[Pokeclicker] Enhanced Auto Clicker

Clicks through battles appropriately depending on the game state. Also, includes a toggle button to turn Auto Clicking on or off and various insightful statistics. Now also includes an automatic Gym battler as well as Auto Dungeon with different modes.

当前为 2021-10-30 提交的版本,查看 最新版本

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您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

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您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

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// ==UserScript==
// @name        [Pokeclicker] Enhanced Auto Clicker
// @namespace   Pokeclicker Scripts
// @match       https://www.pokeclicker.com/
// @grant       none
// @version     1.5
// @author      Ephenia (Original/Credit: Ivan Lay)
// @description Clicks through battles appropriately depending on the game state. Also, includes a toggle button to turn Auto Clicking on or off and various insightful statistics. Now also includes an automatic Gym battler as well as Auto Dungeon with different modes.
// ==/UserScript==

var clickState;
var clickColor;
var awaitAutoClick;
var autoClickerLoop;
var autoClickDPS;
var clickDPS;
var reqDPS;
var enemySpeedRaw;
var enemySpeed;
var colorDPS;
var gymState;
var gymColor;
var gymSelect;
var dungeonState;
var dungeonColor;
var dungeonSelect;
var foundBoss;
var foundBossX;
var foundBossY;
var trainerCards = document.querySelectorAll('.trainer-card');
var battleView = document.getElementsByClassName('battle-view')[0];

function initAutoClicker() {
    if (clickState == "OFF") {
        clickColor = "danger"
        clickDPS = 0
    } else {
        clickColor = "success"
        clickDPS = +localStorage.getItem('storedClickDPS');
    }
    if (gymState == "OFF") {
        gymColor = "danger"
    } else {
        gymColor = "success"
    }
    if (dungeonState == "OFF") {
        dungeonColor = "danger"
    } else {
        dungeonColor = "success"
    }

    var elemAC = document.createElement("table");
    elemAC.innerHTML = `<tbody><tr><td colspan="4">
    <button id="auto-click-start" class="btn btn-`+clickColor+` btn-block" style="font-size:8pt;">
    Auto Click [`+clickState+`]<br>
    <div id="auto-click-info">
    <div id="click-DPS">Auto Click DPS:<br><div style="font-weight:bold;color:gold;">`+ clickDPS.toLocaleString('en-US') +`</div></div>
    <div id="req-DPS">Req. DPS:<br><div style="font-weight:bold;">0</div></div>
    <div id="enemy-DPS">Enemy/s:<br><div style="font-weight:bold;color:black;">0</div></div>
    </div>
    </button></td></tr>
    <tr>
    <td style="width: 42%;">
    <button id="auto-dungeon-start" class="btn btn-block btn-`+dungeonColor+`" style="font-size: 8pt;">
    Auto Dungeon [`+dungeonState+`]</button>
    </td>
    <td>
  <select id="dungeon-select">
    <option value="0">F</option>
    <option value="1">B</option>
  </select>
    </td>
    <td style="width: 40%;">
    <button id="auto-gym-start" class="btn btn-block btn-`+gymColor+`" style="font-size: 8pt;">
    Auto Gym [`+gymState+`]
    </button>
    </td>
    <td>
  <select id="gym-select">
    <option value="0">#1</option>
    <option value="1">#2</option>
    <option value="2">#3</option>
    <option value="3">#4</option>
    <option value="4">#5</option>
  </select>
    </td>
    </tr>
    </tbody>`
    battleView.before(elemAC)
    document.getElementById('gym-select').value = gymSelect;
    document.getElementById('dungeon-select').value = dungeonSelect;

    $("#auto-click-start").click (toggleAutoClick)
    $("#auto-gym-start").click (toggleAutoGym)
    $("#gym-select").change (changeSelectedGym)
    $("#auto-dungeon-start").click (toggleAutoDungeon)
    $("#dungeon-select").change (changeSelectedDungeon)
    addGlobalStyle('#auto-click-info { display: flex;flex-direction: row;justify-content: center; }');
    addGlobalStyle('#auto-click-info > div { width: 33.3%; }');
    addGlobalStyle('#dungeonMap { padding-bottom: 9.513%; }');

    if (clickState == "ON") {
        autoClicker();
        calcClickDPS();
    }
}

function toggleAutoClick() {
    if (clickState == "OFF") {
        clickState = "ON"
        document.getElementById("auto-click-start").classList.remove('btn-danger');
        document.getElementById("auto-click-start").classList.add('btn-success');
        clickDPS = +localStorage.getItem('storedClickDPS');
        autoClicker();
        calcClickDPS();
    } else {
        clickState = "OFF"
        document.getElementById("auto-click-start").classList.remove('btn-success');
        document.getElementById("auto-click-start").classList.add('btn-danger');
        clickDPS = 0;
        reqDPS = 0;
        enemySpeedRaw = 0;
        clearInterval(autoClickerLoop)
        clearInterval(autoClickDPS)
    }
    localStorage.setItem("autoClickState", clickState);
    document.getElementById('auto-click-start').innerHTML = `Auto Click [`+clickState+`]<br>
    <div id="auto-click-info">
    <div id="click-DPS">Auto Click DPS:<br><div style="font-weight:bold;color:gold;">`+ clickDPS.toLocaleString('en-US') +`</div></div>
    <div id="req-DPS">Req. DPS:<br><div style="font-weight:bold;">0</div></div>
    <div id="enemy-DPS">Enemy/s:<br><div style="font-weight:bold;color:black;">0</div></div>
    </div>`
}

function toggleAutoGym() {
    if (gymState == "OFF") {
        gymState = "ON"
        document.getElementById("auto-gym-start").classList.remove('btn-danger');
        document.getElementById("auto-gym-start").classList.add('btn-success');
    } else {
        gymState = "OFF"
        document.getElementById("auto-gym-start").classList.remove('btn-success');
        document.getElementById("auto-gym-start").classList.add('btn-danger');
    }
    localStorage.setItem("autoGymState", gymState);
    document.getElementById('auto-gym-start').innerHTML = `Auto Gym [`+gymState+`]`
}

function toggleAutoDungeon() {
    if (dungeonState == "OFF") {
        dungeonState = "ON"
        document.getElementById("auto-dungeon-start").classList.remove('btn-danger');
        document.getElementById("auto-dungeon-start").classList.add('btn-success');
    } else {
        dungeonState = "OFF"
        document.getElementById("auto-dungeon-start").classList.remove('btn-success');
        document.getElementById("auto-dungeon-start").classList.add('btn-danger');
    }
    localStorage.setItem("autoDungeonState", dungeonState);
    document.getElementById('auto-dungeon-start').innerHTML = `Auto Dungeon [`+dungeonState+`]`
}

function changeSelectedGym() {
    if (gymSelect != +document.getElementById('gym-select').value) {
        gymSelect = +document.getElementById('gym-select').value
        localStorage.setItem("selectedGym", gymSelect);
    }
}

function changeSelectedDungeon() {
    if (dungeonSelect != +document.getElementById('dungeon-select').value) {
        dungeonSelect = +document.getElementById('dungeon-select').value
        localStorage.setItem("selectedDungeon", dungeonSelect);
    }
}

function getRandomInt(max) {
    return Math.floor(Math.random() * max);
}

function calcClickDPS() {
    autoClickDPS = setInterval(function () {
        var enemyHealth;
        try {
            enemyHealth = Battle.enemyPokemon().maxHealth();
        }
        catch(err) {
            enemyHealth = 0;
        }

        if (clickDPS != App.game.party.calculateClickAttack() * 20) {
            clickDPS = App.game.party.calculateClickAttack() * 20;
            document.getElementById('click-DPS').innerHTML = `Auto Click DPS:<br><div style="font-weight:bold;color:gold;">`+ clickDPS.toLocaleString('en-US'); +`</div>`
            localStorage.setItem('storedClickDPS', clickDPS)
        }
        if (reqDPS != enemyHealth * 20) {
            reqDPS = enemyHealth * 20;
            if (clickDPS >= reqDPS) {
                colorDPS = "greenyellow"
            } else {
                colorDPS = "darkred"
            }
            document.getElementById('req-DPS').innerHTML = `Req. DPS:<br><div style="font-weight:bold;color:`+ colorDPS +`">`+ reqDPS.toLocaleString('en-US'); +`</div>`
        }
        if (enemySpeedRaw != ((App.game.party.calculateClickAttack() * 20) / enemyHealth).toFixed(1)) {
            enemySpeed = ((App.game.party.calculateClickAttack() * 20) / enemyHealth).toFixed(1);
            enemySpeedRaw = enemySpeed
            //console.log(enemySpeedRaw)
            if (enemySpeedRaw == 'Infinity') {
                enemySpeed = 0
            }
            if (enemySpeedRaw >= 20 && enemySpeedRaw != 'Infinity') {
                enemySpeed = 20
            }
            document.getElementById('enemy-DPS').innerHTML = `Enemy/s:<br><div style="font-weight:bold;color:black;">`+ enemySpeed +`</div>`
        }
    }, 1000);
}

function autoClicker() {
  autoClickerLoop = setInterval(function () {
    // Click while in a normal battle
    if (App.game.gameState == GameConstants.GameState.fighting) {
      Battle.clickAttack();
    }

      //Auto Gym checking
      if (gymState == "ON") {
          if (player.town().hasOwnProperty("gym") || player.town().hasOwnProperty("gymList")) {
              if (player.town().gym != null || player.town().gym !== undefined) {
                  if (MapHelper.calculateTownCssClass(player.town().name) != "currentLocation") {
                      MapHelper.moveToTown(player.town().name)
                  }
                  if (player.region != player.town().region) {
                      player.region = player.town().region
                  }

                  if (App.game.gameState != GameConstants.GameState.gym) {
                      if (player.town().hasOwnProperty("gymList")) {
                          var selGym;
                          for (var i = 0; i <= gymSelect; i++) {
                              if (Gym.isUnlocked(player.town().gymList[i]) == true) {
                                  selGym = i;
                              } else {
                                  selGym = (i - 1)
                                  i = gymLength;
                              }
                              if (selGym != -1) {
                                  GymRunner.startGym(player.town().gymList[i])
                              }
                          }
                      } else {
                          if (Gym.isUnlocked(player.town().gym) == true) {
                              GymRunner.startGym(player.town().gym)
                          }
                      }
                  }
              }
          }
      }

      //Auto Dungeon checking
      if ((dungeonState == "ON") && (DungeonRunner.fighting() == false && DungeonBattle.catching() == false) == true) {
          if (player.town().hasOwnProperty("dungeon") == true && player.town().dungeon !== undefined) {
              var getTokens = App.game.wallet.currencies[GameConstants.Currency.dungeonToken]();
              var dungeonCost = player.town().dungeon.tokenCost;
              if (MapHelper.calculateTownCssClass(player.town().name) != "currentLocation") {
                  MapHelper.moveToTown(player.town().name)
              }
              if (player.region != player.town().region) {
                  player.region = player.town().region
              }
              if (getTokens >= dungeonCost && App.game.gameState != GameConstants.GameState.dungeon) {
                  DungeonRunner.initializeDungeon(player.town().dungeon)
              }
              if (App.game.gameState === GameConstants.GameState.dungeon) {

                      var dungeonBoard = DungeonRunner.map.board();
                      var invisTile = document.querySelectorAll('.tile-invisible').length;
                      var visitTile = document.querySelectorAll('.tile-visited').length;
                      var lockedTile = 0;
                      for (var ii = 0; ii < dungeonBoard.length; ii++) {
                          for (var iii = 0; iii < dungeonBoard[ii].length; iii++) {
                              var tilePriority = "NO";
                              if (dungeonBoard[ii][iii].isVisited == false && dungeonBoard[ii][iii].isVisible == true) {
                                  if (dungeonSelect == 1 && foundBoss == "YES") {
                                      DungeonRunner.map.moveToCoordinates(foundBossX, foundBossY)
                                      if (DungeonRunner.map.currentTile().type() != GameConstants.DungeonTile.boss) {
                                          DungeonRunner.map.moveToCoordinates(iii, ii)
                                      }
                                  } else {
                                      DungeonRunner.map.moveToCoordinates(iii, ii)
                                  }
                                  tilePriority = "YES"
                              }
                              if (tilePriority == "NO" && dungeonBoard[ii][iii].isVisible == false) {
                                  lockedTile++;
                                  tilePriority = "YES"
                              }
                              if ((tilePriority == "NO") && (dungeonSelect == 0) && (lockedTile == 0) && (dungeonBoard[ii][iii].isVisible == true) && (dungeonBoard[ii][iii].hasPlayer == false) && (dungeonBoard[ii][iii].cssClass().includes("tile-empty") == false)) {
                                  DungeonRunner.map.moveToCoordinates(iii, ii)
                              }
                              var getChests = document.querySelectorAll('.tile-chest').length;
                              var getEnemy = document.querySelectorAll('.tile-enemy').length;
                              if (DungeonRunner.map.currentTile().type() == GameConstants.DungeonTile.chest) {
                                  DungeonRunner.openChest();
                              }
                              if (DungeonRunner.map.currentTile().type() == GameConstants.DungeonTile.boss) {
                                  if (dungeonSelect == 1) {
                                      foundBoss = null;
                                      DungeonRunner.startBossFight();
                                  }
                                  if ((dungeonSelect == 0) && (getChests == 0) && (getEnemy == 0)) {
                                      foundBoss = null;
                                      DungeonRunner.startBossFight();
                                  }
                              }
                              if (dungeonSelect == 1 && dungeonBoard[ii][iii].cssClass().includes("tile-boss") == true) {
                                  foundBoss = "YES"
                                  foundBossX = iii
                                  foundBossY = ii
                              }
                              if (lockedTile == invisTile && lockedTile != 0) {
                                  var playerPos = DungeonRunner.map.playerPosition()
                                  var moveOrder = ["left", "right", "up", "down"];
                                  var leftRight = [-1, 1, 0, 0];
                                  var upDown = [0, 0, -1, 1];
                                  var posMoves = [];
                                  var clearMoves = [];
                                  var posIndex = [];
                                  var clearIndex = [];
                                  for (var move = 0; move < 4; move++) {
                                      try {
                                          if (dungeonBoard[playerPos.y + upDown[move]][playerPos.x + leftRight[move]].isVisible == false) {
                                              if (DungeonRunner.map.board()[playerPos.x + leftRight[move]][playerPos.y + upDown[move]] != undefined) {
                                                  posMoves.push(moveOrder[move])
                                              }
                                          } else {
                                              posMoves.push("null")
                                          }
                                          if (dungeonBoard[playerPos.y + upDown[move]][playerPos.x + leftRight[move]].isVisible == true) {
                                              if (DungeonRunner.map.board()[playerPos.x + leftRight[move]][playerPos.y + upDown[move]] != undefined) {
                                                  clearMoves.push(moveOrder[move])
                                              } else {
                                                  clearMoves.push("null")
                                              }
                                          }
                                      }
                                      catch(err) {
                                          posMoves.push("null")
                                          clearMoves.push("null")
                                      }
                                  }
                                  posMoves.forEach((Moves, Index) => {
                                      if (Moves != "null") {
                                          posIndex.push(Index)
                                      }
                                  });
                                  clearMoves.forEach((Moves, Index) => {
                                      if (Moves != "null") {
                                          clearIndex.push(Index)
                                      }
                                  });
                                  var selMove;
                                  if (posIndex.length > 0) {
                                      selMove = getRandomInt(posIndex.length);
                                      selMove = posIndex[selMove];
                                  } else {
                                      selMove = getRandomInt(clearIndex.length);
                                      selMove = clearIndex[selMove];
                                  }
                                  DungeonRunner.map.moveToCoordinates(playerPos.x + leftRight[selMove], playerPos.y + upDown[selMove])
                              }
                          }
                      }

              }
          }
      }

    // Click while in a gym battle
    if (App.game.gameState === GameConstants.GameState.gym) {
      GymBattle.clickAttack();
    }

    // Click while in a dungeon - will also interact with non-battle tiles (e.g. chests)
    if (App.game.gameState === GameConstants.GameState.dungeon) {
      if (DungeonRunner.fighting() && !DungeonBattle.catching()) {
        DungeonBattle.clickAttack();
      } else if (
        DungeonRunner.map.currentTile().type() ===
        GameConstants.DungeonTile.chest
      ) {
        DungeonRunner.openChest();
      } else if (
        DungeonRunner.map.currentTile().type() ===
          GameConstants.DungeonTile.boss &&
        !DungeonRunner.fightingBoss()
      ) {
        DungeonRunner.startBossFight();
      }
    }

    // Click while in Safari battles
    if (Safari.inBattle()) {
      BattleFrontierBattle.clickAttack();
    }
  }, 50); // The app hard-caps click attacks at 50
}

if (localStorage.getItem('autoClickState') == null) {
    localStorage.setItem("autoClickState", "OFF");
}
if (localStorage.getItem('storedClickDPS') == null) {
    localStorage.setItem("storedClickDPS", 0);
}
if (localStorage.getItem('autoGymState') == null) {
    localStorage.setItem("autoGymState", "OFF");
}
if (localStorage.getItem('selectedGym') == null) {
    localStorage.setItem("selectedGym", 0);
}
if (localStorage.getItem('autoDungeonState') == null) {
    localStorage.setItem("autoDungeonState", "OFF");
}
if (localStorage.getItem('selectedDungeon') == null) {
    localStorage.setItem("selectedDungeon", 0);
}
clickState = localStorage.getItem('autoClickState');
gymState = localStorage.getItem('autoGymState');
gymSelect = +localStorage.getItem('selectedGym');
dungeonState = localStorage.getItem('autoDungeonState');
dungeonSelect = localStorage.getItem('selectedDungeon');

for (var i = 0; i < trainerCards.length; i++) {
    trainerCards[i].addEventListener('click', checkAutoClick, false);
}

function checkAutoClick() {
    awaitAutoClick = setInterval(function () {
        var gameState = App.game.gameState;
        if (typeof gameState === 'undefined') {
            console.log("Auto clicker isn't available yet.");
        } else {
            initAutoClicker();
            clearInterval(awaitAutoClick)
        }
    }, 1000);
}

function addGlobalStyle(css) {
    var head, style;
    head = document.getElementsByTagName('head')[0];
    if (!head) { return; }
    style = document.createElement('style');
    style.type = 'text/css';
    style.innerHTML = css;
    head.appendChild(style);
}