[Pokeclicker] Simple Weather Changer

Adds a button to select the weather for the current region, also freezes all weather

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name          [Pokeclicker] Simple Weather Changer
// @namespace     Pokeclicker Scripts
// @author        KarmaAlex (Credit: Ephenia, Optimatum)
// @description   Adds a button to select the weather for the current region, also freezes all weather
// @copyright     https://github.com/Ephenia
// @license       GPL-3.0 License
// @version       1.4.3

// @homepageURL   https://github.com/Ephenia/Pokeclicker-Scripts/
// @supportURL    https://github.com/Ephenia/Pokeclicker-Scripts/issues

// @match         https://www.pokeclicker.com/
// @icon          https://www.google.com/s2/favicons?domain=pokeclicker.com
// @grant         unsafeWindow
// @run-at        document-idle
// ==/UserScript==

var weatherChangerWeather;

function initWeatherChange() {
    // Load selected weather
    weatherChangerWeather = parseInt(localStorage.getItem('weatherChangerWeather'));
    if (isNaN(weatherChangerWeather)) {
        weatherChangerWeather = -1;
    }

    // Make selectbox
    const weatherSelect = document.createElement('select');
    weatherSelect.innerHTML = '<option value="-1">Default Weather</option>\n' + GameHelper.enumSelectOption(WeatherType).map((w) => `<option value="${w.value}">${w.name}</option>`).join('\n');
    weatherSelect.id = 'change-weather-select';
    weatherSelect.value = weatherChangerWeather;
    document.querySelector('#townMap button[data-bind*="DayCycle.color"').before(weatherSelect);

    document.getElementById('change-weather-select').addEventListener('change', (event) => { changeWeather(event); });
    addGlobalStyle('#change-weather-select { position: absolute; right: 100px; top: 10px; width: auto; height: 20px; font-size: 9px; }');

    overrideGenerateWeather();
    Weather.generateWeather(new Date());
}

function changeWeather(event) {
    weatherChangerWeather = +event.target.value;
    Weather.generateWeather(new Date());
    localStorage.setItem('weatherChangerWeather', weatherChangerWeather);
}

function overrideGenerateWeather() {
    const oldGenerateWeather = Weather.generateWeather;
    Weather.generateWeather = function(...args) {
        if (weatherChangerWeather >= 0) {
            Weather.regionalWeather.forEach((weather) => weather(weatherChangerWeather));
        } else {
            return oldGenerateWeather.apply(this, args);
        }
    }
}

function addGlobalStyle(css) {
    var head, style;
    head = document.getElementsByTagName('head')[0];
    if (!head) { return; }
    style = document.createElement('style');
    style.type = 'text/css';
    style.innerHTML = css;
    head.appendChild(style);
}

function loadEpheniaScript(scriptName, initFunction, priorityFunction) {
    function reportScriptError(scriptName, error) {
        console.error(`Error while initializing '${scriptName}' userscript:\n${error}`);
        Notifier.notify({
            type: NotificationConstants.NotificationOption.warning,
            title: scriptName,
            message: `The '${scriptName}' userscript crashed while loading. Check for updates or disable the script, then restart the game.\n\nReport script issues to the script developer, not to the Pokéclicker team.`,
            timeout: GameConstants.DAY,
        });
    }
    const windowObject = !App.isUsingClient ? unsafeWindow : window;
    // Inject handlers if they don't exist yet
    if (windowObject.epheniaScriptInitializers === undefined) {
        windowObject.epheniaScriptInitializers = {};
        const oldInit = Preload.hideSplashScreen;
        var hasInitialized = false;

        // Initializes scripts once enough of the game has loaded
        Preload.hideSplashScreen = function (...args) {
            var result = oldInit.apply(this, args);
            if (App.game && !hasInitialized) {
                // Initialize all attached userscripts
                Object.entries(windowObject.epheniaScriptInitializers).forEach(([scriptName, initFunction]) => {
                    try {
                        initFunction();
                    } catch (e) {
                        reportScriptError(scriptName, e);
                    }
                });
                hasInitialized = true;
            }
            return result;
        }
    }

    // Prevent issues with duplicate script names
    if (windowObject.epheniaScriptInitializers[scriptName] !== undefined) {
        console.warn(`Duplicate '${scriptName}' userscripts found!`);
        Notifier.notify({
            type: NotificationConstants.NotificationOption.warning,
            title: scriptName,
            message: `Duplicate '${scriptName}' userscripts detected. This could cause unpredictable behavior and is not recommended.`,
            timeout: GameConstants.DAY,
        });
        let number = 2;
        while (windowObject.epheniaScriptInitializers[`${scriptName} ${number}`] !== undefined) {
            number++;
        }
        scriptName = `${scriptName} ${number}`;
    }
    // Add initializer for this particular script
    windowObject.epheniaScriptInitializers[scriptName] = initFunction;
    // Run any functions that need to execute before the game starts
    if (priorityFunction) {
        $(document).ready(() => {
            try {
                priorityFunction();
            } catch (e) {
                reportScriptError(scriptName, e);
                // Remove main initialization function  
                windowObject.epheniaScriptInitializers[scriptName] = () => null;
            }
        });
    }
}

if (!App.isUsingClient || localStorage.getItem('simpleweatherchanger') === 'true') {
    loadEpheniaScript('simpleweatherchanger', initWeatherChange);
}