Krunker.IO AimLock

Locks aim to the nearest player in krunker.io

当前为 2022-01-11 提交的版本,查看 最新版本

在您安装前,Greasy Fork 希望您知道此脚本声明其包含了一些负面功能。这些功能也许会使脚本作者获利,而不能给您带来任何直接的金钱收益。

此脚本会在您访问的网站中插入广告

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Krunker.IO AimLock
// @namespace    http://tampermonkey.net/
// @version      0.0.43
// @description  Locks aim to the nearest player in krunker.io
// @author       Zertalious (Zert)
// @match        *://krunker.io/*
// @icon         https://www.google.com/s2/favicons?domain=krunker.io
// @grant        none
// @run-at       document-end
// @require      https://unpkg.com/three@latest/build/three.min.js
// @antifeature  ads
// ==/UserScript==

const tempVector = new THREE.Vector3();

const tempObject = new THREE.Object3D();

tempObject.rotation.order = 'YXZ';

const geometry = new THREE.SphereGeometry( 10 );

const material = new THREE.MeshLambertMaterial( {
	color: 'red',
	wireframe: true
} );

const meshes = [];

let isActive = true;

let scene;

WeakMap.prototype.set = new Proxy( WeakMap.prototype.set, {
	apply( target, thisArgs, args ) {

		if ( args[ 0 ].type === 'Scene' && args[ 0 ].name === 'Main' ) {

			scene = args[ 0 ];

		}

		return Reflect.apply( ...arguments );

	}
} );

function animate() {

	window.requestAnimationFrame( animate );

	if ( isActive === false || scene === undefined ) {

		return;

	}

	const players = [];

	let myPlayer;

	for ( let i = 0; i < scene.children.length; i ++ ) {

		const child = scene.children[ i ];

		if ( child.type === 'Object3D' ) {

			try {

				if ( child.children[ 0 ].children[ 0 ].type === 'PerspectiveCamera' ) {

					myPlayer = child;

				} else {

					players.push( child );

				}

			} catch ( err ) {}

		}

	}

	if ( players.length < 2 ) {

		return;

	}

	let targetPlayer;
	let minDistance = Infinity;

	for ( let i = 0; i < players.length; i ++ ) {

		const player = players[ i ];

		if ( player.position.x === myPlayer.position.x && player.position.z === myPlayer.position.z ) {

			continue;

		}

		if ( player.firstTime !== true ) {

			const mesh = new THREE.Mesh( geometry, material );

			meshes.push( mesh );

			player.add( mesh );

			player.firstTime = true;

		}

		const distance = player.position.distanceTo( myPlayer.position );

		if ( distance < minDistance ) {

			targetPlayer = player;

			minDistance = distance;

		}

	}

	if ( targetPlayer === undefined ) {

		return;

	}

	tempVector.setScalar( 0 );

	targetPlayer.children[ 0 ].children[ 0 ].localToWorld( tempVector );

	tempObject.position.copy( myPlayer.position );

	tempObject.lookAt( tempVector );

	myPlayer.children[ 0 ].rotation.x = - tempObject.rotation.x;
	myPlayer.rotation.y = tempObject.rotation.y + Math.PI;

}

animate();

window.addEventListener( 'keydown', function ( event ) {

	if ( String.fromCharCode( event.keyCode ) === 'G' ) {

		isActive = ! isActive;

		for ( let i = 0; i < meshes.length; i ++ ) {

			meshes[ i ].visible = isActive;

		}

	}

} );

const shouldShowAd = window.localStorage.showAd !== false && new URLSearchParams( window.location.search ).get( 'showAd' ) !== 'false';

const el = document.createElement( 'div' );

el.innerHTML = `<style>

.dialog {
	position: absolute;
	left: 50%;
	top: 50%;
	padding: 20px;
	background: rgba(0, 0, 0, 0.8);
	border: 6px solid rgba(0, 0, 0, 0.2);
	color: #fff;
	transform: translate(-50%, -50%);
	text-align: center;
	z-index: 999999;
}

.dialog * {
	color: #fff;
}

.close {
	position: absolute;
	right: 5px;
	top: 5px;
	width: 20px;
	height: 20px;
	opacity: 0.5;
	cursor: pointer;
}

.close:before, .close:after {
	content: ' ';
	position: absolute;
	left: 50%;
	top: 50%;
	width: 100%;
	height: 20%;
	transform: translate(-50%, -50%) rotate(-45deg);
	background: #fff;
}

.close:after {
	transform: translate(-50%, -50%) rotate(45deg);
}

.close:hover {
	opacity: 1;
}

.btn {
	cursor: pointer;
	padding: 0.5em;
	background: red;
	border: 3px solid rgba(0, 0, 0, 0.2);
	margin-bottom: 5px;
}

.btn:active {
	transform: scale(0.8);
}

</style>
<div class="dialog">${shouldShowAd ? `<big>Loading ad...</big>` : `<div class="close" onclick="this.parentNode.style.display='none';"></div>
	<big>== Aimlocker ==</big>
	<br>
	<br>
	[G] to toggle aimlock
	<br>
	<br>
	By Zertalious
	<br>
	<br>
	<div class="btn" onclick="window.open('https://discord.gg/K24Zxy88VM')">Discord</div>
	<div class="btn" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div>
	<div class="btn" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div>
	` }
</div>`;

while ( el.children.length > 0 ) {

	document.body.appendChild( el.children[ 0 ] );

}

if ( shouldShowAd ) {

	const url = new URL( window.location.href );

	url.searchParams.set( 'showAd', 'false' );

	window.location.href = 'https://adf.ly/10891457/' + url.href;

}