您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
This mod allows you to see your FPS in the top left corner of the game.
// ==UserScript== // @name Show Your FPS // @namespace http://tampermonkey.net/ // @version 1.0 // @description This mod allows you to see your FPS in the top left corner of the game. // @author Quintec#0689 // @match *://surviv.io/* // @match *://surviv2.io/* // @match *://2dbattleroyale.com/* // @match *://2dbattleroyale.org/* // @match *://piearesquared.info/* // @match *://thecircleisclosing.com/* // @match *://archimedesofsyracuse.info/* // @match *://secantsecant.com/* // @match *://parmainitiative.com/* // @match *://nevelskoygroup.com/* // @match *://kugahi.com/* // @match *://chandlertallowmd.com/* // @match *://ot38.club/* // @match *://kugaheavyindustry.com/* // @match *://drchandlertallow.com/* // @match *://rarepotato.com/* // @grant none // ==/UserScript== var first = true; (function() { 'use strict'; // Reposting this script because Quintec#0689 didn't include description or anything to tell what this script actually does, // and it's kinda a waste cause some people might find this useful. const times = []; let fps; function refreshLoop() { window.requestAnimationFrame(() => { const now = performance.now(); while (times.length > 0 && times[0] <= now - 1000) { times.shift(); } times.push(now); fps = times.length; if (first) { var obj = document.createElement("P"); var text = document.createTextNode(Math.round(fps).toString() + " FPS"); obj.appendChild(text); obj.setAttribute("id", "fps"); document.getElementById("ui-top-left").appendChild(obj); var credit = document.createElement("P"); var txt = document.createTextNode("Created by Quintec#0689 on Discord"); credit.appendChild(txt); document.getElementById("ui-top-left").appendChild(credit); first = false; } else { document.getElementById("fps").innerHTML = Math.round(fps).toString() + " FPS"; } refreshLoop(); }); } refreshLoop(); })();