您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
By default, it displays VapingDragon's name as VapingPig
// ==UserScript== // @name TagPro Name Changer // @description By default, it displays VapingDragon's name as VapingPig // @author Ko // @version 1.2 // @include *.koalabeast.com:* // @include *.jukejuice.com:* // @include *.newcompte.fr:* // @include *.koalabeast.com/game // @include *.jukejuice.com/game // @include *.newcompte.fr/game // @supportURL https://www.reddit.com/message/compose/?to=Wilcooo // @license MIT // @namespace https://greasyfork.org/users/152992 // ==/UserScript== // This option makes sure that only green names are changed // (change to false to disable) const onlyAuth = true; // All names that should be changed, and their replacements: const replacements = { 'VapingDragon' : 'VapingPig' , 'YouCanAddYourOwn' : 'LikeThis' , 'AddAsMuchAsYou' : 'like!' , 'Ko' : 'Ko the Great', }; tagpro.ready(function() { // We *could* just change the name directly in the player object, // but that may cause problems if other scripts use that name (like TagPro Analytics) // Instead I alter the various functions that draw the name on the screen. // There's this function: tagpro.renderer.drawName // that draws the name next to a ball // I copied it from the TP source code, and altered it a bit tagpro.renderer.drawName = function( player, forceRedraw=false ) { if (!player.sprites.name || forceRedraw) { if (player.sprites.name) player.sprites.info.removeChild(player.sprites.name); if (!tagpro.settings.ui.names) return; var color = "#ffffff"; if (player.auth) color = "#BFFF00"; var name = player.name; if (name in replacements) name = replacements[name]; // This is the line I wrote myself player.sprites.name = tagpro.renderer.veryPrettyText(name, color); player.sprites.info.addChild(player.sprites.name); } player.sprites.name.x = 20; player.sprites.name.y = -21; player.sprites.name.visible = tagpro.settings.ui.names; }; // This next function draws the name in chat messages: // nvm that's to much programmatical trouble for this stupid script // Same for the scoreboard });