- // ==UserScript==
- // @name main x
- // @namespace -
- // @version v4
- // @description z ye basınca klonlar kılıç alır
- // @author :)
- // @match zombs.io
- // @grant none
- // @icon data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAMgAAADICAMAAACahl6sAAAAMFBMVEX///8AAADw8PCamprp6emysrJNTU18fHzHx8doaGjZ2dnQ0NC9vb3h4eGnp6eMjIzCSNxaAAAErElEQVR4nO2c6baqMAyFKTKIOLz/214v6lF2SidaYK+V77dD04xNA1WlKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKIqiKFmp26Heew0ZqFtjTLv3KlYzifGk2Xsh6/iIYcxp76Ws4SvGk9veq0lmJoYx/d7rSaU2wGXvFaVyB0GGvReUilDJOe13RtO3ZR2sPrljaguCdGlZ8aXZx7lYAG+9MbUDSdKy4vC3EfexQIEwdn4HPqNxpaxjbqFDmzdmNH2QA/cgSEpWHAvGjPobkK7OD15QJQl2jsHP/Y9RXMOt5QGrSMiK6GjZAthlmP2u21oaVEm0heMvdMkLn1PjHnuWdoJPR1s4Box78tIB9F/P0oRKYrMi7kQ2y7rhyjxLw4XEmka37usOMIp4/F2oZIz6N9y3bJb19BIMI54fR5XEBS4sc+K2wQ1mKI/drivnB/jyuqUDwt/dm4ybGqMSNMy8B2Zh9m5/FyqJSO9X+GpOy6rkHnv8HT8esa2YtdauHJD+7izQhQaDVYLKzN6Kkf7uXBsGruAYimk9/7E/zt9FERx6LoEdyJgNP8j87twslDv0qJiqyQjQWtwlV+JRES24RAtCxFR3CMboEFY6wm6V6SdhhHf3SERDJeQvcLMyng1/iQrBST0uNMhC/SARipyGn1LNQzYs1qkUIdiVrhLOvPiVxEalHxmCXbpHsf2lI3phuds7EYIfjg9DKH34yz+o4AveFMkq2GUvP8GhuwbsLv56yT62qIJd9vJnKaewigmO1AXKky9RWfH14eEcaOobJZE3Mis6Pvx0qVO4fWASKXxRL7KiY+OaUGVMbOfqE/JgkmnnMN0Wv4AUWTHTiEP5kwggC5UsFdG2rj4hVJKl0YGBfYOZHFCJ5340FAgiJY6Ggl9r7jOl340K+DnfUmLIFlpAIRsN5LxV0uUrs8t3gay8VJJzsgwUstk4zrO8a3OGFcyyxU5UiG+UIxaI6OWTYSEwx26QDMuAKZZ1QBU9hHY+FU8GrArBKotVIeL0zKoQvMVnVYjoMLEqJPVG6GiIFgCpQnIN2O7O6uGugyAaGaRD6GIMwdXcPzJiEIz02RlhWKShV3b2SUNvmUbf9ggHIfX0yHGjwyJvIzkP6jWOYLI+WSbuuUkNS8rBaVhy1JPTsMRQGmkqtMhBWfTKyRxOB7HIQZnSZUJPfepyXyz+Qfm0uE0OxppXTOQYzraJzOeUAau2yUH4XohG1LuccljCrjGEL4GRZSKlHPIp2f/0dHLcxPggp39YzYpPjpstWhHKYVcHnRwL6mDL5/WCOtjqxLM1WD3TB1fdfhE96jdc6aOxpsD/bDI+motavpPgA9PxY9HHudzDIYa587hHYzs9feCJuk4xeKLVuBRwJ1iSedMupD8uLx8X0waTOprlrPHiwXAb1VwXCtw/OoI7A78UmWfoi3Br/VKY/vBWNTqD1MeqCCor+cYXSjEq680Tm3O8sd0REIpRydcV/ZD5OZnCLLoJlxiV7WHXyajYxKgsM3BcvvEFVUIScC3M/H2gFWM2BxfxToQj8nnYNeRtIYdmUkng20KOzanjjFOKoiiKoiiKwss/2hcaejBPt/YAAAAASUVORK5CYII=
- // ==/UserScript==
- /*v2 added auto fix shield
- v3 added auto heal (R for heal spam)
- */
- function FixShield() {
- if (Game.currentGame.ui.playerTick.zombieShieldHealth < 85000) {
- Game.currentGame.network.sendRpc({name: "EquipItem", itemName: "ZombieShield", tier: Game.currentGame.ui.inventory.ZombieShield.tier});
- }
- }
- Game.currentGame.network.addRpcHandler("DayCycle", FixShield);
-
- let css2 = `
- cursor: pointer;
- }
- .btn-blue {
- background-color: #144b7a;
- }
- .btn-blue:hover .btn-blue:active {
- background-color: #4fa7ee;
- }
- .box {
- display: block;
- width: 100%;
- height: 50px;
- line-height: 34px;
- padding: 8px 14px;
- margin: 0 0 10px;
- background: #eee;
- border: 0;
- font-size: 14px;
- box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
- border-radius: 4px;
- }
- .codeIn, .joinOut {
- height: 50px;
- }
- .hud-menu-zipp3 {
- display: none;
- position: fixed;
- top: 48%;
- left: 50%;
- width: 600px;
- height: 470px;
- margin: -270px 0 0 -300px;
- padding: 20px;
- background: rgba(0, 0, 0, 0.6);
- color: #eee;
- border-radius: 4px;
- z-index: 15;
- }
- .hud-menu-zipp3 h3 {
- display: block;
- margin: 0;
- line-height: 20px;
- }
- .hud-menu-zipp3 .hud-zipp-grid3 {
- display: block;
- height: 380px;
- padding: 10px;
- margin-top: 18px;
- background: rgba(0, 0, 0, 0.2);
- }
- .hud-spell-icons .hud-spell-icon[data-type="Zippity3"]::before {
- background-image: url("https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/120/au-kddi/190/sparkles_2728.png");
- }
- .hud-menu-zipp3 .hud-the-tab {
- position: relative;
- height: 40px;
- line-height: 40px;
- margin: 20px;
- border: 0px solid rgb(0, 0, 0, 0);
- }
- .hud-menu-zipp3 .hud-the-tab {
- display: block;
- float: left;
- padding: 0 14px;
- margin: 0 1px 0 0;
- font-size: 14px;
- background: rgba(0, 0, 0, 0.4);
- color: rgba(255, 255, 255, 0.4);
- transition: all 0.15s ease-in-out;
- }
- .hud-menu-zipp3 .hud-the-tab:hover {
- background: rgba(0, 0, 0, 0.2);
- color: #eee;
- cursor: pointer;
- }
- `;
-
- let styles = document.createElement("style");
- styles.appendChild(document.createTextNode(css2));
- document.head.appendChild(styles);
- styles.type = "text/css";
-
- // class changing
- document.getElementsByClassName("hud-intro-form")[0].style.height = "300px";
- document.getElementsByClassName("hud-intro-play")[0].setAttribute("class", "btn btn-Bc hud-intro-play");
-
- // spell icon
- let spell = document.createElement("div");
- spell.classList.add("hud-spell-icon");
- spell.setAttribute("data-type", "Zippity3");
- spell.classList.add("hud-zipp3-icon");
- document.getElementsByClassName("hud-spell-icons")[0].appendChild(spell);
-
- //Menu for spell icon
- let modHTML = `
- <div class="hud-menu-zipp3">
- <br />
- <div style="text-align:center">
- <button class="SE" style="width: 20%">Main (1)</button>
- <button class="AB" style="width: 20%">Auto Build</button>
- <button class="BS" style="width: 20%">Base Saver</button>
- <button class="SI" style="width: 20%">Main (2)</button>
- <div class="hud-zipp-grid3">
- </div>
- </div>
- `;
- document.body.insertAdjacentHTML("afterbegin", modHTML);
- let zipz123 = document.getElementsByClassName("hud-menu-zipp3")[0];
-
- //Onclick
- document.getElementsByClassName("hud-zipp3-icon")[0].addEventListener("click", function() {
- if(zipz123.style.display == "none" || zipz123.style.display == "") {
- zipz123.style.display = "block";
- } else {
- zipz123.style.display = "none";
- };
- });
-
- let _menu = document.getElementsByClassName("hud-menu-icon");
- let _spell = document.getElementsByClassName("hud-spell-icon");
- let allIcon = [
- _menu[0],
- _menu[1],
- _menu[2],
- _spell[0],
- _spell[1]
- ];
-
- allIcon.forEach(function(elem) {
- elem.addEventListener("click", function() {
- if(zipz123.style.display == "block") {
- zipz123.style.display = "none";
- };
- });
- });
-
- document.getElementsByClassName("SE")[0].addEventListener("click", function() {
- displayAllToNone();
- document.getElementsByClassName("SE")[0].innerText = "- - -";
- document.getElementsByClassName("etc.Class")[0].innerText = "Main";
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i")[0]) {
- document.getElementsByClassName(i + "i")[0].style.display = "";
- }
- }
- })
-
- document.getElementsByClassName("AB")[0].addEventListener("click", function() {
- displayAllToNone();
- document.getElementsByClassName("AB")[0].innerText = "- - -";
- document.getElementsByClassName("etc.Class")[0].innerText = "Main 3";
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i2")[0]) {
- document.getElementsByClassName(i + "i2")[0].style.display = "";
- }
- }
- })
-
- document.getElementsByClassName("BS")[0].addEventListener("click", function() {
- displayAllToNone();
- document.getElementsByClassName("BS")[0].innerText = "- - -";
- document.getElementsByClassName("etc.Class")[0].innerText = "Base Saver (1.69)";
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i3")[0]) {
- document.getElementsByClassName(i + "i3")[0].style.display = "";
- }
- }
- })
-
- document.getElementsByClassName("SI")[0].addEventListener("click", function() {
- displayAllToNone();
- document.getElementsByClassName("SI")[0].innerText = "- - -";
- document.getElementsByClassName("etc.Class")[0].innerText = "Main 2";
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i5")[0]) {
- document.getElementsByClassName(i + "i5")[0].style.display = "";
- }
- }
- })
- // key to open and close
- function modm() {
- if(zipz123.style.display == "none" || zipz123.style.display == "") {
- zipz123.style.display = "block";
- } else {
- zipz123.style.display = "none";
- };
- };
- function displayAllToNone() {
- document.getElementsByClassName("SE")[0].innerText = "Main (1)";
- document.getElementsByClassName("AB")[0].innerText = "Main (3)";
- document.getElementsByClassName("BS")[0].innerText = "Base Saver";
- document.getElementsByClassName("SI")[0].innerText = "Main (2)";
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i")[0]) {
- document.getElementsByClassName(i + "i")[0].style.display = "none";
- }
- }
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i2")[0]) {
- document.getElementsByClassName(i + "i2")[0].style.display = "none";
- }
- }
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i3")[0]) {
- document.getElementsByClassName(i + "i3")[0].style.display = "none";
- }
- }
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i5")[0]) {
- document.getElementsByClassName(i + "i5")[0].style.display = "none";
- }
- }
- }
-
- document.getElementsByClassName("hud-zipp-grid3")[0].innerHTML = `
- <div style="text-align:center"><br>
- <hr />
- <h3 class="etc.Class">Main!</h3>
- <hr />
- <button class="btn btn-green 0i" style="width: 45%;">Sell Stash!</button>
-
- <button class="btn btn-green 1i" style="width: 45%;">Sell All!</button>
-
- <button class="btn btn-green 2i" style="width: 45%;">Sell Walls!</button>
-
- <button class="btn btn-green 4i" style="width: 45%;">Sell Cannons!</button>
-
- <button class="btn btn-green 3i" style="width: 45%;">Sell Melees!</button>
-
- <button class="btn btn-green 5i" style="width: 45%;">Sell Bombs!</button>
-
- <button class="btn btn-green 6i" style="width: 45%;">Sell Doors!</button>
-
- <button class="btn btn-green 7i" style="width: 45%;">Sell Traps!</button>
-
- <button class="btn btn-green 21i" style="width: 45%;">Sell Arrows!</button>
-
- <button class="btn btn-green 20i" style="width: 45%;">Sell Mages!</button>
-
- <button class="btn btn-green 22i" style="width: 45%;">Sell Pets!</button>
-
- <button class="btn btn-blue 8i" style="width: 45%;">Active Upgrade All!</button>
-
- <button class="btn btn-blue 9i" style="width: 45%;">Active AHRC!</button>
-
- <button class="btn btn-blue 10i" style="width: 45%;">Enable Autobow</button>
-
- <button class="btn btn-blue 13i" style="width: 45%;">Enable Auto Accepter</button>
-
- <button class="btn btn-blue 14i" style="width: 45%;">Enable Auto Kicker</button>
-
- <br class="15i"><br class="Main 2!">
-
- <button class="btn btn-green 0i5" style="width: 45%;">Can Members Sell!</button>
-
- <button class="btn btn-green 1i5" style="width: 45%;"">Kick All Members!</button>
-
- <button class="btn btn-blue 3i5" style="width: 45%;">Enable hi Script!</button>
-
- <button class="btn btn-blue 5i5" style="width: 45%;">Enable Send Info!</button>
-
- <button class="btn btn-red 8i5" style="width: 45%;">!(Auto heal and Pet Heal)</button>
-
- <button class="btn btn-red 9i5" style="width: 45%;">!(Revive and Evolve Pets)</button>
-
- <button class="btn btn-blue 6i5" style="width: 45%;">Enable Speed Run</button>
-
- <button class="btn btn-blue 10i5" style="width: 45%;">Clear Messages!</button>
-
- <input style="width: 45%; type="text" class="btn btn-white 12i5" placeholder="Player Party Name">
-
- <button class="btn btn-white 13i5" style="width: 45%;">Active Player Kicker</button>
-
- <br class="14i5"><br class="Main 3!">
-
- <button class="0i2">Send Alt!</button>
-
- <button class="1i2">Enable Aim!</button>
-
- <button class="2i2">Enable Player Follower!</button>
- <button class="emm">Enable MouseMove!</button>
-
- <br class="23i2"><br class="24i2">
-
- <button class="3i2">Delete Alt!</button>
-
- <input type="number" class="4i2" placeholder="Alt Id">
-
- <button class="7i2">Delete All Alts!</button>
-
- <br class="5i2"><br class="Main 3">
-
- <button class="8i2">Show Resources!</button>
-
- <button class="21i2">Control Alts!</button>
-
- <button class="22i2">Uncontrol Alts!</button>
-
- <br class="9i2"><br class="Main 2">
-
- <button class="11i2">Start Aito!</button>
-
- <button class="12i2">Active 4 Player Trick</button>
-
- <button class="13i2">Enable L Key!</button>
-
- <br class="14i2"><br class="Main 3!">
-
- <input type="text" value="1" class="16i2" placeholder="Player Rank" style="width: 25%;">
-
- <button class="18i2">Active Player Finder</button>
-
- <button class="25i2">Follow Position</button>
-
- <br class="19i2"><br class="Normal Scripts!">
-
- <button class="0i3" onclick="RecordBase();">Record Base!</button>
- <button class="1i3" onclick="buildRecordedBase();">Build Recorded Base!</button>
- <button class="2i3" onclick="DeleteRecordedbase();">Delete Recorded Base!</button>
- <br class="3i3"><br class="4i3">
- <button class="5i3" onclick="RecordBase2();">Record Base (2)!</button>
- <button class="6i3" onclick="buildRecordedBase2();">Build Recorded Base (2)!</button>
- <button class="7i3" onclick="DeleteRecordedbase2();">Delete Recorded Base (2)!</button>
- <br class="8i3"><br class="9i3">
- <button class="10i3" onclick="RecordBase3();">Record Base (3)!</button>
- <button class="11i3" onclick="buildRecordedBase3();">Build Recorded Base (3)!</button>
- <button class="12i3" onclick="DeleteRecordedbase3();">Delete Recorded Base (3)!</button>
- <br class="13i3"><br class="14i3">
- <button class="15i3" onclick="saveBase();">Save Towers!</button>
- <button class="16i3" onclick="buildSavedBase();">Build Saved Towers!</button>
- <br class="17i3"><br class="18i3">
- <button class="21i3" onclick="autobuildtoggle();">Enable Auto Build Saved Towers!</button>
- <button class="26i3" onclick="upgradealltoggle();">Enable Upgrade All!</button>
- <br class="28i3"><br class="29i3">
- <input type="text" class="30i3" placeholder='Click "Save Towers!" and build your favorite base to get their codes.' style="width: 100%" disabled="true">
- <br class="31i3"><br class="32i3">
-
- `;
-
- let Main1Keys = true;
- let Main2Keys = true;
- let Main3Keys = true;
-
- displayAllToNone();
-
- let upgradeAll = false;
- let AHRC = false;
- let autobow = false;
- let accept = false;
- let kick = false;
- let run = false;
- let heal = true;
- let revive = true;
- let clearMsgs = false;
- let kick1p = false;
- let autobuild = false;
- let upgradeAll2 = false;
- let petTimeout = false;
- let myPlayer;
- let myPet;
- let shouldHealPet;
- let autohi;
- let autorss;
- let uid;
- let entities = {};
- let players = {};
- let buildings = {};
- let msg;
- let packets = {
- 0: "PACKET_ENTITY_UPDATE",
- 1: "PACKET_PLAYER_COUNTER_UPDATE",
- 2: "PACKET_SET_WORLD_DIMENSIONS",
- 3: "PACKET_INPUT",
- 4: "PACKET_ENTER_WORLD",
- 7: "PACKET_PING",
- 9: "PACKET_RPC",
- PACKET_ENTER_WORLD: 4,
- PACKET_ENTITY_UPDATE: 0,
- PACKET_INPUT: 3,
- PACKET_PING: 7,
- PACKET_PLAYER_COUNTER_UPDATE: 1,
- PACKET_RPC: 9,
- PACKET_SET_WORLD_DIMENSIONS: 2
- }
-
- game.network.addPacketHandler = function (event, callback) {
- console.log(packets[event], callback);
- game.network.emitter.on(packets[event], callback);
- }
-
- game.network.emitter.removeListener('PACKET_ENTITY_UPDATE', game.network.emitter._events.PACKET_ENTITY_UPDATE);
-
- game.network.addPacketHandler(0, function(e) {
- msg = e;
- interval();
- })
- for (let i = 0; i < 10; i++) {
- game.network.addPacketHandler(i, function(e) {
- msg = e;
- interval();
- })
- }
- let interval = () => {
- if (msg.uid) {
- uid = msg.uid;
- players = {};
- entities = {};
- buildings = {};
- window.message = 0;
- }
- if (msg.entities) {
- if (window.message == 0) {
- game.world.replicator.onEntityUpdate(msg);
- }
- if (msg.entities[uid].name) {
- myPlayer = msg.entities[uid];
- }
- for (let g in myPlayer) {
- if (myPlayer[g] !== msg.entities[uid][g] && msg.entities[uid][g] !== undefined) {
- myPlayer[g] = msg.entities[uid][g];
- }
- }
- if (myPlayer.petUid) {
- if (msg.entities[myPlayer.petUid]) {
- if (msg.entities[myPlayer.petUid].model) {
- myPet = msg.entities[myPlayer.petUid];
- shouldHealPet = false;
- }
- }
- for (let g in myPet) {
- if (msg.entities[myPlayer.petUid]) {
- if (myPet[g] !== msg.entities[myPlayer.petUid][g] && msg.entities[myPlayer.petUid][g] !== undefined) {
- myPet[g] = msg.entities[myPlayer.petUid][g]
- }
- }
- }
- }
- for (let i in msg.entities) {
- if (msg.entities[i].name) {
- players[i] = msg.entities[i];
- if (autohi) {
- game.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "Hello there, " + msg.entities[i].name})
- }
- if (autorss) {
- game.network.sendRpc({name: "SendChatMessage", channel: "Local", message: msg.entities[i].name + ", W: " + counter(msg.entities[i].wood) + ", S: " + counter(msg.entities[i].stone) + ", G: " + counter(msg.entities[i].gold) + ", T: " + Math.floor(msg.entities[i].token) + ";"})
- }
- }
- }
- for (let i in players) {
- if (!msg.entities[i]) {
- delete players[i];
- }
- for (let g in players[i]) {
- if (players[i][g] !== msg.entities[i][g] && msg.entities[i][g] !== undefined) {
- players[i][g] = msg.entities[i][g];
- }
- }
- }
- }
- if (game.world.inWorld) {
- let entities = Game.currentGame.world.entities;
- if (upgradeAll) {
- if (!window.upgradeAll1) {
- window.upgradeAll1 = true;
- setTimeout(() => { window.upgradeAll1 = false; }, 100);
- for(let uid in entities) {
- if(entities[uid].fromTick.tier !== 8 || entities[uid].fromTick.tier !== GetGoldStash().uid) {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: game.world.entities[uid].fromTick.uid
- });
- }
- }
- }
- }
- if (AHRC) {
- if (!window.AHRC1) {
- window.AHRC1 = true;
- setTimeout(() => { window.AHRC1 = false; }, 75);
- for(let uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- let obj = entities[uid];
- Game.currentGame.network.sendRpc({
- name: "CollectHarvester",
- uid: obj.fromTick.uid
- });
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 1) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.07
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 2) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.11
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 3) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.17
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 4) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.22
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 5) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.25
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 6) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.28
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 7) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.42
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 8) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.65
- });
- }
- }
- }
- }
- if (autobow) {
- game.network.sendInput({space: 0})
- game.network.sendInput({space: 1})
- }
- if (accept) {
- for (let i2 = 0; i2 < document.getElementsByClassName("btn btn-green hud-confirmation-accept").length; i2++) {
- document.getElementsByClassName("btn btn-green hud-confirmation-accept")[i2].click();
- }
- }
- if (kick) {
- for (let i in Game.currentGame.ui.playerPartyMembers) {
- Game.currentGame.network.sendRpc({
- name: "KickParty",
- uid: Game.currentGame.ui.playerPartyMembers[i].playerUid
- })
- }
- }
- if (run) {
- for (let i = 0; i < document.getElementsByClassName("hud-shop-actions-equip").length; i++) {
- document.getElementsByClassName("hud-shop-actions-equip")[i].click();
- }
- }
- if (revive) {
- if (!window.reviver) {
- window.reviver = true;
- setTimeout(() => { window.reviver = false; }, 1000);
- let element1 = document.getElementsByClassName("hud-shop-actions-revive");
- for (let i=0;i<element1.length;i++) {
- element1[i].click();
- }
- let element2 = document.getElementsByClassName("hud-shop-actions-evolve");
- for (let i=0;i<element2.length;i++) {
- element2[i].click();
- }
- }
- }
- if (clearMsgs) {
- for (let i = 0; i < document.getElementsByClassName('hud-chat-message').length; i++) {
- document.getElementsByClassName('hud-chat-message')[i].remove();
- }
- }
- if (kick1p) {
- let player = document.getElementsByClassName("12i5")[0].value;
- for (let i in Game.currentGame.ui.playerPartyMembers) {
- if (Game.currentGame.ui.playerPartyMembers[i].displayName == player) {
- Game.currentGame.network.sendRpc({
- name: "KickParty",
- uid: Game.currentGame.ui.playerPartyMembers[i].playerUid
- })
- }
- }
- }
- if (autobuild) {
- if (!window.autobuildtimeout) {
- window.autobuildtimeout = true;
- setTimeout(() => { window.autobuildtimeout = false; }, 1250)
- if (GetGoldStash !== undefined) {
- window.buildSavedBase();
- }
- }
- }
- if (upgradeAll2) {
- if (!window.upgradeAll2) {
- window.upgradeAll2 = true;
- setTimeout(() => { window.upgradeAll2 = false; }, 500);
- for(let uid in entities) {
- if(entities[uid].fromTick.tier !== 8 || entities[uid].fromTick.tier !== GetGoldStash().uid) {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: game.world.entities[uid].fromTick.uid
- });
- }
- }
- }
- }
- if (heal) {
- if (myPlayer) {
- let playerHealth = (myPlayer.health/myPlayer.maxHealth) * 100;
- if (playerHealth <= 70) {
- healPlayer();
- }
- }
- }
- if (heal) {
- if (myPet) {
- let petHealth = (myPet.health/myPet.maxHealth) * 100;
- if (petHealth <= 70) {
- if (!petTimeout) {
- petTimeout = true;
- setTimeout(() => { petTimeout = false; }, 300);
- game.network.sendRpc({"name": "BuyItem", "itemName": "PetHealthPotion", "tier": 1})
- game.network.sendRpc({"name": "EquipItem", "itemName": "PetHealthPotion", "tier": 1})
- }
- }
- }
- }
- if (window.findPlayer) {
- if (myPlayer.position.y-window.playerY > 100 || Math.sqrt(Math.pow((myPlayer.position.y-window.playerY), 2) + Math.pow((myPlayer.position.x-window.playerX), 2)) < 100) {
- game.network.sendInput({down: 0})
- } else {
- game.network.sendInput({down: 1})
- }
- if (-myPlayer.position.y+window.playerY > 100 || Math.sqrt(Math.pow((myPlayer.position.y-window.playerY), 2) + Math.pow((myPlayer.position.x-window.playerX), 2)) < 100) {
- game.network.sendInput({up: 0})
- } else {
- game.network.sendInput({up: 1})
- }
- if (-myPlayer.position.x+window.playerX > 100 || Math.sqrt(Math.pow((myPlayer.position.y-window.playerY), 2) + Math.pow((myPlayer.position.x-window.playerX), 2)) < 100) {
- game.network.sendInput({left: 0})
- } else {
- game.network.sendInput({left: 1})
- }
- if (myPlayer.position.x-window.playerX > 100 || Math.sqrt(Math.pow((myPlayer.position.y-window.playerY), 2) + Math.pow((myPlayer.position.x-window.playerX), 2)) < 100) {
- game.network.sendInput({right: 0})
- } else {
- game.network.sendInput({right: 1})
- }
- }
- }
- }
-
- document.getElementsByClassName("emm")[0].addEventListener('click', function() {
- window.mousemove = !window.mousemove;
- this.innerText = window.mousemove ? "Disable MouseMove!" : "Enable MouseMove!"
- })
-
- document.getElementsByClassName("0i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type == "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("1i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type !== "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("2i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type == "Wall") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("3i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type == "Door") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("4i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type == "SlowTrap") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("5i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type == "ArrowTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("6i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type == "MagicTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("7i")[0].addEventListener('click', function() {
- for(let uid in game.world.entities) {
- if(game.world.entities[uid].fromTick.model == "PetCARL" || game.world.entities[uid].fromTick.model == "PetMiner") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.world.entities[uid].fromTick.uid
- });
- }
- }
- })
-
- document.getElementsByClassName("8i")[0].addEventListener('click', function() {
- upgradeAll = !upgradeAll;
- document.getElementsByClassName("8i")[0].className = "btn btn-blue 8i";
- document.getElementsByClassName("8i")[0].innerText = "Active Upgrade All!";
- if (upgradeAll) {
- document.getElementsByClassName("8i")[0].className = "btn btn-red 8i";
- document.getElementsByClassName("8i")[0].innerText = "Inactive Upgrade All!";
- }
- })
- document.getElementsByClassName("10i")[0].addEventListener('click', function() {
- autobow = !autobow;
- let playerWeapon = game.ui.playerTick.weaponName;
- document.getElementsByClassName("10i")[0].className = "btn btn-blue 10i";
- document.getElementsByClassName("10i")[0].innerText = "Enable Autobow";
- if (autobow) {
- document.getElementsByClassName("10i")[0].className = "btn btn-red 10i";
- document.getElementsByClassName("10i")[0].innerText = "Disable Autobow";
- if (game.ui.inventory.Spear) {
- game.network.sendRpc({name: "EquipItem", itemName: "Bow", tier: game.ui.inventory.Bow.tier})
- } else {
- game.network.sendRpc({name: "BuyItem", itemName: "Bow", tier: 1})
- game.network.sendRpc({name: "EquipItem", itemName: "Bow", tier: 1})
- }
- } else {
- game.network.sendRpc({name: "EquipItem", itemName: playerWeapon, tier: game.ui.inventory[playerWeapon].tier})
- }
- })
- document.getElementsByClassName("13i")[0].addEventListener('click', function() {
- accept = !accept;
- document.getElementsByClassName("13i")[0].className = "btn btn-blue 13i";
- document.getElementsByClassName("13i")[0].innerText = "Enable Auto Accepter";
- if (accept) {
- document.getElementsByClassName("13i")[0].className = "btn btn-red 13i";
- document.getElementsByClassName("13i")[0].innerText = "Disable Auto Accepter";
- }
- })
- document.getElementsByClassName("14i")[0].addEventListener('click', function() {
- kick = !kick;
- document.getElementsByClassName("14i")[0].className = "btn btn-blue 14i";
- document.getElementsByClassName("14i")[0].innerText = "Enable Auto Kicker";
- if (kick) {
- document.getElementsByClassName("14i")[0].className = "btn btn-red 14i";
- document.getElementsByClassName("14i")[0].innerText = "Disable Auto Kicker";
- }
- })
- document.getElementsByClassName("0i5")[0].addEventListener('click', function() {
- for (let i in game.ui.playerPartyMembers) {
- game.network.sendRpc({name: "SetPartyMemberCanSell", uid: game.ui.playerPartyMembers[i].playerUid, canSell: 1})
- }
- })
- document.getElementsByClassName("1i5")[0].addEventListener('click', function() {
- for (let i in game.ui.playerPartyMembers) {
- game.network.sendRpc({name: "KickParty", uid: game.ui.playerPartyMembers[i].playerUid})
- }
- })
- document.getElementsByClassName("6i5")[0].addEventListener('click', function() {
- run = !run;
- document.getElementsByClassName("6i5")[0].className = "btn btn-blue 6i5";
- document.getElementsByClassName("6i5")[0].innerText = "Enable Speed Run";
- if (run) {
- document.getElementsByClassName("6i5")[0].className = "btn btn-red 6i5";
- document.getElementsByClassName("6i5")[0].innerText = "Disable Speed Run";
- }
- })
- document.getElementsByClassName("8i5")[0].addEventListener('click', function() {
- heal = !heal;
- document.getElementsByClassName("8i5")[0].className = "btn btn-green 8i5";
- document.getElementsByClassName("8i5")[0].innerText = "Auto heal and Pet Heal";
- if (heal) {
- document.getElementsByClassName("8i5")[0].className = "btn btn-red 8i5";
- document.getElementsByClassName("8i5")[0].innerText = "!(Auto heal and Pet Heal)";
- }
- })
- document.getElementsByClassName("9i5")[0].addEventListener('click', function() {
- revive = !revive;
- document.getElementsByClassName("9i5")[0].className = "btn btn-green 9i5";
- document.getElementsByClassName("9i5")[0].innerText = "Revive and Evolve Pets";
- if (revive) {
- document.getElementsByClassName("9i5")[0].className = "btn btn-red 9i5";
- document.getElementsByClassName("9i5")[0].innerText = "!(Revive and Evolve Pets)";
- }
- })
- document.getElementsByClassName("10i5")[0].addEventListener('click', function() {
- clearMsgs = !clearMsgs;
- document.getElementsByClassName("10i5")[0].className = "btn btn-blue 10i5";
- document.getElementsByClassName("10i5")[0].innerText = "Clear Messages";
- if (clearMsgs) {
- document.getElementsByClassName("10i5")[0].className = "btn btn-red 10i5";
- document.getElementsByClassName("10i5")[0].innerText = "!(Clear Messages)";
- }
- })
- document.getElementsByClassName("13i5")[0].addEventListener('click', function() {
- kick1p = !kick1p;
- document.getElementsByClassName("13i5")[0].className = "btn btn-white 13i5";
- document.getElementsByClassName("13i5")[0].innerText = "Active Player Kicker";
- if (kick1p) {
- document.getElementsByClassName("13i5")[0].className = "btn btn-red 13i5";
- document.getElementsByClassName("13i5")[0].innerText = "!(Active Player Kicker)";
- }
- })
- document.getElementsByClassName("12i2")[0].addEventListener('click', function() {
- window.shouldStartScript = !window.shouldStartScript;
- document.getElementsByClassName("12i2")[0].innerText = "Active 4 Player Trick";
- if (window.shouldStartScript) {
- document.getElementsByClassName("12i2")[0].innerText = "!(Active 4 Player Trick)";
- }
- })
- document.getElementsByClassName("13i2")[0].addEventListener('click', function() {
- window.startaito7 = !window.startaito7;
- LKeyWithTimeouts();
- document.getElementsByClassName("13i2")[0].innerText = "Enable L Key!";
- if (window.startaito7) {
- document.getElementsByClassName("13i2")[0].innerText = "Disable L Key!";
- }
- })
-
- document.getElementsByClassName("0i2")[0].addEventListener('click', function() {
- window.sendWs();
- })
- document.getElementsByClassName("1i2")[0].addEventListener('click', function() {
- setTimeout(() => {
- if (window.aim) {
- document.getElementsByClassName("1i2")[0].innerText = "Disable Aim!";
- } else {
- document.getElementsByClassName("1i2")[0].innerText = "Enable Aim!";
- }
- }, 100)
- })
- document.getElementsByClassName("2i2")[0].addEventListener('click', function() {
- setTimeout(() => {
- if (window.move) {
- document.getElementsByClassName("2i2")[0].innerText = "Disable Player Follower!";
- } else {
- document.getElementsByClassName("2i2")[0].innerText = "Enable Player Follower!";
- }
- }, 100)
- })
- document.getElementsByClassName("11i2")[0].addEventListener('click', function() {
- window.startaito = !window.startaito;
- window.sendAitoAlt();
- if (window.startaito) {
- document.getElementsByClassName("11i2")[0].innerText = "Stop Aito!";
- } else {
- document.getElementsByClassName("11i2")[0].innerText = "Start Aito!";
- }
- });
- document.getElementsByClassName("3i2")[0].addEventListener('click', function() {
- let id = Math.floor(document.getElementsByClassName("4i2")[0].value);
- window.allSockets[id-1].close();
- })
- game.network.sendInput = (e) => {
- let i = e;
- if (!i.mouseDown && !i.mouseUp) {
- game.network.sendPacket(3, e);
- }
- }
- document.getElementsByClassName('hud')[0].addEventListener('mousedown', e => {
- if (!e.button) {
- game.network.sendPacket(3, {mouseDown: game.inputPacketCreator.screenToYaw(e.clientX, e.clientY)})
- }
- })
- document.getElementsByClassName('hud')[0].addEventListener('mouseup', e => {
- if (!e.button) {
- game.network.sendPacket(3, {mouseUp: 1})
- }
- })
-
- window.RecordBase = function(baseName) {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to record base? If you recorded it twice, the first recorded base will be deleted.", 1e4, function() {
- game.ui.components.PopupOverlay.showHint("Successfully recorded!");
- let buildings = Game.currentGame.ui.buildings;
- let base = "";
- let stash = GetGoldStash();
- if (stash == undefined) {
- return
- }
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- for (var uid in buildings) {
- if (!buildings.hasOwnProperty(uid)) {
- continue
- }
-
- let obj = buildings[uid]
- let x = Game.currentGame.ui.buildings[obj.uid].x - stashPosition.x
- let y = Game.currentGame.ui.buildings[obj.uid].y - stashPosition.y
- let building = Game.currentGame.ui.buildings[obj.uid].type
- let yaw = 180;
- base += "PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");"
- }
- localStorage.RecordedBase1 = base
- })
- }
- window.buildRecordedBase = function() {
- let waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- stash = GetGoldStash();
- if (stash == undefined) return
- stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- game.ui.components.PopupOverlay.showHint("Successfully recorded base were built!");
- var basecode = localStorage.RecordedBase1
- basecode = new Function(basecode)
- return basecode()
- }
- }, 275)
- }
- window.DeleteRecordedbase = function() {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete recorded base?", 1e4, function() {
- game.ui.components.PopupOverlay.showHint("Successfully recorded base has been deleted!");
- localStorage.RecordedBase1 = null;
- })
- }
- window.RecordBase2 = function(baseName) {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to record base? If you recorded it twice, the first recorded base will be deleted.", 1e4, function() {
- game.ui.components.PopupOverlay.showHint("Successfully recorded!");
- let buildings = Game.currentGame.ui.buildings;
- let base = "";
- let stash = GetGoldStash();
- if (stash == undefined) {
- return
- }
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- for (var uid in buildings) {
- if (!buildings.hasOwnProperty(uid)) {
- continue
- }
-
- let obj = buildings[uid]
- let x = Game.currentGame.ui.buildings[obj.uid].x - stashPosition.x
- let y = Game.currentGame.ui.buildings[obj.uid].y - stashPosition.y
- let building = Game.currentGame.ui.buildings[obj.uid].type
- let yaw = 180;
- base += "PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");"
- }
- localStorage.RecordedBase2 = base
- })
- }
- window.buildRecordedBase2 = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- stash = GetGoldStash();
- if (stash == undefined) return
- stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- game.ui.components.PopupOverlay.showHint("Successfully recorded base were built!");
- var basecode = localStorage.RecordedBase2
- basecode = new Function(basecode)
- return basecode()
- }
- }, 275)
- }
- window.DeleteRecordedbase2 = function() {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete recorded base?", 1e4, function() {
- game.ui.components.PopupOverlay.showHint("Successfully recorded base has been deleted!");
- localStorage.RecordedBase2 = null;
- })
- }
- window.RecordBase3 = function(baseName) {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to record base? If you recorded it twice, the first recorded base will be deleted.", 1e4, function() {
- game.ui.components.PopupOverlay.showHint("Successfully recorded!");
- let buildings = Game.currentGame.ui.buildings;
- let base = "";
- let stash = GetGoldStash();
- if (stash == undefined) {
- return
- }
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- for (var uid in buildings) {
- if (!buildings.hasOwnProperty(uid)) {
- continue
- }
-
- let obj = buildings[uid]
- let x = Game.currentGame.ui.buildings[obj.uid].x - stashPosition.x
- let y = Game.currentGame.ui.buildings[obj.uid].y - stashPosition.y
- let building = Game.currentGame.ui.buildings[obj.uid].type
- let yaw = 180;
- base += "PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");"
- }
- localStorage.RecordedBase3 = base
- })
- }
- window.buildRecordedBase3 = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- stash = GetGoldStash();
- if (stash == undefined) return
- stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- game.ui.components.PopupOverlay.showHint("Successfully recorded base were built!");
- var basecode = localStorage.RecordedBase3
- basecode = new Function(basecode)
- return basecode()
- }
- }, 275)
- }
- window.DeleteRecordedbase3 = function() {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete recorded base?", 1e4, function() {
- game.ui.components.PopupOverlay.showHint("Successfully recorded base has been deleted!");
- localStorage.RecordedBase3 = null;
- })
- }
- window.buildSavedBase = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- stash = GetGoldStash();
- if (stash == undefined) return
- stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- game.ui.components.PopupOverlay.showHint("Successfully saved base were built!");
- var basecode = document.getElementsByClassName("30i3")[0].value;
- basecode = new Function(basecode)
- return basecode()
- }
- }, 275)
- }
- window.saveBase = () => {
- game.ui.components.PopupOverlay.showHint("Successfully saved!");
- let buildings = Game.currentGame.ui.buildings;
- let base = "";
- let stash = GetGoldStash();
- if (stash == undefined) {
- return
- }
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- for (var uid in buildings) {
- if (!buildings.hasOwnProperty(uid)) {
- continue
- }
- let obj = buildings[uid]
- let x = Game.currentGame.ui.buildings[obj.uid].x - stashPosition.x
- let y = Game.currentGame.ui.buildings[obj.uid].y - stashPosition.y
- let building = Game.currentGame.ui.buildings[obj.uid].type
- let yaw = 180;
- base += "PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");";
- }
- document.getElementsByClassName("30i3")[0].value = base;
- }
- window.upgradealltoggle = () => {
- upgradeAll2 = !upgradeAll2;
- document.getElementsByClassName("26i3")[0].innerText = "Enable Upgrade All!";
- if (upgradeAll2) {
- document.getElementsByClassName("26i3")[0].innerText = "Disable Upgrade All!";
- }
- }
- function GetGoldStash() {
- for (let i in game.ui.buildings) {
- if (game.ui.buildings[i].type == "GoldStash") {
- return game.ui.buildings[i];
- }
- }
- }
- window.PlaceBuilding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- }
- function counter(e = 0) {
- if (e <= -0.99949999999999999e24) {
- return Math.round(e/-1e23)/-10 + "TT";
- }
- if (e <= -0.99949999999999999e21) {
- return Math.round(e/-1e20)/-10 + "TB";
- }
- if (e <= -0.99949999999999999e18) {
- return Math.round(e/-1e17)/-10 + "TM";
- }
- if (e <= -0.99949999999999999e15) {
- return Math.round(e/-1e14)/-10 + "TK";
- }
- if (e <= -0.99949999999999999e12) {
- return Math.round(e/-1e11)/-10 + "T";
- }
- if (e <= -0.99949999999999999e9) {
- return Math.round(e/-1e8)/-10 + "B";
- }
- if (e <= -0.99949999999999999e6) {
- return Math.round(e/-1e5)/-10 + "M";
- }
- if (e <= -0.99949999999999999e3) {
- return Math.round(e/-1e2)/-10 + "K";
- }
- if (e <= 0.99949999999999999e3) {
- return Math.round(e) + "";
- }
- if (e <= 0.99949999999999999e6) {
- return Math.round(e/1e2)/10 + "K";
- }
- if (e <= 0.99949999999999999e9) {
- return Math.round(e/1e5)/10 + "M";
- }
- if (e <= 0.99949999999999999e12) {
- return Math.round(e/1e8)/10 + "B";
- }
- if (e <= 0.99949999999999999e15) {
- return Math.round(e/1e11)/10 + "T";
- }
- if (e <= 0.99949999999999999e18) {
- return Math.round(e/1e14)/10 + "TK";
- }
- if (e <= 0.99949999999999999e21) {
- return Math.round(e/1e17)/10 + "TM";
- }
- if (e <= 0.99949999999999999e24) {
- return Math.round(e/1e20)/10 + "TB";
- }
- if (e <= 0.99949999999999999e27) {
- return Math.round(e/1e+23)/10 + "TT";
- }
- if (e >= 0.99949999999999999e27) {
- return Math.round(e/1e+23)/10 + "TT";
- }
- }
-
- function healPlayer() {
- if (!game.ui.components.PlacementOverlay.buildingId && !game.ui.components.BuildingOverlay.buildingId) {
- Game.currentGame.network.sendRpc({
- "name": "BuyItem",
- "itemName": "HealthPotion",
- "tier": 1
- })
-
- Game.currentGame.network.sendRpc({
- "name": "EquipItem",
- "itemName": "HealthPotion",
- "tier": 1
- })
- }
- }
- window.allSockets = [];
- window.FKey = false;
- window.FKeyOn = null;
- window.socketId1 = 1;
- window.socketId2 = 2;
- var cloneTimeout = false;
- window.sendWs = () => {
- let mousePosition3;
- let isOnControl = true;
- let isTrue = true;
- let ws = new WebSocket(`ws://${game.options.servers[game.options.serverId].hostname}:8000`);
- if (!window.allSockets[window.allSockets.length]) {
- ws.cloneId = window.allSockets.length + 1;
- window.allSockets[window.allSockets.length] = ws;
- }
- ws.binaryType = "arraybuffer";
- ws.aimingYaw = 1;
- ws.onclose = () => {
- ws.isclosed = true;
- }
- ws.onopen = () => {
- ws.network = new Game.currentGame.networkType();
- ws.network.sendInput = (t) => { ws.network.sendPacket(3, t); };
- ws.network.sendRpc = (t) => { ws.network.sendPacket(9, t); };
- ws.network.sendPacket = (e, t) => { if (!ws.isclosed) { ws.send(ws.network.codec.encode(e, t)); } };
- }
- ws.onEnterWorld = () => {
- // useless
- }
- ws.onmessage = msg => {
- ws.data = ws.network.codec.decode(msg.data);
- switch (ws.data.opcode) {
- case 5:
- ws.send(ws.network.codec.encode(4, { displayName: game.options.nickname, extra: ws.data.extra }));
- break;
- }
- if (isTrue) {
- isTrue = !isTrue;
- if (ws.psk) {
- ws.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: Game.currentGame.ui.getPlayerPartyShareKey() + ""});
- } else {
- setTimeout(() => {
- if (ws.psk) {
- ws.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: Game.currentGame.ui.getPlayerPartyShareKey() + ""});
- }
- }, 250)
- }
- ws.network.sendInput({up: 1});
- ws.mouseUp = 1;
- ws.mouseDown = 0;
- ws.f = false;
- function mouseMoved(e, x, y, d) {
- ws.aimingYaw = e;
- if (ws.mouseDown && !ws.mouseUp) {
- ws.network.sendInput({mouseMovedWhileDown: e, worldX: x, worldY: y, distance: d});
- }
- if (!ws.mouseDown && ws.mouseUp) {
- ws.network.sendInput({mouseMoved: e, worldX: x, worldY: y, distance: d});
- }
- }
- document.addEventListener('mousemove', mousemove => {
- if (isOnControl) {
- if (!ws.isclosed) {
- mousePosition3 = game.renderer.screenToWorld(mousemove.clientX, mousemove.clientY);
- if (ws.myPlayer) {
- if (ws.myPlayer.position) {
- mouseMoved(game.inputPacketCreator.screenToYaw((-ws.myPlayer.position.x + mousePosition3.x)*100, (-ws.myPlayer.position.y + mousePosition3.y)*100), Math.floor(mousePosition3.x), Math.floor(mousePosition3.y), Math.floor(game.inputPacketCreator.distanceToCenter((-ws.myPlayer.position.x + mousePosition3.x)*100, (-ws.myPlayer.position.y + mousePosition3.y)*100)/100));
- }
- }
- }
- }
- })
- let SendRpc = ws.network.sendRpc;
- let SendInput = ws.network.sendInput;
- document.addEventListener('keydown', e => {
- if (!ws.isclosed) {
- if (isOnControl) {
- if (e.keyCode == 81 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- setTimeout(() => {
- var nextWeapon = 'Pickaxe';
- var weaponOrder = ['Pickaxe', 'Spear', 'Bow', 'Bomb'];
- var foundCurrent = false;
- for (let i in weaponOrder) {
- if (foundCurrent) {
- if (ws.inventory[weaponOrder[i]]) {
- nextWeapon = weaponOrder[i];
- break;
- }
- }
- else if (weaponOrder[i] == ws.myPlayer.weaponName) {
- foundCurrent = true;
- }
- }
- ws.network.sendRpc({name: 'EquipItem', itemName: nextWeapon, tier: ws.inventory[nextWeapon].tier});
- }, 100);
- }
- if (e.keyCode == 72 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- ws.network.sendRpc({name: 'LeaveParty'});
- }
- if (e.keyCode == 74 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- ws.network.sendRpc({name: 'JoinPartyByShareKey', partyShareKey: game.ui.playerPartyShareKey});
- }
-
- if (e.keyCode == 32 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- setTimeout(() => {
- ws.network.sendInput({space: 0});
- ws.network.sendInput({space: 1});
- }, 100);
- }
- if (e.keyCode == 82) {
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- for (let i in game.ui.buildings) {
- if (game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.buildings[i].type == game.ui.components.BuildingOverlay.buildingId && game.ui.buildings[i].tier == game.ui.components.BuildingOverlay.buildingTier) {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: game.ui.buildings[i].uid});
- }
- }
- }
- }
- if (e.keyCode == 46) {
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- if (ws.myPet) {
- ws.network.sendRpc({name: "DeleteBuilding", uid: ws.myPet.uid});
- }
- }
- }
- if (e.keyCode == 82) {
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- if (!game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.components.BuildingOverlay.buildingUid) {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: game.ui.components.BuildingOverlay.buildingUid});
- }
- }
- }
- if (e.keyCode == 89) {
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- for (let i in game.ui.buildings) {
- if (game.ui.components.BuildingOverlay.buildingUid && game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.buildings[i].type == game.ui.components.BuildingOverlay.buildingId && game.ui.buildings[i].tier == game.ui.components.BuildingOverlay.buildingTier && game.ui.components.BuildingOverlay.buildingId !== "GoldStash") {
- ws.network.sendRpc({name: "DeleteBuilding", uid: game.ui.buildings[i].uid})
- }
- }
- }
- }
- if (e.keyCode == 84) {
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- for (var i in game.ui.buildings) {
- if (game.ui.components.BuildingOverlay.buildingUid && game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.buildings[i].type == game.ui.components.BuildingOverlay.buildingId && game.ui.buildings[i].tier == game.ui.components.BuildingOverlay.buildingTier && game.ui.components.BuildingOverlay.buildingId !== "GoldStash") {
- game.network.sendRpc({name: "DeleteBuilding", uid: game.ui.buildings[i].uid});
- }
- }
- }
- }
- if (e.keyCode == 89) {
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- if (!game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.components.BuildingOverlay.buildingId !== "GoldStash" && game.ui.components.BuildingOverlay.buildingUid) {
- ws.network.sendRpc({name: "DeleteBuilding", uid: game.ui.components.BuildingOverlay.buildingUid})
- }
- }
- }
- let KeyCode = e.keyCode;
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- if (!ws.automove) {
- if (KeyCode == 76) {
- ws.network.sendInput({up: 1, down: 0});
- }
- if (KeyCode == 191) {
- ws.network.sendInput({right: 1, left: 0});
- }
- if (KeyCode == 190) {
- ws.network.sendInput({down: 1, up: 0});
- }
- if (KeyCode == 188) {
- ws.network.sendInput({left: 1, right: 0});
- }
- if (KeyCode == 87) {
- ws.network.sendInput({up: 1, down: 0});
- }
- if (KeyCode == 68) {
- SendInput({right: 1, left: 0});
- }
- if (KeyCode == 83) {
- ws.network.sendInput({down: 1, up: 0});
- }
- if (KeyCode == 65) {
- ws.network.sendInput({left: 1, right: 0});
- }
- }
- if (e.keyCode == 82) {
- ws.network.sendRpc({name: "BuyItem", itemName: "HealthPotion", tier: 1})
- ws.network.sendRpc({name: "EquipItem", itemName: "HealthPotion", tier: 1})
- }
- if (KeyCode == 78) {
- ws.network.sendRpc({
- "name": "EquipItem",
- "itemName": "HatHorns",
- "tier": 1
- })
- ws.network.sendRpc({
- "name": "EquipItem",
- "itemName": "PetCARL",
- "tier": ws.inventory.PetCARL.tier
- })
- ws.network.sendRpc({
- "name": "EquipItem",
- "itemName": "PetMiner",
- "tier": ws.inventory.PetMiner.tier
- })
- }
- if (KeyCode == 77) {
- ws.network.sendRpc({
- "name": "BuyItem",
- "itemName": "PetRevive",
- "tier": 1
- })
- ws.network.sendRpc({
- "name": "EquipItem",
- "itemName": "PetRevive",
- "tier": 1
- })
- ws.network.sendRpc({
- "name": "BuyItem",
- "itemName": "PetCARL",
- "tier": ws.inventory.PetCARL.tier + 1
- })
- ws.network.sendRpc({
- "name": "BuyItem",
- "itemName": "PetMiner",
- "tier": ws.inventory.PetMiner.tier + 1
- })
- }
- if (KeyCode == 221) {
- game.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: ws.psk.response.partyShareKey})
- }
- }
- }
- }
- })
- document.addEventListener('keyup', e => {
- if (!ws.isclosed) {
- if (isOnControl) {
- let KeyCode = e.keyCode;
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- if (!ws.automove) {
- if (KeyCode == 76) {
- ws.network.sendInput({up: 0});
- }
- if (KeyCode == 191) {
- ws.network.sendInput({right: 0});
- }
- if (KeyCode == 190) {
- ws.network.sendInput({down: 0});
- }
- if (KeyCode == 188) {
- ws.network.sendInput({left: 0});
- }
- if (KeyCode == 87) {
- ws.network.sendInput({up: 0});
- }
- if (KeyCode == 68) {
- ws.network.sendInput({right: 0});
- }
- if (KeyCode == 83) {
- ws.network.sendInput({down: 0});
- }
- if (KeyCode == 65) {
- ws.network.sendInput({left: 0});
- }
- }
- }
- }
- }
- })
- document.getElementsByClassName("hud")[0].addEventListener("mousedown", function(e) {
- if (!ws.isclosed) {
- if (isOnControl) {
- if (!e.button) {
- ws.mouseDown = 1;
- ws.mouseUp = 0;
- ws.network.sendInput({mouseDown: ws.aimingYaw, worldX: Math.floor(mousePosition3.x), worldY: Math.floor(mousePosition3.y), distance: Math.floor(game.inputPacketCreator.distanceToCenter((-ws.myPlayer.position.x + mousePosition3.x)*100, (-ws.myPlayer.position.y + mousePosition3.y)*100)/100)});
- }
- }
- }
- });
- document.getElementsByClassName("hud")[0].addEventListener("mouseup", function(e) {
- if (!ws.isclosed) {
- if (isOnControl) {
- if (!e.button) {
- ws.mouseUp = 1;
- ws.mouseDown = 0;
- ws.network.sendInput({mouseUp: 1, worldX: Math.floor(mousePosition3.x), worldY: Math.floor(mousePosition3.y), distance: Math.floor(game.inputPacketCreator.distanceToCenter((-ws.myPlayer.position.x + mousePosition3.x)*100, (-ws.myPlayer.position.y + mousePosition3.y)*100)/100)});
- }
- }
- }
- });
- document.getElementsByClassName("hud-shop-item")[0].addEventListener('click', function() {
- ws.network.sendRpc({name: "BuyItem", itemName: "Pickaxe", tier: ws.inventory.Pickaxe.tier+1});
- });
- document.getElementsByClassName("hud-shop-item")[1].addEventListener('click', function() {
- if (!ws.inventory.Spear) {
- ws.network.sendRpc({name: "BuyItem", itemName: "Spear", tier: 1});
- } else {
- ws.network.sendRpc({name: "BuyItem", itemName: "Spear", tier: ws.inventory.Spear.tier+1});
- }
- });
- document.getElementsByClassName("hud-shop-item")[2].addEventListener('click', function() {
- if (!ws.inventory.Bow) {
- ws.network.sendRpc({name: "BuyItem", itemName: "Bow", tier: 1});
- } else {
- ws.network.sendRpc({name: "BuyItem", itemName: "Bow", tier: ws.inventory.Bow.tier+1});
- }
- });
- document.getElementsByClassName("hud-shop-item")[3].addEventListener('click', function() {
- if (!ws.inventory.Bomb) {
- ws.network.sendRpc({name: "BuyItem", itemName: "Bomb", tier: 1});
- } else {
- ws.network.sendRpc({name: "BuyItem", itemName: "Bomb", tier: ws.inventory.Bomb.tier+1});
- }
- });
- document.getElementsByClassName("hud-shop-item")[4].addEventListener('click', function() {
- ws.network.sendRpc({name: "BuyItem", itemName: "ZombieShield", tier: 1});
- });
- document.getElementsByClassName("hud-toolbar-item")[0].addEventListener('mouseup', function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "EquipItem", itemName: "Pickaxe", tier: ws.inventory.Pickaxe.tier});
- }
- });
- document.getElementsByClassName("hud-toolbar-item")[1].addEventListener('mouseup', function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "EquipItem", itemName: "Spear", tier: ws.inventory.Spear.tier});
- }
- });
- document.getElementsByClassName("hud-toolbar-item")[2].addEventListener('mouseup', function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "EquipItem", itemName: "Bow", tier: ws.inventory.Bow.tier});
- }
- });
- document.getElementsByClassName("hud-toolbar-item")[3].addEventListener('mouseup', function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "EquipItem", itemName: "Bomb", tier: ws.inventory.Bomb.tier});
- }
- });
- document.getElementsByClassName("hud-toolbar-item")[4].addEventListener('mouseup', function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "EquipItem", itemName: "HealthPotion", tier: 1});
- }
- });
- document.getElementsByClassName("hud-toolbar-item")[5].addEventListener('mouseup', function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "EquipItem", itemName: "PetHealthPotion", tier: 1});
- }
- });
- document.getElementsByClassName("hud-toolbar-item")[6].addEventListener("mouseup", function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "RecallPet"});
- ws.network.sendInput({respawn: 1});
- ws.automove = !ws.automove;
- if (ws.automove) {
- window.move = true;
- } else {
- window.move = false;
- }
- }
- });
- document.getElementsByClassName("10i")[0].addEventListener('click', () => {
- ws.activebow = !ws.activebow;
- ws.playerWeapon = ws.myPlayer.weaponName;
- if (ws.activebow) {
- if (ws.inventory.Spear) {
- ws.network.sendRpc({name: "EquipItem", itemName: "Spear", tier: ws.inventory.Spear.tier})
- } else {
- ws.network.sendRpc({name: "BuyItem", itemName: "Spear", tier: 1})
- ws.network.sendRpc({name: "EquipItem", itemName: "Spear", tier: 1})
- }
- } else {
- ws.network.sendRpc({name: "EquipItem", itemName: ws.playerWeapon, tier: ws.inventory[ws.playerWeapon].tier})
- }
- })
- if (window.aim) {
- ws.autoaim = true;
- }
- if (window.move) {
- ws.automove = true;
- }
- if (window.autohiBot) {
- ws.autohi = true;
- }
- document.getElementsByClassName("1i2")[0].addEventListener('click', () => {
- ws.autoaim = !ws.autoaim;
- if (ws.autoaim) {
- window.aim = true;
- } else {
- window.aim = false;
- }
- })
- document.getElementsByClassName("2i2")[0].addEventListener('click', () => {
- ws.automove = !ws.automove;
- if (ws.automove) {
- window.move = true;
- } else {
- window.move = false;
- }
- })
- document.getElementsByClassName("7i2")[0].addEventListener('click', () => {
- ws.close();
- })
- document.getElementsByClassName("8i2")[0].addEventListener('click', () => {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `${ws.players[ws.uid].name}, W: ${counter(ws.players[ws.uid].wood)}, S: ${counter(ws.players[ws.uid].stone)}, G: ${counter(ws.players[ws.uid].gold)}, ID: ${ws.cloneId};`})
- })
- document.getElementsByClassName("21i2")[0].addEventListener('click', () => {
- isOnControl = true;
- })
- document.getElementsByClassName("22i2")[0].addEventListener('click', () => {
- isOnControl = false;
- })
- window.playerIds = {
- id1: allSockets[window.socketId1 - 1],
- id2: allSockets[window.socketId2 - 1]
- }
- }
- if (window.testing) {
- ws.network.sendRpc({name: "SetOpenParty", isOpen: 0})
- ws.network.sendRpc({name: "SetPartyName", partyName: ws.cloneId + ''})
- }
- if (ws.data.uid) {
- ws.uid = ws.data.uid;
- ws.dataInfo = ws.data;
- ws.players = {};
- ws.inventory = {};
- ws.buildings = {};
- ws.parties = {};
- ws.lb = {}
- ws.playerUid = game.world.myUid;
- ws.network.sendInput({space: 1});
- ws.network.sendRpc({name: "BuyItem", itemName: "HatHorns", tier: 1})
- ws.network.sendRpc({name: "BuyItem", itemName: "PetCARL", tier: 1})
- ws.network.sendRpc({name: "BuyItem", itemName: "PetMiner", tier: 1})
- }
- if (ws.data.entities) {
- if (window.message == ws.cloneId) {
- game.world.replicator.onEntityUpdate(ws.data);
- }
- if (ws.data.entities[ws.uid].name) {
- ws.myPlayer = ws.data.entities[ws.uid];
- }
- for (let g in ws.myPlayer) {
- if (ws.myPlayer[g] !== ws.data.entities[ws.uid][g] && ws.data.entities[ws.uid][g] !== undefined) {
- ws.myPlayer[g] = ws.data.entities[ws.uid][g];
- }
- }
- if (ws.myPlayer.petUid) {
- if (ws.data.entities[ws.myPlayer.petUid]) {
- if (ws.data.entities[ws.myPlayer.petUid].model) {
- ws.myPet = ws.data.entities[ws.myPlayer.petUid];
- ws.shouldHealPet = false;
- }
- }
- for (let g in ws.myPet) {
- if (ws.data.entities[ws.myPlayer.petUid]) {
- if (ws.myPet[g] !== ws.data.entities[ws.myPlayer.petUid][g] && ws.data.entities[ws.myPlayer.petUid][g] !== undefined) {
- ws.myPet[g] = ws.data.entities[ws.myPlayer.petUid][g]
- }
- }
- }
- }
- for (let i in ws.data.entities) {
- if (ws.data.entities[i].name) {
- ws.players[i] = ws.data.entities[i];
- }
- }
- for (let i in ws.players) {
- if (!ws.data.entities[i]) {
- delete ws.players[i];
- }
- for (let g in ws.players[i]) {
- if (ws.players[i][g] !== ws.data.entities[i][g] && ws.data.entities[i][g] !== undefined) {
- ws.players[i][g] = ws.data.entities[i][g];
- }
- }
- ws.playerTick = ws.players[ws.playerUid];
- }
- }
- if (ws.data.name == "DayCycle") {
- ws.tickData = ws.data.response;
- ws.isDay = ws.data.response.isDay;
- }
- if (ws.data.tick) {
- var currentTick = ws.data.tick;
- var msPerTick = 50;
- var dayRatio = 0;
- var nightRatio = 0;
- var barWidth = 130;
- if (ws.tickData) {
- if (ws.tickData.dayEndTick) {
- if (ws.tickData.dayEndTick > 0) {
- var dayLength = ws.tickData.dayEndTick - ws.tickData.cycleStartTick;
- var dayTicksRemaining = ws.tickData.dayEndTick - currentTick;
- dayRatio = 1 - dayTicksRemaining / dayLength;
- }
- }
- else if (ws.tickData.nightEndTick > 0) {
- var nightLength = ws.tickData.nightEndTick - ws.tickData.cycleStartTick;
- var nightTicksRemaining = ws.tickData.nightEndTick - currentTick;
- dayRatio = 1;
- nightRatio = 1 - nightTicksRemaining / nightLength;
- }
- var currentPosition = (dayRatio * 1 / 2 + nightRatio * 1 / 2) * -barWidth;
- var offsetPosition = currentPosition + barWidth / 2;
- if (offsetPosition) {
- ws.dayTicker = Math.round(offsetPosition);
- }
- }
- }
- if (ws.data.name == "PartyInfo") {
- ws.partyInfo = ws.data.response;
- setTimeout(() => {
- for (let i in ws.partyInfo) {
- if (ws.partyInfo[i].playerUid == ws.uid && ws.partyInfo[i].isLeader) {
- ws.network.sendRpc({name: "SetPartyMemberCanSell", uid: game.world.myUid, canSell: 1});
- ws.network.sendRpc({name: "SetOpenParty", isOpen: 1});
- setTimeout(() => {
- ws.network.sendRpc({name: "SetPartyName", partyName: ws.id + ""});
- }, 1000);
- }
- }
- }, 1750);
- }
- if (ws.data.name == "PartyApplicant") {
- ws.partyApplicant = ws.data.response;
- if (ws.partyApplicant.applicantUid == game.world.myUid) {
- ws.network.sendRpc({name: "PartyApplicantDecide", applicantUid: game.world.myUid, accepted: 1})
- }
- }
- if (ws.data.name == "PartyShareKey") {
- ws.psk = ws.data.response.partyShareKey;
- if (window.FKey && cloneTimeout) {
- if (allSockets[1].psk !== allSockets[0].psk) {
- game.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id2.psk});
- }
- }
- }
- if (ws.data.name == "ReceiveChatMessage") {
- ws.message = ws.data;
- if (ws.message.response.message == "!move" && ws.message.response.uid == game.world.myUid) {
- ws.automove = true;
- }
- if (ws.message.response.message == "!unmove" && ws.message.response.uid == game.world.myUid) {
- ws.automove = false;
- }
- if (ws.message.response.message[0] == `#` && ws.message.response.uid == game.world.myUid) {
- let word = ws.message.response.message;
- let uid = '';
- for (let i = 0; i < 30; i++) {
- if (Math.round(word[i] == 0 || word[i] == 1 || word[i] == 2 || word[i] == 3 || word[i] == 4 || word[i] == 5 || word[i] == 6 || word[i] == 7 || word[i] == 8 || word[i] == 9)) {
- uid += word[i]
- }
- uid = Math.round(uid);
- ws.playerUid = uid;
- }
- }
- if (ws.message.response.message == "!aim" && ws.message.response.uid == game.world.myUid) {
- ws.autoaim = true;
- }
- if (ws.message.response.message == "!unaim" && ws.message.response.uid == game.world.myUid) {
- ws.autoaim = false;
- }
- if (ws.message.response.message == "!control" && ws.message.response.uid == game.world.myUid) {
- isOnControl = true;
- }
- if (ws.message.response.message == "!uncontrol" && ws.message.response.uid == game.world.myUid) {
- isOnControl = false;
- }
- if (window.allSockets[ws.cloneId-1]) {
- window.allSockets[ws.cloneId-1] = ws;
- }
- if (ws.message.response.message == `!psk ${ws.uid}` && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `${ws.psk.response.partyShareKey}`})
- }
- if (ws.message.response.message == `!crash ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `Successfully crashed ${ws.uid}!`})
- }
- if (ws.message.response.message == "hi") {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: ` hi `})
- }
- if (ws.message.response.message == "!space") {
- ws.network.sendInput({space: 0})
- ws.network.sendInput({space: 1})
- }
- if (ws.message.response.message == "!stats") {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `${ws.players[ws.message.response.uid].name}, W: ${counter(ws.players[ws.message.response.uid].wood)}, S: ${counter(ws.players[ws.message.response.uid].stone)}, G: ${counter(ws.players[ws.message.response.uid].gold)}, T: ${Math.floor(ws.players[ws.message.response.uid].token)};`})
- }
- if (ws.message.response.message == "!s" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `${ws.players[ws.uid].name}, W: ${counter(ws.players[ws.uid].wood)}, S: ${counter(ws.players[ws.uid].stone)}, G: ${counter(ws.players[ws.uid].gold)}, ID: ${ws.cloneId};`})
- }
- if (ws.message.response.message == "!h" && ws.message.response.uid == game.world.myUid) {
- ws.autohi = !ws.autohi;
- if (ws.autohi) {
- window.autohiBot = true;
- } else {
- window.autohiBot = false;
- }
- }
- if (ws.message.response.message == "!ahrc" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `ahrc is active!`})
- ws.ahrc = true;
- }
- if (ws.message.response.message == `!ahrc ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `ahrc is active!`})
- ws.ahrc = true;
- }
- if (ws.message.response.message == "!!ahrc" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `ahrc is inactive!`})
- ws.ahrc = false;
- }
- if (ws.message.response.message == `!!ahrc ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `ahrc is inactive!`})
- ws.ahrc = false;
- }
- if (ws.message.response.message == "!upgrade" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded the base!"});
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "GoldMine") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- setTimeout(() => {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }, 100);
- }
- }
- if (ws.message.response.message == "!up" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "BuyItem", itemName: ws.buildings[i].uid})
- }
- if (ws.message.response.message == "!upgradeStash" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded the stash!"});
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "GoldStash") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- }
- }
- if (ws.message.response.message == "a" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendInput({left: 1});
- ws.network.sendInput({right: 0});
- }
- if (ws.message.response.message == "d" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendInput({right: 1});
- ws.network.sendInput({left: 0});
- }
- if (ws.message.response.message == "w" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendInput({up: 1});
- ws.network.sendInput({down: 0});
- }
- if (ws.message.response.message == "s" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendInput({down: 1});
- ws.network.sendInput({up: 0});
- }
- if (ws.message.response.message == "f" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendInput({left: 0});
- ws.network.sendInput({right: 0});
- ws.network.sendInput({down: 0});
- ws.network.sendInput({up: 0});
- }
- }
- if (ws.autohi) {
- if (ws.data.entities) {
- for (let i in ws.data.entities) {
- if (ws.data.entities[i].name) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `hi ${ws.data.entities[i].name}`});
- }
- }
- }
- }
- if (ws.data.name == "Leaderboard") {
- for (let i in ws.data.response) {
- ws.lb[ws.data.response[i].rank + 1] = ws.data.response[i];
- }
- if (ws.ahrc) {
- for(let uid in ws.buildings) {
- let obj = ws.buildings[uid];
- ws.network.sendRpc({name: "CollectHarvester",uid: obj.uid});
- if(obj.type == "Harvester" && obj.tier == 1) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 20/2});
- }
- if(obj.type == "Harvester" && obj.tier == 2) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 30/2});
- }
- if(obj.type == "Harvester" && obj.tier == 3) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 35/2});
- }
- if(obj.type == "Harvester" && obj.tier == 4) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 50/2});
- }
- if(obj.type == "Harvester" && obj.tier == 5) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 60/2});
- }
- if(obj.type == "Harvester" && obj.tier == 6) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 70/2});
- }
- if(obj.type == "Harvester" && obj.tier == 7) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 120/2});
- }
- if(obj.type == "Harvester" && obj.tier == 8) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 150/2});
- }
- }
- }
- }
- if (ws.data.name == "LocalBuilding") {
- for (let i in ws.data.response) {
- ws.buildings[ws.data.response[i].uid] = ws.data.response[i];
- if (ws.buildings[ws.data.response[i].uid].dead) {
- delete ws.buildings[ws.data.response[i].uid];
- }
- }
- }
- if (ws.data.name == "AddParty") {
- if (ws.addparties) {
- ws.parties[ws.data.response.partyId] = ws.data.response;
- }
- }
- if (ws.data.name == "RemoveParty") {
- if (ws.addparties) {
- if (ws.parties[ws.data.response.partyId].partyId) {
- delete ws.parties[ws.data.response.partyId];
- }
- }
- }
- if (ws.data.name == "PartyShareKey") {
- ws.psk = ws.data;
- if (window.FKey && cloneTimeout) {
- if (window.playerIds.id2.psk.response.partyShareKey !== window.playerIds.id1.psk.response.partyShareKey) {
- game.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id2.psk.response.partyShareKey});
- setTimeout(() => {
- game.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id2.psk.response.partyShareKey});
- }, 500);
- setTimeout(() => {
- game.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id2.psk.response.partyShareKey});
- }, 1000);
- }
- }
- }
- if (ws.data.name == "Dead") {
- ws.network.sendRpc({name: "BuyItem", itemName: "HatHorns", tier: 1});
- if (cloneTimeout) {
- game.network.sendInput({respawn: 1});
- }
- }
- if(window.mousemove) {
- let mousePos = game.renderer.screenToWorld(game.ui.mousePosition.x, game.ui.mousePosition.y);
- if (ws.myPlayer.position.y-mousePos.y > 100 || Math.sqrt(Math.pow((ws.myPlayer.position.y-mousePos.y), 2) + Math.pow((ws.myPlayer.position.x-mousePos.x), 2)) < 100) {
- ws.network.sendInput({down: 0})
- } else {
- ws.network.sendInput({down: 1})
- }
- if (-ws.myPlayer.position.y+mousePos.y > 100 || Math.sqrt(Math.pow((ws.myPlayer.position.y-mousePos.y), 2) + Math.pow((ws.myPlayer.position.x-mousePos.x), 2)) < 100) {
- ws.network.sendInput({up: 0})
- } else {
- ws.network.sendInput({up: 1})
- }
- if (-ws.myPlayer.position.x+mousePos.x > 100 || Math.sqrt(Math.pow((ws.myPlayer.position.y-mousePos.y), 2) + Math.pow((ws.myPlayer.position.x-mousePos.x), 2)) < 100) {
- ws.network.sendInput({left: 0})
- } else {
- ws.network.sendInput({left: 1})
- }
- if (ws.myPlayer.position.x-mousePos.x > 100 || Math.sqrt(Math.pow((ws.myPlayer.position.y-mousePos.y), 2) + Math.pow((ws.myPlayer.position.x-mousePos.x), 2)) < 100) {
- ws.network.sendInput({right: 0})
- } else {
- ws.network.sendInput({right: 1})
- }
- };
- if (ws.autoaim) {
- if (ws.playerTick) {
- ws.network.sendInput({mouseMoved: game.inputPacketCreator.screenToYaw((-ws.myPlayer.position.x + ws.playerTick.position.x)*100, (-ws.myPlayer.position.y + ws.playerTick.position.y)*100)})
- }
- }
- if (window.shouldStartScript) {
- if (getbosswaves() && getIsZombiesActive() && game.ui.playerPartyMembers.length !== 1) {
- if (inull) {
- inull = false;
- document.getElementsByClassName("1i5")[0].click();
- ws.network.sendRpc({name: "LeaveParty"});
- setTimeout(() => { inull = true; }, 250);
- }
- }
- if (ws.dayTicker < -18 && ws.dayTicker >= -23 && !ws.isDay && getIsZombiesActive() && game.ui.playerPartyMembers.length !== 1) {
- if (i1) {
- i1 = false;
- document.getElementsByClassName("1i5")[0].click();
- ws.network.sendRpc({name: "LeaveParty"});
- setTimeout(() => { i1 = true; }, 250);
- }
- }
- if (!getIsZombiesActive() && game.ui.playerPartyMembers.length !== 4 && !getactiveCommingbosswaves()) {
- if (i2) {
- i2 = false;
- ws.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: Game.currentGame.ui.getPlayerPartyShareKey() + ""});
- setTimeout(() => { i2 = true; }, 250);
- }
- }
- if (ws.dayTicker > 18 && ws.dayTicker <= 23 && getIsZombiesActive() && ws.isDay && game.ui.playerPartyMembers.length !== 4) {
- if (i3) {
- i3 = false;
- document.getElementsByClassName("1i5")[0].click();
- ws.network.sendRpc({name: "LeaveParty"});
- setTimeout(() => { i3 = true; }, 250)
- }
- }
- }
- if (heal) {
- if (ws.myPlayer) {
- let playerHealth = (ws.myPlayer.health/ws.myPlayer.maxHealth) * 100;
- if (playerHealth <= 70) {
- ws.network.sendRpc({name: "BuyItem", itemName: "HealthPotion", tier: 1})
- ws.network.sendRpc({name: "EquipItem", itemName: "HealthPotion", tier: 1})
- }
- }
- if (ws.myPet) {
- let petHealth = (ws.myPet.health/ws.myPet.maxHealth) * 100;
- if (petHealth <= 70) {
- if (!ws.shouldHealPet) {
- ws.shouldHealPet = true;
- setTimeout(() => {ws.shouldHealPet = false;}, 300)
- ws.network.sendRpc({name: "BuyItem", itemName: "PetHealthPotion", tier: 1})
- ws.network.sendRpc({name: "EquipItem", itemName: "PetHealthPotion", tier: 1})
- }
- }
- }
- }
- if (ws.activebow) {
- ws.network.sendInput({space: 0})
- ws.network.sendInput({space: 1})
- }
- switch(ws.data.opcode) {
- case 4:
- ws.onEnterWorld(ws.data);
- break;
- }
- }
- }
-
- window.sendAitoAlt = () => {
- if (window.startaito) {
- let ws = new WebSocket(`ws://${Game.currentGame.options.servers[Game.currentGame.options.serverId].hostname}:8000`);
- ws.binaryType = "arraybuffer";
- ws.onclose = () => {
- ws.isclosed = true;
- }
- ws.onopen = () => {
- ws.network = new Game.currentGame.networkType();
- ws.network.sendInput = (t) => {
- ws.network.sendPacket(3, t);
- };
- ws.network.sendRpc = (t) => {
- ws.network.sendPacket(9, t);
- };
- ws.network.sendPacket = (e, t) => {
- if (!ws.isclosed) {
- ws.send(ws.network.codec.encode(e, t));
- }
- };
- }
- ws.onEnterWorld = () => {
- // useless
- }
- ws.onmessage = msg => {
- ws.data = ws.network.codec.decode(msg.data);
- if(ws.data.opcode === 5) {
- ws.network.sendPacket(4, { displayName: localStorage.name, extra: ws.data.extra });
- };
- if (ws.data.uid) {
- ws.uid = ws.data.uid;
- }
- if (ws.data.name) {
- ws.dataType = ws.data;
- }
- if (!window.startaito && !ws.isclosed) {
- ws.isclosed = true;
- ws.close();
- }
- if (ws.verified) {
- if (!ws.isDay && !ws.isclosed) {
- ws.isclosed = true;
- ws.close();
- window.sendAitoAlt();
- }
- }
- if (ws.data.name == "DayCycle") {
- ws.isDay = ws.data.response.isDay;
- if (ws.isDay) {
- ws.verified = true;
- }
- }
- if (ws.data.name == "Dead") {
- ws.network.sendInput({
- respawn: 1
- });
- }
- if (ws.data.name == "Leaderboard") {
- ws.lb = ws.data;
- if (ws.psk) {
- ws.network.sendRpc({
- name: "JoinPartyByShareKey",
- partyShareKey: game.ui.getPlayerPartyShareKey()
- });
- if (ws.psk.response.partyShareKey == game.ui.getPlayerPartyShareKey()) {
- ws.network.sendRpc({
- name: "BuyItem",
- itemName: "Pause",
- tier: 1
- });
- }
- }
- }
- if (ws.data.name == "PartyShareKey") {
- ws.psk = ws.data;
- }
- switch (ws.data.opcode) {
- case 4:
- ws.onEnterWorld(ws.data);
- break;
- }
- }
- }
- }
-
- game.network.addRpcHandler("ReceiveChatMessage", e => {
- if (e.message == "!aito" && e.uid == game.world.myUid) {
- window.startaito = !window.startaito;
- window.sendAitoAlt();
- }
- })
- var LKeyWithTimeouts = function() {
- window.FKey = !window.FKey;
- cloneTimeout = false;
- window.playerIds = {
- id1: allSockets[window.socketId1 - 1],
- id2: allSockets[window.socketId2 - 1]
- }
- if (window.FKey) {
- game.network.sendRpc({name: "KickParty", uid: window.playerIds.id1.uid})
- game.network.sendRpc({name: "KickParty", uid: window.playerIds.id2.uid})
- window.FKeyOn = setInterval(() => {
- cloneTimeout = true;
- window.playerIds.id2.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id1.psk.response.partyShareKey});
- setTimeout(() => {
- window.playerIds.id1.network.sendRpc({name: "KickParty", uid: window.playerIds.id2.uid});
- setTimeout(() => {
- window.playerIds.id2.network.sendRpc({name: "KickParty", uid: game.world.myUid});
- }, 7400);
- }, 350);
- }, 15500);
- } else {
- clearInterval(window.FKeyOn);
- window.FKeyOn = null;
- }
- }
- game.network.addRpcHandler("ReceiveChatMessage", e => {
- if (e.message == "!L" && e.uid == game.world.myUid) {
- LKeyWithTimeouts()
- }
- })
- var getIsZombiesActive = function () {
- let isZombiesActive = false;
- for (let i in game.world.entities) {
- if (game.world.entities[i].fromTick.model !== "NeutralTier1") {
- if (game.world.entities[i].fromTick.entityClass == "Npc") {
- isZombiesActive = true;
- }
- }
- }
- return isZombiesActive;
- };
-
- var getactiveCommingbosswaves = function () {
- let activeCommingbosswave = false;
- let aftercommingbosswaves = [48, 56, 64, 72, 80, 88, 96, 104, 120];
- for (let i = 0; i < aftercommingbosswaves.length; i++) {
- if (game.ui.playerTick.wave == aftercommingbosswaves[i]) {
- activeCommingbosswave = true;
- }
- }
- return activeCommingbosswave;
- };
-
- var getbosswaves = function () {
- let activebosswave = false;
- let allbosswaves = [9, 17, 25, 33, 41, 49, 57, 65, 73, 81, 89, 97, 105, 121];
- for (let i = 0; i < allbosswaves.length; i++) {
- if (game.ui.playerTick.wave == allbosswaves[i]) {
- activebosswave = true;
- }
- }
- return activebosswave;
- };
-
- let server = -1;
- for (let i in game.options.servers) {
- server += 1;
- document.getElementsByClassName("hud-intro-server")[0][server].innerHTML = game.options.servers[i].name + ", Players: [" + Math.round(game.options.servers[i].population/3.125) + "/32]";
- }
-
- var inull = true;
- var i1 = true;
- var i2 = true;
- var i3 = true;
-
- document.addEventListener("keydown", (e) => {
- if (document.activeElement.tagName.toLowerCase() == "input" || document.activeElement.tagName.toLowerCase() == "textarea") {
- Main1Keys = false;
- Main2Keys = false;
- Main3Keys = false;
- } else {
- Main1Keys = true;
- Main2Keys = true;
- Main3Keys = true;
- }
- if (Main1Keys) {
- switch (e.code) {
- case "Insert":
- document.getElementsByClassName("1i")[0].click();
- break;
- case "KeyX":
- document.getElementsByClassName("8i")[0].click();
- break;
- case "KeyZ":
- document.getElementsByClassName("10i")[0].click();
- break;
- case "KeyU":
- document.getElementsByClassName("13i")[0].click();
- break;
- case "KeyR":
- healPlayer();
- break;
- case "Delete":
- document.getElementsByClassName("7i")[0].click();
- break;
- }
- }
- if (Main2Keys) {
- switch (e.code) {
- case "KeyK":
- document.getElementsByClassName("10i5")[0].click();
- break;
- case "KeyN":
- document.getElementsByClassName("6i5")[0].click();
- break;
- case "Minus":
- game.ui.components.PlacementOverlay.startPlacing("GoldStash");
- break;
- case "KeyM":
- game.network.sendRpc({
- "name": "BuyItem",
- "itemName": "PetRevive",
- "tier": 1
- })
- game.network.sendRpc({
- "name": "EquipItem",
- "itemName": "PetRevive",
- "tier": 1
- })
- break;
- }
- }
- if (Main3Keys) {
- switch (e.code) {
- case "Backslash":
- LKeyWithTimeouts();
- break;
- case "BracketLeft":
- game.network.sendRpc({name: "LeaveParty"})
- break;
- }
- }
- });
- // ==UserScript==
- // @name background
- // @namespace http://tampermonkey.net/
- // @version 0.1
- // @description Makes the ZOMBS.io ui look better!
- // @author tw | tw@1039
- // @match zombs.io
- // @grant none
- // ==/UserScript==
- // addEventListener('load', function(e){
-
- // })
-
- // $("body")
- // .css('cursor', 'url(https://ani.cursors-4u.net/cursors/cur-13/cur1163.png), default');
- // ==UserScript==
- // @name background
- // @namespace http://tampermonkey.net/
- // @version 0.1
- // @description A background for the ZoGUI menus, and some other stuff.
- // @author :)
- // @match http://zombs.io/
- // @grant none
- // ==/UserScript==
- var css;
- var style;
- if (localStorage.loadReminder == undefined) {
- localStorage.loadReminder = true;
- alert(
- 'enjoy my hack :)'
- )
- } else if (Math.floor(Math.random() * 3) === 2) {
- alert(
- 'enjoy my hack :)'
- )
- }
-
- setTimeout(() => {
-
- document.querySelector("#hud-intro > div.hud-intro-wrapper > h2")
- .innerHTML = ":)"
- document.querySelector("#hud-intro > div.hud-intro-wrapper > h1 > small")
- .remove()
- document.querySelector("#hud-intro > div.hud-intro-wrapper > h1")
- .innerHTML = "🔮★シ𝔐𝙤໓✔🔮<small>.</small>"
- document.querySelector("#hud-intro > div.hud-intro-wrapper > h1")
- .style.color = "rgba(128, 0, 128, 0.75)"
- css =
- '.hud-intro::after { background: url(\'https://cutewallpaper.org/21/wallpaper-gif-1920x1080/Gif-Background-Space-1920x1080-Backgrounds-For-Html-Gif-.gif\'); background-size: cover; }';
- style = document.createElement('style');
- style.appendChild(document.createTextNode(css));
- document.head.appendChild(style);
- css =
- '.hud-intro-footer { background: url(\'https://cutewallpaper.org/21/wallpaper-gif-1920x1080/Gif-Background-Space-1920x1080-Backgrounds-For-Html-Gif-.gif\'); background-size: cover; }';
- style = document.createElement('style');
- style.appendChild(document.createTextNode(css));
- document.head.appendChild(style);
-
- document.querySelector("#hud-intro > div.hud-intro-corner-bottom-right > div")
- .remove()
- document.querySelector("#hud-intro > div.hud-intro-corner-top-left > div > a")
- .remove()
- document.querySelector("#hud-intro > div.hud-intro-corner-top-left > div > h3")
- .innerText = "by :)"
- document.querySelector("#hud-intro > div.hud-intro-corner-top-right > div")
- .style.opacity = "0.55"
- document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > input")
- .style.backgroundColor = "rgba(255, 255, 255, 0.80)"
- document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select")
- .style.backgroundColor = "rgba(255, 255, 255, 0.80)"
- document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > input")
- .style.border = "2px solid grey"
- document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select")
- .style.border = "2px solid grey"
- }, 100)
-
- let serverCapacity;
- let capacity = new XMLHttpRequest();
- capacity.open("GET", "http://zombs.io/capacity", true);
- capacity.onreadystatechange = () => {
- if(capacity.readyState === 4) {
- if(capacity.status === 200) {
- serverCapacity = JSON.parse(capacity.responseText);
- document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(1)").label = `US East [${serverCapacity.regions["US East"].players} / ${serverCapacity.regions["US East"].capacity}]`;
- document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(2)").label = `US West [${serverCapacity.regions["US West"].players} / ${serverCapacity.regions["US West"].capacity}]`;
- document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(3)").label = `Europe [${serverCapacity.regions["Europe"].players} / ${serverCapacity.regions["Europe"].capacity}]`;
- document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(4)").label = `Asia [${serverCapacity.regions["Asia"].players} / ${serverCapacity.regions["Asia"].capacity}]`;
- document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(5)").label = `Australia [${serverCapacity.regions["Australia"].players} / ${serverCapacity.regions["Australia"].capacity}]`;
- document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(6)").label = `South America [${serverCapacity.regions["South America"].players} / ${serverCapacity.regions["South America"].capacity}]`;
- };
- };
- };
- capacity.send();
-
- const lololololol = `ッ hax`
-
- let mapTimeouts = [];
-
- function createCoordinates() {
- let x = document.createElement('div')
- x.innerHTML = `<p id="coords" style="color:black;"X: 0, Y: 0</p>
- `
- x.style.textAlign = "center"
- document.querySelector("#hud > div.hud-bottom-left").append(x)
- }
- let mapMouseX;
- let mapMouseY;
- let hasBeenInWorld = false;
- const uAgent = navigator.userAgent;
- const isChromeOS = uAgent.includes('CrOS');
- const isMac = uAgent.includes('Macintosh');
- const isWindows = uAgent.includes('Windows');
-
- function blurText(path) {
- document.querySelector(path)
- .style.color = "transparent";
- document.querySelector(path)
- .style.textShadow = "0 0 5px rgba(0,0,0,0.5)";
- }
-
- function focusText(path, originalColor) {
- document.querySelector(path)
- .style.color = originalColor;
- document.querySelector(path)
- .style.textShadow = "none";
- }
- setInterval(() => {
- try {
- if (window.isInMenu) {
- blurText('#scorelog')
- blurCanvas()
- } else {
- focusText('#scorelog', 'black')
- focusCanvas()
- }
- } catch (err) {
- // console.log('Cannot blur or focus canvas. This is most likely because the score logger has not been loaded yet. Error: ' + err);
- }
- _isInChatbox = document.querySelector('.hud-chat')
- .classList.contains('is-focused')
- if (botMode) {
- if (parseInt((getEntitiesByModel('Tree')[0][1].targetTick.position.x - game.world.getEntityByUid(game.world.getMyUid())
- .targetTick.position.x)
- .toString()
- .replaceAll('-', '')) < 250) {
- game.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "Tree @ Angle (in radians): " + getNearestTreeAngle()
- })
- danceRandom = false;
- } else {
- danceRandom = true;
- }
- if (parseInt((getEntitiesByModel('Stone')[0][1].targetTick.position.x - game.world.getEntityByUid(game.world.getMyUid())
- .targetTick.position.x)
- .toString()
- .replaceAll('-', '')) < 250) {
- game.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "Stone @ Angle (in radians): " + getNearestStoneAngle()
- })
- }
- }
- }, 2.5)
-
- function blurCanvas() {
- document.querySelector('canvas')
- .style.filter = "blur(8px)";
- }
-
- function focusCanvas() {
- document.querySelector('canvas')
- .style.filter = "none";
- }
- const version = "2.4.6";
-
- const authors = ":)";
-
- document.getElementsByClassName('hud-intro-name')[0].setAttribute('maxlength', 29);
- console.log('%ceHaxx', 'color: green; background: yellow; font-size: 30px');
- game.network.addEnterWorldHandler(function () {
- setTimeout(() => {
- game.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "ッ hax v" + version + " (✓) made by " + authors
- })
- }, 500)
-
-
- document.querySelector("#hud > div.hud-bottom-center").style.textAlign = "center"
- document.querySelector("#hud > div.hud-bottom-center").style.color = "rgba(192, 192, 192, 0.75)"
- document.querySelector("#hud > div.hud-bottom-center").style.fontSize = "30px"
- setInterval(() => {
- document.querySelector("#hud > div.hud-top-right")
- .style.backgroundColor = "rgba(0, 0, 0, 0.25)";
- document.querySelector("#hud > div.hud-top-right")
- .style.border = "5px solid rgba(0, 0, 0, 0.30)";
- document.querySelector("#hud-spell-icons")
- .style.border = "5px solid rgba(0, 0, 0, 0.30)";
- document.querySelector("#hud-menu-icons")
- .style.border = "5px solid rgba(0, 0, 0, 0.30)";
- document.querySelector("#hud-menu-icons")
- .childNodes.forEach((item) => (item.innerHTML = ""));
- document.querySelectorAll(".hud-toolbar-building")
- .forEach((item) => {
- (item.style.border = "5px solid rgba(0, 0, 0, 0.30)"), (item.style.babsdsd = "25%");
- });
- document.querySelector("#hud-debug")
- .style.color = "grey";
- document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(1)")
- .style.backgroundColor = "rgba(0, 0, 0, 0.45)";
- document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(2)")
- .style.backgroundColor = "rgba(0, 0, 0, 0.45)";
- document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(3)")
- .style.backgroundColor = "rgba(0, 0, 0, 0.45)";
- document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(4)")
- .style.backgroundColor = "rgba(0, 0, 0, 0.45)";
- document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(5)")
- .style.backgroundColor = "rgba(0, 0, 0, 0.45)";
- document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(6)")
- .style.backgroundColor = "rgba(0, 0, 0, 0.25)";
- document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(1)")
- .style.border = "3px solid lightBlue";
- document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(2)")
- .style.border = "3px solid lightBlue";
- document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(3)")
- .style.border = "3px solid lightBlue";
- document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(4)")
- .style.border = "3px solid lightBlue";
- document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(5)")
- .style.border = "3px solid lightBlue";
- document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(6)")
- .style.border = "3px solid lightBlue";
- if (isChromeOS) {
- document.querySelector("#hud-menu-icons")
- .style.marginBottom = "120px";
- }
- document.querySelector("#hud-map")
- .style.backgroundColor = "rgba(0, 0, 0, 0.25)";
- document.querySelector("#hud-map")
- .style.border = "5px solid rgba(0, 0, 0, 0.40)";
- }, 250);
- setTimeout(() => {
- if (!hasBeenInWorld) {
- var scoreLogged = 0;
- if(!hasBeenInWorld) {
- hasBeenInWorld = true
- setInterval(() => {
- document.querySelector('#scorelog')
- .innerText = `Score in Last Wave: ${scoreLogged}`
- document.querySelector("#coords")
- .innerText = `X: ${game.world.localPlayer.entity.targetTick.position.x}, Y: ${game.world.localPlayer.entity.targetTick.position.y}`
- }, 100)
- createCoordinates()
- }
- hasBeenInWorld = true;
- document.querySelector("#hud > div.hud-bottom-center").append('ッ hax ')
- var oldScore = Game.currentGame.ui.playerTick.score,
- newScore = 0;
- Game.currentGame.network.addRpcHandler("DayCycle", () => {
- newScore = Game.currentGame.ui.playerTick.score;
- scoreLogged = ((newScore - oldScore)
- .toLocaleString("en"));
- oldScore = Game.currentGame.ui.playerTick.score;
- });
- const topCenter = document.querySelector("#hud > div.hud-top-center");
- let logElem;
- logElem = document.createElement('div');
- logElem.innerHTML = `<h1 id="scorelog" style="color:white;">Score in Last Wave: 0</h1>`;
- topCenter.append(logElem);
- }
- }, 500)
-
- })
- let dimension = 1;
-
- const onWindowResize = () => {
- const renderer = Game.currentGame.renderer;
- let canvasWidth = window.innerWidth * window.devicePixelRatio;
- let canvasHeight = window.innerHeight * window.devicePixelRatio;
- let ratio = Math.max(canvasWidth / (1920 * dimension), canvasHeight / (1080 * dimension));
- renderer.scale = ratio;
- renderer.entities.setScale(ratio);
- renderer.ui.setScale(ratio);
- renderer.renderer.resize(canvasWidth, canvasHeight);
- renderer.viewport.width = renderer.renderer.width / renderer.scale + 2 * renderer.viewportPadding;
- renderer.viewport.height = renderer.renderer.height / renderer.scale + 2 * renderer.viewportPadding;
- }
-
- onWindowResize();
-
- window.onresize = onWindowResize;
-
- window.onwheel = e => {
- if (e.deltaY > 0) {
- dimension = Math.min(1.35, dimension + 0.01);
- onWindowResize();
- } else if (e.deltaY < 0) {
- dimension = Math.max(0.1, dimension - 0.01);
- onWindowResize();
- }
- }
- addEventListener('keydown', function (e) {
- if (!_isInChatbox && e.key == "/") {
- document.querySelector("#hud-menu-settings")
- .style.display = document.querySelector("#hud-menu-settings")
- .style.display == "none" ? "block" : "none"
- document.querySelector("#hud-menu-shop")
- .style.display = "none"
- document.querySelector("#hud-menu-party")
- .style.display = "none"
- }
- if (!_isInChatbox && e.key == "]") {
- Game.currentGame.network.sendRpc({
- name: "BuyItem",
- itemName: "Crossbow",
- tier: 1
- });
- Game.currentGame.network.sendRpc({
- name: "EquipItem",
- itemName: "Crossbow",
- tier: 1
- });
- }
- addEventListener('keydown', function(e){
- if(e.key == "]"){
- Game.currentGame.network.sendRpc({ name: "BuyItem", itemName: "Crossbow", tier: 1});
- Game.currentGame.network.sendRpc({ name: "EquipItem", itemName: "Crossbow", tier: 1});
- console.log('invisable')
- }
- })
- if (e.key == "u" && !_isInChatbox) {
- transparentMenu = !transparentMenu
- console.log('done')
- } else if (e.key == "=" && !_isInChatbox) {
- game.ui.getComponent("PopupOverlay").showHint(
- 'Press ] for invisible bow,press = for instructions,R for heal spam.There is a button under timeout is hacks.',
- 1.5e4
- )
- }
- })
- var changeChat = true;
- var hoverOver;
- var mousemove;
- addEventListener('mousemove', (e) => {
- mousemove = e;
- })
-
- function roundTenThousands(x) {
- if (x > 10000) {
- return x.toString()
- .slice(0, 3) + "00"
- } else {
- return x.toString()
- }
- }
-
- function roundMyPosition(e) {
- return {
- x: roundTenThousands(e.getPositionX()),
- y: roundTenThousands(e.getPositionY())
- }
- }
-
- var mouseOverInterval = setInterval(() => {
- if (game.world.inWorld) {
- Object.entries(game.world.entities)
- .forEach((item => {
- if (roundMyPosition(item[1])
- .x == parseInt(roundTenThousands(game.renderer.screenToWorld(mousemove.clientX, mousemove.clientY)
- .x)) && roundMyPosition(item[1])
- .y == parseInt(roundTenThousands(game.renderer.screenToWorld(mousemove.clientX, mousemove.clientY)
- .y))) {
- hoverOver = 'Hovering over entity: ' + JSON.stringify(item[1].targetTick)
- } else {
- hoverOver = 'Hovering over no entities.'
- }
- }))
- document.querySelector('#hoverOver')
- .innerText = hoverOver;
- }
- }, 100)
-
- var isSpamming = 0;
-
- function pauseChatSpam(e) {
- if (!isSpamming) {
- if (e == "") {
- //:) hax
- e = lololololol
- }
- window.spammer = setInterval(() => {
- game.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: e
- })
- }, 100)
- } else if (isSpamming) {
- clearInterval(window.spammer)
- }
- isSpamming = !isSpamming
- }
- window.rainbowwww = false;
-
- function degreesToYaw(deg) {
- let ans;
- if ((deg - 90) < 90) {
- ans = deg - 90
- } else if (deg == 90) {
- ans = deg + 90
- } else if (deg > 90) {
- ans = deg + 90
- }
- if (ans < 0) {
- ans = Math.abs(ans)
- }
- }
- if (localStorage.timesEhacked == undefined) {
- localStorage.timesEhacked = 1;
- } else {
- localStorage.timesEhacked++;
- }
- document.title = "ッ hax | Times Played: " + localStorage.timesEhacked
- var autoRespawn = false
- let hue = 10
- var settingsRainbow = document.querySelector("#hud-menu-settings")
-
- function changeHue() {
- if (window.rainbowwww) {
- hue -= 20
- }
- }
-
- function getEntitiesByModel(type) {
- let entities = []
- Object.entries(game.world.entities)
- .forEach((item => {
- if (item[1].targetTick.model == type) {
- entities.push(item)
- }
- }))
- return entities;
- }
-
- function moveUp() {
- game.inputPacketScheduler.scheduleInput({
- down: 0,
- up: 1
- })
- }
-
- function moveDown() {
- game.inputPacketScheduler.scheduleInput({
- up: 0,
- down: 1
- })
- }
-
- function moveLeft() {
- game.inputPacketScheduler.scheduleInput({
- right: 0,
- left: 1
- })
- }
-
- function moveRight() {
- game.inputPacketScheduler.scheduleInput({
- left: 0,
- right: 1
- })
- }
- var danceCounter = 0
- var danceRandom = true
- var botMode = false
- var danceInterval = setInterval(() => {
- if (botMode) {
- if (danceCounter < moves.length) {
- moves[danceCounter]()
- if (danceRandom) {
- danceCounter = Math.floor(Math.random() * moves.length)
- } else {
- danceCounter++
- }
- } else {
- danceCounter = 0;
- }
- }
- }, 500)
- var respawnInterval = setInterval(() => {
- if (document.querySelector('.hud-respawn')
- .style.display == "block" && autoRespawn) {
- game.inputPacketScheduler.scheduleInput({
- respawn: 1
- })
- document.querySelector('.hud-respawn')
- .style.display = "none"
- }
- }, 10)
- var moves = [moveUp, moveRight, moveDown, moveLeft]
-
- function getNearestStoneAngle() {
- let stoneEntities = getEntitiesByModel('Stone');
- let firstStone = stoneEntities[0][1].targetTick;
- let player = game.world.localPlayer.entity.targetTick
-
- return Math.atan2(player.position.y - firstStone.position.y / 2,
- player.position.x - firstStone.position.x)
- }
-
- function getNearestTreeAngle() {
- return Math.atan2(game.world.entities[game.world.getMyUid()].targetTick.position.y - getEntitiesByModel('Tree')[0][1].targetTick.position.y / 2, game.world
- .entities[game.world.getMyUid()].targetTick.position.x - getEntitiesByModel('Tree')[0][1].targetTick.position.x)
- }
-
- function scanServer() {
- var current = []
- Object.entries(game.ui.getComponent('Leaderboard')
- .playerNames)
- .forEach((item => {
- current.push(item)
- }))
- return JSON.stringify(current)
- }
- var leaveChats = ['POP', 'BING', 'TONG', 'RIIING', 'POOF']
-
- function leaveChat() {
- let counter = 0;
- window.leaveChatInterval = setInterval(() => {
- if (counter < leaveChats.length) {
- doNewSend(['ch', [leaveChats[counter]]]);
- counter++;
- } else {
- counter = 0;
- clearInterval(window.leaveChatInterval);
- Game.currentGame.network.disconnect();
- };
- }, 1500);
- };
- window.startaito = false;
- window.useSamePI = false
- addEventListener('keyup', function (e) {
- if (e.key == "`" && !_isInChatbox) {
- game.inputManager.onKeyRelease({
- keyCode: 117
- })
- }
- }) // debug info
- var bw1 = "😈 Boss Waves [1/2]: 9, 17, 25, 33, 41, 49, 57, 65, 73, 81 😈"
- var bw2 = "😈 Boss Waves [2/2]: 89, 97, 105, 121 😈"
- window.ajsd = Math.random()
- .toString()
- .slice(0, 6)
- console.log(window.ajsd)
- var users = [
- {
- "name": "☬ ð‘’𒽠✨ ツ ✓",
- "roles": ['Owner', 'Admin']
- }
-
-
-
-
-
-
- , {
- "name": "u7🤗ツ✔",
- "roles": ['Co-Owner', 'Admin']
- }
-
-
-
-
-
-
- , {
- "name": "☢₦Ʉ₵ⱠɆ₳Ɽ☣✔",
- "roles": ['Co-Owner', 'Admin']
- }
-
-
-
-
-
-
- , {
- "name": "⦕NR⦖☬ð‘’ð’½âœ¨ãƒ„✓",
- "roles": ['Owner', 'Admin']
- }
-
-
-
-
-
-
- , {
- "name": "Potato Bot",
- "roles": ['Admin', 'Leaker']
- }
-
-
-
-
-
-
- , {
- "name": "⦕NR⦖ F3AR ツ",
- "roles": ['Admin', 'Official']
- }
-
-
-
-
-
-
- , {
- "name": "Yazeet",
- "roles": ['Stealer']
- }
- ]
- var q = [
- {
- word: "is",
- answers: ['Naw', 'Yup.'],
- random: true
- }
-
-
-
-
-
-
- , {
- word: "will",
- answers: ['Outlook good.', 'Perhaps.', 'Yup.', 'Naw'],
- random: true
- }
-
-
-
-
-
-
- , {
- word: "when",
- answers: ['Soon.', 'Never.'],
- random: true
- }
-
-
-
-
-
-
- , {
- word: "are",
- answers: ['Yup.', 'Naw', 'Perhaps.'],
- random: true
- }]
- let ppInterval = setInterval(() => { // show private parties
- if (document.querySelector('#showpp')
- .checked) {
- document.querySelectorAll('.hud-party-link')
- .forEach((elem => {
- if (elem.style.display == "none") {
- elem.style.display = "block"
- elem.childNodes[0].innerText = elem.childNodes[0].innerText + "[PRIVATE]"
- elem.addEventListener('click', function () {
- game.ui.getComponent('PopupOverlay')
- .showHint('Cannot join this party as it is private', 1e4)
- })
- }
- }))
- }
- }, 3000) // show private parties
-
- window.lpSave = []
-
- const altSpace = " " // alternate space character
-
- String.prototype.multiChatSpaces = function () {
- return this.replaceAll(' ', altSpace)
- }
- var chatAnims = {
- makeRect: [
- "________________________"
-
-
-
-
-
-
- , "| |"
-
-
-
-
-
-
- , "________________________"
- ],
- makeCircle: [
- " ╱‾‾‾‾‾╲"
-
-
-
-
-
-
- , " / \\"
-
-
-
-
-
-
- , " | |"
-
-
-
-
-
-
- , " \\ /"
-
-
-
-
-
-
- , " ╲_____╱"
- ]
- } // :D
- window.use_di = true;
- window.isInMenu = false;
-
- function doorWall() {
- var stashPosition = getGoldStash()
- PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 180);
- PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, 'GoldMine', 180);
- PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, 'GoldMine', 180);
- PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, 'GoldMine', 180);
- PlaceBuilding(stashPosition.x + 96, stashPosition.y + -192, 'GoldMine', 180);
- PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, 'GoldMine', 180);
- PlaceBuilding(stashPosition.x + -96, stashPosition.y + -192, 'GoldMine', 180);
- PlaceBuilding(stashPosition.x + -96, stashPosition.y + -288, 'GoldMine', 180);
- PlaceBuilding(stashPosition.x + -24, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -72, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -120, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -168, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -216, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -264, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -312, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -360, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -408, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -456, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -504, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -552, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 24, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 72, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 120, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 168, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 216, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 264, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -600, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -648, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -696, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -744, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -792, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -792, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -744, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -696, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -648, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -600, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -552, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -504, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -456, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -408, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -360, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -312, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -264, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -216, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -168, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -120, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -72, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + -24, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 24, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 72, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 120, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 168, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 216, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 264, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 312, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 360, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 408, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 456, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 504, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 552, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 600, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 648, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 696, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 744, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 792, 'Door', 180);
- PlaceBuilding(stashPosition.x + -840, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -792, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -744, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -696, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -648, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -600, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -552, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -504, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -456, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -408, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -360, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -216, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -168, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -72, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 24, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -312, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -264, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -120, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + -24, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 72, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 120, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 168, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 216, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 264, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 312, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 360, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 456, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 408, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 504, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 552, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 600, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 648, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 696, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 744, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 792, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 792, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 744, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 696, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 648, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 600, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 552, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 504, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 456, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 408, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 360, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 312, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 264, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 216, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 168, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 120, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 72, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + 24, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -24, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -72, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -168, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -264, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -312, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -360, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -408, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -456, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -504, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -552, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -600, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -648, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -216, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -120, 'Door', 180);
- PlaceBuilding(stashPosition.x + 312, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 360, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 408, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 456, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 504, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 552, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 600, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 648, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 696, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 744, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 792, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -840, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -792, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -744, 'Door', 180);
- PlaceBuilding(stashPosition.x + 840, stashPosition.y + -696, 'Door', 180);
- }
- var animChat = {
- makeRect: function () {
- let counter = 0;
- let rectInterval = setInterval(() => {
- if (counter < chatAnims.makeRect.length) {
- doNewSend(['ch', [chatAnims.makeRect[counter].multiChatSpaces()]])
- counter++
- } else {
- counter = 0
- clearInterval(rectInterval)
- }
- }, 3000)
- },
- makeCircle: function () {
- let counter = 0;
- let circleInterval = setInterval(() => {
- if (counter < chatAnims.makeCircle.length) {
- doNewSend(['ch', [chatAnims.makeCircle[counter].multiChatSpaces()]])
- counter++
- } else {
- counter = 0
- clearInterval(circleInterval)
- }
- }, 3000)
- }
- }
-
- function btnChatCircle() {
- animChat.makeCircle()
- }
-
- function btnChatRect() {
- animChat.makeRect()
- }
-
- function upgradeall() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- })
- }
- doNewSend(['ch', ['â™¦ï¸ Upgraded All! ♦ï¸']])
- }
-
- function movePlayer(e) {
- if (!_isInChatbox) {
- switch (e.toLowerCase()
- .replaceAll(' ', '')) {
- case "a":
- Game.currentGame.network.sendInput({
- left: 1
- })
- break;
- case "d":
- Game.currentGame.network.sendInput({
- right: 1
- })
- break;
- case "w":
- Game.currentGame.network.sendInput({
- up: 1
- })
- break;
- case "s":
- Game.currentGame.network.sendInput({
- down: 1
- })
- break;
- }
- }
- }
- var emojis = [
- {
- text: ":happy:",
- char: "😄"
- }
-
-
-
-
-
-
- , {
- text: ":sad:",
- char: "😥"
- }
-
-
-
-
-
-
- , {
- text: ":angry:",
- char: "😠"
- }
-
-
-
-
-
-
- , {
- text: ":laughing:",
- char: "😂"
- }
-
-
-
-
-
-
- , {
- text: ":stop:",
- char: "🛑"
- }
-
-
-
-
-
-
- , {
- text: ":revenge:",
- char: "😈"
- }
-
-
-
-
-
-
- , {
- text: ":smiley:",
- char: "ヅ"
- }
-
-
-
-
-
-
- , {
- text: ":pog:",
- char: "ÌŠ<ÌŠ"
- }]
-
- function Heal() {
- Game.currentGame.network.sendRpc({
- "name": "BuyItem",
- "itemName": "HealthPotion",
- "tier": 1
- })
- Game.currentGame.network.sendRpc({
- "name": "EquipItem",
- "itemName": "HealthPotion",
- "tier": 1
- })
- Game.currentGame.network.sendRpc({
- "name": "BuyItem",
- "itemName": "PetHealthPotion",
- "tier": 1
- })
- Game.currentGame.network.sendRpc({
- "name": "EquipItem",
- "itemName": "PetHealthPotion",
- "tier": 1
- })
- }
-
- function getGoldStash() {
- let entities = Game.currentGame.ui.buildings
- for (let uid in entities) {
- if (!entities.hasOwnProperty(uid)) {
- continue
- }
- let obj = entities[uid]
- if (obj.type == "GoldStash") {
- return obj
- }
- }
- }
-
- function PlaceBuilding(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- }
- var isBowing = false;
- var slotChars = [
- {
- char: "7ï¸âƒ£",
- value: 33
- }
-
-
-
-
-
-
- , {
- char: "ðŸŽ",
- value: 10
- }
-
-
-
-
-
-
- , {
- char: "ðŸ”",
- value: 25
- }
-
-
-
-
-
-
- , {
- char: "🥓",
- value: 15
- }
-
-
-
-
-
-
- , {
- char: "âš½",
- value: 12
- }
-
-
-
-
-
-
- , {
- char: "ðŸ¾",
- value: 10
- }
-
-
-
-
-
-
- , {
- char: "1ï¸âƒ£",
- value: 27
- }
-
-
-
-
-
-
- , {
- char: "💡",
- value: 30
- }]
- console.log(slotChars)
- window.generateSlots = function () { // fp is the returned array, fs is the joined | fp string, pp is the score
- let fp = [];
- let fs = "";
- let pp = 0;
- var f1 = slotChars[Math.floor(Math.random() * slotChars.length)]
- fp.push(f1.char)
- pp += f1.value
- var f2 = slotChars[Math.floor(Math.random() * slotChars.length)]
- fp.push(f2.char)
- pp += f2.value
- var f3 = slotChars[Math.floor(Math.random() * slotChars.length)]
- fp.push(f3.char)
- pp += f3.value
- fs = [fp.join('|'), pp + " / 99"]
- return fs;
- }
-
- function ahrc1() { // 1 ahrc (collect and refuel), used in lpinterval
- var entities = Game.currentGame.world.entities
- for (let uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- let obj = entities[uid];
- Game.currentGame.network.sendRpc({
- name: "CollectHarvester",
- uid: obj.fromTick.uid
- });
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 1) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.07
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 2) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.11
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 3) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.17
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 4) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.22
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 5) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.25
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 6) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.28
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 7) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.42
- });
- }
- if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 8) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.65
- });
- }
- }
- }
- var lpinterval = setInterval(function () { // loaded player info, ahrc, isInMenu, noob = chatbot
- document.querySelector('#lpi')
- .innerText = "Loaded Player Info: " + JSON.stringify(window.loadedIDS())
- if (window.ahrc) {
- ahrc1()
- }
- window.isInMenu = document.querySelector('#hud-menu-settings')
- .style.display == "block" ? true : false
- if ((window.lpSave[window.lpSave.length - 1] !== loadedPlayers()[loadedPlayers()
- .length - 1]) && document.querySelector('#noobchat')
- .checked) {
- doNewSend(['ch', ['NOOB = ' + loadedPlayers()[Math.floor(Math.random() * loadedPlayers()
- .length)]]])
- window.lpSave = loadedPlayers()
- }
- document.querySelector("#hud-menu-party > div.hud-party-grid > div.hud-party-joining")
- .style.display = "none"
- }, 250)
- // enable/disable chat
- // 🟩 🟥
- function enDisAbleEmj(bool, txt) {
- return bool ? "🟩 " + txt + " Enabled 🟩" : "🟥 " + txt + " Disabled 🟥"
- }
- // disable enable in chat
- window.cmdsEnabled = true
- // these are all button event listeners --->
- function toggleCmds() {
- window.cmdsEnabled = !window.cmdsEnabled
- if (changeChat) {
- doNewSend(['ch', [enDisAbleEmj(window.cmdsEnabled, "Commands")]])
- }
- document.querySelector('#togglecmd')
- .innerText = window.cmdsEnabled ? "Disable Commands" : "Enable Commands"
- }
-
- function sellAll() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model !== "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- doNewSend(['ch', ['💰 Sold All 💰']])
- }
-
- function sellWalls() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "Wall") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- doNewSend(['ch', ['💰 Sold Walls 💰']])
- }
-
- function sellBombTowers() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "BombTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- doNewSend(['ch', ['💰 Sold Bomb Towers 💰']])
- }
-
- function sellGoldMines() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "GoldMine") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- doNewSend(['ch', ['💰 Sold Gold Mines 💰']])
- }
-
- function sellArrowTowers() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "ArrowTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- doNewSend(['ch', ['💰 Sold Arrow Towers 💰']])
- }
-
- function sellSlowTraps() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "SlowTrap") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- doNewSend(['ch', ['💰 Sold Slow Traps 💰']])
- }
-
- function sellCannonTowers() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "CannonTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- doNewSend(['ch', ['💰 Sold Cannon Towers 💰']])
- }
-
- function sellMageTowers() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "MagicTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- doNewSend(['ch', ['💰 Sold Mage Towers 💰']])
- }
-
- function sellMeleeTowers() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "MeleeTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- doNewSend(['ch', ['💰 Sold Melee Towers 💰']])
- }
-
- function sellHarvesters() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "Harvester") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- doNewSend(['ch', ['💰 Sold Harvesters 💰']])
- }
-
- function sellDoors() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "Door") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- doNewSend(['ch', ['💰 Sold Doors 💰']])
- }
- // <--- end of button event listeners
- //
- document.querySelector('.hud-chat-input')
- .addEventListener('keypress', function (e) {
- emojis.forEach((item => {
- this.value = this.value.replaceAll(item.text, item.char)
- }))
- if (e.keyCode == 13) { // exclude commands and html entities
- this.value = this.value.replaceAll('fuck', 'fuc‌k')
- .replaceAll('FUCK', 'FUC‌K')
- .replaceAll('shit', 'shi‌t')
- .replaceAll('SHIT', 'SHI‌T')
- .replaceAll('bitch', 'bit‌ch')
- .replaceAll('BITCH', 'BIT‌CH')
- .replaceAll('ass', 'as‌s')
- .replaceAll('ASS', 'AS‌S')
- .replaceAll('dick', 'dic‌k')
- .replaceAll('DICK', "DIC‌K")
- .slice(0, 63) // anti censor C:
- if (this.value.toLowerCase()
- .includes('nigg') || this.value.toLowerCase()
- .includes('niga') || this.value.toLowerCase()
- .includes('nig ') || this.value.toLowerCase()
- .includes('nige')) {
- this.value = "I am a building, don't be racist"
- }
- }
- })
- var insults = ["you smooth brained potato", "you rotten pumpkin brain", "you soggy zuicini", "you watered down banana"
-
-
-
-
-
- , "you're orange juice toothpaste flavored"] // just an array of insults
- // menu stuff (defining & appending) --->
- var settingsHTML = `
- <h3>ð“®ð“—ð“ªð”ð”</h3>
- <hr>
- <input type="text" id="spamchat" placeholder="Message" class="menu-textbox">
- <br>
- <button class="btn btn-purple ehack-btn" style="border-radius:25%" id="spamchatbtn">Split Chat</button>
- <br>
- <input type="text" id="spmchinput" placeholder="Message" class="menu-textbox">
- <br>
- <button class="btn btn-purple ehack-btn" style="border-radius:25%" id="togglespmch">Enable Chat Spam</button>
- <hr>
- <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="clearchatbtn">Clear Chat</button>
- <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="upgradeallbtn">Upgrade All</button>
- <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="mainxaito">Enable Aito</button>
- <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="walldoor">Wall of Doors</button>
- <hr>
- <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="idkbtn33">Chat Leave Sounds</button>
- <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="idkbtn22">Chat Rectangle</button>
- <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="idkbtn11">Chat Circle</button>
- <hr>
- <button class="btn btn-red ehack-btn" style="border-radius:25%" id="resetinsultsbtn">Reset Insults</button>
- <button class="btn btn-red ehack-btn" style="border-radius:25%" id="togglecmd">Disable Commands</button>
- <button class="btn btn-red ehack-btn ehack-btn" style="border-radius:25%" id="toggleahrc">Enable AHRC</button>
- <button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleab">Enable AutoBow</button>
- <hr>
- <button class="btn btn-red ehack-btn" style="border-radius:25%" id="togglebot">Enable Bot Mode</button>
- <button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleresp">Enable Auto Respawn</button>
- <hr>
- <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellall">Sell All</button>
- <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellwalls">Sell Walls</button>
- <button class="btn btn-green ehack-btn" style="border-radius:25%" id="selldoors">Sell Doors</button>
- <button class="btn btn-green ehack-btn" style="border-radius:25%" id="selltraps">Sell Traps</button>
- <hr>
- <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmines">Sell Gold Mines</button>
- <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellarrows">Sell Arrows</button>
- <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellcannons">Sell Cannons</button>
- <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmelees">Sell Melees</button>
- <hr>
- <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellbombs">Sell Bombs</button>
- <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmages">Sell Mages</button>
- <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellharvesters">Sell Harvesters</button>
- <hr>
- <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-leaveparty-btn">Leave Party</button>
- <br>
- <input type="text" class="menu-textbox" id="menu-jpbsk-input" placeholder="Party share key">
- <br>
- <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-jpbsk-btn" onclick='Game.currentGame.network.sendRpc({name:"JoinPartyByShareKey", partyShareKey: document.querySelector("#menu-jpbsk-input").value})'>Join Party By Share Key</button>
- <hr>
- <button class="btn btn-white ehack-btn" style="border-radius:25%" onclick="Game.currentGame.network.disconnect()">Disconnect</button>
- <hr>
- <p style="font-size:10px;">Use default insults?</p><input type="checkbox" id="use-di" checked>
- <br>
- <p style="font-size:10px;">Show private parties?</p><input type="checkbox" id="showpp" checked>
- <br>
- <p style="font-size:10px;">Noob chat?</p><input type="checkbox" id="noobchat">
- <br>
- <p style="font-size:10px;">Advanced Player Info?</p><input type="checkbox" id="advancedlpi">
- <br>
- <p style="font-size:10px;">Zoom On Scroll?</p><input type="checkbox" id="zos">
- <br>
- <p style="font-size:10px;">CopyCat?</p><input type="checkbox" id="copycat">
- <br>
- <p style="font-size:10px;">Death Chat?</p><input type="checkbox" id="deadchat">
- <br>
- <p style="font-size:10px;">Enable/Disable Chat?</p><input type="checkbox" id="apexmode" checked>
- <hr>
- <p id="lpi">Loaded Player Info: </p>
- <style>
- .menu-textbox{
- border-radius:25%;
- background-color: rgba(171, 183, 183, 0.25);
- border: 2px solid black;
- color:white;
- }
- .ehack-btn:hover{
- border: 3px solid grey;
- }
- </style>
- ` // aka mod menu
- settingsHTML.id = "modmenu"
- document.getElementsByClassName("hud-settings-grid")[0].innerHTML = settingsHTML;
- document.querySelector('#clearchatbtn')
- .addEventListener('click', function () {
- document.querySelector('.hud-chat-messages')
- .innerHTML = ""
- console.clear()
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "✨ Cleared Chat ✨"
- })
- })
- document.querySelector('#sellbombs')
- .addEventListener('click', sellBombTowers)
- document.querySelector('#sellarrows')
- .addEventListener('click', sellArrowTowers)
- document.querySelector('#sellcannons')
- .addEventListener('click', sellCannonTowers)
- document.querySelector('#sellmages')
- .addEventListener('click', sellMageTowers)
- document.querySelector('#sellall')
- .addEventListener('click', sellAll)
- document.querySelector('#selltraps')
- .addEventListener('click', sellSlowTraps)
- document.querySelector('#selldoors')
- .addEventListener('click', sellDoors)
- document.querySelector('#sellmines')
- .addEventListener('click', sellGoldMines)
- document.querySelector('#sellwalls')
- .addEventListener('click', sellWalls)
- document.querySelector('#sellmelees')
- .addEventListener('click', sellMeleeTowers)
- document.querySelector('#sellharvesters')
- .addEventListener('click', sellHarvesters)
-
- function onLeaveParty() {
- Game.currentGame.network.sendRpc({
- name: "LeaveParty"
- })
- }
- document.querySelector('#use-di')
- .addEventListener('change', function () {
- var THIS_DI_EVENT = this
- game.ui.getComponent('PopupOverlay')
- .showConfirmation('Are you sure you want to change default insults? This will reset all custom insults', 1e4, function () {
- if (THIS_DI_EVENT.checked) {
- insults = ["you smooth brained potato", "you rotten pumpkin brain", "you soggy zuicini", "you watered down banana"
-
-
-
-
-
- , "you're orange juice toothpaste flavored"]
- game.ui.getComponent('PopupOverlay')
- .showHint('Successfully activated default insults.', 1e4)
- window.use_di = true
- if (changeChat) {
- doNewSend(['ch', ['âš™ï¸ Activated Use Default Insults âš™ï¸']])
- }
- } else {
- insults = ["There are no insults, use !addinsult to add one!"]
- game.ui.getComponent('PopupOverlay')
- .showHint('Successfully deactivated default insults.', 1e4)
- window.use_di = false
- if (changeChat) {
- doNewSend(['ch', ['âš™ï¸ Deactivated Use Default Insults âš™ï¸']])
- }
- }
- }, function () {
- game.ui.getComponent('PopupOverlay')
- .showHint('OK!', 1e4)
- })
- })
- document.querySelector('#menu-leaveparty-btn')
- .addEventListener('click', onLeaveParty)
- document.querySelector('#showpp')
- .addEventListener('change', function () {
- var THIS_PP_EVENT = this;
- if (THIS_PP_EVENT.checked) {
- if (changeChat) {
- doNewSend(['ch', ['âš™ï¸ Activated Show Private Parties âš™ï¸']])
- }
- } else {
- if (changeChat) {
- doNewSend(['ch', ['âš™ï¸ Deactivated Show Private Parties âš™ï¸']])
- }
- }
- })
- document.querySelector('#copycat')
- .addEventListener('change', function () {
- var THIS_CC_EVENT = this;
- if (THIS_CC_EVENT.checked) {
- if (changeChat) {
- doNewSend(['ch', ['âš™ï¸ Activated CopyCat âš™ï¸']])
- }
- } else {
- if (changeChat) {
- doNewSend(['ch', ['âš™ï¸ Deactivated CopyCat âš™ï¸']])
- }
- }
- })
- document.querySelector('#deadchat')
- .addEventListener('change', function () {
- var THIS_DC_EVENT = this;
- if (THIS_DC_EVENT.checked) {
- if (changeChat) {
- doNewSend(['ch', ['âš™ï¸ Activated Death Chat âš™ï¸']])
- }
- } else {
- if (changeChat) {
- doNewSend(['ch', ['âš™ï¸ Deactivated Death Chat âš™ï¸']])
- }
- }
- })
- document.querySelector('#noobchat')
- .addEventListener('change', function () {
- var THIS_NC_EVENT = this;
- if (THIS_NC_EVENT.checked) {
- if (changeChat) {
- doNewSend(['ch', ['âš™ï¸ Activated Noob Chat âš™ï¸']])
- }
- } else {
- if (changeChat) {
- doNewSend(['ch', ['âš™ï¸ Deactivated Noob Chat âš™ï¸']])
- }
- }
- })
- // <--- end of menu stuff (defining & appending)
- // also event listeners on the menu forgot to add that at start of script
- var removeDeleted = function (e) { // remove deleted/empty/undefined/null items in an array
- let fp = []
- for (let i = 0; i < e.length; i++) {
- if (e[i] !== undefined) {
- fp.push(e[i])
- }
- }
- return fp;
- }
-
- function loadedPlayers() { // loaded player names
- var returns = []
- Object.entries(Game.currentGame.world.entities)
- .forEach((stuff => {
- if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame
- .world.getMyUid()].targetTick.uid) || window.useSamePI)) {
- returns.push(stuff[1].targetTick.name)
- }
- }))
- return returns;
- }
- window.loadedIDS = function () {
- var returns = []
- Object.entries(Game.currentGame.world.entities)
- .forEach((stuff => {
- if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame
- .world.getMyUid()].targetTick.uid) || window.useSamePI)) {
- var h = stuff[1].targetTick
- if (document.querySelector('#advancedlpi')
- .checked) {
- returns.push(JSON.stringify(h))
- } else {
- returns.push(stuff[1].targetTick.name + " - Wood: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.wood +
- ", Stone: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.stone + ", Gold: " + Game.currentGame
- .world.entities[stuff[1].targetTick.uid].targetTick.gold)
- }
- }
- }))
- return returns;
- }
-
- function spamchatclick() { // used to be called spam chat, its split chat now
- var user = document.querySelector('#spamchat')
- .value
- splitChatLength(user)
- }
- document.querySelector('#spamchatbtn')
- .addEventListener('click', spamchatclick)
- document.querySelector('#resetinsultsbtn')
- .addEventListener('click', resetInsults)
-
- function resetInsults() {
- if (window.use_di) {
- insults = ["you smooth brained potato", "you rotten pumpkin brain", "you soggy zuicini", "you watered down banana"
-
-
-
-
-
- , "you're orange juice toothpaste flavored"]
- } else {
- insults = ["There are no insults, use !addinsult to add one!"]
- }
- doNewSend(['ch', ["✅ Successfully reset insults ✅"]])
- }
- document.querySelector('#togglecmd')
- .addEventListener('click', toggleCmds)
- var balls = ["Outlook good.", "Really?", "Perhaps.", "Definitely not.", "Yup.", "Are you retarded?", "Naw", "Yup.", "Yup."]
- var breadEaten = 0
- var cmdInterval = setInterval(function () {
- if (game.world.isInWorld) {
- if (window.cmdsEnabled) {
- var playerName = Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.name
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[1].slice(1, 4) == "!ch") {
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[1].slice(4)
- })
- }
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[1].slice(1, 7) == "!bread") {
- breadEaten++;
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "ðŸžðŸžðŸž @" + document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[0] + " has eaten bread! " + breadEaten + " people have eaten bread! ðŸžðŸžðŸž"
- })
- }
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[1].slice(1, 13) == "!willigetagf") {
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "💠The chances of you getting a girlfriend are " + Math.floor(Math.random() * 10) + "%! @" + document
- .querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[0] + " ðŸ’"
- })
- }
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[1].slice(1, 9) == "!insults") {
- var insultCounteRz = 1;
- var innsultSInterval = setInterval(() => {
- if (insultCounteRz <= (insults.length)) {
- doNewSend(['ch', ['📖 Insults [' + insultCounteRz + "/" + (insults.length) + "]: " + insults[insultCounteRz - 1] +
- " 📖"]])
- insultCounteRz++;
- } else {
- insultCounteRz = 0;
- clearInterval(innsultSInterval)
- }
- }, 1500)
- }
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[1].slice(1)
- .includes('**')) {
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "⌠Don't fuc‌king swear you bitc‌h @" + document.querySelectorAll('.hud-chat-message')[document.querySelectorAll(
- '.hud-chat-message')
- .length - 1].innerText.split(':')[0] + " âŒ"
- })
- }
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.toLowerCase()
- .split(':')[1].slice(1, 7) == "!8ball") {
- q.forEach((item => {
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.toLowerCase()
- .split(':')[1].includes(item.word)) {
- window.ball = item.answers[Math.floor(Math.random() * item.answers.length)]
- } else {
- window.ball = balls[Math.floor(Math.random() * balls.length)]
- }
- }))
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "🎱 Magic 8Ball answered with " + window.ball + " 🎱"
- })
- }
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.toLowerCase()
- .split(':')[1].slice(1, 10) == "!commands") {
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "💻 Commands [1/3]: !8ball,!ch,!bread,!insult,!addinsult 💻"
- })
- setTimeout(function () {
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "💻 Commands [2/3]: !willigetagf, !slots, !boss, !insults 💻"
- })
- }, 1500)
- setTimeout(function () {
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "💻 Commands [3/3]: none 💻"
- })
- }, 3000)
- }
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.toLowerCase()
- .split(':')[1].slice(1, 6) == "!boss") {
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: bw1
- })
- setTimeout(function () {
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: bw2
- })
- }, 1500)
- }
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.toLowerCase()
- .split(':')[1].slice(1, 11) == "!addinsult") {
- if (!insults.includes(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.toLowerCase()
- .split(':')[1].slice(11))) {
- if (window.use_di) {
- insults.push(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.toLowerCase()
- .split(':')[1].slice(11))
- } else {
- insults = []
- insults.push(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.toLowerCase()
- .split(':')[1].slice(11))
- }
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "📠Added to insults ðŸ“"
- })
- } else {
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "⌠That insult already exists âŒ"
- })
- }
- }
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.toLowerCase()
- .split(':')[1].slice(1, 8) == "!insult" && document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[1].slice(1, 9) !== "!insults") {
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "📠" + insults[Math.floor(Math.random() * insults.length)] + " @" + loadedPlayers()[Math.floor(Math.random() *
- loadedPlayers()
- .length)] + " ðŸ“"
- })
- }
- if (document.querySelector('#hud-respawn')
- .style.display == "block" && document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[1] !== (playerName + " thinks that whoever killed them is an idiot!") && document.querySelector(
- '#deadchat')
- .checked) {
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: (playerName + " thinks that whoever killed them is an idiot!")
- })
- }
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[1].slice(1, 7) == "!slots") {
- var f = window.generateSlots()
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: "🎰 @" + document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[0] + " Your slots results are: " + f[0] + " with a score of " + f[1] + "! 🎰"
- })
- }
-
- function getUserRoles(s) {
- users.forEach((item => {
- if (item.name == s) {
- return item.roles
- } else {
- return []
- }
- }))
- }
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[1].includes('!disconnect ' + window.ajsd) && (users[0].name == document.querySelectorAll(
- '.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[0] || users[1].name == document.querySelectorAll('.hud-chat-message')[document
- .querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[0] || users[2].name == document.querySelectorAll('.hud-chat-message')[document
- .querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[0] || users[3].name == document.querySelectorAll('.hud-chat-message')[document
- .querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[0] || document.querySelectorAll('.hud-chat-message')[document.querySelectorAll(
- '.hud-chat-message')
- .length - 1].innerText.split(':')[0].toLowerCase()
- .includes('pot') || users[4].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.toLowerCase()
- .split(':')[0])) {
- document.querySelector('.hud-chat-messages')
- .innerHTML = ""
- console.clear()
- doNewSend(['ch', ['Bye have a great day!']])
- Game.currentGame.network.disconnect()
- }
- if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[1].includes('!eid') && (users[0].name == document.querySelectorAll('.hud-chat-message')[document
- .querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[0] || users[1].name == document.querySelectorAll('.hud-chat-message')[document
- .querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[0] || users[2].name == document.querySelectorAll('.hud-chat-message')[document
- .querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[0] || users[3].name == document.querySelectorAll('.hud-chat-message')[document
- .querySelectorAll('.hud-chat-message')
- .length - 1].innerText.split(':')[0] || document.querySelectorAll('.hud-chat-message')[document.querySelectorAll(
- '.hud-chat-message')
- .length - 1].innerText.split(':')[0].toLowerCase()
- .includes('pot') || users[4].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message')
- .length - 1].innerText.toLowerCase()
- .split(':')[0])) {
- doNewSend(['ch', [window.ajsd]])
- }
- }
- }
- }, 750)
-
- document.querySelector('#toggleahrc')
- .addEventListener('click', function () {
- window.ahrc = !window.ahrc
- document.querySelector('#toggleahrc')
- .innerText = window.ahrc ? "Disable AHRC" : "Enable AHRC"
- if (changeChat) {
- doNewSend(['ch', [enDisAbleEmj(window.ahrc, 'AHRC')]])
- }
- })
-
- function autoBow() {
- if (isBowing) {
- isBowing = false
- clearInterval(window.bow)
- } else {
- isBowing = true
- if (Game.currentGame.ui.inventory.Bow) {
- Game.currentGame.network.sendRpc({
- name: "EquipItem",
- itemName: "Bow",
- tier: Game.currentGame.ui.inventory.Bow.tier
- })
- window.bow = setInterval(function () {
- Game.currentGame.inputPacketScheduler.scheduleInput({
- space: 1
- })
- Game.currentGame.inputPacketScheduler.scheduleInput({
- space: 0
- })
- Game.currentGame.inputPacketScheduler.scheduleInput({
- space: 0
- })
- }, 0);
- }
- }
- document.querySelector('#toggleab')
- .innerText = isBowing ? "Disable AutoBow" : "Enable AutoBow"
- doNewSend(['ch', [isBowing ? "🟩 Enabled AutoBow 🟩" : "🟥 Disabled AutoBow 🟥"]])
- }
- document.querySelector('#toggleab')
- .addEventListener('click', autoBow)
- document.querySelector('#upgradeallbtn')
- .addEventListener('click', upgradeAll)
-
- function onChangePP() {
- game.ui.getComponent('PopupOverlay')
- .showHint('This may take a bit to apply, so be patient')
- }
- document.querySelector('#showpp')
- .addEventListener('change', onChangePP)
- document.querySelector('#idkbtn11')
- .addEventListener('click', btnChatCircle)
- document.querySelector('#idkbtn22')
- .addEventListener('click', btnChatRect)
- document.querySelector('#advancedlpi')
- .addEventListener('change', function (e) {
- var THIS_LPI_EVENT = this;
- if (THIS_LPI_EVENT.checked) {
- doNewSend(['ch', ['âš™ï¸ Activated Advanced Player Info âš™ï¸']])
- } else {
- doNewSend(['ch', ['âš™ï¸ Deactivated Advanced Player Info âš™ï¸']])
- }
- })
- document.querySelector('#zos')
- .addEventListener('change', function (e) {
- var THIS_ZOS_EVENT = this;
- window.zoomonscroll = THIS_ZOS_EVENT.checked
- if (THIS_ZOS_EVENT.checked) {
- doNewSend(['ch', ['âš™ï¸ Activated Zoom On Scroll âš™ï¸']])
- } else {
- doNewSend(['ch', ['âš™ï¸ Deactivated Zoom On Scroll âš™ï¸']])
- }
- })
-
- window.sendAitoAlt = () => {
- if (window.startaito) {
- let ws = new WebSocket(`ws://${Game.currentGame.options.servers[Game.currentGame.options.serverId].hostname}:8000`);
- ws.binaryType = "arraybuffer";
- ws.onclose = () => {
- ws.isclosed = true;
- }
- ws.onopen = () => {
- ws.network = new Game.currentGame.networkType();
- ws.network.sendEnterWorldAndDisplayName = (t) => {
- ws.network.sendPacket(4, {
- displayName: t
- });
- };
- ws.network.sendInput = (t) => {
- ws.network.sendPacket(3, t);
- };
- ws.network.sendRpc = (t) => {
- ws.network.sendPacket(9, t);
- };
- ws.network.sendPacket = (e, t) => {
- if (!ws.isclosed) {
- ws.send(ws.network.codec.encode(e, t));
- }
- };
- ws.network.sendEnterWorldAndDisplayName(localStorage.name);
- }
- ws.onEnterWorld = () => {
- // useless
- }
- ws.onmessage = msg => {
- ws.data = ws.network.codec.decode(msg.data);
- if (ws.data.uid) {
- ws.uid = ws.data.uid;
- }
- if (ws.data.name) {
- ws.dataType = ws.data;
- }
- if (!window.startaito && !ws.isclosed) {
- ws.isclosed = true;
- ws.close();
- }
- if (ws.verified) {
- if (!ws.isDay && !ws.isclosed) {
- ws.isclosed = true;
- ws.close();
- window.sendAitoAlt();
- }
- }
- if (ws.data.name == "DayCycle") {
- ws.isDay = ws.data.response.isDay;
- if (ws.isDay) {
- ws.verified = true;
- }
- }
- if (ws.data.name == "Dead") {
- ws.network.sendInput({
- respawn: 1
- });
- }
- if (ws.data.name == "Leaderboard") {
- ws.lb = ws.data;
- if (ws.psk) {
- ws.network.sendRpc({
- name: "JoinPartyByShareKey",
- partyShareKey: game.ui.getPlayerPartyShareKey()
- });
- if (ws.psk.response.partyShareKey == game.ui.getPlayerPartyShareKey()) {
- ws.network.sendRpc({
- name: "BuyItem",
- itemName: "Pause",
- tier: 1
- });
- }
- }
- }
- if (ws.data.name == "PartyShareKey") {
- ws.psk = ws.data;
- }
- switch (ws.data.opcode) {
- case 4:
- ws.onEnterWorld(ws.data);
- break;
- }
- }
- }
- }
-
- function toggleAito() {
- if (window.startaito) {
- window.startaito = false;
- } else {
- window.startaito = true;
- window.sendAitoAlt()
- }
- doNewSend(['ch', [window.startaito ? "🟩 Enabled Aito 🟩" : "🟥 Disabled Aito 🟥"]])
- document.querySelector('#mainxaito')
- .innerText = window.startaito ? "Disable Aito" : "Enable Aito"
- }
- document.querySelector('#mainxaito')
- .addEventListener('click', toggleAito)
- document.querySelector('#idkbtn33')
- .addEventListener('click', leaveChat)
- Game.currentGame.network.addRpcHandler('ReceiveChatMessage', (e) => {
- if (e.uid !== game.world.getMyUid() && document.querySelector('#copycat')
- .checked) {
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Local",
- message: e.message
- })
- }
- if (e.message.toLowerCase()
- .includes('ligma')) {
- doNewSend(['ch', ['LIGMA BALLS BITCH AHAHA @' + e.displayName]])
- }
- })
- document.querySelector('#togglebot')
- .addEventListener('click', function () {
- botMode = !botMode
- this.innerText = botMode ? "Disable Bot Mode" : "Enable Bot Mode"
- if (changeChat) {
- doNewSend(['ch', [enDisAbleEmj(botMode, "Bot Mode")]])
- }
- })
- document.querySelector('#toggleresp')
- .addEventListener('click', function () {
- autoRespawn = !autoRespawn
- this.innerText = autoRespawn ? "Disable Auto Respawn" : "Enable Auto Respawn"
- if (changeChat) {
- doNewSend(['ch', [enDisAbleEmj(autoRespawn, "Auto Respawn")]])
- }
- })/*
- window.lol = setInterval(changeHue, 50)
- window.rainbow = setInterval(() => {
- if (!transparentMenu) {
- settingsRainbow.style.backgroundColor = `hsla(${hue}, 25%, 30%, 0.45)`
- document.querySelector("#hud-menu-settings > div")
- .style.backgroundColor = `rgba(0, 0, 0, 0.25)`
- } else {
- settingsRainbow.style.backgroundColor = `rgba(0, 0, 0, 0)`
- document.querySelector("#hud-menu-settings > div")
- .style.backgroundColor = `rgba(0, 0, 0, 0)`
- }
- }, 10)*/
- document.querySelector('#togglespmch')
- .addEventListener('click', function () {
- pauseChatSpam(document.querySelector('#spmchinput')
- .value)
- if (changeChat) {
- doNewSend(['ch', [enDisAbleEmj(isSpamming, "Chat Spam")]])
- }
- this.innerText = isSpamming ? "Disable Spam Chat" : "Enable Spam Chat"
- })
- document.querySelector('#walldoor')
- .addEventListener('click', doorWall)
- document.querySelector('#apexmode')
- .addEventListener('change', function () {
- changeChat = this.checked
- })
- //instructions