G1h - generals.io 1v1 helper

1v1、custotm辅助脚本,持续更新中

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

 // ==UserScript==
 // @name         G1h - generals.io 1v1 helper
 // @namespace    http://tampermonkey.net/
// @version   2.1.0
 // @description  1v1、custotm辅助脚本,持续更新中
 // @author       itray25
 // @match        *://generals.io/*
 // @icon         https://www.google.com/s2/favicons?sz=64&domain=generals.io
 // @license MIT
 // ==/UserScript==

 (function() {
   'use strict';
 let color;
 let color_dict={"lightblue":"#4363d8","red":"red"}
 let first=1
 let tileObserver = new MutationObserver(function (mutations) {
 mutations.forEach(function (mutation) {
   window.setTimeout(function () {
     var target=mutation.target
     //console.log([target.classList.length,target.classList])
     if(target.classList[1]=="general" && (target.classList[0]==color?false : true)){
       let sheet = document.styleSheets[1];
       if(first==1){
         sheet.deleteRule(0);
        sheet.insertRule("#null {background-color:"+color_dict[target.classList[0]]+" !important;background-image: url(\"\/\/generals.io\/crown.png\") !important;background-repeat: no-repeat !important;background-size: 100% 100% !important;border-color:cyan !important}",0);
         first=0
         target.id="gen"
       }
 else{
   target.id="gen"}

       //console.log(target)
     }
   },1000)


 });
 });
 let gameObserver = new MutationObserver(function (mutations) {
 mutations.forEach(function (mutation) {
   if (
     mutation.addedNodes.length > 0 &&
     mutation.addedNodes[0].id === "game-page"
   ) {
     tileObserver.disconnect();
     setTimeout(function () {}, 400);
     setTimeout(function () {
       console.log("loading map");

       let map = document.getElementById("gameMap");
       let tiles = map.getElementsByTagName("td");
       let col = map.getElementsByTagName("tr").length;
       let row=tiles.length/col
       let d_map = [];
       let sheet = document.styleSheets[1];
     let player_sum=document.getElementById("game-leaderboard").childNodes[0].childNodes.length
     let mode;
     let main_dist;
     if(player_sum==3){
        mode="solo"
        main_dist=15
      }else if(player_sum==9){
        mode = "ffa"
        main_dist=10
      }else {
        mode="teams"
        main_dist=10
      }
       sheet.insertRule(".imp {background-color:#006c66 !important}",0);
       //gen_index=tiles.indexOf(map.getElementsByClassName("general"))
       //console.log("gen_index")
       for (var j = 0; j < col; j++) {
         d_map.push([]);
       }
       var gen_row, gen_col;
       console.log(d_map);
       //1st loop, binarify map[effect not known]
       for (var i = 0; i < tiles.length; i++) {
         let target = tiles[i];
         let classN = target.classList;
         let t_col = Math.trunc((i * col) / tiles.length);
         let t_row = i % (tiles.length / col);
         target.id = t_col + " " + t_row;
         //console.log(classN);
         if (classN[1] == "general") {
           d_map[t_col].push(2);
           gen_row = t_row;
           gen_col = t_col;
           color = classN[0]
         } else if (classN[1] == "obstacle") {
           d_map[t_col].push(1);
         } else {
           d_map[t_col].push(0);
         }

         let config = { attributes: true, childList: false, characterData: true };
         tileObserver.observe(target, config);
       }
       console.log(d_map);
       // 2nd loop, locate possible gen region
       for (i = 0; i < tiles.length; i++) {
         let target = tiles[i];
         let t_col = parseInt(target.id.split(" ")[0]);
         let t_row = parseInt(target.id.split(" ")[1]);
         //designed for 1v1
         if (
          Math.abs(t_col - gen_col) + Math.abs(t_row - gen_row) >= main_dist &&
           target.classList[1] != "obstacle"
            && !((t_col==0 ? true : t_col!=0 ? d_map[t_col-1][t_row]!=0 :true)&&
            (t_col==col-1 ? true : t_col!=col-1 ? d_map[t_col+1][t_row]!=0 :true)&&
            (t_row==0 ? true : t_row!=0 ? d_map[t_col][t_row-1]!=0 :true)&&
            (t_row==row-1 ? true : t_row!=row-1 ? d_map[t_col][t_row+1]!=0 :true))
         ) {
           target.classList.add("imp");
         }
       }
     }, 100);
   }
 });
 });
 let gameConfig = { attributes: true, childList: true, characterData: true };
 let gameTarget = document.getElementById("react-container").children[0];
 gameObserver.observe(gameTarget, gameConfig);
 //with regards to O.O
 })();