MooMooMod Last! (Modified by (GLW) why)

v8-FixBigPing, SaveChat, FastInsta, AutoCoordWalk, AFKMode, R-InstaKill, AutoHeal, AutoAntiBull, AntiInsta, FollowAnimals, AutoFarmResource, M-TripleWASDMills, UpArrow-Katana+Musket, H-Turret, N-Mill, V-spike, F-Trap, Z-TankGear, Shift-BiomeHats, Esc-BetterMenu, AutoAntiBull, MouseClicks, BetterHotBar, OneTickInsta. Please rate this script in the comments! I'm trying really hard! Give me your support!

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

 // ==UserScript==
 // @name         MooMooMod Last! (Modified by (GLW) why)
 // @namespace    none
 // @version      10.6
 // @description  v8-FixBigPing, SaveChat, FastInsta, AutoCoordWalk, AFKMode, R-InstaKill, AutoHeal, AutoAntiBull, AntiInsta, FollowAnimals, AutoFarmResource, M-TripleWASDMills, UpArrow-Katana+Musket, H-Turret, N-Mill, V-spike, F-Trap, Z-TankGear, Shift-BiomeHats, Esc-BetterMenu, AutoAntiBull, MouseClicks, BetterHotBar, OneTickInsta. Please rate this script in the comments! I'm trying really hard! Give me your support!
 // @author       00100110#6361, GeasyFork: https://greasyfork.org/ru/users/759782-00100110 and (GLW) why, GreasyFork: https://greasyfork.org/en/users/823917-glw-why
 // @match        *://*.moomoo.io/*
 // @match        *://moomoo.io/*
 // @require      https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js
 // @require      https://greasyfork.org/scripts/434530-anti-invis-builds/code/Anti%20Invis%20Builds.js?version=982831
 // @grant        none
 // ==/UserScript==
 // Script in greasyfork: https://greasyfork.org/ru/scripts/431370-moomoomod-v6-new-menu-and-more

 // Ping Adapter...
 (function() {
     'use strict'
     class Main {
         constructor(status) {
             this.status = status
         }
         RemoveAd() {
             try {
                 setTimeout(() => ($('#ot-sdk-btn-floating').remove(), $('#pre-content-container').remove()), 3000)
                 document.getElementById("moomooio_728x90_home").style.display = "none"
                 $("#moomooio_728x90_home").parent().css("display", "none")
                 $("#moomooio_728x90_home").remove()
                 $('#adCard').remove()
                 $("#adBlock").remove()
             } catch (e) {}
         }
         AdapterPing() {
             try {
                 $("#errorNotification").remove()
                 $("#youtuberOf").remove()
                 $("#followText").remove()
                 $("#promoImgHolder").remove()
                 $("#twitterFollow").remove()
                 $("#linksContainer2").remove()
                 $("#youtubeFollow").remove()
                 $("#mobileInstructions").remove()
                 $("#downloadButtonContainer").remove()
                 $("#mobileDownloadButtonContainer").remove()
                 $(".downloadBadge").remove()
             } catch (e) {}
         }
         AdapterFPS() {
             try {
                 window.location.native_resolution = true
             } catch (e) {}
         }
     }
     const MAIN = new Main("Work")
     console.log("Status: " + MAIN.status)
     queueMicrotask(MAIN.AdapterPing)
     queueMicrotask(MAIN.AdapterFPS)
     queueMicrotask(MAIN.RemoveAd)
     const $el_PING = $("#pingDisplay")
     $el_PING.css("display", "block")
     $("body").append($el_PING)
 })()

 // Menu toggler...
 let keyMenu = "27"
 document.addEventListener('keydown', e => {
     if (e.code == $("#KeyOpenGuiMenu").val()) {
         if ($('.blockMenu').css('display') == 'none') $('.blockMenu').animate({
             top: 'show'
         }, 100);
         else $('.blockMenu').animate({
             top: 'hide'
         }, 100);
     }
 })

 // Edit style mainMenu...
 let editMainMenu = `
<style>
#setupCard {
border-radius: 30px;
}
#enterGame {
transition: 1s all;
text-align: center;
font-size: 23px;
padding: 6px;
color: #fff;
background-color: #2c9506;
box-shadow: 0px 0px 8px gray, 0px 0px 4px gray;
width: 100%;
border-radius: 15px;
}
#nameInput {
text-align: center;
cursor: text;
outline: 0;
display: block;
background: #fff;
box-shadow: 0px 0px 5px gray, 0px 0px 2px gray;
border: none;
padding: 6px;
color: #4a4a4a;
border-radius: 10px;
}
#nameInput::selection {
  background: #828282;
}
.skinColorItem {
  border: 3px solid black;
  transition: 1s all;
}
#guideCard::-webkit-scrollbar{
  width: 0px;
  height: 0px;
  background-color: rgba(0, 0, 0, 0);
}
#guideCard {
  border-radius: 30px;
}
#mainMenu {
  background: #121212;
}
.menuCard {
  background: #e6e3df;
  text-align: center;
  box-shadow: inset 0px 0px 10px black;
}
</style>
`

 // MooMooMod menu...
 let GameMenu = `
<div class="blockMenu" style="display: none;">
    <img src="http://s1.iconbird.com/ico/2013/8/429/w512h5121377940132185095settingsstreamline.png" align="bottom" style="text-align: bottom;" id="imgTitle">
    <div class="titleMenu">Setting<span class="twoTitleName">MooMooMod</span></div>
    <hr>
    <div class="ScrollFixedPositionBlock">
        <a class="ScrollElementBox" href="#ScrollElement1"><span>AutoHeal</span></a>
        <a class="ScrollElementBox" href="#ScrollElement2"><span>AntiInsta</span></a>
        <a class="ScrollElementBox" href="#ScrollElement3"><span>InstaKill</span></a>
        <a class="ScrollElementBox" href="#ScrollElement4"><span>AntiTrap</span></a>
        <a class="ScrollElementBox" href="#ScrollElement5"><span>Follow</span></a>
        <a class="ScrollElementBox" href="#ScrollElement12"<span>PVP</span></a>
        <a class="ScrollElementBox" href="#ScrollElement6"><span>Other</span></a>
        <a class="ScrollElementBox" href="#ScrollElement7"><span>Walk</span></a>
        <a class="ScrollElementBox" href="#ScrollElement11"><span>AFK</span></a>
        <a class="ScrollElementBox" href="#ScrollElement8"><span>Cmd</span></a>
        <a class="ScrollElementBox" href="#ScrollElement9"><span>Bind</span></a>
        <a class="ScrollElementBox" href="#ScrollElement10"<span>Menu</span></a>
    </div>
    <div class="blockSetting">
        <section class="InvisibleElementForScroll" id="ScrollElement1"></section>
        <fieldset>
            <legend align="center">Heal</legend>
            <SettingText>Auto healing <label class="checkbox-green"><input type="checkbox" id="AutoHeal" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Use soldier <label class="checkbox-green"><input type="checkbox" id="SoldierForAutoHeal"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Chat <input class="inputTxt" id="AutoHealChat" maxlength="30" placeholder="Message..." type="text"></SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement2"></section>
        <fieldset>
            <legend align="center">AntiInsta</legend>
            <SettingText title="AntiInsta from moomoomod v9.">Anti insta (v9)<label class="checkbox-green"><input type="checkbox" id="MainAntiInsta" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText title="AntiInsta from moomoomod v6.">Anti insta (v6)<label class="checkbox-green"><input type="checkbox" id="AntiInsta"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText title="AntiInsta from moomoomod v1-v5.">Anti insta (v1)<label class="checkbox-green"><input type="checkbox" id="AntiInstaOld"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Chat <input type="text" class="inputTxt" id="AntiInstaChat" maxlength="30" value="MooMooAntiInsta" placeholder="Message..."></SettingText><br>
            <SettingText>Heal for ai(v6) multiplier <input type="range" min="1" max="10" id="AntiInstaMultiplier" value="1"> x<span id="myMult">1</span></SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement3"></section>
        <fieldset>
            <legend align="center">InstaKill</legend>
            <SettingText>Auto aim <label class="checkbox-green"><input type="checkbox" id="Aim"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Speed normal insta <input class="inputTxt" id="InstaSpeed" maxlength="3" placeholder="Speed..." value="92" type="text"></SettingText><br>
            <SettingText>Auto reload secondary <label class="checkbox-green"><input type="checkbox" id="AutoReloadInstaKill"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Chat <input type="text" class="inputTxt" value="MooMooInsta" disabled></SettingText>
            <fieldset>
                <legend align="center">OneTickInsta</legend>
                <SettingText>One tick insta <label class="checkbox-green"><input type="checkbox" id="oneTickInsta"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText>
                <select id="oneTickType" class="select-css">
                    <option value="Back Musket" id="BackMusket">Polearm+BackMusket</option>
                    <option value="Only Polearm" id="OnlyPolearm">OnlyPolearm</option>
                </select>
                <select id="oneTickType2" class="select-css" style="opacity: 0">
                    <option value="Normal Insta" id="Normal">Normal</option>
                    <option value="Smart Insta" id="Smart">Smart</option>
                </select><br>
                  <SettingText>Chat <input type="text" class="inputTxt" value="MooMooOneTick" disabled></SettingText>
                </SettingText>
            </fieldset>
       <fieldset>
              <legend align="center">FastInsta</legend>
              <SettingText>Fast insta <label class="checkbox-green"><input type="checkbox" id="StackInsta"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
              <SettingText>Chat <input type="text" class="inputTxt" value="MooMooFastInsta" disabled></SettingText>
       </fieldset>
       <fieldset>
              <legend align="center">SpikeInsta</legend>
              <SettingText>Spike insta <label class="checkbox-green"><input type="checkbox" id="SpikeInsta"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
              <SettingText>Chat <input type="text" class="inputTxt" value="MooMooSpikeInsta" disabled></SettingText>
       </fieldset>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement4"></section>
        <fieldset>
            <legend align="center">AntiTrap</legend>
            <SettingText>Anti trap <label class="checkbox-green"><input type="checkbox" id="AntiTrap"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label><br>
            Chat <input type="text" class="inputTxt" id="AntiTrapChat" maxlength="30" value="MooMooAntiTrap" placeholder="Message..." disabled\></SettingText><br>
            <SettingText>Start place <select id="StartPlace" class="select-css">
                    <option selected>Types StartPlace</option>
                    <option value="4 start trap" id="Start4traps">4Traps</option>
                    <option value="4 start spike" id="Start4spikes">4Spike</option>
                    <option value="4 start mill" id="Start4mill">4Mill</option>
                </select>
            </SettingText>
            <br>
            <SettingText>End place <select id="EndPlace" class="select-css">
                    <option selected>Types EndPlace</option>
                    <option value="4 end trap" id="End4traps">4Traps</option>
                    <option value="4 end spike" id="End4spikes">4Spike</option>
                    <option value="4 end mill" id="End4mill">4Mill</option>
                    <option value="2 end spikes2 trap" id="End2spikes2trap">2Spike2Trap</option>
                </select>
            </SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement5"></section>
        <fieldset>
            <legend align="center">Follow</legend>
            <SettingText>Follow animals <label class="checkbox-green"><input type="checkbox" id="FollowAnimals"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Auto farm <label class="checkbox-green"><input type="checkbox" id="AutoFarm"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label><br>
                Need resources <input type="text" style="width: 50px;" class="inputTxt" id="NextResource" placeholder="Resources" value="150" \><br>
                Auto farm type <label class="checkbox-green"><input type="checkbox" id="AutoFarmType"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <select id="goRes" class="select-css"><br>
                    <option selected disabled>Types Farm</option>
                    <option value="go food" id="gofood">Food</option>
                    <option value="go stone" id="gostone">Stone</option>
                    <option value="go tree" id="gotree">Wood</option>
                    <option value="go mine" id="gomine">Gold</option>
                </select>
            </SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement12"></section>
        <fieldset>
        <legend align="center">PVP</legend>
         <SettingText>Mouse click <label class="checkbox-green"><input type="checkbox" id="mouseClick"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
         <SettingText>Melee bot <label class="checkbox-green"><input type="checkbox" id="Auto1v1OnlyMeleeBot"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement6"></section>
        <fieldset>
            <legend align="center">Other</legend>
            <SettingText>Spam clan <label class="checkbox-green"><input type="checkbox" id="SpamClan"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="text" class="inputTxt" id="SpamClanName" value="MuMuMod" placeholder="Message..."></SettingText><br>
            <SettingText>Spam chat <label class="checkbox-green"><input type="checkbox" id="SpamChat"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="text" class="inputTxt" id="SpamChatName" value="MooMooMod" placeholder="Message..."></SettingText><br>
            <SettingText>Send msg if near enemy <label class="checkbox-green"><input type="checkbox" id="helloMode"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="text" class="inputTxt" id="MsgText" value="is near by" placeholder="Message..."></SettingText><br>
            <SettingText>Auto anti bull [beta]<label class="checkbox-green"><input type="checkbox" id="AutoAntiBull"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>360° hit <label class="checkbox-green"><input type="checkbox" id="angleGlitch"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Auto respawn <label class="checkbox-green"><input type="checkbox" id="AutoRespawn"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="text" class="inputTxt" id="AutoRespawnName" maxlength="15" placeholder="Name..." \></SettingText><br>
            <SettingText>Kill chat <label class="checkbox-green"><input type="checkbox" id="killChat"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="text" class="inputTxt" id="KillChat" maxlength="30" placeholder="Chat..." \></SettingText><br>
            <SettingText>Better hot bar <label class="checkbox-green"><input type="checkbox" id="BetterHotBar"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement7"></section>
        <fieldset>
            <legend align="center">Walk</legend>
            <SettingText>Mouse walk <label class="checkbox-green"><input type="checkbox" id="AutoWalk"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            <SettingText>Auto coord walk <label class="checkbox-green"><input type="checkbox" id="AutoCoordWalk"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="text" style="width: 65px;" class="inputTxt" id="WalkX" placeholder="Coord X..."> <input type="text" style="width: 65px;" class="inputTxt" id="WalkY" placeholder="Coord Y..."></SettingText><br>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement11"></section>
        <fieldset>
            <legend align="center">AFK</legend>
            <SettingText >AFK mode <label class="checkbox-green"><input type="checkbox" id="AFKMode"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><div style="display: inline-block;" id="VisibleBR"><hr></div>
            <SettingText id="AfkVisible">Chat <input type="text" class="inputTxt" value="Hello bro!" id="AfkMsg"><br></SettingText>
            <SettingText id="PlaceVisible">Place spike <label class="checkbox-green"><input type="checkbox" id="PlaceSpike"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement8"></section>
        <fieldset>
            <legend align="center">Commands</legend>
            <SettingText>Prefix: <input type="text" class="inputTxt" style="width: 50px;" id="PrefixCommands" maxlength="1" value="!" placeholder="Prefix..."></SettingText>
            <hr>
            <SettingText>Clan: </SettingText><br>
            <MiniSettingText>[Prefix]join NAME</MiniSettingText><br>
            <MiniSettingText>[Prefix]leave</MiniSettingText><br>
            <MiniSettingText>[Prefix]create NAME</MiniSettingText>
            <hr>
            <SettingText>Chat: </SettingText><br>
            <MiniSettingText>[Prefix]clear</MiniSettingText>
            <hr>
            <SettingText>FastAge: </SettingText><br>
            <MiniSettingText>[Prefix]km</MiniSettingText><br>
            <MiniSettingText>[Prefix]pm</MiniSettingText><br>
            <MiniSettingText>[Prefix]kh</MiniSettingText>
            <hr>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement9"></section>
        <fieldset>
            <legend align="center">Bind keys</legend>
            <SettingText>
                Anti trap: <input style="width: 100px;" id="BindAntiTrap" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="KeyO" type="text">
                <br>
                Anti insta: <input style="width: 100px;" id="BindAntiInsta" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="KeyU" type="text">
                <br>
                360° hit: <input style="width: 100px;" id="hit360" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="KeyI" type="text">
                <br>
                Bull Helmet: <input style="width: 100px;" id="BindBull" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="KeyT" type="text">
                <br>
                Samurai Armor: <input style="width: 100px;" id="BindSamurai" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="KeyB" type="text">
                <br>
                Emp Helmet: <input style="width: 100px;" id="BindEmp" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="KeyY" type="text">
            </SettingText>
        </fieldset>
        <section class="InvisibleElementForScroll" id="ScrollElement10"></section>
        <fieldset>
            <legend align="center">Menu</legend>
            <SettingText>
                Menu color text <input type="color" id="ColorText" value="#4A4A4A"> <button id="DefColorText" class="Button_style">Default</button><br>
                Bind key: <input style="width: 100px;" id="KeyOpenGuiMenu" class="inputTxt" onKeyPress=SupressInput(event); oncontextmenu="return false" placeholder="Bind..." value="Escape" type="text"><br>
            </SettingText>
            <fieldset>
                <legend align="center">Menu</legend>
                <SettingText>Hud <label class="checkbox-green"><input type="checkbox" id="Hud"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>Hud color text <input type="color" id="ColorText2" value="#ffffff"> <button id="DefColorText2" class="Button_style">Default</button></SettingText><br>
                <SettingText>Hud text size <input type="range" min="1" max="60" id="HudTextSize" value="18"> <span id="myMult2">18</span>px <button id="DefColorText4" class="Button_style">Default</button></SettingText><br>
                <SettingText>Hud shadow <label class="checkbox-green"><input type="checkbox" id="HudShadow"><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label> <input type="color" id="ColorText3" value="#FF0000"> <button id="DefColorText3" class="Button_style">Default</button></SettingText>
            </fieldset>
        </fieldset>
        <div id="IfHudOn">
            <fieldset>
                <legend align="center">VisibleInHud</legend>
                <SettingText>AutoHeal <label class="checkbox-green"><input type="checkbox" id="AutoHealVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>HealSoldier <label class="checkbox-green"><input type="checkbox" id="HealSoldierVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AntiInsta <label class="checkbox-green"><input type="checkbox" id="AntiInstaVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AutoAim <label class="checkbox-green"><input type="checkbox" id="AutoAimVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AutoReload <label class="checkbox-green"><input type="checkbox" id="AutoReloadVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>OneTickInsta <label class="checkbox-green"><input type="checkbox" id="OneTickInstaVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AntiTrap <label class="checkbox-green"><input type="checkbox" id="AntiTrapVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>FollowAnimals <label class="checkbox-green"><input type="checkbox" id="FollowAnimalsVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>MouseWalk <label class="checkbox-green"><input type="checkbox" id="AutoWalkVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>CoordWalk <label class="checkbox-green"><input type="checkbox" id="AutoCoordWalkVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AFKMode <label class="checkbox-green"><input type="checkbox" id="AFKModeVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AutoFarm <label class="checkbox-green"><input type="checkbox" id="AutoFarmVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AutoFarmType <label class="checkbox-green"><input type="checkbox" id="AutoFarmTypeVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>SpamClan <label class="checkbox-green"><input type="checkbox" id="SpamClanVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>SpamChat <label class="checkbox-green"><input type="checkbox" id="SpamChatVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>SendMsg <label class="checkbox-green"><input type="checkbox" id="SendMsgVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AutoAntiBull <label class="checkbox-green"><input type="checkbox" id="AutoAntiBullVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>MouseClick <label class="checkbox-green"><input type="checkbox" id="MouseClickVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>MeleeBot <label class="checkbox-green"><input type="checkbox" id="MeleeBotVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>360°Hit <label class="checkbox-green"><input type="checkbox" id="360°HitVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>AutoRespawn <label class="checkbox-green"><input type="checkbox" id="AutoRespawnVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>KillChat <label class="checkbox-green"><input type="checkbox" id="KillChatVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>BetterHotBar <label class="checkbox-green"><input type="checkbox" id="BetterHotBarVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
                <SettingText>Hud <label class="checkbox-green"><input type="checkbox" id="HudVisible" checked><span class="checkbox-green-switch" data-label-on="On" data-label-off="Off"></span></label></SettingText><br>
            </fieldset>
        </div>
    </div>
    <hr />
    <footer>
        Copyright 00100110 © 2021
    </footer>
</div>
<style>
    #AfkVisible {
        display: none;
    }
    #PlaceVisible {
        display: none;
    }
    .ScrollElementBox {
        display: inline-block;
        width: auto;
        height: auto;
        padding: 5px;
        text-align: center;
        border: 2px solid #4a4a4a;
        border-radius: 4px;
        transition: 0.5s all;
    }
    .actionBarItem, #chatButton, #storeButton, #allianceButton,
    .allianceButtonM, .joinAlBtn, #allianceManager, #storeMenu,
    .storeTab, .skinColorItem, #altServer, .notifButton,
    #joinPartyButton, .menuLink, #nativeResolution, #showPing,
    #settingsButton {
    }
    #storeHolder, #gameCanvas, #allianceHolder, .storeItem, #mainMenu {
        cursor: url(https://media.discordapp.net/attachments/888409659743010867/889974791698804776/free-icon-cursor-747970_1_1.png), default;
    }
    a {
    }
    #nameInput {
    }
    input[type="text"] {
    }
    .ScrollElementBox:link, .ScrollElementBox:visited {
        color: #6a1919;
        text-decoration: none;
    }
    .ScrollElementBox:hover {
        border: 2px solid #b8b8b8;
    }
    .ScrollFixedPositionBlock {
        padding-left: 55px;
        display: block;
        width: 635px;
        height: 30px;
        background: rgba(0, 0, 0, 0);
        border-radius:4px;
        margin-left: 15px;
    }
    .InvisibleElementForScroll {
        font-size: 0px;
        opacity: 0;
        color: rgba(0, 0, 0, 0);
        margin: 0;
        padding: 0;
        width: 0;
        height: 0;
    }
    select {
        outline: 0;
        transition: 1s all;
        vertical-align: middle;
        user-select: none;
        box-sizing: border-box;
        background: #fff;
        color: #4A4A4A;
        border-radius: 10px;
    }

    #IfHudOn {
        display: none;
        transition: 1s all;
    }

    select:hover {
        border: 2.5px solid #212121;
    }
    .Button_style {
        vertical-align: middle;
        user-select: none;
        box-sizing: border-box;
        text-align: center;
        outline: 0;
        display: inline-block;
        border: none;
        border: 5px solid rgba(0, 0, 0, 0);
        box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06);
        border-radius: 10px;
        transition: all 1s;
    }

    .Button_style:hover {
        box-shadow: inset 0 2px 5px 0 rgba(0, 0, 0, 0.08), inset 0 2px 10px 0 rgba(0, 0, 0, 0.06);
    }

    .inputTxt {
        vertical-align: middle;
        user-select: none;
        box-sizing: border-box;
        text-align: center;
        outline: 0;
        display: inline-block;
        border: none;
        border: 5px solid rgba(0, 0, 0, 0);
        box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06);
        border-radius: 10px;
        transition: all 1s;
    }

    .inputTxt:focus {
        box-shadow: inset 0 2px 5px 0 rgba(0, 0, 0, 0.08), inset 0 2px 10px 0 rgba(0, 0, 0, 0.06);
    }

    fieldset {
        padding: 0;
        padding-bottom: 13.5px;
        padding-left: 10px;
        border-radius: 7px;
        border: 2px solid #39342d;
    }

    legend {
        color: #4A4A4A;
        font-size: 24px;
    }

    footer {
        color: #425c70;
        font-size: 24px;
    }

    SettingText {
        color: #4A4A4A;
        font-size: 30px;
        margin-right: 5px;
        text-align: left;
    }

    MiniSettingText {
        color: #4A4A4A;
        font-size: 15px;
        margin-right: 5px;
        text-align: left;
    }

    .blockSetting {
        display: block;
        background: rgba(209, 209, 209, 0.73);
        overflow-y: scroll;
        overflow-x: hidden;
        width: 660px;
        height: 400px;
        padding: 15px;
        box-shadow: 0 2px 5px 0 rgb(0 0 0 / 29%), 0 2px 10px 0 rgb(0 0 0 / 29%);
        border-radius: 30px;
        margin-top: 10px;
        margin-left: 35px;
    }

    .blockSetting::-webkit-scrollbar {
        width: 0px;
        height: 0px;
        background: none;
    }

    .twoTitleName {
        position: absolute;
        transform: rotate(45deg) display: inline-block;
        font-size: 18px;
        color: #4a4a4a;
    }

    #imgTitle {
        display: inline-block;
        width: 28px;
        background-size: 28px;
        background-repeat: no-repeat;
        background-position: bottom;
        text-align: bottom;
    }

    .titleMenu {
        display: inline-block;
        font-size: 35px;
        color: #4a4a4a;
    }

    .blockMenu {
        cursor: url(https://media.discordapp.net/attachments/888409659743010867/889974791698804776/free-icon-cursor-747970_1_1.png), default;
        padding: 15px;
        position: absolute;
        display: none;
        width: 750px;
        border-radius: 25px;
        box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.08), 0 2px 10px 0 rgba(0, 0, 0, 0.06);
        height: 565px;
        background: rgba(191, 191, 191, 0.86);
        top: 9.8vh;
        transition: all 1s;
        left: 26.7vw;
    }

    .checkbox-green {
        display: inline-block;
        height: 32px;
        line-height: 28px;
        margin-left: 5px;
        position: relative;
        border-radius: 20px;
        vertical-align: middle;
        font-size: 14px;
        user-select: none;
    }

    .checkbox-green .checkbox-green-switch {
        display: inline-block;
        height: 28px;
        width: 90px;
        box-sizing: border-box;
        position: relative;
        border-radius: 20px;
        background: #f76a6a;
        transition: background-color 1s cubic-bezier(0, 1, 0.5, 1);
    }
    #gameName {
    text-shadow: none;
    margin: 0;
    }
    .checkbox-green .checkbox-green-switch:before {
        content: attr(data-label-on);
        display: inline-block;
        box-sizing: border-box;
        width: 45px;
        padding: 0 12px;
        position: absolute;
        top: 0;
        left: 45px;
        text-transform: uppercase;
        text-align: center;
        color: rgba(255, 255, 255, 0.5);
        font-size: 15px;
        line-height: 28px;
    }

    .checkbox-green .checkbox-green-switch:after {
        content: attr(data-label-off);
        display: inline-block;
        width: 47px;
        border-radius: 20px;
        position: absolute;
        top: -4px;
        left: -1px;
        z-index: 5;
        text-transform: uppercase;
        text-align: center;
        background: white;
        border: 2px solid #f76a6a;
        line-height: 32px;
        font-size: 15px;
        color: #f76a6a;
        transition: transform 1s cubic-bezier(0, 1, 0.5, 1);
    }

    .checkbox-green input[type="checkbox"] {
        display: block;
        width: 0;
        height: 0;
        position: absolute;
        z-index: -1;
        opacity: 0;
    }

    .checkbox-green input[type="checkbox"]:checked+.checkbox-green-switch {
        background-color: #70c767;
    }

    .checkbox-green input[type="checkbox"]:checked+.checkbox-green-switch:before {
        content: attr(data-label-off);
        left: 0;
    }

    .checkbox-green input[type="checkbox"]:checked+.checkbox-green-switch:after {
        content: attr(data-label-on);
        color: #4fb743;
        border: 2px solid #4fb743;
        transform: translate3d(44px, 0, 0);
    }

    .checkbox-green input[type="checkbox"]:not(:disabled)+.checkbox-green-switch:hover {
    }

    input[type=color] {
    }
    input[type=range] {
        vertical-align: middle;
        user-select: none;
        box-sizing: border-box;
        -webkit-appearance: none;
        margin: 10px 0;
    }

    input[type=range]:focus {
        outline: 0;
    }

    input[type=range]::-webkit-slider-runnable-track {
        width: 100%;
        height: 5px;
        animate: 0.5s;
        box-shadow: 0px 0px 2.5px #000000;
        background: #212121;
        border-radius: 1px;
        border: 1px solid #000000;
    }
    input[type=range]::-webkit-slider-thumb {
        box-shadow: 0px 0px 2.5px #000000;
        border: 1px solid #212121;
        height: 18px;
        width: 18px;
        border-radius: 25px;
        background: #4A4A4A;
        -webkit-appearance: none;
        margin-top: -7px;
    }

    input[type=range]:focus::-webkit-slider-runnable-track {
        background: #212121;
    }

    input[type=range]::-moz-range-track {
        width: 100%;
        height: 5px;
        animate: 0.2s;
        box-shadow: 0px 0px 0px #000000;
        background: #212121;
        border-radius: 1px;
        border: 0px solid #000000;
    }

    input[type=range]::-moz-range-thumb {
        box-shadow: 0px 0px 0px #000000;
        border: 1px solid #212121;
        height: 18px;
        width: 18px;
        border-radius: 25px;
        background: #4A4A4A;
    }
    input[type=range]::-ms-track {
        width: 100%;
        height: 5px;
        animate: 0.2s;
        background: transparent;
        border-color: transparent;
        color: transparent;
    }

    input[type=range]::-ms-fill-lower {
        background: #212121;
        border: 0px solid #000000;
        border-radius: 2px;
        box-shadow: 0px 0px 0px #000000;
    }

    input[type=range]::-ms-fill-upper {
        background: #212121;
        border: 0px solid #000000;
        border-radius: 2px;
        box-shadow: 0px 0px 0px #000000;
    }

    input[type=range]::-ms-thumb {
        margin-top: 1px;
        box-shadow: 0px 0px 0px #000000;
        border: 1px solid #212121;
        height: 18px;
        width: 18px;
        border-radius: 25px;
        background: #4A4A4A;
    }

    input[type=range]:focus::-ms-fill-lower {
        background: #212121;
    }

    input[type=range]:focus::-ms-fill-upper {
        background: #212121;
    }

    .progressBar {
        transition: 1s all;
        border-radius: 1px;
        height: 40px;
        width: 500px;
    }

    progress {
        box-shadow: 5px 6px 20px rgba(135, 135, 135, 0.75);
    }
</style>
<script>
function SupressInput($event) {
   $event.preventDefault();
}
const getElementA = document.querySelectorAll('a[href^="#"]');
for (let smoothA of getElementA) {
    smoothA.addEventListener('click', function (e) {
        e.preventDefault();
        const id = smoothA.getAttribute('href');
        document.querySelector(id).scrollIntoView({
            behavior: 'smooth',
            block: 'start'
        });
    });
};
    let use = false
    let codeKey
    let use2 = false
    let codeKey2
    let use3 = false
    let codeKey3
    let use4 = false
    let codeKey4
    let use5 = false
    let codeKey5
    let use6 = false
    let codeKey6
    let use7 = false
    let codeKey7
    document.getElementById("BindEmp").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#BindEmp").val("Select")
            use = true
        }
        if (e.button == 2) {
            $("#BindEmp").val("...")
            use = false
        }
    })
    document.getElementById("BindEmp").addEventListener('keydown', e => {
        if ($("#BindEmp").focus()) {
            if (use) {
                use = false
                codeKey = (e.code).toString()
                $("#BindEmp").val(codeKey)
            }
        }
    })
    document.getElementById("BindBull").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#BindBull").val("Select")
            use2 = true
        }
        if (e.button == 2) {
            $("#BindBull").val("...")
            use2 = false
        }
    })
    document.getElementById("BindBull").addEventListener('keydown', e => {
        if ($("#BindBull").focus()) {
            if (use2) {
                use2 = false
                codeKey2 = (e.code).toString()
                $("#BindBull").val(codeKey2)
            }
        }
    })
    document.getElementById("KeyOpenGuiMenu").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#KeyOpenGuiMenu").val("Select")
            use3 = true
        }
        if (e.button == 2) {
            $("#KeyOpenGuiMenu").val("...")
            use3 = false
        }
    })
    document.getElementById("KeyOpenGuiMenu").addEventListener('keydown', e => {
        if ($("#KeyOpenGuiMenu").focus()) {
            if (use3) {
                use3 = false
                codeKey3 = (e.code).toString()
                $("#KeyOpenGuiMenu").val(codeKey3)
            }
        }
    })
    document.getElementById("BindSamurai").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#BindSamurai").val("Select")
            use4 = true
        }
        if (e.button == 2) {
            $("#BindSamurai").val("...")
            use4 = false
        }
    })
    document.getElementById("BindSamurai").addEventListener('keydown', e => {
        if ($("#BindSamurai").focus()) {
            if (use4) {
                use4 = false
                codeKey4 = (e.code).toString()
                $("#BindSamurai").val(codeKey4)
            }
        }
    })
    document.getElementById("BindAntiInsta").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#BindAntiInsta").val("Select")
            use5 = true
        }
        if (e.button == 2) {
            $("#BindAntiInsta").val("...")
            use5 = false
        }
    })
    document.getElementById("BindAntiInsta").addEventListener('keydown', e => {
        if ($("#BindAntiInsta").focus()) {
            if (use5) {
                use5 = false
                codeKey5 = (e.code).toString()
                $("#BindAntiInsta").val(codeKey5)
            }
        }
    })
    document.getElementById("hit360").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#hit360").val("Select")
            use6 = true
        }
        if (e.button == 2) {
            $("#hit360").val("...")
            use6 = false
        }
    })
    document.getElementById("hit360").addEventListener('keydown', e => {
        if ($("#hit360").focus()) {
            if (use6) {
                use6 = false
                codeKey6 = (e.code).toString()
                $("#hit360").val(codeKey6)
            }
        }
    })
    document.getElementById("BindAntiTrap").addEventListener("mousedown", e => {
        if (e.button == 0) {
            $("#BindAntiTrap").val("Select")
            use7 = true
        }
        if (e.button == 2) {
            $("#BindAntiTrap").val("...")
            use7 = false
        }
    })
    document.getElementById("BindAntiTrap").addEventListener('keydown', e => {
        if ($("#BindAntiTrap").focus()) {
            if (use7) {
                use7 = false
                codeKey6 = (e.code).toString()
                $("#BindAntiTrap").val(codeKey7)
            }
        }
    })
    jQuery(function() {
        if (localStorage.input) {
            var checks = JSON.parse(localStorage.input);
            jQuery('#HudVisible, #BetterHotBarVisible, #KillChatVisible, #360°HitVisible, #MeleeBotVisible, #MouseClickVisible, AutoAntiBullVisible, #SendMsgVisible, #SpamChatVisible, #HealSoldierVisible, #SpamClanVisible, #AutoFarmTypeVisible, #AutoFarmVisible, #AutoWalkVisible, #FollowAnimalsVisible, #AntiTrapVisible, #OneTickInstAutoReloadVisibleaVisible, #AutoReloadVisible, #AutoAimVisible, #AntiInstaVisible, #AutoHealVisible, #AutoCoordWalkVisible, #AFKModeVisible').prop('checked', function(i) {
                return checks[i];
            });
        }
    });
    jQuery('#HudVisible, #BetterHotBarVisible, #KillChatVisible, #360°HitVisible, #MeleeBotVisible, #MouseClickVisible, AutoAntiBullVisible, #SendMsgVisible, #SpamChatVisible, #HealSoldierVisible, #SpamClanVisible, #AutoFarmTypeVisible, #AutoFarmVisible, #AutoWalkVisible, #FollowAnimalsVisible, #AntiTrapVisible, #OneTickInstAutoReloadVisibleaVisible, #AutoReloadVisible, #AutoAimVisible, #AntiInstaVisible, #AutoHealVisible, #AutoCoordWalkVisible, #AFKModeVisible').on('change', function() {
        localStorage.input = JSON.stringify(jQuery('#HudVisible, #BetterHotBarVisible, #KillChatVisible, #360°HitVisible, #MeleeBotVisible, #MouseClickVisible, AutoAntiBullVisible, #SendMsgVisible, #SpamChatVisible, #HealSoldierVisible, #SpamClanVisible, #AutoFarmTypeVisible, #AutoFarmVisible, #AutoWalkVisible, #FollowAnimalsVisible, #AntiTrapVisible, #OneTickInstAutoReloadVisibleaVisible, #AutoReloadVisible, #AutoAimVisible, #AntiInstaVisible, #AutoHealVisible, #AutoCoordWalkVisible, #AFKModeVisible').map(function() {
            return this.checked;
        }).get());
    });
</script>
<div id="StopWalkBtn">Stop walking</div>
`
 $("body").append(GameMenu)
 let HudMenu = `
<div id="HudBlock">
    <HudText1>AutoHeal<br></HudText1>
    <HudText12>HealSoldier<br></HudText12>
    <HudText2>AntiInsta<br></HudText2>
    <HudText3>AutoAim<br></HudText3>
    <HudText4>AutoReload<br></HudText4>
    <HudText5>OneTickInsta<br></HudText5>
    <HudText6>AntiTrap<br></HudText6>
    <HudText7>FollowAnimals<br></HudText7>
    <HudText8>MouseWalk<br></HudText8>
    <HudText24>CoordWalk<br></HudText24>
    <HudText23>AFKMode<br></HudText23>
    <HudText9>AutoFarm<br></HudText9>
    <HudText10>AutoFarmType<br></HudText10>
    <HudText11>SpamClan<br></HudText11>
    <HudText13>SpamChat<br></HudText13>
    <HudText14>SendMsg<br></HudText14>
    <HudText15>AutoAntiBull<br></HudText15>
    <HudText16>MouseClick<br></HudText16>
    <HudText17>MeleeBot<br></HudText17>
    <HudText18>360°Hit<br></HudText18>
    <HudText19>AutoRespawn<br></HudText19>
    <HudText20>KillChat<br></HudText20>
    <HudText21>BetterHotBar<br></HudText21>
    <HudText22>Hud</HudText22>
</div>
<style>
    HudText1,
    HudText2,
    HudText3,
    HudText4,
    HudText5,
    HudText6,
    HudText7,
    HudText8,
    HudText9,
    HudText10,
    HudText11,
    HudText12,
    HudText13,
    HudText14,
    HudText15,
    HudText16,
    HudText17,
    HudText18,
    HudText19,
    HudText20,
    HudText21,
    HudText22,
    HudText23,
    HudText24,
    HudText25 {
        font-size: 18px;
    }

    #HudBlock {
        color: #fff;
        position: absolute;
        left: 0px;
        top: 0px;
        background: rgba(0, 0, 0, 0);
        width: auto;
        height: auto;
        transition: 1s all;
    }
</style>
`

 // Info menu...
 const HTML = `
<div class="TimeDate"></div>
<div class="Fps">FPS: Loading...</div>
<div id="Coord">Loading...</div>
<style>
    #StopWalkBtn {
    display: none;
    position: absolute;
    top: 10vh;
    left: 44%;
    width: auto;
    height: auto;
    background: #4a4a4a;
    border: 1px solid black;
    border-radius: 15px;
    color: white;
    font-size: 30px;
    padding: 5px;
    }
    #itemInfoHolder {
    top: 155px !important;
    }
    #Coord {
        position: absolute;
        color: #fff;
        font-size: 20px;
        top: 70px;
        left: 20px;
        background: rgba(0, 0, 0, 0.25);
        width: 200px;
        height: 30px;
        border-radius: 4px;
        padding-left: 5px;
        padding-top: 7px;
        text-align: center;
    }

    .TimeDate {
        position: absolute;
        color: #fff;
        font-size: 20px;
        top: 110px;
        left: 20px;
        background: rgba(0, 0, 0, 0.25);
        width: 85px;
        height: 30px;
        border-radius: 4px;
        padding-top: 7px;
        text-align: center;
    }

    .Fps {
        position: absolute;
        color: #fff;
        font-size: 20px;
        top: 110px;
        left: 110px;
        background: rgba(0, 0, 0, 0.25);
        width: 85px;
        height: 30px;
        border-radius: 4px;
        padding-top: 7px;
        text-align: center;
    }
</style>
<script>
    let getTime = document.querySelector('.TimeDate');
    let getFps = document.querySelector('.Fps');

    function getTimeDate() {
        return new Date().toTimeString().replace(/ .*/, '');
    }
    setInterval(() => getTime.textContent = getTimeDate(), 1000);
    const UPDATE_DELAY = 700;
    let lastUpdate = 0;
    let frames = 0;

    function updateFPS() {
        let now = Date.now();
        let elapsed = now - lastUpdate;
        if (elapsed < UPDATE_DELAY) {
            ++frames;
        } else {
            let fps = Math.round(frames / (elapsed / 1000));
            getFps.textContent = "FPS: " + fps;
            frames = 0;
            lastUpdate = now;
        }
        requestAnimationFrame(updateFPS);
    }
    lastUpdate = Date.now();
    requestAnimationFrame(updateFPS);
</script>
`

 // Save message menu...
 let chatBox = `
 <div class="ChatBox">
 <span id="textChat"></span>
 <div>
 <style>
 #textChat {
  color: #ffffff;
  font-size: 18px;
  text-align: left;
 }
 .ChatBox {
 overflow-y: scroll;
 ocerflow-x: hidden;
 position: absolute;
 top: 20vh;
 left: 39%;
 background: rgba(0, 0, 0, 0);
 width: 335px;
 height: 325px;
 display: none;
 }
 .ChatBox::-webkit-scrollbar {
        width: 0px;
        height: 0px;
        background: none;
 }
 </style>
 `

 // Add new html...
 $("#mainMenu").append(editMainMenu)
 $("#gameUI").append(HudMenu)
 $("body").append(chatBox)
 $("#gameUI").append(HTML)

 // Show hud visible...
 setInterval(() => {
     document.getElementById("Hud").checked && document.getElementById("HudVisible").checked ? $("HudText22").css("display", "block") : $("HudText22").css("display", "none")
     document.getElementById("BetterHotBar").checked && document.getElementById("BetterHotBarVisible").checked ? $("HudText21").css("display", "block") : $("HudText21").css("display", "none")
     document.getElementById("killChat").checked && document.getElementById("KillChatVisible").checked ? $("HudText20").css("display", "block") : $("HudText20").css("display", "none")
     document.getElementById("AutoRespawn").checked && document.getElementById("AutoRespawnVisible").checked ? $("HudText19").css("display", "block") : $("HudText19").css("display", "none")
     document.getElementById("angleGlitch").checked && document.getElementById("360°HitVisible").checked ? $("HudText18").css("display", "block") : $("HudText18").css("display", "none")
     document.getElementById("Auto1v1OnlyMeleeBot").checked && document.getElementById("MeleeBotVisible").checked ? $("HudText17").css("display", "block") : $("HudText17").css("display", "none")
     document.getElementById("mouseClick").checked && document.getElementById("MouseClickVisible").checked ? $("HudText16").css("display", "block") : $("HudText16").css("display", "none")
     document.getElementById("AutoAntiBull").checked && document.getElementById("AutoAntiBullVisible").checked ? $("HudText15").css("display", "block") : $("HudText15").css("display", "none")
     document.getElementById("helloMode").checked && document.getElementById("SendMsgVisible").checked ? $("HudText14").css("display", "block") : $("HudText14").css("display", "none")
     document.getElementById("SpamChat").checked && document.getElementById("SpamChatVisible").checked ? $("HudText13").css("display", "block") : $("HudText13").css("display", "none")
     document.getElementById("SoldierForAutoHeal").checked && document.getElementById("HealSoldierVisible").checked ? $("HudText12").css("display", "block") : $("HudText12").css("display", "none")
     document.getElementById("SpamClan").checked && document.getElementById("SpamClanVisible").checked ? $("HudText11").css("display", "block") : $("HudText11").css("display", "none")
     document.getElementById("AutoFarmType").checked && document.getElementById("AutoFarmTypeVisible").checked ? $("HudText10").css("display", "block") : $("HudText10").css("display", "none")
     document.getElementById("AutoFarm").checked && document.getElementById("AutoFarmVisible").checked ? $("HudText9").css("display", "block") : $("HudText9").css("display", "none")
     document.getElementById("AutoWalk").checked && document.getElementById("AutoWalkVisible").checked ? $("HudText8").css("display", "block") : $("HudText8").css("display", "none")
     document.getElementById("FollowAnimals").checked && document.getElementById("FollowAnimalsVisible").checked ? $("HudText7").css("display", "block") : $("HudText7").css("display", "none")
     document.getElementById("AntiTrap").checked && document.getElementById("AntiTrapVisible").checked ? $("HudText6").css("display", "block") : $("HudText6").css("display", "none")
     document.getElementById("oneTickInsta").checked && document.getElementById("OneTickInstaVisible").checked ? $("HudText5").css("display", "block") : $("HudText5").css("display", "none")
     document.getElementById("AutoReloadInstaKill").checked && document.getElementById("AutoReloadVisible").checked ? $("HudText4").css("display", "block") : $("HudText4").css("display", "none")
     document.getElementById("Aim").checked && document.getElementById("AutoAimVisible").checked ? $("HudText3").css("display", "block") : $("HudText3").css("display", "none")
     document.getElementById("AntiInsta").checked && document.getElementById("AntiInstaVisible").checked ? $("HudText2").css("display", "block") : $("HudText2").css("display", "none")
     document.getElementById("AutoHeal").checked && document.getElementById("AutoHealVisible").checked ? $("HudText1").css("display", "block") : $("HudText1").css("display", "none")
     document.getElementById("AFKMode").checked && document.getElementById("AFKModeVisible").checked ? $("HudText23").css("display", "block") : $("HudText23").css("display", "none")
     document.getElementById("AutoCoordWalk").checked && document.getElementById("AutoCoordWalkVisible").checked ? $("HudText24").css("display", "block") : $("HudText24").css("display", "none")
 }, 150)

 // Shadow hud text..
 setInterval(() => {
     if (document.getElementById("HudShadow").checked) {
         $("#HudBlock").css("text-shadow", `0px 0px 5px ${$("#ColorText3").val()}`)
     } else {
         $("#HudBlock").css("text-shadow", "none")
     }

     // Show hud...
     if (document.getElementById("Hud").checked) {
         $("#HudBlock").css("display", "block")
         $("#IfHudOn").css("display", "block")
     } else {
         $("#HudBlock").css("display", "none")
         $("#IfHudOn").css("display", "none")
     }
 }, 250)

 // Show afk options..
 setInterval(() => {
     if (document.getElementById("AFKMode").checked) {
         $("#VisibleBR").css("display", "block")
         $("#AfkVisible").css("display", "block")
         $("#PlaceVisible").css("display", "block")
     } else {
         $("#VisibleBR").css("display", "none")
         $("#PlaceVisible").css("display", "none")
         $("#AfkVisible").css("display", "none")
     }
 }, 250)

 // Hud text size...
 document.getElementById("HudTextSize").oninput = function() {
     $("HudText1, HudText2, HudText3, HudText4, HudText5, HudText6, HudText7, HudText8, HudText9, HudText10, HudText11, HudText12, HudText13, HudText14, HudText15, HudText16, HudText17, HudText18, HudText19, HudText20, HudText21, HudText22, HudText23, HudText24").css("font-size", `${this.value}px`)
     document.getElementById("myMult2").innerHTML = this.value;
 }
 document.getElementById("AntiInstaMultiplier").oninput = function() {
     mult1 = this.value;
     document.getElementById("myMult").innerHTML = this.value;
 }

 // Edit moomoomod menu text color...
 setInterval(() => {
     $("legend").css("color", $("#ColorText").val())
     $("MiniSettingText").css("color", $("#ColorText").val())
     $("SettingText").css("color", $("#ColorText").val())
     $("#HudBlock").css("color", $("#ColorText2").val())
 }, 250)

 // Default color...
 $("#DefColorText").click(function() {
     $("#ColorText").val("#4A4A4A")
 })

 // Default color...
 $("#DefColorText2").click(function() {
     $("#ColorText2").val("#ffffff")
 })

 // Default color...
 $("#DefColorText3").click(function() {
     $("#ColorText3").val("#FF0000")
 })

 // Default color...
 $("#DefColorText4").click(function() {
     $("#HudTextSize").val("18")
     $("HudText1, HudText2, HudText3, HudText4, HudText5, HudText6, HudText7, HudText8, HudText9, HudText10, HudText11, HudText12, HudText13, HudText14, HudText15, HudText16, HudText17, HudText18, HudText19, HudText20, HudText21, HudText22").css("font-size", `18px`)
     document.getElementById("myMult2").innerHTML = "18"
 })

 // Stop walk...
 $("#StopWalkBtn").click(function() {
     document.getElementById("AutoCoordWalk").checked = false
     send.Packet("33", null)
     $("#StopWalkBtn").css("display", "none")
 })

 /* Number variables */

 let numRiverPad = 450,
     speedRanbowSkin = 250,
     mult1 = 2,
     speedAntiInsta = 105,
     speedMill = 150,
     counter = 0,
     health = 65

 /* Function variable */

 let randomInt = (a, b) => Math.floor(Math.random() * (b - a + 1)) + a

 let sleep = ms => {
     return new Promise(resolve => {
         setTimeout(() => resolve(), ms)
     })
 }

 /* Object variable */

 let Global = {
     deathFade: window.config.deathFadeout,
     newSkinColors: (window.config.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373"]),
     riverPad: (window.config.riverPadding = Number(numRiverPad))
 }

 let {
     primary,
     secondary,
     foodType,
     wallType,
     spikeType,
     millType,
     mineType,
     boostType,
     turretType,
     spawnpadType,
     baitType
 } = {
     primary: null,
     secondary: null,
     foodType: null,
     wallType: null,
     spikeType: null,
     millType: null,
     mineType: null,
     boostType: null,
     turretType: null,
     spawnpadType: null,
     baitType: null
 }

 let agar = [{
     nsa1: (((10 * 1000000) / 100) * 100)
 }, {
     ac: 0
 }, {
     se: (eca, ead, facr) => {
         for (let ead = 0; ead < facr; ead++) wS.oldSend(eca)
     }
 }, {
     nsa2: (3.5 * 2)
 }]

 let {
     enemiesNear,
     nearEnemy,
     isEnemyNear,
     nearEnemyAngle
 } = {
     enemiesNear: null,
     nearEnemy: null,
     IsEnemyNear: null,
     nearEnemyAngle: null
 }

 let {
     myID,
     myX,
     myY,
     myDir,
     ObjectB,
     Weapon,
     Variant,
     Clan,
     IsLeader,
     Hat,
     Acc,
     IsSkull,
     Health,
     aim,
     trap
 } = {
     myID: null,
     myX: null,
     myY: null,
     myDir: null,
     ObjectB: null,
     Weapon: null,
     Variant: null,
     Clan: null,
     IsLeader: null,
     Hat: null,
     Acc: null,
     IsSkull: null,
     Health: 100,
     aim: null,
     trap: null
 }

 let ma = {
     last: Date.now(),
     meaning: 0,
     date: Date.now()
 }

 let ma2 = {
     last: Date.now(),
     meaning: 0,
     date: Date.now()
 }

 let ka2 = {
     tgl: false,
     fix: 65,
     delay: null,
     last: Date.now(),
     meaning: 0,
     speed: 58,
     type: 1
 }

 let ka3 = {
     tgl: false,
     fix: 65,
     last: Date.now()
 }

 let ka = {
     tgl: false,
     fix: 100,
     delay: null,
     last: Date.now(),
     meaning: 0,
     speed: 75,
     type: 1
 }

 let autowalk = [{
     ch: "WalkMode coords.",
     x: null,
     y: null
 }]

 let {
     CheckAB,
     step,
     AutoAntiBull
 } = {
     CheckAB: false,
     step: false,
     AutoAntiBull: false
 }

 let player = {
     wood: 100,
     stone: 100,
     food: 100,
     points: 100
 }

 let autobreak = {
     angle: null,
     toggle: true,
     id: null
 }

 /* Date variables */

 let autoWalk = Date.now(),
     lastTrapped = Date.now(),
     date = Date.now(),
     date2 = Date.now(),
     date3 = Date.now(),
     old3 = Date.now(),
     old = Date.now(),
     darads = Date.now()

 /* Boolean variables */

 let tgl2 = false,
     check1 = false,
     enemyAim = false,
     angleGlitch = false,
     OneTickAim = false,
     AutoHeal = true,
     AntiInsta = true,
     SoldierForAutoHeal = false,
     AutoRespawn = false,
     mouseClick = false,
     AntiTrap = false,
     Aim = false,
     AutoReloadInstaKill = false,
     angleGlitch2 = false,
     oneTickInsta = false,
     check = false,
     end = false,
     AutoMill = false,
     AutoBaitMill = false,
     tgl = false,
     healAnti = false,
     melee = false

 /* Array variables */

 let getName = [],
     foods = [],
     trees = [],
     stones = [],
     mines = [],
     nearestTree = [],
     nearestFood = [],
     nearestStone = [],
     nearestMine = [],
     An = [
         [],
         [], false
     ],
     En = [
         [],
         [], false
     ]

 /* DOM variables */

 let Coord = document.getElementById("Coord"),
     $el_id = document.activeElement.id.toLowerCase(),
     $el_chat = document.getElementById("#chatHolder"),
     ANTIINSTA = document.getElementById("AntiInsta"),
     MAINANTIINSTA = document.getElementById("MainAntiInsta"),
     a1 = document.getElementById("StackInsta"),
     b121 = document.getElementById("SpikeInsta"),
     b1 = document.getElementById("oneTickInsta"),
     ANTIINSTAOLD = document.getElementById("AntiInstaOld"),
     SOLDFORAH = document.getElementById("SoldierForAutoHeal"),
     KILLCHAT = document.getElementById("killChat"),
     AUTORESPAWN = document.getElementById("AutoRespawn"),
     AUTOANTIBULL = document.getElementById("AutoAntiBull"),
     AUTOCOORDWALK = document.getElementById("AutoCoordWalk"),
     ANGLEGLITCH = document.getElementById("angleGlitch"),
     MOUSECLICK = document.getElementById("mouseClick"),
     ANTITRAP = document.getElementById("AntiTrap"),
     AIM = document.getElementById("Aim"),
     AUTORELOADINSTAKILL = document.getElementById("AutoReloadInstaKill"),
     ONETICKINSTA = document.getElementById("oneTickInsta"),
     BETTERHOTBAR = document.getElementById("BetterHotBar"),
     $el_lT = document.getElementById("loadingText")

 /* Undefined variables */

 let rainbowSkin,
     allColors,
     takeRandomColor,
     EnemyAim,
     nearestTreeAngle,
     nearestFoodAngle,
     nearestStoneAngle,
     nearestMineAngle,
     w,
     he,
     mX,
     mY,
     wS

 /* Defined variables */

 let adr = window.pingTime,
 msgPack = msgpack
 document.msgpack = msgpack

 /* setTimeout */

 // Identify value...
 setTimeout(() => {
     document.getElementById("gofood").value == "go food"
     document.getElementById("gostone").value == "go stone"
     document.getElementById("gotree").value == "go tree"
     document.getElementById("gomine").value == "go mine"
     document.getElementById("Normal").value == "Normal Insta"
     document.getElementById("Smart").value == "Smart Insta"
     document.getElementById("OnlyPolearm").value == "Only Polearm"
     document.getElementById("BackMusket").value == "Back Musket"
     document.getElementById("Start4traps").value == "4 start trap"
     document.getElementById("Start4spikes").value == "4 start spike"
     document.getElementById("Start4mill").value == "4 start mill"
     document.getElementById("End4traps").value == "4 end trap"
     document.getElementById("End4spikes").value == "4 end spike"
     document.getElementById("End4mill").value == "4 end mill"
     document.getElementById("End2spikes2trap").value == "2 end spikes2 trap"
 }, 50)

 // Remove deathFade...
 setTimeout(() => {
     Global.deathFade = 0
 }, 3500)

 /* setInterval */

 // 1v1 bot...
 setInterval(() => {
     if (document.getElementById("Auto1v1OnlyMeleeBot").checked) {
         send.Packet("33", nearEnemyAngle)
         melee = true
     }
 }, 150)

 setInterval(() => {
     if (document.getElementById("Auto1v1OnlyMeleeBot").checked && melee) {
         send.EquipAcc(0)
         send.Packet("7", 1)
         send.FullPacket("5", primary, true)
         send.EquipHat(7)
         send.EquipAcc(18)
         setTimeout(() => {
             send.Packet("7", 1)
             send.EquipHat(53)
             send.EquipAcc(19)
         }, 200)
         setTimeout(() => {
             send.EquipHat(6)
             send.EquipAcc(21)
         }, 360)
     }
 }, 400)

 // Spam Chat...
 setInterval(() => {
     if (document.getElementById("SpamChat").checked) {
         send.Packet("ch", spam(true))
     }
 }, 500)

 // Afk Mode send message...
 setInterval(() => {
     if (document.getElementById("AFKMode").checked) send.Packet("ch", $("#AfkMsg").val())
 }, 1000)

 // Afk Mode place spike...
 setInterval(() => {
     if (document.getElementById("AFKMode").checked && document.getElementById("PlaceSpike").checked) {
         send.Place(spikeType, myDir + send.toRad(135))
         send.Place(spikeType, myDir + send.toRad(150))
         send.Place(spikeType, myDir + send.toRad(165))
         send.Place(spikeType, myDir + send.toRad(180))
         send.Place(spikeType, myDir + send.toRad(270))
         send.Place(spikeType, myDir + send.toRad(360))
     }
 }, 15)

 // Auto Break...
 setInterval(() => {
     if (trap == true && autobreak.toggle == true && document.getElementById("AntiTrap").checked) {
         autobreak.aim = true
         if (secondary == 10) {
             send.FullPacket(["5", [secondary, true]])
         } else {
             send.FullPacket(["5", [primary, true]])
         }
         send.EquipHat(40)
         send.Packet("c", 1)
         setTimeout(() => {
             send.Packet("c", 0)
             autobreak.aim = false
         }, 90)
     }
 }, 163)

 // Anti Trap aim...
 setInterval(() => {
     if (autobreak.aim == true && document.getElementById("AntiTrap").checked) send.Packet("2", autobreak.angle)
 }, 25)

 // Rainbow Skin...
 setInterval(() => {
     takeRandomColor = randomInt(0, 13)
     allColors = ["#7be0d8", "#7b9de0", "#ae2929", "#a929ae", "rgba(0, 0, 0, 0)", "#000000", "#ffffff", "#737373", "#13107f", "#207f10", "#e42121", "#ffea05", "#4dff7f", "#650094"]
     rainbowSkin = String(allColors[takeRandomColor])
     Global.newSkinColors = (window.config.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", rainbowSkin])
 }, speedRanbowSkin)

 // Mouse walk...
 setInterval(() => {
     if (document.getElementById("AutoWalk").checked) {
         send.Packet('33', Math.atan2(mY - he / 2, mX - w / 2))
     }
 }, 25)

 // Anti Insta...
 setInterval(() => {
     if (document.getElementById("AntiInsta").checked && ka2.tgl == true) {
         if (Date.now() - ka2.last >= 70) {
             send.FullPacket(["c", [1, null]])
             send.Place(foodType)
             send.Cycle(mult1, foodType)
             send.FullPacket(["c", [0, null]])
             ka2.last = Date.now()
             ka2.tgl = false
         }
     }
 }, 0.1)

 // Auto Heal...
 setInterval(() => {
     if (document.getElementById("AutoHeal").checked && ka.tgl == true) {
         if (Date.now() - ka.last >= ka.speed) {
             for (let i = 0; i < (ka.fix / (foodType === 0 ? 23 : 33)); i++) {
                 send.Place(foodType, Infinity)
                 if (document.getElementById("SoldierForAutoHeal").checked) send.EquipHat(6)
                 ka.last = Date.now()
             }
             ka.tgl = false
         }
     }
 }, 0.1)

 // Anti Insta v9 heal...
 setInterval(() => {
     if (ka3.tgl == true) {
         if (Date.now() - ka3.last >= speedAntiInsta) {
             for (let i = 0; i < (ka3.fix / (foodType === 0 ? 23 : 33)); i++) {
                 send.Place(foodType, Infinity)
                 ka.last = Date.now()
             }
             ka3.tgl = false
         }
     }
 }, 0.1)

 // One Tick insta aim...
 setInterval(() => {
     if (OneTickAim) send.Packet("2", nearEnemyAngle + send.toRad(180))
 }, 25)

 // Near enemy aim...
 setInterval(() => {
     enemyAim == true && (send.Packet("2", nearEnemyAngle), send.Packet("2", nearEnemyAngle), send.Packet("2", nearEnemyAngle))
 }, 25)

 // 360 hit...
 setInterval(() => {
     document.getElementById("angleGlitch").checked && (send.Packet("2", 99e14 * 99e14 * 99e14 * 99e14), send.Packet("2", 99e14 * 99e14 * 99e14 * 99e14), send.Packet("2", 99e14 * 99e14 * 99e14 * 99e14))
 }, 25)

 // 360 hit two....
 setInterval(() => {
     angleGlitch2 && (send.Packet("2", 99e14 * 99e14 * 99e14 * 99e14), send.Packet("2", 99e14 * 99e14 * 99e14 * 99e14), send.Packet("2", 99e14 * 99e14 * 99e14 * 99e14))
 }, 25)

 // Spam Clan...
 setInterval(() => {
     if (document.getElementById("SpamClan").checked) {
         send.Packet("9", null)
         send.Packet("8", spam(false))
     }
     send.Packet("testing", 6)
 }, 500)

 /* WebSocket */

 WebSocket.prototype.oldSend = WebSocket.prototype.send
 WebSocket.prototype.send = function(e) {
     if (!wS) {
         wS = this
         document.wS = this
         this.addEventListener("message", a => HANDLER(a))
     }
     this.oldSend(e)
 }

 function hasEnough() {
     return (
         (!nearestTree || player.wood >= 1000) &&
         (!nearestStone || player.stone >= 1000) &&
         (!nearestFood || player.food >= 1000)
     )
 }

 function hit(e) {
     send.FullPacket(["c", [true, e]])
     send.FullPacket(["c", [null, e]])
 }

 function weapon(e) {
     send.FullPacket(["5", [e, true]])
 }

 function watch(e) {
     send.FullPacket(["2", [e]])
 }

 function take(e) {
     send.FullPacket(["5", [e, null]])
 }

 function walk(e) {
     send.FullPacket(["33", [e]])
 }

 function place(e, t = myDir) {
     take(e)
     hit(t)
     weapon(Weapon)
 }


 function onTick(e) {
     if (trees) {
         nearestTree = trees.sort(
             (a, b) =>
             Math.hypot(a[2] - myY, a[1] - myX) -
             Math.hypot(b[2] - myY, b[1] - myX)
         )[0]
         if (nearestTree) {
             nearestTreeAngle = Math.atan2(
                 nearestTree[2] - myY,
                 nearestTree[1] - myX
             )
         }
     }
     if (foods) {
         nearestFood = foods.sort(
             (a, b) =>
             Math.hypot(a[2] - myY, a[1] - myX) -
             Math.hypot(b[2] - myY, b[1] - myX)
         )[0]
         if (nearestFood) {
             nearestFoodAngle = Math.atan2(
                 nearestFood[2] - myY,
                 nearestFood[1] - myX
             )
         }
     }
     if (stones) {
         nearestStone = stones.sort(
             (a, b) =>
             Math.hypot(a[2] - myY, a[1] - myX) -
             Math.hypot(b[2] - myY, b[1] - myX)
         )[0]
         if (nearestStone) {
             nearestStoneAngle = Math.atan2(
                 nearestStone[2] - myY,
                 nearestStone[1] - myX
             )
         }
     }
     if (mines) {
         nearestMine = mines.sort(
             (a, b) =>
             Math.hypot(a[2] - myY, a[1] - myX) -
             Math.hypot(b[2] - myY, b[1] - myX)
         )[0]
         if (nearestMine) {
             nearestMineAngle = Math.atan2(
                 nearestMine[2] - myY,
                 nearestMine[1] - player.x
             )
         }
     }
     if (document.getElementById("FollowAnimals").checked) {
         if (An[1]) {
             e = Math.atan2(An[1].y - myY, An[1].x - myX);
             walk(e)
             watch(e)
             hit(e)
         }
     }
     if (!hasEnough() && document.getElementById("AutoFarm").checked) {
         send.Packet("ch", "|-Auto Farm-| |-whymod-|")
         nearestFood && player.food < $("#NextResource").val() && farm(nearestFoodAngle)
         nearestStone && player.stone < $("#NextResource").val() && farm(nearestStoneAngle)
         nearestTree && player.wood < $("#NextResource").val() && farm(nearestTreeAngle)
     } else if (Date.now() - autoWalk >= 10e3 && document.getElementById("AutoFarm").checked) {
         autoWalk = Date.now()
         walk(Math.PI * 2 * Math.random())
     }
     if (document.getElementById("AutoFarmType").checked) {
         document.getElementById("goRes").value == "go food" && nearestFood && (send.Packet("ch", "|-Auto Food-| |-whymod-|"), farm(nearestFoodAngle))
         document.getElementById("goRes").value == "go stone" && nearestStone && (send.Packet("ch", "|-Auto Stone-| |-whymod-|"), farm(nearestStoneAngle))
         document.getElementById("goRes").value == "go tree" && nearestTree && (send.Packet("ch", "|-Auto Wood-| |-whymod-|"), farm(nearestTreeAngle))
         document.getElementById("goRes").value == "go mine" && nearestTree && (send.Packet("ch", "|-Auto Gold-| |-whymod-|"), farm(nearestMineAngle))
     }
 };

 function farm(e) {
     walk(e)
     watch(e)
     hit(e)
 }

 function checkAnimals() {
     An[1] = null
     An[2] = false
     if (!An[0].length) return null
     An[1] = An[0].sort(
         (a, b) =>
         Math.hypot(a.y - myY, a.x - myX) -
         Math.hypot(b.y - myY, b.x - myX)
     )[0]
     An[2] = Math.hypot(An[1].y - myY, An[1].x - myX) <= 300
 }
 const HANDLER = (e) => {
     let what = [
         "what mod",
         "what mode",
         "what name",
         "name mod",
         "what ur mod",
         "what name mod",
         "what name u mod",
         "what name ur mod",
         "mod what name",
         "name mode",
         "mode name",
         "mod what",
         "mode what",
         "whate mod",
         "whate mode",
         "name cheat",
         "whatmod",
         "modwhat",
         "modname",
         "namemod",
         "mod name"
     ]
     let antiMsg = [
         "gold bot", "wolf is", "use Happy mod", "i am super pro", "super pro", "am super", "warning", "i am su", "i-", "su-_", "pr-", "r_p", "up--", "-er", "-up", "a-",
         "a__s", "-p", "s__r", "--a", "am_", "_ a", "i_a", "m_s", "e_", "-a", "am-", "up-r", "a___u", "i- -m", "i a_", "__u", "r pro", "sup_r", "a_", "p_r", "i_", "_m", "s-_", "i --", "i -m", "p-o", "--_-r", "pr_", "su-e", "r _--", "s_per", "_per", "-up", "-su", "- p", "_u", "is jesus mod", "s---", "--r", "_o", "---_", "==>", "|", "Dmg:", "MooMoo", "legit?"
     ]
     let DetectedPosition = false
     let AntiHitInsta = false
     let PeopleCheck
     let getNameChat = []
     let nameInChat
     let we = document.getElementById("gameCanvas"),
         be = we.getContext("2d"),
         k,
         k2

     let DataHP = 100
     let now = Date.now()
     let deCode = msgPack.decode(new Uint8Array(e.data))
     let data
     if (deCode.length > 1) {
         data = [deCode[0], ...deCode[1]]
         data[1] instanceof Array ? data = data : ""
     } else {
         data = deCode
     }
     let item = data[0]
     let checkH
     let h = ("h" == item),
         id = data[1],
         hp = data[2],
         s = (item == "11")
     if (!data) return
     if (item == "io-init") {
         w = we.clientWidth
         he = we.clientHeight
         $(window).resize(function() {
             w = we.clientWidth
             he = we.clientHeight
         })
         we.addEventListener("mousemove", e => {
             mX = e.clientX
             mY = e.clientY
         })
     }
     item == "1" && myID == null ? myID = id : ""
     if (item == "a") {
         if (!data[1] || !data[1].length) {
             return null
         }
         An[0] = []
         for (e = 0; e < data[1].length; e += 7) {
             [2, 3, 4].includes(data[1][e + 1]) &&
                 An[0].push({
                     x: data[1][e + 2],
                     y: data[1][e + 3],
                     id: data[1][e + 1]
                 })
         }
         checkAnimals()
     }
     if (item == "2") {
         document.getElementById("helloMode").checked && send.Packet("ch", `${data[1][2]}, ${$("#MsgText").val()}`)
         getName[data[1]] = data[1][2]
         nameInChat = data[1][2]
     }
     if (item == "9") {
         if (data[1] == "wood") {
             player.wood = data[2]
         } else if (data[1] == "stone") {
             player.stone = data[2]
         } else if (data[1] == "food") {
             player.food = data[2]
         } else if (data[1] == "points") {
             player.points = data[2]
         }
     }
     if (item == "6") {
         for (let i = 0; i < data[1].length / 8; i++) {
             let j = data[1].slice(8 * i, 8 * i + 8)
             if (j[5] == 0) {
                 trees.push(j)
             }
             if (j[5] == 1) {
                 foods.push(j)
             }
             if (j[5] == 2) {
                 stones.push(j)
             }
             if (j[5] == 3) {
                 mines.push(j)
             }
         }
     }
     if (item == "33") {
         enemiesNear = []
         for (let i = 0; i < data[1].length / 13; i++) {
             let j = data[1].slice(13 * i, 13 * i + 13)
             if (j[0] == myID) {
                 myX = j[1]
                 myY = j[2]
                 myDir = j[3]
                 ObjectB = j[4]
                 Weapon = j[5]
                 Variant = j[6]
                 Clan = j[7]
                 IsLeader = j[8]
                 Hat = j[9]
                 Acc = j[10]
                 IsSkull = j[11]
             } else if (j[7] !== Clan || j[7] == null) {
                 enemiesNear.push(j)
                 En[0].push(j)
             }
         }
         onTick()
     }
     if (document.getElementById("AutoCoordWalk").checked) {
         send.Packet("ch", autowalk[0].ch)
         autowalk[0].y = $("#WalkY").val()
         autowalk[0].x = $("#WalkX").val()
         send.Packet("33", Math.atan2(Number(autowalk[0].y) - myY, Number(autowalk[0].x) - myX))
         $("#StopWalkBtn").css("display", "block")
     }
     if (item == "6" && document.getElementById("AntiTrap").checked) {
         for (let i = 0; i < data[1].length / 8; i++) {
             let antiTrapArray = data[1].slice(8 * i, 8 * i + 8)
             if (antiTrapArray[6] == 15 && antiTrapArray[7] != myID && Math.sqrt(Math.pow((myY - antiTrapArray[2]), 2) + Math.pow((myX - antiTrapArray[1]), 2)) < 90) {
                 autobreak.angle = Math.atan2(antiTrapArray[2] - myY, antiTrapArray[1] - myX)
                 for (let i = 0; i < 16; i++) {
                     let angleStartPlace = myDir + send.toRad(i * 22.5)
                     if (document.getElementById("StartPlace").value == "4 start spike") send.Place(spikeType, angleStartPlace)
                     if (document.getElementById("StartPlace").value == "4 start trap") send.Place(boostType, angleStartPlace)
                     if (document.getElementById("StartPlace").value == "4 start mill") send.Place(millType, angleStartPlace)
                 }
                 send.Packet("ch", "|-Anti Trap-| |-whymod-|")
                 autobreak.id = antiTrapArray[0]
                 trap = true
             }
         }
     }
     if (item == "12" && trap == true && autobreak.id == data[1] && document.getElementById("AntiTrap").checked) {
         trap = false
         send.Packet("c", 0)
         for (let i = 0; i < 16; i++) {
             let angleEndPlace = myDir + send.toRad(i * 22.5)
             if (document.getElementById("EndPlace").value == "4 end spike") send.Place(spikeType, angleEndPlace)
             if (document.getElementById("EndPlace").value == "4 end trap") send.Place(boostType, angleEndPlace)
             if (document.getElementById("EndPlace").value == "4 end mill") send.Place(millType, angleEndPlace)
             if (document.getElementById("EndPlace").value == "2 end spikes2 trap") {
                 send.Place(boostType, angleEndPlace)
                 send.Place(spikeType, angleEndPlace)
             }
         }
     }
     if ($("#chatHolder").css('display') == 'block') {
         $(".ChatBox").css("display", "block")
     } else {
         $(".ChatBox").css("display", "none")
     }
     if ($("#loadingText").css('display') == 'none') {
         $("#gameName").css("display", "block")
         $(".progressBar").val("100")
     }

     if (s && document.getElementById("AntiTrap").checked) {
         aim = true
         trap = false
     }
     Date.now() - ma.last > 2000 && ma.meaning > 0 && (ma.last = Date.now(), ma.meaning -= 1)
     Date.now() - ma2.last > 1 && ma2.meaning > 0 && (ma2.last = Date.now(), ma2.meaning -= 3)
     Coord.innerText = `X: ${myX}, Y: ${myY}`
     enemiesNear ? nearEnemy = enemiesNear.sort((a, b) => send.dist(a) - send.dist(b))[0] : ""
     if (!nearEnemy) {
         nearEnemyAngle = myDir
     }
     if (nearEnemy) {
         nearEnemyAngle = Math.atan2(nearEnemy[2] - myY, nearEnemy[1] - myX)
     }
     if (item === 'ch' && id != myID) {
         let chat = data[2]
         for (let i of what) {
             if (chat.toLowerCase().includes(i.toLowerCase())) {
                 send.Packet("ch", "|-Name Cheat-| |-whymod-|")
             }
         }
     }
     if (item === 'ch' && id == myID) {
         let msg = data[2]
         if (msg.startsWith(`${$("#PrefixCommands").val()}clear`)) {
             document.getElementById("textChat").innerHTML = ""
         }
         if (msg.startsWith(`${$("#PrefixCommands").val()}join `)) {
             let arg1 = msg.split(" ")
             arg1.shift()
             send.Packet("10", arg1.join(" "))
         }
         if (msg.startsWith(`${$("#PrefixCommands").val()}leave`)) send.Packet("9", null)
         if (msg.startsWith(`${$("#PrefixCommands").val()}create `)) {
             let arg2 = msg.split(" ")
             arg2.shift()
             send.Packet("9", null)
             send.Packet("8", arg2.join(" "))
         }
         if (msg.startsWith(`${$("#PrefixCommands").val()}km`)) {
             send.Packet("6", 3)
             send.Packet("6", 17)
             send.Packet("6", 31)
             send.Packet("6", 23)
             send.Packet("6", 9)
             send.Packet("6", 38)
             send.Packet("6", 4)
             send.Packet("6", 15)
         }
         if (msg.startsWith(`${$("#PrefixCommands").val()}pm`)) {
             send.Packet("6", 5)
             send.Packet("6", 17)
             send.Packet("6", 31)
             send.Packet("6", 23)
             send.Packet("6", 9)
             send.Packet("6", 38)
             send.Packet("6", 28)
             send.Packet("6", 15)
         }
         if (msg.startsWith(`${$("#PrefixCommands").val()}kh`)) {
             send.Packet("6", 3)
             send.Packet("6", 17)
             send.Packet("6", 31)
             send.Packet("6", 23)
             send.Packet("6", 10)
             send.Packet("6", 38)
             send.Packet("6", 4)
             send.Packet("6", 25)
         }
     }
     if (item == 'ch') {
         if (id !== myID) {
             let EnemyChat = data[2]
             for (let e of antiMsg) {
                 if (EnemyChat.toLowerCase().includes(e.toLowerCase())) return ""
             }
             document.getElementById("textChat").innerHTML += `<span id="colorTextCheck" style="color: red; font-size: 18px;">Enemy</span>|${EnemyChat} <br>`
         }
         if (id === myID) {
             let myChat = data[2]
             document.getElementById("textChat").innerHTML += `<span style="color: green; font-size: 18px;">You</span>|${myChat} <br>`
         }
     }
     if (h && data[1] == myID) {
         if (ka.fix >= data[2]) {
             ma.date = Date.now()
             ka.meaning = (100 - data[2])
             ka.delay = (Date.now() - ka.last)
             ka.last = Date.now()
             ka.tgl = true
         } else {
             k = (Date.now() - ma.date)
             if (k < 120) {
                 ma.meaning++
                 ma.meaning > 7 ? ma.meaning = 0 : ""

             } else {
                 ma.meaning -= 2
                 ma.meaning < 3 ? ma.meaning = 0 : ""
             }
             ma.last = Date.now()
         }
         ka.fix = data[2]
     }
     if (h && data[1] == myID) {
         if (ka2.fix <= 65) {
             ka.meaning = (100 - data[2])
             ma2.date = Date.now()
             ka2.last = Date.now()
             ka2.tgl = true
         } else {
             ma2.last = Date.now()
         }
         if (data[2] == 100) {
             ka2.fix = (data[2] - 35)
         }
     }
     if (h && id == myID) {
         if (ka3.fix <= 65) ka3.last = Date.now()
         if (data[2] == 100) ka3.fix = (data[2] - 35)
     }
     /*
     item == "id" // All IDS, Names of players
     item == "pp" // Update Ping
     item == "d" // Full Server
     item == "b" // Bait Im fink
     item == "p" // Wave Of "R" button
     item == "a" // idk
     item == "mm" // idk
     item == "aa" // Moostofa Hit
     item == "sp" // Spawn
     item == "us" // Hats|Acc
     item == "ad" // Clan Deleted
     item == "sa" // Peoples At Clan
     item == "an" // People Joining to my clan
     item == "st" // MyPlayer Creating  Clan
     item == "ac" // Creating  Clan
     item == "ch" // Chat
     item == "h" // Health
     item == "t" // Damage
     item == "1" // Spawn
     item == "2" // When player is near Show Player Info
     item == "4" // ID or SID
     item == "5" // LeaderBoarderData
     item == "6" // Buildings
     item == "7" // Hit
     item == "8" // Moving Buildings
     item == "9" // Materials
     item == "11" // Death
     item == "12" // Breaked Building
     item == "13" // Leaved Peoples
     item == "14" // MyBuildingCount
     item == "15" // AgeXPCount
     item == "16" // AgeCount
     item == "17" // UpgradedItems
     item == "18" // Arrows
     item == "19" // Arrows When it damage
     item == "33" // Players Info
     item == "35" // NEWUPDATE!
     */
     let hitTipe = [{ // Start AntiInsta v9...
         name: "Katana",
         dmg: 40,
         iSBull: 60,
         tgl: false,
         tgl2: false
     }, {
         name: "Polearm",
         dmg: 45,
         iSBull: 68,
         tgl: false,
         tgl2: false
     }, {
         name: "Daggers",
         dmg: 20,
         iSBull: 30,
         tgl: false,
         tgl2: false
     }]
     let new_x = null
     let LastWeaponId = null
     let heal_x = 100
     let result_heal_x = null
     let last_result_heal_x = null
     let P100AntiBull = false
     let useHats_antiInsta = true
     let HealStartNum = (e, a) => {
         if (!!0 === e) heal_x = (hp / Math.PI ** (Math.sin(90)) + 2)
         if (!!0 === a) result_heal_x = (result_heal_x / 2)
     }
     let katana_checkSpam_Bull_Turret = () => {
         if (item == "7" && id != myID) {
             setTimeout(function() {
                 if (nearEnemy[5] == 4 && nearEnemy[9] == (7 || 53)) {
                     console.log("KatanaSpam: Detected.")
                     P100AntiBull = true
                 }
             }, 222)
         }
     }
     if (P100AntiBull) {
         if (h && id == myID && hp <= hitTipe[0].iSBull) {
             speedAntiInsta = 105
             last_result_heal_x = 3
             send.EquipHat(7)
             setTimeout(function() {
                 speedAntiInsta = 105
             }, 1350)
         }
     }
     let DetectedWeapon_x = () => {
         console.log("Detected Weapon.")
         if (nearEnemy[5] == 4 && nearEnemy[9] == 7) hitTipe[0].tgl = true
         else if (nearEnemy[5] == 4) hitTipe[0].tgl2 = true
         if (nearEnemy[5] == 5 && nearEnemy[9] == 7) hitTipe[1].tgl = true
         else if (nearEnemy[5] == 4) hitTipe[1].tgl2 = true
         if (nearEnemy[5] == 7 && nearEnemy[9] == 7) hitTipe[2].tgl = true
         else if (nearEnemy[5] == 4) hitTipe[2].tgl2 = true
         if (hitTipe[0].tgl) new_x = (hp * hitTipe[0].iSBull / Math.PI)
         if (hitTipe[0].tgl2) new_x = (hp * hitTipe[0].dmg / Math.PI)
         if (hitTipe[1].tgl) new_x = (hp * hitTipe[1].iSBull / Math.PI)
         if (hitTipe[1].tgl2) new_x = (hp * hitTipe[1].dmg / Math.PI)
         if (hitTipe[2].tgl) new_x = (hp * hitTipe[2].iSBull / Math.PI)
         if (hitTipe[2].tgl2) new_x = (hp * hitTipe[2].dmg / Math.PI)
     }
     let EnemyPositionDetected_x = (_) => {
         if (nearEnemy) {
             if (nearEnemy[5] == 4) speedAntiInsta = 73
             if (nearEnemy[5] == 5) speedAntiInsta = 82
             let pos1 = Math.sqrt(Math.pow((myY - nearEnemy[2]), 2) + Math.pow((myX - nearEnemy[1]), 2))
             if (pos1 <= _) {
                 console.log("The enemy is very close!")
                 speedAntiInsta = 105
                 if (h && id == myID && Hat !== 45) {
                     if (hp <= 75) {
                         document.getElementById("AutoHeal").checked ? ka.tgl = true : send.Place(foodType)
                     }
                 }
             } else {
                 if (nearEnemy[5] == 9) console.log("Maybe it BowInsta?")
                 if (h && id == myID && Hat !== 45) {
                     if (hp <= 90) {
                         document.getElementById("AutoHeal").checked ? ka.tgl = true : ""
                     }
                 }
             }
         }
     }
     if (h && id == myID && document.getElementById("MainAntiInsta").checked && Hat !== 45 && nearEnemy) { // Work only if nearEnemy!
         if (hp <= 65) {
             DetectedWeapon_x()
             EnemyPositionDetected_x(Math.floor(45 * Math.PI))
             HealStartNum(false, true)
             result_heal_x !== (undefined || NaN) ? result_heal_x = heal_x : result_heal_x = null
             last_result_heal_x !== (undefined || NaN) ? last_result_heal_x = result_heal_x : last_result_heal_x = null
             if (useHats_antiInsta) {
                 send.EquipHat(22)
                 sleep(250).then(() => {
                     send.EquipHat(7)
                 })
                 sleep((999 - window.pingTime)).then(() => {
                     send.EquipHat(6)
                 })
             }
             sleep(700).then(async function() {
                 if (hp <= 65) {
                     console.log(`Health <= 65! Health: ${hp}`)
                     await document.getElementById("AutoHeal").checked ? ka.tgl = true : send.Place(foodType)
                 }
                 if (hp === 100) {
                     console.log(`Health === 100! Health: ${hp}`)
                 }
             })
             sleep(1666).then(async function() {
                 P100AntiBull = false
             })
             if (result_heal_x <= 5) {
                 result_heal_x = Math.floor((heal_x * Math.E ** Math.random() >>> (Math.random() * 2) + new_x))
             } else {
                 HealStartNum(true, false)
                 if (result_heal_x <= 5) {
                     result_heal_x = Math.floor((heal_x * Math.E ** Math.random() >>> (Math.random() * 2) + new_x))
                 }
             }
             if (Date.now() - date2 > speedAntiInsta) {
                 new_x = (new_x + Math.E)
                 last_result_heal_x !== (undefined || NaN) ? last_result_heal_x = Number(Math.floor(((result_heal_x >>> Math.random() * 3) * Math.PI) / new_x)) : last_result_heal_x = null
                 if (last_result_heal_x > 10) last_result_heal_x = (last_result_heal_x / new_x)
                 if (last_result_heal_x < 3) last_result_heal_x = (last_result_heal_x + 2)
                 if (last_result_heal_x < 0) last_result_heal_x = 2
                 katana_checkSpam_Bull_Turret()
                 send.Cycle(last_result_heal_x, foodType)
                 ka3.tgl = true
                 console.log(`Result: ${last_result_heal_x}`)
                 date2 = Date.now()
             }
             setTimeout(() => {
                 agar[2].se(agar[0].nsa1, agar[1].ac, agar[3].nsa2) // Make a shipment... To stabilize the work of AntiInsta!
             }, 120 - adr)
         }
     } // End anti insta


     if (h && id == myID && document.getElementById("AutoAntiBull").checked == true) {
         if (hp <= 60) {
             step = true
             setTimeout(function() {
                 if (nearEnemy[5] == 4 && nearEnemy[9] == 7) {
                     setTimeout(function() {
                         if (nearEnemy[5] == 4 && nearEnemy[9] == 7) {
                             if (step) {
                                 send.Packet("ch", "AutoAntiBull: On")
                                 CheckAB = false
                                 ka.type = 0
                                 ka.speed = 105
                                 if (document.getElementById("AntiInsta").checked == true) document.getElementById("AntiInsta").checked = false
                                 send.Packet("7", 1)
                                 send.EquipHat(6)
                                 send.EquipAcc(13)
                                 setTimeout(() => {
                                     send.EquipHat(11)
                                     send.EquipAcc(21)
                                 }, 500)
                                 setTimeout(() => {
                                     send.EquipHat(6)
                                     send.EquipAcc(13)
                                 }, 1000)
                                 setTimeout(() => {
                                     send.EquipHat(26)
                                     send.EquipAcc(21)
                                     document.getElementById("AntiInsta").checked = true
                                     ka.type = 1
                                     ka.speed = 75
                                     step = false
                                 }, 1500)
                             } else {
                                 return ""
                             }
                         } else {
                             CheckAB = true
                             if (CheckAB) {
                                 ka.type = 1
                                 setTimeout(function() {
                                     CheckAB = false
                                 }, 100)
                                 step = false
                                 send.Packet("ch", "AutoAntiBull: Off")
                             }
                         }
                     }, 1000)
                 }
             }, 200)
         }
     }
     if (h && myID == id && document.getElementById("AntiInsta").checked == true && data[2] <= 65) {
         send.EquipHat(22)
         setTimeout(() => {
             send.EquipHat(7)
         }, 250)
         setTimeout(() => {
             send.EquipHat(6)
             end = true
         }, (999 - window.pingTime))
     }
     if (h && myID == id && document.getElementById("AntiInstaOld").checked == true && data[2] <= 65) {
         send.EquipHat(22)
         setTimeout(() => {
             send.EquipHat(7)
         }, 250)
         setTimeout(() => {
             send.EquipHat(6)
             end = true
         }, (999 - window.pingTime))
         if (Date.now() - date > 72) {
             send.Cycle(2, foodType)
             date = Date.now()
         }
     }
     if (document.getElementById("oneTickType").value == "Back Musket") {
         document.getElementById("oneTickType2").style.opacity = "1"
     } else {
         document.getElementById("oneTickType2").style.opacity = "0"
     }
     send.getId()
     s && document.getElementById("AutoRespawn").checked && send.Spawn(1)
     s && (ma.meaning = 0, ma.date = 0, ma2.meaning = 0, ma2.date = 0)
 }
 class Fncs {
     FullPacket(e) {
         wS.oldSend(new Uint8Array(Array.from(msgPack.encode(e))))
     }
     Packet(e, a) {
         send.FullPacket([e, [a]])
     }
     Spawn(e) {
         send.FullPacket(['sp', [{
             name: ($("#AutoRespawnName").val() || localStorage.getItem("moo_name")),
             moofoll: "1",
             skin: e
         }]])
     }
     Place(type, angle = Math.atan2(mY - he / 2, mX - w / 2)) {
         send.FullPacket(["5", [type, null]])
         send.FullPacket(["c", [1, angle]])
         send.FullPacket(["c", [0, angle]])
         send.FullPacket(["5", [Weapon, true]])
     }
     Cycle(x, type) {
         for (let i = 0; i < x; i++) send.Place(type, Number.MAX_VALUE)
     }
     EquipAcc(id) {
         send.FullPacket(["13c", [1, id, 1]])
         send.FullPacket(["13c", [0, id, 1]])
     }
     EquipHat(id) {
         send.FullPacket(["13c", [1, id, 0]])
         send.FullPacket(["13c", [0, id, 0]])
     }
     toRad(angle) {
         return angle * 0.01745329251
     }
     dist(a) {
         return Math.sqrt(Math.pow((myY - a[2]), 2) + Math.pow((myX - a[1]), 2))
     }
     eV(e) {
         return e.offsetParent !== null
     }
     getId() {
         for (let i = 0; i < 9; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) primary = i
         for (let i = 9; i < 16; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) secondary = i
         for (let i = 16; i < 19; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) foodType = i - 16
         for (let i = 19; i < 22; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) wallType = i - 16
         for (let i = 22; i < 26; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) spikeType = i - 16
         for (let i = 26; i < 29; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) millType = i - 16
         for (let i = 29; i < 31; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) mineType = i - 16
         for (let i = 31; i < 33; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) boostType = i - 16
         for (let i = 33; i < 36; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) turretType = i - 16
         for (let i = 36; i < 37; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) spawnpadType = i - 16
         for (let i = 37; i < 39; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) turretType = i - 16
         for (let i = 38; i < 40; i++)
             if (send.eV(document.getElementById("actionBarItem" + i.toString()))) baitType = i - 16
     }
     StackInsta() {
         if (document.getElementById("StackInsta").checked) {
             send.Packet("ch", "|-Fast Insta-| |-whymod-|")
             let tutu11 = setInterval(send.FullPacket(["5", [primary, true]]), 0);
             let tutu22;
             send.EquipHat(7);
             if (Acc == 11) {
                 send.EquipAcc(0);
             }
             send.FullPacket(["5", [primary, true]]);
             send.Packet("2", nearEnemyAngle);
             send.FullPacket(["c", [1, nearEnemyAngle]]);
             setTimeout(() => {
                 send.EquipHat(53);
                 send.Packet("2", nearEnemyAngle);
                 send.FullPacket(["5", [secondary, true]]);
                 clearInterval(tutu11);
                 tutu22 = setInterval(send.FullPacket(["5", [secondary, true]]), 0);
             }, 88);
             setTimeout(() => {
                 clearInterval(tutu22);
                 send.FullPacket(["c", [0, null]]);
                 send.FullPacket(["5", [primary, true]]);
                 send.EquipHat(6)
             }, 220);
         }
     }
     SpikeInsta() {
         if (document.getElementById("SpikeInsta").checked == true && document.getElementById("StackInsta").checked == false && document.getElementById("oneTickInsta").checked == false) {
             if (Acc == 11) send.EquipAcc(0)
             send.Packet("ch", "|-Spike Insta-| |-whymod-|")
             send.FullPacket(["5", [primary, true]])
             send.EquipHat(7);
             send.Packet("2", nearEnemyAngle)
             send.FullPacket(["c", [1]]);

             setTimeout(() => {
                 send.EquipHat(53);
                 send.FullPacket(["5", [secondary, true]])
                 setTimeout(() => {
                     send.Place(spikeType)
                 }, 25)
                 setTimeout(() => {
                     send.EquipHat(6)
                     send.FullPacket(["5", [primary, true]])
                     send.FullPacket(["c", [0, null]]);
                 }, 200)
             }, 88)
         }
     }
     InstaKill() {
         if (document.getElementById("oneTickInsta").checked == false && document.getElementById("StackInsta").checked == false && document.getElementById("SpikeInsta").checked == false) {
             if (Acc == 11) send.EquipAcc(0)
             if (document.getElementById("Aim").checked) enemyAim = true
             send.Packet("ch", "|-Insta-| |-whymod-|")
             send.Packet("c", 1)
             send.FullPacket(["5", [primary, true]])
             send.EquipHat(7)
             setTimeout(() => {
                 send.EquipHat(53)
                 send.FullPacket(["5", [secondary, true]])
                 setTimeout(() => {
                     send.Packet("c", 0)
                     if (!AutoReloadInstaKill) send.FullPacket(["5", [primary, true]])
                     if (AutoReloadInstaKill) send.FullPacket(["5", [secondary, true]])
                     send.EquipHat(6)
                     if (document.getElementById("Aim").checked) enemyAim = false

                 }, 200)
             }, $("#InstaSpeed").val())
             if (document.getElementById("AutoReloadInstaKill").checked) {
                 setTimeout(() => {
                     send.FullPacket(["5", [secondary, true]])
                 }, 1000)
                 setTimeout(() => {
                     send.FullPacket(["5", [secondary, true]])
                 }, 2000)
                 setTimeout(() => {
                     send.FullPacket(["5", [primary, true]])
                 }, 3000)
             }
         }
     }
     OneTickInsta() {
         if (document.getElementById("oneTickInsta").checked) {
             if (document.getElementById("oneTickType2").value == "Smart Insta" && nearEnemy[9] == 6) checkOneTick = true
             else checkOneTick = false
             if (Acc == 11) send.EquipAcc(0)
             if (document.getElementById("oneTickType").value == "Back Musket") {
                 if (checkOneTick == false) {
                     send.Packet("ch", "|-One Tick-| |-whymod-|")
                     send.Packet("c", 1)
                     OneTickAim = true
                     send.FullPacket(["5", [secondary, true]])
                     send.EquipHat(53)
                     setTimeout(() => {
                         OneTickAim = false
                         angleGlitch2 = true
                         send.EquipHat(7)
                         send.FullPacket(["5", [primary, true]])
                     }, 75)
                     setTimeout(() => {
                         angleGlitch2 = false
                         send.Packet("c", 0)
                     }, 140)
                 }
                 if (document.getElementById("oneTickType2").value == "Smart Insta") {
                     checkOneTick = true
                     if (checkOneTick == true) {
                         if (nearEnemy[9] == 6) {
                             send.Packet("ch", "|-One Tick-| |-whymod-|")
                             send.Packet("c", 1)
                             send.FullPacket(["5", [primary, true]])
                             send.EquipHat(7)
                             setTimeout(() => {
                                 send.EquipHat(53)
                                 send.FullPacket(["5", [secondary, true]])
                                 setTimeout(() => {
                                     send.Packet("c", 0)
                                     send.FullPacket(["5", [primary, true]])
                                     send.EquipHat(6)
                                     checkOneTick = false
                                 }, 200)
                             }, $("#InstaSpeed").val())
                         }
                     }
                 }
             }
             if (document.getElementById("oneTickType").value == "Only Polearm") {
                 send.Packet("ch", "|-One Tick-| |-whymod-|")
                 send.Packet("c", 1)
                 send.FullPacket(["5", [primary, true]])
                 send.EquipHat(7)
                 setTimeout(() => {
                     angleGlitch2 = true
                     send.EquipHat(53)
                 }, 75)
                 setTimeout(() => {
                     angleGlitch2 = false
                     send.Packet("c", 0)
                 }, 140)
             }
         }
     }
     KM() {
         setTimeout(() => {
             send.Packet("6", 3)
             send.Packet("6", 17)
             send.Packet("6", 31)
             send.Packet("6", 23)
             send.Packet("6", 9)
             send.Packet("6", 38)
             send.Packet("6", 4)
             send.Packet("6", 15)
         }, 100)
     }
     boostSpike() {
         send.Place(spikeType, myDir + send.toRad(90))
         send.Place(spikeType, myDir - send.toRad(90))
         send.Place(boostType, myDir)
     }
     baitMill(diraim) {
         if ((!old3 || Date.now() - old3) - window.pingTime >= 47) {
             send.Place(baitType, diraim - send.toRad(0))
             send.Place(millType, diraim + send.toRad(73))
             send.Place(millType, diraim - send.toRad(73))
             old = Date.now()
         }
     }
     TripleMills(diraim) {
         if ((!old || Date.now() - old) - window.pingTime >= 47) {
             send.Place(millType, diraim - send.toRad(0))
             send.Place(millType, diraim + send.toRad(73))
             send.Place(millType, diraim - send.toRad(73))
             old = Date.now()
         }
     }
     rpt(k, i, itr) {
         let {
             skeyDown,
             itrvl
         } = {
             skeyDown: 0,
             itrvl: undefined
         }
         return {
             start: function(keycode) {
                 if (keycode == k && document.activeElement.id != 'chatBox') {
                     skeyDown = 1
                     if (itrvl == undefined) {
                         itrvl = setInterval(() => {
                             i()
                             !skeyDown && (clearInterval(itrvl), itrvl = undefined)
                         }, itr)
                     }
                 }
             },
             stop: function(keycode) {
                 keycode == k && document.activeElement.id != 'chatBox' && (skeyDown = 0)
             }
         }
     }
 }

 let send = new Fncs()
 const MillType1 = send.rpt(78, () => {
     send.Place(millType, Math.atan2(mY - he / 2, mX - w / 2))
 }, 5)
 const SpikeType1 = send.rpt(86, () => {
     send.Place(spikeType, Math.atan2(mY - he / 2, mX - w / 2))
 }, 5)
 const BoostType1 = send.rpt(70, () => {
     send.Place(boostType, Math.atan2(mY - he / 2, mX - w / 2))
 }, 5)
 const FoodType1 = send.rpt(81, () => {
     send.Place(foodType, Math.atan2(mY - he / 2, mX - w / 2))
 }, 5)
 const BaitType2 = send.rpt(36, () => {
     for (let i = 0; i < 99999; i++) send.Place(baitType)
     send.Packet("ch", "Bait Crash")

 })
 const BaitType1 = send.rpt(46, () => {
     send.Place(baitType)
     send.Packet("ch", "|-Bait-| |-whymod-|")

 })
 const TurretType1 = send.rpt(72, () => {
     send.Place(turretType, Math.atan2(mY - he / 2, mX - w / 2))
 }, 5)
 const spawnPadsx4 = send.rpt(74, () => {
     for (let i = 0; i < 16; i++) {
         let aP1 = myDir + send.toRad(i * 22.5)
         send.Place(spawnpadType, aP1)
     }
 }, 5);

 document.addEventListener("mousedown", e => {
     if (document.getElementById("mouseClick").checked) {
         if (e.button == 0) {
             send.EquipAcc(0)
             send.Packet("7", 1)
             send.FullPacket(["5", [primary, true]])
             send.EquipHat(7)
             send.EquipAcc(18)
             setTimeout(() => {
                 send.Packet("7", 1)
                 send.EquipHat(53)
                 send.EquipAcc(19)
             }, 200)
             setTimeout(() => {
                 send.EquipHat(6)
                 send.EquipAcc(21)
             }, 360)
         }
         if (e.button == 2) {
             send.EquipAcc(0)
             send.Packet("7", 1)
             send.FullPacket(["5", [primary, true]])
             send.EquipHat(40)
             send.EquipAcc(19)
             setTimeout(() => {
                 send.EquipHat(6)
                 send.EquipAcc(21)
                 send.Packet("7", 1)
             }, 360)
         }
     }
 }, false)
 document.addEventListener('keydown', e => {
     if (["allianceinput", 'chatbox'].includes(document.activeElement.id.toLowerCase())) return null
     spawnPadsx4.start(e.keyCode)
     TurretType1.start(e.keyCode)
     MillType1.start(e.keyCode)
     BaitType1.start(e.keyCode)
     SpikeType1.start(e.keyCode)
     BoostType1.start(e.keyCode)
     FoodType1.start(e.keyCode)
     BaitType2.start(e.keyCode)
     if (e.code == $("#BindAntiInsta").val()) {
         if (document.getElementById("MainAntiInsta").checked == false) {
             send.Packet("ch", "MainAntiInsta: On")
             document.getElementById("MainAntiInsta").checked = true
             document.getElementById("AntiInsta").checked = false
             document.getElementById("AntiInstaOld").checked = false
         } else {
             send.Packet("ch", "MainAntiInsta: Off")
             document.getElementById("MainAntiInsta").checked = false
             document.getElementById("AntiInsta").checked = false
             document.getElementById("AntiInstaOld").checked = false
         }
     }
     if (e.code == $("#BindAntiTrap").val()) {
         if (document.getElementById("AntiTrap").checked == false) {
             send.Packet("ch", "AntiTrap: On")
             document.getElementById("AntiTrap").checked = true
         } else {
             send.Packet("ch", "AntiTrap: Off")
             document.getElementById("AntiTrap").checked = false
         }
     }
     if (e.code == $("#hit360").val()) {
         if (document.getElementById("angleGlitch").checked == false) {
             send.Packet("ch", "360 hit: On")
             document.getElementById("angleGlitch").checked = true
         } else {
             send.Packet("ch", "360 hit: Off")
             document.getElementById("angleGlitch").checked = false
         }
     }
     e.keyCode == 188 && (send.EquipHat(6), send.EquipAcc(13), send.Packet("ch", "|-Heal Mode-| |-whymod-|"))
     e.keyCode == 190 && (send.EquipHat(13), send.EquipAcc(13), send.Packet("ch", "|-Clown Mode-| |-whymod-|"))
     e.keyCode == 75 && (send.EquipHat(7), send.EquipAcc(21))
     e.keyCode == 90 && (send.EquipHat(40), send.EquipAcc(19))
     e.keyCode == 76 && (send.EquipHat(0))
     e.keyCode == 186 && (send.EquipAcc(0))
     e.keyCode == 191 && (send.EquipHat(56))
     if (e.keyCode == 16) {
         send.EquipAcc(11)
         if (myY < 2400) send.EquipHat(15)
         else if (myY > 6850 && myY < 7550) send.EquipHat(31)
         else send.EquipHat(12)
     }
     e.code == $("#BindBull").val() && send.EquipHat(7)
     e.code == $("#BindSamurai").val() && send.EquipHat(20)
     e.code == $("#BindEmp").val() && send.EquipHat(22)
     e.keyCode == 82 && (send.InstaKill(), send.OneTickInsta(), send.StackInsta(), send.SpikeInsta())
     e.keyCode == 38 && (send.KM())
     e.keyCode == 77 && (AutoMill == true ? (AutoMill = false, send.Packet("ch", "TripleMills: Off")) : (AutoMill = true, send.Packet("ch", "TripleMills: On")))
     e.keyCode == 71 && (AutoBaitMill == true ? (AutoBaitMill = false, send.Packet("ch", "BaitMills: Off")) : (AutoBaitMill = true, send.Packet("ch", "BaitMills: On")))
     if (AutoMill == true) {
         if (e.keyCode == 87 && e.keyCode == 65) send.TripleMills(0.79)
         else if (e.keyCode == 87 && e.keyCode == 68) send.TripleMills(2.36)
         else if (e.keyCode == 83 && e.keyCode == 65) send.TripleMills(-0.79)
         else if (e.keyCode == 83 && e.keyCode == 68) send.TripleMills(-2.36)
         else if (e.keyCode == 83) send.TripleMills(-1.57)
         else if (e.keyCode == 87) send.TripleMills(1.57)
         else if (e.keyCode == 68) send.TripleMills(3.14)
         else if (e.keyCode == 65) send.TripleMills(0)
     }
     if (AutoBaitMill == true) {
         if (e.keyCode == 87 && e.keyCode == 65) send.baitMill(0.79)
         else if (e.keyCode == 87 && e.keyCode == 68) send.baitMill(2.36)
         else if (e.keyCode == 83 && e.keyCode == 65) send.baitMill(-0.79)
         else if (e.keyCode == 83 && e.keyCode == 68) send.baitMill(-2.36)
         else if (e.keyCode == 83) send.baitMill(-1.57)
         else if (e.keyCode == 87) send.baitMill(1.57)
         else if (e.keyCode == 68) send.baitMill(3.14)
         else if (e.keyCode == 65) send.baitMill(0)
     }

 })
 document.addEventListener('keyup', (e) => {
     spawnPadsx4.stop(e.keyCode)
     TurretType1.stop(e.keyCode)
     MillType1.stop(e.keyCode)
     SpikeType1.stop(e.keyCode)
     BoostType1.stop(e.keyCode)
     FoodType1.stop(e.keyCode)
     BaitType1.stop(e.keyCode)
     BaitType2.stop(e.keyCode)
 })
 let InbundleMyPlayer


 let killChat = false
 let $el_killCounter
 let newKill = 0

 function SendKillChat() {
     $el_killCounter = parseInt(document.getElementById("killCounter").innerText).toString()
     if ($el_killCounter > newKill && document.getElementById("killChat").checked) send.Packet("ch", $("#KillChat").val())
     newKill = $el_killCounter
 }
 setInterval(SendKillChat, 0)
 ANTIINSTA.addEventListener('change', function() {
     if (this.checked) {
         document.getElementById("MainAntiInsta").checked = false
         document.getElementById("AntiInstaOld").checked = false
     }
 })
 MAINANTIINSTA.addEventListener('change', function() {
     if (this.checked) {
         document.getElementById("AntiInsta").checked = false
         document.getElementById("AntiInstaOld").checked = false
     }
 })

 a1.addEventListener('change', function() {
     if (this.checked) {
         document.getElementById("oneTickInsta").checked = false
         document.getElementById("SpikeInsta").checked = false
     }
 })

 b121.addEventListener('change', function() {
     if (this.checked) {
         document.getElementById("StackInsta").checked = false
         document.getElementById("oneTickInsta").checked = false
     }
 })

 b1.addEventListener('change', function() {
     if (this.checked) {
         document.getElementById("StackInsta").checked = false
         document.getElementById("SpikeInsta").checked = false
     }
 })
 ANTIINSTAOLD.addEventListener('change', function() {
     if (this.checked) {
         document.getElementById("MainAntiInsta").checked = false
         document.getElementById("AntiInsta").checked = false
     }
 })

 SOLDFORAH.addEventListener('change', function() {
     if (this.checked) SoldierForAutoHeal = true
     else SoldierForAutoHeal = false
 })

 KILLCHAT.addEventListener('change', function() {
     if (this.checked) killChat = true
     else killChat = false
 })

 AUTORESPAWN.addEventListener('change', function() {
     if (this.checked) AutoRespawn = true
     else AutoRespawn = false
 })

 if (AUTOANTIBULL) {
     AUTOANTIBULL.addEventListener('change', function() {
         if (this.checked) AutoAntiBull = true
         else AutoAntiBull = false
     })
 }

 AUTOCOORDWALK.addEventListener('change', () => {
     if (this.checked) {
         $("#StopWalkBtn").css("display", "block")
     } else {
         send.Packet("33", null)
         $("#StopWalkBtn").css("display", "none")
     }
 })
 ANGLEGLITCH.addEventListener('change', () => {
     if (this.checked) angleGlitch = true
     else angleGlitch = false
 })

 MOUSECLICK.addEventListener('change', () => {
     if (this.checked) mouseClick = true
     else mouseClick = false
 })

 ANTITRAP.addEventListener('change', () => {
     if (this.checked) AntiTrap = true
     else AntiTrap = false
 })
 AIM.addEventListener('change', () => {
     if (this.checked) Aim = true
     else Aim = false
 })


 AUTORELOADINSTAKILL.addEventListener('change', () => {
     if (this.checked) AutoReloadInstaKill = true
     else AutoReloadInstaKill = false
 })
 ONETICKINSTA.addEventListener('change', () => {
     if (this.checked) oneTickInsta = true
     else oneTickInsta = false
 })
 BETTERHOTBAR.addEventListener('change', () => {
     if (BETTERHOTBAR.checked) {
         let newStyleHotBar = `
<style>
.actionBarItem {
transition: 1s all;
margin-left: 0;
margin-right: 0;
background-color: rgba(0, 0, 0, 0.65);
border: 2.5px dashed black;
border-radius: 50%;
}
.actionBarItem:hover {
box-shadow: inset 0px 0px 10px black;
}
</style>
`
         $("body").append(newStyleHotBar)
     } else {
         let oldStyleHotBar = `
<style>
.actionBarItem {
transition: 1s all;
margin-left: 5px;
margin-right: 5px;
background-color: rgba(0, 0, 0, 0.25);
border: none;
box-shadow: none;
border-radius:4px;
}
.actionBarItem:hover {
box-shadow: none;
}
</style>
`
         $("body").append(oldStyleHotBar)
     }
 })

 function spam(use) {
     let txt = ["", "", "", "", "", "", ""]
     let rdm = Math.floor(Math.random() * 6)
     let result = ''
     let characters
     let count = 0
     if (use) characters = $("#SpamChatName").val()
     else characters = $("#SpamClanName").val()
     if (use) {
         characters = characters.padStart((70 - characters.length) / 6 + characters.length)
         characters = characters.padEnd(30);
     }
     for (let i = 0; i < characters.length; i++) {
         if (Math.floor(Math.random() * $("#SpamClanName").val().length) == 1) result += txt[rdm]
         else result += characters.charAt(i);
     }
     return result;
 }

 function newDOM() {
     setTimeout(() => {
         $(".progressBar").val("18")
         setTimeout(() => {
             $(".progressBar").val("24")
         }, 100)
     }, 500)
     setTimeout(() => {
         $(".progressBar").val("47")
         setTimeout(() => {
             $(".progressBar").val("50")
         }, 100)
         setTimeout(() => {
             $(".progressBar").val("57")
         }, 350)
     }, 1250)
     setTimeout(() => {
         $(".progressBar").val("76")
         setTimeout(() => {
             $(".progressBar").val("86")
         }, 100)
     }, 2000)
     setTimeout(() => {
         $(".progressBar").val("100")
     }, 2750)
     document.getElementById("storeHolder").style = "height: 450px; width: 400px;"
     document.getElementById("moomooio_728x90_home").style.display = "none"
     document.getElementById("enterGame").innerHTML = "Spawn"
     document.getElementById("gameName").innerHTML = `<div style="text-align: center; color: #b67520; font-size: 100px;">MooMoo<span style="color: #c6c6c6;">Mod</span></div><div style="text-align: center; font-size: 50px; color: #4A4A4A; opacity: 0.6;">The Leading public mod for MooMoo.io</div><div style="text-align: center; font-size: 35px; color: #4A4A4A; opacity: 0.6;">Hello, MooMooMod user!</div>`
     document.querySelector(".menuLink").textContent = "00100110"
     document.getElementById("loadingText").innerHTML = '<progress id="loadingText" value="0" max="100" class="progressBar"></progress><br>Loading...'
     setInterval(() => {
         if ($(".progressBar").val() == "100") {
             document.getElementById("loadingText").innerHTML = '<progress id="loadingText" value="100" max="100" class="progressBar"></progress><br>The loading is complete! Wait!'
         }
     }, 250)
     $("#gameName").css("display", "none")
 }

 const RELOAD = setInterval(() => {
     switch ($el_lT.textContent) {
         case "disconnectedreload":
             document.getElementById("gameName").textContent = "AutoReload: Start!"
             window.onbeforeunload = null
             setTimeout(() => clearInterval(RELOAD), 100)
             window.location.reload()
             break
     }
 }, 250)
 newDOM()







 /*
 If you want to copy something, then do it correctly!
 Do not forget that JS knowledge is used here, which is unknown to you (most of it).
 I don't mind you copying my code! But do not forget about honor! After all, I wrote this script!
 Have a nice game!
 */