The Gaming Guru Community Script

A Community Script for Krunker

当前为 2020-06-28 提交的版本,查看 最新版本

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         The Gaming Guru Community Script
// @namespace    https://skidlamer.github.io/
// @version      0.1
// @description  A Community Script for Krunker
// @author       The Gaming Guru Community
// @iconURL      https://cdn.discordapp.com/icons/692606346645733396/2c8c01e76973634afcaec17d22ba5e80.webp?size=128
// @match        *://krunker.io/*
// @grant        none
// ==/UserScript==

(function(script, state) {
    'use strict';

    const states = {
        updating:"GAME UPDATING\n",
        disconect:"DISCONNECTED\n",
        connecting:"CONNECTING...\n",
        ready:"CLICK TO PLAY\n",
    }

    var me;
    var GUI;
    var showMenu = true;
    var menuDirty = true;
    var features = [];
    var updatedFeat = new Map();
    var players = new Map();
    var vars = new Map();
    var downKeys = new Set();

    let setVars = function() {
        vars.set("isYou", {regex:/this\['\w+']=k,this\['(\w+)']=w,this\['\w+']=!0x0/,pos:1})
        vars.set("inView", {regex:/if\(!\w+\['(\w+)']\)continue/,pos:1})
        for (const [name, object] of vars.entries()) {
            let result = object.regex.exec(script);
            if ( result ) {
                object.val = result[object.pos];
                console.log("found: ", name, " at ", result.index, " value: ", object.val);
            } else {
                object.val = null;
                alert("Failed to find ", name);
            }
        }
    }

    let decodeText = function(str, array, xor) {
        for (var i = 0, il = array.byteLength; i < il; i ++) {
            str += String.fromCharCode(array.getUint8(i) ^ xor);
        }
        try {
            return decodeURIComponent( escape( str ) );
        } catch ( e ) {
            return str;
        }
    }

    let getVersion = function() {
		const elems = document.getElementsByClassName('terms');
		const version = elems[elems.length - 1].innerText;
        return version;
	}

    let saveAs = function(name, data) {
        let blob = new Blob([data], {type: 'text/plain'});
        let el = window.document.createElement("a");
        el.href = window.URL.createObjectURL(blob);
        el.download = name;
        document.body.appendChild(el);
        el.click();
        document.body.removeChild(el);
    }

    let isDefined = function(object) {
        return void 0 !== object;
    }

    let isType = function(item, type) {
        return typeof item === type;
    }

    let addObserver = function(elm, check, callback, onshow = true) {
        return new MutationObserver((mutationsList, observer) => {
            if (check == 'src' || onshow && mutationsList[0].target.style.display == 'block' || !onshow) {
                callback(mutationsList[0].target);
            }
        }).observe(elm, check == 'childList' ? {
            childList: true
        } : {
            attributes: true,
            attributeFilter: [check]
        });
    }

    let addListener = function(elm, type, callback = null) {
        if (!isDefined(elm)) { alert("Failed creating " + type + "listener"); return }
        elm.addEventListener(type, event => callback(event));
    }

    //Storage
    let canStore = (typeof(Storage) !== "undefined");
    let saveVal = function(name, val) {
        if (canStore) localStorage.setItem(name, val);
    }
    let deleteVal = function(name) {
        if (canStore) localStorage.removeItem(name);
    }
    let getSavedVal = function(name) {
        if (canStore) return localStorage.getItem(name);
        return null;
    }

    //Features
    let newFeature = (name, keyBind, array, myFunction = null) => {
        const cStruct = (...keys) => ((...v) => keys.reduce((o, k, i) => {
            o[k] = v[i];
            return o
        }, {}));
        let item = [];
        const myStruct = cStruct('name', 'key', 'value', 'valueStr', 'container', 'myFunction')
        const value = parseInt(getSavedVal("utilities_" + name) || 0);
        const feature = myStruct(name, keyBind, value, array.length ? array[value] : '', array, myFunction);
        if (array.length || myFunction) features.push(feature);
        item.push(feature);
        return item;
    }

    let getFeature = (name) => {
        for (const feature of features) {
            if (feature.name.toLowerCase() === name.toLowerCase()) {
                return feature;
            }
        }
        return null;
    }

    let onUpdated = (feature) => {
        window.SOUND.play('tick_0', 0.1);
        if (feature.container.length) {
            feature.value += 1;
            if (feature.value > feature.container.length - 1) {
                feature.value = 0;
            }
            feature.valueStr = feature.container[feature.value];
            saveVal("utilities_" + feature.name, feature.value);
        }
        if (feature.container.length == 2 && feature.container[0] == 'Off' && feature.container[1] == 'On') {
            console.debug(feature.name, " is now ", feature.valueStr);
        }

        if (!updatedFeat.has(feature.name)) {
            console.debug(feature.name, " - Update Pending ")
            updatedFeat.set(feature.name, feature);
        }

        menuDirty = true;
    }

    // keyDown
    let keyDown = (key) => downKeys.has(key)

    // onTick Function
    let onTick = function(game, delta) {
        if (!isDefined(me) || !me || !me.active) return;

        const featureBhop = getFeature('Bhop');
        if (isDefined(featureBhop) && featureBhop.value) {
            if (keyDown("Space") || featureBhop.value !== 2 && featureBhop.value !== 4) {
                game.controls.keys[game.controls.jumpKey] ^= 1;
                game.controls.keys[game.controls.crouchKey] = (me.yVel < -0.04 && me.canSlide) && featureBhop.value !== 1 && featureBhop.value !== 2 ? 1 : 0;
            }

        }
    }

    // onInitialize
    let initialize = function() {

        //Add Features
        newFeature('ESP', "5", ['Off', 'On']);
        newFeature('Bhop', "6", ['Off', 'Auto Jump', 'Key Jump', 'Auto Slide', 'Key Slide']);

        // GameState
        addObserver(window.instructionHolder, 'style', (target) => {
            state = target.innerText;
            if (state.includes(states.updating)) {
                alert(state);
                location.reload();
            }
            else console.log(state)
        });

        // GUI Init
        GUI = document.getElementById("myGUI");
        if (GUI == null) {
            GUI = document.createElement('div');
            GUI.id = "myGUI";
            GUI.style = "float:left;width:100%;background-color: rgba(0,0,0,0.25);border-radius:5%;text-align:right;line-height:0.8;margin-top:5%;";
        }


        // Input/output
        let mouseDownL = false, mouseDownM = false, mouseDownR = false;

        addListener(document, "keyup", event => {
            if (downKeys.has(event.code)) downKeys.delete(event.code)
        })

        addListener(document, "keydown", event => {
            if ('INPUT' == document.activeElement.tagName || !window.endUI && window.endUI.style.display) return;
            switch (event.code) {
                case 'F1':
                    showMenu ^= 1;
                    window.SOUND.play('tick_0', 0.1);
                    menuDirty = showMenu;
                    break;
                case 'F2':
                    saveAs("game_" + getVersion() + ".js", script);
                    break;
                default:
                    if (!downKeys.has(event.code)) downKeys.add(event.code);
                    for (const feature of features) {
                        if (feature && "Digit" + feature.key == event.code) {
                            if (feature.container.length) onUpdated(feature);
                            else if (typeof feature.myFunction === "function") feature.myFunction();
                        }
                    }
                    break;
            }

        })

        addListener(document, "mousedown", event =>{
            const Left=0, Middle=1, Right=2;
            switch(event.button) {
                case Left: mouseDownL = true; break;
                case Middle: mouseDownM = true; break;
                case Right: mouseDownR = true; break;
                default: break;
            }
        });

        addListener(document, "mouseup", event =>{
            const Left=0, Middle=1, Right=2;
            switch(event.button) {
                case Left: mouseDownL = false; break;
                case Middle: mouseDownM = false; break;
                case Right: mouseDownR = false; break;
                default: break;
            }
        });

        //Hook Array
        Array.prototype.push = new Proxy(Array.prototype.push, {
            apply: function(target, that, [item, ...sub]) {
                if (!state) return target.apply(that, [item, ...sub]);
                let size = target.apply(that, [item, ...sub]);
                if (item instanceof Object && item.isPlayer) {
                    players.set(size - 1, item);
                }
                return size;
            }
        })

        //Hook Frame
        window.requestAnimationFrame = new Proxy(window.requestAnimationFrame, {
            apply: function(target, that, args) {
                for (let [key, player] of players) {
                    if (player && player.active) {
                        if (player[vars.get("isYou").val]) {
                            me = player;
                            if (!player.update.proxy) {
                                player.update = new Proxy(player.update, {
                                    apply: function(target, that, [game, delta]) {
                                        that.update.proxy = true;
                                        onTick(game, delta);
                                        return target.apply(that, [game, delta]);
                                    }
                                })
                            }
                            else {
                                const topLeft = document.getElementById("topLeftHolder");
                                if (topLeft && GUI) {
                                    if (!topLeft.contains(GUI)) {
                                       topLeft.appendChild(GUI);
                                    } else if (showMenu) {
                                        if (menuDirty) {
                                            menuDirty = false;
                                            GUI.innerHTML = "<br><h4 style='text-align:center;color:#1E90FF;'>Community Skid</h4><hr>";
                                            for (const feature of features) {
                                                GUI.innerHTML += `<h5><span style='float:left;margin-left:10%;color:rgba(255,193,72,255)'>${feature.key}</span> <span style='float:left;margin-left:10%;color:rgba(255,255,255,255)'>${feature.name}</span> <span style=float:all;margin-right:10%;margin-left:10%;color:${feature.valueStr == "On" ? "#B2F252" : feature.valueStr == "Off" ? "#FF4444" : "#999EA5"};'>${feature.valueStr}</span></h5>`;
                                            }
                                            GUI.innerHTML += "<br>";
                                        }
                                    } else if (GUI.innerHTML) GUI.innerHTML = null;
                                }
                                for (let[name, feature] of updatedFeat) {
                                    updatedFeat.delete(name);
                                }
                            }
                        }
                        else {
                            const featureESP = getFeature('ESP');
                            if (isDefined(featureESP) && featureESP) {
                                player[vars.get("inView").val] = featureESP.value;
                            }
                        }
                    }
                }
                return target.apply(that, args);
            }
        })
    }

    // Hook Promise Respose to buff
    Response.prototype.arrayBuffer = new Proxy(Response.prototype.arrayBuffer, {
        apply: function(target, that, args) {
            const returnValue = target.apply(that, args);
            returnValue.then(buffer => {
                script = decodeText("", new DataView(buffer), 0x69);
                setVars();
                initialize();
            });
            return returnValue;
        }
    })

})("", null);