 = unsafeWindow.NumCreatures * unsafeWindow.maxdam * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + maxmag;
  937. if ((cre_collection[attacker]['deathstrike']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
  938. if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage) {
  939. unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage % cre_collection[defender]['maxhealth'];
  940. };
  941. if ((cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'] > unsafeWindow.PhysicalDamage2) {
  942. unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'] - unsafeWindow.PhysicalDamage2 % cre_collection[defender]['maxhealth'];
  943. };
  944. };
  945.  
  946. if (cre_collection[attacker]['bladeofslaughter']) {
  947. unsafeWindow.PhysicalDamage += Math.min(500, cre_collection[defender]['nownumber'] * 2);
  948. unsafeWindow.PhysicalDamage2 += Math.min(500, cre_collection[defender]['nownumber'] * 2);
  949. };
  950. if (unsafeWindow.magic[attacker]['brk']) {
  951. unsafeWindow.PhysicalDamage *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
  952. unsafeWindow.PhysicalDamage2 *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
  953. };
  954. if (unsafeWindow.PhysicalDamage < 1) {
  955. unsafeWindow.PhysicalDamage = 1;
  956. };
  957. if (unsafeWindow.PhysicalDamage2 < 1) {
  958. unsafeWindow.PhysicalDamage2 = 1;
  959. };
  960. if ((cre_collection[attacker]['magicattack']) && (unsafeWindow.l > 2) && (unsafeWindow.stage.pole.issomething(defender, 'dampenmagic'))) unsafeWindow.PhysicalDamage = 0;
  961. if (unsafeWindow.magic[defender]['rag']) {
  962. unsafeWindow.PhysicalDamage = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage);
  963. unsafeWindow.PhysicalDamage2 = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage2);
  964. };
  965. if ((cre_collection[attacker]['vorpalsword']) && (cre_collection[defender]['maxhealth'] < 400) && (!cre_collection[defender]['stone'])) {
  966. unsafeWindow.PhysicalDamage += cre_collection[defender]['maxhealth'];
  967. unsafeWindow.PhysicalDamage2 += cre_collection[defender]['maxhealth'];
  968. };
  969.  
  970. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage);
  971. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2);
  972. if (cre_collection[defender]['pleasureinpain']) {
  973. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.9);
  974. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.9);
  975. };
  976. if (cre_collection[defender]['raptureinagony']) {
  977. unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.8);
  978. unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.8);
  979. };
  980. var totalh = (cre_collection[defender]['nownumber'] - 1) * cre_collection[defender]['maxhealth'] + cre_collection[defender]['nowhealth'];
  981. unsafeWindow.Uronkills = Math.floor(Math.min(unsafeWindow.PhysicalDamage, totalh) / cre_collection[defender]['maxhealth']);
  982. unsafeWindow.Uronkills2 = Math.floor(Math.min(unsafeWindow.PhysicalDamage2, totalh) / cre_collection[defender]['maxhealth']);
  983. var nowhealth = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage, totalh) - unsafeWindow.Uronkills * cre_collection[defender]['maxhealth']);
  984. var nowhealth2 = cre_collection[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage2, totalh) - unsafeWindow.Uronkills2 * cre_collection[defender]['maxhealth']);
  985. if (nowhealth <= 0) unsafeWindow.Uronkills++;
  986. if (nowhealth2 <= 0) unsafeWindow.Uronkills2++;
  987. unsafeWindow.tUronkills += unsafeWindow.Uronkills;
  988. unsafeWindow.tUronkills2 += unsafeWindow.Uronkills2;
  989. unsafeWindow.tPhysicalDamage += unsafeWindow.PhysicalDamage;
  990. unsafeWindow.tPhysicalDamage2 += unsafeWindow.PhysicalDamage2;
  991. return movelen
  992. }
  993. function get_dmg_info(attacker_obj_index, defender_obj_index){
  994. let cre_collection = unsafeWindow.stage.pole.obj
  995. let attacker = cre_collection[attacker_obj_index]
  996. let defender = cre_collection[defender_obj_index]
  997. let dmg_dict = attackmonster(attacker_obj_index, attacker.x, attacker.y, defender.x, defender.y, defender_obj_index, GM_getValue("cre_distance"));
  998. let min_damage = unsafeWindow.PhysicalDamage
  999. let max_damage = unsafeWindow.PhysicalDamage2
  1000. let min_killed, max_killed;
  1001. if (min_damage%defender.maxhealth>defender.nowhealth) min_killed = Math.floor(min_damage/defender.maxhealth) + 1
  1002. else min_killed = Math.floor(min_damage/defender.maxhealth)
  1003. if (max_damage%defender.maxhealth>defender.nowhealth) max_killed = Math.floor(max_damage/defender.maxhealth) + 1
  1004. else max_killed = Math.floor(max_damage/defender.maxhealth)
  1005. return {min: min_damage, max: max_damage, min_killed: min_killed, max_killed: max_killed}
  1006. }
  1007.  
  1008. let defender_obj_id = 0
  1009. let selected_id = 0
  1010. function refresh(){
  1011. isOpen = true
  1012. let cre_collection = unsafeWindow.stage.pole.obj
  1013. if (cre_distance_on) {
  1014. cre_distance_div.style.display = "inline";
  1015. cre_distance_div.innerHTML = `<span>Выбранное расстояние: ${GM_getValue('cre_distance')}</span><br>`
  1016. }
  1017. set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), dmg_list_container, individual_calc], "inline")
  1018.  
  1019. refresh_button.innerHTML = "Обновить"
  1020. let cre_list = Object.values(cre_collection);
  1021. cre_list.sort(function(a, b) {
  1022. return a.obj_index - b.obj_index;
  1023. });
  1024. dmg_list_container.innerHTML = "";
  1025. [...select.children].forEach(child=>child.remove())
  1026. let found_defender = false
  1027. cre_list.forEach(defender => {
  1028. if (![0,-1].includes(defender.nownumber) && defender.nametxt!="" && defender.side == chosen.side && defender.hero == undefined){
  1029. let option_id = `cre_no${cre_list.indexOf(defender)}`
  1030. select.insertAdjacentHTML("beforeend", `<option id = "${option_id}" value = "${defender.obj_index}">${defender.nametxt} [${defender.nownumber}] </option>`)
  1031. if (!found_defender) {
  1032. if (`${defender.obj_index}` == chosen.creature) found_defender = true
  1033. defender_obj_id = defender.obj_index
  1034. selected_id = [...select.children].indexOf(select.lastChild)
  1035. }
  1036. }
  1037. })
  1038. dmg_list_container.insertAdjacentHTML("beforeend", `<div id = "chosen_cre_heading" style="display:inline;">
  1039. <span>Урон по </span><span style="color:#ffffff; font-size: 110%; font-weight: bold;">${cre_list[defender_obj_id-1].nametxt} [${cre_list[defender_obj_id-1].nownumber}] :</span>
  1040. </div>`)
  1041. cre_list.forEach(attacker => {
  1042. if (attacker.side == -chosen.side && attacker.nownumber != 0 && attacker.nametxt != "") {
  1043. let dmg = get_dmg_info(attacker.obj_index, defender_obj_id)
  1044. let practical_overall_hp;
  1045. if (cre_list[defender_obj_id-1].attack>attacker.defence){
  1046. practical_overall_hp = attacker.maxhealth*attacker.nownumber/(1+0.05*Math.abs(cre_list[defender_obj_id-1].attack-attacker.defence))
  1047. }
  1048. else {
  1049. practical_overall_hp = attacker.maxhealth*attacker.nownumber*(1+0.05*Math.abs(cre_list[defender_obj_id-1].attack-attacker.defence))
  1050. }
  1051. let row_id = `row_no${cre_list.indexOf(attacker)}`
  1052. let koef_string = `(коэф. урона <b>${( ((dmg.max + dmg.min) / 2) / practical_overall_hp ).toFixed(2)}</b>)`
  1053. dmg_list_container.insertAdjacentHTML("beforeend", `<p id = "${row_id}"><span style = "text-decoration: underline;color:#bfbfbf" >${attacker.nametxt}</span> [${attacker.nownumber}] --> <b style = "color:#bfbfbf">${dmg.min_killed}-${dmg.max_killed}</b> существ (${dmg.min}-${dmg.max}) ${(attacker.hero == undefined&&coeff_on) ? koef_string : ""} </p>`)
  1054. }
  1055. })
  1056. select.options.item(selected_id).selected = true
  1057. }