您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Let's you see players behind walls. Comes with a wireframe view mode and an aimbot too. Press M, N and T to toggle them.
- // ==UserScript==
- // @name 1v1.LOL Aimbot, ESP & Wireframe View
- // @namespace http://tampermonkey.net/
- // @version 1.4
- // @description Let's you see players behind walls. Comes with a wireframe view mode and an aimbot too. Press M, N and T to toggle them.
- // @author Zertalious (Zert)
- // @match *://1v1.lol/*
- // @match *://1v1.school/*
- // @icon https://www.google.com/s2/favicons?domain=1v1.lol
- // @grant none
- // @run-at document-start
- // @require https://cdn.jsdelivr.net/npm/lil-gui@0.19
- // ==/UserScript==
- const isSchoolLink = window.location.hostname.indexOf( '1v1.school' ) > - 1;
- const searchSize = 300;
- const threshold = 4.5;
- const settings = {
- aimbot: false,
- aimbotSpeed: 0.15,
- esp: true,
- wireframe: true,
- createdBy: 'Zertalious',
- showHelp() {
- dialogEl.style.display = dialogEl.style.display === '' ? 'none' : '';
- }
- };
- let gui;
- function initGui() {
- gui = new lil.GUI();
- const controllers = {};
- for ( const key in settings ) {
- controllers[ key ] = gui.add( settings, key ).name( fromCamel( key ) ).listen();
- }
- controllers.aimbotSpeed.min( 0.05 ).max( 0.5 ).step( 0.01 );
- controllers.createdBy.disable();
- }
- function fromCamel( text ) {
- const result = text.replace( /([A-Z])/g, ' $1' );
- return result.charAt( 0 ).toUpperCase() + result.slice( 1 );
- }
- const WebGL = WebGL2RenderingContext.prototype;
- HTMLCanvasElement.prototype.getContext = new Proxy( HTMLCanvasElement.prototype.getContext, {
- apply( target, thisArgs, args ) {
- if ( args[ 1 ] ) {
- args[ 1 ].preserveDrawingBuffer = true;
- }
- return Reflect.apply( ...arguments );
- }
- } );
- WebGL.shaderSource = new Proxy( WebGL.shaderSource, {
- apply( target, thisArgs, args ) {
- let [ shader, src ] = args;
- if ( src.indexOf( 'gl_Position' ) > - 1 ) {
- if ( src.indexOf( 'OutlineEnabled' ) > - 1 ) {
- shader.isPlayerShader = true;
- }
- src = src.replace( 'void main', `
- out float vDepth;
- uniform bool enabled;
- uniform float threshold;
- void main
- ` ).replace( /return;/, `
- vDepth = gl_Position.z;
- if ( enabled && vDepth > threshold ) {
- gl_Position.z = 1.0;
- }
- ` );
- } else if ( src.indexOf( 'SV_Target0' ) > - 1 ) {
- src = src.replace( 'void main', `
- in float vDepth;
- uniform bool enabled;
- uniform float threshold;
- void main
- ` ).replace( /return;/, `
- if ( enabled && vDepth > threshold ) {
- SV_Target0 = vec4( 1.0, 0.0, 0.0, 1.0 );
- }
- ` );
- }
- args[ 1 ] = src;
- return Reflect.apply( ...arguments );
- }
- } );
- WebGL.attachShader = new Proxy( WebGL.attachShader, {
- apply( target, thisArgs, [ program, shader ] ) {
- if ( shader.isPlayerShader ) program.isPlayerProgram = true;
- return Reflect.apply( ...arguments );
- }
- } );
- WebGL.getUniformLocation = new Proxy( WebGL.getUniformLocation, {
- apply( target, thisArgs, [ program, name ] ) {
- const result = Reflect.apply( ...arguments );
- if ( result ) {
- result.name = name;
- result.program = program;
- }
- return result;
- }
- } );
- WebGL.uniform4fv = new Proxy( WebGL.uniform4fv, {
- apply( target, thisArgs, [ uniform ] ) {
- const name = uniform && uniform.name;
- if ( name === 'hlslcc_mtx4x4unity_ObjectToWorld' ||
- name === 'hlslcc_mtx4x4unity_ObjectToWorld[0]' ) {
- uniform.program.isUIProgram = true;
- }
- return Reflect.apply( ...arguments );
- }
- } );
- let movementX = 0, movementY = 0;
- let count = 0;
- let gl;
- const handler = {
- apply( target, thisArgs, args ) {
- const program = thisArgs.getParameter( thisArgs.CURRENT_PROGRAM );
- if ( ! program.uniforms ) {
- program.uniforms = {
- enabled: thisArgs.getUniformLocation( program, 'enabled' ),
- threshold: thisArgs.getUniformLocation( program, 'threshold' )
- };
- }
- const couldBePlayer = ( isSchoolLink || program.isPlayerProgram ) && args[ 1 ] > 3000;
- program.uniforms.enabled && thisArgs.uniform1i( program.uniforms.enabled, ( settings.esp || settings.aimbot ) && couldBePlayer );
- program.uniforms.threshold && thisArgs.uniform1f( program.uniforms.threshold, threshold );
- args[ 0 ] = settings.wireframe && ! program.isUIProgram && args[ 1 ] > 6 ? thisArgs.LINES : args[ 0 ];
- if ( couldBePlayer ) {
- gl = thisArgs;
- }
- Reflect.apply( ...arguments );
- }
- };
- WebGL.drawElements = new Proxy( WebGL.drawElements, handler );
- WebGL.drawElementsInstanced = new Proxy( WebGL.drawElementsInstanced, handler );
- window.requestAnimationFrame = new Proxy( window.requestAnimationFrame, {
- apply( target, thisArgs, args ) {
- args[ 0 ] = new Proxy( args[ 0 ], {
- apply() {
- update();
- return Reflect.apply( ...arguments );
- }
- } );
- return Reflect.apply( ...arguments );
- }
- } );
- function update() {
- const isPlaying = document.querySelector( 'canvas' ).style.cursor === 'none';
- rangeEl.style.display = isPlaying && settings.aimbot ? '' : 'none';
- if ( settings.aimbot && gl ) {
- const width = Math.min( searchSize, gl.canvas.width );
- const height = Math.min( searchSize, gl.canvas.height );
- const pixels = new Uint8Array( width * height * 4 );
- const centerX = gl.canvas.width / 2;
- const centerY = gl.canvas.height / 2;
- const x = Math.floor( centerX - width / 2 );
- const y = Math.floor( centerY - height / 2 );
- gl.readPixels( x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels );
- for ( let i = 0; i < pixels.length; i += 4 ) {
- if ( pixels[ i ] === 255 && pixels[ i + 1 ] === 0 && pixels[ i + 2 ] === 0 && pixels[ i + 3 ] === 255 ) {
- const idx = i / 4;
- const dx = idx % width;
- const dy = ( idx - dx ) / width;
- movementX += ( x + dx - centerX );
- movementY += - ( y + dy - centerY );
- count ++;
- }
- }
- }
- if ( count > 0 && isPlaying ) {
- const f = settings.aimbotSpeed / count;
- movementX *= f;
- movementY *= f;
- window.dispatchEvent( new MouseEvent( 'mousemove', { movementX, movementY } ) );
- rangeEl.classList.add( 'range-active' );
- } else {
- rangeEl.classList.remove( 'range-active' );
- }
- movementX = 0;
- movementY = 0;
- count = 0;
- gl = null;
- }
- const el = document.createElement( 'div' );
- el.innerHTML = `<style>
- .dialog {
- position: absolute;
- left: 50%;
- top: 50%;
- padding: 20px;
- background: #1e294a;
- color: #fff;
- transform: translate(-50%, -50%);
- text-align: center;
- z-index: 999999;
- font-family: cursive;
- }
- .dialog * {
- color: #fff;
- }
- .close {
- position: absolute;
- right: 5px;
- top: 5px;
- width: 20px;
- height: 20px;
- opacity: 0.5;
- cursor: pointer;
- }
- .close:before, .close:after {
- content: ' ';
- position: absolute;
- left: 50%;
- top: 50%;
- width: 100%;
- height: 20%;
- transform: translate(-50%, -50%) rotate(-45deg);
- background: #fff;
- }
- .close:after {
- transform: translate(-50%, -50%) rotate(45deg);
- }
- .close:hover {
- opacity: 1;
- }
- .btn {
- cursor: pointer;
- padding: 0.5em;
- background: red;
- border: 3px solid rgba(0, 0, 0, 0.2);
- }
- .btn:active {
- transform: scale(0.8);
- }
- .msg {
- position: absolute;
- left: 10px;
- top: 10px;
- background: #1e294a;
- color: #fff;
- font-family: cursive;
- font-weight: bolder;
- padding: 15px;
- animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s;
- z-index: 999999;
- pointer-events: none;
- }
- @keyframes msg {
- from {
- transform: translate(-120%, 0);
- }
- to {
- transform: none;
- }
- }
- .range {
- position: absolute;
- left: 50%;
- top: 50%;
- width: ${searchSize}px;
- height: ${searchSize}px;
- max-width: 100%;
- max-height: 100%;
- border: 1px solid white;
- transform: translate(-50%, -50%);
- }
- .range-active {
- border: 2px solid red;
- }
- </style>
- <div class="dialog">${`<div class="close" onclick="this.parentNode.style.display='none';"></div>
- <big>1v1.LOL Aimbot, ESP & Wireframe</big>
- <br>
- <br>
- [T] to toggle aimbot<br>
- [M] to toggle ESP<br>
- [N] to toggle wireframe<br>
- [H] to show/hide help<br>
- [/] to show/hide control panel<br>
- <br>
- By Zertalious
- <br>
- <br>
- <div style="display: grid; grid-template-columns: 1fr 1fr; grid-gap: 5px;">
- <div class="btn" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</div>
- <div class="btn" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div>
- <div class="btn" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div>
- <div class="btn" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</div>
- </div>
- ` }
- </div>
- <div class="msg" style="display: none;"></div>
- <div class="range" style="display: none;"></div>`;
- const msgEl = el.querySelector( '.msg' );
- const dialogEl = el.querySelector( '.dialog' );
- const rangeEl = el.querySelector( '.range' );
- window.addEventListener( 'DOMContentLoaded', function () {
- while ( el.children.length > 0 ) {
- document.body.appendChild( el.children[ 0 ] );
- }
- initGui();
- } );
- function toggleSetting( key ) {
- settings[ key ] = ! settings[ key ];
- showMsg( fromCamel( key ), settings[ key ] );
- }
- const keyToSetting = {
- 'KeyM': 'esp',
- 'KeyN': 'wireframe',
- 'KeyT': 'aimbot'
- };
- window.addEventListener( 'keyup', function ( event ) {
- if ( document.activeElement && document.activeElement.value !== undefined ) return;
- if ( keyToSetting[ event.code ] ) {
- toggleSetting( keyToSetting[ event.code ] );
- }
- switch ( event.code ) {
- case 'KeyH':
- settings.showHelp();
- break;
- case 'Slash' :
- gui._hidden ? gui.show() : gui.hide();
- break;
- }
- } );
- function showMsg( name, bool ) {
- msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' );
- msgEl.style.display = 'none';
- void msgEl.offsetWidth;
- msgEl.style.display = '';
- }