Shellshock.IO Aimbot & ESP

Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.

当前为 2022-06-17 提交的版本,查看 最新版本

// ==UserScript==
// @name         Shellshock.IO Aimbot & ESP
// @namespace    http://tampermonkey.net/
// @version      0.1.7
// @description  Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.
// @author       Zertalious (Zert)
// @match        *://shellshock.io/*
// @match        *://algebra.best/*
// @match        *://algebra.vip/*
// @match        *://biologyclass.club/*
// @match        *://deadlyegg.com/*
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// @match        *://eggcombat.com/*
// @match        *://egg.dance/*
// @match        *://eggfacts.fun/*
// @match        *://egghead.institute/*
// @match        *://eggisthenewblack.com/*
// @match        *://eggsarecool.com/*
// @match        *://geometry.best/*
// @match        *://geometry.monster/*
// @match        *://geometry.pw/*
// @match        *://geometry.report/*
// @match        *://hardboiled.life/*
// @match        *://hardshell.life/*
// @match        *://humanorganising.org/*
// @match        *://mathdrills.info/*
// @match        *://mathfun.rocks/*
// @match        *://mathgames.world/*
// @match        *://math.international/*
// @match        *://mathlete.fun/*
// @match        *://mathlete.pro/*
// @match        *://overeasy.club/*
// @match        *://scrambled.best/*
// @match        *://scrambled.tech/*
// @match        *://scrambled.today/*
// @match        *://scrambled.us/*
// @match        *://scrambled.world/*
// @match        *://shellshockers.club/*
// @match        *://shellshockers.site/*
// @match        *://shellshockers.us/*
// @match        *://shellshockers.world/*
// @match        *://softboiled.club/*
// @match        *://violentegg.club/*
// @match        *://violentegg.fun/*
// @match        *://yolk.best/*
// @match        *://yolk.life/*
// @match        *://yolk.rocks/*
// @match        *://yolk.tech/*
// @match        *://zygote.cafe/*
// @icon         https://www.google.com/s2/favicons?domain=shellshock.io
// @grant        none
// @run-at       document-start
// @antifeature  ads
// ==/UserScript==

window.XMLHttpRequest = class extends window.XMLHttpRequest {

	open( method, url ) {

		if ( url.indexOf( 'shellshock.js' ) > - 1 ) {

			this.isScript = true;

		}

		return super.open( ...arguments );

	}

	get response() {

		if ( this.isScript ) {

			const code = super.response;

			const babylonVarName = /new ([a-zA-Z]+)\.Vector3/.exec( code )[ 1 ];
			const playersVarName = /([^,]+)=\[\],{}/.exec( code )[ 1 ];
			const myPlayerVarName = /"fire":document.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
			const sceneVarName = /createMapCells\(([^,]+),/.exec( code )[ 1 ];
			const cullFuncName = /=([a-zA-Z]+)\(this\.mesh,\.[0-9]+\)/.exec( code )[ 1 ];

			console.log( '%cInjecting code...', 'color: red; background: black; font-size: 2em;', {
				babylonVarName,
				playersVarName,
				myPlayerVarName,
				playersVarName,
				sceneVarName,
				cullFuncName
			} );

			return code.replace( sceneVarName + '.render()', `

					window[ '${onUpdateFuncName}' ]( 
						${babylonVarName}, 
						${playersVarName}, 
						${myPlayerVarName}
					);

				${sceneVarName}.render()` )
				.replace( `function ${cullFuncName}`, `

					function ${cullFuncName}() {

						return true;

					}

				function someFunctionWhichWillNeverBeUsedNow` );

		}

		return super.response;

	}

};

let espEnabled = true;
let aimbotEnabled = true;
let showLines = true;
let aimbotOnRightMouse = false;

const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 );
const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value > 10 * 60 * 1000;

const temp = document.createElement( 'div' );

temp.innerHTML = `
<style>

.msg {
	position: absolute;
	left: 10px;
	bottom: 10px;
	color: #0E7697;
	font-weight: bolder;
	padding: 15px;
	animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s;
	z-index: 999999;
	pointer-events: none;
}
 
@keyframes msg {
	from {
		transform: translate(-120%, 0);
	}
 
	to {
		transform: none;
	}
}

</style>
<div class="popup_window popup_lg roundme_lg msg" style="display: none;"></div>
` + '<div class="popup_window popup_lg centered roundme_lg info" style="z-index: 9999999;">' +
	( shouldShowAd ? `<h1 class="roundme_sm">Loading ad...</h1>` : `<button class="popup_close clickme roundme_sm" onclick="this.parentNode.style.display='none';"></button>
	<h1 class="roundme_sm">Aimbot & ESP!</h1>
	<h4 style="text-align:center;">
		Keys:
		<br>
		[B] to toggle aimbot
		<br>
		[V] to toggle ESP
		<br>
		[N] to toggle ESP lines
		<br>
		[L] to toggle aimbot on <br>right mouse hold 
		<br>
		[H] to show/hide help
		<br>
		<br>
		By Zertalious
	</h4>
	<div id="btn-horizontal" class="f-center">
		<button class="ss_button btn_red bevel_red btn_sm" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</button>
		<button class="ss_button btn_yolk bevel_yolk btn_sm" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</button>
	</div>
	<div id="btn-horizontal" class="f-center">
		<button class="ss_button btn_green bevel_green btn_sm" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</button>
		<button class="ss_button btn_blue bevel_blue btn_sm" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</button>
	</div>` ) +
'</div>';

const msgEl = temp.querySelector( '.msg' );
const infoEl = temp.querySelector( '.info' );

window.addEventListener( 'DOMContentLoaded', async function () {	

	while ( temp.children.length > 0 ) {

		document.body.appendChild( temp.children[ 0 ] );

	}

	if ( shouldShowAd ) {

		const url = new URL( window.location.href );

		url.searchParams.set( 'showAd', Date.now().toString( 16 ) );
		url.searchParams.set( 'scriptVersion', GM.info.script.version );

		window.location.href = 'https://zertalious.xyz?ref=' + new TextEncoder().encode( url.href ).toString();

	}

} );

let rightMouseDown = false;

function handleMouse( event ) {

	if ( event.button === 2 ) {

		rightMouseDown = event.type === 'pointerdown' ? true : false;

	}

}

window.addEventListener( 'pointerdown', handleMouse );
window.addEventListener( 'pointerup', handleMouse );

window.addEventListener( 'keyup', function ( event ) {

	if ( document.activeElement && document.activeElement.tagName === 'INPUT' ) {

		return;

	}

	switch ( event.code ) {

		case 'KeyB' :

			aimbotEnabled = ! aimbotEnabled;

			showMsg( 'Aimbot', aimbotEnabled );

			break;

		case 'KeyV' :

			espEnabled = ! espEnabled;

			showMsg( 'ESP', espEnabled );

			break;

		case 'KeyN' :

			showLines = ! showLines;

			showMsg( 'ESP Lines', showLines );

			break;

		case 'KeyH' :

			infoEl.style.display = infoEl.style.display === '' ? 'none' : ''; 

			break;

		case 'KeyL' :
			
			aimbotOnRightMouse = ! aimbotOnRightMouse;
			
			showMsg( 'Aimbot On Right Mouse Hold', aimbotOnRightMouse );

			break;

	}

} );

function showMsg( name, bool ) {

	msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' );

	msgEl.style.display = 'none';

	void msgEl.offsetWidth;

	msgEl.style.display = '';

}

let lineOrigin, lines;

const onUpdateFuncName = btoa( Math.random().toString( 32 ) );

window[ onUpdateFuncName ] = function ( BABYLON, players, myPlayer ) {

	if ( shouldShowAd !== false ) {

		return;

	}

	if ( ! myPlayer ) {

		return;

	}

	if ( ! lineOrigin ) {

		lineOrigin = new BABYLON.Vector3();
		linesArray = [];

	}

	lineOrigin.copyFrom( myPlayer.actor.mesh.position );

	const yaw = myPlayer.actor.mesh.rotation.y;

	lineOrigin.x += Math.sin( yaw );
	lineOrigin.z += Math.cos( yaw );
	lineOrigin.y += Math.sin( - myPlayer.pitch );

	for ( let i = 0; i < linesArray.length; i ++ ) {

		linesArray[ i ].playerExists = false;

	}

	for ( let i = 0; i < players.length; i ++ ) {

		const player = players[ i ];

		if ( ! player || player === myPlayer ) {

			continue;

		}

		if ( player.sphere === undefined ) {

			console.log( 'Adding sphere...' );

			const material = new BABYLON.StandardMaterial( 'myMaterial', player.actor.scene );
			material.emissiveColor = material.diffuseColor = new BABYLON.Color3( 1, 0, 0 );
			material.wireframe = true;

			const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player.actor.scene );
			sphere.material = material;
			sphere.position.y = 0.3;

			sphere.parent = player.actor.mesh;

			player.sphere = sphere;

		}

		if ( player.lines === undefined ) {

			const options = {
				points: [ lineOrigin, player.actor.mesh.position ],
				updatable: true
			};

			const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player.actor.scene );
			lines.color = new BABYLON.Color3( 1, 0, 0 );
			lines.alwaysSelectAsActiveMesh = true;
			lines.renderingGroupId = 1;

			player.lines = lines;
			player.lineOptions = options;

			linesArray.push( lines );

			console.log( '%cAdding line...', 'color: green; background: black; font-size: 2em;' );

		}

		player.lines.playerExists = true;
		player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions );

		player.sphere.renderingGroupId = espEnabled ? 1 : 0;
		player.sphere.visibility = ( aimbotEnabled || espEnabled ) && myPlayer !== player && ( myPlayer.team === 0 || myPlayer.team !== player.team );

		player.lines.visibility = player.playing && player.sphere.visibility && showLines;

	}

	for ( let i = 0; i < linesArray.length; i ++ ) {

		if ( ! linesArray[ i ].playerExists ) {

			console.log( '%cRemoving line...', 'color: red; background: black; font-size: 2em;' );

			linesArray[ i ].dispose();
			linesArray.splice( i, 1 );

		}

	}

	if ( aimbotEnabled && ( aimbotOnRightMouse ? rightMouseDown : true ) && myPlayer.playing ) {

		let minDistance = Infinity;
		let targetPlayer;

		for ( let i = 0; i < players.length; i ++ ) {

			const player = players[ i ];

			if ( player && player !== myPlayer && player.playing && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) {

				const distance = Math.hypot( player.x - myPlayer.x, player.y - myPlayer.y, player.z - myPlayer.z );

				if ( distance < minDistance ) {

					minDistance = distance;

					targetPlayer = player;

				}

			}

		}

		if ( targetPlayer ) {

			const x = targetPlayer.actor.mesh.position.x - myPlayer.actor.mesh.position.x;
			const y = targetPlayer.actor.mesh.position.y - myPlayer.actor.mesh.position.y;
			const z = targetPlayer.actor.mesh.position.z - myPlayer.actor.mesh.position.z;

			myPlayer.yaw = Math.radAdd( Math.atan2( x, z ), 0 );
			myPlayer.pitch = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5;

		}

	}

}