Adds a button to enter fullscreen
// ==UserScript==
// @name Fullscreen - Bonk.io
// @description Adds a button to enter fullscreen
// @author Excigma
// @namespace https://github.com/Excigma
// @license GPL-3.0
// @version 0.0.5
// @match https://bonk.io/*
// @grant GM_addStyle
// @grant unsafeWindow
// @run-at document-idle
// ==/UserScript==
(() => {
if (unsafeWindow.parent !== unsafeWindow) {
let fullscreen = false;
const parent_document = unsafeWindow.parent.document;
const fullscreen_button = document.createElement("div");
const pretty_top_bar = document.getElementById("pretty_top_bar");
const button_count = document.querySelectorAll("#pretty_top_bar>.pretty_top_button.niceborderleft").length;
const map_editor_style = document.getElementById("mapeditor").style;
const lobby_style = document.getElementById("newbonklobby").style;
fullscreen_button.id = "pretty_top_fullscreen";
fullscreen_button.classList.add("pretty_top_button", "niceborderleft");
pretty_top_bar.appendChild(fullscreen_button);
// Thanks to kklkkj for this
// https://github.com/kklkkj/kklee/blob/3d93fb10134bfc6c0b9bd98b413edc511a53ae21/src/injector.js#L283
const limit_size = () => {
const max_width = `${Math.min(unsafeWindow.innerWidth / 730, unsafeWindow.innerHeight / 500) * 730 * 0.9}px`;
map_editor_style.maxHeight = "calc(100vh - 70px)";
lobby_style.maxHeight = "calc(100vh - 70px)";
map_editor_style.maxWidth = max_width;
lobby_style.maxWidth = max_width;
};
fullscreen_button.addEventListener("click", () => {
fullscreen = !fullscreen;
if (fullscreen) {
document.body.classList.add("fullscreen");
parent_document.body.classList.add("fullscreen");
// Limit the size of the chat and map editor
limit_size();
} else {
document.body.classList.remove("fullscreen");
parent_document.body.classList.remove("fullscreen");
// Stop limiting the size
map_editor_style.maxHeight = "calc(100vh - 70px)";
lobby_style.maxHeight = "100%";
map_editor_style.maxWidth = "90vw";
lobby_style.maxWidth = "100%";
}
});
unsafeWindow.addEventListener("resize", () => {
if (fullscreen) setTimeout(limit_size, 50);
});
// eslint-disable-next-line no-undef
GM_addStyle(`
#pretty_top_fullscreen {
width: 58px;
height: 34px;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' fill='%23fff' viewBox='0 0 24 24'%3E%3Cpath d='M7 14H5v5h5v-2H7v-3zm-2-4h2V7h3V5H5v5zm12 7h-3v2h5v-5h-2v3zM14 5v2h3v3h2V5h-5z'/%3E%3C/svg%3E");
background-size: 24px 24px;
background-repeat: no-repeat;
background-position: center;
position: absolute;
right: ${(button_count * 58) + 1}px;
top: 0;
}
.fullscreen #pretty_top_fullscreen {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' fill='%23fff' viewBox='0 0 24 24'%3E%3Cpath d='M5 16h3v3h2v-5H5v2zm3-8H5v2h5V5H8v3zm6 11h2v-3h3v-2h-5v5zm2-11V5h-2v5h5V8h-3z'/%3E%3C/svg%3E") !important;
}
/* Move the game frame to the top, so the adverts do not interfere with clicking*/
.fullscreen #maingameframe {
z-index: 10000;
}
/* Makes the main game section have no border, have 100% of it's parent's height, and 100% of it's parent's width (in this case the size of your screen */
.fullscreen #bonkiocontainer {
height: 100vh !important;
width: 100vw !important;
border: none !important;
}
/* Makes the countdown partially transparent, as some maps spawn you there */
.fullscreen #ingamecountdown {
opacity: 75%;
}
/* The actual canvas where the game is drawn; this does NOT include buttons, menus etc */
/* Tells it to make the position absolute on the screen (doesn't care about parent) and move it to the right? idk what i did here lol i wrote it ages ago but it works */
/* also hides the cursor while you're hovering over the game canvas */
.fullscreen #gamerenderer {
text-align: center !important;
}
.fullscreen #gamerenderer>canvas {
display: inline-block !important;
}
/* Center the Bonk.io main menu replays */
.fullscreen #bgreplay {
text-align: center !important;
}
.fullscreen #bgreplay>canvas {
display: inline-block !important;
}
/* Moves the XP bar down a bit, so it's visible when in fullscreen*/
.fullscreen #xpbarcontainer {
top: -3px !important;
}
`);
} else {
// eslint-disable-next-line no-undef
GM_addStyle(`
.fullscreen #maingameframe {
position: fixed !important;
margin-top: 0px !important;
z-index: 99999 !important;
}
.fullscreen #bonkioheader {
display:none;
}
body.fullscreen {
overflow: hidden;
}
`);
}
})();