All that this script gives is a tracert to all the balls. In some cases, the ut tracers do not work correctly.. Well, don't take offense at me.. I did it in 25 minutes on my knee.. (You need to choose the red color of the skin (magnax mode) for this to work)
// ==UserScript==
// @name Evades tracers
// @namespace http://tampermonkey.net/
// @version 0.1
// @description All that this script gives is a tracert to all the balls. In some cases, the ut tracers do not work correctly.. Well, don't take offense at me.. I did it in 25 minutes on my knee.. (You need to choose the red color of the skin (magnax mode) for this to work)
// @author Devil D. Nudo#7346
// @match *://evades.io/*
// @icon https://www.google.com/s2/favicons?sz=64&domain=evades.io
// @grant none
// @run-at dcoument-start
// ==/UserScript==
(function() {
const { arc } = CanvasRenderingContext2D.prototype
let myX = 0
let myY = 0
CanvasRenderingContext2D.prototype.arc = function() {
const [ x, y, scale ] = arguments
if (this.fillStyle === "#ff0000" && scale === 15) {
myX = x
myY = y
} else if (scale > 10 && this.fillStyle.length > 4 && scale !== 15) {
this.save()
this.lineCap = "round"
this.strokeStyle = "#8a2828"
this.globalAlpha = .7
this.listWidth = 4
this.beginPath()
this.moveTo(myX, myY)
this.lineTo(x, y)
this.stroke()
this.closePath()
this.restore()
const distance = Math.hypot(y - myY, x - myX)
const angle = Math.atan2(y - myY, x - myX)
const maxDistance = Math.min(100, distance)
const textX = myX + maxDistance * Math.cos(angle)
const textY = myY + maxDistance * Math.sin(angle)
this.save()
this.fillStyle = "#d0d0d0"
this.strokeStyle = "#1a1a1a"
this.lineWidth = 3
this.font = "bold 18px"
this.strokeText(Math.round(distance), textX, textY)
this.fillText(Math.round(distance), textX, textY)
this.restore()
}
return arc.apply(this, arguments)
}
})()