Public Crabby Script

10/13/2021, 6:09:45 PM

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name        Public Crabby Script
// @namespace   LIGMABALLS
// @match       http://bloble.io/
// @grant       none
// @version     1.1
// @author      Crabby
// @description 10/13/2021, 6:09:45 PM
// ==/UserScript==

const keys = {};

let botsSpamming = false;
let botSpamMessage;

const sleep = ms => new Promise(res => setTimeout(res, ms));

const getToken = () => {
	return grecaptcha.execute("6Ldh8e0UAAAAAFOKBv25wQ87F3EKvBzyasSbqxCE");
}

// do not steal this part of my code and upload it or else i will report you
class Bot {
	constructor(existingSocket) {
		this.socket = existingSocket || io.connect(socket.io.uri, {
			query: `cid=${UTILS.getUniqueID()}&rmid=${lobbyRoomID}`
		});
		
		this.socket.bot = true;
		
		this.players = [];
		this.units = [];
		
		this.player = {};
		
		this.socket.on("setUser", (raw, newPlayerIsYou) => {
			if (!raw || !raw[0]) return;
			
			const index = this.getPlayerIndexById(raw[0]);
			const player = {};
			player.id = raw[0];
			player.name = raw[1];
			player.dead = false;
			player.color = raw[2];
			player.size = raw[3];
			player.startSize = raw[4];
			player.x = raw[5];
			player.y = raw[6];
			player.buildRange = raw[7];
			player.gridIndex = raw[8];
			player.spawnProt = raw[9];
			player.skin = raw[10];
			
			if (index !== null) {
				this.players[index] = player;
				if (newPlayerIsYou) {
					this.player = this.players[index];
				}
			} else {
				this.players.push(player);
				if (newPlayerIsYou) {
					this.player = this.players[this.players.length - 1];
				}
			} 
		});
		this.socket.on("delUser", id => {
			const index = this.getPlayerIndexById(id);
			this.players.splice(index, 1);
		});
		
		this.socket.on("au", raw => {
			if (raw) {
				this.units.push({
					id: raw[0],
					owner: raw[1],
					uPath: raw[2] || 0,
					type: raw[3] || 0,
					color: raw[4] || 0,
					paths: raw[5],
					x: raw[6] || 0,
					sX: raw[6] || 0,
					y: raw[7] || 0,
					sY: raw[7] || 0,
					dir: raw[8] || 0,
					turRot: raw[8] || 0,
					speed: raw[9] || 0,
					renderIndex: raw[10] || 0,
					turretIndex: raw[11] || 0,
					range: raw[12] || 0,
					cloak: raw[13] || 0
				});
				
				
			}
		});
		this.socket.on("spa", (a, d, c, b) => {
			a = this.getPlayerIndexById(a);
			
			if (this.units[a] == null) this.units[a] = {};
			
			this.units[a].x = d;
			this.units[a].y = c;
			this.units[a].sX = this.units[a].x || 0;
			this.units[a].sY = this.units[a].y || 0;
		});
		this.socket.on("du", id => {
			const index = this.getPlayerIndexById(id);
			this.units.splice(index, 1);
		});
	}
	
	async spawn(name, skin = 0) {
		this.socket.emit("spawn", { name, skin }, await getToken())
	} 
	
	chat(msg) {
		this.socket.emit("ch", msg);
	}
	
	getPlayerIndexById(id) {
		for (let i = 0; i < this.players.length; i++) {
			if (this.players[i].id === id) {
				return i;
			}
		}
		
		return null;
	}
}

window.Bot = Bot;

window.bots = [];

function placeGenerators() {
	socket.emit("1", 4.73,    245,   3);
	socket.emit("1", 5.0025,  245,   3);
	socket.emit("1", 5.275,   245,   3);
	socket.emit("1", 5.5475,  245,   3);
	socket.emit("1", 5.82,    245,   3);
	socket.emit("1", 6.0925,  245,   3);
	socket.emit("1", 6.365,   245,   3);
	socket.emit("1", 6.6375,  245,   3);
	socket.emit("1", 6.91,    245,   3);
	socket.emit("1", 7.1825,  245,   3);
	socket.emit("1", 7.455,   245,   3);
	socket.emit("1", 7.7275,  245,   3);
	socket.emit("1", 8.0025,  245,   3);
	socket.emit("1", 8.275,   245,   3);
	socket.emit("1", 8.5475,  245,   3);
	socket.emit("1", 8.82,    245,   3);
	socket.emit("1", 9.0925,  245,   3);
	socket.emit("1", 9.3675,  245,   3);
	socket.emit("1", 9.64,    245,   3);
	socket.emit("1", 9.9125,  245,   3);
	socket.emit("1", 10.1875, 245,   3);
	socket.emit("1", 10.4625, 245,   3);
	socket.emit("1", 10.7375, 245,   3);
	socket.emit("1", 4.5889,  186.5, 3);
	socket.emit("1", 5.085,   180.5, 3);
	socket.emit("1", 5.64,    180,   3);
	socket.emit("1", 5.999,   180,   3);
	socket.emit("1", 6.51,    185,   3);
	socket.emit("1", 7.05,    185,   3);
	socket.emit("1", 7.6,     185,   3);
	socket.emit("1", 8.15,    185,   3);
	socket.emit("1", 8.675,   185,   3);
	socket.emit("1", 9.225,   185,   3);
	socket.emit("1", 9.78,    185,   3);
	socket.emit("1", 10.325,  185,   3);
	socket.emit("1", 4.81,    130,   3);
	socket.emit("1", 5.36,    130,   3);
	socket.emit("1", 6.275,   130,   3);
	socket.emit("1", 6.775,   130,   3);
	socket.emit("1", 7.3,     130,   3);
	socket.emit("1", 7.85,    130,   3);
	socket.emit("1", 8.4,     130,   3);
	socket.emit("1", 8.925,   130,   3);
	socket.emit("1", 9.5,     130,   3);
	socket.emit("1", 10.05,   130,   3);
	socket.emit("1", 10.6,    130,   3);
	
	units.forEach(unit => {
		if (unit.owner === player.sid && unit.uPath[0] === 3 && unit.uPath[1] == null) {
			socket.emit("4", unit.id, 0);
		}
	})
}
function placeMicroGens() {
	socket.emit("1", 7.86,   311,    1);
	socket.emit("1", 8.06,   311,    1);
	socket.emit("1", 8.26,   311,    1);
	socket.emit("1", 8.46,   311,    1);
	socket.emit("1", 8.66,   311,    1);
	socket.emit("1", 8.86,   311,    1);
	socket.emit("1", 9.06,   311,    1);
	socket.emit("1", 9.26,   311,    1);
	socket.emit("1", 9.46,   311,    1);
	socket.emit("1", 9.66,   311,    1);
	socket.emit("1", 9.86,   311,    1);
	socket.emit("1", 10.28,  311,    1);
	socket.emit("1", 10.70,  311,    1);
	socket.emit("1", 10.90,  311,    1);
	socket.emit("1", 11.10,  311,    1);
	socket.emit("1", 11.30,  311,    1);
	socket.emit("1", 11.72,  311,    1);
	socket.emit("1", 12.14,  311,    1);
	socket.emit("1", 12.34,  311,    1);
	socket.emit("1", 12.54,  311,    1);
	socket.emit("1", 12.74,  311,    1);
	socket.emit("1", 12.94,  311,    1);
	socket.emit("1", 13.14,  311,    1);
	socket.emit("1", 13.34,  311,    1);
	socket.emit("1", 13.54,  311,    1);
	socket.emit("1", 13.74,  311,    1);
	socket.emit("1", 13.94,  311,    1);
	socket.emit("1", 10.07,  311,    1);
	socket.emit("1", 10.49,  311,    1);
	socket.emit("1", 11.51,  311,    1);
	socket.emit("1", 11.93,  311,    1);
	
	units.forEach(unit => {
		if (unit.owner === player.sid && unit.uPath[0] === 1 && unit.uPath[1] == null) {
			socket.emit("4", unit.id, 1);
		} 
	})
}
function sellGenerators() {
	const yourGens = [];
	units.forEach(unit => {
		if (unit.owner === player.sid && unit.uPath[0] === 3) {
			yourGens.push(unit);
		}
	})
	
	socket.emit("3", yourGens.map(v => v.id));
}
function placeHouses() {
	socket.emit("1", 4.725,  130,    7);
	socket.emit("1", 5.245,  130,    4);
	socket.emit("1", 5.715,  130,    4);
	socket.emit("1", 6.185,  130,    4);
	socket.emit("1", 6.655,  130,    4);
	socket.emit("1", 7.13,   130,    4);
	socket.emit("1", 7.6,    130,    4);
	socket.emit("1", 1.85,   130,    4);
	socket.emit("1", 2.32,   130,    4);
	socket.emit("1", 2.79,   130,    4);
	socket.emit("1", 3.265,  130,    4);
	socket.emit("1", 3.735,  130,    4);
	socket.emit("1", 4.205,  130,    4);
	socket.emit("1", 5.06,   185,    4);
	socket.emit("1", 5.4,    185,    4);
	socket.emit("1", 5.725,  190,    4);
	socket.emit("1", 6.045,  186,    4);
	socket.emit("1", 6.374,  185,    4);
	socket.emit("1", 6.7215, 189.5,  4);
	socket.emit("1", 7.0425, 188.5,  4);
	socket.emit("1", 7.365,  185,    4);
	socket.emit("1", 7.712,  187.45, 4);
	socket.emit("1", 8.035,  188.5,  4);
	socket.emit("1", 8.36,   185,    4);
	socket.emit("1", 2.425,  188,    4);
	socket.emit("1", 2.75,   190,    4);
	socket.emit("1", 3.075,  184,    4);
	socket.emit("1", 3.42,   186,    4);
	socket.emit("1", 3.74,   190,    4);
	socket.emit("1", 4.06,   186,    4);
	socket.emit("1", 4.39,   185,    4);
	socket.emit("1", 4.8625, 245,    4);
	socket.emit("1", 5.1125, 245,    4);
	socket.emit("1", 5.3625, 245,    4);
	socket.emit("1", 5.6125, 245,    4);
	socket.emit("1", 5.8625, 245,    4);
	socket.emit("1", 6.1125, 245,    4);
	socket.emit("1", 6.3625, 245,    4);
	socket.emit("1", 6.6125, 245,    4);
	socket.emit("1", 6.8625, 245,    4);
	socket.emit("1", 7.14,   245,    4);
	socket.emit("1", 7.39,   245,    4);
	socket.emit("1", 7.64,   246,    4);
	socket.emit("1", 7.89,   246,    4);
	socket.emit("1", 8.14,   246,    4);
	socket.emit("1", 8.39,   246,    4);
	socket.emit("1", 8.635,  246,    4);
	socket.emit("1", 8.885,  246,    4);
	socket.emit("1", 2.5825, 245,    4);
	socket.emit("1", 2.8625, 245,    4);
	socket.emit("1", 3.1125, 245,    4);
	socket.emit("1", 3.3625, 245,    4);
	socket.emit("1", 3.6125, 245,    4);
	socket.emit("1", 3.8625, 245,    4);
	socket.emit("1", 4.1125, 245,    4);
	socket.emit("1", 4.3625, 245,    4);
	socket.emit("1", 4.6125, 245,    4);
}
function alertInfo() {
	alert(`
info:
  - hold shift for troop join
  - press Z to rotate your troops
  - press B to summon a bot
`);
}
function placeWalls() {
	socket.emit("1", 4.725,  130,    1);
	socket.emit("1", 5.245,  130,    1);
	socket.emit("1", 5.715,  130,    1);
	socket.emit("1", 6.185,  130,    1);
	socket.emit("1", 6.655,  130,    1);
	socket.emit("1", 7.13,   130,    1);
	socket.emit("1", 7.6,    130,    1);
	socket.emit("1", 1.85,   130,    1);
	socket.emit("1", 2.32,   130,    1);
	socket.emit("1", 2.79,   130,    1);
	socket.emit("1", 3.265,  130,    1);
	socket.emit("1", 3.735,  130,    1);
	socket.emit("1", 4.205,  130,    1);
	socket.emit("1", 5.06,   185,    1);
	socket.emit("1", 5.4,    185,    1);
	socket.emit("1", 5.725,  190,    1);
	socket.emit("1", 6.045,  186,    1);
	socket.emit("1", 6.374,  185,    1);
	socket.emit("1", 6.7215, 189.5,  1);
	socket.emit("1", 7.0425, 188.5,  1);
	socket.emit("1", 7.365,  185,    1);
	socket.emit("1", 7.712,  187.45, 1);
	socket.emit("1", 8.035,  188.5,  1);
	socket.emit("1", 8.36,   185,    1);
	socket.emit("1", 2.425,  188,    1);
	socket.emit("1", 2.75,   190,    1);
	socket.emit("1", 3.075,  184,    1);
	socket.emit("1", 3.42,   186,    1);
	socket.emit("1", 3.74,   190,    1);
	socket.emit("1", 4.06,   186,    1);
	socket.emit("1", 4.39,   185,    1);
	socket.emit("1", 4.8625, 245,    1);
	socket.emit("1", 5.1125, 245,    1);
	socket.emit("1", 5.3625, 245,    1);
	socket.emit("1", 5.6125, 245,    1);
	socket.emit("1", 5.8625, 245,    1);
	socket.emit("1", 6.1125, 245,    1);
	socket.emit("1", 6.3625, 245,    1);
	socket.emit("1", 6.6125, 245,    1);
	socket.emit("1", 6.8625, 245,    1);
	socket.emit("1", 7.14,   245,    1);
	socket.emit("1", 7.39,   245,    1);
	socket.emit("1", 7.64,   246,    1);
	socket.emit("1", 7.89,   246,    1);
	socket.emit("1", 8.14,   246,    1);
	socket.emit("1", 8.39,   246,    1);
	socket.emit("1", 8.635,  246,    1);
	socket.emit("1", 8.885,  246,    1);
	socket.emit("1", 2.5825, 245,    1);
	socket.emit("1", 2.8625, 245,    1);
	socket.emit("1", 3.1125, 245,    1);
	socket.emit("1", 3.3625, 245,    1);
	socket.emit("1", 3.6125, 245,    1);
	socket.emit("1", 3.8625, 245,    1);
	socket.emit("1", 4.1125, 245,    1);
	socket.emit("1", 4.3625, 245,    1);
	socket.emit("1", 4.6125, 245,    1);
	socket.emit("1", 5.21,   245,    1);
	socket.emit("1", 5.71,   245,    1);
	socket.emit("1", 3.725,  245,    1);
	socket.emit("1", 4.225,  245,    1);
	socket.emit("1", 7.86,   311,    1);
	socket.emit("1", 8.06,   311,    1);
	socket.emit("1", 8.26,   311,    1);
	socket.emit("1", 8.46,   311,    1);
	socket.emit("1", 8.66,   311,    1);
	socket.emit("1", 8.86,   311,    1);
	socket.emit("1", 9.06,   311,    1);
	socket.emit("1", 9.26,   311,    1);
	socket.emit("1", 9.46,   311,    1);
	socket.emit("1", 9.66,   311,    1);
	socket.emit("1", 9.86,   311,    1);
	socket.emit("1", 10.28,  311,    1);
	socket.emit("1", 10.70,  311,    1);
	socket.emit("1", 10.90,  311,    1);
	socket.emit("1", 11.10,  311,    1);
	socket.emit("1", 11.30,  311,    1);
	socket.emit("1", 11.72,  311,    1);
	socket.emit("1", 12.14,  311,    1);
	socket.emit("1", 12.34,  311,    1);
	socket.emit("1", 12.54,  311,    1);
	socket.emit("1", 12.74,  311,    1);
	socket.emit("1", 12.94,  311,    1);
	socket.emit("1", 13.14,  311,    1);
	socket.emit("1", 13.34,  311,    1);
	socket.emit("1", 13.54,  311,    1);
	socket.emit("1", 13.74,  311,    1);
	socket.emit("1", 13.94,  311,    1);
	socket.emit("1", 10.07,  311,    1);
	socket.emit("1", 10.49,  311,    1);
	socket.emit("1", 11.51,  311,    1);
	socket.emit("1", 11.93,  311,    1);
	socket.emit("1", 4.725,  250,    1);
	socket.emit("1", -1.55,  190,    1);
}
async function addBot() {
	const bot = new Bot();
	
	bot.spawn(`${player.name}`, player.skin);
	
	window.bots.push(bot);
}
function closeBots() {
	window.bots.forEach(bot => bot.socket.close());
	window.bots = [];
}
function rotateDrones() {
	const distanceBetweenTroops = 2 * Math.PI / selUnits.length;
	const droneRadiusFromMouse = 300;
	
	const mousePlayerDelta = polarToCartesian(targetDir, targetDst);
	const worldMousePos = { x: mousePlayerDelta.x + player.x, y: mousePlayerDelta.y + player.y };
	
	const x1 = player.x + targetDst * Math.cos(targetDir) + camX;
	const y1 = player.y + targetDst * Math.cos(targetDir) + camY;
	
	selUnits.forEach((unit, i) => {
		const x2 = x1 + (Math.cos(distanceBetweenTroops * i + rotateDrones.rotation) * droneRadiusFromMouse);
		const y2 = y1 + (Math.sin(distanceBetweenTroops * i + rotateDrones.rotation) * droneRadiusFromMouse);
		socket.emit("5", x2, y2, [unit.id], 0, 0);
	});

	rotateDrones.rotation += 0.1;
}
rotateDrones.rotation = 0;

function polarToCartesian(r, theta) {
	return {
		x: r * Math.cos(theta),
		y: r * Math.sin(theta)		
	};
}

window.placeWalls = placeWalls

function onReady() {
	backgroundColor = "#444";
	outerColor = "#373737";
	
	socket._emit = socket.emit;
	socket.emit = (...args) => {
		// note: if you use my code and do not include this feature, i will take action against the script you upload by reporting it
		if (args[0] === "spawn") {
			args[1].name = "CS " + args[1].name;
			setTimeout(() => socket._emit("ch", "I am using Public Crabby Script"), 1000);
		}
		
		if (args[0] === "5") {
			args[4] = keys.ShiftLeft ? 0 : args[3];
		}
	
	  socket._emit(...args);
	}
}

document.addEventListener("keydown", async ({ code}) => {
	keys[code] = true;
});

document.addEventListener("keyup", ({ code}) => {
	delete keys[code];
});

const waitUntilReadyInterval = setInterval(() => {
	if (socket) {
		clearInterval(waitUntilReadyInterval);
		onReady();
	}
}, 100);

// this commented out code down here will make the base automatically place walls if there are troops that are dangerous once i decide to fix it
const updateInterval = setInterval(() => {
	if (keys.KeyZ) rotateDrones();
	
	let needsToDefend = false;
	
	units.forEach(unit => {
		if (unit.owner === player.sid) return;
		const distance = Math.sqrt((unit.x - player.x) ** 2 + (unit.y - player.y) ** 2);
		
		if (distance < 400) needsToDefend = true;
	});
	
	if (needsToDefend) {
		placeWalls();
	}
}, 1000 / 20);

// making this a function so i can close it in my ide
(function gui() {
	const crabbyScriptGui = document.createElement("div");
	const buttonAddGens = document.createElement("button");
	const buttonAddMicroGens = document.createElement("button");
	const buttonSellGens = document.createElement("button");
	const buttonGetHouses = document.createElement("button");
	const buttonInfo = document.createElement("button");
	const buttonSpamWalls = document.createElement("button");
	const buttonAddBot = document.createElement("button");
	const buttonCloseBots = document.createElement("button");


	crabbyScriptGui.style.position = "absolute";
	crabbyScriptGui.style.left = "40px";
	crabbyScriptGui.style.top = "40%";
	crabbyScriptGui.style.width = "270px";
	crabbyScriptGui.style.height = "260px";
	crabbyScriptGui.style.background = "linear-gradient(#4330ff88, #53507f88)";
	crabbyScriptGui.style.border = "5px solid #5350ff";
	crabbyScriptGui.style["border-radius"] = "5px";
	crabbyScriptGui.style["box-shadow"] = "10px 6px 10px #0000007f";


	buttonAddGens.style.position = "relative";
	buttonAddGens.style.left = "5px";
	buttonAddGens.style.top = "5px";
	buttonAddGens.style.width = "80px";
	buttonAddGens.style.height = "30px";
	buttonAddGens.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonAddGens.style.color = "#aaa";
	buttonAddGens.style["font-family"] = "Ubuntu";
	buttonAddGens.style["font-size"] = "13px";
	buttonAddGens.style["border-radius"] = "5px";
	buttonAddGens.innerText = "Get power";
	buttonAddGens.addEventListener("click", placeGenerators);

	buttonAddMicroGens.style.position = "relative";
	buttonAddMicroGens.style.left = "10px";
	buttonAddMicroGens.style.top = "5px";
	buttonAddMicroGens.style.width = "85px";
	buttonAddMicroGens.style.height = "30px";
	buttonAddMicroGens.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonAddMicroGens.style.color = "#aaa";
	buttonAddMicroGens.style["font-family"] = "Ubuntu";
	buttonAddMicroGens.style["font-size"] = "13px";
	buttonAddMicroGens.style["border-radius"] = "5px";
	buttonAddMicroGens.innerText = "Micro gens";
	buttonAddMicroGens.addEventListener("click", placeMicroGens);

	buttonSellGens.style.position = "relative";
	buttonSellGens.style.left = "15px";
	buttonSellGens.style.top = "5px";
	buttonSellGens.style.width = "85px";
	buttonSellGens.style.height = "30px";
	buttonSellGens.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonSellGens.style.color = "#aaa";
	buttonSellGens.style["font-family"] = "Ubuntu";
	buttonSellGens.style["font-size"] = "13px";
	buttonSellGens.style["border-radius"] = "5px";
	buttonSellGens.innerText = "Sell gens";
	buttonSellGens.addEventListener("click", sellGenerators);

	buttonGetHouses.style.position = "relative";
	buttonGetHouses.style.left = "5px";
	buttonGetHouses.style.top = "10px";
	buttonGetHouses.style.width = "85px";
	buttonGetHouses.style.height = "30px";
	buttonGetHouses.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonGetHouses.style.color = "#aaa";
	buttonGetHouses.style["font-family"] = "Ubuntu";
	buttonGetHouses.style["font-size"] = "13px";
	buttonGetHouses.style["border-radius"] = "5px";
	buttonGetHouses.innerText = "Add houses";
	buttonGetHouses.addEventListener("click", placeHouses);

	buttonSpamWalls.style.position = "relative";
	buttonSpamWalls.style.left = "-80px";
	buttonSpamWalls.style.top = "10px";
	buttonSpamWalls.style.width = "85px";
	buttonSpamWalls.style.height = "30px";
	buttonSpamWalls.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonSpamWalls.style.color = "#aaa";
	buttonSpamWalls.style["font-family"] = "Ubuntu";
	buttonSpamWalls.style["font-size"] = "13px";
	buttonSpamWalls.style["border-radius"] = "5px";
	buttonSpamWalls.innerText = "Place walls";
	buttonSpamWalls.addEventListener("click", placeWalls);

	buttonInfo.style.position = "relative";
	buttonInfo.style.left = "5px";
	buttonInfo.style.top = "195px";
	buttonInfo.style.width = "85px";
	buttonInfo.style.height = "30px";
	buttonInfo.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonInfo.style.color = "#aaa";
	buttonInfo.style["font-family"] = "Ubuntu";
	buttonInfo.style["font-size"] = "13px";
	buttonInfo.style["border-radius"] = "5px";
	buttonInfo.innerText = "info";
	buttonInfo.addEventListener("click", alertInfo);

	buttonAddBot.style.position = "relative";
	buttonAddBot.style.left = "180px";
	buttonAddBot.style.top = "-20px";
	buttonAddBot.style.width = "85px";
	buttonAddBot.style.height = "30px";
	buttonAddBot.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonAddBot.style.color = "#aaa";
	buttonAddBot.style["font-family"] = "Ubuntu";
	buttonAddBot.style["font-size"] = "13px";
	buttonAddBot.style["border-radius"] = "5px";
	buttonAddBot.innerText = "Add bot";
	buttonAddBot.addEventListener("click", addBot);
	
	buttonCloseBots.style.position = "relative";
	buttonCloseBots.style.left = "-80px";
	buttonCloseBots.style.top = "15px";
	buttonCloseBots.style.width = "85px";
	buttonCloseBots.style.height = "30px";
	buttonCloseBots.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonCloseBots.style.color = "#aaa";
	buttonCloseBots.style["font-family"] = "Ubuntu";
	buttonCloseBots.style["font-size"] = "13px";
	buttonCloseBots.style["border-radius"] = "5px";
	buttonCloseBots.innerText = "Close bots";
	buttonCloseBots.addEventListener("click", closeBots);

	crabbyScriptGui.appendChild(buttonAddGens);
	crabbyScriptGui.appendChild(buttonAddMicroGens);
	crabbyScriptGui.appendChild(buttonSellGens);
	crabbyScriptGui.appendChild(buttonGetHouses);
	crabbyScriptGui.appendChild(buttonInfo);
	crabbyScriptGui.appendChild(buttonSpamWalls);
	crabbyScriptGui.appendChild(buttonAddBot);
	crabbyScriptGui.appendChild(buttonCloseBots);
	document.body.appendChild(crabbyScriptGui);
})();