您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Показывает урон всех стеков стороны 1 по одному выбранному стеку стороны 2. Выбор существа и стороны по кнопке, доп. настройки в настройках боя. Кнопка "Свернуть" сворачивает также скрипт battleHelper от omne. Коэф. урона -- отношение урон/хп (то есть у кого больше всех коэффициент, с того выгоднее начинать).
当前为
// ==UserScript== // @name battle_damage_tooltip // @namespace http://tampermonkey.net/ // @version 0.8.3 // @description Показывает урон всех стеков стороны 1 по одному выбранному стеку стороны 2. Выбор существа и стороны по кнопке, доп. настройки в настройках боя. Кнопка "Свернуть" сворачивает также скрипт battleHelper от omne. Коэф. урона -- отношение урон/хп (то есть у кого больше всех коэффициент, с того выгоднее начинать). // @author Something begins // @license None // @match https://www.heroeswm.ru/war* // @match https://my.lordswm.com/war* // @match https://www.lordswm.com/war* // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw== // @grant GM_setValue // @grant GM_getValue // @grant unsafeWindow // ==/UserScript== // Странные способы в некоторых местах обусловлены конфликтом со скриптом battleHelper от omne let chosen = {side: 1, creature: "Высшие вампиры", afterSideSwitchCre: {"-1": "", "1": ""}} let chat = document.getElementById("chat_inside"); let select = document.getElementById("choose_cre") let refresh_button = document.getElementById("dmg_list_refresh") let side_button = document.getElementById("change_side") let collapse_button = document.getElementById("collapse") let coeff_button = document.getElementById("dmg_coeff_on") let outer_chat = document.getElementById("chat_format"); const settings_panel = document.querySelector("#webgl_settings_whole") function GM_toggle_boolean(GM_key, boolean){ boolean = !boolean GM_setValue(GM_key, boolean); return boolean } function set_Display(element_arr, displayProperty){ element_arr.forEach(element=>{ if (element == null) return element.style.display = displayProperty }) } function readjust_elements(){ chat = document.getElementById("chat_inside"); select = document.getElementById("choose_cre") refresh_button = document.getElementById("dmg_list_refresh") side_button = document.getElementById("change_side") collapse_button = document.getElementById("collapse") coeff_button = document.getElementById("dmg_coeff_on") } // ========= Настройки ============ let coeff_on; const GM_coeff_on = GM_getValue('coeff_on') coeff_on = GM_coeff_on!=undefined ? GM_coeff_on : false; let battleHelper_on; const GM_battleHelper_on = GM_getValue('battleHelper_on') battleHelper_on = GM_battleHelper_on!=undefined ? GM_battleHelper_on: true ; let new_settings = `<div class="info_row"> <label class="checkbox_container">Вкл/выкл коэф. урона <input type="checkbox" checked="true" id="coeff_on"><span class="checkbox_checkmark"></span> </label> </div> <div class="info_row"> <label class="checkbox_container">Вкл/выкл. battleHelper в чате <input type="checkbox" checked="true" id="battleHelper_on"><span class="checkbox_checkmark"></span> </label> </div> ` settings_panel.insertAdjacentHTML("afterend", new_settings) let settings_interval = setInterval(()=>{ let temp = document.querySelector("#coeff_on") if (temp){ document.querySelector("#coeff_on").checked = coeff_on document.querySelector("#battleHelper_on").checked = battleHelper_on clearInterval(settings_interval) } },300) document.querySelector("#win_Settings > div.fullLog_croppedArea.WinCroppedBlockHeight").addEventListener('change', function(event) { let child = event.target switch (child.id){ case "coeff_on": coeff_on = GM_toggle_boolean("coeff_on", coeff_on) refresh() break; case "battleHelper_on": battleHelper_on = GM_toggle_boolean("battleHelper_on", battleHelper_on) refresh() break } }); // ========= battleHelper ============ function battleHelper_display(ifDisplay){ if (ifDisplay){ let br_list = [...outer_chat.children].filter(br_element =>"BR" == br_element.tagName); let team_no = 0 br_list.forEach(br_element=>{ if (br_list.indexOf(br_element)%2==0){ team_no++; br_element.insertAdjacentHTML("afterend", `Команда №${team_no}`) } }); } else { const childNodes = outer_chat.childNodes; for (let i = 0; i < childNodes.length; i++) { const childNode = childNodes[i]; if (childNode.nodeType === Node.TEXT_NODE) { const text = childNode.textContent.trim(); if (text !== '') { childNode.textContent = ''; } } } } [...outer_chat.children].forEach(child=>{ if (["B","BR"].includes(child.tagName) || child.className == "cont"){ child.style.display = ifDisplay ? "inline" : "none" } }) readjust_elements() } if (!battleHelper_on) { let cre_loaded = false; let intervalId = setInterval(function() { if (unsafeWindow.stage != undefined) { setTimeout(()=>{ battleHelper_display(false); clearInterval(intervalId) }, 2000) } }, 10); } // ----------------------------------- outer_chat.insertAdjacentHTML("beforeend", `<button id = "dmg_list_refresh" style="background-color: #3d3d29; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer">Открыть</button> <select style = "display : none; background-color: #333; color: white; margin: 10px" id = "choose_cre"></select> <button id = "change_side" style="background-color: #6b6b47; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none">Сменить сторону</button> <button id = "collapse" style="background-color: #000000; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none; margin:10px">Свернуть</button> `) outer_chat.addEventListener('click', function(event) { let child = event.target switch(child.id){ case "dmg_list_refresh": readjust_elements() refresh() break case "change_side": chosen.afterSideSwitchCre[chosen.side] = chosen.creature chosen.side = - chosen.side chosen.creature = chosen.afterSideSwitchCre[chosen.side] refresh() break case "collapse": battleHelper_display(false); [...chat.children].forEach(child=>{ if (child.tagName == "P") child.remove() }); refresh_button.innerHTML = "Открыть"; set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), coeff_button], "none") break case "dmg_coeff_on": coeff_on = GM_toggle_boolean("coeff_on", coeff_on) refresh() coeff_button.innerHTML = coeff_on? "Выкл. коэф": "Вкл. коэф." break } }) outer_chat.addEventListener('change', function() { chosen.creature = select.value refresh() }); // Родная функция гвд с поправками на переменную l и модификаторами magic[] // а еще бесполезные `unsafeWindow.` перед каждой (почти) глобальной для страницы переменной, потому что es-lint в тамперманки ругается kek function attackmonster(attacker, ax, ay, x, y, defender, shootok, koef, inuse) { var mainattack = 1; var ax1 = ax; var ay1 = ay; if (defender == 1000) return 0; if (defender <= 0) return 0; if (!unsafeWindow.stage.pole.obj[defender]) return 0; if (unsafeWindow.stage.pole.obj[defender]['hero']) return 0; if (unsafeWindow.stage.pole.obj[defender]['rock']) return 0; if (koef == undefined) koef = 1; if (inuse == undefined) inuse = ''; var len = unsafeWindow.wmap2[y * defxn + x]; if ((unsafeWindow.stage.pole.obj[attacker].x == x) && (unsafeWindow.stage.pole.obj[attacker].y == y)) len = spd; shootok = 1; function getAdjacentAndDiagonalCoords(x, y) { const adjacentAndDiagonalCoords = []; adjacentAndDiagonalCoords.push([x + 1, y]); adjacentAndDiagonalCoords.push([x - 1, y]); adjacentAndDiagonalCoords.push([x, y + 1]); adjacentAndDiagonalCoords.push([x, y - 1]); adjacentAndDiagonalCoords.push([x + 1, y + 1]); adjacentAndDiagonalCoords.push([x - 1, y + 1]); adjacentAndDiagonalCoords.push([x + 1, y - 1]); adjacentAndDiagonalCoords.push([x - 1, y - 1]); return adjacentAndDiagonalCoords; } let attacker_adjacent_coords = getAdjacentAndDiagonalCoords(stage.pole.obj[attacker].x, stage.pole.obj[attacker].y) let enemies_list = Object.values(stage.pole.obj).filter(creature=>creature.side!=stage.pole.obj[attacker].side) enemies_list.forEach(enemy=>{ attacker_adjacent_coords.forEach(coord=>{ if (coord[0] == enemy.x && coord[1] == enemy.y) shootok = 0 }) }) if (unsafeWindow.stage.pole.obj[attacker]['big']) { if (ax > x) { x++; }; if (ay > y) { y++; }; }; if (unsafeWindow.stage.pole.obj[attacker]['bigx']) { if (ax > x) { x++; }; }; if (unsafeWindow.stage.pole.obj[attacker]['bigy']) { if (ay > y) { y++; }; }; var spd = Math.max(0, Math.round((unsafeWindow.stage.pole.obj[attacker].speed + unsafeWindow.stage.pole.obj[attacker]['ragespeed'] + unsafeWindow.stage.pole.obj[attacker]['speedaddon']) * unsafeWindow.stage.pole.obj[attacker].speedmodifier)); if (unsafeWindow.magic[attacker]['ent']) { spd = 0; }; var movelen = spd - len; unsafeWindow.attacker_c = attacker; unsafeWindow.ax_c = ax; unsafeWindow.ay_c = ay; unsafeWindow.x_c = x; unsafeWindow.y_c = y; unsafeWindow.defender_c = defender; unsafeWindow.shootok_c = shootok; if ((x == 0) && (y == 0)) { x = unsafeWindow.stage.pole.obj[attacker]['x']; y = unsafeWindow.stage.pole.obj[attacker]['y']; }; if ((defender > 0) && (unsafeWindow.stage.pole.obj[defender]['big'])) { if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) { ax++; }; if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) { ay++; }; if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) { ax--; }; if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) { ay--; }; }; if ((defender > 0) && (unsafeWindow.stage.pole.obj[defender]['bigx'])) { if ((x - ax > 1) && (ax < x) && (defender == mapobj[ay * defxn + ax + 1])) { ax++; }; if ((ax - x > 1) && (ax > x) && (defender == mapobj[ay * defxn + ax - 1])) { ax--; }; }; if ((defender > 0) && (unsafeWindow.stage.pole.obj[defender]['bigy'])) { if ((y - ay > 1) && (ay < y) && (defender == mapobj[(ay + 1) * defxn + ax])) { ay++; }; if ((ay - y > 1) && (ay > y) && (defender == mapobj[(ay - 1) * defxn + ax])) { ay--; }; }; let dx = x - ax; let dy = y - ay; l = dx * dx + dy * dy; if (movelen == undefined) movelen = 0;; unsafeWindow.PhysicalModifiers = 1; unsafeWindow.PhysicalModifiers *= koef; if (unsafeWindow.stage.pole.obj[attacker]['shadowattack']) l = 0; var hera = 0; var herd = 0; len = unsafeWindow.stage.pole.obj_array.length; for (var k1 = 0; k1 < len; k1++) { unsafeWindow.k = unsafeWindow.stage.pole.obj_array[k1]; if ((unsafeWindow.stage.pole.obj[k].hero) && (unsafeWindow.stage.pole.obj[k].owner == unsafeWindow.stage.pole.obj[attacker].owner)) hera = unsafeWindow.k; if ((unsafeWindow.stage.pole.obj[k].hero) && (unsafeWindow.stage.pole.obj[k].owner == unsafeWindow.stage.pole.obj[defender].owner)) herd = unsafeWindow.k; }; if ((unsafeWindow.stage.pole.obj[defender]['pirate']) && ((unsafeWindow.magic[defender]['sea']) || (unsafeWindow.gtype == 125) || (unsafeWindow.gtype == 126) || (unsafeWindow.gtype == 133))) { unsafeWindow.PhysicalModifiers *= 0.85; }; if (unsafeWindow.stage.pole.obj[defender]['deadflesh']) { unsafeWindow.PhysicalModifiers *= 0.8; }; if (unsafeWindow.stage.pole.obj[defender]['immaterial']) { unsafeWindow.PhysicalModifiers *= 0.65; }; if ((unsafeWindow.stage.pole.obj[attacker]['oppressionofweak']) && (unsafeWindow.stage.pole.obj[defender]['level'] == 1)) { unsafeWindow.PhysicalModifiers *= 1.5; }; if ((unsafeWindow.stage.pole.obj[attacker]['fearofstrong']) && (unsafeWindow.stage.pole.obj[defender]['level'] == 7)) { unsafeWindow.PhysicalModifiers *= 0.5; }; if ((hera > 0) && (unsafeWindow.magic[hera]['bna'])) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[hera]['bna']['effect'] / 100); if ((unsafeWindow.stage.pole.obj[defender]['mechanical']) && (unsafeWindow.magic[hera]['MEC'])) { unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['MEC']['effect'] / 100; }; if ((unsafeWindow.stage.pole.obj[attacker]['mechanical']) && (unsafeWindow.magic[hera]['mch'])) { unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[hera]['mch']['effect'] / 100; }; }; if ((unsafeWindow.stage.pole.obj[defender]['building']) && (!unsafeWindow.stage.pole.obj[attacker]['siegewalls'])) { unsafeWindow.PhysicalModifiers *= 0.05; }; if ((defender > 0) && (unsafeWindow.stage.pole.obj[attacker]['cruelty']) && ((unsafeWindow.stage.pole.obj[defender]['nowhealth'] < unsafeWindow.stage.pole.obj[defender]['maxhealth']) || (unsafeWindow.stage.pole.obj[defender]['nownumber'] < unsafeWindow.stage.pole.obj[defender]['maxnumber']))) { unsafeWindow.PhysicalModifiers *= 1.15; }; if ((defender > 0) && (unsafeWindow.stage.pole.obj[attacker]['morecruelty']) && ((unsafeWindow.stage.pole.obj[defender]['nowhealth'] < unsafeWindow.stage.pole.obj[defender]['maxhealth']) || (unsafeWindow.stage.pole.obj[defender]['nownumber'] < unsafeWindow.stage.pole.obj[defender]['maxnumber']))) { unsafeWindow.PhysicalModifiers *= 1.3; }; if ((unsafeWindow.stage.pole.obj[attacker]['giantkiller']) && (unsafeWindow.stage.pole.obj[defender]['big'])) unsafeWindow.PhysicalModifiers *= 2; if ((unsafeWindow.stage.pole.obj[attacker]['pygmykiller']) && (!unsafeWindow.stage.pole.obj[defender]['big'])) unsafeWindow.PhysicalModifiers *= 1.33; if (unsafeWindow.stage.pole.obj[attacker]['stormstrike']) unsafeWindow.PhysicalModifiers *= 2; if ((unsafeWindow.stage.pole.obj[attacker]['undeadkiller']) && (unsafeWindow.stage.pole.obj[defender]['undead'])) unsafeWindow.PhysicalModifiers *= 1.5; if ((unsafeWindow.stage.pole.obj[attacker]['pirate']) && (unsafeWindow.magic[defender]['blb'])) unsafeWindow.PhysicalModifiers *= 1.5; if ((!unsafeWindow.stage.pole.obj[attacker]['hero']) && (unsafeWindow.magic[attacker]['zat'])) { unsafeWindow.PhysicalModifiers *= 1.15; }; if ((herd > 0) && (unsafeWindow.magic[herd]['bnd'])) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers / (1 + unsafeWindow.magic[herd]['bnd']['effect'] / 100); }; if ((herd > 0) && (unsafeWindow.magic[herd]['fld'])) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[herd]['fld']['effect'] / 100); }; if ((herd > 0) && (unsafeWindow.magic[herd]['rcd']) && (monster_race[unsafeWindow.stage.pole.obj[attacker]['id']] == unsafeWindow.magic[herd]['rcd']['effect'])) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.93; }; if (unsafeWindow.magic[attacker]['prp']) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + unsafeWindow.magic[attacker]['prp']['effect'] / 100); }; if (unsafeWindow.magic[defender]['sta']) { unsafeWindow.PhysicalModifiers *= 0.5; }; if ((unsafeWindow.magic[attacker]['chd']) && (unsafeWindow.stage.pole.obj[unsafeWindow.magic[attacker]['chd']['effect']]['nownumber'] > 0) && (unsafeWindow.magic[attacker]['chd']['effect'] != defender)) { unsafeWindow.PhysicalModifiers *= 0.55; }; unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.checkmembrane(defender); if (!unsafeWindow.stage.pole.obj[attacker]['hero']) { if ((l <= 2) && (unsafeWindow.stage.pole.obj[attacker]['shooter']) && (!unsafeWindow.stage.pole.obj[attacker]['nopenalty']) && (!unsafeWindow.stage.pole.obj[attacker]['warmachine'])) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5; }; if ((l > 2) && (unsafeWindow.stage.pole.obj[attacker]['rangepenalty'])) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5; }; unsafeWindow.rangemod = 1; if ((l > 2) && (unsafeWindow.stage.pole.obj[attacker]['shooter']) && (((unsafeWindow.stage.pole.obj[attacker]['range'] < Math.sqrt(l)) && (!unsafeWindow.stage.pole.obj[attacker].shadowattack)) || ((iswalls) && (!unsafeWindow.stage.pole.obj[attacker]['hero']) && (unsafeWindow.checkwall(x, y, ax, ay))))) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5; unsafeWindow.rangemod = 0.5; }; if ((l > 2) && (unsafeWindow.stage.pole.obj[attacker]['shooter']) && (iswalls2) && (!unsafeWindow.stage.pole.obj[attacker]['hero']) && (((!unsafeWindow.stage.pole.obj[attacker].siegewalls) || (btype == 118)) || (!unsafeWindow.stage.pole.obj[defender].stone)) && (unsafeWindow.checkwall2(x, y, ax, ay, attacker))) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5; unsafeWindow.rangemod *= 0.5; }; }; var _PERK_ARCHERY = 11; var _PERK_EVASION = 22; if ((defender > 0) && (unsafeWindow.stage.pole.obj[defender]['dodge']) && (((l <= 2) && (!unsafeWindow.stage.pole.obj[attacker]['ballista']) && (inuse != 'ssh') && (inuse != 'mga') && (inuse != 'dcd') && (inuse != 'chs') && (!unsafeWindow.stage.pole.obj[attacker]['hero'])) || (inuse == 'brs') || (inuse == 'cpt'))) { unsafeWindow.PhysicalModifiers *= 0.5; }; if (((l > 2) || (shootok == 1)) && (!unsafeWindow.stage.pole.obj[attacker]['hero']) && (unsafeWindow.stage.pole.obj[attacker]['shooter'])) { if (unsafeWindow.isperk(attacker, _PERK_ARCHERY)) unsafeWindow.PhysicalModifiers *= 1.2; if (unsafeWindow.isperk(defender, _PERK_EVASION)) unsafeWindow.PhysicalModifiers *= 0.8; if ((!unsafeWindow.stage.pole.obj[defender]['lshield']) && (unsafeWindow.stage.pole.shieldother(defender))) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75; }; if ((unsafeWindow.stage.pole.obj[defender]['lshield']) || (unsafeWindow.stage.pole.obj[defender]['hollowbones'])) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.5; }; if (unsafeWindow.stage.pole.obj[defender]['diamondarmor']) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.1; }; if (unsafeWindow.stage.pole.obj[defender]['shielded']) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 0.75; }; if (unsafeWindow.stage.pole.obj[defender]['unprotectedtarget']) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * 1.25; }; if (unsafeWindow.magic[defender]['dfm']) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[defender]['dfm']['effect'] / 100); }; if (unsafeWindow.magic[attacker]['cnf']) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 - unsafeWindow.magic[attacker]['cnf']['effect'] / 100); }; if (hera > 0) { if (unsafeWindow.magic[hera]['sat']) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[hera]['sat']['effect']) / 100; }; }; }; if ((!unsafeWindow.stage.pole.obj[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_BLESS))) { unsafeWindow.PhysicalModifiers *= 1.04; }; let o = unsafeWindow.stage.pole.obj[attacker]['owner']; if (unsafeWindow.magic[defender]['mf' + o]) { unsafeWindow.PhysicalModifiers *= 1 + unsafeWindow.magic[defender]['mf' + o]['effect'] / 100; }; if ((!unsafeWindow.stage.pole.obj[attacker]['hero']) && (unsafeWindow.isperk(attacker, _PERK_FERVOR))) { unsafeWindow.PhysicalModifiers *= 1.03; }; if (hera > 0) { var h = hera; if ((unsafeWindow.magic[h]['nut']) && ((plid2 == -2) || (ohotnik_set_neutral()))) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['nut']['effect']) / 100; }; if ((unsafeWindow.magic[h]['mle']) && ((unsafeWindow.stage.pole.obj[attacker].shooter && shootok==0)||(unsafeWindow.stage.pole.obj[attacker].shooter!= 1) || unsafeWindow.stage.pole.obj[attacker].shots==0)) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + unsafeWindow.magic[h]['mle']['effect']) / 100; }; if (unsafeWindow.magic[attacker]['fbd']) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 + Math.floor(unsafeWindow.magic[attacker]['fbd']['effect'] / 10)) / 100; }; }; unsafeWindow.monatt = unsafeWindow.stage.pole.obj[attacker]['attack'] + unsafeWindow.stage.pole.obj[attacker]['attackaddon'] + unsafeWindow.stage.pole.obj[attacker]['rageattack']; if ((defender > 0) && (unsafeWindow.stage.pole.obj[attacker]['giantslayer']) && (unsafeWindow.stage.pole.obj[defender]['big'])) unsafeWindow.monatt += 4; if ((!unsafeWindow.stage.pole.obj[attacker]['undead']) && (!unsafeWindow.stage.pole.obj[attacker]['hero']) && (!unsafeWindow.stage.pole.obj[attacker]['perseverance'])) { unsafeWindow.frig2 = false; unsafeWindow.i = attacker; var bigx = unsafeWindow.stage.pole.obj[i]['big']; var bigy = unsafeWindow.stage.pole.obj[i]['big']; if (unsafeWindow.stage.pole.obj[i]['bigx']) bigx = 1; if (unsafeWindow.stage.pole.obj[i]['bigy']) bigy = 1; unsafeWindow.xd = unsafeWindow.stage.pole.obj[i]['x']; unsafeWindow.yd = unsafeWindow.stage.pole.obj[i]['y']; for (var xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) { for (var yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) { if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (unsafeWindow.stage.pole.obj[mapobj[yz * defxn + xz]]['side'] != unsafeWindow.stage.pole.obj[i]['side']) && (unsafeWindow.stage.pole.obj[mapobj[yz * defxn + xz]]['festeringaura']) && (unsafeWindow.stage.pole.obj[mapobj[yz * defxn + xz]]['nownumber'] > 0)) { unsafeWindow.monatt -= 4; unsafeWindow.frig2 = true; }; }; }; }; if ((unsafeWindow.magic[attacker]['bsr']) || (unsafeWindow.magic[attacker]['rof'])) { unsafeWindow.monatt += Math.floor((unsafeWindow.stage.pole.obj[attacker]['defence'] + unsafeWindow.stage.pole.obj[attacker]['defenceaddon'] + unsafeWindow.stage.pole.obj[attacker]['ragedefence']) * unsafeWindow.stage.pole.obj[attacker]['defencemodifier']); }; if (herd > 0) { h = herd; if ((unsafeWindow.magic[h]['mld']) && ((unsafeWindow.stage.pole.obj[attacker].shooter && shootok==0)||(unsafeWindow.stage.pole.obj[attacker].shooter!= 1) || unsafeWindow.stage.pole.obj[attacker].shots==0)) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['mld']['effect']) / 100; }; if ((unsafeWindow.magic[h]['_ia']) && (!unsafeWindow.stage.pole.obj[attacker]['perseverance'])) { unsafeWindow.monatt *= (1 - unsafeWindow.magic[h]['_ia']['effect'] / 100); }; if ((!unsafeWindow.stage.pole.obj[attacker]['hero']) && (unsafeWindow.stage.pole.obj[attacker].shooter)&& (unsafeWindow.stage.pole.obj[attacker].shots!=0) && (unsafeWindow.magic[h]['msk']) && shootok == 1) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (100 - unsafeWindow.magic[h]['msk']['effect']) / 100; }; }; unsafeWindow.defadd = 0; if (unsafeWindow.stage.pole.obj[defender]['agility']) { if (!unsafeWindow.magic[defender]['agl']) unsafeWindow.defadd = unsafeWindow.stage.pole.obj[defender]['speed'] * 2; }; if ((unsafeWindow.stage.pole.obj[defender]['spirit']) && (!unsafeWindow.magic[defender]['spi'])) { unsafeWindow.PhysicalModifiers *= 0.5; }; if ((unsafeWindow.stage.pole.obj[attacker]['rageagainsttheliving']) && (unsafeWindow.stage.pole.obj[defender]['alive'])) { unsafeWindow.PhysicalModifiers *= 1.3; }; if ((unsafeWindow.stage.pole.obj[defender]['defensivestance']) && (!unsafeWindow.magic[defender]['mvd'])) { unsafeWindow.defadd += 5; }; if ((!unsafeWindow.stage.pole.obj[defender]['undead']) && (!unsafeWindow.stage.pole.obj[defender]['armoured']) && (!unsafeWindow.stage.pole.obj[defender]['organicarmor'])) { unsafeWindow.frig2 = false; unsafeWindow.i = defender; bigx = unsafeWindow.stage.pole.obj[i]['big']; bigy = unsafeWindow.stage.pole.obj[i]['big']; if (unsafeWindow.stage.pole.obj[i]['bigx']) bigx = 1; if (unsafeWindow.stage.pole.obj[i]['bigy']) bigy = 1; unsafeWindow.xd = unsafeWindow.stage.pole.obj[i]['x']; unsafeWindow.yd = unsafeWindow.stage.pole.obj[i]['y']; for (let xz = unsafeWindow.xd - 1; xz <= unsafeWindow.xd + 1 + bigx; xz++) { for (let yz = unsafeWindow.yd - 1; yz <= unsafeWindow.yd + 1 + bigy; yz++) { if ((!unsafeWindow.frig2) && (mapobj[yz * defxn + xz] > 0) && (unsafeWindow.stage.pole.obj[mapobj[yz * defxn + xz]]['side'] != unsafeWindow.stage.pole.obj[i]['side']) && (unsafeWindow.stage.pole.obj[mapobj[yz * defxn + xz]]['festeringaura']) && (unsafeWindow.stage.pole.obj[mapobj[yz * defxn + xz]]['nownumber'] > 0)) { unsafeWindow.defadd -= 4; unsafeWindow.frig2 = true; }; }; }; }; if ((attacker > 0) && (unsafeWindow.stage.pole.obj[defender]['giantslayer']) && (unsafeWindow.stage.pole.obj[attacker]['big'])) unsafeWindow.defadd += 4; unsafeWindow.mondef = Math.round((unsafeWindow.stage.pole.obj[defender]['defence'] + unsafeWindow.stage.pole.obj[defender]['defenceaddon'] + unsafeWindow.defadd + unsafeWindow.stage.pole.obj[defender]['ragedefence']) * unsafeWindow.stage.pole.obj[defender]['defencemodifier']); if (unsafeWindow.magic[defender]['bsr']) { unsafeWindow.mondef = 0; }; if ((unsafeWindow.stage.pole.obj[attacker]['preciseshot']) && (l > 2) && (l <= 9) && (unsafeWindow.rangemod >= 1)) { unsafeWindow.mondef = 0; }; if ((unsafeWindow.stage.pole.obj[attacker]['ignoredefence'])) { unsafeWindow.mondef *= (1 - unsafeWindow.stage.pole.obj[attacker]['ignoredefence'] / 100); }; if (unsafeWindow.stage.pole.obj[attacker]['crushingleadership']) { var morale_delta = unsafeWindow.stage.pole.getmorale(attacker) - unsafeWindow.stage.pole.getmorale(defender); if (morale_delta > 0) { unsafeWindow.mondef *= Math.max(0, 1 - morale_delta / 10); }; }; if (unsafeWindow.stage.pole.obj[attacker]['sacredweapon']) { var dark_count = get_dark_count(defender); if (dark_count > 0) { unsafeWindow.mondef *= Math.max(0, 1 - 0.15 * dark_count); }; }; if (unsafeWindow.isperk(attacker, _PERK_PIERCING_LUCK)) { unsafeWindow.mondef *= 1 - Math.max(0, 0.025 * (unsafeWindow.stage.pole.obj[attacker]['luck'] + unsafeWindow.stage.pole.obj[attacker]['luckaddon'])); }; if ((unsafeWindow.stage.pole.obj[defender]['ignoreattack'])) { unsafeWindow.monatt *= (1 - unsafeWindow.stage.pole.obj[defender]['ignoreattack'] / 100); }; if ((unsafeWindow.stage.pole.obj[attacker]['ridercharge']) && (movelen > 0)) { unsafeWindow.mondef = unsafeWindow.mondef * (5 - movelen) / 5; }; if ((unsafeWindow.stage.pole.obj[attacker]['forcearrow']) && (!unsafeWindow.stage.pole.obj[defender]['armoured']) && (!unsafeWindow.stage.pole.obj[defender]['organicarmor']) && (l > 2)) { unsafeWindow.mondef *= 0.8; }; if ((unsafeWindow.stage.pole.obj[attacker]['armorpiercing']) && (!unsafeWindow.stage.pole.obj[defender]['armoured']) && (!unsafeWindow.stage.pole.obj[defender]['organicarmor']) && (l > 2)) { unsafeWindow.mondef *= 0.5; }; if ((unsafeWindow.stage.pole.obj[attacker]['jousting']) && (movelen > 0)) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.05 * movelen); }; if (((unsafeWindow.stage.pole.obj[attacker]['blindingcharge']) || (unsafeWindow.stage.pole.obj[attacker]['charge'])) && (movelen > 0)) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * (1 + 0.1 * movelen); }; if ((unsafeWindow.stage.pole.obj[defender]['shieldwall']) && (movelen > 0)) { unsafeWindow.PhysicalModifiers = unsafeWindow.PhysicalModifiers * Math.max(0.1, 1 - 0.1 * movelen); }; if ((unsafeWindow.magic[defender]['enc']) && (unsafeWindow.magic[defender]['enc']['effect'] == 1)) { unsafeWindow.PhysicalModifiers *= 0.5; }; if ((unsafeWindow.stage.pole.obj[attacker]['safeposition']) && (movelen == 0)) { unsafeWindow.PhysicalModifiers *= 1.5; }; if ((unsafeWindow.stage.pole.obj[attacker]['agilesteed']) && (movelen > 0)) { unsafeWindow.PhysicalModifiers *= 1 - 0.05 * movelen; }; if (unsafeWindow.mondef < 0) { unsafeWindow.mondef = 0; }; unsafeWindow.air = 0; unsafeWindow.fire = 0; unsafeWindow.water = 0; unsafeWindow.earth = 0; if ((hera > 0) && (!unsafeWindow.stage.pole.obj[attacker]['taran'])) { h = hera; if (unsafeWindow.magic[h]['_id']) { unsafeWindow.mondef *= (1 - unsafeWindow.magic[h]['_id']['effect'] / 100); }; if (unsafeWindow.magic[h]['_aa']) { unsafeWindow.air = unsafeWindow.magic[h]['_aa']['effect'] / 100; }; if (unsafeWindow.magic[h]['_af']) { unsafeWindow.fire = unsafeWindow.magic[h]['_af']['effect'] / 100; }; if (unsafeWindow.magic[h]['_aw']) { unsafeWindow.water = unsafeWindow.magic[h]['_aw']['effect'] / 100; }; if (unsafeWindow.magic[h]['_ae']) { unsafeWindow.earth = unsafeWindow.magic[h]['_ae']['effect'] / 100; }; }; if ((unsafeWindow.stage.pole.obj[defender]['armoured']) || (unsafeWindow.stage.pole.obj[defender]['organicarmor'])) { unsafeWindow.mondef = Math.round((unsafeWindow.stage.pole.obj[defender]['defence'] + unsafeWindow.stage.pole.obj[defender]['defenceaddon'] + unsafeWindow.stage.pole.obj[defender]['ragedefence']) * unsafeWindow.stage.pole.obj[defender]['defencemodifier']); }; if (unsafeWindow.monatt < 0) { unsafeWindow.monatt = 0; }; if (unsafeWindow.monatt > unsafeWindow.mondef) { unsafeWindow.AttackDefenseModifier = 1 + (unsafeWindow.monatt - unsafeWindow.mondef) * 0.05; } else { unsafeWindow.AttackDefenseModifier = 1 / (1 + (unsafeWindow.mondef - unsafeWindow.monatt) * 0.05); }; if (unsafeWindow.stage.pole.obj[attacker]['hero']) { unsafeWindow.AttackDefenseModifier = 1; }; var _PERK_ATTACK1 = 8; var _PERK_ATTACK2 = 9; var _PERK_ATTACK3 = 10; var _PERK_DEFENSE1 = 19; var _PERK_DEFENSE2 = 20; var _PERK_DEFENSE3 = 21; if ((!unsafeWindow.stage.pole.obj[attacker]['hero'])&& ((unsafeWindow.stage.pole.obj[attacker].shooter && shootok == 0)||(unsafeWindow.stage.pole.obj[attacker].shooter!= 1))) { if (unsafeWindow.isperk(attacker, _PERK_ATTACK3)) { unsafeWindow.PhysicalModifiers *= 1.3; } else { if (unsafeWindow.isperk(attacker, _PERK_ATTACK2)) { unsafeWindow.PhysicalModifiers *= 1.2; } else if (unsafeWindow.isperk(attacker, _PERK_ATTACK1)) unsafeWindow.PhysicalModifiers *= 1.1; }; if (unsafeWindow.isperk(defender, _PERK_DEFENSE3)) { unsafeWindow.PhysicalModifiers *= 0.7; } else { if (unsafeWindow.isperk(defender, _PERK_DEFENSE2)) { unsafeWindow.PhysicalModifiers *= 0.8; } else { if (unsafeWindow.isperk(defender, _PERK_DEFENSE1)) unsafeWindow.PhysicalModifiers *= 0.9; }; }; }; if ((unsafeWindow.stage.pole.obj[attacker]['siegewalls']) && (unsafeWindow.stage.pole.obj[defender]['stone'])) { unsafeWindow.PhysicalModifiers *= 10; }; var _PERK_COLD_STEEL = 14; var _PERK_FIERY_WRATH = 101; var _PERK_HELLFIRE_AURA = 123; var _PERK_RETRIBUTION = 16; if (unsafeWindow.isperk(attacker, _PERK_COLD_STEEL)) unsafeWindow.water = 1 - (1 - unsafeWindow.water) * (0.9); if (unsafeWindow.isperk(attacker, _PERK_FIERY_WRATH)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.85); if (unsafeWindow.isperk(attacker, _PERK_HELLFIRE_AURA)) unsafeWindow.fire = 1 - (1 - unsafeWindow.fire) * (0.95); if (unsafeWindow.magic[attacker]['cre']) { unsafeWindow.air = 1 - (1 - unsafeWindow.air) * (1 - unsafeWindow.magic[attacker]['cre']['effect'] / 100); }; if (unsafeWindow.isperk(attacker, _PERK_RETRIBUTION)) unsafeWindow.PhysicalModifiers *= (1 + Math.min(Math.max(unsafeWindow.stage.pole.getmorale(attacker, x, y), 0), 5) / 20); if ((unsafeWindow.stage.pole.obj[attacker]['viciousstrike']) && (Math.max(0, Math.round((unsafeWindow.stage.pole.obj[defender]['speed'] + unsafeWindow.stage.pole.obj[defender]['ragespeed'] + unsafeWindow.stage.pole.obj[defender]['speedaddon']) * unsafeWindow.stage.pole.obj[defender]['speedmodifier'])) == 0)) unsafeWindow.PhysicalModifiers *= 1.5; unsafeWindow.PhysicalModifiers *= unsafeWindow.stage.pole.magicmod(attacker, defender, unsafeWindow.fire, unsafeWindow.air, unsafeWindow.water, unsafeWindow.earth, 0.1); if ((unsafeWindow.stage.pole.obj[attacker]['bloodfrenzy']) && (unsafeWindow.magic[defender]['fd1'])) { unsafeWindow.PhysicalModifiers *= 1.3; }; unsafeWindow.UmelkaModifiers = 1; if ((umelka[unsafeWindow.stage.pole.obj[attacker]['owner']][0] > 0) && (umelka[unsafeWindow.stage.pole.obj[defender]['owner']][0] > 0)) { unsafeWindow.k = umelka[unsafeWindow.stage.pole.obj[attacker]['owner']][0]; if ((unsafeWindow.k > 0) && (unsafeWindow.k < 11)) { let j = umelka[unsafeWindow.stage.pole.obj[defender]['owner']][k]; unsafeWindow.UmelkaModifiers = 1 - j * 0.03; }; }; unsafeWindow.NumCreatures = unsafeWindow.stage.pole.obj[attacker]['nownumber']; let tsc = 0; bigx = unsafeWindow.stage.pole.obj[defender]['big']; bigy = unsafeWindow.stage.pole.obj[defender]['big']; if (unsafeWindow.stage.pole.obj[defender]['bigx']) bigx = 1; if (unsafeWindow.stage.pole.obj[defender]['bigy']) bigy = 1; for (var xs = unsafeWindow.stage.pole.obj[defender]['x'] - 1; xs <= unsafeWindow.stage.pole.obj[defender]['x'] + 1 + bigx; xs++) { for (var ys = unsafeWindow.stage.pole.obj[defender]['y'] - 1; ys <= unsafeWindow.stage.pole.obj[defender]['y'] + 1 + bigy; ys++) { if ((mapobj[xs + ys * defxn] > 0) && (mapobj[xs + ys * defxn] != defender) && (unsafeWindow.stage.pole.obj[mapobj[xs + ys * defxn]]['shieldguard']) && (unsafeWindow.stage.pole.obj[defender]['side'] == unsafeWindow.stage.pole.obj[mapobj[xs + ys * defxn]]['side'])) { tsc++; }; }; }; unsafeWindow.PhysicalModifiers /= (tsc + 1); var minmag = 0; var maxmag = 0; if ((inuse == 'lep') && (unsafeWindow.stage.pole.obj[attacker]['crashingleap'])) { unsafeWindow.Totalmagicdamage = 0; unsafeWindow.stage.pole.obj[defender]['attacked'] = 1; unsafeWindow.stage.pole.attackmagic(attacker, defender, unsafeWindow.stage.pole.obj[attacker]['nownumber'] * 4, 'cold', '', 0, 0, 0); minmag = unsafeWindow.Totalmagicdamage; unsafeWindow.Totalmagicdamage = 0; unsafeWindow.stage.pole.obj[defender]['attacked'] = 1; unsafeWindow.stage.pole.attackmagic(attacker, defender, unsafeWindow.stage.pole.obj[attacker]['nownumber'] * 6, 'cold', '', 0, 0, 0); maxmag = unsafeWindow.Totalmagicdamage; }; unsafeWindow.mindam = unsafeWindow.stage.pole.obj[attacker]['mindam'] + unsafeWindow.stage.pole.obj[attacker]['damageaddon'] + (unsafeWindow.stage.pole.obj[attacker]['maxdam'] - unsafeWindow.stage.pole.obj[attacker]['mindam']) * (unsafeWindow.stage.pole.obj[attacker]['mindamaddon']) + unsafeWindow.stage.pole.obj[attacker]['ragedamage']; unsafeWindow.maxdam = unsafeWindow.stage.pole.obj[attacker]['maxdam'] + unsafeWindow.stage.pole.obj[attacker]['damageaddon'] - (unsafeWindow.stage.pole.obj[attacker]['maxdam'] - unsafeWindow.stage.pole.obj[attacker]['mindam']) * (unsafeWindow.stage.pole.obj[attacker]['maxdamaddon']) + unsafeWindow.stage.pole.obj[attacker]['ragedamage']; h = hera; if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['BLS']) && (unsafeWindow.magic[h]['BLS']['effect'] > 0)) unsafeWindow.mindam = unsafeWindow.maxdam; if ((h > 0) && (unsafeWindow.magic[h]) && (unsafeWindow.magic[h]['CRS']) && (unsafeWindow.magic[h]['CRS']['effect'] > 0)) unsafeWindow.maxdam = unsafeWindow.mindam; if ((unsafeWindow.stage.pole.obj[attacker]['taran']) && (unsafeWindow.stage.pole.obj[defender]['stone'])) { h = hera; unsafeWindow.mindam = Math.floor(Math.pow(unsafeWindow.stage.pole.obj[h]['maxhealth'], 0.5) * 200 * unsafeWindow.stage.pole.obj[attacker]['mindam']); unsafeWindow.maxdam = Math.floor(Math.pow(unsafeWindow.stage.pole.obj[h]['maxhealth'], 0.5) * 400 * unsafeWindow.stage.pole.obj[attacker]['maxdam']); }; if (unsafeWindow.stage.pole.obj[attacker]['accuracy']) unsafeWindow.mindam = unsafeWindow.maxdam; unsafeWindow.BaseDamage = unsafeWindow.mindam; unsafeWindow.PhysicalDamage = unsafeWindow.NumCreatures * unsafeWindow.BaseDamage * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + minmag; unsafeWindow.PhysicalDamage2 = unsafeWindow.NumCreatures * unsafeWindow.maxdam * unsafeWindow.AttackDefenseModifier * unsafeWindow.PhysicalModifiers * unsafeWindow.UmelkaModifiers + maxmag; if ((unsafeWindow.stage.pole.obj[attacker]['deathstrike']) && (unsafeWindow.stage.pole.obj[defender]['maxhealth'] < 400) && (!unsafeWindow.stage.pole.obj[defender]['stone'])) { if ((unsafeWindow.stage.pole.obj[defender]['nownumber'] - 1) * unsafeWindow.stage.pole.obj[defender]['maxhealth'] + unsafeWindow.stage.pole.obj[defender]['nowhealth'] > unsafeWindow.PhysicalDamage) { unsafeWindow.PhysicalDamage += unsafeWindow.stage.pole.obj[defender]['maxhealth'] - unsafeWindow.PhysicalDamage % unsafeWindow.stage.pole.obj[defender]['maxhealth']; }; if ((unsafeWindow.stage.pole.obj[defender]['nownumber'] - 1) * unsafeWindow.stage.pole.obj[defender]['maxhealth'] + unsafeWindow.stage.pole.obj[defender]['nowhealth'] > unsafeWindow.PhysicalDamage2) { unsafeWindow.PhysicalDamage2 += unsafeWindow.stage.pole.obj[defender]['maxhealth'] - unsafeWindow.PhysicalDamage2 % unsafeWindow.stage.pole.obj[defender]['maxhealth']; }; }; if (unsafeWindow.stage.pole.obj[attacker]['bladeofslaughter']) { unsafeWindow.PhysicalDamage += Math.min(500, unsafeWindow.stage.pole.obj[defender]['nownumber'] * 2); unsafeWindow.PhysicalDamage2 += Math.min(500, unsafeWindow.stage.pole.obj[defender]['nownumber'] * 2); }; if (unsafeWindow.magic[attacker]['brk']) { unsafeWindow.PhysicalDamage *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03); unsafeWindow.PhysicalDamage2 *= (1 + unsafeWindow.magic[attacker]['brk']['effect'] * 0.03); }; if (unsafeWindow.PhysicalDamage < 1) { unsafeWindow.PhysicalDamage = 1; }; if (unsafeWindow.PhysicalDamage2 < 1) { unsafeWindow.PhysicalDamage2 = 1; }; if ((unsafeWindow.stage.pole.obj[attacker]['magicattack']) && (unsafeWindow.l > 2) && (unsafeWindow.stage.pole.issomething(defender, 'dampenmagic'))) unsafeWindow.PhysicalDamage = 0; if (unsafeWindow.magic[defender]['rag']) { unsafeWindow.PhysicalDamage = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage); unsafeWindow.PhysicalDamage2 = unsafeWindow.stage.pole.ragedamage(defender, unsafeWindow.PhysicalDamage2); }; if ((unsafeWindow.stage.pole.obj[attacker]['vorpalsword']) && (unsafeWindow.stage.pole.obj[defender]['maxhealth'] < 400) && (!unsafeWindow.stage.pole.obj[defender]['stone'])) { unsafeWindow.PhysicalDamage += unsafeWindow.stage.pole.obj[defender]['maxhealth']; unsafeWindow.PhysicalDamage2 += unsafeWindow.stage.pole.obj[defender]['maxhealth']; }; unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage); unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2); if (unsafeWindow.stage.pole.obj[defender]['pleasureinpain']) { unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.9); unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.9); }; if (unsafeWindow.stage.pole.obj[defender]['raptureinagony']) { unsafeWindow.PhysicalDamage = Math.round(unsafeWindow.PhysicalDamage * 0.8); unsafeWindow.PhysicalDamage2 = Math.round(unsafeWindow.PhysicalDamage2 * 0.8); }; var totalh = (unsafeWindow.stage.pole.obj[defender]['nownumber'] - 1) * unsafeWindow.stage.pole.obj[defender]['maxhealth'] + unsafeWindow.stage.pole.obj[defender]['nowhealth']; unsafeWindow.Uronkills = Math.floor(Math.min(unsafeWindow.PhysicalDamage, totalh) / unsafeWindow.stage.pole.obj[defender]['maxhealth']); unsafeWindow.Uronkills2 = Math.floor(Math.min(unsafeWindow.PhysicalDamage2, totalh) / unsafeWindow.stage.pole.obj[defender]['maxhealth']); var nowhealth = unsafeWindow.stage.pole.obj[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage, totalh) - unsafeWindow.Uronkills * unsafeWindow.stage.pole.obj[defender]['maxhealth']); var nowhealth2 = unsafeWindow.stage.pole.obj[defender]['nowhealth'] - (Math.min(unsafeWindow.PhysicalDamage2, totalh) - unsafeWindow.Uronkills2 * unsafeWindow.stage.pole.obj[defender]['maxhealth']); if (nowhealth <= 0) unsafeWindow.Uronkills++; if (nowhealth2 <= 0) unsafeWindow.Uronkills2++; unsafeWindow.tUronkills += unsafeWindow.Uronkills; unsafeWindow.tUronkills2 += unsafeWindow.Uronkills2; unsafeWindow.tPhysicalDamage += unsafeWindow.PhysicalDamage; unsafeWindow.tPhysicalDamage2 += unsafeWindow.PhysicalDamage2; } function get_dmg_info(cre1_id, cre2_id){ let dmg_dict = attackmonster(cre1_id, unsafeWindow.stage.pole.obj[cre1_id].x, unsafeWindow.stage.pole.obj[cre1_id].y, unsafeWindow.stage.pole.obj[cre2_id].x, unsafeWindow.stage.pole.obj[cre2_id].y, cre2_id); return {min: unsafeWindow.PhysicalDamage, max: unsafeWindow.PhysicalDamage2, min_killed: unsafeWindow.Uronkills, max_killed: unsafeWindow.Uronkills2} } let defender_obj_id = 0 let selected_id = 0 function refresh(){ battleHelper_display(true&&battleHelper_on) set_Display([select, side_button, collapse_button, document.querySelector("#chosen_cre_heading"), coeff_button], "inline") refresh_button.innerHTML = "Обновить" let cre_list = Object.values(unsafeWindow.stage.pole.obj); cre_list.sort(function(a, b) { return a.obj_index - b.obj_index; }); [...chat.children].forEach(child=>{ if (child.tagName == "P") child.remove() }); [...select.children].forEach(child=>child.remove()) let found_defender = false cre_list.forEach(creature => { if (![0,-1].includes(creature.nownumber) && creature.nametxt!="" && creature.side == chosen.side && creature.hero == undefined){ let option_id = `cre_no${cre_list.indexOf(creature)}` select.insertAdjacentHTML("beforeend", `<option id = "${option_id}" value = "${creature.obj_index}">${creature.nametxt} [${creature.nownumber}] </option>`) if (!found_defender) { if (`${creature.obj_index}` == chosen.creature) found_defender = true defender_obj_id = creature.obj_index selected_id = [...select.children].indexOf(select.lastChild) } } }) let heading1 = document.querySelector("#chosen_cre_heading"); heading1 && heading1.remove() chat.insertAdjacentHTML("beforeend", `<div id = "chosen_cre_heading" style="display:inline;"> <span>Урон по </span><span style="color:#ffffff; font-size: 110%; font-weight: bold;">${cre_list[defender_obj_id-1].nametxt} [${cre_list[defender_obj_id-1].nownumber}] :</span> </div>`) cre_list.forEach(creature => { if (creature.side == -chosen.side) { if (creature.nownumber == 0 || creature.nametxt == "") return let dmg = get_dmg_info(creature.obj_index, defender_obj_id) let hp = cre_list[defender_obj_id-1].maxhealth let practical_overall_hp; if (cre_list[defender_obj_id-1].attack>creature.defence){ practical_overall_hp = creature.maxhealth*creature.nownumber/(1+0.05*Math.abs(cre_list[defender_obj_id-1].attack-creature.defence)) } else { practical_overall_hp = creature.maxhealth*creature.nownumber*(1+0.05*Math.abs(cre_list[defender_obj_id-1].attack-creature.defence)) } let koef = (((dmg.max + dmg.min)/2)/practical_overall_hp).toFixed(2) let row_id = `row_no${cre_list.indexOf(creature)}` let koef_string = `(коэф. урона <b>${koef}</b>)` chat.insertAdjacentHTML("beforeend", `<p id = "${row_id}"><span style = "text-decoration: underline;color:#bfbfbf" >${creature.nametxt}</span> [${creature.nownumber}] --> <b style = "color:#bfbfbf">${Math.floor(dmg.min/hp)}-${Math.floor(dmg.max/hp)}</b> существ (${dmg.min}-${dmg.max}) ${(creature.hero == undefined&&coeff_on) ? koef_string : ""} </p>`) } }) select.options.item(selected_id).selected = true }