IQRPG Stats

Tracks all possible in game drops per hour/day, as well as various battle stats over multiple battles.

目前为 2022-09-06 提交的版本。查看 最新版本

// ==UserScript==
// @name         IQRPG Stats
// @namespace    https://www.iqrpg.com/
// @version      0.48
// @description  Tracks all possible in game drops per hour/day, as well as various battle stats over multiple battles.
// @author       Coastis
// @match        http://iqrpg.com/game.html
// @match        https://iqrpg.com/game.html
// @match        http://www.iqrpg.com/game.html
// @match        https://www.iqrpg.com/game.html
// @match        http://test.iqrpg.com/game.html
// @match        https://test.iqrpg.com/game.html
// @require      http://code.jquery.com/jquery-latest.js
// @grant        GM_addStyle
// ==/UserScript==

//TODO add persistant storage between browser sessions

///////////////////////////////////
/////////// config ////////////////
///////////////////////////////////

const track_boss_battles = false; // true or false
const track_clan_battles = false; // true or false
const track_abyss_battles = false; // true or false
const track_min_health_perc = true; // true or false
const track_stats_n_drops = true;

//////////////////////////////////////////////////////////////////
/////////// Don't change anything below this line ////////////////
//////////////////////////////////////////////////////////////////

/* globals jQuery, $ */

// init
var player_stats = { dmg:0, hits:0, misses:0, hp_perc:100 }; //TODO update from local storage
var enemy_stats = { dmg:0, hits:0, misses:0, dodges:0 }; //TODO update from local storage
var player_cache = '';
var enemy_cache = '';
var action_timer_cache = '';
var dropalyse_cache = '';
var dropalyse_store = {};
var dropalyse_rendered = false;
var dropalyse_start_datum = Date.now();
var dropalyse_format = 'hour'; // hour/day/total

// run every xxx ms updating stuffs
// NOTE we set a delay of 500ms before starting to help slow rendering cpu's, otherwise there is the possibility of the very 1st drop not being counted
setTimeout(function() {
    setInterval(iqrpgbs_loop, 100);
    setInterval(iqrpgbs_timer_loop, 1000);
}, 500);

// timer loop in it's own interval to optimise cpu usage.
function iqrpgbs_timer_loop() {
    $('div.game-grid > div > div#iqrpgbs_dropalyse_container > div.main-section__body > div > div#iqrpgbs_dropalyse_timer').html( dropalyse_render_nice_timer() );
}

// main loop
function iqrpgbs_loop() {

    // first run?
    if(dropalyse_cache === '') {
        if( $( 'div#log-div > div' ).length > 0 ) {
            dropalyse_cache = dropalyse_clean_entry( $( 'div#log-div > div:first' ) );
        } else {
            dropalyse_cache = '123 Temporary';
        }
    }
    // insert p/h panel
    if(dropalyse_rendered === false) {
        dropalyse_insert_log();
        dropalyse_rendered = true;
    }
    // NEW drop log parsing
    if( $("div.fixed-top > div.section-2 > div.action-timer > div.action-timer__text").length > 0 ) {
        let action_data = $("div.fixed-top > div.section-2 > div.action-timer > div.action-timer__text").prop('innerHTML').trim();
        if(track_stats_n_drops === true && action_data !== action_timer_cache) {
            action_timer_cache = action_data;
            parse_drop_log(); // parse it
            dropalyse_render_content(); //  update p/h
        }
    } else {
        return false; // skip as autos hasnt rendered yet
    }


    // battle stats
    var we_battling = false;
    var display_needs_update = false;

    // check we're on the battle page
    if(document.getElementsByClassName("battle-container").length > 0) {
        we_battling = true;
    } else return false;

    // and not in a boss battle - Boss Tokens
    if(track_boss_battles!==true && $("div.game-grid > div.main-game-section > div.main-section__body:contains('Boss Tokens')").length > 0) {
        return false;
    }

    // and not in a dungeon - Dungeoneering Exp
    if($("div.game-grid > div.main-game-section > div.main-section__body:contains('Dungeoneering Exp')").length > 0) {
        return false;
    }

    // and not in a standard clan battle - Clan Exp
    if(track_clan_battles!==true && $("div.game-grid > div.main-game-section > div.main-section__body:contains('Clan Exp')").length > 0) {
        return false;
    }

    // all is well, so let's get the mob name
    var n_obj = $("div.battle-container > div:nth-child(3) > div.participant-name > span");
    if(n_obj.length > 0) {
        var mob_name = n_obj.prop('innerHTML').trim();
    } else {
        return false; // couldn't find the mob name, lets skip just in case
    }

    // and not in a clan dragon battle
    // exact matches
    const clan_dragons = ['Baby Dragon','Young Dragon','Adolescent Dragon','Adult Dragon','Dragon'];
    if(track_clan_battles!==true && clan_dragons.indexOf(mob_name) > -1 ) {
        //console.log('Skipping Clan Dragons');
        return false;
    }

    // and not in an abyss battle or clan battle - Abyssal
    if(track_abyss_battles!==true && ['Abyssal'].some(term => mob_name.includes(term))) {
        return false;
    }

    // all good
    if(we_battling === true) {

        // Add the battle stat panel to dom, if not already there
        if(!document.getElementById("iqrpgbs_bs_panel")) {
            var iqrpg_body = $( "div.game-grid > div.main-game-section > div.main-section__body" );
            iqrpg_body[0].children[0].children[0].insertAdjacentHTML('beforeend', render_battle_stats_panel() );
            document.getElementById('igrpg_bs_reset').addEventListener('click', iqrpg_bs_reset_stats, false);
        }

        // get the players stat line & compare it to previous stored stats
        var player_sl = $("div.game-grid > div.main-game-section > div.main-section__body > div > div > div > div:nth-child(2)");
        if(player_sl.prop('innerHTML') !== player_cache) {
            player_cache = player_sl.prop('innerHTML');
            parse_player_stat_line(player_sl);
            display_needs_update = true;
        }

        // get the mobs stat line & compare it to previous stored stats
        var mobs_sl = $("div.game-grid > div.main-game-section > div.main-section__body > div > div > div > div:nth-child(3)");
        if(mobs_sl.prop('innerHTML') !== enemy_cache) {
            enemy_cache = mobs_sl.prop('innerHTML');
            parse_enemy_stat_line(mobs_sl);
            display_needs_update = true;
        }

        // we already have display_needs_update, so let's use it as a trigger for our new health tracking
        if(display_needs_update === true && track_min_health_perc === true) {
            let hp_sl = $("div.game-grid > div.main-game-section > div.main-section__body > div > div > div > div.battle-container > div.battle-container__section > div:nth-child(2) > div.progress__text");
            let hp_totals = hp_sl.prop('innerHTML').split(" / ");
            let this_perc = (parseInt(hp_totals[0].replaceAll(",", "")) / parseInt(hp_totals[1].replaceAll(",", ""))) * 100;
            if(this_perc < player_stats.hp_perc) player_stats.hp_perc = this_perc;
        }

        // update displayed values
        if(display_needs_update === true) {
            update_display();
        }

    }


}

// parses the drop log and buils array of quantified contents
function parse_drop_log() {

    const skiplist = ['[Gold]','Gold Rush:','Action Bonus:','Resource Rush:','Skill:','Mastery:','[Wood]','[Stone]','[Metal]'];
    let first_log_entry = '';
    first_log_entry = dropalyse_clean_entry( $( 'div#log-div > div:first' ) ); // capture cached entry for possible later use
    let count = 0;

    $( 'div#log-div > div' ).each(function( index ) {

        // check if already analysed
        let str = dropalyse_clean_entry($(this));
        //console.log("str - " + str);
        //console.log("cache - " + dropalyse_cache );
        if(str === dropalyse_cache) return false; // break loop

        // skip unwanted
        if (skiplist.some(v => str.includes(v))) return true; // continue loop

        // parse into time, qty, item
        let entry = parse_drop_log_entry($( this ));
        count++;

        // add to data store
        if (typeof dropalyse_store[entry.item] !== 'undefined') {
            dropalyse_store[entry.item] += entry.qty;
        } else {
            dropalyse_store[entry.item] = entry.qty;
        }

    });

    // do we have new entries?
    if(count>0) {
        dropalyse_cache = first_log_entry;
        console.log("------------------------------");
        console.log(dropalyse_store);
    }

}

function dropalyse_clean_entry(txt) {
    //console.log("Cleaning - " + $(txt).text() );
    var r = txt.clone();
    r.find('.popup').remove();
    //console.log("Clean - " + r.text() );
    return r.text();
}

function parse_drop_log_entry(entry) {

    let r = {};

    // timestamp - not needed??
    r.timestamp = $('span:first', entry).text();

    // item
    let data_str = $('span', entry).eq(1).text();
    let matches = data_str.match(/^[+-]?\d+(\.\d+)?[%]?/g);
    if(matches && matches.length>0) {
        let n = matches[0];
        r.qty = Number(n.replace('+', '').replace('%', ''));
        r.item = data_str.replace(n,'').trim();
    } else {
        r.qty = 1; // it's something unusual
        r.item = data_str.trim();
    }

    // strip extra data
    r.item = r.item.split("]")[0].replace("[","").replace("]","");

    return r;
}

function dropalyse_render_content() {
    let html = '';
    if(Object.entries(dropalyse_store).length == 0 ) {
        html = '<div>Waiting for drops...</div>';
    } else {
        for (let [key, qty] of Object.entries(dropalyse_store)) {
            let formatted_qty = qty;
            if(dropalyse_format==='hour') {
                formatted_qty = ( ( qty / dropalyse_get_time_elapsed() ) * 60 * 60 ).toFixed(2);
            } else if(dropalyse_format==='day') {
                formatted_qty = ( ( qty / dropalyse_get_time_elapsed() ) * 60 * 60 * 24).toFixed(2);
            }
            html += '<div style="position: relative;" class="iqrpgbs_hover_highlight"><div style="display: flex; justify-content: space-between;">'
                + '<span>' + key + '</span>'
                + '<span style="color:#3c3">' + formatted_qty + '</span>'
                + '</div></div>';
        }
    }
    $('div#iqrpgbs_drop_log_content').html(html);
}

function dropalyse_insert_log() {
    let html = `<div id="iqrpgbs_dropalyse_container" class="main-section" style="background-color: #0a0a0a;margin-bottom: .2rem;border: 1px solid #333;">
    <div id="iqrpgbs_drop_log_header">
    <p>Drops per hour</p><!---->
    </div>
    <div class="main-section__body" style="border-top: 1px solid #333;padding: .5rem;">
    <div>

    <div id="iqrpgbs_drop_log_content">Waiting for drops...</div>

    <div id="iqrpgbs_dropalyse_timer">0:0:0:0</div>
    <div id="iqrpgbs_dropalyse_options">[<a id="iqrpgbs_dropalyse_opt_hour" href="#">Hour</a>
    - <a id="iqrpgbs_dropalyse_opt_day" href="#">Day</a>
    - <a id="iqrpgbs_dropalyse_opt_total" href="#">Total</a>]
    [<a id="iqrpgbs_dropalyse_reset" href="#">Reset</a>]</div>

    </div></div></div>`;
    $(html).insertAfter($('div.game-grid > div:first > div.main-section').last());

    // setup format options and events
    dropalyse_set_format(dropalyse_format); // set the initial format
    document.getElementById('iqrpgbs_dropalyse_opt_hour').addEventListener("click", function(e) { e.preventDefault(); dropalyse_set_format('hour'); });
    document.getElementById('iqrpgbs_dropalyse_opt_day').addEventListener("click", function(e) { e.preventDefault(); dropalyse_set_format('day'); });
    document.getElementById('iqrpgbs_dropalyse_opt_total').addEventListener("click", function(e) { e.preventDefault(); dropalyse_set_format('total'); });
    document.getElementById('iqrpgbs_dropalyse_reset').addEventListener("click", function(e) { e.preventDefault(); dropalyse_reset(); });

}

function dropalyse_reset() {
    dropalyse_store = {};
    dropalyse_start_datum = Date.now();
    dropalyse_render_content();
}

function dropalyse_set_format(format) {
    $('a#iqrpgbs_dropalyse_opt_hour').removeClass("iqrpgbs_highlight");
    $('a#iqrpgbs_dropalyse_opt_day').removeClass("iqrpgbs_highlight");
    $('a#iqrpgbs_dropalyse_opt_total').removeClass("iqrpgbs_highlight");
    if(format==='hour') {
        dropalyse_format = 'hour';
        $('a#iqrpgbs_dropalyse_opt_hour').addClass("iqrpgbs_highlight");
        $('div#iqrpgbs_drop_log_header > p').html('Drops Per Hour');
    } else if(format==='day') {
        dropalyse_format = 'day';
        $('a#iqrpgbs_dropalyse_opt_day').addClass("iqrpgbs_highlight");
        $('div#iqrpgbs_drop_log_header > p').html('Drops Per Day');
    } else if(format==='total') {
        dropalyse_format = 'total';
        $('a#iqrpgbs_dropalyse_opt_total').addClass("iqrpgbs_highlight");
        $('div#iqrpgbs_drop_log_header > p').html('Drops - Total');
    }
    dropalyse_render_content(); // update view
}

function dropalyse_get_time_elapsed() {
    return ( Date.now() - dropalyse_start_datum )/1000;
}

function dropalyse_render_nice_timer() {
    var delta = dropalyse_get_time_elapsed();
    var days = Math.floor(delta / 86400);
    delta -= days * 86400;
    var hours = Math.floor(delta / 3600) % 24;
    delta -= hours * 3600;
    var minutes = Math.floor(delta / 60) % 60;
    delta -= minutes * 60;
    var seconds = delta % 60;
    let html = '';
    if(days>0) html += days + 'd ';
    if(hours>0||days>0) html += hours + 'h ';
    if(hours>0||days>0||minutes>0) html += minutes + 'm ';
    html += Math.floor(seconds) + 's';
    return html;
}

function parse_player_stat_line(player_sl) {
    var hits = player_sl.find("p:nth-child(1) > span:nth-child(2)");
    if(hits.length > 0) {
        var actual_hits = hits.prop('innerHTML').replaceAll(" time(s)", "");
        player_stats.hits += parseInt(actual_hits);
    }
    var dmg = player_sl.find("p:nth-child(1) > span:nth-child(3)");
    if(dmg.length > 0 && hits.length > 0) {
        var actual_dmg = dmg.prop('innerHTML').replaceAll(" damage", "").replaceAll(",", "");
        player_stats.dmg += parseInt(actual_dmg) * parseInt(actual_hits);
    }
    var misses = player_sl.find("p:nth-child(2) > span:nth-child(1)");
    if(misses.length > 0) {
        var actual_misses = misses.prop('innerHTML').replaceAll(" time(s)", "");
        player_stats.misses += parseInt(actual_misses);
    }
}

function parse_enemy_stat_line(stat_line) {
    var hits = stat_line.find("p:nth-child(1) > span:nth-child(2)");
    if(hits.length > 0) {
        var actual_hits = hits.prop('innerHTML').replaceAll(" time(s)", "");
        enemy_stats.hits += parseInt(actual_hits);
    }
    var dmg = stat_line.find("p:nth-child(1) > span:nth-child(3)");
    if(dmg.length > 0 && hits.length > 0) {
        var actual_dmg = dmg.prop('innerHTML').replaceAll(" damage", "").replaceAll(",", "");
        enemy_stats.dmg += parseInt(actual_dmg) * parseInt(actual_hits);
    }
    var misses = stat_line.find("p:nth-child(2) > span:nth-child(2)");
    if(misses.length > 0) {
        var actual_misses = misses.prop('innerHTML').replaceAll(" time(s)", "");
        enemy_stats.misses += parseInt(actual_misses);
    }
    var dodges = stat_line.find("p:nth-child(2) > span:nth-child(3)");
    if(dodges.length > 0) {
        var actual_dodges = dodges.prop('innerHTML').replaceAll(" attack(s)", "");
        enemy_stats.dodges += parseInt(actual_dodges);
    }
}

function iqrpg_bs_reset_stats(e) {
    e.preventDefault();
    player_stats.dmg = 0;
    player_stats.hits = 0;
    player_stats.misses = 0;
    player_stats.hp_perc = 100;
    enemy_stats.dmg = 0;
    enemy_stats.hits = 0;
    enemy_stats.misses = 0;
    enemy_stats.dodges = 0;
    update_display();
}

function update_display() {
    // players
    $("#iqrpgbs_pl_dmg").html(new Intl.NumberFormat().format(player_stats.dmg));
    $("#iqrpgbs_pl_hits").html(new Intl.NumberFormat().format(player_stats.hits));
    var avg = Math.round(player_stats.dmg / player_stats.hits) || 0;
    $("#iqrpgbs_pl_avg").html(new Intl.NumberFormat().format(avg));
    var acc = (player_stats.hits / (player_stats.hits + player_stats.misses))*100 || 0;
    $("#iqrpgbs_pl_acc").html(new Intl.NumberFormat().format(acc.toFixed(2)));
    let min_hp = player_stats.hp_perc || 0;
    $("#iqrpgbs_min_hp").html(new Intl.NumberFormat().format(min_hp));
    // enemy
    var enemy_avg = Math.round(enemy_stats.dmg / enemy_stats.hits) || 0;
    $("#iqrpgbs_enmy_avg").html(new Intl.NumberFormat().format(enemy_avg));
    var enemy_acc = ( (enemy_stats.hits + enemy_stats.dodges) / (enemy_stats.hits + enemy_stats.misses + enemy_stats.dodges))*100 || 0;
    $("#iqrpgbs_enmy_acc").html(new Intl.NumberFormat().format(enemy_acc.toFixed(2)));
    var enemy_dodges = (enemy_stats.dodges / (enemy_stats.hits /*+ enemy_stats.misses*/ + enemy_stats.dodges))*100 || 0;
    $("#iqrpgbs_enmy_dodges").html(new Intl.NumberFormat().format(enemy_dodges.toFixed(2)));
}

function render_battle_stats_panel() {
    var content = `
<div id="iqrpgbs_bs_panel" class="margin-top-large">
<div>Battle Stats <span>by Coastis</span></div>
<div>You dealt a total of <span id="iqrpgbs_pl_dmg">0</span> damage in <span id="iqrpgbs_pl_hits">0</span> hits,
with an average of <span id="iqrpgbs_pl_avg">0</span> per hit and <span id="iqrpgbs_pl_acc">0</span>% accuracy</div>
<div>Enemy dealt an average of <span id="iqrpgbs_enmy_avg">0</span> per hit
with an accuracy of <span id="iqrpgbs_enmy_acc">0</span>%, and you dodged <span id="iqrpgbs_enmy_dodges">0</span>% of attacks</div>
`;
    if(track_min_health_perc === true) content += '<div>Your health reached a low of <span id="iqrpgbs_min_hp">100</span>%</div>';
    content += '<div>[<a href="#" id="igrpg_bs_reset">Reset Battle Stats</a>]</div>';
    content += '</div>';
    return content;
}

GM_addStyle ( `
    div#iqrpgbs_bs_panel div { text-align:center;padding:1px;}
    div#iqrpgbs_bs_panel div:nth-child(1) { font-weight:bold;}
    div#iqrpgbs_bs_panel div:nth-child(1) span { font-size:8px;font-weight:normal;}
    div#iqrpgbs_drop_log_header {display: flex; justify-content: center; align-items: center; padding: .5rem; background: linear-gradient(#000,#151515);}
div#iqrpgbs_dropalyse_timer { padding:2px; margin-top:4px; text-align:center; }
div#iqrpgbs_dropalyse_options { padding:2px; text-align:center; }
.iqrpgbs_highlight { color:#3c3 !important; }
div.iqrpgbs_hover_highlight:hover { background-color:#222222; }
` );