MooMoo.io Reload Timer

Helps you determine the reload time of your weapon(s)

当前为 2023-03-18 提交的版本,查看 最新版本

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// ==UserScript==
// @name         MooMoo.io Reload Timer
// @description  Helps you determine the reload time of your weapon(s)
// @author       WEIRD
// @match        *://*.moomoo.io/*
// @icon         https://moomoo.io/img/favicon.png?v=1
// @require      https://cdnjs.cloudflare.com/ajax/libs/msgpack-lite/0.1.26/msgpack.min.js
// @run-at       document-start
// @grant        unsafeWindow
// @license      MIT
// @version      0.1
// @namespace    https://greasyfork.org/users/999838
// ==/UserScript==

(async () => {
    unsafeWindow.reloadTimer = true

    let weaponSpeed = [300, 400, 400, 300, 300, 700, 300, 100, 400, 600, 400, 0, 700, 230, 700, 1500]
    let weaponSrc = ["hammer_1", "axe_1", "great_axe_1", "sword_1", "samurai_1", "spear_1", "bat_1", "dagger_1", "stick_1", "bow_1", "great_hammer_1", "shield_1", "crossbow_1", "crossbow_2", "grab_1", "musket_1"]
    var myPlayer, mySID, inGame = false, reloads = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    var now, delta, lastUpdate
    const reloadTimer1 = document.createElement("div")
    reloadTimer1.id = "reloadTimer1"
    reloadTimer1.className = "resourceDisplay"
    reloadTimer1.innerText = "0"

    const reloadTimer2 = document.createElement("div")
    reloadTimer2.id = "reloadTimer2"    
    reloadTimer2.className = "resourceDisplay"
    reloadTimer2.innerText = "-"

    await new Promise(async resolve => {
        let { send } = WebSocket.prototype

        WebSocket.prototype.send = function (...x) {
            send.apply(this, x)
            this.addEventListener("message", e => {
                const [packet, data] = msgpack.decode(new Uint8Array(e.data))
                switch (packet) {
                    case "1":
                        inGame = true
                        mySID = data[0]
                        break
                    case "11":
                        inGame = false
                        reloads = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
                        break
                    case "7":
                        if (data[0] == mySID) reloads[data[2]] = weaponSpeed[data[2]];
                        break
                    case "18":
                        if ([1000, 1200, 1400].includes(data[3])) {
                            let projectileID
                            switch (data[5]) {
                                case 0:
                                    projectileID = 9;
                                    break;
                                case 2:
                                    projectileID = 12;
                                    break;
                                case 3:
                                    projectileID = 13;
                                    break;
                                case 5:
                                    projectileID = 15;
                                    break;
                                default:
                                    projectileID = null;
                            }
                            let x = data[0] - Math.cos(data[2]) * 35
                            let y = data[1] - Math.sin(data[2]) * 35
                            if (Math.sqrt((x -= myPlayer.x) * x + (y -= myPlayer.y) * y) <= 70) reloads[projectileID] = weaponSpeed[projectileID];
                        }
                        break
                }
            })
            resolve(this)
        }
    })

    function updateReload() {
        now = Date.now()
        delta = now - lastUpdate
        lastUpdate = now
        if (inGame && myPlayer) {
            if (myPlayer.buildIndex == -1) {
                reloads[myPlayer.weaponIndex] = Math.max(0, reloads[myPlayer.weaponIndex] - delta)
            }
            if (myPlayer.weapons[0] != null) {
                reloadTimer1.style.backgroundImage = `url(../img/weapons/${weaponSrc[myPlayer.weapons[0]]}.png)`
                reloadTimer1.innerText = reloads[myPlayer.weapons[0]]
            }
            if (myPlayer.weapons[1] != null) {
                reloadTimer2.style.backgroundImage = `url(../img/weapons/${weaponSrc[myPlayer.weapons[1]]}.png)`
                reloadTimer2.style.backgroundColor = "rgba(0, 0, 0, 0.25)"
                reloadTimer2.innerText = reloads[myPlayer.weapons[1]]
            } else {
                reloadTimer2.style.backgroundImage = null
                reloadTimer2.style.backgroundColor = null
                reloadTimer2.innerText = "-"
            }
        }
        unsafeWindow.requestAnimationFrame(updateReload)
    }
    lastUpdate = Date.now()
    unsafeWindow.requestAnimationFrame(updateReload)

    function waitForElm(selector) {
        return new Promise(resolve => {
            if (document.querySelector(selector)) {
                return resolve(document.querySelector(selector));
            }

            const observer = new MutationObserver(mutations => {
                if (document.querySelector(selector)) {
                    resolve(document.querySelector(selector));
                    observer.disconnect();
                }
            });

            observer.observe(document.body, {
                childList: true,
                subtree: true
            });
        });
    }

    const symbol = Symbol("minimapCounter")
    Object.defineProperty(Object.prototype, "minimapCounter", {
        get() { return this[symbol] },
        set(value) {
            this[symbol] = value
            if (this.isPlayer === true && this.sid === mySID) {
                myPlayer = this
            }
        },
        configurable: true
    })

    waitForElm("#topInfoHolder").then(topInfoHolder => {
        const style = document.createElement("style")
        style.innerHTML = `
        #reloadTimer1 {
            right: 0px;
            margin-top: 65px;
            color: #fff;
            font-size: 28px;
            background-color: rgba(0, 0, 0, 0.25);
            -webkit-border-radius: 4px;
            -moz-border-radius: 4px;
            border-radius: 4px;
        }

        #reloadTimer2 {
            right: 0px;
            margin-top: 120px;
            color: #fff;
            font-size: 28px;
            -webkit-border-radius: 4px;
            -moz-border-radius: 4px;
            border-radius: 4px;
        }
        `
        document.head.appendChild(style)

        topInfoHolder.appendChild(reloadTimer1)
        topInfoHolder.appendChild(reloadTimer2)
    })
})()