Extra Sound Settings

Adds a better version of mute, that mutes everything but claps, pings and clicks. It also adds the ability to hear when people are typing within a certain range around you.

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Extra Sound Settings
// @namespace    http://tampermonkey.net/
// @version      1.3
// @description  Adds a better version of mute, that mutes everything but claps, pings and clicks. It also adds the ability to hear when people are typing within a certain range around you.
// @author       Zoltar
// @match        http://manyland.com/*
// @icon         https://cdn.discordapp.com/icons/852442189283983380/a_70793eeb1f509f9c4aa1021e5691fab4.webp
// @grant        GM.setValue
// @grant        GM.getValue
// ==/UserScript==

(function () {
    'use strict';

    // took this part from Eternity's mod
    async function loadObf() {
        if (typeof Deobfuscator == 'undefined')
            await $.getScript("https://cdn.jsdelivr.net/gh/parseml/many-deobf@latest/deobf.js")

        // getPlayerChat depends on this


    }

    async function main() {
        let btMuteSetting = await GM.getValue("bettermute");
        let typeSetting = await GM.getValue("typesound");

        let pasteCheck = Deobfuscator.function(ig.game.player, 'Boolean(b&&b', true);
        let slotPass = Deobfuscator.object(ig.game, 'slots', true);
        let storedPasteCheck = ig.game.player[pasteCheck];


        ig.game.settings.add = Deobfuscator.function(ig.game.settings, 'Math.min(ig.system.scale,5)', true);
        ig.game.settings.header = Deobfuscator.function(ig.game.settings, 'text-transform: uppercase;', true);
        ig.game.settings.typeInterval = 1;





        const getPlayerChat = target => {
            Deobfuscator.findByType = (object, type, returnKey) => {

                let keyFound = null;

                Object.keys(object).forEach((i) => {
                    if (object[i] === null)
                        return;

                    if (object[i].constructor === type)
                        keyFound = returnKey ? i : object[i];
                });

                return keyFound;

            }

            updatePlayers();
            if (ig.game.players.length == 0) return;
            let chat = "";
            ig.game.players.forEach(player => {
                let playerId = Deobfuscator.variableByLength(ig.game.players[1], 24, true)
                if (player[playerId] === target) {

                    let playerChat = Deobfuscator.object(player, 'player', false);
                    playerChat.object = Deobfuscator.findByType(playerChat, Array, false);

                    if (playerChat.object.length != 0) {
                        let index = playerChat.object.length - 1;
                        chat = Deobfuscator.findByType(playerChat.object[index], String, false);
                    }
                }
            });

            return chat;
        }

        function getDistance(x1, y1, x2, y2) {
            let xDistance = x2 - x1;
            let yDistance = y2 - y1;

            return Math.sqrt(Math.pow(xDistance, 2) + Math.pow(yDistance, 2));
        }


        ig.game.settings.betterMute = function () {
            if (!this.btm) {

                let whiteListedSounds = ["ping", "clap"];
                if (ig.game.settings.tps) whiteListedSounds.push("click");


                ig.game.player[pasteCheck] = function (a) {
                    if (a === "mutesPastes") return true;
                    var b = this.attachments[ig.game[slotPass].slots.WEARABLE];

                    return Boolean(b && b.attributes && b.attributes[a])
                }

                for (let sound of Object.keys(ig.game.sounds)) {
                    if (!whiteListedSounds.includes(sound)) {
                        if (ig.game.sounds[sound].volume == 1) {
                            ig.game.sounds[sound].volume = 0;
                        }


                    }
                }
                this.btm = !this.btm
                GM.setValue("bettermute", this.btm);

            } else {
                ig.game.player[pasteCheck] = storedPasteCheck;
                for (let sound of Object.keys(ig.game.sounds)) {
                    if (ig.game.sounds[sound].volume == 0) {
                        ig.game.sounds[sound].volume = 1;
                    }


                }
                this.btm = !this.btm;
                GM.setValue("bettermute", this.btm);
            }

        }

        ig.game.settings.typeSound = function () {

            let chatBuffer = [{ id: "", message: "" }]
            let chatterIds = [""];

            if (!this.tps) {
                ig.game.settings.typeInterval = setInterval(() => {
                    updatePlayers();
                    if (ig.game.players.length == 0) {
                        this.tps = !this.tps;
                        GM.setValue("typesound", this.tps);
                        return;
                    }
                    for (let player of ig.game.players) {

                        let playerId = Deobfuscator.variableByLength(ig.game.players[1], 24, true)

                        if (getDistance(ig.game.player.pos.x, ig.game.player.pos.y, player.pos.x, player.pos.y) <= 230 && player[playerId] != ig.game.player.id) {
                            if (!chatterIds.includes(player[playerId])) {
                                chatBuffer.push({ id: player[playerId], message: getPlayerChat(player[playerId]) })
                                chatterIds.push(player[playerId])
                            }

                            for (let chatter of chatBuffer) {
                                if (chatter.id === player[playerId]) {

                                    if (chatter.message != getPlayerChat(player[playerId])) {
                                        ig.game.sounds.click.play();
                                    }
                                    chatter.message = getPlayerChat(player[playerId]);

                                }
                            }

                        }
                    }
                }, 50)
                this.tps = !this.tps;
                GM.setValue("typesound", this.tps);

            } else {
                clearInterval(ig.game.settings.typeInterval);
                this.tps = !this.tps;
                GM.setValue("typesound", this.tps);
            }


        }



        ig.game.settings.btm = typeof btMuteSetting == 'undefined' ? ig.game.settings.btm = false : ig.game.settings.btm = btMuteSetting;
        ig.game.settings.tps = typeof typeSetting == 'undefined' ? ig.game.settings.tps = false : ig.game.settings.tps = typeSetting;


        if (ig.game.settings.btm) {
            ig.game.settings.btm = !ig.game.settings.btm;
            ig.game.settings.betterMute();

        }

        if (ig.game.settings.tps) {
            ig.game.settings.tps = !ig.game.settings.tps;
            ig.game.settings.typeSound();
        }

        // Making it compatiable with performance mod
        let splitCheck = ig.game.settings.openDialog.toString().split('function() {').length > 1 ? 'function() {' : 'function(){';
        let splitText = ig.game.settings.openDialog.toString().split(splitCheck)[1];
        let newFunction = splitText.split('a+="</div>";').join(`a += this.${ig.game.settings.header}("Sound Extras"); a += this.${ig.game.settings.add}("btm", "Better Mute", null, "ig.game.settings.betterMute()", this.btm); a += this.${ig.game.settings.add}("tps", "Typing Sound", null, "ig.game.settings.typeSound()", this.tps); a+="</div>";`)

        eval('ig.game.settings.openDialog = function(){ ' + newFunction);
    }

    // Parses smooth loader
    !async function loader() {
        let loading = setInterval(async function () {
            if (typeof ig === "undefined") return
            else if (typeof ig.game === "undefined") return
            else if (typeof ig.game.screen === "undefined") return
            else if (ig.game.screen.x == 0) return
            else if (typeof Settings !== "function") return

            clearInterval(loading);
            await loadObf();
            main();
        }, 250)
    }()
})();