Lets you enable/disable any of the Challenges at any given point in time. This is compatiable with any save and will work on pre-existing saves. It's best to backup your save before using this.
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// ==UserScript==
// @name [Pokeclicker] Challenge Mode Changer
// @namespace Pokeclicker Scripts
// @match https://www.pokeclicker.com/
// @grant none
// @version 1.1
// @author Ephenia
// @description Lets you enable/disable any of the Challenges at any given point in time. This is compatiable with any save and will work on pre-existing saves. It's best to backup your save before using this.
// ==/UserScript==
var awaitChallenger;
var chalList;
var chalNames = [];
var newSave = document.querySelectorAll('label')[0];
var trainerCards = document.querySelectorAll('.trainer-card');
function initChallenger() {
chalList = App.game.challenges.list;
for (var chal in chalList) {
chalNames.push(chal)
}
remDisable();
function remDisable() {
var buttons = document.getElementById('challengeModeModal').querySelectorAll('button.btn');
buttons.forEach((element, index) => {
if (element.outerText == "ACTIVE" || element.outerText == "DISABLED") {
element.setAttribute("data-index", index);
element.classList.remove("disabled");
element.addEventListener("click", toggleChallenge, false);
}
})
}
function toggleChallenge() {
var index = this.getAttribute("data-index");
chalCheck(index) ? chalChange(index, false) : chalChange(index, true);
setTimeout(remDisable, 50);
}
function chalCheck(index) {
return chalList[chalNames[index]].active();
}
function chalChange(index, boolean) {
return chalList[chalNames[index]].active(boolean);
}
}
for (var i = 0; i < trainerCards.length; i++) {
trainerCards[i].addEventListener('click', checkChallenger, false);
}
newSave.addEventListener('click', checkChallenger, false);
function checkChallenger() {
awaitChallenger = setInterval(function () {
var gameState;
try {
gameState = App.game.gameState;
} catch (err) { }
if (gameState >= 2 && App.game.keyItems.hasKeyItem(3)) {
initChallenger();
clearInterval(awaitChallenger)
}
}, 1000);
}