// ==UserScript==
// @name Themes - Bonk.io
// @description Recolors elements in Bonk.io to customizable colors, and allows toggling your theme with a hotkey
// @author Excigma
// @namespace https://greasyfork.org/users/416480
// @license GPL-3.0
// @version 0.1.7
// @match https://bonk.io/*
// @grant GM_addStyle
// @grant GM_registerMenuCommand
// @grant unsafeWindow
// @run-at document-start
// ==/UserScript==
(() => {
const configuration_metadata_map = {
hotkey: {
default_dark: "d",
default_light: "d",
description: "Hotkey used to toggle the theme on and off\n(Ctrl + Alt + <key>)",
datatype: "char"
},
colored_text: {
default_dark: "#40c99e",
default_light: "#032a71",
description: "Text color of custom games with friends online in the room, and 'Added by' in picks",
datatype: "color"
},
primary_text: {
default_dark: "#f8fafd",
default_light: "#000000",
description: "Primary text color",
datatype: "color"
},
secondary_text: {
default_dark: "#bebebe",
default_light: "#505050",
description: "Secondary text color\nNote: Some of the texts are lightened by 'brightness_lighter' above\nthis will have no affect on such texts (Eg: Chat usernames)",
datatype: "color"
},
window_color: {
default_dark: "#2b6351",
default_light: "#009688",
description: "Color of window titles\n(Eg: Custom games, Leave Game, Chat, Level Select, ...)",
datatype: "color"
},
window_text: {
default_dark: "#f8fafd",
default_light: "#ffffff",
description: "Color of text in window titles\n(Eg: Custom games, Leave Game, Chat, Level Select, ...)",
datatype: "color"
},
page_background: {
default_dark: "#111111",
default_light: "#1a2733",
description: "Used for the main page's background",
datatype: "color"
},
primary_background: {
default_dark: "#222222",
default_light: "#e2e2e2",
description: "Used as the main background color of windows\n(Eg: Chat background, Leave lobby background, Login page)",
datatype: "color"
},
secondary_background: {
default_dark: "#333333",
default_light: "#f3f3f3",
description: "Secondary background color for things inside windows\n(Eg: Auto login, Joining room status text, Map Editor inputs, ...)",
datatype: "color"
},
behind_lobby_background: {
default_dark: "#131313",
default_light: "#1a2733",
description: "Color for the Lobby's background\n(Eg: Behind the Lobby and Map Editor)",
datatype: "color"
},
red_text: {
default_dark: "#e14747",
default_light: "#cc3333",
description: "Used for player nerf indicator in the lobby",
datatype: "color"
},
blue_text: {
default_dark: "#179be8",
default_light: "#0955c7",
description: "Used for [Load] when a map is suggested, and Copy link is clicked",
datatype: "color"
},
green_text: {
default_dark: "#17e88b",
default_light: "#155824",
description: "Used for player buff and in chat friend requests",
datatype: "color"
},
purple_text: {
default_dark: "#8f68e8",
default_light: "#6033cc",
description: "Used for output of /curate",
datatype: "color"
},
magenta_text: {
default_dark: "#d23cfb",
default_light: "#800d6e",
description: "Used for when [Load] is clicked, or when you are now the host of the game",
datatype: "color"
},
button_color: {
default_dark: "#4f382f",
default_light: "#795548",
description: "Button/dropdown color",
datatype: "color"
},
hover_button_color: {
default_dark: "#3a2a24",
default_light: "#7f5d51",
description: "Button/dropdown hover color",
datatype: "color"
},
active_button_color: {
default_dark: "#362620",
default_light: "#4b252b",
description: "Button/dropdown click color",
datatype: "color"
},
disabled_button_color: {
default_dark: "#444444",
default_light: "#777777",
description: "Button/dropdown disabled color",
datatype: "color"
},
button_text: {
default_dark: "#f8fafd",
default_light: "#ffffff",
description: "Button/dropdown text color",
datatype: "color"
},
xp_bar_fill: {
default_dark: "#473aaf",
default_light: "#473aaf",
description: "XP bar fill color at the top of your screen whilst in-game",
datatype: "color"
},
top_bar_opacity: {
default_dark: "0.8",
default_light: "0.8",
description: "Opacity of the 'top bar' that contains your:\nSkin, Username, Level, Volume Settings, ...",
datatype: "percentage"
},
top_bar_color: {
default_dark: "#333333",
default_light: "#273749",
description: "Color of the 'top bar'\nMake sure this value is dark, the icon colors are white and can't really be easily changed",
datatype: "color"
},
top_bar_hover_color: {
default_dark: "#222222",
default_light: "#2d435a",
description: "Color of buttons in the 'top bar' then hovered",
datatype: "color"
},
top_bar_text: {
default_dark: "#bebebe",
default_light: "#bebebe",
description: "Color of text in the 'top bar'",
datatype: "color"
},
football_background: {
default_dark: "#161616",
default_light: "#5a7f64",
description: "Color for the Football gamemode's background\n(Note: Requires restarting the football to apply)\nWarning: Unstable, experimental",
datatype: "color"
},
border_color: {
default_dark: "#333333",
default_light: "#a5acb0",
description: "Color used for subtile borders\n(Eg. Settings border, line separating chat and messages in lobby)",
datatype: "color"
},
mini_menu_color: {
default_dark: "#191919",
default_light: "#1e2833",
description: "Used for Tooltips and 'Filter by' in Custom Games",
datatype: "color"
},
mini_menu_text: {
default_dark: "#bebebe",
default_light: "#ffffff",
description: "Used for Tooltips and 'Filter by' in Custom Games",
datatype: "color"
},
scrollbar_background: {
default_dark: "#191919",
default_light: "#dddddd",
description: "Used for the scrollbar's background (Chromium only)",
datatype: "color"
},
scrollbar_thumb: {
default_dark: "#555555",
default_light: "#aaaaaa",
description: "Used for the scrollbar's thumb - which is the thing you drag (Chromium only)",
datatype: "color"
},
list_headers: {
default_dark: "#2b3839",
default_light: "#a8bcc0",
description: "Used for the colors of lists\n(Eg: Friends list and the sections in the Map Editor, ...)",
datatype: "color"
},
table_color: {
default_dark: "#444444",
default_light: "#c1cdd2",
description: "Stripe color for use in tables\n(Eg: Custom games, Friends list, Map Editor, Skin Editor, ...)",
datatype: "color"
},
table_alt_color: {
default_dark: "#333333",
default_light: "#d2dbde",
description: "Alternative stripe color used in tables",
datatype: "color"
},
table_hover_color: {
default_dark: "#222222",
default_light: "#aac5d7",
description: "Color used when a row in a table is hovered",
datatype: "color"
},
table_active_color: {
default_dark: "#111111",
default_light: "#9cc8d6",
description: "Color used when a row in a table is selected",
datatype: "color"
},
brightness_lighter: {
default_dark: "2.5",
default_light: "1",
description: "Used to lighten text that have bad contrast with dark colors\nNote: Change to 1 if making a light theme\n(0.5 = 50%, 1.5 = 150% brightness)",
datatype: "brightness"
},
brightness_darker: {
default_dark: "0.5",
default_light: "1",
description: "Used to darken images that that are too bright\nNote: Change to 1 if making a light theme\n(0.5 = 50%, 1.5 = 150% brightness)",
datatype: "brightness"
},
description_invert: {
default_dark: "1",
default_light: "0",
description: "How much to invert description at the bottom of the page by\n(Value from 0 to 1, Don't use 0.5)",
datatype: "percentage"
},
};
const datatype_metadata_map = {
"color": {
value: "value",
attributes: {
type: "color"
}
},
"percentage": {
value: "value",
attributes: {
type: "number",
max: 1,
min: 0,
step: 0.01
}
},
"brightness": {
value: "value",
attributes: {
type: "number",
max: 10,
min: 0,
step: 0.05
}
},
"char": {
value: "value",
attributes: {
type: "text" ,
maxLength: 1
}
},
};
const default_configuration = {};
for (const [key, value] of Object.entries(configuration_metadata_map))
default_configuration[key] = value.default_dark;
// If running inside maingameframe, inject our injectors
if (unsafeWindow.parent !== unsafeWindow) {
unsafeWindow.bonk_theme = {
on: true,
get_football_background: () => parseInt(getComputedStyle(document.documentElement)
.getPropertyValue("--bonk_theme_football_background").trim().slice(1), 16),
get_hotkey: () => getComputedStyle(document.documentElement)
.getPropertyValue("--bonk_theme_hotkey").trim() || default_configuration.hotkey
};
// Injector for football mode, if it doesn't work, ...well football will be bright
if (!unsafeWindow.bonkCodeInjectors) unsafeWindow.bonkCodeInjectors = [];
unsafeWindow.bonkCodeInjectors.push(bonkCode => {
try {
// Default football background color, not used elsewhere (yet?)
const FOOTBALL_BACKGROUND_COLOR = "0x5a7f64";
let newBonkCode = bonkCode;
newBonkCode = newBonkCode
.replace(
FOOTBALL_BACKGROUND_COLOR,
`(window.bonk_theme.on ? window.bonk_theme.get_football_background() : ${FOOTBALL_BACKGROUND_COLOR})`
);
if (bonkCode === newBonkCode) throw "[Themes] Injection failed!";
console.log("Themes injector run");
return newBonkCode;
} catch (er) {
// Silently ignore errors, only football's background will be affected
console.log("[Themes] Failed to inject");
console.error(er);
return bonkCode;
}
});
}
document.addEventListener("DOMContentLoaded", () => {
document.body.classList.add("themed-colors");
// Get the currently applied theme
const get_stored_theme = () => {
// Get the stored theme, if it doesn't exist, it will be null
let stored_theme = localStorage.getItem("bonk_theme");
try {
stored_theme = JSON.parse(stored_theme);
} catch (er) {
// If the stored theme is somehow corrupted - use blank theme
console.log("[Themes] Failed to load theme from localstorage");
console.log(`[Themes] ${stored_theme}`);
console.error(er);
alert("Failed to load theme from localstorage");
stored_theme = {};
}
// Merge the stored theme with the default (if null, it will overwrite)
return {...default_configuration, ...stored_theme};
};
// Get the stored theme when the page loads
const configuration = get_stored_theme();
// Check if the script is running inside maingameframe or not
if (unsafeWindow.parent === unsafeWindow) {
// Outer bonk.io website
// Hotkey to turn the script on and off
const maingameframe = document.getElementById("maingameframe");
document.addEventListener("keydown", evt => {
if (evt.key?.toLowerCase() === maingameframe.contentWindow.bonk_theme.get_hotkey() && evt.ctrlKey && evt.altKey) {
document.body.classList.toggle("themed-colors");
maingameframe.contentDocument.body.classList.toggle("themed-colors");
maingameframe.contentWindow.bonk_theme.on = !maingameframe.contentWindow.bonk_theme.on;
}
});
// Flag to check whether the theme container already exists
let theme_container_created = false;
// Create the menu only when someone clicks on the thing in the menu
// Show the theme container when you click the menu command thing
// eslint-disable-next-line no-undef
GM_registerMenuCommand("Edit theme", () => {
// Creating a new theme_container, don't make new ones after this
if (theme_container_created) return document.getElementById("theme_container").style.display = "block";
theme_container_created = true;
// Create the theme menu. This is really ugly but there's like no other way idk.
const theme_container = document.createElement("div");
const theme_container_title = document.createElement("p");
const configuration_container = document.createElement("div");
const configuration_container_label = document.createElement("label");
const configuration_list = document.createElement("div");
const configuration_json = document.createElement("textarea");
const configuration_json_label = document.createElement("label");
const theme_cancel = document.createElement("div");
const theme_save = document.createElement("div");
const theme_reset_dark = document.createElement("div");
const theme_reset_light = document.createElement("div");
// Add the IDs so we can style them with CSS
theme_container_title.id = "theme_container_title";
theme_container.id = "theme_container";
configuration_container_label.id = "configuration_container_label";
configuration_list.id = "configuration_list";
configuration_json.id = "configuration_json";
theme_cancel.id = "theme_cancel";
theme_save.id = "theme_save";
theme_reset_dark.class = "theme_reset";
theme_reset_light.class = "theme_reset";
// Add the classes
theme_container_title.classList.add("classicTopBar");
theme_cancel.classList.add("brownButton", "brownButton_classic", "buttonShadow");
theme_save.classList.add("brownButton", "brownButton_classic", "buttonShadow");
theme_reset_dark.classList.add("brownButton", "brownButton_classic", "buttonShadow");
theme_reset_light.classList.add("brownButton", "brownButton_classic", "buttonShadow");
// Add text to buttons and titles
theme_container_title.textContent = "Theme Editor";
theme_cancel.textContent = "CANCEL";
theme_save.textContent = "SAVE";
theme_reset_dark.textContent = "RESET THEME TO DARK PRESET";
theme_reset_light.textContent = "RESET THEME TO LIGHT PRESET";
configuration_container_label.textContent = "Hover over settings for more info";
configuration_json_label.textContent = "Share, Backup or Import theme data - Copy or paste themes from/into the textbox below";
configuration_json_label.for = "configuration_json";
configuration_json.value = JSON.stringify(configuration);
theme_container.appendChild(theme_container_title);
configuration_list.appendChild(configuration_container_label);
configuration_list.appendChild(document.createElement("br"));
// Populate the themes list with the theme that is currently loaded
for (const [key, value] of Object.entries(configuration)) {
// Check if the setting exists
if (!configuration_metadata_map[key]) continue;
const datatype_metadata = datatype_metadata_map[configuration_metadata_map[key].datatype];
const configuration_container = document.createElement("div");
const configuration_name = document.createElement("p");
const configuration_value = document.createElement("input");
configuration_container.classList.add("configuration_container");
configuration_name.classList.add("configuration_name");
configuration_value.classList.add("configuration_value");
configuration_container.dataset["configuration_name"] = key;
configuration_container.title = configuration_metadata_map[key].description ?? "No description";
configuration_name.textContent = key.replace(/_/g, " ");
for (const [key, value] of Object.entries(datatype_metadata.attributes))
configuration_value[key] = value;
configuration_value[datatype_metadata.value] = value;
// Using "oninput" instead of addEventListener so we can call it somewhere else
configuration_value.oninput = () => {
if (!datatype_metadata.ignore_change) {
// Update the CSS variable on both bonk.io and maingameframe
document.documentElement.style
.setProperty(`--bonk_theme_${key}`, configuration_value.value);
maingameframe.contentDocument.documentElement.style
.setProperty(`--bonk_theme_${key}`, configuration_value.value);
// Store it in the current configuration (so it can be saved later)
configuration[key] = configuration_value[datatype_metadata.value];
}
// Update the data at the bottom
configuration_json.value = JSON.stringify(configuration);
};
// Add the current config to the list of settings
configuration_container.appendChild(configuration_name);
configuration_container.appendChild(configuration_value);
configuration_list.appendChild(configuration_container);
}
// Add the Save and Cancel buttons
configuration_container.appendChild(theme_cancel);
configuration_container.appendChild(theme_save);
configuration_list.appendChild(document.createElement("br")); // this
configuration_list.appendChild(configuration_container);
configuration_list.appendChild(document.createElement("br")); // is
configuration_list.appendChild(configuration_json_label);
configuration_list.appendChild(document.createElement("br")); // so
configuration_list.appendChild(configuration_json);
configuration_list.appendChild(document.createElement("br")); // bad
configuration_list.appendChild(theme_reset_dark);
configuration_list.appendChild(theme_reset_light);
theme_container.appendChild(configuration_list);
// When save is clicked, try save theme to localstorage
theme_save.addEventListener("click", () => {
try {
localStorage.setItem("bonk_theme", JSON.stringify(configuration));
theme_container.style.display = "none";
} catch (er) {
console.log("[Themes] Failed to save theme to localstorage");
console.log(`[Themes] ${JSON.stringify(configuration)}`);
console.error(er);
alert("Failed to save theme to localstorage");
}
});
// Reset the state of configuration from localstorage
theme_cancel.addEventListener("click", () => {
configuration_json.value = JSON.stringify(get_stored_theme());
configuration_json.oninput();
theme_container.style.display = "none";
});
// Get the currently saved theme, and overwrite everything with it
theme_reset_dark.addEventListener("click", () => {
configuration_json.value = JSON.stringify(default_configuration);
configuration_json.oninput();
});
theme_reset_light.addEventListener("click", () => {
// Light theme defaults are not calculated by default, so we need to calculate it here now
const default_light_configuration = {};
for (const [key, value] of Object.entries(configuration_metadata_map))
default_light_configuration[key] = value.default_light;
configuration_json.value = JSON.stringify(default_light_configuration);
configuration_json.oninput();
});
configuration_json.oninput = () => {
try {
const new_theme = JSON.parse(configuration_json.value);
// Update the configurations
const configuration_list_children = Array.from(configuration_list.children);
for (const configuration_container of configuration_list_children) {
const key = configuration_container.dataset["configuration_name"];
const value = new_theme[key];
if (!value) continue;
const configuration_value = configuration_container.querySelector("input");
const datatype_meta = datatype_metadata_map[configuration_metadata_map[key].datatype];
configuration_value[datatype_meta.value] = value;
configuration_value.oninput();
}
// If success, remove the border
configuration_json.style.setProperty("border", "none");
} catch (er) {
console.log("[Themes] Failed to load theme from <textarea>");
console.log(`[Themes] ${configuration_json.value}`);
console.error(er);
// If there is an error, set a red border
configuration_json.style.setProperty("border", "3px solid var(--bonk_theme_red)", "important");
}
};
// Add the theme dialog to body
document.body.appendChild(theme_container);
});
} else {
// This code is for inside maingameframe
// Hotkey to turn the script on and off
document.addEventListener("keydown", evt => {
if (evt.key?.toLowerCase() === unsafeWindow.bonk_theme.get_hotkey() && evt.ctrlKey && evt.altKey) {
unsafeWindow.bonk_theme.on = !unsafeWindow.bonk_theme.on;
document.body.classList.toggle("themed-colors");
unsafeWindow.parent.document.body.classList.toggle("themed-colors");
}
});
}
// List of default CSS variables
let root_vars = [];
for (const [key, value] of Object.entries(configuration))
root_vars.push(`--bonk_theme_${key}: ${value};`);
// eslint-disable-next-line no-undef
GM_addStyle(`
/* CSS Variables, so we can edit their values on the fly */
:root {
${root_vars.join("\n ")}
}
/* Page background color */
.themed-colors #pagecontainer,
body.themed-colors {
background-color: var(--bonk_theme_page_background) !important;
--kkleeMultiSelectColour: ${configuration.colored_text};
--kkleeErrorColour: ${configuration.red_text};
--kkleeCheckboxTfsTrue: ${configuration.green_text};
--kkleeCheckboxTfsFalse: ${configuration.red_text};
}
/* Dark scroll bar tracks on Firefox and Chromium-based browsers */
.themed-colors {
scrollbar-color: var(--bonk_theme_scrollbar_thumb) var(--bonk_theme_scrollbar_background) !important;
}
.themed-colors ::-webkit-scrollbar-track {
background-color: var(--bonk_theme_scrollbar_background) !important;
}
.themed-colors ::-webkit-scrollbar-thumb {
background-color: var(--bonk_theme_scrollbar_thumb) !important;
}
/* Color tooltips */
.themed-colors #friendsToolTip,
.themed-colors #pretty_top_replay_report_tooltip,
.themed-colors #pretty_top_replay_fav_tooltip,
.themed-colors #newbonklobby_tooltip,
.themed-colors #mapeditor_rightbox_shapeaddmenucontainer,
.themed-colors #mapeditor_leftbox_createmenucontainerleft,
.themed-colors #mapeditor_leftbox_createmenucontainerright,
.themed-colors #mapeditor_leftbox_copywindow,
.themed-colors #mapeditor_rightbox_newjointmenu,
.themed-colors .newbonklobby_playerentry_menu,
.themed-colors .newbonklobby_playerentry_menu_submenu {
background-color: var(--bonk_theme_mini_menu_color) !important;
color: var(--bonk_theme_mini_menu_text) !important;
}
/* Color the lobby's background */
.themed-colors #bonkiocontainer {
background-color: var(--bonk_theme_behind_lobby_background) !important;
}
/* Dialogs - I can just do windowShadow, but it might break things if new things are added */
/* It's better to have a new thing visibly light rather than broken */
.themed-colors .bt-primary-background,
.themed-colors #autoLoginContainer,
.themed-colors #guestOrAccountContainer_accountBox,
.themed-colors #guestOrAccountContainer_guestBox,
.themed-colors #guestContainer,
.themed-colors .accountContainer,
.themed-colors #registerwindow_remember_label,
.themed-colors #loginwindow_remember_label,
.themed-colors #loginwindow,
.themed-colors #registerwindow,
.themed-colors #settingsContainer,
.themed-colors .settingsHeading,
.themed-colors .redefineControls_selectionCell:hover,
.themed-colors #newswindow,
.themed-colors #skinmanager,
.themed-colors .skineditor_shapewindow,
.themed-colors .skineditor_shapewindow_imagecontainer,
.themed-colors #skineditor_propertiesbox,
.themed-colors #skineditor_propertiesbox_table,
.themed-colors #skineditor_previewbox,
.themed-colors #skineditor_layerbox,
.themed-colors #skineditor_layerbox_baselabel,
.themed-colors #quickPlayWindow,
.themed-colors #roomlistcreatewindow,
.themed-colors .roomlistcreatewindowlabel,
.themed-colors #roomlistjoinpasswordwindow,
.themed-colors #sm_connectingWindow,
.themed-colors #newbonklobby_specbox,
.themed-colors #newbonklobby_playerbox,
.themed-colors #newbonklobby_chatbox,
.themed-colors #newbonklobby_settingsbox,
.themed-colors #newbonklobby_votewindow,
.themed-colors #newbonklobby_votewindow_maptitle,
.themed-colors #newbonklobby_votewindow_mapauthor,
.themed-colors #leaveconfirmwindow,
.themed-colors #leaveconfirmwindow_text2,
.themed-colors #hostleaveconfirmwindow,
.themed-colors #hostleaveconfirmwindow_text2,
.themed-colors #maploadwindow,
.themed-colors #maploadwindowgreybar,
.themed-colors #maploadwindowstatustext,
.themed-colors #mapeditor_leftbox,
.themed-colors #mapeditor_midbox,
.themed-colors #mapeditor_rightbox,
.themed-colors #mapeditor_save_window,
.themed-colors #kkleeRoot,
.themed-colors #skineditor_colorpicker,
.themed-colors #mapeditor_colorpicker,
.themed-colors #friendsSendWindow,
.themed-colors #roomlistfilterwindow,
.themed-colors #ingamecountdown,
.themed-colors #mapeditor_save_overwrite_window,
#theme_container {
background-color: var(--bonk_theme_primary_background) !important;
color: var(--bonk_theme_primary_text) !important;
}
/* Lighter backgrounds for some menus and stuff */
.themed-colors .bt-secondary-background,
.themed-colors #bonkioheader,
.themed-colors .windowTopBar_classic,
.themed-colors #autoLogin_text,
.themed-colors .guestOrAccountContainerLabelBox,
.themed-colors #guest_nametext,
.themed-colors #loginwindow_username,
.themed-colors #loginwindow_password,
.themed-colors #registerwindow_username,
.themed-colors #registerwindow_password,
.themed-colors #guest_skinbox,
.themed-colors #skineditor_propertiesbox_blocker,
.themed-colors #newswindow_white,
.themed-colors .quickPlayWindowModeDiv,
.themed-colors .quickPlayWindowText1,
.themed-colors .quickPlayWindowText2,
.themed-colors .quickPlayWindowText3,
.themed-colors #roomlist,
.themed-colors #roomlisttableheadercontainer,
.themed-colors .roomlistcreatewindowinput,
.themed-colors .whiteInputField,
.themed-colors #sm_connectingWindow_text,
.themed-colors #friendsContainer,
.themed-colors .friends_table,
.themed-colors .skinmanager_icon,
.themed-colors #maploadwindowsearchinput,
.themed-colors .maploadwindowmapdiv,
.themed-colors #mapeditor_midbox_explain,
.themed-colors #mapeditor_rightbox_namefield,
.configuration_value,
#configuration_json {
border-color: transparent !important;
background-color: var(--bonk_theme_secondary_background) !important;
color: var(--bonk_theme_primary_text) !important;
}
.themed-colors .mapeditor_field,
.themed-colors .skineditor_field,
.themed-colors .mapeditor_rightbox_table_shape_headerfield {
border-color: transparent;
background-color: var(--bonk_theme_secondary_background);
color: var(--bonk_theme_primary_text);
}
.themed-colors .newbonklobby_playerentry_name,
.themed-colors #newbonklobby_modetext,
.themed-colors #newbonklobby_roundslabel,
.themed-colors .maploadwindowtext,
.themed-colors #roomliststatustext,
.themed-colors #roomlisttable,
.themed-colors .mapeditor_rightbox_table_leftcell,
.themed-colors .mapeditor_rightbox_table_rightcell,
.themed-colors #ingamecountdown_text,
.themed-colors #bonkiobugemail {
color: var(--bonk_theme_primary_text) !important;
}
.themed-colors .newbonklobby_mapsuggest_high,
.themed-colors .maploadwindowtext_picks,
.themed-colors .newbonklobby_chat_msg_name,
.themed-colors .newbonklobby_playerentry_balancetext {
color: var(--bonk_theme_primary_text);
}
.themed-colors .newbonklobby_playerentry_level,
.themed-colors .newbonklobby_playerentry_pingtext,
.themed-colors #newbonklobby_chat_lowerinstruction,
.themed-colors #newbonklobby_chat_lowerline,
.themed-colors .newbonklobby_chat_msg_txt,
.themed-colors #newbonklobby_chat_input,
.themed-colors #newbonklobby_maptext,
.themed-colors #newbonklobby_roundsinput,
.themed-colors #newbonklobby_mapauthortext,
.themed-colors #newbonklobby_votewindow_maptitle_by,
.themed-colors #hostleaveconfirmwindow_text1,
.themed-colors #leaveconfirmwindow_text1,
.themed-colors .maploadwindowtextmode_picks,
.themed-colors .maploadwindowtextmode,
.themed-colors .maploadwindowtextauthor,
.themed-colors .maploadwindowtextauthor_picks,
.themed-colors .roomlisttablejoined {
color: var(--bonk_theme_secondary_text) !important;
}
/* Lobby chat */
.themed-colors .newbonklobby_mapsuggest_low {
color: var(--bonk_theme_secondary_text);
}
/* Copy link */
.themed-colors #newbonklobby_chat_content span[style="color: rgb(9, 85, 199);"],
.themed-colors .newbonklobby_chat_link {
color: var(--bonk_theme_blue_text) !important;
}
/* /help, player join */
.themed-colors .newbonklobby_playerentry_balance_nerf,
.themed-colors #newbonklobby_chat_content span[style="color: rgb(204, 68, 68);"],
.themed-colors #newbonklobby_chat_content span[style="color: rgb(204, 51, 51);"],
.themed-colors #newbonklobby_chat_content span[style="color: rgb(255, 0, 0);"] {
color: var(--bonk_theme_red_text) !important;
}
/* Friend requests */
.themed-colors .newbonklobby_playerentry_balance_buff,
.themed-colors #newbonklobby_chat_content span[style="color: rgb(0, 103, 93);"] {
color: var(--bonk_theme_green_text) !important;
}
/* /curate */
.themed-colors #newbonklobby_chat_content span[style="color: rgb(96, 51, 204);"] {
color: var(--bonk_theme_purple_text) !important;
}
/* "You are now host" */
.themed-colors #newbonklobby_chat_content span[style="color: rgb(122, 25, 154);"],
.themed-colors #newbonklobby_chat_content span[style="color: rgb(128, 13, 110);"] {
color: var(--bonk_theme_magenta_text) !important;
}
.themed-colors .newbonklobby_chat_status:not([style]) {
filter: brightness(var(--bonk_theme_brightness_lighter)) !important;
}
.themed-colors #descriptioncontainer,
.themed-colors #gamethumbbox,
.themed-colors #bgreplay {
filter: brightness(var(--bonk_theme_brightness_darker)) !important;
}
/* Style sliders and buttons */
.themed-colors .compactSlider {
background-color: transparent !important;
color: var(--bonk_theme_button_text) !important;
}
.themed-colors .brownButton_classic,
.themed-colors .dropdown_classic,
.themed-colors .skineditor_field_button,
.themed-colors .mapeditor_field_button,
#theme_save, #theme_cancel, .theme_reset {
border-color: transparent !important;
background-color: var(--bonk_theme_button_color) !important;
color: var(--bonk_theme_button_text) !important;
}
.themed-colors .brownButtonDisabled,
.themed-colors .brownButton_disabled_classic,
.themed-colors .dropdown-option-disabled {
background-color: var(--bonk_theme_disabled_button_color) !important;
color: var(--bonk_theme_button_text) !important;
}
.themed-colors .brownButton_classic:hover,
.themed-colors .dropdown_classic:hover,
#theme_save:hover, #theme_cancel:hover, .theme_reset:hover {
background-color: var(--bonk_theme_hover_button_color) !important;
color: var(--bonk_theme_button_text) !important;
}
.themed-colors .brownButton_classic:active,
.themed-colors .dropdown_classic:active,
.themed-colors .newbonklobby_teamlockbutton_warn,
#theme_save:active, #theme_cancel:active, .theme_reset:active {
background-color: var(--bonk_theme_active_button_color) !important;
color: var(--bonk_theme_button_text) !important;
}
/* Tables in the game - Skin editor, Map Editor and Custom game list */
.themed-colors #roomlisttable tr:nth-child(odd),
.themed-colors .friends_table>tbody:nth-child(odd),
.themed-colors #skineditor_layerbox_layertable tr:nth-child(odd),
.themed-colors #mapeditor_leftbox_platformtable tr:nth-child(odd),
.themed-colors #mapeditor_leftbox_spawntable tr:nth-child(odd),
.themed-colors #redefineControls_table tr:nth-child(odd),
.themed-colors .roomlistfilterwindow_a,
.themed-colors #redefineControls_table th {
background-color: var(--bonk_theme_table_color) !important;
color: var(--bonk_theme_primary_text) !important;
}
.themed-colors #roomlisttable tr:nth-child(even),
.themed-colors .friends_table tr:nth-child(even),
.themed-colors #skineditor_layerbox_layertable tr:nth-child(even),
.themed-colors #mapeditor_leftbox_platformtable tr:nth-child(even),
.themed-colors #mapeditor_leftbox_spawntable tr:nth-child(even),
.themed-colors #redefineControls_table tr:nth-child(even),
.themed-colors #roomlisttableheadercontainer,
.themed-colors .roomlistfilterwindow_b {
background-color: var(--bonk_theme_table_alt_color) !important;
color: var(--bonk_theme_primary_text) !important;
}
.themed-colors #roomlisttable tr.FRIENDSPRESENT,
.themed-colors .maploadwindowtextaddedby_picks {
color: var(--bonk_theme_colored_text) !important;
}
.themed-colors tr.HOVERUNSELECTED:hover td {
background-color: var(--bonk_theme_table_hover_color) !important;
}
.themed-colors tr.HOVERSELECTED td,
.themed-colors tr.SELECTED td {
background-color: var(--bonk_theme_table_active_color) !important;
}
/* "popup" color, custom room list top bar */
.themed-colors .bt-titlebar,
.themed-colors .windowTopBar_classic,
.themed-colors .classicTopBar,
.themed-colors .newbonklobby_boxtop,
.themed-colors .newbonklobby_boxtop_classic,
.themed-colors .friends_topbar,
.themed-colors #newbonklobby_votewindow_top,
.themed-colors #hostleaveconfirmwindow_top,
.themed-colors #leaveconfirmwindow_top,
.themed-colors #ingamecountdown_top,
.themed-colors #roomlisthidepasswordedcheckboxlabel,
#theme_container_title {
background-color: var(--bonk_theme_window_color) !important;
color: var(--bonk_theme_window_text) !important;
}
/* Style the top bar */
.themed-colors #pretty_top_bar {
background-color: var(--bonk_theme_top_bar_color) !important;
opacity: var(--bonk_theme_top_bar_opacity) !important;
color: var(--bonk_theme_top_bar_text) !important;
}
.themed-colors .pretty_top_button,
.themed-colors #pretty_top_name,
.themed-colors #pretty_top_name,
.themed-colors #pretty_top_level,
.themed-colors #pretty_top_playercount {
background-color: var(--bonk_theme_top_bar_color) !important;
color: var(--bonk_theme_top_bar_text) !important;
}
.themed-colors .pretty_top_button:hover {
background-color: var(--bonk_theme_top_bar_hover_color) !important;
}
/* Invert the Bonk.io description at the bottom of the page */
.themed-colors #descriptioninner,
.themed-colors #descriptioninner .descriptionthumbr,
.themed-colors #descriptioninner .descriptionthumbl {
filter: invert(var(--bonk_theme_description_invert)) !important;
}
/* Change color of borders in settings */
.themed-colors #redefineControls_table td,
.themed-colors #redefineControls_table th,
.themed-colors #redefineControls_table {
border: 1px solid var(--bonk_theme_border_color) !important;
}
/* Players in lobby */
.themed-colors .newbonklobby_playerentry {
border-left: 4px solid var(--bonk_theme_primary_background) !important;
border-top: 4px solid var(--bonk_theme_primary_background) !important;
border-right: 4px solid var(--bonk_theme_primary_background) !important;
background-color: var(--bonk_theme_primary_background) !important;
color: var(--bonk_theme_primary_text) !important;
}
.themed-colors .newbonklobby_playerentry:hover {
border-left: 4px solid var(--bonk_theme_secondary_background) !important;
border-top: 4px solid var(--bonk_theme_secondary_background) !important;
border-right: 4px solid var(--bonk_theme_secondary_background) !important;
background-color: var(--bonk_theme_secondary_background) !important;
}
.themed-colors #newbonklobby_chat_lowerline {
border-top: 1px solid var(--bonk_theme_border_color) !important;
}
.themed-colors #newbonklobby_playerbox_middleline {
border-left: 1px solid var(--bonk_theme_border_color) !important;
}
/* Headings in the Map Editor and stuff */
.themed-colors .friends_titles,
.themed-colors .mapeditor_table_heading_div {
background-color: var(--bonk_theme_list_headers) !important;
}
/* Change the XP bar to use the colors we want */
.themed-colors #xpbarfill {
background-color: var(--bonk_theme_xp_bar_fill) !important;
}
/* Below is CSS for our theme editor thing */
#theme_container {
border-radius: 3px 0px 3px 3px;
z-index: 999;
font-family: "futurept_b1";
padding: 0px;
right: 0px;
top: 0px;
position: fixed;
overflow-y: scroll;
max-height: 100vh;
width: 20em;
}
#configuration_list {
padding: 1.5em;
display: flex;
flex-direction: column;
}
#theme_container_title {
text-align: center;
margin: 0px;
font-size: 20px;
line-height: 32px;
font-family: "futurept_b1"
}
.configuration_container {
white-space: pre-line;
display: flex;
justify-content: space-between;
align-items: center;
height: 2.25em;
}
.configuration_name {
text-transform: capitalize;
float: left;
width: 70%;
}
.configuration_value {
float: right;
width: 25%;
}
#theme_cancel {
float: left;
}
#theme_save {
float: right;
}
#theme_save,
#theme_cancel {
width: 45%;
height: 30px;
line-height: 30px;
}
#configuration_json {
align-self: center;
resize: none;
width: 100%;
height: 15em;
}
`);
});
})();