您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Bot that manages stack for meetings. "Stack" puts you on stack and "Pop" drops the oldest person.
当前为
// ==UserScript== // @name Comrade: Stack Bot for Zoom // @description Bot that manages stack for meetings. "Stack" puts you on stack and "Pop" drops the oldest person. // @version 1.1 // @grant none // @include https://zoom.us/j/* // @include https://*.zoom.us/j/* // @include https://zoom.us/s/* // @include https://*.zoom.us/s/* // @include https://*.zoom.us/wc/* // @namespace https://greasyfork.org/users/22981 // ==/UserScript== /* ANTI-CAPITALIST SOFTWARE LICENSE (v 1.4) Copyright © 2021 Adam Novak This is anti-capitalist software, released for free use by individuals and organizations that do not operate by capitalist principles. Permission is hereby granted, free of charge, to any person or organization (the "User") obtaining a copy of this software and associated documentation files (the "Software"), to use, copy, modify, merge, distribute, and/or sell copies of the Software, subject to the following conditions: 1. The above copyright notice and this permission notice shall be included in all copies or modified versions of the Software. 2. The User is one of the following: a. An individual person, laboring for themselves b. A non-profit organization c. An educational institution d. An organization that seeks shared profit for all of its members, and allows non-members to set the cost of their labor 3. If the User is an organization with owners, then all owners are workers and all workers are owners with equal equity and/or equal vote. 4. If the User is an organization, then the User is not law enforcement or military, or working for or under either. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ //// CONFIG const BOT_NAME = 'Comrade' const QUEUE_KEYWORD = 'stack' const DEQUEUE_KEYWORD = 'pop' const GIVEUP_KEYWORD = 'unstack' const REMIND_KEYWORD = 'who' const HELP_KEYWORD = 'help' const HELP_TEXT = ` ${BOT_NAME} is a bot who can stack. Type: 1. "${QUEUE_KEYWORD}" to put yourself on stack. 2. "${DEQUEUE_KEYWORD}" when you are done so the bot can announce who is next. 3. "${GIVEUP_KEYWORD}" if you are on stack but don't want to be. 4. "${REMIND_KEYWORD}" if you forgot who is on stack. Type "${HELP_KEYWORD}" to see this message again. ` // How many pixels can we be scrolled from the bottom and still think all // messages we see are the latest ones? const END_OF_HISTORY_HEIGHT = 10 //// LIBRARY // Let async code wait. // See: <https://stackoverflow.com/a/39914235> function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms)); } // Find a button by text. Returns the button element, or undefined. function findButton(text) { let all_buttons = document.getElementsByTagName('button') var this_button = undefined for (let button of all_buttons) { if (!this_button && button.innerText.includes(text)) { this_button = button } } return this_button } //// ENSURE WEB CLIENT ACCESSIBLE function showWebClientLink() { let results = document.getElementsByClassName('webclient') if (results[0]) { results[0].classList.remove('hideme') } } // We may be on a non-meeting page. Make sure people can join. showWebClientLink() //// BOT // Wait for the client to start, open necessary panes, and set name async function botStartup() { try { while (true) { // Wait until ready. We assume we are ready when the join audio button comes up console.log('Waiting for join audio button...') let audio_button = document.getElementsByClassName('join-audio-by-voip__join-btn')[0] if (audio_button && audio_button.offsetParent != null) { // It exists and is visible break } await sleep(1000) } console.log('Audio button visible') while (true) { // Wait for the chat and participants buttons // They may be in the bore button. console.log('Waiting for chat and participants buttons...') let more_button = document.getElementsByClassName('more-button')[0] let participants_button = findButton('Participants') let chat_button = findButton('Chat') // TODO: look in more menu if (participants_button && chat_button) { // The buttons exist, so click them and move on participants_button.click() chat_button.click() break } // Otherwise try again await sleep(1000) } // We only need to rename sometimes var named_right = false; while (true) { // When the user list comes up, find and hover over ourselves console.log('Waiting for own participant entry...') // We are always at the top let user_entry = document.getElementById('participants-list-0') if (user_entry) { // The entry exists if (user_entry.innerText.startsWith(BOT_NAME)) { // No need to change name named_right = true; } else { // Hover user entry to create rename button // We can't hit the react hover button because it's hiding in a Symbol-named property or something. // This fake event doesn't always work... let event = new MouseEvent('mouseover', { 'view': window, 'bubbles': true, 'cancelable': true }) user_entry.dispatchEvent(event) } break } // Otherwise try again await sleep(1000) } while (!named_right) { // When the user buttons come up, find and click the rename button console.log('Waiting for rename button...') let rename_button = findButton('Rename') if (rename_button) { // The button exists, so click it and move on rename_button.click() break } // Otherwise try again await sleep(1000) } while (!named_right) { // When the rename dialog comes up, enter our name and click save. console.log('Waiting for rename controls...') let new_name_field = document.getElementById('newname') let save_button = findButton('Save') if (new_name_field && save_button) { // The controls exist, so operate them and move on console.log('Setting name') new_name_field.value = BOT_NAME console.log('Sending change') let event = new Event('change', { 'view': window, 'bubbles': true, 'cancelable': true }) new_name_field.dispatchEvent(event) save_button.click() named_right = true break } // Otherwise try again await sleep(1000) } // Now grab the chat log let chat_log = document.getElementsByClassName('chat-virtualized-list')[0] console.log('Chat log: ', chat_log) // Watch for chats let chat_watcher = new MutationObserver(chatChange) chat_watcher.observe(chat_log, {childList: true, subtree: true, characterDataOldValue: true}) console.log('Watching with: ', chat_watcher) console.log(BOT_NAME + ' is ready.') await sleep(3000) say(BOT_NAME + ' is ready.') showHelp() } catch (e) { console.error('Comrade initialization error: ', e) } } // Handle changes to the chat log and translate them into internal chat message calls function chatChange(mutations, chat_watcher) { try { // Find the chat scroll and see where it is scrolled to let chat_scroller = document.getElementsByClassName('chat-virtualized-list')[0] for (let record of mutations) { if ((record.addedNodes.length == 0 && record.type != 'characterData') || (record.addedNodes.length == 1 && record.addedNodes[0].classList.contains('chat-item__chat-info-time-stamp'))) { // These are noise continue } console.log(record) if (record.nextSibling) { // Zoom pages the chat messages in and out as we scroll the chat, and also when it feels like. // We can skip most of them here, but they will be re-seen if we are scrolling up and down. continue } // We may get new nodes, or changed text. if (record.type == 'characterData') { // New message from the same person as last time. Assume it is an append. let chat_entry = record.target.parentElement.parentElement let chat_sender_item = chat_entry.getElementsByClassName('chat-item__sender')[0] if (chat_sender_item) { let chat_sender = chat_sender_item.innerText // Trim off the old text and the intervening newline let chat_content = record.target.textContent.substr(record.oldValue.length + 1) console.log(chat_sender + ' also says: ' + chat_content) onChat(chat_sender, chat_content) } } if (chat_scroller && chat_scroller.scrollTopMax - chat_scroller.scrollTop > END_OF_HISTORY_HEIGHT) { // We are probably scrolling around the list and not getting new messages. console.log('Skipping new nodes as we are not at the end of history: ' + chat_scroller.scrollTop + '/' + chat_scroller.scrollTopMax) continue } for (let new_node of record.addedNodes) { let chat_sender_item = new_node.getElementsByClassName('chat-item__sender')[0] let chat_content_item = new_node.getElementsByTagName('pre')[0] if (chat_sender_item && chat_content_item) { let chat_sender = chat_sender_item.innerText let chat_content = chat_content_item.innerText if (chat_sender !== undefined && chat_content !== undefined) { console.log(chat_sender + ' says: ' + chat_content) onChat(chat_sender, chat_content) } } } } } catch (e) { console.error('Comrade element watch error: ', e) } } // Keep track of the meeting stack var stack = [] // Put a person on the stack, if not on stack already function addToStack(who) { if (stack.includes(who)) { say(who + ' is already on stack.') } else { stack.push(who) reportStack() } } // Remove the oldest person from the stack function popFromStack() { removed = stack[0] stack = stack.slice(1) if (removed) { say('Removed ' + removed + ' from stack.') } reportStack() } // Drop the given person from stack function removeFromStack(who) { let new_stack = [] var removed = false for (let person of stack) { if (person != who) { new_stack.push(person) } else { removed = true } } stack = new_stack if (removed) { say('Removed ' + who + ' from stack') } else { say(who + 'was not on stack') } reportStack() } // Read out the stack function reportStack() { if (stack.length == 0) { say('Stack is empty') } else { say('Next on stack is: ' + stack[0]) if (stack.length > 1) { say('After that:') for (let i = 1; i < stack.length; i++) { say(i + '. ' + stack[i]) } } } } // Print the help text function showHelp() { say(HELP_TEXT) } function onChat(sender, message) { try { command = message.toLowerCase() if (command == 'ping') { say('pong') } else if (command == QUEUE_KEYWORD) { addToStack(sender) } else if (command == DEQUEUE_KEYWORD) { popFromStack() } else if (command == GIVEUP_KEYWORD) { removeFromStack(sender) } else if (command == REMIND_KEYWORD) { reportStack() } else if (command == HELP_KEYWORD) { showHelp() } } catch (e) { console.error('Comrade message interpretation error: ', e) } } // Type in the chat. async function say(message) { try { console.log('Sending: ' + message) // Need to wait for React to settle from the user doing things await sleep(100) let chat_box = document.getElementsByClassName('chat-box__chat-textarea')[0] console.log('Chat box: ', chat_box) chat_box.value = message let change_event = new Event('change', { 'view': window, 'bubbles': true, 'cancelable': true }) chat_box.dispatchEvent(change_event) // All the keyboard event properties are read only so we have to set them up front. let enter_event = new KeyboardEvent('keydown', { bubbles: true, cancelable: true, code: "Enter", key: "Enter", keyCode: 13, which: 13 }) chat_box.dispatchEvent(enter_event) } catch (e) { console.error('Comrade message transmission error: ', e) } } botStartup()