Performance Settings

Adds some performance options to the settings menu. Adds options "Performance Mode" and "Quick Dust Removal".

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Performance Settings
// @namespace    http://tampermonkey.net/
// @version      1.4
// @description  Adds some performance options to the settings menu. Adds options "Performance Mode" and "Quick Dust Removal".
// @author       Zoltar
// @match        http://manyland.com/*
// @icon         https://cdn.discordapp.com/icons/852442189283983380/a_70793eeb1f509f9c4aa1021e5691fab4.webp
// @grant        GM.setValue
// @grant        GM.getValue
// ==/UserScript==

(function () {
    'use strict';

    // took this part from Eternity's mod
    function loadObf() {
        if (typeof Deobfuscator === 'undefined')
            return $.getScript("https://cdn.jsdelivr.net/gh/parseml/many-deobf@latest/deobf.js")
    }


    async function main() {
        ig.game.settings.add = Deobfuscator.function(ig.game.settings, 'Math.min(ig.system.scale,5)', true);
        ig.game.settings.header = Deobfuscator.function(ig.game.settings, 'text-transform: uppercase;', true);

        let performanceSetting = await GM.getValue("performance");
        let dustSetting = await GM.getValue("dust");

        ig.game.settings.performanceMode = function () {
            if (!this.pmodeon) {
                this.pInterval = setInterval(() => {
                    for (let entity of ig.game.entities) {
                        if (Object.keys(entity.anims).includes('cell1') || entity.type == 0 && !Object.keys(entity.anims).includes('normal')) {
                            entity.kill();
                        } else if (typeof entity.anims.main !== 'undefined' && !Object.keys(entity.anims).includes('run')) {
                            if (entity.anims.main.timer.base > 0)
                                entity.kill()
                        }
                    }
                }, 250)
                this.pmodeon = !this.pmodeon;
                GM.setValue("performance", this.pmodeon);
            } else {
                this.pmodeon = !this.pmodeon;
                GM.setValue("performance", this.pmodeon);
                clearInterval(this.pInterval);
            }
        }

        ig.game.settings.duster = function () {

            if (!this.dustr) {
                this.dustInterval = setInterval(() => {
                    for (let entity of ig.game.entities) {
                        if (typeof entity.animSheet != 'undefined' && entity.animSheet != null) {
                            if (typeof entity.animSheet.image != 'undefined') {
                                if (entity.animSheet.image.path == "extracted/bigdust" || entity.animSheet.image.path == "extracted/dust") {
                                    entity.kill();
                                }
                            }
                        }

                    }
                }, 250)
                this.dustr = !this.dustr;
                GM.setValue("dust", this.dustr);
            } else {
                this.dustr = !this.dustr;
                GM.setValue("dust", this.dustr);
                clearInterval(this.dustInterval);
            }
        }

        if (typeof performanceSetting != 'undefined') {
            ig.game.settings.pmodeon = performanceSetting;

        } else {
            ig.game.settings.pmodeon = false;
        }

        if (typeof dustSetting != 'undefined') {
            ig.game.settings.dustr = dustSetting;

        } else {
            ig.game.settings.dustr = false;
        }

        if (ig.game.settings.pmodeon) {
            ig.game.settings.pmodeon = !ig.game.settings.pmodeon;
            ig.game.settings.performanceMode();

        }

        if (ig.game.settings.dustr) {
            ig.game.settings.dustr = !ig.game.settings.dustr;
            ig.game.settings.duster();
        }

        ig.game.settings.dustInterval = 1;
        ig.game.settings.pInterval = 1;



        eval('ig.game.settings.openDialog = function(){ ' + ig.game.settings.openDialog.toString().split('function(){')[1].split('a+="</div>";').join(`a += this.${ig.game.settings.header}("Performance"); a += this.${ig.game.settings.add}("pmodeon", "Performance Mode", null, "ig.game.settings.performanceMode()", this.pmodeon); a += this.${ig.game.settings.add}("dustr", "Quick Dust Removal", null, "ig.game.settings.duster()", this.dustr); a+="</div>";`));
    }

    // Parses smooth loader
    !async function loader() {
        let loading = setInterval(async function () {
            if (typeof ig === "undefined") return
            else if (typeof ig.game === "undefined") return
            else if (typeof ig.game.screen === "undefined") return
            else if (ig.game.screen.x == 0) return
            else if (typeof Settings !== "function") return

            clearInterval(loading);
            await loadObf();
            main();
        }, 250)
    }()
})();