twisted

Twisted - op kranker dot eye oh h4x dll firefox api

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         twisted
// @version      1.0.6
// @author       Twisted
// @description  Twisted - op kranker dot eye oh h4x dll firefox api
// @match        *://krunker.io/*
// @grant        GM.registerMenuCommand
// @grant        unsafeWindow
// @run-at       document-start
// @namespace https://greasyfork.org/users/717607
// ==/UserScript==

window = unsafeWindow;

window.hackToggle = true;

let game, input, me, recon, lock;

const key = {
    frame: 0,
    delta: 1,
    xdir: 2,
    ydir: 3,
    moveDir: 4,
    shoot: 5,
    scope: 6,
    jump: 7,
    reload: 8,
    crouch: 9,
    weaponScroll: 10,
    weaponSwap: 11,
    moveLock: 12
};

const varsRe = {
    cnBSeen: { regex: /(&&!\w\['\w+']&&\w\['\w+'\]&&)\w\['(\w+)'](\){)/, pos: 2 },
    recoilAnimY: { regex: /this\['(\w+)']\+=this\['\w+']\*\(/, pos: 1 },
    aimVal: { regex: /this\['(\w+)']-=0x1\/\(this\['weapon']\['\w+']\/\w+\)/, pos: 1 },
    pchObjc: { regex: /0x0,this\['(\w+)']=new \w+\['Object3D']\(\),this/, pos: 1 },
    didShoot: { regex: /--,\w+\['(\w+)']=!0x0/, pos: 1 },
    nAuto: { regex: /'Single\\x20Fire','varN':'(\w+)'/, pos: 1 }
}

const vars = {}

const getDistance = function(x1, y1, z1, x2, y2, z2) {
    var dx = x1 - x2;
    var dy = y1 - y2;
    var dz = z1 - z2;
    return Math.hypot(dx, dy, dz);
}

const getDirection = function(a, b, c, d) {
    return Math.atan2(b - d, a - c);
}

const getXDir = function(e, n, r, i, a, s) {
    const o = Math.abs(n - a);
    const dis = getDistance(e, n, r, i, a, s);
    return Math.asin(o / dis) * (n > a ? -1 : 1);
}

const getTarget = function() {
    let fil = game.players.list.filter(function(player) {
        return (player[vars.cnBSeen] && player.active && player !== me) && (!me.team || me.team !== player.team)
    });
    return fil[0];
}

const shoot = function() {
    input[key.scope] = 1;
    let weapon = me.weapon;
    if (weapon[vars.nAuto] && me[vars.didShoot]) {
        input[key.shoot] = 0;
    } else if (!me[vars.aimVal]) {
        input[key.shoot] = 1;
    }
}

const toggleHack = function() {
    window.hackToggle = !window.hackToggle;
}

window.useHack = function(i, g, m, r, l) {
    game = g; input = i; me = m; recon = r; lock = l;

    let target = getTarget();
    if (target && window.hackToggle) {
        const yDire = (getDirection(me.z, me.x, target.z, target.x) || 0) * 1000;
        const xDire = ((getXDir(me.x, me.y, me.z, target.x, target.y, target.z) || 0) - (0.3 * me[vars.recoilAnimY])) * 1000;

        input[key.ydir] = yDire;
        input[key.xdir] = xDire;

        shoot();
    }
}

const patchCode = function(code) {
    for (let i in varsRe) {
        const key = varsRe[i];
        vars[i] = key.regex.exec(code)[key.pos];
    }
    code = code.replace(varsRe.cnBSeen.regex, "$1true$3").replace(/!(\w+)\['transparent']/, `$&& (!window.hackToggle || !$1.penetrable )`).replace(/(this\['\w+']=function\(\w+,\w+,\w+,\w+\){)(this\['recon'])/, "$1{\nconst [input, game, recon, lock] = arguments, me = this;\nwindow.useHack(input, game, me, recon, lock);};$2") // patches code
    GM.registerMenuCommand("Toggle Hack", toggleHack);
    return code;
}

const _Function = Function;
window.Function = new Proxy(Function, {
    construct(target, args) {
        if ((args[2] || "").startsWith("var vrtInit")) {
            args[2] = patchCode(args[2]);
            window.Function = _Function;
        }
        return new target(...args);
    }
})