Attack Better

Move Torn "Start Fight" button on top of your weapon of choice and remove certain elements to help with load times.

  1. // ==UserScript==
  2. // @name Attack Better
  3. // @namespace https://github.com/0xymandias
  4. // @version 1.7.1
  5. // @description Move Torn "Start Fight" button on top of your weapon of choice and remove certain elements to help with load times.
  6. // @author smokey_ [2492729]
  7. // @match https://www.torn.com/loader.php?*
  8. // @grant none
  9. // @license WTFPL
  10. // ==/UserScript==
  11.  
  12. // Copyright © 2034 smokey_ [2492729] <relatii@sri.ro,>
  13. // This work is free. You can redistribute it and/or modify it under the
  14. // terms of the Do What The Fuck You Want To Public License, Version 2,
  15. // as published by Sam Hocevar. See http://www.wtfpl.net/ for more details.
  16.  
  17. (function () {
  18. 'use strict';
  19.  
  20. const BUTTON_LOCATION = 'Primary'; // Change this value to 'Temp' to move the button to the Temp (HEG, Tear, Smoke) or Primary to move it ontop of the Primary Weapon element or Secondary or Melee
  21.  
  22. function moveStartFightButton() {
  23. console.log('ATTACK BETTER - moveStartFightButton called');
  24. let startFightButton, weaponImage, weaponWrapper;
  25.  
  26. if (BUTTON_LOCATION === 'Primary') {
  27. startFightButton = document.querySelector('.torn-btn.btn___RxE8_.silver'); // start fight button
  28. weaponImage = document.querySelector('.weaponImage___tUzwP img'); // equipped weapon image
  29. weaponWrapper = document.querySelector('.weaponWrapper___h3buK'); // common parent element
  30.  
  31. } else if (BUTTON_LOCATION === 'Secondary') {
  32. startFightButton = document.querySelector('.torn-btn.btn___RxE8_.silver');
  33. weaponImage = document.querySelector('#weapon_second .weaponImage___tUzwP img');
  34. weaponWrapper = document.querySelector('#weapon_second');
  35.  
  36. } else if (BUTTON_LOCATION === 'Melee') {
  37. startFightButton = document.querySelector('.torn-btn.btn___RxE8_.silver');
  38. weaponImage = document.querySelector('#weapon_melee .weaponImage___tUzwP img');
  39. weaponWrapper = document.querySelector('#weapon_melee');
  40. } else if (BUTTON_LOCATION === 'Temp') {
  41. startFightButton = document.querySelector('.torn-btn.btn___RxE8_.silver');
  42. weaponImage = document.querySelector('#weapon_temp .weaponImage___tUzwP img');
  43. weaponWrapper = document.querySelector('#weapon_temp');
  44. }
  45.  
  46. console.log('ATTACK BETTER - startFightButton', startFightButton);
  47. console.log('ATTACK BETTER - weaponImage', weaponImage);
  48. console.log('ATTACK BETTER - weaponWrapper', weaponWrapper);
  49.  
  50. if (startFightButton && weaponImage && weaponWrapper) {
  51. console.log('all elements found');
  52. const buttonWrapper = document.createElement('div'); // create new div element
  53. buttonWrapper.classList.add('button-wrapper');
  54. buttonWrapper.appendChild(startFightButton); // append start fight button to new div element
  55. weaponWrapper.insertBefore(buttonWrapper, weaponImage.nextSibling); // insert new div element after equipped weapon image
  56. console.log('ATTACK BETTER - buttonWrapper', buttonWrapper);
  57.  
  58. // Position the button wrapper over the weapon image
  59. buttonWrapper.style.position = 'absolute';
  60. buttonWrapper.style.top = weaponImage.offsetTop + 'px';
  61. buttonWrapper.style.left = '+15px'; // set left position to move it to the left
  62. startFightButton.addEventListener('click', function() {
  63. buttonWrapper.remove();
  64. console.log('ATTACK BETTER - Start fight button removed');
  65. });
  66. }
  67. }
  68.  
  69. let loopCount = 0;
  70. const buttonIntervalId = setInterval(function () {
  71. loopCount++;
  72. if (loopCount > 5) { // stop the loop after 5s (20 loops * 250ms per loop = 5s)
  73. clearInterval(buttonIntervalId);
  74. console.log('ATTACK BETTER - Loop stopped');
  75. return;
  76. }
  77. moveStartFightButton();
  78. if (document.querySelector('.button-wrapper')) { // check if the button has been moved
  79. clearInterval(buttonIntervalId);
  80. console.log('ATTACK BETTER - Start fight button moved');
  81. }
  82. }, 250);
  83.  
  84. // Wait for page to load before executing this part of the script
  85. window.addEventListener('load', function () {
  86. console.log('ATTACK BETTER - Page loaded');
  87.  
  88. //
  89. // Element Stripping
  90. //
  91.  
  92. // get the custom-bg-desktop sidebar-off element
  93. const sidebarElement = document.querySelector('.custom-bg-desktop.sidebar-off');
  94.  
  95. // if the element exists, remove it from the DOM to prevent it from being downloaded or loaded
  96. if (sidebarElement) {
  97. sidebarElement.remove();
  98. console.log('ATTACK BETTER - background removed.');
  99. }
  100. })
  101.  
  102. // Defender Model
  103. var startTimeDefender = Date.now();
  104. var intervalIdDefender = setInterval(function() {
  105. if (Date.now() - startTimeDefender > 5000) {
  106. clearInterval(intervalIdDefender);
  107. return;
  108. }
  109.  
  110. var defenderModel = document.querySelectorAll("#defender > div.playerArea___oG4xu > div.playerWindow___FvmHZ > div > div.modelLayers___FdSU_.center___An_7Z > div.modelWrap___j3kfA *");
  111.  
  112. for (const element of defenderModel) {
  113. console.log(`ATTACK BETTER - Removing element: ${element.tagName}`);
  114. element.remove();
  115. }
  116. }, 100);
  117.  
  118. // Attacker Model
  119. var startTimeAttacker = Date.now();
  120. var intervalIdAttacker = setInterval(function() {
  121. if (Date.now() - startTimeAttacker > 5000) {
  122. clearInterval(intervalIdAttacker);
  123. return;
  124. }
  125.  
  126. var attackerModel = document.querySelectorAll("#attacker > div.playerArea___oG4xu > div.playerWindow___FvmHZ > div.allLayers___cXY5i > div.modelLayers___FdSU_.center___An_7Z > div.modelWrap___j3kfA *");
  127.  
  128. for (const element of attackerModel) {
  129. console.log(`ATTACK BETTER - Removing element: ${element.tagName}`);
  130. element.remove();
  131. }
  132. }, 100);
  133. })();