您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
修改:1 出行不耗时间、 2背包大小20、 3建造不消耗资源,消耗时间0.1、 4技能加成*100、 5所有采集点产出*1000采集时间0.1、 6溪流的树木产出水晶和地牢钥匙和魔王之血
// ==UserScript== // @name 超苦逼冒险者修改 // @namespace http://tampermonkey.net/ // @version 0.1.5 // @description 修改:1 出行不耗时间、 2背包大小20、 3建造不消耗资源,消耗时间0.1、 4技能加成*100、 5所有采集点产出*1000采集时间0.1、 6溪流的树木产出水晶和地牢钥匙和魔王之血 // @author lichqwer // @match http://kubitionadvanture.sinaapp.com/ // @grant none // ==/UserScript== fake(); function fake() { PLAYER_STATE_INIT['hp']['amount'] = 999 PLAYER_STATE_INIT['full']['amount'] = 999 PLAYER_STATE_INIT['moist']['amount'] = 999 PLAYER_STATE_INIT['ps']['amount'] = 999 PLAYER_STATE_INIT['san']['amount'] = 999 BAG_BASE_SIZE = 20; for (let i in PLACE_DATA) { PLACE_DATA[i]['timeNeed'] *= 0.01 if (PLACE_DATA[i]['resource']) { let res = PLACE_DATA[i]['resource']; for (let j in PLACE_DATA[i]['resource']) { PLACE_DATA[i]['resource'][j]['initAmount'] = 999999; PLACE_DATA[i]['resource'][j]['timeNeed'] = 0.1; PLACE_DATA[i]['resource'][j]['circle'] = 999999; if (!$.isEmptyObject(PLACE_DATA[i]['resource'][j]['require'])) PLACE_DATA[i]['resource'][j]['require'] = {ps: 0.1} if (!$.isEmptyObject(PLACE_DATA[i]['resource'][j]['things'])) { for (let k in PLACE_DATA[i]['resource'][j]['things']) { PLACE_DATA[i]['resource'][j]['things'][k] *= 10000 } } } } } PLACE_DATA['river']['resource']['tree']['things']['crystal'] = 10000; PLACE_DATA['river']['resource']['tree']['things']['blood'] = 1; PLACE_DATA['river']['resource']['tree']['things']['dungeonKey'] = 1000; for (let i in BUILDING_DATA) { if (i !== 'build') { BUILDING_DATA[i]['require'] = {} BUILDING_DATA[i]['timeNeed'] = 0.1 } } for (let i in BUILDING_UPDATE_DATA) { if (!$.isEmptyObject(BUILDING_UPDATE_DATA[i])) { for (let j in BUILDING_UPDATE_DATA[i]) { BUILDING_UPDATE_DATA[i][j]['timeNeed'] *= 0.1 BUILDING_UPDATE_DATA[i][j]['require'] = {} } } } for (let i in SKILL_DATA) { if (!$.isEmptyObject(SKILL_DATA[i])) { if (i !== 'def') SKILL_DATA[i]['buff'] *= 100; else SKILL_DATA[i]['buff'] = 0.1; } } for (let i in MAKE_DATA) { if (!$.isEmptyObject(MAKE_DATA[i]) && MAKE_DATA[i]['timeNeed']) { MAKE_DATA[i]['timeNeed'] = 0.1; MAKE_DATA[i]['require'] = {wood: 1} } } for (let i in SCIENCE_DATA) { if (!$.isEmptyObject(SCIENCE_DATA[i]) && SCIENCE_DATA[i]['timeNeed']) { SCIENCE_DATA[i]['timeNeed'] = 0.1; SCIENCE_DATA[i]['require'] = {wood: 1} } } for (let i in MAGIC_DATA) { if (!$.isEmptyObject(MAGIC_DATA[i]) && MAGIC_DATA[i]['timeNeed']) { MAGIC_DATA[i]['timeNeed'] = 0.1; MAGIC_DATA[i]['require'] = {wood: 1} } } }