您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Shows ultra ppb and sorta accurate projected score, modified from Oki's cheese pace script
当前为
// ==UserScript== // @name Ultra PPB Script // @namespace http://tampermonkey.net/ // @version 1.0.2 // @description Shows ultra ppb and sorta accurate projected score, modified from Oki's cheese pace script // @author orz, meppydc // @match https://*.jstris.jezevec10.com/* // @grant none // ==/UserScript== /************************** Cheese Pace Script **************************/ (function() { window.addEventListener('load', function(){ //url = window.location.href //if(~url.indexOf("play=5")){ var rect = holdCanvas.getBoundingClientRect(); var p = document.createElement("div"); p.id = "ultra_pace" p.style = ("color:#999;width:150px;position:absolute;top:"+(rect.top+400)+"px;left:"+(rect.left-50)+"px") p.style.display = "none" p.innerHTML = ` <table style='width:100%;height:100%;table-layout:fixed;'> <tr> <th style='text-align:center' colspan="2">Pace:</th> </tr> <tr> <td>PPB:</td> <td id='ultraPaceTime'>0</td> </tr> <tr> <td>Score </td> <td id='ultraPacePieces'>0</td> </tr> </table> ` document.body.appendChild(p); if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}} if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}} var queueBoxFunc = Game['prototype']['updateQueueBox'].toString() function paces() { var score = this["gamedata"]["score"] var placedBlocks = this["placedBlocks"] var ppb = score / placedBlocks //console.log(this["clock"]) var scorePace = score + score / this["clock"] * (120 - this["clock"]); ultraPaceTime.innerHTML= (ppb*0 + 1)? ppb.toFixed(2):'0.00'; ultraPacePieces.innerHTML= (scorePace*0 + 1)? scorePace.toFixed(0):'0'; } queueBoxFunc = trim(paces.toString()) + trim(queueBoxFunc); Game['prototype']["updateQueueBox"] = new Function(queueBoxFunc); function afterReadyGoFunction() { //console.log(this['pmode']) if (this['pmode'] == 5) { ultra_pace.style.display = "block" } else { ultra_pace.style.display = "none" } } var readyGoFunc3 = Game['prototype']['startPractice'].toString() var params5 = getParams(readyGoFunc3) readyGoFunc3 = trim(readyGoFunc3) + trim(afterReadyGoFunction.toString()) Game['prototype']['startPractice'] = new Function(...params5, readyGoFunc3); //} }); })();