您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
雀魂解锁全角色、皮肤、装扮等,支持全部服务器。
当前为
// ==UserScript== // @name 雀魂Mod_Plus // @name:zh-TW 雀魂Mod_Plus // @name:zh-HK 雀魂Mod_Plus // @name:en MajsoulMod_Plus // @name:ja 雀魂Mod_Plus // @namespace https://github.com/Avenshy // @version 0.10.122 // @description 雀魂解锁全角色、皮肤、装扮等,支持全部服务器。 // @description:zh-TW 雀魂解鎖全角色、皮膚、裝扮等,支持全部伺服器。 // @description:zh-HK 雀魂解鎖全角色、皮膚、裝扮等,支持全部服務器。 // @description:en A majsoul mod that unlocks all characters, skins, decorations, etc. and supports all servers. // @description:ja A majsoul mod that unlocks all characters, skins, decorations, etc. and supports all servers. // @author Avenshy // @iconURL https://www.maj-soul.com/homepage/character/1/yiji_0.png // @homepageURL https://github.com/Avenshy/majsoul_mod_plus // @supportURL https://github.com/Avenshy/majsoul_mod_plus/issues // @match https://game.maj-soul.com/1/ // @match https://game.maj-soul.net/1/ // @match https://game.mahjongsoul.com/index.html // @match https://mahjongsoul.game.yo-star.com/ // @require https://greasyfork.org/scripts/447701-javascript-blowfish/code/javascript-blowfish.js?version=1069157 // @require https://greasyfork.org/scripts/447737-majsoul-mod-plus/code/majsoul_mod_plus.js // @grant GM_setValue // @grant GM_getValue // @grant GM_info // @grant unsafeWindow // @run-at document-start // @license GPL-3.0 // ==/UserScript== // 无需在此调整任何设置!正常游戏即可! // 无需在此调整任何设置!正常游戏即可! // 无需在此调整任何设置!正常游戏即可! // ID可以F12打开控制台查询。 // 所有物品 cfg.item_definition.item.map_ // 所有角色 cfg.item_definition.character.map_ // 所有皮肤 cfg.item_definition.skin.map_ // 所有称号 cfg.item_definition.title.map_ class MajsoulModPlus { constructor() { this.settings = { // 第一次使用的默认设置 character: 200001, // 当前角色 characters: { 0: 400101 }, // 各角色使用的皮肤 star_chars: [], // 星标角色 commonViewList: [[], [], [], [], []], // 保存装扮 using_commonview_index: 0, // 使用装扮页 title: 600021, // 称号 nickname: '', setAuto: { isSetAuto: false, // 开关,是否保存状态 setAutoLiPai: true, // 自动理牌 setAutoHule: true, // 自动和了 setAutoNoFulu: false, // 不吃碰杠 setAutoMoQie: false // 自动摸切 }, setbianjietishi: false, // 强制打开便捷提示 setItems: { setAllItems: true, // 开关,是否获得全部道具 ignoreItems: [309000, 309022, 309023, 309029, 309035], // 不需要获得的道具id ignoreEvent: true // 不获得活动道具,编号一般为309XXX }, randomBotSkin: false, // 开关,是否随机电脑皮肤 randomPlayerDefSkin: false, // 开关,是否随机那些只有默认皮肤的玩家的皮肤 version: '', // 上次运行的版本,用于显示更新日志 isReadme: false // 是否已阅读readme } } loadSettings() { var temp = {}; try { let value = GM_getValue('majsoul_mod_plus', ''); if (value != '') { if (value.charAt(0) == '{' && value.charAt(value.length - 1) == '}') { temp = JSON.parse(GM_getValue('majsoul_mod_plus', '{}')); } else { let bf = new Blowfish(secret_key); temp = JSON.parse(bf.trimZeros(bf.decrypt(bf.base64Decode(value.replace(/-/g, '='))))); } } else { firstRun = true; } } catch (error) { console.log('[雀魂mod_plus] 读取配置出错,自动切换到cookie模式'); let ca = document.cookie.split(";"); for (let items of ca) { items = items.trim(); if (items.indexOf('majsoul_mod_plus=') == 0) { value = decodeURIComponent(items.substring("majsoul_mod_plus=".length, items.length)); if (value.charAt(0) == '{' && value.charAt(value.length - 1) == '}') { temp = JSON.parse(value); break } else { let bf = new Blowfish(secret_key); temp = JSON.parse(bf.trimZeros(bf.decrypt(bf.base64Decode(value.replace(/-/g, '='))))); break } } } } for (var key in temp) { if (this.settings[key] != undefined) { this.settings[key] = temp[key]; } } this.saveSettings(true); } saveSettings(isFirstRun) { let bf = new Blowfish(secret_key); let value = bf.base64Encode(bf.encrypt(JSON.stringify(this.settings))).replace(/=/g, '-') try { GM_setValue('majsoul_mod_plus', value); } catch (error) { var d = new Date(); d.setTime(d.getTime() + (360 * 24 * 60 * 60 * 1000)); var expires = "expires=" + d.toGMTString(); document.cookie = "majsoul_mod_plus=" + encodeURIComponent(value) + "; " + expires; } if (isFirstRun) { console.log('[雀魂mod_plus] 配置已读取:') console.log(this.settings) console.warn('[雀魂mod_plus] ' + secret_key); } else { console.log('[雀魂mod_plus] 配置已保存:'); console.log(this.settings) console.warn('[雀魂mod_plus] ' + secret_key); } } } let secret_key; !function () { var MMP = new MajsoulModPlus; let bf = new Blowfish("majsoul_mod_plus"); secret_key = bf.trimZeros(bf.decrypt(bf.base64Decode(tips.replace(/-/g, '=')))); if (typeof unsafeWindow !== "undefined") { unsafeWindow.MMP = MMP; } else { console.log("unsafeWindow API not available. Try to inject into window.MMP"); window.MMP = MMP; } MMP.loadSettings(); }(); // 取称号id function getAvatar_id() { for (let item of MMP.settings.commonViewList[MMP.settings.using_commonview_index]) { if (item.slot == 5) { return item.item_id; } } return 305501; } // 设置便捷提示 function setAuto() { // 自动理牌 view.DesktopMgr.Inst.auto_liqi = MMP.settings.setAuto.setAutoLiPai; view.DesktopMgr.Inst.setAutoLiPai(MMP.settings.setAuto.setAutoLiPai); uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_autolipai"), MMP.settings.setAuto.setAutoLiPai); Laya.LocalStorage.setItem("autolipai", MMP.settings.setAuto.setAutoLiPai ? "true" : "false"); // 自动和牌 view.DesktopMgr.Inst.auto_hule = MMP.settings.setAuto.setAutoHule; view.DesktopMgr.Inst.setAutoHule(MMP.settings.setAuto.setAutoHule); uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_autohu"), MMP.settings.setAuto.setAutoHule); // 不吃碰杠 view.DesktopMgr.Inst.auto_nofulu = MMP.settings.setAuto.setAutoNoFulu; view.DesktopMgr.Inst.setAutoNoFulu(MMP.settings.setAuto.setAutoNoFulu); uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_autonoming"), MMP.settings.setAuto.setAutoNoFulu); // 自动摸切 view.DesktopMgr.Inst.auto_moqie = MMP.settings.setAuto.setAutoMoQie; view.DesktopMgr.Inst.setAutoMoQie(MMP.settings.setAuto.setAutoMoQie); uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_automoqie"), MMP.settings.setAuto.setAutoMoQie); } !function majsoul_mod_plus() { try { // Hack 开启报番型,作者 aoarashi1988,Handle修改 !function () { const arrBackup = cfg.voice.sound.groups_; if (!arrBackup || arrBackup.length === 0) { throw new Error(); } Object.entries(cfg.voice.sound.groups_).forEach( ([soundID, soundGroup]) => { soundGroup.forEach((soundObject, index) => { soundObject.level_limit = 0; soundObject.bond_limit = 0; }); }); } (); // 设置全部道具 !function (H) { var u; !function (H) { H[H.none = 0] = "none", H[H.daoju = 1] = "daoju", H[H.gift = 2] = "gift", H[H.fudai = 3] = "fudai", H[H.view = 5] = "view" } (u = H.EItemCategory || (H.EItemCategory = {})); var Y = function (Y) { function F() { var H = Y.call(this, new ui.lobby.bagUI) || this; return H.container_top = null, H.container_content = null, H.locking = !1, H.tabs = [], H.page_item = null, H.page_gift = null, H.page_skin = null, H.select_index = 0, F.Inst = H, H } return __extends(F, Y), F.init = function () { var H = this; app.NetAgent.AddListener2Lobby("NotifyAccountUpdate", Laya.Handler.create(this, function (u) { var Y = u.update; Y && Y.bag && (H.update_data(Y.bag.update_items), H.update_daily_gain_data(Y.bag)) }, null, !1)), this.fetch() }, F.fetch = function () { var u = this; this._item_map = {}, this._daily_gain_record = {}, app.NetAgent.sendReq2Lobby("Lobby", "fetchBagInfo", {}, function (Y, F) { if (Y || F.error) H.UIMgr.Inst.showNetReqError("fetchBagInfo", Y, F); else { app.Log.log("背包信息:" + JSON.stringify(F)); var V = F.bag; if (V) { if (MMP.settings.setItems.setAllItems) { //设置全部道具 var items = cfg.item_definition.item.map_; for (var id in items) { if (MMP.settings.setItems.ignoreItems.includes(Number(id)) || (MMP.settings.setItems.ignoreEvent ? (id.slice(0, 3) == '309' ? true : false) : false)) { for (let item of V.items) { if (item.item_id == id) { cfg.item_definition.item.get(item.item_id); u._item_map[item.item_id] = { item_id: item.item_id, count: item.stack, category: items[item.item_id].category }; break; } } } else { cfg.item_definition.item.get(id); u._item_map[id] = { item_id: id, count: 1, category: items[id].category }; //获取物品列表并添加 } } } else { if (V.items) for (var r = 0; r < V.items.length; r++) { var h = V.items[r].item_id, C = V.items[r].stack, B = cfg.item_definition.item.get(h); B && (u._item_map[h] = { item_id: h, count: C, category: B.category }, 1 == B.category && 3 == B.type && app.NetAgent.sendReq2Lobby("Lobby", "openAllRewardItem", { item_id: h }, function () { })) } if (V.daily_gain_record) for (var _ = V.daily_gain_record, r = 0; r < _.length; r++) { var d = _[r].limit_source_id; u._daily_gain_record[d] = {}; var n = _[r].record_time; u._daily_gain_record[d].record_time = n; var M = _[r].records; if (M) for (var t = 0; t < M.length; t++) u._daily_gain_record[d][M[t].item_id] = M[t].count } } } } }) }, F.find_item = function (H) { var u = this._item_map[H]; return u ? { item_id: u.item_id, category: u.category, count: u.count } : null }, F.get_item_count = function (H) { var u = this.find_item(H); if (u) return u.count; if (100001 == H) { for (var Y = 0, F = 0, V = GameMgr.Inst.free_diamonds; F < V.length; F++) { var r = V[F]; GameMgr.Inst.account_numerical_resource[r] && (Y += GameMgr.Inst.account_numerical_resource[r]) } for (var h = 0, C = GameMgr.Inst.paid_diamonds; h < C.length; h++) { var r = C[h]; GameMgr.Inst.account_numerical_resource[r] && (Y += GameMgr.Inst.account_numerical_resource[r]) } return Y } if (100004 == H) { for (var B = 0, _ = 0, d = GameMgr.Inst.free_pifuquans; _ < d.length; _++) { var r = d[_]; GameMgr.Inst.account_numerical_resource[r] && (B += GameMgr.Inst.account_numerical_resource[r]) } for (var n = 0, M = GameMgr.Inst.paid_pifuquans; n < M.length; n++) { var r = M[n]; GameMgr.Inst.account_numerical_resource[r] && (B += GameMgr.Inst.account_numerical_resource[r]) } return B } return 100002 == H ? GameMgr.Inst.account_data.gold : 0 }, F.find_items_by_category = function (H) { var u = []; for (var Y in this._item_map) this._item_map[Y].category == H && u.push({ item_id: this._item_map[Y].item_id, category: this._item_map[Y].category, count: this._item_map[Y].count }); return u }, F.update_data = function (u) { for (var Y = 0; Y < u.length; Y++) { var F = u[Y].item_id, V = u[Y].stack; if (V > 0) { this._item_map.hasOwnProperty(F.toString()) ? this._item_map[F].count = V : this._item_map[F] = { item_id: F, count: V, category: cfg.item_definition.item.get(F).category }; var r = cfg.item_definition.item.get(F); 1 == r.category && 3 == r.type && app.NetAgent.sendReq2Lobby("Lobby", "openAllRewardItem", { item_id: F }, function () { }) } else if (this._item_map.hasOwnProperty(F.toString())) { var h = cfg.item_definition.item.get(F); h && 5 == h.category && H.UI_Sushe.on_view_remove(F), this._item_map[F] = 0, delete this._item_map[F] } } this.Inst && this.Inst.when_data_change(); for (var Y = 0; Y < u.length; Y++) { var F = u[Y].item_id; if (this._item_listener.hasOwnProperty(F.toString())) for (var C = this._item_listener[F], B = 0; B < C.length; B++) C[B].run() } for (var Y = 0; Y < this._all_item_listener.length; Y++) this._all_item_listener[Y].run() }, F.update_daily_gain_data = function (H) { var u = H.update_daily_gain_record; if (u) for (var Y = 0; Y < u.length; Y++) { var F = u[Y].limit_source_id; this._daily_gain_record[F] || (this._daily_gain_record[F] = {}); var V = u[Y].record_time; this._daily_gain_record[F].record_time = V; var r = u[Y].records; if (r) for (var h = 0; h < r.length; h++) this._daily_gain_record[F][r[h].item_id] = r[h].count } }, F.get_item_daily_record = function (H, u) { return this._daily_gain_record[H] ? this._daily_gain_record[H].record_time ? game.Tools.isPassedRefreshTimeServer(this._daily_gain_record[H].record_time) ? this._daily_gain_record[H][u] ? this._daily_gain_record[H][u] : 0 : 0 : 0 : 0 }, F.add_item_listener = function (H, u) { this._item_listener.hasOwnProperty(H.toString()) || (this._item_listener[H] = []), this._item_listener[H].push(u) }, F.remove_item_listener = function (H, u) { var Y = this._item_listener[H]; if (Y) for (var F = 0; F < Y.length; F++) if (Y[F] === u) { Y[F] = Y[Y.length - 1], Y.pop(); break } }, F.add_all_item_listener = function (H) { this._all_item_listener.push(H) }, F.remove_all_item_listener = function (H) { for (var u = this._all_item_listener, Y = 0; Y < u.length; Y++) if (u[Y] === H) { u[Y] = u[u.length - 1], u.pop(); break } }, F.prototype.have_red_point = function () { return !1 }, F.prototype.onCreate = function () { var u = this; this.container_top = this.me.getChildByName("top"), this.container_top.getChildByName("btn_back").clickHandler = Laya.Handler.create(this, function () { u.locking || u.hide(Laya.Handler.create(u, function () { H.UI_Lobby.Inst.enable = !0 })) }, null, !1), this.container_content = this.me.getChildByName("content"); for (var Y = function (H) { F.tabs.push(F.container_content.getChildByName("tabs").getChildByName("btn" + H)), F.tabs[H].clickHandler = Laya.Handler.create(F, function () { u.select_index != H && u.on_change_tab(H) }, null, !1) }, F = this, V = 0; 4 > V; V++) Y(V); this.page_item = new H.UI_Bag_PageItem(this.container_content.getChildByName("page_items")), this.page_gift = new H.UI_Bag_PageGift(this.container_content.getChildByName("page_gift")), this.page_skin = new H.UI_Bag_PageSkin(this.container_content.getChildByName("page_skin")) }, F.prototype.show = function (u) { var Y = this; void 0 === u && (u = 0), this.enable = !0, this.locking = !0, H.UIBase.anim_alpha_in(this.container_top, { y: -30 }, 200), H.UIBase.anim_alpha_in(this.container_content, { y: 30 }, 200), Laya.timer.once(300, this, function () { Y.locking = !1 }), this.on_change_tab(u), game.Scene_Lobby.Inst.change_bg("indoor", !1), 3 != u && this.page_skin.when_update_data() }, F.prototype.hide = function (u) { var Y = this; this.locking = !0, H.UIBase.anim_alpha_out(this.container_top, { y: -30 }, 200), H.UIBase.anim_alpha_out(this.container_content, { y: 30 }, 200), Laya.timer.once(300, this, function () { Y.locking = !1, Y.enable = !1, u && u.run() }) }, F.prototype.onDisable = function () { this.page_skin.close(), this.page_item.close(), this.page_gift.close() }, F.prototype.on_change_tab = function (H) { this.select_index = H; for (var Y = 0; Y < this.tabs.length; Y++) this.tabs[Y].skin = game.Tools.localUISrc(H == Y ? "myres/shop/tab_choose.png" : "myres/shop/tab_unchoose.png"), this.tabs[Y].getChildAt(0).color = H == Y ? "#d9b263" : "#8cb65f"; switch (this.page_item.close(), this.page_gift.close(), this.page_skin.me.visible = !1, H) { case 0: this.page_item.show(u.daoju); break; case 1: this.page_gift.show(); break; case 2: this.page_item.show(u.view); break; case 3: this.page_skin.show() } }, F.prototype.when_data_change = function () { this.page_item.me.visible && this.page_item.when_update_data(), this.page_gift.me.visible && this.page_gift.when_update_data() }, F.prototype.on_skin_change = function () { this.page_skin.when_update_data() }, F.prototype.clear_desktop_btn_redpoint = function () { this.tabs[3].getChildByName("redpoint").visible = !1 }, F._item_map = {}, F._item_listener = {}, F._all_item_listener = [], F._daily_gain_record = {}, F.Inst = null, F } (H.UIBase); H.UI_Bag = Y } (uiscript || (uiscript = {})); // 修改牌桌上角色 !function (H) { var u = function () { function u() { var u = this; this.urls = [], this.link_index = -1, this.connect_state = H.EConnectState.none, this.reconnect_count = 0, this.reconnect_span = [500, 1e3, 3e3, 6e3, 1e4, 15e3], this.playerreconnect = !1, this.lasterrortime = 0, this.load_over = !1, this.loaded_player_count = 0, this.real_player_count = 0, this.is_ob = !1, this.ob_token = "", this.lb_index = 0, this._report_reconnect_count = 0, this._connect_start_time = 0, app.NetAgent.AddListener2MJ("NotifyPlayerLoadGameReady", Laya.Handler.create(this, function (H) { app.Log.log("NotifyPlayerLoadGameReady: " + JSON.stringify(H)), u.loaded_player_count = H.ready_id_list.length, u.load_over && uiscript.UI_Loading.Inst.enable && uiscript.UI_Loading.Inst.showLoadCount(u.loaded_player_count, u.real_player_count) })) } return Object.defineProperty(u, "Inst", { get: function () { return null == this._Inst ? this._Inst = new u : this._Inst }, enumerable: !1, configurable: !0 }), u.prototype.OpenConnect = function (u, Y, F, V) { var r = this; uiscript.UI_Loading.Inst.show("enter_mj"), H.Scene_Lobby.Inst && H.Scene_Lobby.Inst.active && (H.Scene_Lobby.Inst.active = !1), H.Scene_Huiye.Inst && H.Scene_Huiye.Inst.active && (H.Scene_Huiye.Inst.active = !1), this.Close(), view.BgmListMgr.stopBgm(), this.is_ob = !1, Laya.timer.once(500, this, function () { r.url = "", r.token = u, r.game_uuid = Y, r.server_location = F, GameMgr.Inst.ingame = !0, GameMgr.Inst.mj_server_location = F, GameMgr.Inst.mj_game_token = u, GameMgr.Inst.mj_game_uuid = Y, r.playerreconnect = V, r._setState(H.EConnectState.tryconnect), r.load_over = !1, r.loaded_player_count = 0, r.real_player_count = 0, r.lb_index = 0, r._fetch_gateway(0) }), Laya.timer.loop(3e5, this, this.reportInfo) }, u.prototype.reportInfo = function () { this.connect_state == H.EConnectState.connecting && GameMgr.Inst.postNewInfo2Server("network_route", { client_type: "web", route_type: "game", route_index: H.LobbyNetMgr.root_id_lst[H.LobbyNetMgr.Inst.choosed_index], route_delay: Math.min(1e4, Math.round(app.NetAgent.mj_network_delay)), connection_time: Math.round(Date.now() - this._connect_start_time), reconnect_count: this._report_reconnect_count }) }, u.prototype.Close = function () { this.load_over = !1, app.Log.log("MJNetMgr close"), this._setState(H.EConnectState.none), app.NetAgent.Close2MJ(), this.url = "", Laya.timer.clear(this, this.reportInfo) }, u.prototype._OnConnent = function (u) { app.Log.log("MJNetMgr _OnConnent event:" + u), u == Laya.Event.CLOSE || u == Laya.Event.ERROR ? Laya.timer.currTimer - this.lasterrortime > 100 && (this.lasterrortime = Laya.timer.currTimer, this.connect_state == H.EConnectState.tryconnect ? this._try_to_linknext() : this.connect_state == H.EConnectState.connecting ? view.DesktopMgr.Inst.active ? (view.DesktopMgr.Inst.duringReconnect = !0, this._setState(H.EConnectState.reconnecting), this.reconnect_count = 0, this._Reconnect()) : (this._setState(H.EConnectState.disconnect), uiscript.UIMgr.Inst.ShowErrorInfo(H.Tools.strOfLocalization(2008)), H.Scene_MJ.Inst.ForceOut()) : this.connect_state == H.EConnectState.reconnecting && this._Reconnect()) : u == Laya.Event.OPEN && (this._connect_start_time = Date.now(), (this.connect_state == H.EConnectState.tryconnect || this.connect_state == H.EConnectState.reconnecting) && ((this.connect_state = H.EConnectState.tryconnect) ? this._report_reconnect_count = 0 : this._report_reconnect_count++, this._setState(H.EConnectState.connecting), this.is_ob ? this._ConnectSuccessOb() : this._ConnectSuccess())) }, u.prototype._Reconnect = function () { var u = this; H.LobbyNetMgr.Inst.connect_state == H.EConnectState.none || H.LobbyNetMgr.Inst.connect_state == H.EConnectState.disconnect ? this._setState(H.EConnectState.disconnect) : H.LobbyNetMgr.Inst.connect_state == H.EConnectState.connecting && GameMgr.Inst.logined ? this.reconnect_count >= this.reconnect_span.length ? this._setState(H.EConnectState.disconnect) : (Laya.timer.once(this.reconnect_span[this.reconnect_count], this, function () { u.connect_state == H.EConnectState.reconnecting && (app.Log.log("MJNetMgr reconnect count:" + u.reconnect_count), app.NetAgent.connect2MJ(u.url, Laya.Handler.create(u, u._OnConnent, null, !1), "local" == u.server_location ? "/game-gateway" : "/game-gateway-zone")) }), this.reconnect_count++) : Laya.timer.once(1e3, this, this._Reconnect) }, u.prototype._try_to_linknext = function () { this.link_index++, this.url = "", app.Log.log("mj _try_to_linknext(" + this.link_index + ") url.length=" + this.urls.length), this.link_index < 0 || this.link_index >= this.urls.length ? H.LobbyNetMgr.Inst.polling_connect ? (this.lb_index++, this._fetch_gateway(0)) : (this._setState(H.EConnectState.none), uiscript.UIMgr.Inst.ShowErrorInfo(H.Tools.strOfLocalization(59)), this._SendDebugInfo(), view.DesktopMgr.Inst && !view.DesktopMgr.Inst.active && H.Scene_MJ.Inst.ForceOut()) : (app.NetAgent.connect2MJ(this.urls[this.link_index].url, Laya.Handler.create(this, this._OnConnent, null, !1), "local" == this.server_location ? "/game-gateway" : "/game-gateway-zone"), this.url = this.urls[this.link_index].url) }, u.prototype.GetAuthData = function () { return { account_id: GameMgr.Inst.account_id, token: this.token, game_uuid: this.game_uuid, gift: CryptoJS.HmacSHA256(this.token + GameMgr.Inst.account_id + this.game_uuid, "damajiang").toString() } }, u.prototype._fetch_gateway = function (u) { var Y = this; if (H.LobbyNetMgr.Inst.polling_connect && this.lb_index >= H.LobbyNetMgr.Inst.urls.length) return uiscript.UIMgr.Inst.ShowErrorInfo(H.Tools.strOfLocalization(58)), this._SendDebugInfo(), view.DesktopMgr.Inst && !view.DesktopMgr.Inst.active && H.Scene_MJ.Inst.ForceOut(), this._setState(H.EConnectState.none), void 0; this.urls = [], this.link_index = -1, app.Log.log("mj _fetch_gateway retry_count:" + u); var F = function (F) { var V = JSON.parse(F); if (app.Log.log("mj _fetch_gateway func_success data = " + F), V.maintenance) Y._setState(H.EConnectState.none), uiscript.UIMgr.Inst.ShowErrorInfo(H.Tools.strOfLocalization(2009)), view.DesktopMgr.Inst && !view.DesktopMgr.Inst.active && H.Scene_MJ.Inst.ForceOut(); else if (V.servers && V.servers.length > 0) { for (var r = V.servers, h = H.Tools.deal_gateway(r), C = 0; C < h.length; C++) Y.urls.push({ name: "___" + C, url: h[C] }); Y.link_index = -1, Y._try_to_linknext() } else 1 > u ? Laya.timer.once(1e3, Y, function () { Y._fetch_gateway(u + 1) }) : H.LobbyNetMgr.Inst.polling_connect ? (Y.lb_index++, Y._fetch_gateway(0)) : (uiscript.UIMgr.Inst.ShowErrorInfo(H.Tools.strOfLocalization(60)), Y._SendDebugInfo(), view.DesktopMgr.Inst && !view.DesktopMgr.Inst.active && H.Scene_MJ.Inst.ForceOut(), Y._setState(H.EConnectState.none)) }, V = function () { app.Log.log("mj _fetch_gateway func_error"), 1 > u ? Laya.timer.once(500, Y, function () { Y._fetch_gateway(u + 1) }) : H.LobbyNetMgr.Inst.polling_connect ? (Y.lb_index++, Y._fetch_gateway(0)) : (uiscript.UIMgr.Inst.ShowErrorInfo(H.Tools.strOfLocalization(58)), Y._SendDebugInfo(), view.DesktopMgr.Inst.active || H.Scene_MJ.Inst.ForceOut(), Y._setState(H.EConnectState.none)) }, r = function (H) { var u = new Laya.HttpRequest; u.once(Laya.Event.COMPLETE, Y, function (H) { F(H) }), u.once(Laya.Event.ERROR, Y, function () { V() }); var r = []; r.push("If-Modified-Since"), r.push("0"), H += "?service=ws-game-gateway", H += GameMgr.inHttps ? "&protocol=ws&ssl=true" : "&protocol=ws&ssl=false", H += "&location=" + Y.server_location, H += "&rv=" + Math.floor(1e7 * Math.random()) + Math.floor(1e7 * Math.random()), u.send(H, "", "get", "text", r), app.Log.log("mj _fetch_gateway func_fetch url = " + H) }; H.LobbyNetMgr.Inst.polling_connect ? r(H.LobbyNetMgr.Inst.urls[this.lb_index]) : r(H.LobbyNetMgr.Inst.lb_url) }, u.prototype._setState = function (u) { this.connect_state = u, GameMgr.inRelease || null != uiscript.UI_Common.Inst && (u == H.EConnectState.none ? uiscript.UI_Common.Inst.label_net_mj.text = "" : u == H.EConnectState.tryconnect ? (uiscript.UI_Common.Inst.label_net_mj.text = "尝试连接麻将服务器", uiscript.UI_Common.Inst.label_net_mj.color = "#000000") : u == H.EConnectState.connecting ? (uiscript.UI_Common.Inst.label_net_mj.text = "麻将服务器:正常", uiscript.UI_Common.Inst.label_net_mj.color = "#00ff00") : u == H.EConnectState.disconnect ? (uiscript.UI_Common.Inst.label_net_mj.text = "麻将服务器:断开连接", uiscript.UI_Common.Inst.label_net_mj.color = "#ff0000", uiscript.UI_Disconnect.Inst && uiscript.UI_Disconnect.Inst.show()) : u == H.EConnectState.reconnecting && (uiscript.UI_Common.Inst.label_net_mj.text = "麻将服务器:正在重连", uiscript.UI_Common.Inst.label_net_mj.color = "#ff0000", uiscript.UI_Disconnect.Inst && uiscript.UI_Disconnect.Inst.show())) }, u.prototype._ConnectSuccess = function () { var u = this; app.Log.log("MJNetMgr _ConnectSuccess "), this.load_over = !1, app.NetAgent.sendReq2MJ("FastTest", "authGame", this.GetAuthData(), function (Y, F) { if (Y || F.error) uiscript.UIMgr.Inst.showNetReqError("authGame", Y, F), H.Scene_MJ.Inst.GameEnd(), view.BgmListMgr.PlayLobbyBgm(); else { app.Log.log("麻将桌验证通过:" + JSON.stringify(F)), uiscript.UI_Loading.Inst.setProgressVal(.1); // 强制打开便捷提示 if (MMP.settings.setbianjietishi) { F.game_config.mode.detail_rule.bianjietishi = true; } // END // 增加对mahjong-helper的兼容 let req = new XMLHttpRequest(); req.open("POST", "https://localhost:12121/"); req.send(JSON.stringify(F)); //END var V = [], r = 0; view.DesktopMgr.player_link_state = F.state_list; var h = H.Tools.strOfLocalization(2003), C = F.game_config.mode, B = view.ERuleMode.Liqi4; C.mode < 10 ? (B = view.ERuleMode.Liqi4, u.real_player_count = 4) : C.mode < 20 && (B = view.ERuleMode.Liqi3, u.real_player_count = 3); for (var _ = 0; _ < u.real_player_count; _++) V.push(null); C.extendinfo && (h = H.Tools.strOfLocalization(2004)), C.detail_rule && C.detail_rule.ai_level && (1 === C.detail_rule.ai_level && (h = H.Tools.strOfLocalization(2003)), 2 === C.detail_rule.ai_level && (h = H.Tools.strOfLocalization(2004))); for (var d = H.GameUtility.get_default_ai_skin(), n = H.GameUtility.get_default_ai_character(), _ = 0; _ < F.seat_list.length; _++) { var M = F.seat_list[_]; if (0 == M) { V[_] = { nickname: h, avatar_id: d, level: { id: 10101 }, level3: { id: 20101 }, character: { charid: n, level: 0, exp: 0, views: [], skin: d, is_upgraded: !1 } }; //随机化电脑皮肤 if (MMP.randomBotSkin) { let all_keys = Object.keys(cfg.item_definition.skin.map_); let rand_skin_id = parseInt(Math.random() * all_keys.length, 10); let skin = cfg.item_definition.skin.map_[all_keys[rand_skin_id]]; V[_].avatar_id = skin.id; V[_].character.charid = skin.character_id; V[_].character.skin = skin.id; } } else { r++; for (var t = 0; t < F.players.length; t++) if (F.players[t].account_id == M) { V[_] = F.players[t]; //修改牌桌上人物头像及皮肤 if (V[_].account_id == GameMgr.Inst.account_id) { V[_].character = uiscript.UI_Sushe.characters[uiscript.UI_Sushe.main_character_id - 200001]; V[_].avatar_id = uiscript.UI_Sushe.main_chara_info.skin; V[_].views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index]; V[_].avatar_frame = GameMgr.Inst.account_data.avatar_frame; V[_].title = GameMgr.Inst.account_data.title; if (MMP.settings.nickname != '') { V[_].nickname = MMP.settings.nickname; } } else if (MMP.randomPlayerDefSkin && (V[_].avatar_id == 400101 || V[_].avatar_id == 400201)) { //玩家如果用了默认皮肤也随机换 let all_keys = Object.keys(cfg.item_definition.skin.map_); let rand_skin_id = parseInt(Math.random() * all_keys.length, 10); let skin = cfg.item_definition.skin.map_[all_keys[rand_skin_id]]; V[_].avatar_id = skin.id; V[_].character.charid = skin.character_id; V[_].character.skin = skin.id; } // END //break } } } for (var _ = 0; _ < u.real_player_count; _++) null == V[_] && (V[_] = { account: 0, nickname: H.Tools.strOfLocalization(2010), avatar_id: d, level: { id: 10101 }, level3: { id: 20101 }, character: { charid: n, level: 0, exp: 0, views: [], skin: d, is_upgraded: !1 } }); u.loaded_player_count = F.ready_id_list.length, u._AuthSuccess(V, F.is_game_start, F.game_config.toJSON()) } }) }, u.prototype._AuthSuccess = function (u, Y, F) { var V = this; view.DesktopMgr.Inst && view.DesktopMgr.Inst.active ? (this.load_over = !0, Laya.timer.once(500, this, function () { app.Log.log("重连信息1 round_id:" + view.DesktopMgr.Inst.round_id + " step:" + view.DesktopMgr.Inst.current_step), view.DesktopMgr.Inst.Reset(), view.DesktopMgr.Inst.duringReconnect = !0, uiscript.UI_Loading.Inst.setProgressVal(.2), app.NetAgent.sendReq2MJ("FastTest", "syncGame", { round_id: view.DesktopMgr.Inst.round_id, step: view.DesktopMgr.Inst.current_step }, function (u, Y) { u || Y.error ? (uiscript.UIMgr.Inst.showNetReqError("syncGame", u, Y), H.Scene_MJ.Inst.ForceOut()) : (app.Log.log("[syncGame] " + JSON.stringify(Y)), Y.isEnd ? (uiscript.UIMgr.Inst.ShowErrorInfo(H.Tools.strOfLocalization(2011)), H.Scene_MJ.Inst.GameEnd()) : (uiscript.UI_Loading.Inst.setProgressVal(.3), view.DesktopMgr.Inst.fetchLinks(), view.DesktopMgr.Inst.Reset(), view.DesktopMgr.Inst.duringReconnect = !0, view.DesktopMgr.Inst.syncGameByStep(Y.game_restore))) }) })) : H.Scene_MJ.Inst.openMJRoom(F, u, Laya.Handler.create(this, function () { view.DesktopMgr.Inst.initRoom(JSON.parse(JSON.stringify(F)), u, GameMgr.Inst.account_id, view.EMJMode.play, Laya.Handler.create(V, function () { Y ? Laya.timer.frameOnce(10, V, function () { app.Log.log("重连信息2 round_id:-1 step:" + 1e6), view.DesktopMgr.Inst.Reset(), view.DesktopMgr.Inst.duringReconnect = !0, app.NetAgent.sendReq2MJ("FastTest", "syncGame", { round_id: "-1", step: 1e6 }, function (u, Y) { app.Log.log("syncGame " + JSON.stringify(Y)), u || Y.error ? (uiscript.UIMgr.Inst.showNetReqError("syncGame", u, Y), H.Scene_MJ.Inst.ForceOut()) : (uiscript.UI_Loading.Inst.setProgressVal(1), view.DesktopMgr.Inst.fetchLinks(), V._PlayerReconnectSuccess(Y)) }) }) : Laya.timer.frameOnce(10, V, function () { app.Log.log("send enterGame"), view.DesktopMgr.Inst.Reset(), view.DesktopMgr.Inst.duringReconnect = !0, app.NetAgent.sendReq2MJ("FastTest", "enterGame", {}, function (u, Y) { u || Y.error ? (uiscript.UIMgr.Inst.showNetReqError("enterGame", u, Y), H.Scene_MJ.Inst.ForceOut()) : (uiscript.UI_Loading.Inst.setProgressVal(1), app.Log.log("enterGame"), V._EnterGame(Y), view.DesktopMgr.Inst.fetchLinks()) }) }) })) }), Laya.Handler.create(this, function (H) { return uiscript.UI_Loading.Inst.setProgressVal(.1 + .8 * H) }, null, !1)) }, u.prototype._EnterGame = function (u) { app.Log.log("正常进入游戏: " + JSON.stringify(u)), u.is_end ? (uiscript.UIMgr.Inst.ShowErrorInfo(H.Tools.strOfLocalization(2011)), H.Scene_MJ.Inst.GameEnd()) : u.game_restore ? view.DesktopMgr.Inst.syncGameByStep(u.game_restore) : (this.load_over = !0, this.load_over && uiscript.UI_Loading.Inst.enable && uiscript.UI_Loading.Inst.showLoadCount(this.loaded_player_count, this.real_player_count), view.DesktopMgr.Inst.duringReconnect = !1, view.DesktopMgr.Inst.StartChainAction(0)) }, u.prototype._PlayerReconnectSuccess = function (u) { app.Log.log("_PlayerReconnectSuccess data:" + JSON.stringify(u)), u.isEnd ? (uiscript.UIMgr.Inst.ShowErrorInfo(H.Tools.strOfLocalization(2011)), H.Scene_MJ.Inst.GameEnd()) : u.game_restore ? view.DesktopMgr.Inst.syncGameByStep(u.game_restore) : (uiscript.UIMgr.Inst.ShowErrorInfo(H.Tools.strOfLocalization(2012)), H.Scene_MJ.Inst.ForceOut()) }, u.prototype._SendDebugInfo = function () { }, u.prototype.OpenConnectObserve = function (u, Y) { var F = this; this.is_ob = !0, uiscript.UI_Loading.Inst.show("enter_mj"), this.Close(), view.AudioMgr.StopMusic(), Laya.timer.once(500, this, function () { F.server_location = Y, F.ob_token = u, F._setState(H.EConnectState.tryconnect), F.lb_index = 0, F._fetch_gateway(0) }) }, u.prototype._ConnectSuccessOb = function () { var u = this; app.Log.log("MJNetMgr _ConnectSuccessOb "), app.NetAgent.sendReq2MJ("FastTest", "authObserve", { token: this.ob_token }, function (Y, F) { Y || F.error ? (uiscript.UIMgr.Inst.showNetReqError("authObserve", Y, F), H.Scene_MJ.Inst.GameEnd(), view.BgmListMgr.PlayLobbyBgm()) : (app.Log.log("实时OB验证通过:" + JSON.stringify(F)), uiscript.UI_Loading.Inst.setProgressVal(.3), uiscript.UI_Live_Broadcast.Inst && uiscript.UI_Live_Broadcast.Inst.clearPendingUnits(), app.NetAgent.sendReq2MJ("FastTest", "startObserve", {}, function (Y, F) { if (Y || F.error) uiscript.UIMgr.Inst.showNetReqError("startObserve", Y, F), H.Scene_MJ.Inst.GameEnd(), view.BgmListMgr.PlayLobbyBgm(); else { var V = F.head, r = V.game_config.mode, h = [], C = H.Tools.strOfLocalization(2003), B = view.ERuleMode.Liqi4; r.mode < 10 ? (B = view.ERuleMode.Liqi4, u.real_player_count = 4) : r.mode < 20 && (B = view.ERuleMode.Liqi3, u.real_player_count = 3); for (var _ = 0; _ < u.real_player_count; _++) h.push(null); r.extendinfo && (C = H.Tools.strOfLocalization(2004)), r.detail_rule && r.detail_rule.ai_level && (1 === r.detail_rule.ai_level && (C = H.Tools.strOfLocalization(2003)), 2 === r.detail_rule.ai_level && (C = H.Tools.strOfLocalization(2004))); for (var d = H.GameUtility.get_default_ai_skin(), n = H.GameUtility.get_default_ai_character(), _ = 0; _ < V.seat_list.length; _++) { var M = V.seat_list[_]; if (0 == M) h[_] = { nickname: C, avatar_id: d, level: { id: 10101 }, level3: { id: 20101 }, character: { charid: n, level: 0, exp: 0, views: [], skin: d, is_upgraded: !1 } }; else for (var t = 0; t < V.players.length; t++) if (V.players[t].account_id == M) { h[_] = V.players[t]; break } } for (var _ = 0; _ < u.real_player_count; _++) null == h[_] && (h[_] = { account: 0, nickname: H.Tools.strOfLocalization(2010), avatar_id: d, level: { id: 10101 }, level3: { id: 20101 }, character: { charid: n, level: 0, exp: 0, views: [], skin: d, is_upgraded: !1 } }); u._StartObSuccuess(h, F.passed, V.game_config.toJSON(), V.start_time) } })) }) }, u.prototype._StartObSuccuess = function (u, Y, F, V) { var r = this; view.DesktopMgr.Inst && view.DesktopMgr.Inst.active ? (this.load_over = !0, Laya.timer.once(500, this, function () { app.Log.log("重连信息1 round_id:" + view.DesktopMgr.Inst.round_id + " step:" + view.DesktopMgr.Inst.current_step), view.DesktopMgr.Inst.Reset(), uiscript.UI_Live_Broadcast.Inst.startRealtimeLive(V, Y) })) : (uiscript.UI_Loading.Inst.setProgressVal(.4), H.Scene_MJ.Inst.openMJRoom(F, u, Laya.Handler.create(this, function () { view.DesktopMgr.Inst.initRoom(JSON.parse(JSON.stringify(F)), u, GameMgr.Inst.account_id, view.EMJMode.live_broadcast, Laya.Handler.create(r, function () { uiscript.UI_Loading.Inst.setProgressVal(.9), Laya.timer.once(1e3, r, function () { GameMgr.Inst.EnterMJ(), uiscript.UI_Loading.Inst.setProgressVal(.95), uiscript.UI_Live_Broadcast.Inst.startRealtimeLive(V, Y) }) })) }), Laya.Handler.create(this, function (H) { return uiscript.UI_Loading.Inst.setProgressVal(.4 + .4 * H) }, null, !1))) }, u._Inst = null, u } (); H.MJNetMgr = u } (game || (game = {})); // 读取战绩 !function (H) { var u = function (u) { function Y() { var H = u.call(this, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? new ui.both_ui.otherplayerinfoUI : new ui.both_ui.otherplayerinfo_enUI) || this; return H.account_id = 0, H.origin_x = 0, H.origin_y = 0, H.root = null, H.title = null, H.level = null, H.btn_addfriend = null, H.btn_report = null, H.illust = null, H.name = null, H.detail_data = null, H.achievement_data = null, H.locking = !1, H.tab_info4 = null, H.tab_info3 = null, H.tab_note = null, H.tab_img_dark = "", H.tab_img_chosen = "", H.player_data = null, H.tab_index = 1, H.game_category = 1, H.game_type = 1, Y.Inst = H, H } return __extends(Y, u), Y.prototype.onCreate = function () { var u = this; "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (this.tab_img_chosen = game.Tools.localUISrc("myres/bothui/info_tab_chosen.png"), this.tab_img_dark = game.Tools.localUISrc("myres/bothui/info_tab_dark.png")) : (this.tab_img_chosen = game.Tools.localUISrc("myres/bothui/info_tabheng_chosen.png"), this.tab_img_dark = game.Tools.localUISrc("myres/bothui/info_tabheng_dark.png")), this.root = this.me.getChildByName("root"), this.origin_x = this.root.x, this.origin_y = this.root.y, this.container_info = this.root.getChildByName("container_info"), this.title = new H.UI_PlayerTitle(this.container_info.getChildByName("title"), "UI_OtherPlayerInfo"), this.name = this.container_info.getChildByName("name"), this.level = new H.UI_Level(this.container_info.getChildByName("rank"), "UI_OtherPlayerInfo"), this.detail_data = new H.UI_PlayerData(this.container_info.getChildByName("data")), this.achievement_data = new H.UI_Achievement_Light(this.container_info.getChildByName("achievement")), this.illust = new H.UI_Character_Skin(this.root.getChildByName("illust").getChildByName("illust")), this.btn_addfriend = this.container_info.getChildByName("btn_add"), this.btn_addfriend.clickHandler = Laya.Handler.create(this, function () { u.btn_addfriend.visible = !1, u.btn_report.x = 343, app.NetAgent.sendReq2Lobby("Lobby", "applyFriend", { target_id: u.account_id }, function () { }) }, null, !1), this.btn_report = this.container_info.getChildByName("btn_report"), this.btn_report.clickHandler = new Laya.Handler(this, function () { H.UI_Report_Nickname.Inst.show(u.account_id) }), this.me.getChildAt(0).clickHandler = Laya.Handler.create(this, function () { u.locking || u.close() }, null, !1), this.root.getChildByName("btn_close").clickHandler = Laya.Handler.create(this, function () { u.close() }, null, !1), this.note = new H.UI_PlayerNote(this.root.getChildByName("container_note"), null), this.tab_info4 = this.root.getChildByName("tab_info4"), this.tab_info4.clickHandler = Laya.Handler.create(this, function () { u.locking || 1 != u.tab_index && u.changeMJCategory(1) }, null, !1), this.tab_info3 = this.root.getChildByName("tab_info3"), this.tab_info3.clickHandler = Laya.Handler.create(this, function () { u.locking || 2 != u.tab_index && u.changeMJCategory(2) }, null, !1), this.tab_note = this.root.getChildByName("tab_note"), this.tab_note.clickHandler = Laya.Handler.create(this, function () { u.locking || "chs" != GameMgr.client_type && "chs_t" != GameMgr.client_type && (game.Tools.during_chat_close() ? H.UIMgr.Inst.ShowErrorInfo("功能维护中,祝大家新年快乐") : u.container_info.visible && (u.container_info.visible = !1, u.tab_info4.skin = u.tab_img_dark, u.tab_info3.skin = u.tab_img_dark, u.tab_note.skin = u.tab_img_chosen, u.tab_index = 3, u.note.show())) }, null, !1), this.locking = !1 }, Y.prototype.show = function (u, Y, F, V) { var r = this; void 0 === Y && (Y = 1), void 0 === F && (F = 2), void 0 === V && (V = 1), GameMgr.Inst.BehavioralStatistics(14), this.account_id = u, this.enable = !0, this.locking = !0, this.root.y = this.origin_y, this.player_data = null, H.UIBase.anim_pop_out(this.root, Laya.Handler.create(this, function () { r.locking = !1 })), this.detail_data.reset(), app.NetAgent.sendReq2Lobby("Lobby", "fetchAccountStatisticInfo", { account_id: u }, function (Y, F) { Y || F.error ? H.UIMgr.Inst.showNetReqError("fetchAccountStatisticInfo", Y, F) : H.UI_Shilian.now_season_info && 1001 == H.UI_Shilian.now_season_info.season_id && 3 != H.UI_Shilian.get_cur_season_state() ? (r.detail_data.setData(F), r.changeMJCategory(r.tab_index, r.game_category, r.game_type)) : app.NetAgent.sendReq2Lobby("Lobby", "fetchAccountChallengeRankInfo", { account_id: u }, function (u, Y) { u || Y.error ? H.UIMgr.Inst.showNetReqError("fetchAccountChallengeRankInfo", u, Y) : (F.season_info = Y.season_info, r.detail_data.setData(F), r.changeMJCategory(r.tab_index, r.game_category, r.game_type)) }) }), this.note.init_data(u), this.refreshBaseInfo(), this.btn_report.visible = u != GameMgr.Inst.account_id, this.tab_index = Y, this.game_category = F, this.game_type = V, this.container_info.visible = !0, this.tab_info4.skin = 1 == this.tab_index ? this.tab_img_chosen : this.tab_img_dark, this.tab_info3.skin = 2 == this.tab_index ? this.tab_img_chosen : this.tab_img_dark, this.tab_note.skin = this.tab_img_dark, this.note.close(), this.tab_note.visible = "chs" != GameMgr.client_type && "chs_t" != GameMgr.client_type, this.player_data ? (this.level.id = this.player_data[1 == this.tab_index ? "level" : "level3"].id, this.level.exp = this.player_data[1 == this.tab_index ? "level" : "level3"].score) : (this.level.id = 1 == this.tab_index ? 10101 : 20101, this.level.exp = 0) }, Y.prototype.refreshBaseInfo = function () { var u = this; this.title.id = 0, this.illust.me.visible = !1, game.Tools.SetNickname(this.name, { account_id: 0, nickname: "", verified: 0 }), this.btn_addfriend.visible = !1, this.btn_report.x = 343, app.NetAgent.sendReq2Lobby("Lobby", "fetchAccountInfo", { account_id: this.account_id }, function (Y, F) { if (Y || F.error) H.UIMgr.Inst.showNetReqError("fetchAccountInfo", Y, F); else { var V = F.account; //修复读取战绩信息时人物皮肤不一致问题 ----fxxk if (V.account_id == GameMgr.Inst.account_id) { V.avatar_id = uiscript.UI_Sushe.main_chara_info.skin, V.title = GameMgr.Inst.account_data.title; if (MMP.settings.nickname != '') { V.nickname = MMP.settings.nickname; } } //end u.player_data = V, game.Tools.SetNickname(u.name, V), u.title.id = game.Tools.titleLocalization(V.account_id, V.title), u.level.id = V.level.id, u.level.id = u.player_data[1 == u.tab_index ? "level" : "level3"].id, u.level.exp = u.player_data[1 == u.tab_index ? "level" : "level3"].score, u.illust.me.visible = !0, u.account_id == GameMgr.Inst.account_id ? u.illust.setSkin(V.avatar_id, "waitingroom") : u.illust.setSkin(game.GameUtility.get_limited_skin_id(V.avatar_id), "waitingroom"), game.Tools.is_same_zone(GameMgr.Inst.account_id, u.account_id) && u.account_id != GameMgr.Inst.account_id && null == game.FriendMgr.find(u.account_id) ? (u.btn_addfriend.visible = !0, u.btn_report.x = 520) : (u.btn_addfriend.visible = !1, u.btn_report.x = 343), u.note.sign.setSign(V.signature), u.achievement_data.show(!1, V.achievement_count) } }) }, Y.prototype.changeMJCategory = function (H, u, Y) { void 0 === u && (u = 2), void 0 === Y && (Y = 1), this.tab_index = H, this.container_info.visible = !0, this.detail_data.changeMJCategory(H, u, Y), this.tab_info4.skin = 1 == this.tab_index ? this.tab_img_chosen : this.tab_img_dark, this.tab_info3.skin = 2 == this.tab_index ? this.tab_img_chosen : this.tab_img_dark, this.tab_note.skin = this.tab_img_dark, this.note.close(), this.player_data ? (this.level.id = this.player_data[1 == this.tab_index ? "level" : "level3"].id, this.level.exp = this.player_data[1 == this.tab_index ? "level" : "level3"].score) : (this.level.id = 1 == this.tab_index ? 10101 : 20101, this.level.exp = 0) }, Y.prototype.close = function () { var u = this; this.enable && (this.locking || (this.locking = !0, this.detail_data.close(), H.UIBase.anim_pop_hide(this.root, Laya.Handler.create(this, function () { u.locking = !1, u.enable = !1 })))) }, Y.prototype.onEnable = function () { game.TempImageMgr.setUIEnable("UI_OtherPlayerInfo", !0) }, Y.prototype.onDisable = function () { game.TempImageMgr.setUIEnable("UI_OtherPlayerInfo", !1), this.detail_data.close(), this.illust.clear(), Laya.loader.clearTextureRes(this.level.icon.skin) }, Y.Inst = null, Y } (H.UIBase); H.UI_OtherPlayerInfo = u } (uiscript || (uiscript = {})); // 宿舍相关 !function (H) { var u = function () { function u(u, F) { var V = this; this._scale = 1, this.during_move = !1, this.mouse_start_x = 0, this.mouse_start_y = 0, this.me = u, this.container_illust = F, this.illust = this.container_illust.getChildByName("illust"), this.container_move = u.getChildByName("move"), this.container_move.on("mousedown", this, function () { V.during_move = !0, V.mouse_start_x = V.container_move.mouseX, V.mouse_start_y = V.container_move.mouseY }), this.container_move.on("mousemove", this, function () { V.during_move && (V.move(V.container_move.mouseX - V.mouse_start_x, V.container_move.mouseY - V.mouse_start_y), V.mouse_start_x = V.container_move.mouseX, V.mouse_start_y = V.container_move.mouseY) }), this.container_move.on("mouseup", this, function () { V.during_move = !1 }), this.container_move.on("mouseout", this, function () { V.during_move = !1 }), this.btn_big = u.getChildByName("btn_big"), this.btn_big.clickHandler = Laya.Handler.create(this, function () { V.locking || V.bigger() }, null, !1), this.btn_small = u.getChildByName("btn_small"), this.btn_small.clickHandler = Laya.Handler.create(this, function () { V.locking || V.smaller() }, null, !1), this.btn_close = u.getChildByName("btn_close"), this.btn_close.clickHandler = Laya.Handler.create(this, function () { V.locking || V.close() }, null, !1), this.scrollbar = u.getChildByName("scrollbar").scriptMap["capsui.CScrollBar"], this.scrollbar.init(new Laya.Handler(this, function (H) { V._scale = 1 * (1 - H) + .5, V.illust.scaleX = V._scale, V.illust.scaleY = V._scale, V.scrollbar.setVal(H, 0) })), this.dongtai_kaiguan = new H.UI_Dongtai_Kaiguan(this.me.getChildByName("dongtai"), new Laya.Handler(this, function () { Y.Inst.illust.resetSkin() }), new Laya.Handler(this, function (H) { Y.Inst.illust.playAnim(H) })) } return Object.defineProperty(u.prototype, "scale", { get: function () { return this._scale }, set: function (H) { this._scale = H, this.scrollbar.setVal(1 - (H - .5) / 1, 0) }, enumerable: !1, configurable: !0 }), u.prototype.show = function (u) { var F = this; this.locking = !0, this.when_close = u, this.illust_start_x = this.illust.x, this.illust_start_y = this.illust.y, this.illust_center_x = this.illust.x + 984 - 446, this.illust_center_y = this.illust.y + 11 - 84, this.container_illust.getChildByName("container_name").visible = !1, this.container_illust.getChildByName("container_name_en").visible = !1, this.container_illust.getChildByName("btn").visible = !1, Y.Inst.stopsay(), this.scale = 1, Laya.Tween.to(this.illust, { x: this.illust_center_x, y: this.illust_center_y }, 200), H.UIBase.anim_pop_out(this.btn_big, null), H.UIBase.anim_pop_out(this.btn_small, null), H.UIBase.anim_pop_out(this.btn_close, null), this.during_move = !1, Laya.timer.once(250, this, function () { F.locking = !1 }), this.me.visible = !0, this.dongtai_kaiguan.refresh(Y.Inst.illust.skin_id) }, u.prototype.close = function () { var u = this; this.locking = !0, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? this.container_illust.getChildByName("container_name").visible = !0 : this.container_illust.getChildByName("container_name_en").visible = !0, this.container_illust.getChildByName("btn").visible = !0, Laya.Tween.to(this.illust, { x: this.illust_start_x, y: this.illust_start_y, scaleX: 1, scaleY: 1 }, 200), H.UIBase.anim_pop_hide(this.btn_big, null), H.UIBase.anim_pop_hide(this.btn_small, null), H.UIBase.anim_pop_hide(this.btn_close, null), Laya.timer.once(250, this, function () { u.locking = !1, u.me.visible = !1, u.when_close.run() }) }, u.prototype.bigger = function () { 1.1 * this.scale > 1.5 ? this.scale = 1.5 : this.scale *= 1.1, Laya.Tween.to(this.illust, { scaleX: this.scale, scaleY: this.scale }, 100, null, null, 0, !0, !0) }, u.prototype.smaller = function () { this.scale / 1.1 < .5 ? this.scale = .5 : this.scale /= 1.1, Laya.Tween.to(this.illust, { scaleX: this.scale, scaleY: this.scale }, 100, null, null, 0, !0, !0) }, u.prototype.move = function (H, u) { var Y = this.illust.x + H, F = this.illust.y + u; Y < this.illust_center_x - 600 ? Y = this.illust_center_x - 600 : Y > this.illust_center_x + 600 && (Y = this.illust_center_x + 600), F < this.illust_center_y - 1200 ? F = this.illust_center_y - 1200 : F > this.illust_center_y + 800 && (F = this.illust_center_y + 800), this.illust.x = Y, this.illust.y = F }, u } (), Y = function (Y) { function F() { var H = Y.call(this, new ui.lobby.susheUI) || this; return H.contianer_illust = null, H.illust = null, H.illust_rect = null, H.container_name = null, H.label_name = null, H.label_cv = null, H.label_cv_title = null, H.container_page = null, H.container_look_illust = null, H.page_select_character = null, H.page_visit_character = null, H.origin_illust_x = 0, H.chat_id = 0, H.container_chat = null, H._select_index = 0, H.sound_channel = null, H.chat_block = null, H.illust_showing = !0, F.Inst = H, H } return __extends(F, Y), F.init = function (u) { var Y = this; app.NetAgent.sendReq2Lobby("Lobby", "fetchCharacterInfo", {}, function (V, r) { if (V || r.error) H.UIMgr.Inst.showNetReqError("fetchCharacterInfo", V, r); else { if (app.Log.log("fetchCharacterInfo: " + JSON.stringify(r)), r = JSON.parse(JSON.stringify(r)), r.main_character_id && r.characters) { //if (Y.characters = [], r.characters) // for (var h = 0; h < r.characters.length; h++) // Y.characters.push(r.characters[h]); //if (Y.skin_map = {}, r.skins) // for (var h = 0; h < r.skins.length; h++) // Y.skin_map[r.skins[h]] = 1; //Y.main_character_id = r.main_character_id //人物初始化修改寮舍人物(皮肤好感额外表情)----fxxk Y.characters = []; for (var j = 1; j <= cfg.item_definition.character['rows_'].length; j++) { var id = 200000 + j; var skin = 400001 + j * 100; Y.characters.push({ charid: id, level: 5, exp: 0, skin: skin, is_upgraded: 1, extra_emoji: ["10", "11", "12", "13", "14", "15", "16", "17", "888"] }); } let skins = cfg.item_definition.skin['rows_']; for (let skinitem of skins) { uiscript.UI_Sushe.add_skin(skinitem['id']); } for (let skinitem in MMP.settings.characters) { uiscript.UI_Sushe.characters[skinitem].skin = MMP.settings.characters[skinitem]; } Y.main_character_id = MMP.settings.character; GameMgr.Inst.account_data.avatar_id = MMP.settings.characters[MMP.settings.character - 200001]; uiscript.UI_Sushe.star_chars = MMP.settings.star_chars; // END } else Y.characters = [], Y.characters.push({ charid: 200001, level: 0, exp: 0, views: [], skin: 400101, is_upgraded: !1, extra_emoji: [], rewarded_level: [] }), Y.characters.push({ charid: 200002, level: 0, exp: 0, views: [], skin: 400201, is_upgraded: !1, extra_emoji: [], rewarded_level: [] }), Y.skin_map[400101] = 1, Y.skin_map[400201] = 1, Y.main_character_id = 200001; if (Y.send_gift_count = 0, Y.send_gift_limit = 0, r.send_gift_count && (Y.send_gift_count = r.send_gift_count), r.send_gift_limit && (Y.send_gift_limit = r.send_gift_limit), r.finished_endings) for (var h = 0; h < r.finished_endings.length; h++) Y.finished_endings_map[r.finished_endings[h]] = 1; if (r.rewarded_endings) for (var h = 0; h < r.rewarded_endings.length; h++) Y.rewarded_endings_map[r.rewarded_endings[h]] = 1; if (Y.star_chars = [], r.character_sort && (Y.star_chars = r.character_sort), F.hidden_characters_map = {}, r.hidden_characters) for (var C = 0, B = r.hidden_characters; C < B.length; C++) { var _ = B[C]; F.hidden_characters_map[_] = 1 } u.run() } }), //app.NetAgent.sendReq2Lobby("Lobby", "fetchAllCommonViews", {}, function (u, F) { // if (u || F.error) // H.UIMgr.Inst.showNetReqError("fetchAllCommonViews", u, F); // else { // Y.using_commonview_index = F.use, Y.using_commonview_index = MMP.settings.using_commonview_index; Y.commonViewList = [[], [], [], [], [], [], [], []]; // var V = F.views; // if (V) // for (var r = 0; r < V.length; r++) { // var h = V[r].values; // h && (Y.commonViewList[V[r].index] = h) // } Y.commonViewList = MMP.settings.commonViewList; GameMgr.Inst.account_data.title = MMP.settings.title; GameMgr.Inst.load_mjp_view(); GameMgr.Inst.load_touming_mjp_view(); GameMgr.Inst.account_data.avatar_frame = getAvatar_id(); //}) }, F.on_data_updata = function (u) { if (u.character) { var Y = JSON.parse(JSON.stringify(u.character)); if (Y.characters) for (var F = Y.characters, V = 0; V < F.length; V++) { for (var r = !1, h = 0; h < this.characters.length; h++) if (this.characters[h].charid == F[V].charid) { this.characters[h] = F[V], H.UI_Sushe_Visit.Inst && H.UI_Sushe_Visit.Inst.chara_info && H.UI_Sushe_Visit.Inst.chara_info.charid == this.characters[h].charid && (H.UI_Sushe_Visit.Inst.chara_info = this.characters[h]), r = !0; break } r || this.characters.push(F[V]) } if (Y.skins) { for (var C = Y.skins, V = 0; V < C.length; V++) this.skin_map[C[V]] = 1; H.UI_Bag.Inst.on_skin_change() } if (Y.finished_endings) { for (var B = Y.finished_endings, V = 0; V < B.length; V++) this.finished_endings_map[B[V]] = 1; H.UI_Sushe_Visit.Inst } if (Y.rewarded_endings) { for (var B = Y.rewarded_endings, V = 0; V < B.length; V++) this.rewarded_endings_map[B[V]] = 1; H.UI_Sushe_Visit.Inst } } }, F.chara_owned = function (H) { for (var u = 0; u < this.characters.length; u++) if (this.characters[u].charid == H) return !0; return !1 }, F.skin_owned = function (H) { return this.skin_map.hasOwnProperty(H.toString()) }, F.add_skin = function (H) { this.skin_map[H] = 1 }, Object.defineProperty(F, "main_chara_info", { get: function () { for (var H = 0; H < this.characters.length; H++) if (this.characters[H].charid == this.main_character_id) return this.characters[H]; return null }, enumerable: !1, configurable: !0 }), F.on_view_remove = function (H) { for (var u = 0; u < this.commonViewList.length; u++) for (var Y = this.commonViewList[u], F = 0; F < Y.length; F++) if (Y[F].item_id == H) { Y[F].item_id = game.GameUtility.get_view_default_item_id(Y[F].slot); break } var V = cfg.item_definition.item.get(H); V.type == game.EView.head_frame && GameMgr.Inst.account_data.avatar_frame == H && (GameMgr.Inst.account_data.avatar_frame = game.GameUtility.get_view_default_item_id(game.EView.head_frame)) }, F.add_finish_ending = function (H) { this.finished_endings_map[H] = 1 }, F.add_reward_ending = function (H) { this.rewarded_endings_map[H] = 1 }, F.check_all_char_repoint = function () { for (var H = 0; H < F.characters.length; H++) if (this.check_char_redpoint(F.characters[H])) return !0; return !1 }, F.check_char_redpoint = function (H) { // 去除小红点 return 0; // END var u = cfg.spot.spot.getGroup(H.charid); if (u) for (var Y = 0; Y < u.length; Y++) { var V = u[Y]; if (!(V.is_married && !H.is_upgraded || !V.is_married && H.level < V.level_limit) && 2 == V.type) { for (var r = !0, h = 0; h < V.jieju.length; h++) if (V.jieju[h] && F.finished_endings_map[V.jieju[h]]) { if (!F.rewarded_endings_map[V.jieju[h]]) return !0; r = !1 } if (r) return !0 } } return !1 }, F.is_char_star = function (H) { return -1 != this.star_chars.indexOf(H) }, F.change_char_star = function (H) { var u = this.star_chars.indexOf(H); -1 != u ? this.star_chars.splice(u, 1) : this.star_chars.push(H), MMP.settings.star_chars = uiscript.UI_Sushe.star_chars, MMP.saveSettings(); // 屏蔽网络请求 // app.NetAgent.sendReq2Lobby("Lobby", "updateCharacterSort", { // sort: this.star_chars // }, function () { }) // END }, Object.defineProperty(F.prototype, "select_index", { get: function () { return this._select_index }, enumerable: !1, configurable: !0 }), F.prototype.reset_select_index = function () { this._select_index = -1 }, F.prototype.onCreate = function () { var Y = this; this.contianer_illust = this.me.getChildByName("illust"), this.illust = new H.UI_Character_Skin(this.contianer_illust.getChildByName("illust").getChildByName("illust")), this.illust_rect = H.UIRect.CreateFromSprite(this.illust.me), this.container_chat = this.contianer_illust.getChildByName("chat"), this.chat_block = new H.UI_Character_Chat(this.container_chat), this.contianer_illust.getChildByName("btn").clickHandler = Laya.Handler.create(this, function () { if (!Y.page_visit_character.me.visible || !Y.page_visit_character.cannot_click_say) if (Y.illust.onClick(), Y.sound_channel) Y.stopsay(); else { if (!Y.illust_showing) return; Y.say("lobby_normal") } }, null, !1), this.container_name = null, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (this.container_name = this.contianer_illust.getChildByName("container_name"), this.contianer_illust.getChildByName("container_name_en").visible = !1, this.label_cv_title = this.container_name.getChildByName("label_CV_title")) : (this.container_name = this.contianer_illust.getChildByName("container_name_en"), this.contianer_illust.getChildByName("container_name").visible = !1), this.label_name = this.container_name.getChildByName("label_name"), this.label_cv = this.container_name.getChildByName("label_CV"), this.origin_illust_x = this.contianer_illust.x, this.container_page = this.me.getChildByName("container_page"), this.page_select_character = new H.UI_Sushe_Select, this.container_page.addChild(this.page_select_character.me), this.page_visit_character = new H.UI_Sushe_Visit, this.container_page.addChild(this.page_visit_character.me), this.container_look_illust = new u(this.me.getChildByName("look_illust"), this.contianer_illust) }, F.prototype.show = function (H) { GameMgr.Inst.BehavioralStatistics(15), game.Scene_Lobby.Inst.change_bg("indoor", !1), this.enable = !0, this.page_visit_character.me.visible = !1, this.container_look_illust.me.visible = !1; for (var u = 0, Y = 0; Y < F.characters.length; Y++) if (F.characters[Y].charid == F.main_character_id) { u = Y; break } 0 == H ? (this.change_select(u), this.show_page_select()) : (this._select_index = -1, this.illust_showing = !1, this.contianer_illust.visible = !1, this.page_select_character.show(1)) }, F.prototype.starup_back = function () { this.enable = !0, this.change_select(this._select_index), this.page_visit_character.show(F.characters[this._select_index], 0), this.page_visit_character.show_gift_page(), this.page_visit_character.show_levelup() }, F.prototype.spot_back = function () { this.enable = !0, this.change_select(this._select_index), this.page_visit_character.show(F.characters[this._select_index], 2) }, F.prototype.go2Lobby = function () { this.close(Laya.Handler.create(this, function () { H.UIMgr.Inst.showLobby() })) }, F.prototype.close = function (u) { var Y = this; this.illust_showing && H.UIBase.anim_alpha_out(this.contianer_illust, { x: -30 }, 150, 0), Laya.timer.once(150, this, function () { Y.enable = !1, u && u.run() }) }, F.prototype.onDisable = function () { view.AudioMgr.refresh_music_volume(!1), this.illust.clear(), this.stopsay(), this.container_look_illust.me.visible && this.container_look_illust.close() }, F.prototype.hide_illust = function () { var u = this; this.illust_showing && (this.illust_showing = !1, H.UIBase.anim_alpha_out(this.contianer_illust, { x: -30 }, 200, 0, Laya.Handler.create(this, function () { u.contianer_illust.visible = !1 }))) }, F.prototype.open_illust = function () { if (!this.illust_showing) if (this.illust_showing = !0, this._select_index >= 0) this.contianer_illust.visible = !0, this.contianer_illust.alpha = 1, H.UIBase.anim_alpha_in(this.contianer_illust, { x: -30 }, 200); else { for (var u = 0, Y = 0; Y < F.characters.length; Y++) if (F.characters[Y].charid == F.main_character_id) { u = Y; break } this.change_select(u) } }, F.prototype.show_page_select = function () { this.page_select_character.show(0) }, F.prototype.show_page_visit = function (H) { void 0 === H && (H = 0), this.page_visit_character.show(F.characters[this._select_index], H) }, F.prototype.change_select = function (u) { this._select_index = u, this.illust.clear(), this.illust_showing = !0; var Y = F.characters[u]; this.label_name.text = "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? cfg.item_definition.character.get(Y.charid)["name_" + GameMgr.client_language].replace("-", "|") : cfg.item_definition.character.get(Y.charid)["name_" + GameMgr.client_language], "chs" == GameMgr.client_language && (this.label_name.font = -1 != F.chs_fengyu_name_lst.indexOf(Y.charid) ? "fengyu" : "hanyi"), "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (this.label_cv.text = cfg.item_definition.character.get(Y.charid)["desc_cv_" + GameMgr.client_language], this.label_cv_title.text = "CV") : this.label_cv.text = "CV:" + cfg.item_definition.character.get(Y.charid)["desc_cv_" + GameMgr.client_language], "chs" == GameMgr.client_language && (this.label_cv.font = -1 != F.chs_fengyu_cv_lst.indexOf(Y.charid) ? "fengyu" : "hanyi"), ("chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language) && (this.label_cv_title.y = 355 - this.label_cv.textField.textHeight / 2 * .7); var V = new H.UIRect; V.x = this.illust_rect.x, V.y = this.illust_rect.y, V.width = this.illust_rect.width, V.height = this.illust_rect.height, 405503 == Y.skin && (V.y -= 70), this.illust.setRect(V), this.illust.setSkin(Y.skin, "full"), this.contianer_illust.visible = !0, Laya.Tween.clearAll(this.contianer_illust), this.contianer_illust.x = this.origin_illust_x, this.contianer_illust.alpha = 1, H.UIBase.anim_alpha_in(this.contianer_illust, { x: -30 }, 230), this.stopsay(); var r = cfg.item_definition.skin.get(Y.skin); r.spine_type ? (this.page_select_character.changeKaiguanShow(!0), this.container_look_illust.dongtai_kaiguan.show(this.illust.skin_id)) : (this.page_select_character.changeKaiguanShow(!1), this.container_look_illust.dongtai_kaiguan.hide()) }, F.prototype.onChangeSkin = function (H) { F.characters[this._select_index].skin = H, this.change_select(this._select_index), F.characters[this._select_index].charid == F.main_character_id && (GameMgr.Inst.account_data.avatar_id = H), // 屏蔽换肤请求 //app.NetAgent.sendReq2Lobby("Lobby", "changeCharacterSkin", { // character_id: n.characters[this._select_index].charid, // skin: t //}, function () { }) // 保存皮肤 MMP.settings.characters[this._select_index] = H; MMP.saveSettings(); // END }, F.prototype.say = function (H) { var u = this, Y = F.characters[this._select_index]; this.chat_id++; var V = this.chat_id, r = view.AudioMgr.PlayCharactorSound(Y, H, Laya.Handler.create(this, function () { Laya.timer.once(1e3, u, function () { V == u.chat_id && u.stopsay() }) })); r && (this.chat_block.show(r.words), this.sound_channel = r.sound) }, F.prototype.stopsay = function () { this.chat_block.close(!1), this.sound_channel && (this.sound_channel.stop(), Laya.SoundManager.removeChannel(this.sound_channel), this.sound_channel = null) }, F.prototype.to_look_illust = function () { var H = this; this.container_look_illust.show(Laya.Handler.create(this, function () { H.illust.playAnim("idle"), H.page_select_character.show(0) })) }, F.prototype.jump_to_char_skin = function (u, Y) { var V = this; if (void 0 === u && (u = -1), void 0 === Y && (Y = null), u >= 0) for (var r = 0; r < F.characters.length; r++) if (F.characters[r].charid == u) { this.change_select(r); break } H.UI_Sushe_Select.Inst.close(Laya.Handler.create(this, function () { F.Inst.show_page_visit(), V.page_visit_character.show_pop_skin(), V.page_visit_character.set_jump_callback(Y) })) }, F.prototype.jump_to_char_qiyue = function (u) { var Y = this; if (void 0 === u && (u = -1), u >= 0) for (var V = 0; V < F.characters.length; V++) if (F.characters[V].charid == u) { this.change_select(V); break } H.UI_Sushe_Select.Inst.close(Laya.Handler.create(this, function () { F.Inst.show_page_visit(), Y.page_visit_character.show_qiyue() })) }, F.characters = [], F.chs_fengyu_name_lst = [200040, 200043], F.chs_fengyu_cv_lst = [200047, 200050, 200054], F.skin_map = {}, F.main_character_id = 0, F.send_gift_count = 0, F.send_gift_limit = 0, F.commonViewList = [], F.using_commonview_index = 0, F.finished_endings_map = {}, F.rewarded_endings_map = {}, F.star_chars = [], F.hidden_characters_map = {}, F.Inst = null, F } (H.UIBase); H.UI_Sushe = Y } (uiscript || (uiscript = {})); // 屏蔽改变宿舍角色的网络请求 !function (H) { var u = function () { function u(u) { var F = this; this.scrollview = null, this.select_index = 0, this.show_index_list = [], this.only_show_star_char = !1, this.me = u, this.me.getChildByName("btn_visit").clickHandler = Laya.Handler.create(this, function () { Y.Inst.locking || Y.Inst.close(Laya.Handler.create(F, function () { H.UI_Sushe.Inst.show_page_visit() })) }, null, !1), this.me.getChildByName("btn_look").clickHandler = Laya.Handler.create(this, function () { Y.Inst.locking || Y.Inst.close(Laya.Handler.create(F, function () { H.UI_Sushe.Inst.to_look_illust() })) }, null, !1), this.me.getChildByName("btn_huanzhuang").clickHandler = Laya.Handler.create(this, function () { Y.Inst.locking || H.UI_Sushe.Inst.jump_to_char_skin() }, null, !1), this.me.getChildByName("btn_star").clickHandler = Laya.Handler.create(this, function () { Y.Inst.locking || F.onChangeStarShowBtnClick() }, null, !1), this.scrollview = this.me.scriptMap["capsui.CScrollView"], this.scrollview.init_scrollview(new Laya.Handler(this, this.render_character_cell), -1, 3), this.scrollview.setElastic(), this.dongtai_kaiguan = new H.UI_Dongtai_Kaiguan(this.me.getChildByName("dongtai"), new Laya.Handler(this, function () { H.UI_Sushe.Inst.illust.resetSkin() })) } return u.prototype.show = function (u, Y) { void 0 === Y && (Y = !1), this.me.visible = !0, u ? this.me.alpha = 1 : H.UIBase.anim_alpha_in(this.me, { x: 0 }, 200, 0), this.getShowStarState(), this.sortShowCharsList(), Y || (this.me.getChildByName("btn_star").getChildAt(1).x = this.only_show_star_char ? 107 : 47), this.scrollview.reset(), this.scrollview.addItem(this.show_index_list.length) }, u.prototype.render_character_cell = function (u) { var Y = this, F = u.index, V = u.container, r = u.cache_data; V.visible = !0, r.index = F, r.inited || (r.inited = !0, V.getChildByName("btn").clickHandler = new Laya.Handler(this, function () { Y.onClickAtHead(r.index) }), r.skin = new H.UI_Character_Skin(V.getChildByName("btn").getChildByName("head")), r.bg = V.getChildByName("btn").getChildByName("bg"), r.bound = V.getChildByName("btn").getChildByName("bound"), r.btn_star = V.getChildByName("btn_star"), r.star = V.getChildByName("btn").getChildByName("star"), r.btn_star.clickHandler = new Laya.Handler(this, function () { Y.onClickAtStar(r.index) })); var h = V.getChildByName("btn"); h.getChildByName("choose").visible = F == this.select_index; var C = this.getCharInfoByIndex(F); h.getChildByName("redpoint").visible = H.UI_Sushe.check_char_redpoint(C), r.skin.setSkin(C.skin, "bighead"), h.getChildByName("using").visible = C.charid == H.UI_Sushe.main_character_id, V.getChildByName("btn").getChildByName("bg").skin = game.Tools.localUISrc("myres/sushe/bg_head" + (C.is_upgraded ? "2.png" : ".png")); var B = cfg.item_definition.character.get(C.charid); "en" == GameMgr.client_language || "jp" == GameMgr.client_language ? r.bound.skin = B.ur ? game.Tools.localUISrc("myres/sushe/bg_head_bound" + (C.is_upgraded ? "4.png" : "3.png")) : game.Tools.localUISrc("myres/sushe/en_head_bound" + (C.is_upgraded ? "2.png" : ".png")) : B.ur ? (r.bound.pos(-10, -2), r.bound.skin = game.Tools.localUISrc("myres/sushe/bg_head" + (C.is_upgraded ? "6.png" : "5.png"))) : (r.bound.pos(4, 20), r.bound.skin = game.Tools.localUISrc("myres/sushe/bg_head" + (C.is_upgraded ? "4.png" : "3.png"))), r.btn_star.visible = this.select_index == F, r.star.visible = H.UI_Sushe.is_char_star(C.charid) || this.select_index == F, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (r.star.skin = game.Tools.localUISrc("myres/sushe/tag_star_" + (H.UI_Sushe.is_char_star(C.charid) ? "l" : "d") + (C.is_upgraded ? "1.png" : ".png")), h.getChildByName("label_name").text = cfg.item_definition.character.find(C.charid)["name_" + GameMgr.client_language].replace("-", "|")) : (r.star.skin = game.Tools.localUISrc("myres/sushe/tag_star_" + (H.UI_Sushe.is_char_star(C.charid) ? "l.png" : "d.png")), h.getChildByName("label_name").text = cfg.item_definition.character.find(C.charid)["name_" + GameMgr.client_language]), ("chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language) && (200041 == C.charid ? (h.getChildByName("label_name").scaleX = .67, h.getChildByName("label_name").scaleY = .57) : (h.getChildByName("label_name").scaleX = .7, h.getChildByName("label_name").scaleY = .6)) }, u.prototype.onClickAtHead = function (u) { if (this.select_index == u) { var Y = this.getCharInfoByIndex(u); if (Y.charid != H.UI_Sushe.main_character_id) if (H.UI_PiPeiYuYue.Inst.enable) H.UIMgr.Inst.ShowErrorInfo(game.Tools.strOfLocalization(2769)); else { var F = H.UI_Sushe.main_character_id; H.UI_Sushe.main_character_id = Y.charid, // app.NetAgent.sendReq2Lobby("Lobby", "changeMainCharacter", { // character_id: t.UI_Sushe.main_character_id // }, function (t, e) {}), GameMgr.Inst.account_data.avatar_id = Y.skin; // 保存人物和皮肤 MMP.settings.character = Y.charid; MMP.settings.characters[MMP.settings.character - 200001] = Y.skin; MMP.saveSettings(); // END for (var V = 0; V < this.show_index_list.length; V++) this.getCharInfoByIndex(V).charid == F && this.scrollview.wantToRefreshItem(V); this.scrollview.wantToRefreshItem(u) } } else { var r = this.select_index; this.select_index = u, r >= 0 && this.scrollview.wantToRefreshItem(r), this.scrollview.wantToRefreshItem(u), H.UI_Sushe.Inst.change_select(this.show_index_list[u]) } }, u.prototype.onClickAtStar = function (u) { if (H.UI_Sushe.change_char_star(this.getCharInfoByIndex(u).charid), this.only_show_star_char) this.scrollview.wantToRefreshItem(u); else if (this.show(!0), Math.floor(this.show_index_list.length / 3) - 3 > 0) { var Y = (Math.floor(this.select_index / 3) - 1) / (Math.floor(this.show_index_list.length / 3) - 3); this.scrollview.rate = Math.min(1, Math.max(0, Y)) } // 保存人物和皮肤 MMP.settings.star_chars = uiscript.UI_Sushe.star_chars; MMP.saveSettings(); // END }, u.prototype.close = function (u) { var Y = this; this.me.visible && (u ? this.me.visible = !1 : H.UIBase.anim_alpha_out(this.me, { x: 0 }, 200, 0, Laya.Handler.create(this, function () { Y.me.visible = !1 }))) }, u.prototype.onChangeStarShowBtnClick = function () { if (!this.only_show_star_char) { for (var u = !1, Y = 0, F = H.UI_Sushe.star_chars; Y < F.length; Y++) { var V = F[Y]; if (!H.UI_Sushe.hidden_characters_map[V]) { u = !0; break } } if (!u) return H.UI_SecondConfirm.Inst.show_only_confirm(game.Tools.strOfLocalization(3301)), void 0 } H.UI_Sushe.Inst.change_select(this.show_index_list.length > 0 ? this.show_index_list[0] : 0), this.only_show_star_char = !this.only_show_star_char, app.PlayerBehaviorStatistic.update_val(app.EBehaviorType.Chara_Show_Star, this.only_show_star_char ? 1 : 0); var r = this.me.getChildByName("btn_star").getChildAt(1); Laya.Tween.clearAll(r), Laya.Tween.to(r, { x: this.only_show_star_char ? 107 : 47 }, 150), this.show(!0, !0) }, u.prototype.getShowStarState = function () { if (0 == H.UI_Sushe.star_chars.length) return this.only_show_star_char = !1, void 0; if (this.only_show_star_char = 1 == app.PlayerBehaviorStatistic.get_val(app.EBehaviorType.Chara_Show_Star), this.only_show_star_char) { for (var u = 0, Y = H.UI_Sushe.star_chars; u < Y.length; u++) { var F = Y[u]; if (!H.UI_Sushe.hidden_characters_map[F]) return } this.only_show_star_char = !1, app.PlayerBehaviorStatistic.update_val(app.EBehaviorType.Chara_Show_Star, 0) } }, u.prototype.sortShowCharsList = function () { this.show_index_list = [], this.select_index = -1; for (var u = 0, Y = H.UI_Sushe.star_chars; u < Y.length; u++) { var F = Y[u]; if (!H.UI_Sushe.hidden_characters_map[F]) for (var V = 0; V < H.UI_Sushe.characters.length; V++) if (H.UI_Sushe.characters[V].charid == F) { V == H.UI_Sushe.Inst.select_index && (this.select_index = this.show_index_list.length), this.show_index_list.push(V); break } } if (!this.only_show_star_char) for (var V = 0; V < H.UI_Sushe.characters.length; V++) H.UI_Sushe.hidden_characters_map[H.UI_Sushe.characters[V].charid] || -1 == this.show_index_list.indexOf(V) && (V == H.UI_Sushe.Inst.select_index && (this.select_index = this.show_index_list.length), this.show_index_list.push(V)) }, u.prototype.getCharInfoByIndex = function (u) { return H.UI_Sushe.characters[this.show_index_list[u]] }, u } (), Y = function (Y) { function F() { var H = Y.call(this, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? new ui.lobby.sushe_selectUI : new ui.lobby.sushe_select_enUI) || this; return H.bg_width_head = 962, H.bg_width_zhuangban = 1819, H.bg2_delta = -29, H.container_top = null, H.locking = !1, H.tabs = [], H.tab_index = 0, F.Inst = H, H } return __extends(F, Y), F.prototype.onCreate = function () { var Y = this; this.container_top = this.me.getChildByName("top"), this.container_top.getChildByName("btn_back").clickHandler = Laya.Handler.create(this, function () { Y.locking || (1 == Y.tab_index && Y.container_zhuangban.changed ? H.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(Y, function () { Y.close(), H.UI_Sushe.Inst.go2Lobby() }), null) : (Y.close(), H.UI_Sushe.Inst.go2Lobby())) }, null, !1), this.root = this.me.getChildByName("root"), this.bg2 = this.root.getChildByName("bg2"), this.bg = this.root.getChildByName("bg"); for (var F = this.root.getChildByName("container_tabs"), V = function (u) { r.tabs.push(F.getChildAt(u)), r.tabs[u].clickHandler = new Laya.Handler(r, function () { Y.locking || Y.tab_index != u && (1 == Y.tab_index && Y.container_zhuangban.changed ? H.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(Y, function () { Y.change_tab(u) }), null) : Y.change_tab(u)) }) }, r = this, h = 0; h < F.numChildren; h++) V(h); this.container_head = new u(this.root.getChildByName("container_heads")), this.container_zhuangban = new H.zhuangban.Container_Zhuangban(this.root.getChildByName("container_zhuangban0"), this.root.getChildByName("container_zhuangban1"), new Laya.Handler(this, function () { return Y.locking })) }, F.prototype.show = function (u) { var Y = this; this.enable = !0, this.locking = !0, this.container_head.dongtai_kaiguan.refresh(), this.tab_index = u, 0 == this.tab_index ? (this.bg.width = this.bg_width_head, this.bg2.width = this.bg.width + this.bg2_delta, this.container_zhuangban.close(!0), this.container_head.show(!0), H.UIBase.anim_alpha_in(this.container_top, { y: -30 }, 200), H.UIBase.anim_alpha_in(this.root, { x: 30 }, 200)) : (this.bg.width = this.bg_width_zhuangban, this.bg2.width = this.bg.width + this.bg2_delta, this.container_zhuangban.show(!0), this.container_head.close(!0), H.UIBase.anim_alpha_in(this.container_top, { y: -30 }, 200), H.UIBase.anim_alpha_in(this.root, { y: 30 }, 200)), Laya.timer.once(200, this, function () { Y.locking = !1 }); for (var F = 0; F < this.tabs.length; F++) { var V = this.tabs[F]; V.skin = game.Tools.localUISrc(F == this.tab_index ? "myres/sushe/btn_shine2.png" : "myres/sushe/btn_dark2.png"); var r = V.getChildByName("word"); r.color = F == this.tab_index ? "#552c1c" : "#d3a86c", r.scaleX = r.scaleY = F == this.tab_index ? 1.1 : 1, F == this.tab_index && V.parent.setChildIndex(V, this.tabs.length - 1) } }, F.prototype.change_tab = function (u) { var Y = this; this.tab_index = u; for (var F = 0; F < this.tabs.length; F++) { var V = this.tabs[F]; V.skin = game.Tools.localUISrc(F == u ? "myres/sushe/btn_shine2.png" : "myres/sushe/btn_dark2.png"); var r = V.getChildByName("word"); r.color = F == u ? "#552c1c" : "#d3a86c", r.scaleX = r.scaleY = F == u ? 1.1 : 1, F == u && V.parent.setChildIndex(V, this.tabs.length - 1) } this.locking = !0, 0 == this.tab_index ? (this.container_zhuangban.close(!1), Laya.Tween.to(this.bg, { width: this.bg_width_head }, 200, Laya.Ease.strongOut, Laya.Handler.create(this, function () { H.UI_Sushe.Inst.open_illust(), Y.container_head.show(!1) })), Laya.Tween.to(this.bg2, { width: this.bg_width_head + this.bg2_delta }, 200, Laya.Ease.strongOut)) : 1 == this.tab_index && (this.container_head.close(!1), H.UI_Sushe.Inst.hide_illust(), Laya.Tween.to(this.bg, { width: this.bg_width_zhuangban }, 200, Laya.Ease.strongOut, Laya.Handler.create(this, function () { Y.container_zhuangban.show(!1) })), Laya.Tween.to(this.bg2, { width: this.bg_width_zhuangban + this.bg2_delta }, 200, Laya.Ease.strongOut)), Laya.timer.once(400, this, function () { Y.locking = !1 }) }, F.prototype.close = function (u) { var Y = this; this.locking = !0, H.UIBase.anim_alpha_out(this.container_top, { y: -30 }, 150), 0 == this.tab_index ? H.UIBase.anim_alpha_out(this.root, { x: 30 }, 150, 0, Laya.Handler.create(this, function () { Y.container_head.close(!0) })) : H.UIBase.anim_alpha_out(this.root, { y: 30 }, 150, 0, Laya.Handler.create(this, function () { Y.container_zhuangban.close(!0) })), Laya.timer.once(150, this, function () { Y.locking = !1, Y.enable = !1, u && u.run() }) }, F.prototype.onDisable = function () { for (var u = 0; u < H.UI_Sushe.characters.length; u++) { var Y = H.UI_Sushe.characters[u].skin, F = cfg.item_definition.skin.get(Y); F && Laya.loader.clearTextureRes(game.LoadMgr.getResImageSkin(F.path + "/bighead.png")) } }, F.prototype.changeKaiguanShow = function (H) { H ? this.container_head.dongtai_kaiguan.show() : this.container_head.dongtai_kaiguan.hide() }, F } (H.UIBase); H.UI_Sushe_Select = Y } (uiscript || (uiscript = {})); // 友人房 !function (H) { var u = function () { function u(H) { var u = this; this.friends = [], this.sortlist = [], this.me = H, this.me.visible = !1, this.blackbg = H.getChildByName("blackbg"), this.blackbg.clickHandler = Laya.Handler.create(this, function () { u.locking || u.close() }, null, !1), this.root = H.getChildByName("root"), this.scrollview = this.root.scriptMap["capsui.CScrollView"], this.scrollview.init_scrollview(Laya.Handler.create(this, this.render_item, null, !1)), this.noinfo = this.root.getChildByName("noinfo") } return u.prototype.show = function () { var u = this; this.locking = !0, this.me.visible = !0, this.scrollview.reset(), this.friends = [], this.sortlist = []; for (var Y = game.FriendMgr.friend_list, F = 0; F < Y.length; F++) this.sortlist.push(F); this.sortlist = this.sortlist.sort(function (H, u) { var F = Y[H], V = 0; if (F.state.is_online) { var r = game.Tools.playState2Desc(F.state.playing); V += "" != r ? 3e10 : 6e10, F.base.level && (V += F.base.level.id % 1e3 * 1e7), F.base.level3 && (V += F.base.level3.id % 1e3 * 1e4), V += -Math.floor(F.state.login_time / 1e7) } else V += F.state.logout_time; var h = Y[u], C = 0; if (h.state.is_online) { var r = game.Tools.playState2Desc(h.state.playing); C += "" != r ? 3e10 : 6e10, h.base.level && (C += h.base.level.id % 1e3 * 1e7), h.base.level3 && (C += h.base.level3.id % 1e3 * 1e4), C += -Math.floor(h.state.login_time / 1e7) } else C += h.state.logout_time; return C - V }); for (var F = 0; F < Y.length; F++) this.friends.push({ f: Y[F], invited: !1 }); this.noinfo.visible = 0 == this.friends.length, this.scrollview.addItem(this.friends.length), H.UIBase.anim_pop_out(this.root, Laya.Handler.create(this, function () { u.locking = !1 })) }, u.prototype.close = function () { var u = this; this.locking = !0, H.UIBase.anim_pop_hide(this.root, Laya.Handler.create(this, function () { u.locking = !1, u.me.visible = !1 })) }, u.prototype.render_item = function (u) { var Y = u.index, F = u.container, r = u.cache_data; r.head || (r.head = new H.UI_Head(F.getChildByName("head"), "UI_WaitingRoom"), r.name = F.getChildByName("name"), r.state = F.getChildByName("label_state"), r.btn = F.getChildByName("btn_invite"), r.invited = F.getChildByName("invited")); var h = this.friends[this.sortlist[Y]]; r.head.id = game.GameUtility.get_limited_skin_id(h.f.base.avatar_id), r.head.set_head_frame(h.f.base.account_id, h.f.base.avatar_frame), game.Tools.SetNickname(r.name, h.f.base); var C = !1; if (h.f.state.is_online) { var B = game.Tools.playState2Desc(h.f.state.playing); "" != B ? (r.state.text = game.Tools.strOfLocalization(2069, [B]), r.state.color = "#a9d94d", r.name.color = "#a9d94d") : (r.state.text = game.Tools.strOfLocalization(2071), r.state.color = "#58c4db", r.name.color = "#58c4db", C = !0) } else r.state.text = game.Tools.strOfLocalization(2072), r.state.color = "#8c8c8c", r.name.color = "#8c8c8c"; h.invited ? (r.btn.visible = !1, r.invited.visible = !0) : (r.btn.visible = !0, r.invited.visible = !1, game.Tools.setGrayDisable(r.btn, !C), C && (r.btn.clickHandler = Laya.Handler.create(this, function () { game.Tools.setGrayDisable(r.btn, !0); var u = { room_id: V.Inst.room_id, mode: V.Inst.room_mode, nickname: GameMgr.Inst.account_data.nickname, verified: GameMgr.Inst.account_data.verified, account_id: GameMgr.Inst.account_id }; app.NetAgent.sendReq2Lobby("Lobby", "sendClientMessage", { target_id: h.f.base.account_id, type: game.EFriendMsgType.room_invite, content: JSON.stringify(u) }, function (u, Y) { u || Y.error ? (game.Tools.setGrayDisable(r.btn, !1), H.UIMgr.Inst.showNetReqError("sendClientMessage", u, Y)) : (r.btn.visible = !1, r.invited.visible = !0, h.invited = !0) }) }, null, !1))) }, u } (), Y = function () { function u(u) { var Y = this; this.tabs = [], this.tab_index = 0, this.me = u, this.blackmask = this.me.getChildByName("blackmask"), this.root = this.me.getChildByName("root"), this.page_head = new H.zhuangban.Page_Waiting_Head(this.root.getChildByName("container_heads")), this.page_zhangban = new H.zhuangban.Container_Zhuangban(this.root.getChildByName("container_zhuangban0"), this.root.getChildByName("container_zhuangban1"), new Laya.Handler(this, function () { return Y.locking })); for (var F = this.root.getChildByName("container_tabs"), V = function (u) { r.tabs.push(F.getChildAt(u)), r.tabs[u].clickHandler = new Laya.Handler(r, function () { Y.locking || Y.tab_index != u && (1 == Y.tab_index && Y.page_zhangban.changed ? H.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(Y, function () { Y.change_tab(u) }), null) : Y.change_tab(u)) }) }, r = this, h = 0; h < F.numChildren; h++) V(h); this.root.getChildByName("close").clickHandler = new Laya.Handler(this, function () { Y.locking || (1 == Y.tab_index && Y.page_zhangban.changed ? H.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(Y, function () { Y.close(!1) }), null) : Y.close(!1)) }), this.root.getChildByName("btn_close").clickHandler = new Laya.Handler(this, function () { Y.locking || (1 == Y.tab_index && Y.page_zhangban.changed ? H.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(Y, function () { Y.close(!1) }), null) : Y.close(!1)) }) } return u.prototype.show = function () { var u = this; this.me.visible = !0, this.blackmask.alpha = 0, this.locking = !0, Laya.Tween.to(this.blackmask, { alpha: .3 }, 150), H.UIBase.anim_pop_out(this.root, Laya.Handler.create(this, function () { u.locking = !1 })), this.tab_index = 0, this.page_zhangban.close(!0), this.page_head.show(!0); for (var Y = 0; Y < this.tabs.length; Y++) { var F = this.tabs[Y]; F.skin = game.Tools.localUISrc(Y == this.tab_index ? "myres/sushe/btn_shine2.png" : "myres/sushe/btn_dark2.png"); var V = F.getChildByName("word"); V.color = Y == this.tab_index ? "#552c1c" : "#d3a86c", V.scaleX = V.scaleY = Y == this.tab_index ? 1.1 : 1, Y == this.tab_index && F.parent.setChildIndex(F, this.tabs.length - 1) } }, u.prototype.change_tab = function (H) { var u = this; this.tab_index = H; for (var Y = 0; Y < this.tabs.length; Y++) { var F = this.tabs[Y]; F.skin = game.Tools.localUISrc(Y == H ? "myres/sushe/btn_shine2.png" : "myres/sushe/btn_dark2.png"); var V = F.getChildByName("word"); V.color = Y == H ? "#552c1c" : "#d3a86c", V.scaleX = V.scaleY = Y == H ? 1.1 : 1, Y == H && F.parent.setChildIndex(F, this.tabs.length - 1) } this.locking = !0, 0 == this.tab_index ? (this.page_zhangban.close(!1), Laya.timer.once(200, this, function () { u.page_head.show(!1) })) : 1 == this.tab_index && (this.page_head.close(!1), Laya.timer.once(200, this, function () { u.page_zhangban.show(!1) })), Laya.timer.once(400, this, function () { u.locking = !1 }) }, u.prototype.close = function (u) { var Y = this; //修改友人房间立绘 if (!(Y.page_head.choosed_chara_index == 0 && Y.page_head.choosed_skin_id == 0)) { for (let id = 0; id < V.Inst.players.length; id++) { if (V.Inst.players[id].account_id == GameMgr.Inst.account_id) { V.Inst.players[id].avatar_id = Y.page_head.choosed_skin_id; GameMgr.Inst.account_data.avatar_id = Y.page_head.choosed_skin_id; uiscript.UI_Sushe.main_character_id = Y.page_head.choosed_chara_index + 200001; uiscript.UI_WaitingRoom.Inst._refreshPlayerInfo(uiscript.UI_WaitingRoom.Inst.players[id]); MMP.settings.characters[Y.page_head.choosed_chara_index] = Y.page_head.choosed_skin_id; MMP.saveSettings(); break; } } } //end this.me.visible && (u ? (this.page_head.close(!0), this.page_zhangban.close(!0), this.me.visible = !1) : (app.NetAgent.sendReq2Lobby("Lobby", "readyPlay", { ready: V.Inst.owner_id == GameMgr.Inst.account_id ? !0 : !1, dressing: !1 }, function () { }), this.locking = !0, this.page_head.close(!1), this.page_zhangban.close(!1), H.UIBase.anim_pop_hide(this.root, Laya.Handler.create(this, function () { Y.locking = !1, Y.me.visible = !1 })))) }, u } (), F = function () { function H(H) { this.modes = [], this.me = H, this.bg = this.me.getChildByName("bg"), this.scrollview = this.me.scriptMap["capsui.CScrollView"], this.scrollview.init_scrollview(new Laya.Handler(this, this.render_item)) } return H.prototype.show = function (H) { this.me.visible = !0, this.scrollview.reset(), this.modes = H, this.scrollview.addItem(H.length); var u = this.scrollview.total_height; u > 380 ? (this.scrollview._content.y = 10, this.bg.height = 400) : (this.scrollview._content.y = 390 - u, this.bg.height = u + 20), this.bg.visible = !0 }, H.prototype.render_item = function (H) { var u = H.index, Y = H.container, F = Y.getChildByName("info"); F.fontSize = 40, F.fontSize = this.modes[u].length <= 5 ? 40 : this.modes[u].length <= 9 ? 55 - 3 * this.modes[u].length : 28, F.text = this.modes[u] }, H } (), V = function (V) { function r() { var u = V.call(this, new ui.lobby.waitingroomUI) || this; return u.skin_ready = "myres/room/btn_ready.png", u.skin_cancel = "myres/room/btn_cancel.png", u.skin_start = "myres/room/btn_start.png", u.skin_start_no = "myres/room/btn_start_no.png", u.update_seq = 0, u.pre_msgs = [], u.msg_tail = -1, u.posted = !1, u.label_rommid = null, u.player_cells = [], u.btn_ok = null, u.btn_invite_friend = null, u.btn_add_robot = null, u.btn_dress = null, u.beReady = !1, u.room_id = -1, u.owner_id = -1, u.tournament_id = 0, u.max_player_count = 0, u.players = [], u.container_rules = null, u.container_top = null, u.container_right = null, u.locking = !1, u.mousein_copy = !1, u.popout = null, u.room_link = null, u.btn_copy_link = null, u.last_start_room = 0, u.invitefriend = null, u.pre_choose = null, u.ai_name = game.Tools.strOfLocalization(2003), r.Inst = u, app.NetAgent.AddListener2Lobby("NotifyRoomPlayerReady", Laya.Handler.create(u, function (H) { app.Log.log("NotifyRoomPlayerReady:" + JSON.stringify(H)), u.onReadyChange(H.account_id, H.ready, H.dressing) })), app.NetAgent.AddListener2Lobby("NotifyRoomPlayerUpdate", Laya.Handler.create(u, function (H) { app.Log.log("NotifyRoomPlayerUpdate:" + JSON.stringify(H)), u.onPlayerChange(H) })), app.NetAgent.AddListener2Lobby("NotifyRoomGameStart", Laya.Handler.create(u, function (H) { u.enable && (app.Log.log("NotifyRoomGameStart:" + JSON.stringify(H)), GameMgr.Inst.onPipeiYuyueSuccess(0, "youren"), u.onGameStart(H)) })), app.NetAgent.AddListener2Lobby("NotifyRoomKickOut", Laya.Handler.create(u, function (H) { app.Log.log("NotifyRoomKickOut:" + JSON.stringify(H)), u.onBeKictOut() })), game.LobbyNetMgr.Inst.add_connect_listener(Laya.Handler.create(u, function () { u.enable && u.hide(Laya.Handler.create(u, function () { H.UI_Lobby.Inst.enable = !0 })) }, null, !1)), u } return __extends(r, V), r.prototype.push_msg = function (H) { this.pre_msgs.length < 15 ? this.pre_msgs.push(JSON.parse(H)) : (this.msg_tail = (this.msg_tail + 1) % this.pre_msgs.length, this.pre_msgs[this.msg_tail] = JSON.parse(H)) }, Object.defineProperty(r.prototype, "inRoom", { get: function () { return -1 != this.room_id }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "robot_count", { get: function () { for (var H = 0, u = 0; u < this.players.length; u++) 2 == this.players[u].category && H++; return H }, enumerable: !1, configurable: !0 }), r.prototype.resetData = function () { this.room_id = -1, this.owner_id = -1, this.room_mode = {}, this.max_player_count = 0, this.players = [] }, r.prototype.updateData = function (H) { if (!H) return this.resetData(), void 0; //修改友人房间立绘 for (let i = 0; i < H.persons.length; i++) { if (H.persons[i].account_id == GameMgr.Inst.account_data.account_id) { H.persons[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame; H.persons[i].avatar_id = GameMgr.Inst.account_data.avatar_id; H.persons[i].character = uiscript.UI_Sushe.main_chara_info; H.persons[i].title = GameMgr.Inst.account_data.title; H.persons[i].views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index]; if (MMP.settings.nickname != '') { H.persons[i].nickname = MMP.settings.nickname; } break; } } //end this.room_id = H.room_id, this.owner_id = H.owner_id, this.room_mode = H.mode, this.public_live = H.public_live, this.tournament_id = 0, H.tournament_id && (this.tournament_id = H.tournament_id), this.ai_name = game.Tools.strOfLocalization(2003), this.room_mode.detail_rule && (1 === this.room_mode.detail_rule.ai_level && (this.ai_name = game.Tools.strOfLocalization(2003)), 2 === this.room_mode.detail_rule.ai_level && (this.ai_name = game.Tools.strOfLocalization(2004))), this.max_player_count = H.max_player_count, this.players = []; for (var u = 0; u < H.persons.length; u++) { var Y = H.persons[u]; //修改友人房间立绘 -----fxxk //if (Y.account_id == GameMgr.Inst.account_id) // Y.avatar_id = GameMgr.Inst.account_data.my_character.skin; //end Y.ready = !1, Y.cell_index = -1, Y.category = 1, this.players.push(Y) } for (var u = 0; u < H.robot_count; u++) this.players.push({ category: 2, cell_index: -1, account_id: 0, level: { id: 10101, score: 0 }, level3: { id: 20101, score: 0 }, nickname: this.ai_name, verified: 0, ready: !0, dressing: !1, title: 0, avatar_id: game.GameUtility.get_default_ai_skin() }); for (var u = 0; u < H.ready_list.length; u++) for (var F = 0; F < this.players.length; F++) if (this.players[F].account_id == H.ready_list[u]) { this.players[F].ready = !0; break } this.update_seq = 0, H.seq && (this.update_seq = H.seq) }, r.prototype.onReadyChange = function (H, u, Y) { for (var F = 0; F < this.players.length; F++) if (this.players[F].account_id == H) { this.players[F].ready = u, this.players[F].dressing = Y, this._onPlayerReadyChange(this.players[F]); break } this.refreshStart() }, r.prototype.onPlayerChange = function (H) { if (app.Log.log(H), H = H.toJSON(), !(H.seq && H.seq <= this.update_seq)) { // 修改友人房间立绘 for (var i = 0; i < H.player_list.length; i++) { if (H.player_list[i].account_id == GameMgr.Inst.account_data.account_id) { H.player_list[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame; H.player_list[i].avatar_id = GameMgr.Inst.account_data.avatar_id; H.player_list[i].title = GameMgr.Inst.account_data.title; if (MMP.settings.nickname != '') { H.player_list[i].nickname = MMP.settings.nickname; } break; } } if (H.update_list != undefined) { for (var i = 0; i < H.update_list.length; i++) { if (H.update_list[i].account_id == GameMgr.Inst.account_data.account_id) { H.update_list[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame; H.update_list[i].avatar_id = GameMgr.Inst.account_data.avatar_id; H.update_list[i].title = GameMgr.Inst.account_data.title; if (MMP.settings.nickname != '') { t.update_list[i].nickname = MMP.settings.nickname; } break; } } } for (var i = 0; i < this.players.length; i++) { if (this.players[i].account_id == GameMgr.Inst.account_data.account_id) { this.players[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame; this.players[i].avatar_id = GameMgr.Inst.account_data.avatar_id; this.players[i].title = GameMgr.Inst.account_data.title; this.players[i].views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index]; if (MMP.settings.nickname != '') { this.players[i].nickname = MMP.settings.nickname; } break; } } //end this.update_seq = H.seq; var u = {}; u.type = "onPlayerChange0", u.players = this.players, u.msg = H, this.push_msg(JSON.stringify(u)); var Y = this.robot_count, F = H.robot_count; if (F < this.robot_count) { this.pre_choose && 2 == this.pre_choose.category && (this.pre_choose.category = 0, this.pre_choose = null, Y--); for (var V = 0; V < this.players.length; V++) 2 == this.players[V].category && Y > F && (this.players[V].category = 0, Y--) } for (var r = [], h = H.player_list, V = 0; V < this.players.length; V++) if (1 == this.players[V].category) { for (var C = -1, B = 0; B < h.length; B++) if (h[B].account_id == this.players[V].account_id) { C = B; break } if (-1 != C) { var _ = h[C]; r.push(this.players[V]), this.players[V].avatar_id = _.avatar_id, this.players[V].title = _.title, this.players[V].verified = _.verified } } else 2 == this.players[V].category && r.push(this.players[V]); this.players = r; for (var V = 0; V < h.length; V++) { for (var d = !1, _ = h[V], B = 0; B < this.players.length; B++) if (1 == this.players[B].category && this.players[B].account_id == _.account_id) { d = !0; break } d || this.players.push({ account_id: _.account_id, avatar_id: _.avatar_id, nickname: _.nickname, verified: _.verified, title: _.title, level: _.level, level3: _.level3, ready: !1, dressing: !1, cell_index: -1, category: 1 }) } for (var n = [!1, !1, !1, !1], V = 0; V < this.players.length; V++) - 1 != this.players[V].cell_index && (n[this.players[V].cell_index] = !0, this._refreshPlayerInfo(this.players[V])); for (var V = 0; V < this.players.length; V++) if (1 == this.players[V].category && -1 == this.players[V].cell_index) for (var B = 0; B < this.max_player_count; B++) if (!n[B]) { this.players[V].cell_index = B, n[B] = !0, this._refreshPlayerInfo(this.players[V]); break } for (var Y = this.robot_count, F = H.robot_count; F > Y;) { for (var M = -1, B = 0; B < this.max_player_count; B++) if (!n[B]) { M = B; break } if (-1 == M) break; n[M] = !0, this.players.push({ category: 2, cell_index: M, account_id: 0, level: { id: 10101, score: 0 }, level3: { id: 20101, score: 0 }, nickname: this.ai_name, verified: 0, ready: !0, title: 0, avatar_id: game.GameUtility.get_default_ai_skin(), dressing: !1 }), this._refreshPlayerInfo(this.players[this.players.length - 1]), Y++ } for (var V = 0; V < this.max_player_count; V++) n[V] || this._clearCell(V); var u = {}; if (u.type = "onPlayerChange1", u.players = this.players, this.push_msg(JSON.stringify(u)), H.owner_id) { if (this.owner_id = H.owner_id, this.enable) if (this.owner_id == GameMgr.Inst.account_id) this.refreshAsOwner(); else for (var B = 0; B < this.players.length; B++) if (this.players[B] && this.players[B].account_id == this.owner_id) { this._refreshPlayerInfo(this.players[B]); break } } else if (this.enable) if (this.owner_id == GameMgr.Inst.account_id) this.refreshAsOwner(); else for (var B = 0; B < this.players.length; B++) if (this.players[B] && this.players[B].account_id == this.owner_id) { this._refreshPlayerInfo(this.players[B]); break } } }, r.prototype.onBeKictOut = function () { this.resetData(), this.enable && (this.enable = !1, this.pop_change_view.close(!1), H.UI_Lobby.Inst.enable = !0, H.UIMgr.Inst.ShowErrorInfo(game.Tools.strOfLocalization(52))) }, r.prototype.onCreate = function () { var V = this; this.last_start_room = 0; var r = this.me.getChildByName("root"); this.container_top = r.getChildByName("top"), this.container_right = r.getChildByName("right"), this.label_rommid = this.container_top.getChildByName("label_roomid"); for (var h = function (u) { var Y = r.getChildByName("player_" + u.toString()), F = {}; F.index = u, F.container = Y, F.container_flag = Y.getChildByName("flag"), F.container_flag.visible = !1, F.container_name = Y.getChildByName("container_name"), F.name = Y.getChildByName("container_name").getChildByName("name"), F.btn_t = Y.getChildByName("btn_t"), F.container_illust = Y.getChildByName("container_illust"), F.illust = new H.UI_Character_Skin(Y.getChildByName("container_illust").getChildByName("illust")), F.host = Y.getChildByName("host"), F.title = new H.UI_PlayerTitle(Y.getChildByName("container_name").getChildByName("title"), "UI_WaitingRoom"), F.rank = new H.UI_Level(Y.getChildByName("container_name").getChildByName("rank"), "UI_WaitingRoom"), F.is_robot = !1; var h = 0; F.btn_t.clickHandler = Laya.Handler.create(C, function () { if (!(V.locking || Laya.timer.currTimer < h)) { h = Laya.timer.currTimer + 500; for (var H = 0; H < V.players.length; H++) if (V.players[H].cell_index == u) { V.kickPlayer(H); break } } }, null, !1), F.btn_info = Y.getChildByName("btn_info"), F.btn_info.clickHandler = Laya.Handler.create(C, function () { if (!V.locking) for (var Y = 0; Y < V.players.length; Y++) if (V.players[Y].cell_index == u) { V.players[Y].account_id && V.players[Y].account_id > 0 && H.UI_OtherPlayerInfo.Inst.show(V.players[Y].account_id, V.room_mode.mode < 10 ? 1 : 2); break } }, null, !1), C.player_cells.push(F) }, C = this, B = 0; 4 > B; B++) h(B); this.btn_ok = r.getChildByName("btn_ok"); var _ = 0; this.btn_ok.clickHandler = Laya.Handler.create(this, function () { Laya.timer.currTimer < _ + 500 || (_ = Laya.timer.currTimer, V.owner_id == GameMgr.Inst.account_id ? V.getStart() : V.switchReady()) }, null, !1); var d = 0; this.container_top.getChildByName("btn_leave").clickHandler = Laya.Handler.create(this, function () { Laya.timer.currTimer < d + 500 || (d = Laya.timer.currTimer, V.leaveRoom()) }, null, !1), this.btn_invite_friend = this.container_right.getChildByName("btn_friend"), this.btn_invite_friend.clickHandler = Laya.Handler.create(this, function () { V.locking || V.invitefriend.show() }, null, !1), this.btn_add_robot = this.container_right.getChildByName("btn_robot"); var n = 0; this.btn_add_robot.clickHandler = Laya.Handler.create(this, function () { V.locking || Laya.timer.currTimer < n || (n = Laya.timer.currTimer + 1e3, app.NetAgent.sendReq2Lobby("Lobby", "modifyRoom", { robot_count: V.robot_count + 1 }, function (u, Y) { (u || Y.error && 1111 != Y.error.code) && H.UIMgr.Inst.showNetReqError("modifyRoom_add", u, Y), n = 0 })) }, null, !1), this.container_right.getChildByName("btn_help").clickHandler = Laya.Handler.create(this, function () { if (!V.locking) { var u = 0; V.room_mode.detail_rule && V.room_mode.detail_rule.chuanma && (u = 1), H.UI_Rules.Inst.show(0, null, u) } }, null, !1), this.btn_dress = this.container_right.getChildByName("btn_view"), this.btn_dress.clickHandler = new Laya.Handler(this, function () { V.locking || V.beReady && V.owner_id != GameMgr.Inst.account_id || (V.pop_change_view.show(), app.NetAgent.sendReq2Lobby("Lobby", "readyPlay", { ready: V.owner_id == GameMgr.Inst.account_id ? !0 : !1, dressing: !0 }, function () { })) }); var M = this.container_right.getChildByName("btn_copy"); M.on("mouseover", this, function () { V.mousein_copy = !0 }), M.on("mouseout", this, function () { V.mousein_copy = !1 }), M.clickHandler = Laya.Handler.create(this, function () { V.popout.visible || (GameMgr.Inst.BehavioralStatistics(12), V.popout.visible = !0, H.UIBase.anim_pop_out(V.popout, null)) }, null, !1), this.container_rules = new F(this.container_right.getChildByName("container_rules")), this.popout = this.me.getChildByName("pop"), this.room_link = this.popout.getChildByName("input").getChildByName("txtinput"), this.room_link.editable = !1, this.btn_copy_link = this.popout.getChildByName("btn_copy"), this.btn_copy_link.visible = !1, GameMgr.inConch ? (this.btn_copy_link.visible = !0, this.btn_copy_link.clickHandler = Laya.Handler.create(this, function () { var u = Laya.PlatformClass.createClass("layaair.majsoul.mjmgr"); u.call("setSysClipboardText", V.room_link.text), H.UIBase.anim_pop_hide(V.popout, Laya.Handler.create(V, function () { V.popout.visible = !1 })), H.UI_FlyTips.ShowTips(game.Tools.strOfLocalization(2125)) }, null, !1)) : GameMgr.iniOSWebview && (this.btn_copy_link.visible = !0, this.btn_copy_link.clickHandler = Laya.Handler.create(this, function () { Laya.Browser.window.wkbridge.callNative("copy2clip", V.room_link.text, function () { }), H.UIBase.anim_pop_hide(V.popout, Laya.Handler.create(V, function () { V.popout.visible = !1 })), H.UI_FlyTips.ShowTips(game.Tools.strOfLocalization(2125)) }, null, !1)), this.popout.visible = !1, this.popout.getChildByName("btn_cancel").clickHandler = Laya.Handler.create(this, function () { H.UIBase.anim_pop_hide(V.popout, Laya.Handler.create(V, function () { V.popout.visible = !1 })) }, null, !1), this.invitefriend = new u(this.me.getChildByName("invite_friend")), this.pop_change_view = new Y(this.me.getChildByName("pop_view")) }, r.prototype.show = function () { var u = this; game.Scene_Lobby.Inst.change_bg("indoor", !1), this.mousein_copy = !1, this.beReady = !1, this.invitefriend.me.visible = !1, this.btn_add_robot.visible = !1, this.btn_invite_friend.visible = !1, game.Tools.setGrayDisable(this.btn_dress, !1), this.pre_choose = null, this.pop_change_view.close(!0); for (var Y = 0; 4 > Y; Y++) this.player_cells[Y].container.visible = Y < this.max_player_count; for (var Y = 0; Y < this.max_player_count; Y++) this._clearCell(Y); for (var Y = 0; Y < this.players.length; Y++) this.players[Y].cell_index = Y, this._refreshPlayerInfo(this.players[Y]); this.msg_tail = -1, this.pre_msgs = [], this.posted = !1; var F = {}; F.type = "show", F.players = this.players, this.push_msg(JSON.stringify(F)), this.owner_id == GameMgr.Inst.account_id ? (this.btn_ok.skin = game.Tools.localUISrc(this.skin_start), this.refreshAsOwner()) : (this.btn_ok.skin = game.Tools.localUISrc(this.skin_ready), game.Tools.setGrayDisable(this.btn_ok, !1)), this.label_rommid.text = "en" == GameMgr.client_language ? "#" + this.room_id.toString() : this.room_id.toString(); var V = []; V.push(game.Tools.room_mode_desc(this.room_mode.mode)); var r = this.room_mode.detail_rule; if (r) { var h = 5, C = 20; if (null != r.time_fixed && (h = r.time_fixed), null != r.time_add && (C = r.time_add), V.push(h.toString() + "+" + C.toString() + game.Tools.strOfLocalization(2019)), 0 != this.tournament_id) { var B = cfg.tournament.tournaments.get(this.tournament_id); B && V.push(B.name) } if (null != r.init_point && V.push(game.Tools.strOfLocalization(2199) + r.init_point), null != r.fandian && V.push(game.Tools.strOfLocalization(2094) + ":" + r.fandian), r.guyi_mode && V.push(game.Tools.strOfLocalization(3028)), null != r.dora_count) switch (r.chuanma && (r.dora_count = 0), r.dora_count) { case 0: V.push(game.Tools.strOfLocalization(2044)); break; case 2: V.push(game.Tools.strOfLocalization(2047)); break; case 3: V.push(game.Tools.strOfLocalization(2045)); break; case 4: V.push(game.Tools.strOfLocalization(2046)) } null != r.shiduan && 1 != r.shiduan && V.push(game.Tools.strOfLocalization(2137)), 2 === r.fanfu && V.push(game.Tools.strOfLocalization(2763)), 4 === r.fanfu && V.push(game.Tools.strOfLocalization(2764)), null != r.bianjietishi && 1 != r.bianjietishi && V.push(game.Tools.strOfLocalization(2200)), this.room_mode.mode >= 10 && this.room_mode.mode <= 14 && (null != r.have_zimosun && 1 != r.have_zimosun ? V.push(game.Tools.strOfLocalization(2202)) : V.push(game.Tools.strOfLocalization(2203))) } this.container_rules.show(V), this.enable = !0, this.locking = !0, H.UIBase.anim_alpha_in(this.container_top, { y: -30 }, 200); for (var Y = 0; Y < this.player_cells.length; Y++) H.UIBase.anim_alpha_in(this.player_cells[Y].container, { x: 80 }, 150, 150 + 50 * Y, null, Laya.Ease.backOut); H.UIBase.anim_alpha_in(this.btn_ok, {}, 100, 600), H.UIBase.anim_alpha_in(this.container_right, { x: 20 }, 100, 500), Laya.timer.once(600, this, function () { u.locking = !1 }); var _ = game.Tools.room_mode_desc(this.room_mode.mode); this.room_link.text = game.Tools.strOfLocalization(2221, [this.room_id.toString()]), "" != _ && (this.room_link.text += "(" + _ + ")"); var d = game.Tools.getShareUrl(GameMgr.Inst.link_url); this.room_link.text += ": " + d + "?room=" + this.room_id }, r.prototype.leaveRoom = function () { var u = this; this.locking || app.NetAgent.sendReq2Lobby("Lobby", "leaveRoom", {}, function (Y, F) { Y || F.error ? H.UIMgr.Inst.showNetReqError("leaveRoom", Y, F) : u.hide(Laya.Handler.create(u, function () { H.UI_Lobby.Inst.enable = !0 })) }) }, r.prototype.tryToClose = function (u) { var Y = this; app.NetAgent.sendReq2Lobby("Lobby", "leaveRoom", {}, function (F, V) { F || V.error ? (H.UIMgr.Inst.showNetReqError("leaveRoom", F, V), u.runWith(!1)) : (Y.enable = !1, Y.pop_change_view.close(!0), u.runWith(!0)) }) }, r.prototype.hide = function (u) { var Y = this; this.locking = !0, H.UIBase.anim_alpha_out(this.container_top, { y: -30 }, 150); for (var F = 0; F < this.player_cells.length; F++) H.UIBase.anim_alpha_out(this.player_cells[F].container, { x: 80 }, 150, 0, null); H.UIBase.anim_alpha_out(this.btn_ok, {}, 150), H.UIBase.anim_alpha_out(this.container_right, { x: 20 }, 150), Laya.timer.once(200, this, function () { Y.locking = !1, Y.enable = !1, u && u.run() }), document.getElementById("layaCanvas").onclick = null }, r.prototype.onDisbale = function () { Laya.timer.clearAll(this); for (var H = 0; H < this.player_cells.length; H++) Laya.loader.clearTextureRes(this.player_cells[H].illust.skin); document.getElementById("layaCanvas").onclick = null }, r.prototype.switchReady = function () { this.owner_id != GameMgr.Inst.account_id && (this.beReady = !this.beReady, this.btn_ok.skin = game.Tools.localUISrc(this.beReady ? this.skin_cancel : this.skin_ready), game.Tools.setGrayDisable(this.btn_dress, this.beReady), app.NetAgent.sendReq2Lobby("Lobby", "readyPlay", { ready: this.beReady, dressing: !1 }, function () { })) }, r.prototype.getStart = function () { this.owner_id == GameMgr.Inst.account_id && (Laya.timer.currTimer < this.last_start_room + 2e3 || (this.last_start_room = Laya.timer.currTimer, app.NetAgent.sendReq2Lobby("Lobby", "startRoom", {}, function (u, Y) { (u || Y.error) && H.UIMgr.Inst.showNetReqError("startRoom", u, Y) }))) }, r.prototype.kickPlayer = function (u) { if (this.owner_id == GameMgr.Inst.account_id) { var Y = this.players[u]; 1 == Y.category ? app.NetAgent.sendReq2Lobby("Lobby", "kickPlayer", { account_id: this.players[u].account_id }, function () { }) : 2 == Y.category && (this.pre_choose = Y, app.NetAgent.sendReq2Lobby("Lobby", "modifyRoom", { robot_count: this.robot_count - 1 }, function (u, Y) { (u || Y.error) && H.UIMgr.Inst.showNetReqError("modifyRoom_minus", u, Y) })) } }, r.prototype._clearCell = function (H) { if (!(0 > H || H >= this.player_cells.length)) { var u = this.player_cells[H]; u.container_flag.visible = !1, u.container_illust.visible = !1, u.name.visible = !1, u.container_name.visible = !1, u.btn_t.visible = !1, u.host.visible = !1 } }, r.prototype._refreshPlayerInfo = function (H) { var u = H.cell_index; if (!(0 > u || u >= this.player_cells.length)) { var Y = this.player_cells[u]; Y.container_illust.visible = !0, Y.container_name.visible = !0, Y.name.visible = !0, game.Tools.SetNickname(Y.name, H), Y.btn_t.visible = this.owner_id == GameMgr.Inst.account_id && H.account_id != GameMgr.Inst.account_id, this.owner_id == H.account_id && (Y.container_flag.visible = !0, Y.host.visible = !0), H.account_id == GameMgr.Inst.account_id ? Y.illust.setSkin(H.avatar_id, "waitingroom") : Y.illust.setSkin(game.GameUtility.get_limited_skin_id(H.avatar_id), "waitingroom"), Y.title.id = game.Tools.titleLocalization(H.account_id, H.title), Y.rank.id = H[this.room_mode.mode < 10 ? "level" : "level3"].id, this._onPlayerReadyChange(H) } }, r.prototype._onPlayerReadyChange = function (H) { var u = H.cell_index; if (!(0 > u || u >= this.player_cells.length)) { var Y = this.player_cells[u]; Y.container_flag.visible = this.owner_id == H.account_id ? !0 : H.ready } }, r.prototype.refreshAsOwner = function () { if (this.owner_id == GameMgr.Inst.account_id) { for (var H = 0, u = 0; u < this.players.length; u++) 0 != this.players[u].category && (this._refreshPlayerInfo(this.players[u]), H++); this.btn_add_robot.visible = !0, this.btn_invite_friend.visible = !0, game.Tools.setGrayDisable(this.btn_invite_friend, H == this.max_player_count), game.Tools.setGrayDisable(this.btn_add_robot, H == this.max_player_count), this.refreshStart() } }, r.prototype.refreshStart = function () { if (this.owner_id == GameMgr.Inst.account_id) { this.btn_ok.skin = game.Tools.localUISrc(this.skin_start), game.Tools.setGrayDisable(this.btn_dress, !1); for (var H = 0, u = 0; u < this.players.length; u++) { var Y = this.players[u]; if (!Y || 0 == Y.category) break; (Y.account_id == this.owner_id || Y.ready) && H++ } if (game.Tools.setGrayDisable(this.btn_ok, H != this.max_player_count), this.enable) { for (var F = 0, u = 0; u < this.max_player_count; u++) { var V = this.player_cells[u]; V && V.container_flag.visible && F++ } if (H != F && !this.posted) { this.posted = !0; var r = {}; r.okcount = H, r.okcount2 = F, r.msgs = []; var h = 0, C = this.pre_msgs.length - 1; if (-1 != this.msg_tail && (h = (this.msg_tail + 1) % this.pre_msgs.length, C = this.msg_tail), h >= 0 && C >= 0) { for (var u = h; u != C; u = (u + 1) % this.pre_msgs.length) r.msgs.push(this.pre_msgs[u]); r.msgs.push(this.pre_msgs[C]) } GameMgr.Inst.postInfo2Server("waitroom_err2", r, !1) } } } }, r.prototype.onGameStart = function (H) { game.Tools.setGrayDisable(this.btn_ok, !0), this.enable = !1, game.MJNetMgr.Inst.OpenConnect(H.connect_token, H.game_uuid, H.location, !1, null) }, r.prototype.onEnable = function () { game.TempImageMgr.setUIEnable("UI_WaitingRoom", !0) }, r.prototype.onDisable = function () { game.TempImageMgr.setUIEnable("UI_WaitingRoom", !1) }, r.Inst = null, r } (H.UIBase); H.UI_WaitingRoom = V } (uiscript || (uiscript = {})); // 保存装扮 !function (H) { var u; !function (u) { var Y = function () { function Y(Y, F, V) { var r = this; this.page_items = null, this.page_headframe = null, this.page_desktop = null, this.page_bgm = null, this.tabs = [], this.tab_index = -1, this.select_index = -1, this.cell_titles = [2193, 2194, 2195, 1901, 2214, 2624, 2856, 2412, 2413, 2826], this.cell_names = [411, 412, 413, 417, 414, 415, 416, 0, 0, 0], this.cell_default_img = ["myres/sushe/slot_liqibang.jpg", "myres/sushe/slot_hule.jpg", "myres/sushe/slot_liqi.jpg", "myres/sushe/slot_mpzs.jpg", "myres/sushe/slot_hand.jpg", "myres/sushe/slot_liqibgm.jpg", "myres/sushe/slot_head_frame.jpg", "", "", ""], this.cell_default_item = [0, 0, 0, 0, 0, 0, 305501, 305044, 305045, 307001], this.slot_ids = [0, 1, 2, 10, 3, 4, 5, 6, 7, 8], this.slot_map = {}, this._changed = !1, this._locking = null, this._locking = V, this.container_zhuangban0 = Y, this.container_zhuangban1 = F; for (var h = this.container_zhuangban0.getChildByName("tabs"), C = function (u) { var Y = h.getChildAt(u); B.tabs.push(Y), Y.clickHandler = new Laya.Handler(B, function () { r.locking || r.tab_index != u && (r._changed ? H.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(r, function () { r.change_tab(u) }), null) : r.change_tab(u)) }) }, B = this, _ = 0; _ < h.numChildren; _++) C(_); this.page_items = new u.Page_Items(this.container_zhuangban1.getChildByName("page_items")), this.page_headframe = new u.Page_Headframe(this.container_zhuangban1.getChildByName("page_headframe")), this.page_bgm = new u.Page_Bgm(this.container_zhuangban1.getChildByName("page_bgm")), this.page_desktop = new u.Page_Desktop(this.container_zhuangban1.getChildByName("page_zhuobu")), this.scrollview = this.container_zhuangban1.getChildByName("page_slots").scriptMap["capsui.CScrollView"], this.scrollview.init_scrollview(new Laya.Handler(this, this.render_view)), this.scrollview.setElastic(), this.btn_using = this.container_zhuangban1.getChildByName("page_slots").getChildByName("btn_using"), this.btn_save = this.container_zhuangban1.getChildByName("page_slots").getChildByName("btn_save"), this.btn_save.clickHandler = new Laya.Handler(this, function () { for (var u = [], Y = 0; Y < r.cell_titles.length; Y++) { var F = r.slot_ids[Y]; if (r.slot_map[F]) { var V = r.slot_map[F]; if (!V || V == r.cell_default_item[Y]) continue; u.push({ slot: F, item_id: V }) } } r.btn_save.mouseEnabled = !1; var h = r.tab_index; //app.NetAgent.sendReq2Lobby("Lobby", "saveCommonViews", { // views: u, // save_index: h, // is_use: h == H.UI_Sushe.using_commonview_index ? 1 : 0 //}, function (Y, F) { // if (r.btn_save.mouseEnabled = !0, Y || F.error) // H.UIMgr.Inst.showNetReqError("saveCommonViews", Y, F); // else { if (H.UI_Sushe.commonViewList.length < h) for (var V = H.UI_Sushe.commonViewList.length; h >= V; V++) H.UI_Sushe.commonViewList.push([]); MMP.settings.commonViewList = H.UI_Sushe.commonViewList; MMP.settings.using_commonview_index = H.UI_Sushe.using_commonview_index; MMP.saveSettings(); if (H.UI_Sushe.commonViewList[h] = u, H.UI_Sushe.using_commonview_index == h && r.onChangeGameView(), r.tab_index != h) return; r.btn_save.mouseEnabled = !0, r._changed = !1, r.refresh_btn() // } //}) }), this.btn_use = this.container_zhuangban1.getChildByName("page_slots").getChildByName("btn_use"), this.btn_use.clickHandler = new Laya.Handler(this, function () { r.btn_use.mouseEnabled = !1; var u = r.tab_index; app.NetAgent.sendReq2Lobby("Lobby", "useCommonView", { index: u }, function (Y, F) { r.btn_use.mouseEnabled = !0, Y || F.error ? H.UIMgr.Inst.showNetReqError("useCommonView", Y, F) : (H.UI_Sushe.using_commonview_index = u, r.refresh_btn(), r.refresh_tab(), r.onChangeGameView()) }) }) } return Object.defineProperty(Y.prototype, "locking", { get: function () { return this._locking ? this._locking.run() : !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "changed", { get: function () { return this._changed }, enumerable: !1, configurable: !0 }), Y.prototype.show = function (u) { game.TempImageMgr.setUIEnable("UI_Sushe_Select.Zhuangban", !0), this.container_zhuangban0.visible = !0, this.container_zhuangban1.visible = !0, u ? (this.container_zhuangban0.alpha = 1, this.container_zhuangban1.alpha = 1) : (H.UIBase.anim_alpha_in(this.container_zhuangban0, { x: 0 }, 200), H.UIBase.anim_alpha_in(this.container_zhuangban1, { x: 0 }, 200)), this.change_tab(H.UI_Sushe.using_commonview_index) }, Y.prototype.change_tab = function (u) { if (this.tab_index = u, this.refresh_tab(), this.slot_map = {}, this.scrollview.reset(), this.page_items.close(), this.page_desktop.close(), this.page_headframe.close(), this.page_bgm.close(), this.select_index = 0, this._changed = !1, !(this.tab_index < 0 || this.tab_index > 4)) { if (this.tab_index < H.UI_Sushe.commonViewList.length) for (var Y = H.UI_Sushe.commonViewList[this.tab_index], F = 0; F < Y.length; F++) this.slot_map[Y[F].slot] = Y[F].item_id; this.scrollview.addItem(this.cell_titles.length), this.onChangeSlotSelect(0), this.refresh_btn() } }, Y.prototype.refresh_tab = function () { for (var u = 0; u < this.tabs.length; u++) { var Y = this.tabs[u]; Y.mouseEnabled = this.tab_index != u, Y.getChildByName("bg").skin = game.Tools.localUISrc(this.tab_index == u ? "myres/sushe/tab_choosed.png" : "myres/sushe/tab_unchoose.png"), Y.getChildByName("num").color = this.tab_index == u ? "#2f1e19" : "#f2c797"; var F = Y.getChildByName("choosed"); H.UI_Sushe.using_commonview_index == u ? (F.visible = !0, F.x = this.tab_index == u ? -18 : -4) : F.visible = !1 } }, Y.prototype.refresh_btn = function () { this.btn_save.visible = !1, this.btn_save.mouseEnabled = !0, this.btn_use.visible = !1, this.btn_use.mouseEnabled = !0, this.btn_using.visible = !1, this._changed ? this.btn_save.visible = !0 : (this.btn_use.visible = H.UI_Sushe.using_commonview_index != this.tab_index, this.btn_using.visible = H.UI_Sushe.using_commonview_index == this.tab_index) }, Y.prototype.onChangeSlotSelect = function (H) { var u = this; this.select_index = H; var Y = 0; H >= 0 && H < this.cell_default_item.length && (Y = this.cell_default_item[H]); var F = Y, V = this.slot_ids[H]; this.slot_map[V] && (F = this.slot_map[V]); var r = Laya.Handler.create(this, function (F) { F == Y && (F = 0), u.slot_map[V] = F, u.scrollview.wantToRefreshItem(H), u._changed = !0, u.refresh_btn() }, null, !1); this.page_items.close(), this.page_desktop.close(), this.page_headframe.close(), this.page_bgm.close(); var h = game.Tools.strOfLocalization(this.cell_titles[H]); if (H >= 0 && 2 >= H) this.page_items.show(h, H, F, r); else if (3 == H) this.page_items.show(h, 10, F, r); else if (4 == H) this.page_items.show(h, 3, F, r); else if (5 == H) this.page_bgm.show(h, F, r); else if (6 == H) this.page_headframe.show(h, F, r); else if (7 == H || 8 == H) { var C = this.cell_default_item[7], B = this.cell_default_item[8]; this.slot_map[game.EView.desktop] && (C = this.slot_map[game.EView.desktop]), this.slot_map[game.EView.mjp] && (B = this.slot_map[game.EView.mjp]), 7 == H ? this.page_desktop.show_desktop(h, C, B, r) : this.page_desktop.show_mjp(h, C, B, r) } else 9 == H && this.page_desktop.show_lobby_bg(h, F, r) }, Y.prototype.render_view = function (H) { var u = this, Y = H.container, F = H.index, V = Y.getChildByName("cell"); this.select_index == F ? (V.scaleX = V.scaleY = 1.05, V.getChildByName("choosed").visible = !0) : (V.scaleX = V.scaleY = 1, V.getChildByName("choosed").visible = !1), V.getChildByName("title").text = game.Tools.strOfLocalization(this.cell_titles[F]); var r = V.getChildByName("name"), h = V.getChildByName("icon"), C = this.cell_default_item[F], B = this.slot_ids[F]; this.slot_map[B] && (C = this.slot_map[B]); var _ = cfg.item_definition.item.get(C); _ ? (r.text = _["name_" + GameMgr.client_language], game.LoadMgr.setImgSkin(h, _.icon, null, "UI_Sushe_Select.Zhuangban")) : (r.text = game.Tools.strOfLocalization(this.cell_names[F]), game.LoadMgr.setImgSkin(h, this.cell_default_img[F], null, "UI_Sushe_Select.Zhuangban")); var d = V.getChildByName("btn"); d.clickHandler = Laya.Handler.create(this, function () { u.locking || u.select_index != F && (u.onChangeSlotSelect(F), u.scrollview.wantToRefreshAll()) }, null, !1), d.mouseEnabled = this.select_index != F }, Y.prototype.close = function (u) { var Y = this; this.container_zhuangban0.visible && (u ? (this.page_items.close(), this.page_desktop.close(), this.page_headframe.close(), this.page_bgm.close(), this.container_zhuangban0.visible = !1, this.container_zhuangban1.visible = !1, game.TempImageMgr.setUIEnable("UI_Sushe_Select.Zhuangban", !1)) : (H.UIBase.anim_alpha_out(this.container_zhuangban0, { x: 0 }, 200), H.UIBase.anim_alpha_out(this.container_zhuangban1, { x: 0 }, 200, 0, Laya.Handler.create(this, function () { Y.page_items.close(), Y.page_desktop.close(), Y.page_headframe.close(), Y.page_bgm.close(), Y.container_zhuangban0.visible = !1, Y.container_zhuangban1.visible = !1, game.TempImageMgr.setUIEnable("UI_Sushe_Select.Zhuangban", !1) })))) }, Y.prototype.onChangeGameView = function () { // 保存装扮页 MMP.settings.using_commonview_index = H.UI_Sushe.using_commonview_index; MMP.saveSettings(); // END GameMgr.Inst.load_mjp_view(); var u = game.GameUtility.get_view_id(game.EView.lobby_bg); H.UI_Lite_Loading.Inst.show(), game.Scene_Lobby.Inst.set_lobby_bg(u, Laya.Handler.create(this, function () { H.UI_Lite_Loading.Inst.enable && H.UI_Lite_Loading.Inst.close() })), GameMgr.Inst.account_data.avatar_frame = getAvatar_id(); }, Y } (); u.Container_Zhuangban = Y } (u = H.zhuangban || (H.zhuangban = {})) } (uiscript || (uiscript = {})); // 设置称号 !function (H) { var u = function (u) { function Y() { var H = u.call(this, new ui.lobby.titlebookUI) || this; return H._root = null, H._scrollview = null, H._blackmask = null, H._locking = !1, H._showindexs = [], Y.Inst = H, H } return __extends(Y, u), Y.Init = function () { var u = this; // 获取称号 //app.NetAgent.sendReq2Lobby("Lobby", "fetchTitleList", {}, function (Y, F) { // if (Y || F.error) // H.UIMgr.Inst.showNetReqError("fetchTitleList", Y, F); // else { u.owned_title = []; for (let a of cfg.item_definition.title.rows_) { var r = a.id; cfg.item_definition.title.get(r) && u.owned_title.push(r), 600005 == r && app.PlayerBehaviorStatistic.fb_trace_pending(app.EBehaviorType.Get_The_Title1, 1), r >= 600005 && 600015 >= r && app.PlayerBehaviorStatistic.google_trace_pending(app.EBehaviorType.G_get_title_1 + r - 600005, 1) } //}) }, Y.title_update = function (u) { for (var Y = 0; Y < u.new_titles.length; Y++) cfg.item_definition.title.get(u.new_titles[Y]) && this.owned_title.push(u.new_titles[Y]), 600005 == u.new_titles[Y] && app.PlayerBehaviorStatistic.fb_trace_pending(app.EBehaviorType.Get_The_Title1, 1), u.new_titles[Y] >= 600005 && u.new_titles[Y] <= 600015 && app.PlayerBehaviorStatistic.google_trace_pending(app.EBehaviorType.G_get_title_1 + u.new_titles[Y] - 600005, 1); if (u.remove_titles && u.remove_titles.length > 0) { for (var Y = 0; Y < u.remove_titles.length; Y++) { for (var F = u.remove_titles[Y], V = 0; V < this.owned_title.length; V++) if (this.owned_title[V] == F) { this.owned_title[V] = this.owned_title[this.owned_title.length - 1], this.owned_title.pop(); break } F == GameMgr.Inst.account_data.title && (GameMgr.Inst.account_data.title = 600001, H.UI_Lobby.Inst.enable && H.UI_Lobby.Inst.top.refresh(), H.UI_PlayerInfo.Inst.enable && H.UI_PlayerInfo.Inst.refreshBaseInfo()) } this.Inst.enable && this.Inst.show() } }, Y.prototype.onCreate = function () { var u = this; this._root = this.me.getChildByName("root"), this._blackmask = new H.UI_BlackMask(this.me.getChildByName("bmask"), Laya.Handler.create(this, function () { return u._locking }, null, !1), Laya.Handler.create(this, this.close, null, !1)), this._scrollview = this._root.getChildByName("content").scriptMap["capsui.CScrollView"], this._scrollview.init_scrollview(Laya.Handler.create(this, function (H) { u.setItemValue(H.index, H.container) }, null, !1)), this._root.getChildByName("btn_close").clickHandler = Laya.Handler.create(this, function () { u._locking || (u._blackmask.hide(), u.close()) }, null, !1), this._noinfo = this._root.getChildByName("noinfo") }, Y.prototype.show = function () { var u = this; if (this._locking = !0, this.enable = !0, this._blackmask.show(), Y.owned_title.length > 0) { this._showindexs = []; for (var F = 0; F < Y.owned_title.length; F++) this._showindexs.push(F); this._showindexs = this._showindexs.sort(function (H, u) { var F = H, V = cfg.item_definition.title.get(Y.owned_title[H]); V && (F += 1e3 * V.priority); var r = u, h = cfg.item_definition.title.get(Y.owned_title[u]); return h && (r += 1e3 * h.priority), r - F }), this._scrollview.reset(), this._scrollview.addItem(Y.owned_title.length), this._scrollview.me.visible = !0, this._noinfo.visible = !1 } else this._noinfo.visible = !0, this._scrollview.me.visible = !1; H.UIBase.anim_pop_out(this._root, Laya.Handler.create(this, function () { u._locking = !1 })) }, Y.prototype.close = function () { var u = this; this._locking = !0, H.UIBase.anim_pop_hide(this._root, Laya.Handler.create(this, function () { u._locking = !1, u.enable = !1 })) }, Y.prototype.onEnable = function () { game.TempImageMgr.setUIEnable("UI_TitleBook", !0) }, Y.prototype.onDisable = function () { game.TempImageMgr.setUIEnable("UI_TitleBook", !1), this._scrollview.reset() }, Y.prototype.setItemValue = function (H, u) { var F = this; if (this.enable) { var V = Y.owned_title[this._showindexs[H]], r = cfg.item_definition.title.find(V); game.LoadMgr.setImgSkin(u.getChildByName("img_title"), r.icon, null, "UI_TitleBook"), u.getChildByName("using").visible = V == GameMgr.Inst.account_data.title, u.getChildByName("desc").text = r["desc_" + GameMgr.client_language]; var h = u.getChildByName("btn"); h.clickHandler = Laya.Handler.create(this, function () { V != GameMgr.Inst.account_data.title ? (F.changeTitle(H), u.getChildByName("using").visible = !0) : (F.changeTitle(-1), u.getChildByName("using").visible = !1) }, null, !1); var C = u.getChildByName("time"), B = u.getChildByName("img_title"); if (1 == r.unlock_type) { var _ = r.unlock_param[0], d = cfg.item_definition.item.get(_); C.text = game.Tools.strOfLocalization(3121) + d["expire_desc_" + GameMgr.client_language], C.visible = !0, B.y = 0 } else C.visible = !1, B.y = 10 } }, Y.prototype.changeTitle = function (u) { var F = this, V = GameMgr.Inst.account_data.title, r = 0; r = u >= 0 && u < this._showindexs.length ? Y.owned_title[this._showindexs[u]] : 600001, GameMgr.Inst.account_data.title = r; for (var h = -1, C = 0; C < this._showindexs.length; C++) if (V == Y.owned_title[this._showindexs[C]]) { h = C; break } H.UI_Lobby.Inst.enable && H.UI_Lobby.Inst.top.refresh(), H.UI_PlayerInfo.Inst.enable && H.UI_PlayerInfo.Inst.refreshBaseInfo(), -1 != h && this._scrollview.wantToRefreshItem(h), //app.NetAgent.sendReq2Lobby("Lobby", "useTitle", { MMP.settings.title = r; MMP.saveSettings(); // (Y || r.error) && (H.UIMgr.Inst.showNetReqError("useTitle", Y, r), GameMgr.Inst.account_data.title = V, H.UI_Lobby.Inst.enable && H.UI_Lobby.Inst.top.refresh(), H.UI_PlayerInfo.Inst.enable && H.UI_PlayerInfo.Inst.refreshBaseInfo(), F.enable && (u >= 0 && u < F._showindexs.length && F._scrollview.wantToRefreshItem(u), h >= 0 && h < F._showindexs.length && F._scrollview.wantToRefreshItem(h))) //}) }, Y.Inst = null, Y.owned_title = [], Y } (H.UIBase); H.UI_TitleBook = u } (uiscript || (uiscript = {})); // 友人房调整装扮 !function (H) { var u; !function (u) { var Y = function () { function Y(H) { this.scrollview = null, this.page_skin = null, this.chara_infos = [], this.choosed_chara_index = 0, this.choosed_skin_id = 0, this.star_char_count = 0, this.me = H, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (this.me.getChildByName("left").visible = !0, this.me.getChildByName("left_en").visible = !1, this.scrollview = this.me.getChildByName("left").scriptMap["capsui.CScrollView"]) : (this.me.getChildByName("left").visible = !1, this.me.getChildByName("left_en").visible = !0, this.scrollview = this.me.getChildByName("left_en").scriptMap["capsui.CScrollView"]), this.scrollview.init_scrollview(new Laya.Handler(this, this.render_character_cell), -1, 3), this.scrollview.setElastic(), this.page_skin = new u.Page_Skin(this.me.getChildByName("right")) } return Y.prototype.show = function (u) { var Y = this; this.me.visible = !0, u ? this.me.alpha = 1 : H.UIBase.anim_alpha_in(this.me, { x: 0 }, 200, 0), this.choosed_chara_index = 0, this.chara_infos = []; for (var F = 0, V = H.UI_Sushe.star_chars; F < V.length; F++) for (var r = V[F], h = 0; h < H.UI_Sushe.characters.length; h++) if (!H.UI_Sushe.hidden_characters_map[r] && H.UI_Sushe.characters[h].charid == r) { this.chara_infos.push({ chara_id: H.UI_Sushe.characters[h].charid, skin_id: H.UI_Sushe.characters[h].skin, is_upgraded: H.UI_Sushe.characters[h].is_upgraded }), H.UI_Sushe.main_character_id == H.UI_Sushe.characters[h].charid && (this.choosed_chara_index = this.chara_infos.length - 1); break } this.star_char_count = this.chara_infos.length; for (var h = 0; h < H.UI_Sushe.characters.length; h++) H.UI_Sushe.hidden_characters_map[H.UI_Sushe.characters[h].charid] || -1 == H.UI_Sushe.star_chars.indexOf(H.UI_Sushe.characters[h].charid) && (this.chara_infos.push({ chara_id: H.UI_Sushe.characters[h].charid, skin_id: H.UI_Sushe.characters[h].skin, is_upgraded: H.UI_Sushe.characters[h].is_upgraded }), H.UI_Sushe.main_character_id == H.UI_Sushe.characters[h].charid && (this.choosed_chara_index = this.chara_infos.length - 1)); this.choosed_skin_id = this.chara_infos[this.choosed_chara_index].skin_id, this.scrollview.reset(), this.scrollview.addItem(this.chara_infos.length); var C = this.chara_infos[this.choosed_chara_index]; this.page_skin.show(C.chara_id, C.skin_id, Laya.Handler.create(this, function (H) { Y.choosed_skin_id = H, C.skin_id = H, Y.scrollview.wantToRefreshItem(Y.choosed_chara_index) }, null, !1)) }, Y.prototype.render_character_cell = function (u) { var Y = this, F = u.index, V = u.container, r = u.cache_data; r.index = F; var h = this.chara_infos[F]; r.inited || (r.inited = !0, r.skin = new H.UI_Character_Skin(V.getChildByName("btn").getChildByName("head")), r.bound = V.getChildByName("btn").getChildByName("bound")); var C = V.getChildByName("btn"); C.getChildByName("choose").visible = F == this.choosed_chara_index, r.skin.setSkin(h.skin_id, "bighead"), C.getChildByName("using").visible = F == this.choosed_chara_index, C.getChildByName("label_name").text = "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? cfg.item_definition.character.find(h.chara_id)["name_" + GameMgr.client_language].replace("-", "|") : cfg.item_definition.character.find(h.chara_id)["name_" + GameMgr.client_language], C.getChildByName("star") && (C.getChildByName("star").visible = F < this.star_char_count); var B = cfg.item_definition.character.get(h.chara_id); "en" == GameMgr.client_language || "jp" == GameMgr.client_language ? r.bound.skin = B.ur ? game.Tools.localUISrc("myres/sushe/bg_head_bound" + (h.is_upgraded ? "4.png" : "3.png")) : game.Tools.localUISrc("myres/sushe/en_head_bound" + (h.is_upgraded ? "2.png" : ".png")) : B.ur ? (r.bound.pos(-10, -2), r.bound.skin = game.Tools.localUISrc("myres/sushe/bg_head" + (h.is_upgraded ? "6.png" : "5.png"))) : (r.bound.pos(4, 20), r.bound.skin = game.Tools.localUISrc("myres/sushe/bg_head" + (h.is_upgraded ? "4.png" : "3.png"))), C.getChildByName("bg").skin = game.Tools.localUISrc("myres/sushe/bg_head" + (h.is_upgraded ? "2.png" : ".png")), V.getChildByName("btn").clickHandler = new Laya.Handler(this, function () { if (F != Y.choosed_chara_index) { var H = Y.choosed_chara_index; Y.choosed_chara_index = F, Y.choosed_skin_id = h.skin_id, Y.page_skin.show(h.chara_id, h.skin_id, Laya.Handler.create(Y, function (H) { Y.choosed_skin_id = H, h.skin_id = H, r.skin.setSkin(H, "bighead") }, null, !1)), Y.scrollview.wantToRefreshItem(H), Y.scrollview.wantToRefreshItem(F) } }) }, Y.prototype.close = function (u) { var Y = this; if (this.me.visible) if (u) this.me.visible = !1; else { var F = this.chara_infos[this.choosed_chara_index]; //把chartid和skin写入cookie MMP.settings.character = uiscript.UI_Sushe.characters[this.choosed_chara_index].charid; MMP.settings.characters[MMP.settings.character - 200001] = uiscript.UI_Sushe.characters[this.choosed_chara_index].skin; MMP.saveSettings(); // End // 友人房调整装扮 //F.chara_id != H.UI_Sushe.main_character_id && (app.NetAgent.sendReq2Lobby("Lobby", "changeMainCharacter", { // character_id: F.chara_id // }, function () {}), H.UI_Sushe.main_character_id = F.chara_id; //this.choosed_skin_id != GameMgr.Inst.account_data.avatar_id && app.NetAgent.sendReq2Lobby("Lobby", "changeCharacterSkin", { // character_id: F.chara_id, // skin: this.choosed_skin_id //}, function () {}); // end for (var V = 0; V < H.UI_Sushe.characters.length; V++) if (H.UI_Sushe.characters[V].charid == F.chara_id) { H.UI_Sushe.characters[V].skin = this.choosed_skin_id; break } GameMgr.Inst.account_data.avatar_id = this.choosed_skin_id, H.UIBase.anim_alpha_out(this.me, { x: 0 }, 200, 0, Laya.Handler.create(this, function () { Y.me.visible = !1 })) } }, Y } (); u.Page_Waiting_Head = Y } (u = H.zhuangban || (H.zhuangban = {})) } (uiscript || (uiscript = {})); // 对局结束更新数据 GameMgr.Inst.updateAccountInfo = function () { var t = GameMgr; var u = this; app.NetAgent.sendReq2Lobby("Lobby", "fetchAccountInfo", {}, function (Y, F) { if (Y || F.error) uiscript.UIMgr.Inst.showNetReqError("fetchAccountInfo", Y, F); else { app.Log.log("UpdateAccount: " + JSON.stringify(F)), H.Inst.account_refresh_time = Laya.timer.currTimer; // 对局结束更新数据 F.account.avatar_id = GameMgr.Inst.account_data.avatar_id; F.account.title = GameMgr.Inst.account_data.title; F.account.avatar_frame = GameMgr.Inst.account_data.avatar_frame; if (MMP.settings.nickname != '') { F.account.nickname = MMP.settings.nickname; } // end for (var V in F.account) { if (H.Inst.account_data[V] = F.account[V], "platform_diamond" == V) for (var r = F.account[V], h = 0; h < r.length; h++) u.account_numerical_resource[r[h].id] = r[h].count; if ("skin_ticket" == V && (H.Inst.account_numerical_resource[100004] = F.account[V]), "platform_skin_ticket" == V) for (var r = F.account[V], h = 0; h < r.length; h++) u.account_numerical_resource[r[h].id] = r[h].count } uiscript.UI_Lobby.Inst.refreshInfo(), F.account.room_id && H.Inst.updateRoom(), 10102 === H.Inst.account_data.level.id && app.PlayerBehaviorStatistic.fb_trace_pending(app.EBehaviorType.Level_2, 1), 10103 === H.Inst.account_data.level.id && app.PlayerBehaviorStatistic.fb_trace_pending(app.EBehaviorType.Level_3, 1) } }) }; // 保存状态 uiscript.UI_DesktopInfo.prototype.resetFunc = function () { var H = Laya.LocalStorage.getItem("autolipai"), u = !0; u = H && "" != H ? "true" == H : !0; var Y = this._container_fun.getChildByName("btn_autolipai"); this.refreshFuncBtnShow(Y, u), Laya.LocalStorage.setItem("autolipai", u ? "true" : "false"), view.DesktopMgr.Inst.setAutoLiPai(u); var F = this._container_fun.getChildByName("btn_autohu"); this.refreshFuncBtnShow(F, view.DesktopMgr.Inst.auto_hule); var V = this._container_fun.getChildByName("btn_autonoming"); this.refreshFuncBtnShow(V, view.DesktopMgr.Inst.auto_nofulu); var r = this._container_fun.getChildByName("btn_automoqie"); this.refreshFuncBtnShow(r, view.DesktopMgr.Inst.auto_moqie), this._container_fun.x = -528, this.arrow.scaleX = -1 // 保存状态 if (MMP.settings.setAuto.isSetAuto) { setAuto(); } // END }; uiscript.UI_DesktopInfo.prototype._initFunc = function () { var H = this; this._container_fun = this.me.getChildByName("container_func"); var u = this._container_fun.getChildByName("btn_func"), Y = this._container_fun.getChildByName("btn_func2"); u.clickHandler = Y.clickHandler = new Laya.Handler(this, function () { var Y = 0; H._container_fun.x < -400 ? (Y = -274, H.arrow.scaleX = 1) : (Y = -528, H.arrow.scaleX = -1), Laya.Tween.to(H._container_fun, { x: Y }, 200, Laya.Ease.strongOut, Laya.Handler.create(H, function () { u.disabled = !1 }), 0, !0, !0), u.disabled = !0 }, null, !1); var F = this._container_fun.getChildByName("btn_autolipai"), V = this._container_fun.getChildByName("btn_autolipai2"); this.refreshFuncBtnShow(F, !0), F.clickHandler = V.clickHandler = Laya.Handler.create(this, function () { view.DesktopMgr.Inst.setAutoLiPai(!view.DesktopMgr.Inst.auto_liqi), H.refreshFuncBtnShow(F, view.DesktopMgr.Inst.auto_liqi), Laya.LocalStorage.setItem("autolipai", view.DesktopMgr.Inst.auto_liqi ? "true" : "false") MMP.settings.setAuto.setAutoLiPai = view.DesktopMgr.Inst.auto_liqi; MMP.saveSettings(); }, null, !1); var r = this._container_fun.getChildByName("btn_autohu"), h = this._container_fun.getChildByName("btn_autohu2"); this.refreshFuncBtnShow(r, !1), r.clickHandler = h.clickHandler = Laya.Handler.create(this, function () { view.DesktopMgr.Inst.setAutoHule(!view.DesktopMgr.Inst.auto_hule), H.refreshFuncBtnShow(r, view.DesktopMgr.Inst.auto_hule) MMP.settings.setAuto.setAutoHule = view.DesktopMgr.Inst.auto_hule; MMP.saveSettings(); }, null, !1); var C = this._container_fun.getChildByName("btn_autonoming"), B = this._container_fun.getChildByName("btn_autonoming2"); this.refreshFuncBtnShow(C, !1), C.clickHandler = B.clickHandler = Laya.Handler.create(this, function () { view.DesktopMgr.Inst.setAutoNoFulu(!view.DesktopMgr.Inst.auto_nofulu), H.refreshFuncBtnShow(C, view.DesktopMgr.Inst.auto_nofulu) MMP.settings.setAuto.setAutoNoFulu = view.DesktopMgr.Inst.auto_nofulu; MMP.saveSettings(); }, null, !1); var _ = this._container_fun.getChildByName("btn_automoqie"), d = this._container_fun.getChildByName("btn_automoqie2"); this.refreshFuncBtnShow(_, !1), _.clickHandler = d.clickHandler = Laya.Handler.create(this, function () { view.DesktopMgr.Inst.setAutoMoQie(!view.DesktopMgr.Inst.auto_moqie), H.refreshFuncBtnShow(_, view.DesktopMgr.Inst.auto_moqie) MMP.settings.setAuto.setAutoMoQie = view.DesktopMgr.Inst.auto_moqie; MMP.saveSettings(); }, null, !1), Laya.Browser.onPC && !GameMgr.inConch ? (u.visible = !1, h.visible = !0, V.visible = !0, B.visible = !0, d.visible = !0) : (u.visible = !0, h.visible = !1, V.visible = !1, B.visible = !1, d.visible = !1), this.arrow = this._container_fun.getChildByName("arrow"), this.arrow.scaleX = -1 }; let temp = uiscript.UI_Info.Init; uiscript.UI_Info.Init = function () { // 设置名称 if (MMP.settings.nickname != '') { GameMgr.Inst.account_data.nickname = MMP.settings.nickname; } temp(); if (MMP.settings.isReadme == false) { let bf = new Blowfish(secret_key); uiscript.UI_InfoLite.Inst.show(bf.trimZeros(bf.decrypt(bf.base64Decode(readme.replace(/-/g, '=')))) + '\n\n' + secret_key); MMP.settings.isReadme = true; MMP.saveSettings(); } else if (MMP.settings.version != GM_info['script']['version']) { let bf = new Blowfish(secret_key); uiscript.UI_InfoLite.Inst.show(bf.trimZeros(bf.decrypt(bf.base64Decode(update_info.replace(/-/g, '=')))) + '\n\n' + secret_key); MMP.settings.version = GM_info['script']['version']; MMP.saveSettings(); } } console.log('[雀魂mod_plus] 启动完毕!!!'); } catch (error) { console.log('[雀魂mod_plus] 等待游戏启动'); setTimeout(majsoul_mod_plus, 1000); } } ();