您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
take over zombs.io with this https://discord.gg/xPAN9yVY
// ==UserScript== // @name main x(v1.1) // @namespace http://tampermonkey.net/ // @version 1.2 // @description take over zombs.io with this https://discord.gg/xPAN9yVY // @author not Trollers xD // @license not Trollers xD // @match zombs.io // @match http://tc-mod-xyz.glitch.me/ // @grant none // @match https://tc-mod-xyz.glitch.me/ // ==/UserScript== let codec = new BinCodec(); let css2 = ` .btn:hover { cursor: pointer; } .btn-blue { background-color: #144b7a; } .btn-blue:hover .btn-blue:active { background-color: #4fa7ee; } .box { display: block; width: 100%; height: 50px; line-height: 34px; padding: 8px 14px; margin: 0 0 10px; background: #eee; border: 0; font-size: 14px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2); border-radius: 4px; } .codeIn, .joinOut { height: 50px; } .hud-menu-zipp3 { display: none; position: fixed; top: 48%; left: 50%; width: 600px; height: 470px; margin: -270px 0 0 -300px; padding: 20px; background: rgba(0, 0, 0, 0.6); color: #eee; border-radius: 4px; z-index: 15; } .hud-menu-zipp3 h3 { display: block; margin: 0; line-height: 20px; } .hud-menu-zipp3 .hud-zipp-grid3 { display: block; height: 380px; padding: 10px; margin-top: 18px; background: rgba(0, 0, 0, 0.2); } .hud-spell-icons .hud-spell-icon[data-type="Zippity3"]::before { background-image: url("https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/120/samsung/220/right-pointing-magnifying-glass_1f50e.png"); } .hud-menu-zipp3 .hud-the-tab { position: relative; height: 40px; line-height: 40px; margin: 20px; border: 0px solid rgb(0, 0, 0, 0); } .hud-menu-zipp3 .hud-the-tab { display: block; float: left; padding: 0 14px; margin: 0 1px 0 0; font-size: 14px; background: rgba(0, 0, 0, 0.4); color: rgba(255, 255, 255, 0.4); transition: all 0.15s ease-in-out; } .hud-menu-zipp3 .hud-the-tab:hover { background: rgba(0, 0, 0, 0.2); color: #eee; cursor: pointer; } `; let styles = document.createElement("style"); styles.appendChild(document.createTextNode(css2)); document.head.appendChild(styles); styles.type = "text/css"; // class changing document.getElementsByClassName("hud-intro-form")[0].style.height = "300px"; document.getElementsByClassName("hud-intro-play")[0].setAttribute("class", "btn btn-blue hud-intro-play"); // spell icon let spell = document.createElement("div"); spell.classList.add("hud-spell-icon"); spell.setAttribute("data-type", "Zippity3"); spell.classList.add("hud-zipp3-icon"); document.getElementsByClassName("hud-spell-icons")[0].appendChild(spell); //Menu for spell icon let modHTML = ` <div class="hud-menu-zipp3"> <br /> <div style="text-align:center"> <button class="SE" style="width: 20%">Main (1)</button> <button class="AB" style="width: 20%">Auto Build</button> <button class="BS" style="width: 20%">Base Saver</button> <button class="SI" style="width: 20%">Main (2)</button> <div class="hud-zipp-grid3"> </div> </div> `; document.body.insertAdjacentHTML("afterbegin", modHTML); let zipz123 = document.getElementsByClassName("hud-menu-zipp3")[0]; //Onclick document.getElementsByClassName("hud-zipp3-icon")[0].addEventListener("click", function() { if(zipz123.style.display == "none" || zipz123.style.display == "") { zipz123.style.display = "block"; } else { zipz123.style.display = "none"; }; }); let _menu = document.getElementsByClassName("hud-menu-icon"); let _spell = document.getElementsByClassName("hud-spell-icon"); let allIcon = [ _menu[0], _menu[1], _menu[2], _spell[0], _spell[1] ]; allIcon.forEach(function(elem) { elem.addEventListener("click", function() { if(zipz123.style.display == "block") { zipz123.style.display = "none"; }; }); }); document.getElementsByClassName("SE")[0].addEventListener("click", function() { displayAllToNone(); document.getElementsByClassName("SE")[0].innerText = "- - -"; document.getElementsByClassName("etc.Class")[0].innerText = "Main"; for (let i = 0; i < 50; i++) { if (document.getElementsByClassName(i + "i")[0]) { document.getElementsByClassName(i + "i")[0].style.display = ""; } } }) document.getElementsByClassName("AB")[0].addEventListener("click", function() { displayAllToNone(); document.getElementsByClassName("AB")[0].innerText = "- - -"; document.getElementsByClassName("etc.Class")[0].innerText = "Main 3"; for (let i = 0; i < 50; i++) { if (document.getElementsByClassName(i + "i2")[0]) { document.getElementsByClassName(i + "i2")[0].style.display = ""; } } }) document.getElementsByClassName("BS")[0].addEventListener("click", function() { displayAllToNone(); document.getElementsByClassName("BS")[0].innerText = "- - -"; document.getElementsByClassName("etc.Class")[0].innerText = "Base Saver (1.69)"; for (let i = 0; i < 50; i++) { if (document.getElementsByClassName(i + "i3")[0]) { document.getElementsByClassName(i + "i3")[0].style.display = ""; } } }) document.getElementsByClassName("SI")[0].addEventListener("click", function() { displayAllToNone(); document.getElementsByClassName("SI")[0].innerText = "- - -"; document.getElementsByClassName("etc.Class")[0].innerText = "Main 2"; for (let i = 0; i < 50; i++) { if (document.getElementsByClassName(i + "i5")[0]) { document.getElementsByClassName(i + "i5")[0].style.display = ""; } } }) // key to open and close function modm() { if(zipz123.style.display == "none" || zipz123.style.display == "") { zipz123.style.display = "block"; } else { zipz123.style.display = "none"; }; }; function displayAllToNone() { document.getElementsByClassName("SE")[0].innerText = "Main (1)"; document.getElementsByClassName("AB")[0].innerText = "Main (3)"; document.getElementsByClassName("BS")[0].innerText = "Base Saver"; document.getElementsByClassName("SI")[0].innerText = "Main (2)"; for (let i = 0; i < 50; i++) { if (document.getElementsByClassName(i + "i")[0]) { document.getElementsByClassName(i + "i")[0].style.display = "none"; } } for (let i = 0; i < 50; i++) { if (document.getElementsByClassName(i + "i2")[0]) { document.getElementsByClassName(i + "i2")[0].style.display = "none"; } } for (let i = 0; i < 50; i++) { if (document.getElementsByClassName(i + "i3")[0]) { document.getElementsByClassName(i + "i3")[0].style.display = "none"; } } for (let i = 0; i < 50; i++) { if (document.getElementsByClassName(i + "i5")[0]) { document.getElementsByClassName(i + "i5")[0].style.display = "none"; } } } document.getElementsByClassName("hud-zipp-grid3")[0].innerHTML = ` <div style="text-align:center"><br> <hr /> <h3 class="etc.Class">Normal Scripts!</h3> <hr /> <button class="btn btn-green 0i" style="width: 45%;">Sell Stash!</button> <button class="btn btn-green 1i" style="width: 45%;">Sell All!</button> <button class="btn btn-green 2i" style="width: 45%;">Sell Walls!</button> <button class="btn btn-green 3i" style="width: 45%;">Sell Doors!</button> <button class="btn btn-green 4i" style="width: 45%;">Sell Traps!</button> <button class="btn btn-green 5i" style="width: 45%;">Sell Arrows!</button> <button class="btn btn-green 6i" style="width: 45%;">Sell Mages!</button> <button class="btn btn-green 7i" style="width: 45%;">Sell Pets!</button> <button class="btn btn-blue 8i" style="width: 45%;">Active Upgrade All!</button> <button class="btn btn-blue 9i" style="width: 45%;">Active AHRC!</button> <button class="btn btn-blue 10i" style="width: 45%;">Enable Autobow</button> <button class="btn btn-blue 13i" style="width: 45%;">Enable Auto Accepter</button> <button class="btn btn-blue 14i" style="width: 45%;">Enable Auto Kicker</button> <br class="15i"><br class="16i"> <button class="btn btn-green 0i5" style="width: 45%;">Can Members Sell!</button> <button class="btn btn-green 1i5" style="width: 45%;"">Kick All Members!</button> <button class="btn btn-blue 3i5" style="width: 45%;">Enable hi Script!</button> <button class="btn btn-blue 5i5" style="width: 45%;">Enable Send Info!</button> <button class="btn btn-red 8i5" style="width: 45%;">!(Auto heal and Pet Heal)</button> <button class="btn btn-red 9i5" style="width: 45%;">!(Revive and Evolve Pets)</button> <button class="btn btn-blue 6i5" style="width: 45%;">Enable Speed Run</button> <button class="btn btn-blue 10i5" style="width: 45%;">Clear Messages!</button> <input style="width: 45%; type="text" class="btn btn-white 12i5" placeholder="Player Party Name"> <button class="btn btn-white 13i5" style="width: 45%;">Enable 3x3 wall!</button> <br class="14i5"><br class="15i5"> <button class="0i2">Send Alt!</button> <button class="1i2">Enable Aim!</button> <button class="2i2">Enable Player Follower!</button> <button class="10i2 emm">Enable MouseMove!</button> <br class="23i2"><br class="24i2"> <button class="3i2">Delete Alt!</button> <input type="number" class="4i2" placeholder="Alt Id"> <button class="7i2">Delete All Alts!</button> <br class="5i2"><br class="6i2"> <button class="8i2">Show Resources!</button> <button class="21i2">Control Alts!</button> <button class="22i2">Unontrol Alts!</button> <br class="9i2"><br class="10i2"> <button class="11i2">Start Aito!</button> <button class="12i2">Active 4 Player Trick</button> <button class="13i2">Enable L Key!</button> <br class="14i2"><br class="15i2"> <input type="text" value="1" class="16i2" placeholder="Player Rank" style="width: 25%;"> <button class="18i2">Active Player Finder</button> <button class="25i2">Follow Position</button> <br class="19i2"><br class="20i2"> <button class="0i3" onclick="RecordBase();">Record Base!</button> <button class="1i3" onclick="buildRecordedBase();">Build Recorded Base!</button> <button class="2i3" onclick="DeleteRecordedbase();">Delete Recorded Base!</button> <br class="3i3"><br class="4i3"> <button class="5i3" onclick="RecordBase2();">Record Base (2)!</button> <button class="6i3" onclick="buildRecordedBase2();">Build Recorded Base (2)!</button> <button class="7i3" onclick="DeleteRecordedbase2();">Delete Recorded Base (2)!</button> <br class="8i3"><br class="9i3"> <button class="10i3" onclick="RecordBase3();">Record Base (3)!</button> <button class="11i3" onclick="buildRecordedBase3();">Build Recorded Base (3)!</button> <button class="12i3" onclick="DeleteRecordedbase3();">Delete Recorded Base (3)!</button> <br class="13i3"><br class="14i3"> <button class="15i3" onclick="saveBase();">Save Towers!</button> <button class="16i3" onclick="buildSavedBase();">Build Saved Towers!</button> <br class="17i3"><br class="18i3"> <button class="21i3" onclick="autobuildtoggle();">Enable Auto Build Saved Towers!</button> <button class="26i3" onclick="upgradealltoggle();">Enable Upgrade All!</button> <br class="28i3"><br class="29i3"> <input type="text" class="30i3" placeholder='Click "Save Towers!" and build your favorite base to get their codes.' style="width: 100%" disabled="true"> <br class="31i3"><br class="32i3"> `; let Main1Keys = true; let Main2Keys = true; let Main3Keys = true; displayAllToNone(); let altname = 1; let upgradeAll = false; let AHRC = false; let autobow = false; let accept = false; let kick = false; let run = false; let heal = true; let revive = true; let clearMsgs = false; let kick1p = false; let autobuild = false; let upgradeAll2 = false; let petTimeout = false; let myPlayer; let myPet; let shouldHealPet; let autohi; let autorss; let uid; let entities = {}; let players = {}; let buildings = {}; let msg; let packets = { 0: "PACKET_ENTITY_UPDATE", 1: "PACKET_PLAYER_COUNTER_UPDATE", 2: "PACKET_SET_WORLD_DIMENSIONS", 3: "PACKET_INPUT", 4: "PACKET_ENTER_WORLD", 7: "PACKET_PING", 9: "PACKET_RPC", PACKET_ENTER_WORLD: 4, PACKET_ENTITY_UPDATE: 0, PACKET_INPUT: 3, PACKET_PING: 7, PACKET_PLAYER_COUNTER_UPDATE: 1, PACKET_RPC: 9, PACKET_SET_WORLD_DIMENSIONS: 2 } game.network.addPacketHandler = function (event, callback) { console.log(packets[event], callback); game.network.emitter.on(packets[event], callback); } game.network.emitter.removeListener('PACKET_ENTITY_UPDATE', game.network.emitter._events.PACKET_ENTITY_UPDATE); game.network.addPacketHandler(0, function(e) { game.network.sendRpc({"name": "BuyItem", "itemName": "HealthPotion", "tier": 1}) }) for (let i = 0; i < 10; i++) { game.network.addPacketHandler(i, function(e) { msg = e; interval(); }) } let interval = () => { if (msg.uid) { uid = msg.uid; players = {}; entities = {}; buildings = {}; window.message = 0; } if (msg.entities) { if (window.message == 0) { game.world.replicator.onEntityUpdate(msg); } if (msg.entities[uid].name) { myPlayer = msg.entities[uid]; } for (let g in myPlayer) { if (myPlayer[g] !== msg.entities[uid][g] && msg.entities[uid][g] !== undefined) { myPlayer[g] = msg.entities[uid][g]; } } if (myPlayer.petUid) { if (msg.entities[myPlayer.petUid]) { if (msg.entities[myPlayer.petUid].model) { myPet = msg.entities[myPlayer.petUid]; shouldHealPet = false; } } for (let g in myPet) { if (msg.entities[myPlayer.petUid]) { if (myPet[g] !== msg.entities[myPlayer.petUid][g] && msg.entities[myPlayer.petUid][g] !== undefined) { myPet[g] = msg.entities[myPlayer.petUid][g] } } } } for (let i in msg.entities) { if (msg.entities[i].name) { players[i] = msg.entities[i]; if (autohi) { game.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "hi " + msg.entities[i].name}) } if (autorss) { game.network.sendRpc({name: "SendChatMessage", channel: "Local", message: msg.entities[i].name + ", W: " + counter(msg.entities[i].wood) + ", S: " + counter(msg.entities[i].stone) + ", G: " + counter(msg.entities[i].gold) + ", T: " + Math.floor(msg.entities[i].token) + ";"}) } } } for (let i in players) { if (!msg.entities[i]) { delete players[i]; } for (let g in players[i]) { if (players[i][g] !== msg.entities[i][g] && msg.entities[i][g] !== undefined) { players[i][g] = msg.entities[i][g]; } } } } if (game.world.inWorld) { let entities = Game.currentGame.world.entities; if (upgradeAll) { if (!window.upgradeAll1) { window.upgradeAll1 = true; setTimeout(() => { window.upgradeAll1 = false; }, 100); for(let uid in entities) { if(entities[uid].fromTick.tier !== 8 || entities[uid].fromTick.tier !== GetGoldStash().uid) { Game.currentGame.network.sendRpc({ name: "UpgradeBuilding", uid: game.world.entities[uid].fromTick.uid }); } } } } if (AHRC) { if (!window.AHRC1) { window.AHRC1 = true; setTimeout(() => { window.AHRC1 = false; }, 75); for(let uid in entities) { if(!entities.hasOwnProperty(uid)) continue; let obj = entities[uid]; Game.currentGame.network.sendRpc({ name: "CollectHarvester", uid: obj.fromTick.uid }); if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 1) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.07 }); } if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 2) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.11 }); } if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 3) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.17 }); } if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 4) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.22 }); } if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 5) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.25 }); } if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 6) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.28 }); } if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 7) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.42 }); } if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 8) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.65 }); } } } } if (autobow) { game.network.sendInput({space: 0}) game.network.sendInput({space: 1}) } if (accept) { for (let i2 = 0; i2 < document.getElementsByClassName("btn btn-green hud-confirmation-accept").length; i2++) { document.getElementsByClassName("btn btn-green hud-confirmation-accept")[i2].click(); } } if (kick) { for (let i in Game.currentGame.ui.playerPartyMembers) { Game.currentGame.network.sendRpc({ name: "KickParty", uid: Game.currentGame.ui.playerPartyMembers[i].playerUid }) } } if (run) { for (let i = 0; i < document.getElementsByClassName("hud-shop-actions-equip").length; i++) { document.getElementsByClassName("hud-shop-actions-equip")[i].click(); } } if (revive) { if (!window.reviver) { window.reviver = true; setTimeout(() => { window.reviver = false; }, 1000); let element1 = document.getElementsByClassName("hud-shop-actions-revive"); for (let i=0;i<element1.length;i++) { element1[i].click(); } let element2 = document.getElementsByClassName("hud-shop-actions-evolve"); for (let i=0;i<element2.length;i++) { element2[i].click(); } } } if (clearMsgs) { for (let i = 0; i < document.getElementsByClassName('hud-chat-message').length; i++) { document.getElementsByClassName('hud-chat-message')[i].remove(); } } if (kick1p) { } if (autobuild) { if (!window.autobuildtimeout) { window.autobuildtimeout = true; setTimeout(() => { window.autobuildtimeout = false; }, 75) if (GetGoldStash !== undefined) { window.buildSavedBase(); } } } if (upgradeAll2) { if (!window.upgradeAll2) { window.upgradeAll2 = true; setTimeout(() => { window.upgradeAll2 = false; }, 500); for(let uid in entities) { if(entities[uid].fromTick.tier !== 8 || entities[uid].fromTick.tier !== GetGoldStash().uid) { Game.currentGame.network.sendRpc({ name: "UpgradeBuilding", uid: game.world.entities[uid].fromTick.uid }); } } } } if (heal) { if (myPlayer) { let playerHealth = (myPlayer.health/myPlayer.maxHealth) * 100; if (playerHealth <= 10) { if (!window.playerTimeout_1) { window.playerTimeout_1 = true; setTimeout(() => { window.playerTimeout_1 = false; }, 300) healPlayer(); } } } } if (heal) { if (myPet) { let petHealth = (myPet.health/myPet.maxHealth) * 100; if (petHealth <= 99) { if (!petTimeout) { petTimeout = true; setTimeout(() => { petTimeout = false; }, 300); game.network.sendRpc({"name": "BuyItem", "itemName": "PetHealthPotion", "tier": 1}) game.network.sendRpc({"name": "EquipItem", "itemName": "PetHealthPotion", "tier": 1}) } } } } if (window.findPlayer) { if (myPlayer.position.y-window.playerY > 100 || Math.sqrt(Math.pow((myPlayer.position.y-window.playerY), 2) + Math.pow((myPlayer.position.x-window.playerX), 2)) < 100) { game.network.sendInput({down: 0}) } else { game.network.sendInput({down: 1}) } if (-myPlayer.position.y+window.playerY > 100 || Math.sqrt(Math.pow((myPlayer.position.y-window.playerY), 2) + Math.pow((myPlayer.position.x-window.playerX), 2)) < 100) { game.network.sendInput({up: 0}) } else { game.network.sendInput({up: 1}) } if (-myPlayer.position.x+window.playerX > 100 || Math.sqrt(Math.pow((myPlayer.position.y-window.playerY), 2) + Math.pow((myPlayer.position.x-window.playerX), 2)) < 100) { game.network.sendInput({left: 0}) } else { game.network.sendInput({left: 1}) } if (myPlayer.position.x-window.playerX > 100 || Math.sqrt(Math.pow((myPlayer.position.y-window.playerY), 2) + Math.pow((myPlayer.position.x-window.playerX), 2)) < 100) { game.network.sendInput({right: 0}) } else { game.network.sendInput({right: 1}) } } } } document.getElementsByClassName("emm")[0].addEventListener('click', function() { window.mousemove = !window.mousemove; this.innerText = window.mousemove ? "Disable MouseMove!" : "Enable MouseMove!" }) document.getElementsByClassName("0i")[0].addEventListener('click', function() { for(let uid in game.ui.buildings) { if(game.ui.buildings[uid].type == "GoldStash") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: game.ui.buildings[uid].uid }); } } }) document.getElementsByClassName("1i")[0].addEventListener('click', function() { for(let uid in game.ui.buildings) { if(game.ui.buildings[uid].type !== "GoldStash") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: game.ui.buildings[uid].uid }); } } }) document.getElementsByClassName("2i")[0].addEventListener('click', function() { for(let uid in game.ui.buildings) { if(game.ui.buildings[uid].type == "Wall") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: game.ui.buildings[uid].uid }); } } }) document.getElementsByClassName("3i")[0].addEventListener('click', function() { for(let uid in game.ui.buildings) { if(game.ui.buildings[uid].type == "Door") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: game.ui.buildings[uid].uid }); } } }) document.getElementsByClassName("4i")[0].addEventListener('click', function() { for(let uid in game.ui.buildings) { if(game.ui.buildings[uid].type == "SlowTrap") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: game.ui.buildings[uid].uid }); } } }) document.getElementsByClassName("5i")[0].addEventListener('click', function() { for(let uid in game.ui.buildings) { if(game.ui.buildings[uid].type == "ArrowTower") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: game.ui.buildings[uid].uid }); } } }) document.getElementsByClassName("6i")[0].addEventListener('click', function() { for(let uid in game.ui.buildings) { if(game.ui.buildings[uid].type == "MagicTower") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: game.ui.buildings[uid].uid }); } } }) document.getElementsByClassName("7i")[0].addEventListener('click', function() { for(let uid in game.world.entities) { if(game.world.entities[uid].fromTick.model == "PetCARL" || game.world.entities[uid].fromTick.model == "PetMiner") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: game.world.entities[uid].fromTick.uid }); } } }) document.getElementsByClassName("8i")[0].addEventListener('click', function() { upgradeAll = !upgradeAll; document.getElementsByClassName("8i")[0].className = "btn btn-blue 8i"; document.getElementsByClassName("8i")[0].innerText = "Active Upgrade All!"; if (upgradeAll) { document.getElementsByClassName("8i")[0].className = "btn btn-red 8i"; document.getElementsByClassName("8i")[0].innerText = "Inactive Upgrade All!"; } }) document.getElementsByClassName("9i")[0].addEventListener('click', function() { AHRC = !AHRC; document.getElementsByClassName("9i")[0].className = "btn btn-blue 9i"; document.getElementsByClassName("9i")[0].innerText = "Active AHRC!"; if (AHRC) { document.getElementsByClassName("9i")[0].className = "btn btn-red 9i"; document.getElementsByClassName("9i")[0].innerText = "Inactive AHRC!"; } }) document.getElementsByClassName("10i")[0].addEventListener('click', function() { autobow = !autobow; let playerWeapon = game.ui.playerTick.weaponName; document.getElementsByClassName("10i")[0].className = "btn btn-blue 10i"; document.getElementsByClassName("10i")[0].innerText = "Enable Autobow"; if (autobow) { document.getElementsByClassName("10i")[0].className = "btn btn-red 10i"; document.getElementsByClassName("10i")[0].innerText = "Disable Autobow"; if (game.ui.inventory.Bow) { game.network.sendRpc({name: "EquipItem", itemName: "Bow", tier: game.ui.inventory.Bow.tier}) } else { game.network.sendRpc({name: "BuyItem", itemName: "Bow", tier: 1}) game.network.sendRpc({name: "EquipItem", itemName: "Bow", tier: 1}) } } else { game.network.sendRpc({name: "EquipItem", itemName: playerWeapon, tier: game.ui.inventory[playerWeapon].tier}) } }) document.getElementsByClassName("11i2")[0].addEventListener('click', function() { window.startaito = !window.startaito; document.getElementsByClassName("11i2")[0].innerText = "Start Aito!"; if (window.startaito) { window.sendAitoAlt(); document.getElementsByClassName("11i2")[0].innerText = "Stop Aito!"; } }) document.getElementsByClassName("13i")[0].addEventListener('click', function() { accept = !accept; document.getElementsByClassName("13i")[0].className = "btn btn-blue 13i"; document.getElementsByClassName("13i")[0].innerText = "Enable Auto Accepter"; if (accept) { document.getElementsByClassName("13i")[0].className = "btn btn-red 13i"; document.getElementsByClassName("13i")[0].innerText = "Disable Auto Accepter"; } }) document.getElementsByClassName("14i")[0].addEventListener('click', function() { kick = !kick; document.getElementsByClassName("14i")[0].className = "btn btn-blue 14i"; document.getElementsByClassName("14i")[0].innerText = "Enable Auto Kicker"; if (kick) { document.getElementsByClassName("14i")[0].className = "btn btn-red 14i"; document.getElementsByClassName("14i")[0].innerText = "Disable Auto Kicker"; } }) document.getElementsByClassName("0i5")[0].addEventListener('click', function() { for (let i in game.ui.playerPartyMembers) { game.network.sendRpc({name: "SetPartyMemberCanSell", uid: game.ui.playerPartyMembers[i].playerUid, canSell: 1}) } }) document.getElementsByClassName("1i5")[0].addEventListener('click', function() { for (let i in game.ui.playerPartyMembers) { game.network.sendRpc({name: "KickParty", uid: game.ui.playerPartyMembers[i].playerUid}) } }) document.getElementsByClassName("3i5")[0].addEventListener('click', function() { autohi = !autohi; document.getElementsByClassName("3i5")[0].className = "btn btn-blue 3i5"; document.getElementsByClassName("3i5")[0].innerText = "Enable hi Script!"; if (autohi) { document.getElementsByClassName("3i5")[0].className = "btn btn-red 3i5"; document.getElementsByClassName("3i5")[0].innerText = "Disable hi Script!"; } }) document.getElementsByClassName("5i5")[0].addEventListener('click', function() { autorss = !autorss; document.getElementsByClassName("5i5")[0].className = "btn btn-blue 5i5"; document.getElementsByClassName("5i5")[0].innerText = "Enable Send Info!"; if (autorss) { document.getElementsByClassName("5i5")[0].className = "btn btn-red 5i5"; document.getElementsByClassName("5i5")[0].innerText = "Disable Send Info!"; } }) document.getElementsByClassName("6i5")[0].addEventListener('click', function() { run = !run; document.getElementsByClassName("6i5")[0].className = "btn btn-blue 6i5"; document.getElementsByClassName("6i5")[0].innerText = "Enable Speed Run"; if (run) { document.getElementsByClassName("6i5")[0].className = "btn btn-red 6i5"; document.getElementsByClassName("6i5")[0].innerText = "Disable Speed Run"; } }) document.getElementsByClassName("8i5")[0].addEventListener('click', function() { heal = !heal; document.getElementsByClassName("8i5")[0].className = "btn btn-green 8i5"; document.getElementsByClassName("8i5")[0].innerText = "Auto heal and Pet Heal"; if (heal) { document.getElementsByClassName("8i5")[0].className = "btn btn-red 8i5"; document.getElementsByClassName("8i5")[0].innerText = "!(Auto heal and Pet Heal)"; } }) document.getElementsByClassName("9i5")[0].addEventListener('click', function() { revive = !revive; document.getElementsByClassName("9i5")[0].className = "btn btn-green 9i5"; document.getElementsByClassName("9i5")[0].innerText = "Revive and Evolve Pets"; if (revive) { document.getElementsByClassName("9i5")[0].className = "btn btn-red 9i5"; document.getElementsByClassName("9i5")[0].innerText = "!(Revive and Evolve Pets)"; } }) document.getElementsByClassName("10i5")[0].addEventListener('click', function() { clearMsgs = !clearMsgs; document.getElementsByClassName("10i5")[0].className = "btn btn-blue 10i5"; document.getElementsByClassName("10i5")[0].innerText = "Clear Messages"; if (clearMsgs) { document.getElementsByClassName("10i5")[0].className = "btn btn-red 10i5"; document.getElementsByClassName("10i5")[0].innerText = "!(Clear Messages)"; } }) document.getElementsByClassName("13i5")[0].addEventListener('click', function() { kick1p = !kick1p; document.getElementsByClassName("13i5")[0].className = "btn btn-white 13i5"; document.getElementsByClassName("13i5")[0].innerText = "Enable 3x3 wall"; if (kick1p) { document.getElementsByClassName("13i5")[0].className = "btn btn-red 13i5"; document.getElementsByClassName("13i5")[0].innerText = "Disabled 3x3 wall"; } }) document.getElementsByClassName("12i2")[0].addEventListener('click', function() { window.shouldStartScript = !window.shouldStartScript; document.getElementsByClassName("12i2")[0].innerText = "Active 4 Player Trick"; if (window.shouldStartScript) { document.getElementsByClassName("12i2")[0].innerText = "!(Active 4 Player Trick)"; } }) document.getElementsByClassName("18i2")[0].addEventListener('click', function() { window.startaito2 = !window.startaito2; document.getElementsByClassName("18i2")[0].innerText = "Active Player Finder"; if (window.startaito2) { window.sendAitoAlt2(); document.getElementsByClassName("18i2")[0].innerText = "!(Active Player Finder)"; } }) document.getElementsByClassName("25i2")[0].addEventListener('click', function() { if (window.playerX && window.playerY) { window.findPlayer = !window.findPlayer; document.getElementsByClassName("25i2")[0].innerText = "Follow Position"; if (window.findPlayer) { document.getElementsByClassName("25i2")[0].innerText = "Unfollow Position"; } } else { game.ui.components.PopupOverlay.showHint("Player not found! You can try again once it's found."); } }) document.getElementsByClassName("13i2")[0].addEventListener('click', function() { window.startaito7 = !window.startaito7; LKeyWithTimeouts(); document.getElementsByClassName("13i2")[0].innerText = "Enable L Key!"; if (window.startaito7) { document.getElementsByClassName("13i2")[0].innerText = "Disable L Key!"; } }) document.getElementsByClassName("0i2")[0].addEventListener('click', function() { window.sendWs(); }) document.getElementsByClassName("1i2")[0].addEventListener('click', function() { setTimeout(() => { if (window.aim) { document.getElementsByClassName("1i2")[0].innerText = "Disable Aim!"; } else { document.getElementsByClassName("1i2")[0].innerText = "Enable Aim!"; } }, 100) }) document.getElementsByClassName("2i2")[0].addEventListener('click', function() { setTimeout(() => { if (window.move) { document.getElementsByClassName("2i2")[0].innerText = "Disable Player Follower!"; } else { document.getElementsByClassName("2i2")[0].innerText = "Enable Player Follower!"; } }, 100) }) document.getElementsByClassName("3i2")[0].addEventListener('click', function() { let id = Math.floor(document.getElementsByClassName("4i2")[0].value); window.allSockets[id-1].close(); }) game.network.sendInput = (e) => { let i = e; if (!i.mouseDown && !i.mouseUp) { game.network.sendPacket(3, e); } } document.getElementsByClassName('hud')[0].addEventListener('mousedown', e => { if (!e.button) { game.network.sendPacket(3, {mouseDown: game.inputPacketCreator.screenToYaw(e.clientX, e.clientY)}) } }) document.getElementsByClassName('hud')[0].addEventListener('mouseup', e => { if (!e.button) { game.network.sendPacket(3, {mouseUp: 1}) } }) window.RecordBase = function(baseName) { Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to record base? If you recorded it twice, the first recorded base will be deleted.", 1e4, function() { game.ui.components.PopupOverlay.showHint("Successfully recorded!"); let buildings = Game.currentGame.ui.buildings; let base = ""; let stash = GetGoldStash(); if (stash == undefined) { return } let stashPosition = { x: stash.x, y: stash.y } for (var uid in buildings) { if (!buildings.hasOwnProperty(uid)) { continue } let obj = buildings[uid] let x = Game.currentGame.ui.buildings[obj.uid].x - stashPosition.x let y = Game.currentGame.ui.buildings[obj.uid].y - stashPosition.y let building = Game.currentGame.ui.buildings[obj.uid].type let yaw = 0; base += "PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");" } localStorage.RecordedBase1 = base }) } window.buildRecordedBase = function() { let waitForGoldStash = setInterval(function() { if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") { stash = GetGoldStash(); if (stash == undefined) return stashPosition = { x: stash.x, y: stash.y } clearInterval(waitForGoldStash) game.ui.components.PopupOverlay.showHint("Successfully recorded base were built!"); var basecode = localStorage.RecordedBase1 basecode = new Function(basecode) return basecode() } }, 275) } window.DeleteRecordedbase = function() { Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete recorded base?", 1e4, function() { game.ui.components.PopupOverlay.showHint("Successfully recorded base has been deleted!"); localStorage.RecordedBase1 = null; }) } window.RecordBase2 = function(baseName) { Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to record base? If you recorded it twice, the first recorded base will be deleted.", 1e4, function() { game.ui.components.PopupOverlay.showHint("Successfully recorded!"); let buildings = Game.currentGame.ui.buildings; let base = ""; let stash = GetGoldStash(); if (stash == undefined) { return } let stashPosition = { x: stash.x, y: stash.y } for (var uid in buildings) { if (!buildings.hasOwnProperty(uid)) { continue } let obj = buildings[uid] let x = Game.currentGame.ui.buildings[obj.uid].x - stashPosition.x let y = Game.currentGame.ui.buildings[obj.uid].y - stashPosition.y let building = Game.currentGame.ui.buildings[obj.uid].type let yaw = 0; base += "PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");" } localStorage.RecordedBase2 = base }) } window.buildRecordedBase2 = function() { var waitForGoldStash = setInterval(function() { if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") { stash = GetGoldStash(); if (stash == undefined) return stashPosition = { x: stash.x, y: stash.y } clearInterval(waitForGoldStash) game.ui.components.PopupOverlay.showHint("Successfully recorded base were built!"); var basecode = localStorage.RecordedBase2 basecode = new Function(basecode) return basecode() } }, 275) } window.DeleteRecordedbase2 = function() { Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete recorded base?", 1e4, function() { game.ui.components.PopupOverlay.showHint("Successfully recorded base has been deleted!"); localStorage.RecordedBase2 = null; }) } window.RecordBase3 = function(baseName) { Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to record base? If you recorded it twice, the first recorded base will be deleted.", 1e4, function() { game.ui.components.PopupOverlay.showHint("Successfully recorded!"); let buildings = Game.currentGame.ui.buildings; let base = ""; let stash = GetGoldStash(); if (stash == undefined) { return } let stashPosition = { x: stash.x, y: stash.y } for (var uid in buildings) { if (!buildings.hasOwnProperty(uid)) { continue } let obj = buildings[uid] let x = Game.currentGame.ui.buildings[obj.uid].x - stashPosition.x let y = Game.currentGame.ui.buildings[obj.uid].y - stashPosition.y let building = Game.currentGame.ui.buildings[obj.uid].type let yaw = 0; base += "PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");" } localStorage.RecordedBase3 = base }) } window.buildRecordedBase3 = function() { var waitForGoldStash = setInterval(function() { if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") { stash = GetGoldStash(); if (stash == undefined) return stashPosition = { x: stash.x, y: stash.y } clearInterval(waitForGoldStash) game.ui.components.PopupOverlay.showHint("Successfully recorded base were built!"); var basecode = localStorage.RecordedBase3 basecode = new Function(basecode) return basecode() } }, 275) } window.DeleteRecordedbase3 = function() { Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete recorded base?", 1e4, function() { game.ui.components.PopupOverlay.showHint("Successfully recorded base has been deleted!"); localStorage.RecordedBase3 = null; }) } window.buildSavedBase = function() { var waitForGoldStash = setInterval(function() { if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") { stash = GetGoldStash(); if (stash == undefined) return stashPosition = { x: stash.x, y: stash.y } clearInterval(waitForGoldStash) var basecode = document.getElementsByClassName("30i3")[0].value; basecode = new Function(basecode) return basecode() } }, 275) } window.saveBase = () => { let buildings = Game.currentGame.ui.buildings; let base = ""; let stash = GetGoldStash(); if (stash == undefined) { return } let stashPosition = { x: stash.x, y: stash.y } for (var uid in buildings) { if (!buildings.hasOwnProperty(uid)) { continue } let obj = buildings[uid] let x = Game.currentGame.ui.buildings[obj.uid].x - stashPosition.x let y = Game.currentGame.ui.buildings[obj.uid].y - stashPosition.y let building = Game.currentGame.ui.buildings[obj.uid].type let yaw = 0; base += "PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");"; } document.getElementsByClassName("30i3")[0].value = base; } window.autobuildtoggle = () => { autobuild = !autobuild; document.getElementsByClassName("21i3")[0].innerText = "Enable Auto Build Saved Towers!"; if (autobuild) { document.getElementsByClassName("21i3")[0].innerText = "Disable Auto Build Saved Towers!"; } } window.upgradealltoggle = () => { upgradeAll2 = !upgradeAll2; document.getElementsByClassName("26i3")[0].innerText = "Enable Upgrade All!"; if (upgradeAll2) { document.getElementsByClassName("26i3")[0].innerText = "Disable Upgrade All!"; } } function GetGoldStash() { for (let i in game.ui.buildings) { if (game.ui.buildings[i].type == "GoldStash") { return game.ui.buildings[i]; } } } window.PlaceBuilding = function(x, y, building, yaw) { Game.currentGame.network.sendRpc({ name: "MakeBuilding", x: x, y: y, type: building, yaw: yaw }) } function counter(e = 0) { if (e <= -0.99949999999999999e24) { return Math.round(e/-1e23)/-10 + "TT"; } if (e <= -0.99949999999999999e21) { return Math.round(e/-1e20)/-10 + "TB"; } if (e <= -0.99949999999999999e18) { return Math.round(e/-1e17)/-10 + "TM"; } if (e <= -0.99949999999999999e15) { return Math.round(e/-1e14)/-10 + "TK"; } if (e <= -0.99949999999999999e12) { return Math.round(e/-1e11)/-10 + "T"; } if (e <= -0.99949999999999999e9) { return Math.round(e/-1e8)/-10 + "B"; } if (e <= -0.99949999999999999e6) { return Math.round(e/-1e5)/-10 + "M"; } if (e <= -0.99949999999999999e3) { return Math.round(e/-1e2)/-10 + "K"; } if (e <= 0.99949999999999999e3) { return Math.round(e) + ""; } if (e <= 0.99949999999999999e6) { return Math.round(e/1e2)/10 + "K"; } if (e <= 0.99949999999999999e9) { return Math.round(e/1e5)/10 + "M"; } if (e <= 0.99949999999999999e12) { return Math.round(e/1e8)/10 + "B"; } if (e <= 0.99949999999999999e15) { return Math.round(e/1e11)/10 + "T"; } if (e <= 0.99949999999999999e18) { return Math.round(e/1e14)/10 + "TK"; } if (e <= 0.99949999999999999e21) { return Math.round(e/1e17)/10 + "TM"; } if (e <= 0.99949999999999999e24) { return Math.round(e/1e20)/10 + "TB"; } if (e <= 0.99949999999999999e27) { return Math.round(e/1e+23)/10 + "TT"; } if (e >= 0.99949999999999999e27) { return Math.round(e/1e+23)/10 + "TT"; } } function healPlayer() { if (!game.ui.components.PlacementOverlay.buildingId && !game.ui.components.BuildingOverlay.buildingId) { Game.currentGame.network.sendRpc({ "name": "EquipItem", "itemName": "HealthPotion", "tier": 1 }) Game.currentGame.network.sendRpc({ "name": "BuyItem", "itemName": "HealthPotion", "tier": 1 }) } } window.sendAitoAlt = () => { if (window.startaito) { let ws = new WebSocket(`ws://${Game.currentGame.options.servers[Game.currentGame.options.serverId].hostname}:8000`); ws.binaryType = "arraybuffer"; ws.onclose = () => { ws.isclosed = true; } ws.onopen = () => { ws.network = new Game.currentGame.networkType(); ws.network.sendInput = (t) => { ws.network.sendPacket(3, t); }; ws.network.sendRpc = (t) => { ws.network.sendPacket(9, t); }; ws.network.sendPacket = (e, t) => { if (!ws.isclosed) { ws.send(ws.network.codec.encode(e, t)); } }; } ws.onEnterWorld = () => { // useless } ws.onmessage = msg => { ws.data = ws.network.codec.decode(msg.data); if(ws.data.opcode === 5) { ws.network.sendPacket(4, { displayName: localStorage.name, extra: ws.data.extra }); }; if (ws.data.uid) { ws.uid = ws.data.uid; } if (ws.data.name) { ws.dataType = ws.data; } if (!window.startaito && !ws.isclosed) { ws.isclosed = true; ws.close(); } if (ws.verified) { if (!ws.isDay && !ws.isclosed) { ws.isclosed = true; ws.close(); window.sendAitoAlt(); } } if (ws.data.name == "DayCycle") { ws.isDay = ws.data.response.isDay; if (ws.isDay) { ws.verified = true; } } if (ws.data.name == "Dead") { ws.network.sendInput({ respawn: 1 }); } if (ws.data.name == "Leaderboard") { ws.lb = ws.data; if (ws.psk) { ws.network.sendRpc({ name: "JoinPartyByShareKey", partyShareKey: game.ui.getPlayerPartyShareKey() }); if (ws.psk.response.partyShareKey == game.ui.getPlayerPartyShareKey()) { ws.network.sendRpc({ name: "BuyItem", itemName: "Pause", tier: 1 }); } } } if (ws.data.name == "PartyShareKey") { ws.psk = ws.data; } switch (ws.data.opcode) { case 4: ws.onEnterWorld(ws.data); break; } } } } game.network.addRpcHandler("ReceiveChatMessage", e => { if (e.message == "!aito" && e.uid == game.world.myUid) { window.startaito = !window.startaito; window.sendAitoAlt(); } }) window.allSockets = []; window.FKey = false; window.FKeyOn = null; window.socketId1 = 1; window.socketId2 = 2; var cloneTimeout = false; window.sendWs = () => { let mousePosition3; let isOnControl = true; let isTrue = true; let ws = new WebSocket(`ws://${game.options.servers[game.options.serverId].hostname}:8000`); if (!window.allSockets[window.allSockets.length]) { ws.cloneId = window.allSockets.length + 1; window.allSockets[window.allSockets.length] = ws; } ws.binaryType = "arraybuffer"; ws.aimingYaw = 1; ws.onclose = () => { ws.isclosed = true; } ws.onPreEnterWorld = (data) => { ws.network = new Game.currentGame.networkType(); ws.network.sendInput = (t) => { ws.network.sendPacket(3, t); }; ws.network.sendRpc = (t) => { ws.network.sendPacket(9, t); }; ws.network.sendPacket = (e, t) => { if (!ws.isclosed) { ws.send(ws.network.codec.encode(e, t)); } }; ws.network.sendPacket(4, {displayName: ws.cloneId + "", extra: data.extra}); } ws.onEnterWorld = () => { altname++; } ws.onmessage = msg => { if (new Uint8Array(msg.data)[0] == 5) { let data = codec.decode(msg.data); ws.onPreEnterWorld(data); return; } ws.data = ws.network.codec.decode(msg.data); if (isTrue) { isTrue = !isTrue; if (ws.psk) { ws.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: Game.currentGame.ui.getPlayerPartyShareKey() + ""}); } else { setTimeout(() => { if (ws.psk) { ws.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: Game.currentGame.ui.getPlayerPartyShareKey() + ""}); } }, 250) } ws.network.sendInput({up: 1}); ws.mouseUp = 1; ws.mouseDown = 0; ws.f = false; function mouseMoved(e, x, y, d) { ws.aimingYaw = e; if (ws.mouseDown && !ws.mouseUp) { ws.network.sendInput({mouseMovedWhileDown: e, worldX: x, worldY: y, distance: d}); } if (!ws.mouseDown && ws.mouseUp) { ws.network.sendInput({mouseMoved: e, worldX: x, worldY: y, distance: d}); } } document.addEventListener('mousemove', mousemove => { if (isOnControl) { if (!ws.isclosed) { mousePosition3 = game.renderer.screenToWorld(mousemove.clientX, mousemove.clientY); if (ws.myPlayer) { if (ws.myPlayer.position) { mouseMoved(game.inputPacketCreator.screenToYaw((-ws.myPlayer.position.x + mousePosition3.x)*100, (-ws.myPlayer.position.y + mousePosition3.y)*100), Math.floor(mousePosition3.x), Math.floor(mousePosition3.y), Math.floor(game.inputPacketCreator.distanceToCenter((-ws.myPlayer.position.x + mousePosition3.x)*100, (-ws.myPlayer.position.y + mousePosition3.y)*100)/100)); } } } } }) let SendRpc = ws.network.sendRpc; let SendInput = ws.network.sendInput; document.addEventListener('keydown', e => { if (!ws.isclosed) { if (isOnControl) { if (e.keyCode == 81 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") { setTimeout(() => { var nextWeapon = location.hostname == "zombs.io" ? 'Pickaxe' : "Crossbow"; var weaponOrder = location.hostname == "zombs,io" ? ['Pickaxe', 'Spear', 'Bow', 'Bomb'] : ["Crossbow", 'Pickaxe', 'Spear', 'Bow', 'Bomb']; var foundCurrent = false; for (let i in weaponOrder) { if (foundCurrent) { if (ws.inventory[weaponOrder[i]]) { nextWeapon = weaponOrder[i]; break; } } else if (weaponOrder[i] == ws.myPlayer.weaponName) { foundCurrent = true; } } ws.network.sendRpc({name: 'EquipItem', itemName: nextWeapon, tier: ws.inventory[nextWeapon].tier}); }, 100); } if (e.keyCode == 72 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") { ws.network.sendRpc({name: 'LeaveParty'}); } if (e.keyCode == 74 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") { ws.network.sendRpc({name: 'JoinPartyByShareKey', partyShareKey: game.ui.playerPartyShareKey}); } if (e.keyCode == 32 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") { setTimeout(() => { ws.network.sendInput({space: 0}); ws.network.sendInput({space: 1}); }, 100); } if (e.keyCode == 82) { if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") { for (let i in game.ui.buildings) { if (game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.buildings[i].type == game.ui.components.BuildingOverlay.buildingId && game.ui.buildings[i].tier == game.ui.components.BuildingOverlay.buildingTier) { ws.network.sendRpc({name: "UpgradeBuilding", uid: game.ui.buildings[i].uid}); } } } } if (e.keyCode == 46) { if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") { if (ws.myPet) { ws.network.sendRpc({name: "DeleteBuilding", uid: ws.myPet.uid}); } } } if (e.keyCode == 82) { if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") { if (!game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.components.BuildingOverlay.buildingUid) { ws.network.sendRpc({name: "UpgradeBuilding", uid: game.ui.components.BuildingOverlay.buildingUid}); } } } if (e.keyCode == 89) { if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") { for (let i in game.ui.buildings) { if (game.ui.components.BuildingOverlay.buildingUid && game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.buildings[i].type == game.ui.components.BuildingOverlay.buildingId && game.ui.buildings[i].tier == game.ui.components.BuildingOverlay.buildingTier && game.ui.components.BuildingOverlay.buildingId !== "GoldStash") { ws.network.sendRpc({name: "DeleteBuilding", uid: game.ui.buildings[i].uid}) } } } } if (e.keyCode == 84) { if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") { for (var i in game.ui.buildings) { if (game.ui.components.BuildingOverlay.buildingUid && game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.buildings[i].type == game.ui.components.BuildingOverlay.buildingId && game.ui.buildings[i].tier == game.ui.components.BuildingOverlay.buildingTier && game.ui.components.BuildingOverlay.buildingId !== "GoldStash") { game.network.sendRpc({name: "DeleteBuilding", uid: game.ui.buildings[i].uid}); } } } } if (e.keyCode == 89) { if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") { if (!game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.components.BuildingOverlay.buildingId !== "GoldStash" && game.ui.components.BuildingOverlay.buildingUid) { ws.network.sendRpc({name: "DeleteBuilding", uid: game.ui.components.BuildingOverlay.buildingUid}) } } } let KeyCode = e.keyCode; if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") { if (!ws.automove) { if (KeyCode == 76) { ws.network.sendInput({up: 1, down: 0}); } if (KeyCode == 191) { ws.network.sendInput({right: 1, left: 0}); } if (KeyCode == 190) { ws.network.sendInput({down: 1, up: 0}); } if (KeyCode == 188) { ws.network.sendInput({left: 1, right: 0}); } if (KeyCode == 87) { ws.network.sendInput({up: 1, down: 0}); } if (KeyCode == 68) { SendInput({right: 1, left: 0}); } if (KeyCode == 83) { ws.network.sendInput({down: 1, up: 0}); } if (KeyCode == 65) { ws.network.sendInput({left: 1, right: 0}); } } if (e.keyCode == 82) { ws.network.sendRpc({name: "BuyItem", itemName: "HealthPotion", tier: 1}) ws.network.sendRpc({name: "EquipItem", itemName: "HealthPotion", tier: 1}) } if (KeyCode == 78) { ws.network.sendRpc({ "name": "EquipItem", "itemName": "PetCARL", "tier": ws.inventory.PetCARL.tier }) ws.network.sendRpc({ "name": "EquipItem", "itemName": "PetMiner", "tier": ws.inventory.PetMiner.tier }) } if (KeyCode == 77) { ws.network.sendRpc({ "name": "BuyItem", "itemName": "PetRevive", "tier": 1 }) ws.network.sendRpc({ "name": "EquipItem", "itemName": "PetRevive", "tier": 1 }) ws.network.sendRpc({ "name": "BuyItem", "itemName": "PetCARL", "tier": ws.inventory.PetCARL.tier + 1 }) ws.network.sendRpc({ "name": "BuyItem", "itemName": "PetMiner", "tier": ws.inventory.PetMiner.tier + 1 }) } if (KeyCode == 221) { game.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: ws.psk.response.partyShareKey}) } } } } }) document.addEventListener('keyup', e => { if (!ws.isclosed) { if (isOnControl) { let KeyCode = e.keyCode; if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") { if (!ws.automove) { if (KeyCode == 76) { ws.network.sendInput({up: 0}); } if (KeyCode == 191) { ws.network.sendInput({right: 0}); } if (KeyCode == 190) { ws.network.sendInput({down: 0}); } if (KeyCode == 188) { ws.network.sendInput({left: 0}); } if (KeyCode == 87) { ws.network.sendInput({up: 0}); } if (KeyCode == 68) { ws.network.sendInput({right: 0}); } if (KeyCode == 83) { ws.network.sendInput({down: 0}); } if (KeyCode == 65) { ws.network.sendInput({left: 0}); } } } } } }) document.getElementsByClassName("hud")[0].addEventListener("mousedown", function(e) { if (!ws.isclosed) { if (isOnControl) { if (!e.button) { ws.mouseDown = 1; ws.mouseUp = 0; ws.network.sendInput({mouseDown: ws.aimingYaw, worldX: Math.floor(mousePosition3.x), worldY: Math.floor(mousePosition3.y), distance: Math.floor(game.inputPacketCreator.distanceToCenter((-ws.myPlayer.position.x + mousePosition3.x)*100, (-ws.myPlayer.position.y + mousePosition3.y)*100)/100)}); } } } }); document.getElementsByClassName("hud")[0].addEventListener("mouseup", function(e) { if (!ws.isclosed) { if (isOnControl) { if (!e.button) { ws.mouseUp = 1; ws.mouseDown = 0; ws.network.sendInput({mouseUp: 1, worldX: Math.floor(mousePosition3.x), worldY: Math.floor(mousePosition3.y), distance: Math.floor(game.inputPacketCreator.distanceToCenter((-ws.myPlayer.position.x + mousePosition3.x)*100, (-ws.myPlayer.position.y + mousePosition3.y)*100)/100)}); } } } }); let t1 = location.hostname == "zombs.io" ? 0 : 1; t1 == 1 && (document.getElementsByClassName("hud-shop-item")[t1 + 0].addEventListener('click', function() { ws.network.sendRpc({name: "BuyItem", itemName: "Crossbow", tier: ws.inventory.Crossbow ? (ws.inventory.Crossbow.tier + 1) : 1}); })); document.getElementsByClassName("hud-shop-item")[t1 + 0].addEventListener('click', function() { ws.network.sendRpc({name: "BuyItem", itemName: "Pickaxe", tier: ws.inventory.Pickaxe.tier+1}); }); document.getElementsByClassName("hud-shop-item")[t1 + 1].addEventListener('click', function() { if (!ws.inventory.Spear) { ws.network.sendRpc({name: "BuyItem", itemName: "Spear", tier: 1}); } else { ws.network.sendRpc({name: "BuyItem", itemName: "Spear", tier: ws.inventory.Spear.tier+1}); } }); document.getElementsByClassName("hud-shop-item")[t1 + 2].addEventListener('click', function() { if (!ws.inventory.Bow) { ws.network.sendRpc({name: "BuyItem", itemName: "Bow", tier: 1}); } else { ws.network.sendRpc({name: "BuyItem", itemName: "Bow", tier: ws.inventory.Bow.tier+1}); } }); document.getElementsByClassName("hud-shop-item")[t1 + 3].addEventListener('click', function() { if (!ws.inventory.Bomb) { ws.network.sendRpc({name: "BuyItem", itemName: "Bomb", tier: 1}); } else { ws.network.sendRpc({name: "BuyItem", itemName: "Bomb", tier: ws.inventory.Bomb.tier+1}); } }); document.getElementsByClassName("hud-shop-item")[t1 + 4].addEventListener('click', function() { ws.network.sendRpc({name: "BuyItem", itemName: "ZombieShield", tier: ws.inventory.ZombieShield ? (ws.inventory.ZombieShield.tier + 1) : 1}); }); document.getElementsByClassName("hud-respawn-btn")[0].addEventListener('click', function() { ws.network.sendRpc({respawn: 1}); }) t1 && document.getElementsByClassName("hud-toolbar-item")[0].addEventListener('mouseup', function(e) { if (!e.button) { ws.network.sendRpc({name: "EquipItem", itemName: "Crossbow", tier: ws.inventory.Crossbow.tier}); } }); document.getElementsByClassName("hud-toolbar-item")[t1 + 0].addEventListener('mouseup', function(e) { if (!e.button) { ws.network.sendRpc({name: "EquipItem", itemName: "Pickaxe", tier: ws.inventory.Pickaxe.tier}); } }); document.getElementsByClassName("hud-toolbar-item")[t1 + 1].addEventListener('mouseup', function(e) { if (!e.button) { ws.network.sendRpc({name: "EquipItem", itemName: "Spear", tier: ws.inventory.Spear.tier}); } }); document.getElementsByClassName("hud-toolbar-item")[t1 + 2].addEventListener('mouseup', function(e) { if (!e.button) { ws.network.sendRpc({name: "EquipItem", itemName: "Bow", tier: ws.inventory.Bow.tier}); } }); document.getElementsByClassName("hud-toolbar-item")[t1 + 3].addEventListener('mouseup', function(e) { if (!e.button) { ws.network.sendRpc({name: "EquipItem", itemName: "Bomb", tier: ws.inventory.Bomb.tier}); } }); document.getElementsByClassName("hud-toolbar-item")[t1 + 4].addEventListener('mouseup', function(e) { if (!e.button) { ws.network.sendRpc({name: "EquipItem", itemName: "HealthPotion", tier: 1}); } }); document.getElementsByClassName("hud-toolbar-item")[t1 + 5].addEventListener('mouseup', function(e) { if (!e.button) { ws.network.sendRpc({name: "EquipItem", itemName: "PetHealthPotion", tier: 1}); } }); document.getElementsByClassName("hud-toolbar-item")[t1 + 6].addEventListener("mouseup", function(e) { if (!e.button) { ws.automove = !ws.automove; if (ws.automove) { window.move = true; } else { window.move = false; } } }); document.getElementsByClassName("10i")[0].addEventListener('click', () => { ws.activebow = !ws.activebow; ws.playerWeapon = ws.myPlayer.weaponName; if (ws.activebow) { if (ws.inventory.Bow) { ws.network.sendRpc({name: "EquipItem", itemName: "Crosbow", tier: ws.inventory.Crossbow.tier}) } else { ws.network.sendRpc({name: "BuyItem", itemName: "Crossbow", tier: 1}) ws.network.sendRpc({name: "EquipItem", itemName: "Crossbow", tier: 1}) } } else { ws.network.sendRpc({name: "EquipItem", itemName: ws.playerWeapon, tier: ws.inventory[ws.playerWeapon].tier}) } }) if (window.aim) { ws.autoaim = true; } if (window.move) { ws.automove = true; } if (window.autohiBot) { ws.autohi = true; } document.getElementsByClassName("1i2")[0].addEventListener('click', () => { ws.autoaim = !ws.autoaim; if (ws.autoaim) { window.aim = true; } else { window.aim = false; } }) document.getElementsByClassName("2i2")[0].addEventListener('click', () => { ws.automove = !ws.automove; if (ws.automove) { window.move = true; } else { window.move = false; } }) document.getElementsByClassName("7i2")[0].addEventListener('click', () => { ws.close(); altname = ws.cloneId; }) document.getElementsByClassName("8i2")[0].addEventListener('click', () => { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `${ws.players[ws.uid].name}, W: ${counter(ws.players[ws.uid].wood)}, S: ${counter(ws.players[ws.uid].stone)}, G: ${counter(ws.players[ws.uid].gold)}, ID: ${ws.cloneId};`}) }) document.getElementsByClassName("21i2")[0].addEventListener('click', () => { isOnControl = true; }) document.getElementsByClassName("22i2")[0].addEventListener('click', () => { isOnControl = false; }) window.playerIds = { id1: allSockets[window.socketId1 - 1], id2: allSockets[window.socketId2 - 1] } } if (window.testing) { ws.network.sendRpc({name: "SetOpenParty", isOpen: 0}) ws.network.sendRpc({name: "SetPartyName", partyName: ws.cloneId + ''}) } if (ws.data.uid) { ws.uid = ws.data.uid; ws.dataInfo = ws.data; ws.players = {}; ws.inventory = {}; ws.buildings = {}; ws.parties = {}; ws.lb = {} ws.playerUid = game.world.myUid; ws.network.sendInput({space: 1}); ws.network.sendRpc({name: "BuyItem", itemName: "PetCARL", tier: 1}) ws.network.sendRpc({name: "BuyItem", itemName: "PetMiner", tier: 1}) } if (ws.data.entities) { if (window.message == ws.cloneId) { game.world.replicator.onEntityUpdate(ws.data); } if (ws.data.entities[ws.uid].name) { ws.myPlayer = ws.data.entities[ws.uid]; } for (let g in ws.myPlayer) { if (ws.myPlayer[g] !== ws.data.entities[ws.uid][g] && ws.data.entities[ws.uid][g] !== undefined) { ws.myPlayer[g] = ws.data.entities[ws.uid][g]; } } if (ws.myPlayer.petUid) { if (ws.data.entities[ws.myPlayer.petUid]) { if (ws.data.entities[ws.myPlayer.petUid].model) { ws.myPet = ws.data.entities[ws.myPlayer.petUid]; ws.shouldHealPet = false; } } for (let g in ws.myPet) { if (ws.data.entities[ws.myPlayer.petUid]) { if (ws.myPet[g] !== ws.data.entities[ws.myPlayer.petUid][g] && ws.data.entities[ws.myPlayer.petUid][g] !== undefined) { ws.myPet[g] = ws.data.entities[ws.myPlayer.petUid][g] } } } } for (let i in ws.data.entities) { if (ws.data.entities[i].name) { ws.players[i] = ws.data.entities[i]; } } for (let i in ws.players) { if (!ws.data.entities[i]) { delete ws.players[i]; } for (let g in ws.players[i]) { if (ws.players[i][g] !== ws.data.entities[i][g] && ws.data.entities[i][g] !== undefined) { ws.players[i][g] = ws.data.entities[i][g]; } } ws.playerTick = ws.players[ws.playerUid]; } } if (ws.data.name == "DayCycle") { ws.tickData = ws.data.response; ws.isDay = ws.data.response.isDay; } if (ws.data.tick) { var currentTick = ws.data.tick; var msPerTick = 50; var dayRatio = 0; var nightRatio = 0; var barWidth = 130; if (ws.tickData) { if (ws.tickData.dayEndTick) { if (ws.tickData.dayEndTick > 0) { var dayLength = ws.tickData.dayEndTick - ws.tickData.cycleStartTick; var dayTicksRemaining = ws.tickData.dayEndTick - currentTick; dayRatio = 1 - dayTicksRemaining / dayLength; } } else if (ws.tickData.nightEndTick > 0) { var nightLength = ws.tickData.nightEndTick - ws.tickData.cycleStartTick; var nightTicksRemaining = ws.tickData.nightEndTick - currentTick; dayRatio = 1; nightRatio = 1 - nightTicksRemaining / nightLength; } var currentPosition = (dayRatio * 1 / 2 + nightRatio * 1 / 2) * -barWidth; var offsetPosition = currentPosition + barWidth / 2; if (offsetPosition) { ws.dayTicker = Math.round(offsetPosition); } } } if (ws.data.name == "PartyInfo") { ws.partyInfo = ws.data.response; setTimeout(() => { for (let i in ws.partyInfo) { if (ws.partyInfo[i].playerUid == ws.uid && ws.partyInfo[i].isLeader) { ws.network.sendRpc({name: "SetPartyMemberCanSell", uid: game.world.myUid, canSell: 1}); ws.network.sendRpc({name: "SetOpenParty", isOpen: 1}); setTimeout(() => { ws.network.sendRpc({name: "SetPartyName", partyName: ws.cloneId + ""}); }, 1000); } } }, 1750); } if (ws.data.name == "SetItem") { ws.inventory[ws.data.response.itemName] = ws.data.response; if (!ws.inventory[ws.data.response.itemName].stacks) { delete ws.inventory[ws.data.response.itemName]; } if (ws.data.response.itemName == "ZombieShield" && ws.data.response.stacks) { ws.network.sendRpc({name: "EquipItem", itemName: "ZombieShield", tier: data.response.tier}) } } if (ws.data.name == "PartyApplicant") { ws.partyApplicant = ws.data.response; if (ws.partyApplicant.applicantUid == game.world.myUid) { ws.network.sendRpc({name: "PartyApplicantDecide", applicantUid: game.world.myUid, accepted: 1}) } } if (ws.data.name == "ReceiveChatMessage") { ws.message = ws.data; if (ws.message.response.message == "!move" && ws.message.response.uid == game.world.myUid) { ws.automove = true; } if (ws.message.response.message == "!unmove" && ws.message.response.uid == game.world.myUid) { ws.automove = false; } if (ws.message.response.message[0] == `#` && ws.message.response.uid == game.world.myUid) { let word = ws.message.response.message; let uid = ''; for (let i = 0; i < 30; i++) { if (Math.round(word[i] == 0 || word[i] == 1 || word[i] == 2 || word[i] == 3 || word[i] == 4 || word[i] == 5 || word[i] == 6 || word[i] == 7 || word[i] == 8 || word[i] == 9)) { uid += word[i] } uid = Math.round(uid); ws.playerUid = uid; } } if (ws.message.response.message == "!aim" && ws.message.response.uid == game.world.myUid) { ws.autoaim = true; } if (ws.message.response.message == "!unaim" && ws.message.response.uid == game.world.myUid) { ws.autoaim = false; } if (window.allSockets[ws.cloneId-1]) { window.allSockets[ws.cloneId-1] = ws; } if (ws.message.response.message == `!psk ${ws.uid}` && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `${ws.psk.response.partyShareKey}`}) } if (ws.message.response.message == `!crash ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `Successfully crashed ${ws.uid}!`}) } if (ws.message.response.message == "hi") { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: ` hi `}) } if (ws.message.response.message == "!stats") { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `${ws.players[ws.message.response.uid].name}, W: ${counter(ws.players[ws.message.response.uid].wood)}, S: ${counter(ws.players[ws.message.response.uid].stone)}, G: ${counter(ws.players[ws.message.response.uid].gold)}, T: ${Math.floor(ws.players[ws.message.response.uid].token)};`}) } if (ws.message.response.message == "!s" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `${ws.players[ws.uid].name}, W: ${counter(ws.players[ws.uid].wood)}, S: ${counter(ws.players[ws.uid].stone)}, G: ${counter(ws.players[ws.uid].gold)}, ID: ${ws.cloneId};`}) } if (ws.message.response.message == "!h" && ws.message.response.uid == game.world.myUid) { ws.autohi = !ws.autohi; if (ws.autohi) { window.autohiBot = true; } else { window.autohiBot = false; } } if (ws.message.response.message == "!ahrc" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `ahrc is active!`}) ws.ahrc = true; } if (ws.message.response.message == `!ahrc ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `ahrc is active!`}) ws.ahrc = true; } if (ws.message.response.message == "!!ahrc" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `ahrc is inactive!`}) ws.ahrc = false; } if (ws.message.response.message == `!!ahrc ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `ahrc is inactive!`}) ws.ahrc = false; } if (ws.message.response.message == "!space") { ws.network.sendInput({space: 0}) ws.network.sendInput({space: 1}) } if (ws.message.response.message == `${ws.cloneId}` && ws.message.response.uid == game.world.myUid) { ws.network.sendInput({space: 0}) ws.network.sendInput({space: 1}) } if (ws.message.response.message == "s") { ws.respawn = true; } else { ws.respawn = false; } if (ws.message.response.message == `s${ws.cloneId}` && ws.message.response.uid == game.world.myUid) { ws.respawn = true; } else { ws.respawn = false; } if (ws.message.response.message == "!upgrade" && ws.message.response.uid == game.world.myUid) { for (let i in ws.buildings) { if (ws.buildings[i].type == "GoldMine") { ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid}) } setTimeout(() => { ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid}) }, 100); } } if (ws.message.response.message == "!up" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "BuyItem", itemName: ws.buildings[i].uid}) } if (ws.message.response.message == "!upStash" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded the stash!"}); for (let i in ws.buildings) { if (ws.buildings[i].type == "GoldStash") { ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid}) } } } if (ws.message.response.message == "!up1" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded the walls!"}); for (let i in ws.buildings) { if (ws.buildings[i].type == "Wall") { ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid}) } } } if (ws.message.response.message == "!up2" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded doors!"}); for (let i in ws.buildings) { if (ws.buildings[i].type == "Door") { ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid}) } } } if (ws.message.response.message == "!up3" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded slowtraps!"}); for (let i in ws.buildings) { if (ws.buildings[i].type == "SlowTrap") { ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid}) } } } if (ws.message.response.message == "!up4" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded arrows!"}); for (let i in ws.buildings) { if (ws.buildings[i].type == "ArrowTower") { ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid}) } } } if (ws.message.response.message == "!up5" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded cannons!"}); for (let i in ws.buildings) { if (ws.buildings[i].type == "CannonTower") { ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid}) } } } if (ws.message.response.message == "!up6" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded melees!"}); for (let i in ws.buildings) { if (ws.buildings[i].type == "MeeleTower") { ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid}) } } } if (ws.message.response.message == "!up7" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded bombs!"}); for (let i in ws.buildings) { if (ws.buildings[i].type == "BombTower") { ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid}) } } } if (ws.message.response.message == "!up8" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded mages!"}); for (let i in ws.buildings) { if (ws.buildings[i].type == "MagicTower") { ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid}) } } } if (ws.message.response.message == "!up9" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded mines!"}); for (let i in ws.buildings) { if (ws.buildings[i].type == "GoldMine") { ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid}) } } } if (ws.message.response.message == "!up0" && ws.message.response.uid == game.world.myUid) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded harvesters!"}); for (let i in ws.buildings) { if (ws.buildings[i].type == "ResourceHarvester") { ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid}) } } } if (ws.message.response.message == "a" && ws.message.response.uid == game.world.myUid) { ws.network.sendInput({left: 1}); ws.network.sendInput({right: 0}); } if (ws.message.response.message == "d" && ws.message.response.uid == game.world.myUid) { ws.network.sendInput({right: 1}); ws.network.sendInput({left: 0}); } if (ws.message.response.message == "w" && ws.message.response.uid == game.world.myUid) { ws.network.sendInput({up: 1}); ws.network.sendInput({down: 0}); } if (ws.message.response.message == "s" && ws.message.response.uid == game.world.myUid) { ws.network.sendInput({down: 1}); ws.network.sendInput({up: 0}); } if (ws.message.response.message == "f" && ws.message.response.uid == game.world.myUid) { ws.network.sendInput({left: 0}); ws.network.sendInput({right: 0}); ws.network.sendInput({down: 0}); ws.network.sendInput({up: 0}); } } if (ws.autohi) { if (ws.data.entities) { for (let i in ws.data.entities) { if (ws.data.entities[i].name) { ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `hi ${ws.data.entities[i].name}`}); } } } } if (ws.data.name == "Leaderboard") { for (let i in ws.data.response) { ws.lb[ws.data.response[i].rank + 1] = ws.data.response[i]; } if (ws.ahrc) { for(let uid in ws.buildings) { let obj = ws.buildings[uid]; ws.network.sendRpc({name: "CollectHarvester",uid: obj.uid}); if(obj.type == "Harvester" && obj.tier == 1) { ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 20/2}); } if(obj.type == "Harvester" && obj.tier == 2) { ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 30/2}); } if(obj.type == "Harvester" && obj.tier == 3) { ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 35/2}); } if(obj.type == "Harvester" && obj.tier == 4) { ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 50/2}); } if(obj.type == "Harvester" && obj.tier == 5) { ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 60/2}); } if(obj.type == "Harvester" && obj.tier == 6) { ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 70/2}); } if(obj.type == "Harvester" && obj.tier == 7) { ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 120/2}); } if(obj.type == "Harvester" && obj.tier == 8) { ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 150/2}); } } } } if (ws.respawn) { ws.network.sendInput({respawn: 1}); } if (ws.space) { ws.network.sendInput({space: 0}) ws.network.sendInput({space: 1}) } if (ws.data.name == "LocalBuilding") { for (let i in ws.data.response) { ws.buildings[ws.data.response[i].uid] = ws.data.response[i]; if (ws.buildings[ws.data.response[i].uid].dead) { delete ws.buildings[ws.data.response[i].uid]; } } } if (ws.data.name == "AddParty") { if (ws.addparties) { ws.parties[ws.data.response.partyId] = ws.data.response; } } if (ws.data.name == "RemoveParty") { if (ws.addparties) { if (ws.parties[ws.data.response.partyId].partyId) { delete ws.parties[ws.data.response.partyId]; } } } if (ws.data.name == "PartyShareKey") { ws.psk = ws.data; if (window.FKey && cloneTimeout) { if (window.playerIds.id2.psk.response.partyShareKey !== window.playerIds.id1.psk.response.partyShareKey) { game.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id2.psk.response.partyShareKey}); setTimeout(() => { game.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id2.psk.response.partyShareKey}); }, 500); setTimeout(() => { game.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id2.psk.response.partyShareKey}); }, 1000); } } } if (ws.data.name == "Dead") { if (cloneTimeout) { game.network.sendInput({respawn: 1}); } } if(window.mousemove) { let wsPlayer = ws.data.entities[ws.uid]; let myPlayer = game.ui.playerTick; let mouseToWorld = game.renderer.screenToWorld(game.ui.mousePosition.x,game.ui.mousePosition.y); // // if (ws.data.entities) { if (ws.data.entities[ws.uid].name) { wsPlayer = ws.data.entities[ws.uid]; } } // // if(wsPlayer){ if(wsPlayer.position){ ws.network.sendInput({mouseMoved: game.inputPacketCreator.screenToYaw((-wsPlayer.position.x + mouseToWorld.x)*100, (-wsPlayer.position.y + mouseToWorld.y)*100)}) if (1 == 1) { console.log(wsPlayer.position); if (wsPlayer.position.y - mouseToWorld.y > 1) { ws.network.sendInput({ down: 0 }) } else { ws.network.sendInput({ down: 1 }) } if (-wsPlayer.position.y + mouseToWorld.y > 1) { ws.network.sendInput({ up: 0 }) } else { ws.network.sendInput({ up: 1 }) } if (-wsPlayer.position.x + mouseToWorld.x > 1) { ws.network.sendInput({ left: 0 }) } else { ws.network.sendInput({ left: 1 }) } if (wsPlayer.position.x - mouseToWorld.x > 1) { ws.network.sendInput({ right: 0 }) } else { ws.network.sendInput({ right: 1 }) } } } } } if (ws.autoaim) { if (ws.playerTick) { ws.network.sendInput({mouseMoved: game.inputPacketCreator.screenToYaw((-ws.myPlayer.position.x + ws.playerTick.position.x)*100, (-ws.myPlayer.position.y + ws.playerTick.position.y)*100)}) } } if (window.shouldStartScript) { if (getbosswaves() && getIsZombiesActive() && game.ui.playerPartyMembers.length !== 1) { if (inull) { inull = false; document.getElementsByClassName("1i5")[0].click(); ws.network.sendRpc({name: "LeaveParty"}); setTimeout(() => { inull = true; }, 250); } } if (ws.dayTicker < -18 && ws.dayTicker >= -23 && !ws.isDay && getIsZombiesActive() && game.ui.playerPartyMembers.length !== 1) { if (i1) { i1 = false; document.getElementsByClassName("1i5")[0].click(); ws.network.sendRpc({name: "LeaveParty"}); setTimeout(() => { i1 = true; }, 250); } } if (!getIsZombiesActive() && game.ui.playerPartyMembers.length !== 4 && !getactiveCommingbosswaves()) { if (i2) { i2 = false; ws.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: Game.currentGame.ui.getPlayerPartyShareKey() + ""}); setTimeout(() => { i2 = true; }, 250); } } if (ws.dayTicker > 18 && ws.dayTicker <= 23 && getIsZombiesActive() && ws.isDay && game.ui.playerPartyMembers.length !== 4) { if (i3) { i3 = false; document.getElementsByClassName("1i5")[0].click(); ws.network.sendRpc({name: "LeaveParty"}); setTimeout(() => { i3 = true; }, 250) } } } if (ws.data.opcode == 0) { if (heal) { if (ws.myPlayer) { let playerHealth = (ws.myPlayer.health/ws.myPlayer.maxHealth) * 100; if (playerHealth <= 35) { ws.network.sendRpc({name: "EquipItem", itemName: "HealthPotion", tier: 1}) } } if (ws.myPet) { let petHealth = (ws.myPet.health/ws.myPet.maxHealth) * 100; if (petHealth <= 70) { if (!ws.shouldHealPet) { ws.shouldHealPet = true; setTimeout(() => {ws.shouldHealPet = false;}, 300) ws.network.sendRpc({name: "BuyItem", itemName: "PetHealthPotion", tier: 1}) ws.network.sendRpc({name: "EquipItem", itemName: "PetHealthPotion", tier: 1}) } } } } ws.network.sendRpc({name: "BuyItem", itemName: "HealthPotion", tier: 1}) } if (ws.activebow) { ws.network.sendInput({space: 0}) ws.network.sendInput({space: 1}) } switch(ws.data.opcode) { case 4: ws.onEnterWorld(ws.data); break; } } } var LKeyWithTimeouts = function() { window.FKey = !window.FKey; cloneTimeout = false; window.playerIds = { id1: allSockets[window.socketId1 - 1], id2: allSockets[window.socketId2 - 1] } if (window.FKey) { game.network.sendRpc({name: "KickParty", uid: window.playerIds.id1.uid}) game.network.sendRpc({name: "KickParty", uid: window.playerIds.id2.uid}) window.FKeyOn = setInterval(() => { cloneTimeout = true; window.playerIds.id2.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id1.psk.response.partyShareKey}); setTimeout(() => { window.playerIds.id1.network.sendRpc({name: "KickParty", uid: window.playerIds.id2.uid}); setTimeout(() => { window.playerIds.id2.network.sendRpc({name: "KickParty", uid: game.world.myUid}); }, 7925); }, 75); }, 16000); } else { clearInterval(window.FKeyOn); window.FKeyOn = null; } } var getIsZombiesActive = function () { let isZombiesActive = false; for (let i in game.world.entities) { if (game.world.entities[i].fromTick.model !== "NeutralTier1") { if (game.world.entities[i].fromTick.entityClass == "Npc") { isZombiesActive = true; } } } return isZombiesActive; }; var getactiveCommingbosswaves = function () { let activeCommingbosswave = false; let aftercommingbosswaves = [48, 56, 64, 72, 80, 88, 96, 104, 120]; for (let i = 0; i < aftercommingbosswaves.length; i++) { if (game.ui.playerTick.wave == aftercommingbosswaves[i]) { activeCommingbosswave = true; } } return activeCommingbosswave; }; var getbosswaves = function () { let activebosswave = false; let allbosswaves = [9, 17, 25, 33, 41, 49, 57, 65, 73, 81, 89, 97, 105, 121]; for (let i = 0; i < allbosswaves.length; i++) { if (game.ui.playerTick.wave == allbosswaves[i]) { activebosswave = true; } } return activebosswave; }; var inull = true; var i1 = true; var i2 = true; var i3 = true; document.addEventListener("keydown", (e) => { if (document.activeElement.tagName.toLowerCase() == "input" || document.activeElement.tagName.toLowerCase() == "textarea") { Main1Keys = false; Main2Keys = false; Main3Keys = false; } else { Main1Keys = true; Main2Keys = true; Main3Keys = true; } if (Main1Keys) { switch (e.code) { case "Insert": document.getElementsByClassName("1i")[0].click(); break; case "KeyX": document.getElementsByClassName("8i")[0].click(); break; case "KeyZ": document.getElementsByClassName("10i")[0].click(); break; case "KeyR": healPlayer(); break; case "KeyG": document.getElementsByClassName("7i")[0].click(); break; } } if (Main2Keys) { switch (e.code) { case "KeyK": document.getElementsByClassName("10i5")[0].click(); break; case "Key/": document.getElementsByClassName("6i5")[0].click(); break; case "KeyM": game.network.sendRpc({ "name": "BuyItem", "itemName": "PetRevive", "tier": 1 }) game.network.sendRpc({ "name": "EquipItem", "itemName": "PetRevive", "tier": 1 }) break; } } if (Main3Keys) { switch (e.code) { case "KeyL": document.getElementsByClassName("0i2")[0].click(); break; case "KeyV": document.getElementsByClassName("10i2")[0].click(); break; case "KeyY": document.getElementsByClassName("21i2")[0].click(); break; case "KeyU": document.getElementsByClassName("22i2")[0].click(); break; LKeyWithTimeouts(); break; } } }); game.network.addRpcHandler("SetItem", e => { if (e.itemName == "ZombieShield" && e.stacks) { game.network.sendPacket(9, {name: "EquipItem", itemName: "ZombieShield", tier: e.tier}) } }) //iplogger.org/2Sd9X6