// ==UserScript==
// @name battle_damage_tooltip
// @namespace http://tampermonkey.net/
// @version 0.8.3
// @description Показывает урон всех стеков стороны 1 по одному выбранному стеку стороны 2. Выбор существа и стороны по кнопке, доп. настройки в настройках боя. Кнопка "Свернуть" сворачивает также скрипт battleHelper от omne. Коэф. урона -- отношение урон/хп (то есть у кого больше всех коэффициент, с того выгоднее начинать).
// @author Something begins
// @license None
// @match https://www.heroeswm.ru/war*
// @match https://my.lordswm.com/war*
// @match https://www.lordswm.com/war*
// @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant GM_setValue
// @grant GM_getValue
// @grant unsafeWindow
// ==/UserScript==
// Странные способы в некоторых местах обусловлены конфликтом со скриптом battleHelper от omne
let chosen = {side: 1, creature: "Высшие вампиры", afterSideSwitchCre: {"-1": "", "1": ""}}
let chat = document.getElementById("chat_inside");
let select = document.getElementById("choose_cre")
let refresh_button = document.getElementById("dmg_list_refresh")
let side_button = document.getElementById("change_side")
let collapse_button = document.getElementById("collapse")
let coeff_button = document.getElementById("dmg_coeff_on")
let outer_chat = document.getElementById("chat_format");
const settings_panel = document.querySelector("#webgl_settings_whole")
function GM_toggle_boolean(GM_key, boolean){
boolean = !boolean
GM_setValue(GM_key, boolean);
return boolean
}
function set_Display(element_arr, displayProperty){
element_arr.forEach(element=>{
if (element == null) return
element.style.display = displayProperty
})
}
function readjust_elements(){
chat = document.getElementById("chat_inside");
select = document.getElementById("choose_cre")
refresh_button = document.getElementById("dmg_list_refresh")
side_button = document.getElementById("change_side")
collapse_button = document.getElementById("collapse")
coeff_button = document.getElementById("dmg_coeff_on")
}
// ========= Настройки ============
let coeff_on;
const GM_coeff_on = GM_getValue('coeff_on')
coeff_on = GM_coeff_on!=undefined ? GM_coeff_on : false;
let battleHelper_on;
const GM_battleHelper_on = GM_getValue('battleHelper_on')
battleHelper_on = GM_battleHelper_on!=undefined ? GM_battleHelper_on: true ;
let new_settings = `<div class="info_row">
<label class="checkbox_container">Вкл/выкл коэф. урона <input type="checkbox" checked="true" id="coeff_on"><span class="checkbox_checkmark"></span>
</label>
</div>
<div class="info_row">
<label class="checkbox_container">Вкл/выкл. battleHelper в чате <input type="checkbox" checked="true" id="battleHelper_on"><span class="checkbox_checkmark"></span>
</label>
</div>
`
settings_panel.insertAdjacentHTML("afterend", new_settings)
let settings_interval = setInterval(()=>{
let temp = document.querySelector("#coeff_on")
if (temp){
document.querySelector("#coeff_on").checked = coeff_on
document.querySelector("#battleHelper_on").checked = battleHelper_on
clearInterval(settings_interval)
}
},300)
document.querySelector("#win_Settings > div.fullLog_croppedArea.WinCroppedBlockHeight").addEventListener('change', function(event) {
let child = event.target
switch (child.id){
case "coeff_on":
coeff_on = GM_toggle_boolean("coeff_on", coeff_on)
refresh()
break;
case "battleHelper_on":
battleHelper_on = GM_toggle_boolean("battleHelper_on", battleHelper_on)
refresh()
break
}
});
// ========= battleHelper ============
function battleHelper_display(ifDisplay){
if (ifDisplay){
let br_list = [...outer_chat.children].filter(br_element =>"BR" == br_element.tagName);
let team_no = 0
br_list.forEach(br_element=>{
if (br_list.indexOf(br_element)%2==0){
team_no++;
br_element.insertAdjacentHTML("afterend", `Команда №${team_no}`)
}
});
}
else {
const childNodes = outer_chat.childNodes;
for (let i = 0; i < childNodes.length; i++) {
const childNode = childNodes[i];
if (childNode.nodeType === Node.TEXT_NODE) {
const text = childNode.textContent.trim();
if (text !== '') {
childNode.textContent = '';
}
}
}
}
[...outer_chat.children].forEach(child=>{
if (["B","BR"].includes(child.tagName) || child.className == "cont"){
child.style.display = ifDisplay ? "inline" : "none"
}
})
readjust_elements()
}
if (!battleHelper_on) {
let cre_loaded = false;
let intervalId = setInterval(function() {
if (unsafeWindow.stage != undefined) {
setTimeout(()=>{
battleHelper_display(false);
clearInterval(intervalId)
}, 2000)
}
}, 10);
}
// -----------------------------------
outer_chat.insertAdjacentHTML("beforeend", `<button id = "dmg_list_refresh" style="background-color: #3d3d29; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer">Открыть</button>
<select style = "display : none; background-color: #333; color: white; margin: 10px" id = "choose_cre"></select>
<button id = "change_side" style="background-color: #6b6b47; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none">Сменить сторону</button>
<button id = "collapse" style="background-color: #000000; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none; margin:10px">Свернуть</button>
`)
outer_chat.addEventListener('click', function(event) {
let child = event.target
switch(child.id){
case "dmg_list_refresh":
readjust_elements()
refresh()
break
case "change_side":
chosen.afterSideSwitchCre[chosen.side] = chosen.creature
chosen.side = - chosen.side
chosen.creature = chosen.afterSideSwitchCre[chosen.side]
refresh()
break
case "collapse":
battleHelper_display(false);
[...chat.children].forEach(child=>{
if (child.tagName == "P") child.remove()
});
refresh_button.innerHTML = "Открыть";
set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), coeff_button], "none")
break
case "dmg_coeff_on":
coeff_on = GM_toggle_boolean("coeff_on", coeff_on)
refresh()
coeff_button.innerHTML = coeff_on? "Выкл. коэф": "Вкл. коэф."
break
}
})
outer_chat.addEventListener('change', function() {
chosen.creature = select.value
refresh()
});
// Родная функция гвд с поправками на переменную l и модификаторами magic[]
// а еще бесполезные `unsafeWindow.` перед каждой (почти) глобальной для страницы переменной, потому что es-lint в тамперманки ругается kek
function attackmonster(attacker, ax, ay, x, y, defender, shootok, koef, inuse) {
var mainattack = 1;
var ax1 = ax;
var ay1 = ay;
if (defender == 1000) return 0;
if (defender <= 0) return 0;
if (!unsafeWindow.stage.pole.obj[defender]) return 0;
if (unsafeWindow.stage.pole.obj[defender]['hero']) return 0;
if (unsafeWindow.stage.pole.obj[defender]['rock']) return 0;
if (koef == undefined) koef = 1;
if (inuse == undefined) inuse = '';
var len = unsafeWindow.wmap2[y * defxn + x];
if ((unsafeWindow.stage.pole.obj[attacker].x == x) && (unsafeWindow.stage.pole.obj[attacker].y == y)) len = spd;
shootok = 1;
function getAdjacentAndDiagonalCoords(x, y) {
const adjacentAndDiagonalCoords = [];
adjacentAndDiagonalCoords.push([x + 1, y]);
adjacentAndDiagonalCoords.push([x - 1, y]);
adjacentAndDiagonalCoords.push([x, y + 1]);
adjacentAndDiagonalCoords.push([x, y - 1]);
adjacentAndDiagonalCoords.push([x + 1, y + 1]);
adjacentAndDiagonalCoords.push([x - 1, y + 1]);
adjacentAndDiagonalCoords.push([x + 1, y - 1]);
adjacentAndDiagonalCoords.push([x - 1, y - 1]);
return adjacentAndDiagonalCoords;
}
let attacker_adjacent_coords = getAdjacentAndDiagonalCoords(stage.pole.obj[attacker].x, stage.pole.obj[attacker].y)
let enemies_list = Object.values(stage.pole.obj).filter(creature=>creature.side!=stage.pole.obj[attacker].side)
enemies_list.forEach(enemy=>{
attacker_adjacent_coords.forEach(coord=>{
if (coord[0] == enemy.x && coord[1] == enemy.y) shootok = 0
})
})
if (unsafeWindow.stage.pole.obj[attacker]['big']) {
if (ax > x) {
x++;
};
if (ay > y) {
y++;
};
};
if (unsafeWindow.stage.pole.obj[attacker]['bigx']) {
if (ax > x) {
x++;
};
};
if (unsafeWindow.stage.pole.obj[attacker]['bigy']) {
if (ay > y) {
y++;
};
};
var spd = Math.max(0, Math.round((unsafeWindow.stage.pole.obj[attacker].speed + unsafeWindow.stage.pole.obj[attacker]['ragespeed'] + unsafeWindow.stage.pole.obj[attacker]['speedaddon']) * unsafeWindow.stage.pole.obj[attacker].speedmodifier));
if (unsafeWindow.magic[attacker]['ent']) {
spd = 0;
};
var movelen = spd - len;
unsafeWindow.attacker_c = attacker;
unsafeWindow.ax_c = ax;
unsafeWindow.ay_c = ay;
unsafeWindow.x_c = x;
unsafeWindow.y_c = y;
unsafeWindow.defender_c = defender;
unsafeWindow.shootok_c = shootok;
if ((x == 0) && (y == 0)) {
x = unsafeWindow.stage.pole.obj[attacker]['x'];
y = unsafeWindow.stage.pole.obj[attacker]['y'];
};
if ((defender > 0) && (unsafeWindow.stage.pole.obj[defender]['big'])) {
if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
ax++;
};
if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
ay++;
};
if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
ax--;
};
if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
ay--;
};
};
if ((defender > 0) && (unsafeWindow.stage.pole.obj[defender]['bigx'])) {
if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) {
ax++;
};
if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) {
ax--;
};
};
if ((defender > 0) && (unsafeWindow.stage.pole.obj[defender]['bigy'])) {
if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) {
ay++;
};
if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) {
ay--;
};
};
let dx = x - ax;
let dy = y - ay;
l = dx * dx + dy * dy;
if (movelen == undefined) movelen = 0;;
unsafeWindow.PhysicalModifiers = 1;
unsafeWindow.PhysicalModifiers *= koef;
if (unsafeWindow.stage.pole.obj[attacker]['shadowattack']) l = 0;
var hera = 0;
var herd = 0;
len = unsafeWindow.stage.pole.obj_array.length;
for (var k1 = 0; k1 < len; k1++) {
unsafeWindow.k = unsafeWindow.stage.pole.obj_array[k1];
if ((unsafeWindow.stage.pole.obj[k].hero) && (unsafeWindow.stage.pole.obj[k].owner == unsafeWindow.stage.pole.obj[attacker].owner)) hera = unsafeWindow.k;
if ((unsafeWindow.stage.pole.obj[k].hero) && (unsafeWindow.stage.pole.obj[k].owner == unsafeWindow.stage.pole.obj[defender].owner)) herd = unsafeWindow.k;
};
if ((unsafeWindow.stage.pole.obj[defender]['pirate']) && ((unsafeWindow.magic[defender]['sea']) || (unsafeWindow.gtype == 125) || (unsafeWindow.gtype == 126) || (unsafeWindow.gtype == 133))) {
unsafeWindow.PhysicalModifiers *= 0.85;
};
if (unsafeWindow.stage.pole.obj[defender]['deadflesh']) {
unsafeWindow.PhysicalModifiers *= 0.8;
};
if (unsafeWindow.stage.pole.obj[defender]['immaterial']) {
unsafeWindow.PhysicalModifiers *= 0.65;
};
if ((unsafeWindow.stage.pole.obj[attacker]['oppressionofweak']) && (unsafeWindow.stage.pole.obj[defender]['level'] == 1)) {
unsafeWindow.PhysicalModifiers *= 1.5;
};
if ((unsafeWindow.stage.pole.obj[attacker]['fearofstrong']) && (unsafeWindow.stage.pole.obj[defender]['level'] == 7)) {
unsafeWindow.PhysicalModifiers *= 0.5;
};
if ((hera > 0) && (unsafeWindow.magic[hera]['bna'])) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[hera]['bna']['effect'] / 100);
if ((unsafeWindow.stage.pole.obj[defender]['mechanical']) && (unsafeWindow.magic[hera]['MEC'])) {
unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['MEC']['effect'] / 100;
};
if ((unsafeWindow.stage.pole.obj[attacker]['mechanical']) && (unsafeWindow.magic[hera]['mch'])) {
unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['mch']['effect'] / 100;
};
};
if ((unsafeWindow.stage.pole.obj[defender]['building']) && (!unsafeWindow.stage.pole.obj[attacker]['siegewalls'])) {
unsafeWindow.PhysicalModifiers *= 0.05;
};
if ((defender > 0) && (unsafeWindow.stage.pole.obj[attacker]['cruelty']) && ((unsafeWindow.stage.pole.obj[defender]['nowhealth'] < unsafeWindow.stage.pole.obj[defender]['maxhealth']) || (unsafeWindow.stage.pole.obj[defender]['nownumber'] < unsafeWindow.stage.pole.obj[defender]['maxnumber']))) {
unsafeWindow.PhysicalModifiers *= 1.15;
};
if ((defender > 0) && (unsafeWindow.stage.pole.obj[attacker]['morecruelty']) && ((unsafeWindow.stage.pole.obj[defender]['nowhealth'] < unsafeWindow.stage.pole.obj[defender]['maxhealth']) || (unsafeWindow.stage.pole.obj[defender]['nownumber'] < unsafeWindow.stage.pole.obj[defender]['maxnumber']))) {
unsafeWindow.PhysicalModifiers *= 1.3;
};
if ((unsafeWindow.stage.pole.obj[attacker]['giantkiller']) && (unsafeWindow.stage.pole.obj[defender]['big'])) unsafeWindow.PhysicalModifiers *= 2;
if ((unsafeWindow.stage.pole.obj[attacker]['pygmykiller']) && (!unsafeWindow.stage.pole.obj[defender]['big'])) unsafeWindow.PhysicalModifiers *= 1.33;
if (unsafeWindow.stage.pole.obj[attacker]['stormstrike']) unsafeWindow.PhysicalModifiers *= 2;
if ((unsafeWindow.stage.pole.obj[attacker]['undeadkiller']) && (unsafeWindow.stage.pole.obj[defender]['undead'])) unsafeWindow.PhysicalModifiers *= 1.5;
if ((unsafeWindow.stage.pole.obj[attacker]['pirate']) && (unsafeWindow.magic[defender]['blb'])) unsafeWindow.PhysicalModifiers *= 1.5;
if ((!unsafeWindow.stage.pole.obj[attacker]['hero']) && (unsafeWindow.magic[attacker]['zat'])) {
unsafeWindow.PhysicalModifiers *= 1.15;
};
if ((herd > 0) && (unsafeWindow.magic[herd]['bnd'])) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers / (1 + unsafeWindow.magic[herd]['bnd']['effect'] / 100);
};
if ((herd > 0) && (unsafeWindow.magic[herd]['fld'])) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[herd]['fld']['effect'] / 100);
};
if ((herd > 0) && (unsafeWindow.magic[herd]['rcd']) && (monster_race[unsafeWindow.stage.pole.obj[attacker]['id']] == unsafeWindow.magic[herd]['rcd']['effect'])) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.93;
};
if (unsafeWindow.magic[attacker]['prp']) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[attacker]['prp']['effect'] / 100);
};
if (unsafeWindow.magic[defender]['sta']) {
unsafeWindow.PhysicalModifiers *= 0.5;
};
if ((unsafeWindow.magic[attacker]['chd']) && (unsafeWindow.stage.pole.obj[unsafeWindow.magic[attacker]['chd']['effect']]['nownumber'] > 0) && (unsafeWindow.magic[attacker]['chd']['effect'] != defender)) {
unsafeWindow.PhysicalModifiers *= 0.55;
};
unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.checkmembrane(defender);
if (!unsafeWindow.stage.pole.obj[attacker]['hero']) {
if ((l <= 2) && (unsafeWindow.stage.pole.obj[attacker]['shooter']) && (!unsafeWindow.stage.pole.obj[attacker]['nopenalty']) && (!unsafeWindow.stage.pole.obj[attacker]['warmachine'])) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
};
if ((l > 2) && (unsafeWindow.stage.pole.obj[attacker]['rangepenalty'])) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
};
unsafeWindow.rangemod = 1;
if ((l > 2) && (unsafeWindow.stage.pole.obj[attacker]['shooter']) && (((unsafeWindow.stage.pole.obj[attacker]['range'] < Math.sqrt(l)) && (!unsafeWindow.stage.pole.obj[attacker].shadowattack)) || ((iswalls) && (!unsafeWindow.stage.pole.obj[attacker]['hero']) && (unsafeWindow.checkwall(x, y, ax, ay))))) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
unsafeWindow.rangemod = 0.5;
};
if ((l > 2) && (unsafeWindow.stage.pole.obj[attacker]['shooter']) && (iswalls2) && (!unsafeWindow.stage.pole.obj[attacker]['hero']) && (((!unsafeWindow.stage.pole.obj[attacker].siegewalls) || (btype == 118)) || (!unsafeWindow.stage.pole.obj[defender].stone)) && (unsafeWindow.checkwall2(x, y, ax, ay, attacker))) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
unsafeWindow.rangemod *= 0.5;
};
};
var _PERK_ARCHERY = 11;
var _PERK_EVASION = 22;
if ((defender > 0) && (unsafeWindow.stage.pole.obj[defender]['dodge']) && (((l <= 2) && (!unsafeWindow.stage.pole.obj[attacker]['ballista']) && (inuse != 'ssh') && (inuse != 'mga') && (inuse != 'dcd') && (inuse != 'chs') && (!unsafeWindow.stage.pole.obj[attacker]['hero'])) || (inuse == 'brs') || (inuse == 'cpt'))) {
unsafeWindow.PhysicalModifiers *= 0.5;
};
if (((l > 2) || (shootok == 1)) && (!unsafeWindow.stage.pole.obj[attacker]['hero']) && (unsafeWindow.stage.pole.obj[attacker]['shooter'])) {
if (unsafeWindow.isperk(attacker, _PERK_ARCHERY)) unsafeWindow.PhysicalModifiers *= 1.2;
if (unsafeWindow.isperk(defender, _PERK_EVASION)) unsafeWindow.PhysicalModifiers *= 0.8;
if ((!unsafeWindow.stage.pole.obj[defender]['lshield']) && (unsafeWindow.stage.pole.shieldother(defender))) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
};
if ((unsafeWindow.stage.pole.obj[defender]['lshield']) || (unsafeWindow.stage.pole.obj[defender]['hollowbones'])) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5;
};
if (unsafeWindow.stage.pole.obj[defender]['diamondarmor']) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.1;
};
if (unsafeWindow.stage.pole.obj[defender]['shielded']) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75;
};
if (unsafeWindow.stage.pole.obj[defender]['unprotectedtarget']) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 1.25;
};
if (unsafeWindow.magic[defender]['dfm']) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[defender]['dfm']['effect'] / 100);
};
if (unsafeWindow.magic[attacker]['cnf']) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[attacker]['cnf']['effect'] / 100);
};
if (hera > 0) {
if (unsafeWindow.magic[hera]['sat']) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[hera]['sat']['effect']) / 100;
};
};
};
if ((!unsafeWindow.stage.pole.obj[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_BLESS))) {
unsafeWindow.PhysicalModifiers *= 1.04;
};
let o = unsafeWindow.stage.pole.obj[attacker]['owner'];
if (unsafeWindow.magic[defender]['mf' + o]) {
unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[defender]['mf' + o]['effect'] / 100;
};
if ((!unsafeWindow.stage.pole.obj[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_FERVOR))) {
unsafeWindow.PhysicalModifiers *= 1.03;
};
if (hera > 0) {
var h = hera;
if ((unsafeWindow.magic[h]['nut']) && ((plid2 == -2) || (ohotnik_set_neutral()))) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['nut']['effect']) / 100;
};
if ((unsafeWindow.magic[h]['mle']) && ((unsafeWindow.stage.pole.obj[attacker].shooter && shootok==0)||(unsafeWindow.stage.pole.obj[attacker].shooter!= 1) || unsafeWindow.stage.pole.obj[attacker].shots==0)) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['mle']['effect']) / 100;
};
if (unsafeWindow.magic[attacker]['fbd']) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + Math.floor(unsafeWindow.magic[attacker]['fbd']['effect'] / 10)) / 100;
};
};
unsafeWindow.monatt = unsafeWindow.stage.pole.obj[attacker]['attack'] + unsafeWindow.stage.pole.obj[attacker]['attackaddon'] + unsafeWindow.stage.pole.obj[attacker]['rageattack'];
if ((defender > 0) && (unsafeWindow.stage.pole.obj[attacker]['giantslayer']) && (unsafeWindow.stage.pole.obj[defender]['big'])) unsafeWindow.monatt += 4;
if ((!unsafeWindow.stage.pole.obj[attacker]['undead']) && (!unsafeWindow.stage.pole.obj[attacker]['hero']) && (!unsafeWindow.stage.pole.obj[attacker]['perseverance'])) {
unsafeWindow.frig2 = false;
unsafeWindow.i = attacker;
var bigx = unsafeWindow.stage.pole.obj[i]['big'];
var bigy = unsafeWindow.stage.pole.obj[i]['big'];
if (unsafeWindow.stage.pole.obj[i]['bigx']) bigx = 1;
if (unsafeWindow.stage.pole.obj[i]['bigy']) bigy = 1;
unsafeWindow.xd = unsafeWindow.stage.pole.obj[i]['x'];
unsafeWindow.yd = unsafeWindow.stage.pole.obj[i]['y'];
for (var xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
for (var yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (unsafeWindow.stage.pole.obj[mapobj[yz * defxn + xz]]['side'] != unsafeWindow.stage.pole.obj[i]['side']) && (unsafeWindow.stage.pole.obj[mapobj[yz * defxn + xz]]['festeringaura']) && (unsafeWindow.stage.pole.obj[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
unsafeWindow.monatt -= 4;
unsafeWindow.frig2 = true;
};
};
};
};
if ((unsafeWindow.magic[attacker]['bsr']) || (unsafeWindow.magic[attacker]['rof'])) {
unsafeWindow.monatt += Math.floor((unsafeWindow.stage.pole.obj[attacker]['defence'] + unsafeWindow.stage.pole.obj[attacker]['defenceaddon'] + unsafeWindow.stage.pole.obj[attacker]['ragedefence']) * unsafeWindow.stage.pole.obj[attacker]['defencemodifier']);
};
if (herd > 0) {
h = herd;
if ((unsafeWindow.magic[h]['mld']) && ((unsafeWindow.stage.pole.obj[attacker].shooter && shootok==0)||(unsafeWindow.stage.pole.obj[attacker].shooter!= 1) || unsafeWindow.stage.pole.obj[attacker].shots==0)) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['mld']['effect']) / 100;
};
if ((unsafeWindow.magic[h]['_ia']) && (!unsafeWindow.stage.pole.obj[attacker]['perseverance'])) {
unsafeWindow.monatt *= (1 - unsafeWindow.magic[h]['_ia']['effect'] / 100);
};
if ((!unsafeWindow.stage.pole.obj[attacker]['hero']) && (unsafeWindow.stage.pole.obj[attacker].shooter)&& (unsafeWindow.stage.pole.obj[attacker].shots!=0) && (unsafeWindow.magic[h]['msk']) && shootok == 1) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['msk']['effect']) / 100;
};
};
unsafeWindow.defadd = 0;
if (unsafeWindow.stage.pole.obj[defender]['agility']) {
if (!unsafeWindow.magic[defender]['agl']) unsafeWindow.defadd = unsafeWindow.stage.pole.obj[defender]['speed'] * 2;
};
if ((unsafeWindow.stage.pole.obj[defender]['spirit']) && (!unsafeWindow.magic[defender]['spi'])) {
unsafeWindow.PhysicalModifiers *= 0.5;
};
if ((unsafeWindow.stage.pole.obj[attacker]['rageagainsttheliving']) && (unsafeWindow.stage.pole.obj[defender]['alive'])) {
unsafeWindow.PhysicalModifiers *= 1.3;
};
if ((unsafeWindow.stage.pole.obj[defender]['defensivestance']) && (!unsafeWindow.magic[defender]['mvd'])) {
unsafeWindow.defadd += 5;
};
if ((!unsafeWindow.stage.pole.obj[defender]['undead']) && (!unsafeWindow.stage.pole.obj[defender]['armoured']) && (!unsafeWindow.stage.pole.obj[defender]['organicarmor'])) {
unsafeWindow.frig2 = false;
unsafeWindow.i = defender;
bigx = unsafeWindow.stage.pole.obj[i]['big'];
bigy = unsafeWindow.stage.pole.obj[i]['big'];
if (unsafeWindow.stage.pole.obj[i]['bigx']) bigx = 1;
if (unsafeWindow.stage.pole.obj[i]['bigy']) bigy = 1;
unsafeWindow.xd = unsafeWindow.stage.pole.obj[i]['x'];
unsafeWindow.yd = unsafeWindow.stage.pole.obj[i]['y'];
for (let xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) {
for (let yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) {
if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (unsafeWindow.stage.pole.obj[mapobj[yz * defxn + xz]]['side'] != unsafeWindow.stage.pole.obj[i]['side']) && (unsafeWindow.stage.pole.obj[mapobj[yz * defxn + xz]]['festeringaura']) && (unsafeWindow.stage.pole.obj[mapobj[yz * defxn + xz]]['nownumber'] > 0)) {
unsafeWindow.defadd -= 4;
unsafeWindow.frig2 = true;
};
};
};
};
if ((attacker > 0) && (unsafeWindow.stage.pole.obj[defender]['giantslayer']) && (unsafeWindow.stage.pole.obj[attacker]['big'])) unsafeWindow.defadd += 4;
unsafeWindow.mondef = Math.round((unsafeWindow.stage.pole.obj[defender]['defence'] + unsafeWindow.stage.pole.obj[defender]['defenceaddon'] + unsafeWindow.defadd + unsafeWindow.stage.pole.obj[defender]['ragedefence']) * unsafeWindow.stage.pole.obj[defender]['defencemodifier']);
if (unsafeWindow.magic[defender]['bsr']) {
unsafeWindow.mondef = 0;
};
if ((unsafeWindow.stage.pole.obj[attacker]['preciseshot']) && (l > 2) && (l <= 9) && (unsafeWindow.rangemod >= 1)) {
unsafeWindow.mondef = 0;
};
if ((unsafeWindow.stage.pole.obj[attacker]['ignoredefence'])) {
unsafeWindow.mondef *= (1 - unsafeWindow.stage.pole.obj[attacker]['ignoredefence'] / 100);
};
if (unsafeWindow.stage.pole.obj[attacker]['crushingleadership']) {
var morale_delta = unsafeWindow.stage.pole.getmorale(attacker) - unsafeWindow.stage.pole.getmorale(defender);
if (morale_delta > 0) {
unsafeWindow.mondef *= Math.max(0, 1 - morale_delta / 10);
};
};
if (unsafeWindow.stage.pole.obj[attacker]['sacredweapon']) {
var dark_count = get_dark_count(defender);
if (dark_count > 0) {
unsafeWindow.mondef *= Math.max(0, 1 - 0.15 * dark_count);
};
};
if (unsafeWindow.isperk(attacker, _PERK_PIERCING_LUCK)) {
unsafeWindow.mondef *= 1 - Math.max(0, 0.025 * (unsafeWindow.stage.pole.obj[attacker]['luck'] + unsafeWindow.stage.pole.obj[attacker]['luckaddon']));
};
if ((unsafeWindow.stage.pole.obj[defender]['ignoreattack'])) {
unsafeWindow.monatt *= (1 - unsafeWindow.stage.pole.obj[defender]['ignoreattack'] / 100);
};
if ((unsafeWindow.stage.pole.obj[attacker]['ridercharge']) && (movelen > 0)) {
unsafeWindow.mondef = unsafeWindow.mondef * (5 - movelen) / 5;
};
if ((unsafeWindow.stage.pole.obj[attacker]['forcearrow']) && (!unsafeWindow.stage.pole.obj[defender]['armoured']) && (!unsafeWindow.stage.pole.obj[defender]['organicarmor']) && (l > 2)) {
unsafeWindow.mondef *= 0.8;
};
if ((unsafeWindow.stage.pole.obj[attacker]['armorpiercing']) && (!unsafeWindow.stage.pole.obj[defender]['armoured']) && (!unsafeWindow.stage.pole.obj[defender]['organicarmor']) && (l > 2)) {
unsafeWindow.mondef *= 0.5;
};
if ((unsafeWindow.stage.pole.obj[attacker]['jousting']) && (movelen > 0)) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.05 * movelen);
};
if (((unsafeWindow.stage.pole.obj[attacker]['blindingcharge']) || (unsafeWindow.stage.pole.obj[attacker]['charge'])) && (movelen > 0)) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.1 * movelen);
};
if ((unsafeWindow.stage.pole.obj[defender]['shieldwall']) && (movelen > 0)) {
unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * Math.max(0.1, 1 - 0.1 * movelen);
};
if ((unsafeWindow.magic[defender]['enc']) && (unsafeWindow.magic[defender]['enc']['effect'] == 1)) {
unsafeWindow.PhysicalModifiers *= 0.5;
};
if ((unsafeWindow.stage.pole.obj[attacker]['safeposition']) && (movelen == 0)) {
unsafeWindow.PhysicalModifiers *= 1.5;
};
if ((unsafeWindow.stage.pole.obj[attacker]['agilesteed']) && (movelen > 0)) {
unsafeWindow.PhysicalModifiers *= 1 - 0.05 * movelen;
};
if (unsafeWindow.mondef < 0) {
unsafeWindow.mondef = 0;
};
unsafeWindow.air = 0;
unsafeWindow.fire = 0;
unsafeWindow.water = 0;
unsafeWindow.earth = 0;
if ((hera > 0) && (!unsafeWindow.stage.pole.obj[attacker]['taran'])) {
h = hera;
if (unsafeWindow.magic[h]['_id']) {
unsafeWindow.mondef *= (1 - unsafeWindow.magic[h]['_id']['effect'] / 100);
};
if (unsafeWindow.magic[h]['_aa']) {
unsafeWindow.air = unsafeWindow.magic[h]['_aa']['effect'] / 100;
};
if (unsafeWindow.magic[h]['_af']) {
unsafeWindow.fire = unsafeWindow.magic[h]['_af']['effect'] / 100;
};
if (unsafeWindow.magic[h]['_aw']) {
unsafeWindow.water = unsafeWindow.magic[h]['_aw']['effect'] / 100;
};
if (unsafeWindow.magic[h]['_ae']) {
unsafeWindow.earth = unsafeWindow.magic[h]['_ae']['effect'] / 100;
};
};
if ((unsafeWindow.stage.pole.obj[defender]['armoured']) || (unsafeWindow.stage.pole.obj[defender]['organicarmor'])) {
unsafeWindow.mondef = Math.round((unsafeWindow.stage.pole.obj[defender]['defence'] + unsafeWindow.stage.pole.obj[defender]['defenceaddon'] + unsafeWindow.stage.pole.obj[defender]['ragedefence']) * unsafeWindow.stage.pole.obj[defender]['defencemodifier']);
};
if (unsafeWindow.monatt < 0) {
unsafeWindow.monatt = 0;
};
if (unsafeWindow.monatt > unsafeWindow.mondef) {
unsafeWindow.AttackDefenseModifier = 1 + (unsafeWindow.monatt - unsafeWindow.mondef) * 0.05;
} else {
unsafeWindow.AttackDefenseModifier = 1 / (1 + (unsafeWindow.mondef - unsafeWindow.monatt) * 0.05);
};
if (unsafeWindow.stage.pole.obj[attacker]['hero']) {
unsafeWindow.AttackDefenseModifier = 1;
};
var _PERK_ATTACK1 = 8;
var _PERK_ATTACK2 = 9;
var _PERK_ATTACK3 = 10;
var _PERK_DEFENSE1 = 19;
var _PERK_DEFENSE2 = 20;
var _PERK_DEFENSE3 = 21;
if ((!unsafeWindow.stage.pole.obj[attacker]['hero'])&& ((unsafeWindow.stage.pole.obj[attacker].shooter && shootok == 0)||(unsafeWindow.stage.pole.obj[attacker].shooter!= 1))) {
if (unsafeWindow.isperk(attacker, _PERK_ATTACK3)) {
unsafeWindow.PhysicalModifiers *= 1.3;
} else {
if (unsafeWindow.isperk(attacker, _PERK_ATTACK2)) {
unsafeWindow.PhysicalModifiers *= 1.2;
} else
if (unsafeWindow.isperk(attacker, _PERK_ATTACK1)) unsafeWindow.PhysicalModifiers *= 1.1;
};
if (unsafeWindow.isperk(defender, _PERK_DEFENSE3)) {
unsafeWindow.PhysicalModifiers *= 0.7;
} else {
if (unsafeWindow.isperk(defender, _PERK_DEFENSE2)) {
unsafeWindow.PhysicalModifiers *= 0.8;
} else {
if (unsafeWindow.isperk(defender, _PERK_DEFENSE1)) unsafeWindow.PhysicalModifiers *= 0.9;
};
};
};
if ((unsafeWindow.stage.pole.obj[attacker]['siegewalls']) && (unsafeWindow.stage.pole.obj[defender]['stone'])) {
unsafeWindow.PhysicalModifiers *= 10;
};
var _PERK_COLD_STEEL = 14;
var _PERK_FIERY_WRATH = 101;
var _PERK_HELLFIRE_AURA = 123;
var _PERK_RETRIBUTION = 16;
if (unsafeWindow.isperk(attacker, _PERK_COLD_STEEL)) unsafeWindow.water = 1 - (1 - unsafeWindow.water) * (0.9);
if (unsafeWindow.isperk(attacker, _PERK_FIERY_WRATH)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.85);
if (unsafeWindow.isperk(attacker, _PERK_HELLFIRE_AURA)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.95);
if (unsafeWindow.magic[attacker]['cre']) {
unsafeWindow.air = 1 - (1 - unsafeWindow.air) * (1 - unsafeWindow.magic[attacker]['cre']['effect'] / 100);
};
if (unsafeWindow.isperk(attacker, _PERK_RETRIBUTION)) unsafeWindow.PhysicalModifiers *= (1 + Math.min(Math.max(unsafeWindow.stage.pole.getmorale(attacker, x, y), 0), 5) / 20);
if ((unsafeWindow.stage.pole.obj[attacker]['viciousstrike']) && (Math.max(0, Math.round((unsafeWindow.stage.pole.obj[defender]['speed'] + unsafeWindow.stage.pole.obj[defender]['ragespeed'] + unsafeWindow.stage.pole.obj[defender]['speedaddon']) * unsafeWindow.stage.pole.obj[defender]['speedmodifier'])) == 0)) unsafeWindow.PhysicalModifiers *= 1.5;
unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.magicmod(attacker, defender, unsafeWindow.fire, unsafeWindow.air, unsafeWindow.water, unsafeWindow.earth, 0.1);
if ((unsafeWindow.stage.pole.obj[attacker]['bloodfrenzy']) && (unsafeWindow.magic[defender]['fd1'])) {
unsafeWindow.PhysicalModifiers *= 1.3;
};
unsafeWindow.UmelkaModifiers = 1;
if ((umelka[unsafeWindow.stage.pole.obj[attacker]['owner']][0] > 0) && (umelka[unsafeWindow.stage.pole.obj[defender]['owner']][0] > 0)) {
unsafeWindow.k = umelka[unsafeWindow.stage.pole.obj[attacker]['owner']][0];
if ((unsafeWindow.k > 0) && (unsafeWindow.k < 11)) {
let j = umelka[unsafeWindow.stage.pole.obj[defender]['owner']][k];
unsafeWindow.UmelkaModifiers = 1 - j * 0.03;
};
};
unsafeWindow.NumCreatures = unsafeWindow.stage.pole.obj[attacker]['nownumber'];
let tsc = 0;
bigx = unsafeWindow.stage.pole.obj[defender]['big'];
bigy = unsafeWindow.stage.pole.obj[defender]['big'];
if (unsafeWindow.stage.pole.obj[defender]['bigx']) bigx = 1;
if (unsafeWindow.stage.pole.obj[defender]['bigy']) bigy = 1;
for (var xs = unsafeWindow.stage.pole.obj[defender]['x'] - 1; xs <= unsafeWindow.stage.pole.obj[defender]['x'] + 1 + bigx; xs++) {
for (var ys = unsafeWindow.stage.pole.obj[defender]['y'] - 1; ys <= unsafeWindow.stage.pole.obj[defender]['y'] + 1 + bigy; ys++) {
if ((mapobj[xs + ys * defxn] > 0) && (mapobj[xs + ys * defxn] != defender) && (unsafeWindow.stage.pole.obj[mapobj[xs + ys * defxn]]['shieldguard']) && (unsafeWindow.stage.pole.obj[defender]['side'] == unsafeWindow.stage.pole.obj[mapobj[xs + ys * defxn]]['side'])) {
tsc++;
};
};
};
unsafeWindow.PhysicalModifiers /= (tsc + 1);
var minmag = 0;
var maxmag = 0;
if ((inuse == 'lep') && (unsafeWindow.stage.pole.obj[attacker]['crashingleap'])) {
unsafeWindow.Totalmagicdamage = 0;
unsafeWindow.stage.pole.obj[defender]['attacked'] = 1;
unsafeWindow.stage.pole.attackmagic(attacker, defender, unsafeWindow.stage.pole.obj[attacker]['nownumber'] * 4, 'cold', '', 0, 0, 0);
minmag = unsafeWindow.Totalmagicdamage;
unsafeWindow.Totalmagicdamage = 0;
unsafeWindow.stage.pole.obj[defender]['attacked'] = 1;
unsafeWindow.stage.pole.attackmagic(attacker, defender, unsafeWindow.stage.pole.obj[attacker]['nownumber'] * 6, 'cold', '', 0, 0, 0);
maxmag = unsafeWindow.Totalmagicdamage;
};
unsafeWindow.mindam = unsafeWindow.stage.pole.obj[attacker]['mindam'] + unsafeWindow.stage.pole.obj[attacker]['damageaddon'] + (unsafeWindow.stage.pole.obj[attacker]['maxdam'] - unsafeWindow.stage.pole.obj[attacker]['mindam']) * (unsafeWindow.stage.pole.obj[attacker]['mindamaddon']) + unsafeWindow.stage.pole.obj[attacker]['ragedamage'];
unsafeWindow.maxdam = unsafeWindow.stage.pole.obj[attacker]['maxdam'] + unsafeWindow.stage.pole.obj[attacker]['damageaddon'] - (unsafeWindow.stage.pole.obj[attacker]['maxdam'] - unsafeWindow.stage.pole.obj[attacker]['mindam']) * (unsafeWindow.stage.pole.obj[attacker]['maxdamaddon']) + unsafeWindow.stage.pole.obj[attacker]['ragedamage'];
h = hera;
if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['BLS']) && (unsafeWindow.magic[h]['BLS']['effect'] > 0)) unsafeWindow.mindam = unsafeWindow.maxdam;
if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['CRS']) && (unsafeWindow.magic[h]['CRS']['effect'] > 0)) unsafeWindow.maxdam = unsafeWindow.mindam;
if ((unsafeWindow.stage.pole.obj[attacker]['taran']) && (unsafeWindow.stage.pole.obj[defender]['stone'])) {
h = hera;
unsafeWindow.mindam = Math.floor(Math.pow(unsafeWindow.stage.pole.obj[h]['maxhealth'], 0.5) * 200 * unsafeWindow.stage.pole.obj[attacker]['mindam']);
unsafeWindow.maxdam = Math.floor(Math.pow(unsafeWindow.stage.pole.obj[h]['maxhealth'], 0.5) * 400 * unsafeWindow.stage.pole.obj[attacker]['maxdam']);
};
if (unsafeWindow.stage.pole.obj[attacker]['accuracy']) unsafeWindow.mindam = unsafeWindow.maxdam;
unsafeWindow.BaseDamage = unsafeWindow.mindam;
unsafeWindow.PhysicalDamage = unsafeWindow.NumCreatures * unsafeWindow.BaseDamage * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + minmag;
unsafeWindow.PhysicalDamage2 = unsafeWindow.NumCreatures * unsafeWindow.maxdam * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + maxmag;
if ((unsafeWindow.stage.pole.obj[attacker]['deathstrike']) && (unsafeWindow.stage.pole.obj[defender]['maxhealth'] < 400) && (!unsafeWindow.stage.pole.obj[defender]['stone'])) {
if ((unsafeWindow.stage.pole.obj[defender]['nownumber'] - 1) * unsafeWindow.stage.pole.obj[defender]['maxhealth'] + unsafeWindow.stage.pole.obj[defender]['nowhealth'] > unsafeWindow.PhysicalDamage) {
unsafeWindow.PhysicalDamage += unsafeWindow.stage.pole.obj[defender]['maxhealth'] - unsafeWindow.PhysicalDamage % unsafeWindow.stage.pole.obj[defender]['maxhealth'];
};
if ((unsafeWindow.stage.pole.obj[defender]['nownumber'] - 1) * unsafeWindow.stage.pole.obj[defender]['maxhealth'] + unsafeWindow.stage.pole.obj[defender]['nowhealth'] > unsafeWindow.PhysicalDamage2) {
unsafeWindow.PhysicalDamage2 += unsafeWindow.stage.pole.obj[defender]['maxhealth'] - unsafeWindow.PhysicalDamage2 % unsafeWindow.stage.pole.obj[defender]['maxhealth'];
};
};
if (unsafeWindow.stage.pole.obj[attacker]['bladeofslaughter']) {
unsafeWindow.PhysicalDamage += Math.min(500, unsafeWindow.stage.pole.obj[defender]['nownumber'] * 2);
unsafeWindow.PhysicalDamage2 += Math.min(500, unsafeWindow.stage.pole.obj[defender]['nownumber'] * 2);
};
if (unsafeWindow.magic[attacker]['brk']) {
unsafeWindow.PhysicalDamage *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
unsafeWindow.PhysicalDamage2 *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03);
};
if (unsafeWindow.PhysicalDamage < 1) {
unsafeWindow.PhysicalDamage = 1;
};
if (unsafeWindow.PhysicalDamage2 < 1) {
unsafeWindow.PhysicalDamage2 = 1;
};
if ((unsafeWindow.stage.pole.obj[attacker]['magicattack']) && (unsafeWindow.l > 2) && (unsafeWindow.stage.pole.issomething(defender, 'dampenmagic'))) unsafeWindow.PhysicalDamage = 0;
if (unsafeWindow.magic[defender]['rag']) {
unsafeWindow.PhysicalDamage = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage);
unsafeWindow.PhysicalDamage2 = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage2);
};
if ((unsafeWindow.stage.pole.obj[attacker]['vorpalsword']) && (unsafeWindow.stage.pole.obj[defender]['maxhealth'] < 400) && (!unsafeWindow.stage.pole.obj[defender]['stone'])) {
unsafeWindow.PhysicalDamage += unsafeWindow.stage.pole.obj[defender]['maxhealth'];
unsafeWindow.PhysicalDamage2 += unsafeWindow.stage.pole.obj[defender]['maxhealth'];
};
unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage);
unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2);
if (unsafeWindow.stage.pole.obj[defender]['pleasureinpain']) {
unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.9);
unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.9);
};
if (unsafeWindow.stage.pole.obj[defender]['raptureinagony']) {
unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.8);
unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.8);
};
var totalh = (unsafeWindow.stage.pole.obj[defender]['nownumber'] - 1) * unsafeWindow.stage.pole.obj[defender]['maxhealth'] + unsafeWindow.stage.pole.obj[defender]['nowhealth'];
unsafeWindow.Uronkills = Math.floor(Math.min(unsafeWindow.PhysicalDamage, totalh) / unsafeWindow.stage.pole.obj[defender]['maxhealth']);
unsafeWindow.Uronkills2 = Math.floor(Math.min(unsafeWindow.PhysicalDamage2, totalh) / unsafeWindow.stage.pole.obj[defender]['maxhealth']);
var nowhealth = unsafeWindow.stage.pole.obj[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage, totalh) - unsafeWindow.Uronkills * unsafeWindow.stage.pole.obj[defender]['maxhealth']);
var nowhealth2 = unsafeWindow.stage.pole.obj[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage2, totalh) - unsafeWindow.Uronkills2 * unsafeWindow.stage.pole.obj[defender]['maxhealth']);
if (nowhealth <= 0) unsafeWindow.Uronkills++;
if (nowhealth2 <= 0) unsafeWindow.Uronkills2++;
unsafeWindow.tUronkills += unsafeWindow.Uronkills;
unsafeWindow.tUronkills2 += unsafeWindow.Uronkills2;
unsafeWindow.tPhysicalDamage += unsafeWindow.PhysicalDamage;
unsafeWindow.tPhysicalDamage2 += unsafeWindow.PhysicalDamage2;
}
function get_dmg_info(cre1_id, cre2_id){
let dmg_dict = attackmonster(cre1_id, unsafeWindow.stage.pole.obj[cre1_id].x, unsafeWindow.stage.pole.obj[cre1_id].y, unsafeWindow.stage.pole.obj[cre2_id].x, unsafeWindow.stage.pole.obj[cre2_id].y, cre2_id);
return {min: unsafeWindow.PhysicalDamage, max: unsafeWindow.PhysicalDamage2, min_killed: unsafeWindow.Uronkills, max_killed: unsafeWindow.Uronkills2}
}
let defender_obj_id = 0
let selected_id = 0
function refresh(){
battleHelper_display(true&&battleHelper_on)
set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), coeff_button], "inline")
refresh_button.innerHTML = "Обновить"
let cre_list = Object.values(unsafeWindow.stage.pole.obj);
cre_list.sort(function(a, b) {
return a.obj_index - b.obj_index;
});
[...chat.children].forEach(child=>{
if (child.tagName == "P") child.remove()
});
[...select.children].forEach(child=>child.remove())
let found_defender = false
cre_list.forEach(creature => {
if (![0,-1].includes(creature.nownumber) && creature.nametxt!="" && creature.side == chosen.side && creature.hero == undefined){
let option_id = `cre_no${cre_list.indexOf(creature)}`
select.insertAdjacentHTML("beforeend", `<option id = "${option_id}" value = "${creature.obj_index}">${creature.nametxt} [${creature.nownumber}] </option>`)
if (!found_defender) {
if (`${creature.obj_index}` == chosen.creature) found_defender = true
defender_obj_id = creature.obj_index
selected_id = [...select.children].indexOf(select.lastChild)
}
}
})
let heading1 = document.querySelector("#chosen_cre_heading");
heading1 && heading1.remove()
chat.insertAdjacentHTML("beforeend", `<div id = "chosen_cre_heading" style="display:inline;">
<span>Урон по </span><span style="color:#ffffff; font-size: 110%; font-weight: bold;">${cre_list[defender_obj_id-1].nametxt} [${cre_list[defender_obj_id-1].nownumber}] :</span>
</div>`)
cre_list.forEach(creature => {
if (creature.side == -chosen.side) {
if (creature.nownumber == 0 || creature.nametxt == "") return
let dmg = get_dmg_info(creature.obj_index, defender_obj_id)
let hp = cre_list[defender_obj_id-1].maxhealth
let practical_overall_hp;
if (cre_list[defender_obj_id-1].attack>creature.defence){
practical_overall_hp = creature.maxhealth*creature.nownumber/(1+0.05*Math.abs(cre_list[defender_obj_id-1].attack-creature.defence))
}
else {
practical_overall_hp = creature.maxhealth*creature.nownumber*(1+0.05*Math.abs(cre_list[defender_obj_id-1].attack-creature.defence))
}
let koef = (((dmg.max + dmg.min)/2)/practical_overall_hp).toFixed(2)
let row_id = `row_no${cre_list.indexOf(creature)}`
let koef_string = `(коэф. урона <b>${koef}</b>)`
chat.insertAdjacentHTML("beforeend", `<p id = "${row_id}"><span style = "text-decoration: underline;color:#bfbfbf" >${creature.nametxt}</span> [${creature.nownumber}] --> <b style = "color:#bfbfbf">${Math.floor(dmg.min/hp)}-${Math.floor(dmg.max/hp)}</b> существ (${dmg.min}-${dmg.max}) ${(creature.hero == undefined&&coeff_on) ? koef_string : ""} </p>`)
}
})
select.options.item(selected_id).selected = true
}