Fancy cursor spring

Attaches a funny spring to your cursor on every website

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name          Fancy cursor spring
// @description   Attaches a funny spring to your cursor on every website
// @author        Konf
// @version       1.0.0
// @namespace     https://greasyfork.org/users/424058
// @icon          https://i.imgur.com/Gqf0kMZ.png
// @resource      dotImg https://i.imgur.com/Gqf0kMZ.png
// @include       *
// @compatible    Chrome
// @compatible    Opera
// @compatible    Firefox
// @run-at        document-idle
// @grant         GM_addStyle
// @grant         GM_getResourceURL
// @noframes
// ==/UserScript==

/**
 * Hi! Don't change (or even resave) anything here because
 * by doing this in Tampermonkey you will turn off updates
 * of the script (idk about other script managers). 
 * This could be restored in settings but it might be hard to find,
 * so better to reinstall the script if you're not sure
 */

/**
 * Forked from Elastic Trail script by Philip Winston @ [email protected]
 * Original script featured on dynamicdrive.com/dynamicindex13/trailer2.htm
 */

/* jshint esversion: 6 */

(function() {
  'use strict';

  const DELTAT = .01;
  const SEGLEN = 10;
  const SPRINGK = 10;
  const MASS = 1;
  const XGRAVITY = 0;
  const YGRAVITY = 50;
  const RESISTANCE = 10;
  const STOPVEL = 0.1;
  const STOPACC = 0.1;
  const DOTSIZE = 18;
  const BOUNCE = 0.75;

  const tail = {
    dots: [],
    dotUrl: null,
    dotsAmount: 5,
    container: null,
  };

  let mX, mY, scrX, scrY;

  mX = mY = scrX = scrY = 0;

  // init
  document.addEventListener('mousemove', (ev) => {
    if (tail.dotsAmount) {
      updateMouseXY(ev);

      tail.dotUrl = GM_getResourceURL('dotImg');
      tail.container = document.createElement('dots');

      document.body.appendChild(tail.container);

      // bugfix
      tail.dotsAmount += 1;

      for (let i = 0; i < tail.dotsAmount; i++) {
        tail.dots[i] = new TailDot(tail.container);
      }

      GM_addStyle(`
        dot.cursor-spring-dot {
          width: ${DOTSIZE}px;
          height: ${DOTSIZE}px;
          z-index: 2147483647;
          position: absolute;
          user-select: none;
          background-size: contain;
          background-image: url(${tail.dotUrl});
        }
      `);

      // bugfix
      tail.dots[0].dom.display = 'none';

      requestAnimationFrame(animate);

      document.addEventListener('scroll', updateMouseXY);
      document.addEventListener('mousemove', updateMouseXY);
    }
  }, { once: true });

  function Vec(X, Y) {
    this.X = X;
    this.Y = Y;
  }

  function TailDot(container) {
    const dotEl = document.createElement('dot');

    this.X = mX;
    this.Y = mY;
    this.dx = 0;
    this.dy = 0;
    this.dom = dotEl.style;
    dotEl.className = 'cursor-spring-dot';

    container.appendChild(dotEl);
  }

  // just save mouse position for animate() to use
  function updateMouseXY(ev) {
    if (ev.type === 'scroll') {
      mX += scrollX - scrX;
      mY += scrollY - scrY;
      scrX = scrollX;
      scrY = scrollY;
    } else {
      mX = ev.pageX;
      mY = ev.pageY;
    }
  }

  // adds force in X and Y to spring for dot[i] on dot[j]
  function springForce(i, j, spring) {
    const dx = (tail.dots[i].X - tail.dots[j].X);
    const dy = (tail.dots[i].Y - tail.dots[j].Y);
    const len = Math.sqrt(dx * dx + dy * dy);

    if (len > SEGLEN) {
      const springF = SPRINGK * (len - SEGLEN);

      spring.X += (dx / len) * springF;
      spring.Y += (dy / len) * springF;
    }
  }

  function animate() {
    requestAnimationFrame(animate);

    tail.dots[0].X = mX;
    tail.dots[0].Y = mY;

    for (let i = 1; i < tail.dotsAmount; i++) {
      const spring = new Vec(0, 0);

      if (i > 0) {
        springForce(i - 1, i, spring);
      }

      if (i < (tail.dotsAmount - 1)) {
        springForce(i + 1, i, spring);
      }

      // air resistance/friction
      const resist = new Vec(-tail.dots[i].dx * RESISTANCE, -tail.dots[i].dy * RESISTANCE);

      // compute new accel, including gravity
      const accel = new Vec((spring.X + resist.X) / MASS + XGRAVITY, (spring.Y + resist.Y) / MASS + YGRAVITY);

      // compute new velocity
      tail.dots[i].dx += (DELTAT * accel.X);
      tail.dots[i].dy += (DELTAT * accel.Y);

      // stop dead so it doesn't jitter when nearly still
      if (Math.abs(tail.dots[i].dx) < STOPVEL &&
        Math.abs(tail.dots[i].dy) < STOPVEL &&
        Math.abs(accel.X) < STOPACC &&
        Math.abs(accel.Y) < STOPACC) {
        tail.dots[i].dx = 0;
        tail.dots[i].dy = 0;
      }

      // move to new position
      tail.dots[i].X += tail.dots[i].dx;
      tail.dots[i].Y += tail.dots[i].dy;

      const height = document.body.clientHeight + document.body.scrollTop;
      const width = document.body.clientWidth + document.body.scrollLeft;

      // bounce off 3 walls (leave ceiling open)
      if (tail.dots[i].Y >= height - DOTSIZE - 1) {
        if (tail.dots[i].dy > 0) {
          tail.dots[i].dy = BOUNCE * -tail.dots[i].dy;
        }

        tail.dots[i].Y = height - DOTSIZE - 1;
      }

      if (tail.dots[i].X >= width - DOTSIZE) {
        if (tail.dots[i].dx > 0) {
          tail.dots[i].dx = BOUNCE * -tail.dots[i].dx;
        }

        tail.dots[i].X = width - DOTSIZE - 1;
      }

      if (tail.dots[i].X < 0) {
        if (tail.dots[i].dx < 0) {
          tail.dots[i].dx = BOUNCE * -tail.dots[i].dx;
        }

        tail.dots[i].X = 0;
      }

      // move img to new position
      const newTop = Math.round(tail.dots[i].Y);
      const newLeft = Math.round(tail.dots[i].X);

      tail.dots[i].dom.top = newTop + 'px';
      tail.dots[i].dom.left = newLeft + 'px';
    }
  }
})();