Melvor CB only completion log

Completion log for combat only restricted accounts

当前为 2020-06-06 提交的版本,查看 最新版本

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您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

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您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

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您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

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// ==UserScript==
// @name         Melvor CB only completion log
// @version      1.0
// @description  Completion log for combat only restricted accounts
// @author       8992
// @match        https://*.melvoridle.com/*
// @grant        none
// @namespace    http://tampermonkey.net/
// @noframes
// ==/UserScript==

window.combatItems = [
  3, 4, 6, 9, 10, 11, 12, 13, 14, 16, 21, 24, 25, 26, 29, 31, 32, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
  63, 65, 69, 70, 71, 76, 77, 78, 79, 80, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103,
  104, 105, 106, 107, 108, 109, 110, 112, 114, 117, 118, 120, 121, 123, 124, 125, 126, 128, 129, 130, 131, 132, 133, 134, 135, 136,
  137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 159, 160, 161, 162, 163, 164, 167, 168, 169, 171, 172, 173,
  175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 202,
  203, 207, 208, 209, 211, 212, 213, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233,
  234, 235, 236, 237, 238, 239, 242, 243, 245, 246, 247, 248, 249, 250, 251, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 277,
  278, 291, 292, 293, 294, 295, 296, 298, 299, 300, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 319, 320, 323,
  325, 327, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358,
  359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 387,
  389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414,
  415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442,
  443, 444, 447, 452, 453, 455, 458, 461, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500,
  501, 502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 527, 528, 529, 530, 531, 532, 533, 534,
  619, 621, 622, 623, 646, 681, 682, 683, 684, 685, 686, 687, 688, 696, 704, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722,
  738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 762, 767, 768, 769, 770, 771,
  772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797,
  798, 799, 800, 801, 802, 803, 804, 805, 807, 808, 809, 811, 812, 813, 814, 815, 816, 817, 818, 819
];
window.updateCompletionLog = function() {
  let skills = 8 * 99;
  let skillsTotal =
    skillLevel[CONSTANTS.skill.Attack] +
    skillLevel[CONSTANTS.skill.Strength] +
    skillLevel[CONSTANTS.skill.Defence] +
    skillLevel[CONSTANTS.skill.Hitpoints] +
    skillLevel[CONSTANTS.skill.Ranged] +
    skillLevel[CONSTANTS.skill.Magic] +
    skillLevel[CONSTANTS.skill.Prayer] +
    skillLevel[CONSTANTS.skill.Slayer];
  let itemsTotal = 474;
  let itemsFound = 0;
  let monstersKilled = 0;
  //skill level
  let skillsPercentage = (skillsTotal / skills) * 100;
  //mastery
  const arrSum = (arr) => arr.reduce((a, b) => a + b, 0);
  let masteryPercentage = (arrSum(currentMastery) / arrSum(totalMastery)) * 100;
  //items
  for (let i = 0; i < itemStats.length; i++) {
    if (itemStats[i].timesFound > 0 && combatItems.includes(i)) itemsFound++;
  }
  let itemsPercentage = (itemsFound / itemsTotal) * 100;
  //monsters
  for (let i = 0; i < monsterStats.length; i++) {
    if (monsterStats[i].killedByPlayer > 0) monstersKilled++;
  }
  let monstersPercentage = (monstersKilled / MONSTERS.length) * 100;
  let totalPercentage = (itemsPercentage + skillsPercentage + monstersPercentage) / 3;
  //update percentages
  $("#completion-skills").text(Math.floor(skillsPercentage) + "%");
  $("#completion-mastery").text(Math.floor(masteryPercentage) + "%");
  $("#completion-items").text(Math.floor(itemsPercentage) + "%");
  $("#completion-monsters").text(Math.floor(monstersPercentage) + "%");
  $("#completion-total").text(Math.floor(totalPercentage) + "%");
}

window.openItemLog = function() {
  let timesFound = (timesSold = gpFromSale = deathCount = damageTaken = damageDealt = missedAttacks = timesEaten = healedFor = totalAttacks = amountUsedInCombat = timeWaited = timesDied = timesGrown = harvestAmount = enemiesKilled = timesOpened = "");
  $("#itemlog-container").html("");
  for (let i = 0; i < itemStats.length; i++) {
    if (combatItems.includes(i)) {
      if (itemStats[i].timesFound > 0) {
        timesFound = timesSold = gpFromSale = deathCount = damageTaken = damageDealt = missedAttacks = timesEaten = healedFor = totalAttacks = amountUsedInCombat = timeWaited = timesDied = timesGrown = harvestAmount = enemiesKilled = timesOpened = "";
        if (itemStats[i].timesFound > 0) timesFound = "<br>Times Found: <small class='text-warning'>" + formatNumber(itemStats[i].timesFound) + "</small>";
        if (itemStats[i].timesSold > 0) timesSold = "<br>Quantity Sold: <small class='text-warning'>" + formatNumber(itemStats[i].timesSold) + "</small>";
        if (itemStats[i].gpFromSale > 0) gpFromSale = "<br>GP Gained from sales: <small class='text-warning'>" + formatNumber(itemStats[i].gpFromSale) + "</small>";
        if (itemStats[i].deathCount > 0) deathCount = "<br>Times lost due to death: <small class='text-warning'>" + formatNumber(itemStats[i].deathCount) + "</small>";
        if (itemStats[i].damageTaken > 0) damageTaken = "<br>Damage Taken whilst Equipped: <small class='text-warning'>" + formatNumber(itemStats[i].damageTaken) + "</small>";
        if (itemStats[i].damageDealt > 0) damageDealt = "<br>Damage Dealt: <small class='text-warning'>" + formatNumber(itemStats[i].damageDealt) + "</small>";
        if (itemStats[i].missedAttacks > 0) missedAttacks = "<br>Attacks Missed: <small class='text-warning'>" + formatNumber(itemStats[i].missedAttacks) + "</small>";
        if (itemStats[i].timesEaten > 0) timesEaten = "<br>Times Eaten: <small class='text-warning'>" + formatNumber(itemStats[i].timesEaten) + "</small>";
        if (itemStats[i].healedFor > 0) healedFor = "<br>Healed for: <small class='text-warning'>" + formatNumber(itemStats[i].healedFor) + "</small>";
        if (itemStats[i].totalAttacks > 0) totalAttacks = "<br>Total Attacks: <small class='text-warning'>" + formatNumber(itemStats[i].totalAttacks) + "</small>";
        if (itemStats[i].amountUsedInCombat > 0) amountUsedInCombat = "<br>Amount used in combat: <small class='text-warning'>" + formatNumber(itemStats[i].amountUsedInCombat) + "</small>";
        if (itemStats[i].timeWaited > 0) timeWaited = "<br>Time spent waiting to grow: <small class='text-warning'>" + formatNumber(itemStats[i].timeWaited) + "</small>";
        if (itemStats[i].timesDied > 0) timesDied = "<br>Crop deaths: <small class='text-warning'>" + formatNumber(itemStats[i].timesDied) + "</small>";
        if (itemStats[i].timesGrown > 0) timesGrown = "<br>Successful grows: <small class='text-warning'>" + formatNumber(itemStats[i].timesGrown) + "</small>";
        if (itemStats[i].harvestAmount > 0) harvestAmount = "<br>Amount harvested: <small class='text-warning'>" + formatNumber(itemStats[i].harvestAmount) + "</small>";
        if (itemStats[i].enemiesKilled > 0) enemiesKilled = "<br>Enemies killed: <small class='text-warning'>" + formatNumber(itemStats[i].enemiesKilled) + "</small>";
        if (itemStats[i].timesOpened > 0) timesOpened = "<br>Opened: <small class='text-warning'>" + formatNumber(itemStats[i].timesOpened) + "</small>";
        $("#itemlog-container").append('<img class="skill-icon-sm js-tooltip-enable" src="' + items[i].media + '" data-toggle="tooltip" data-html="true" data-placement="bottom" title="" data-original-title="' + items[i].name + "<small class='text-info'> " + timesFound + timesSold + gpFromSale + totalAttacks + missedAttacks + damageDealt + damageTaken + enemiesKilled + amountUsedInCombat + timesEaten + healedFor + timesGrown + timesDied + timeWaited + harvestAmount + timesOpened + '</small>">');
      } else {
        $("#itemlog-container").append('<img class="skill-icon-sm js-tooltip-enable" src="assets/media/main/question.svg" data-toggle="tooltip" data-html="true" data-placement="bottom" title="" data-original-title="' + items[i].name + '">');
      }
    }
  }
  updateTooltips();
  $("#modal-item-log").modal("show");
}

toggleMenu(1);
window.toggleMenu = function(menu) {
  let c = [6, 7, 8, 9, 12, 16, 17, 18];
  let m = [0, 1, 2, 3, 4, 5, 10, 13, 14, 15, 19];
  if (menu === 0) {
    for (let i = 0; i < c.length; i++) {
      $("#nav-skill-tooltip-" + c[i]).toggleClass("d-none");
    }
    if (combatMenu) {
      $("#skill-menu-icon-1").attr("class", "far fa-eye-slash text-muted ml-1");
      combatMenu = false;
    } else {
      $("#skill-menu-icon-1").attr("class", "far fa-eye text-muted ml-1");
      combatMenu = true;
    }
  }
}