battle_damage_tooltip

Показывает урон всех вражеских стеков по одному своему. Выбор существа и стороны по кнопке. Урон не полностью корректен, так что нужно помнить про погрешность.

目前为 2023-04-10 提交的版本。查看 最新版本

// ==UserScript==
// @name         battle_damage_tooltip
// @namespace    http://tampermonkey.net/
// @version      0.3
// @description  Показывает урон всех вражеских стеков по одному своему. Выбор существа и стороны по кнопке. Урон не полностью корректен, так что нужно помнить про погрешность.
// @author       You
// @license        GNU GPLv3
// @match       https://www.heroeswm.ru/war*
// @match       https://my.lordswm.com/war*
// @match       https://www.lordswm.com/war*
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant        none
// ==/UserScript==
let chosen_one = "Высшие вампиры"

let chosen_side = 1
let outer_chat = document.getElementById("chat_format");//
outer_chat.innerHTML+= '<button id = "dmg_list_refresh" style="background-color: #3d3d29; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer">Открыть</button><select style = "display : none; background-color: #333; color: white; margin: 10px" id = "choose_cre"></select>'
outer_chat.innerHTML+= '<button id = "change_side" style="background-color: #6b6b47; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none">Сменить сторону</button>'
outer_chat.innerHTML+= '<button id = "collapse" style="background-color: #000000; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; cursor: pointer; display: none; margin:10px">Свернуть</button>'

//outer_chat.innerHTML+= '<style>.tooltip{position:relative;display:inline-block;border-bottom:1px dotted #000}.tooltip .tooltiptext{visibility:hidden;width:120px;background-color:#555;color:#fff;text-align:center;border-radius:6px;padding:5px 0;position:absolute;z-index:1;bottom:125%;left:50%;margin-left:-60px;opacity:0;transition:opacity .3s}.tooltip .tooltiptext::after{content:"";position:absolute;top:100%;left:50%;margin-left:-5px;border-width:5px;border-style:solid;border-color:#555 transparent transparent transparent}.tooltip:hover .tooltiptext{visibility:visible;opacity:1}</style>'
//outer_chat.innerHTML+= '<button class="tooltip" id = "help" style="background-color: #555; color: white; padding: 5px 10px; border: none; border-radius: 4px; font-size: 10px; margin: 10px; display:none">?<span class="tooltiptext">tooltip</span></button>'
//let help_button = document.getElementById("help")
let chat = document.getElementById("chat_inside");
let select = document.getElementById("choose_cre")
let refresh_button = document.getElementById("dmg_list_refresh")
let side_button = document.getElementById("change_side")
let collapse_button = document.getElementById("collapse")
collapse_button.onclick = () =>{
    [...chat.children].forEach(child=>{
        if (child.tagName == "P") child.remove()
    })
    refresh_button.innerHTML = "Открыть"
    /*help_button.style.display = */select.style.display = side_button.style.display = collapse_button.style.display = "none"
}
refresh_button.onclick = refresh
side_button.onclick = ()=>{
    chosen_side = - chosen_side
    refresh()
}

function get_dmg_info(cre1_id, cre2_id){
    window.stage.pole.attackmonster(cre1_id, window.stage.pole.obj[cre1_id].x, window.stage.pole.obj[cre1_id].y, window.stage.pole.obj[cre2_id].x, window.stage.pole.obj[cre2_id].y, cre2_id)
    return {min: window.PhysicalDamage, max: window.PhysicalDamage2}
}
select.addEventListener('change', function() {
    chosen_one = select.value
    refresh()
});
let defender_obj_id = 0
let selected_id = 0
function refresh(){
    /*help_button.style.display = */select.style.display = side_button.style.display = collapse_button.style.display = "inline"
    refresh_button.innerHTML = "Обновить"
    let cre_list = Object.values(window.stage.pole.obj);
    cre_list.sort(function(a, b) {
        return a.obj_index - b.obj_index;
    });
    [...chat.children].forEach(child=>{
        if (child.tagName == "P") child.remove()
    })
    select.innerHTML = ""
    let found_defender = false
    cre_list.forEach(creature => {
        if (creature.nownumber!=0 && creature.nametxt!="" && creature.side == chosen_side && creature.hero == undefined){
            select.innerHTML+=`<option value = "${creature.nametxt}">${creature.nametxt} [${creature.nownumber}] </option>`
            if (!found_defender) {
                if (creature.nametxt == chosen_one){
                    defender_obj_id = creature.obj_index
                    selected_id = [...select.children].indexOf(select.lastChild)
                    found_defender = true
                }
                else {
                    defender_obj_id = creature.obj_index
                    selected_id = [...select.children].indexOf(select.lastChild)
                }
            }
        }
    })
    cre_list.forEach(creature => {
        if (creature.side == -chosen_side) {
            if (creature.nownumber == 0 || creature.nametxt == "") return
            let data = get_dmg_info(creature.obj_index, defender_obj_id)
            let hp = cre_list[defender_obj_id-1].maxhealth
            let row = `<p>${creature.nametxt} [${creature.nownumber}] --> ${cre_list[defender_obj_id-1].nametxt} [${cre_list[defender_obj_id-1].nownumber}] : <b>${Math.round(data.min/hp)}-${Math.round(data.max/hp)} существ</b> (${data.min}-${data.max})  </p>`;
            chat.innerHTML += row;
        }
    })
    select.options.item(selected_id).selected = true
}