您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Adds mastery pool progress bars to skills in the menu
当前为
// ==UserScript== // @name Melvor Idle - Mastery Enhancements // @description Adds mastery pool progress bars to skills in the menu // @version 1.5 // @namespace Visua // @match https://*.melvoridle.com/* // @exclude https://wiki.melvoridle.com* // @noframes // @grant none // ==/UserScript== /* jshint esversion: 6 */ // Code by Acrone#1563, Aurora Aquir#4272, Breindahl#2660, NotCorgan#1234 and Visua#9999 ((main) => { var script = document.createElement('script'); script.textContent = `try { (${main})(); } catch (e) { console.log(e); }`; document.body.appendChild(script).parentNode.removeChild(script); })(() => { 'use strict'; function addProgressBars() { const MAX_XP = 13034432; const maxedSkills = []; setInterval(() => { for (const [skillId, mastery] of Object.entries(MASTERY)) { const poolPercentage = (mastery.pool / getMasteryPoolTotalXP(skillId)) * 100; if ($(`#skill-nav-mastery-${skillId} .progress-bar`)[0]) { $(`#skill-nav-mastery-${skillId} .progress-bar`)[0].style.width = (poolPercentage) + '%'; const tip = $(`#skill-nav-mastery-${skillId}`)[0]._tippy; tip.setContent(poolPercentage.toFixed(2) + '%'); } else { const skillItem = $(`#skill-nav-name-${skillId}`)[0].parentNode; skillItem.style.flexWrap = 'wrap'; skillItem.style.setProperty('padding-top', '.25rem', 'important'); const progress = document.createElement('div'); const progressBar = document.createElement('div'); progress.id = `skill-nav-mastery-${skillId}`; progress.className = 'progress active pointer-enabled'; progress.style.height = '2px'; progress.style.width = '100%'; progress.style.margin = '.25rem 0rem'; progress.style.setProperty('background', 'rgb(76,80,84)', 'important'); progressBar.className = 'progress-bar bg-warning'; progressBar.style.width = poolPercentage + '%'; progress.appendChild(progressBar); skillItem.appendChild(progress); tippy($(`#skill-nav-mastery-${skillId}`)[0], { placement: 'right', content: poolPercentage.toFixed(2) + '%' }); } if (!maxedSkills[skillId] && !mastery.xp.some(xp => xp < MAX_XP)) { maxedSkills[skillId] = true; $(`#skill-nav-mastery-${skillId} .progress-bar`)[0].classList.replace('bg-warning', 'bg-success'); } } }, 5000); } function loadScript() { if (window.isLoaded) { clearInterval(interval); console.log('Loading Mastery Enhancements'); addProgressBars(); } } const interval = setInterval(loadScript, 500); });