4chan sounds player

Play that faggy music weeb boi

当前为 2020-06-10 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         4chan sounds player
// @version      2.2.0
// @namespace    rccom
// @description  Play that faggy music weeb boi
// @author       RCC
// @match        *://boards.4chan.org/*
// @match        *://boards.4channel.org/*
// @match        *://desuarchive.org/*
// @match        *://arch.b4k.co/*
// @match        *://archived.moe/*
// @grant        GM.getValue
// @grant        GM.setValue
// @grant        GM.xmlHttpRequest
// @connect      4chan.org
// @connect      4channel.org
// @connect      a.4cdn.org
// @connect      desu-usergeneratedcontent.xyz
// @connect      arch-img.b4k.co
// @connect      4cdn.org
// @connect      a.pomf.cat
// @connect      files.catbox.moe
// @connect      share.dmca.gripe
// @connect      z.zz.ht
// @connect      too.lewd.se
// @connect      *
// @run-at       document-start
// ==/UserScript==


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/******/ 		if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
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/******/ ({

/***/ "./src/api.js":
/*!********************!*\
  !*** ./src/api.js ***!
  \********************/
/*! no static exports found */
/***/ (function(module, exports) {

const cache = {};

module.exports = {
	get
};

async function get(url) {
	return new Promise(function (resolve, reject) {
		const headers = {};
		if (cache[url]) {
			headers['If-Modified-Since'] = cache[url].lastModified;
		}
		GM.xmlHttpRequest({
			method: 'GET',
			url,
			headers,
			responseType: 'json',
			onload: response => {
				if (response.status >= 200 && response.status < 300) {
					cache[url] = { lastModified: response.responseHeaders['last-modified'], response: response.response };
				}
				resolve(response.status === 304 ? cache[url].response : response.response);
			},
			onerror: reject
		});
	});
}


/***/ }),

/***/ "./src/components/controls.js":
/*!************************************!*\
  !*** ./src/components/controls.js ***!
  \************************************/
/*! no static exports found */
/***/ (function(module, exports) {

const progressBarStyleSheets = {};

module.exports = {
	atRoot: [ 'togglePlay', 'play', 'pause', 'next', 'previous' ],

	delegatedEvents: {
		click: {
			[`.${ns}-previous-button`]: () => Player.previous(),
			[`.${ns}-play-button`]: 'togglePlay',
			[`.${ns}-next-button`]: () => Player.next(),
			[`.${ns}-seek-bar`]: 'controls.handleSeek',
			[`.${ns}-volume-bar`]: 'controls.handleVolume',
			[`.${ns}-fullscreen-button`]: 'display.toggleFullScreen'
		},
		mousedown: {
			[`.${ns}-seek-bar`]: () => Player._seekBarDown = true,
			[`.${ns}-volume-bar`]: () => Player._volumeBarDown = true
		},
		mousemove: {
			[`.${ns}-seek-bar`]: e => Player._seekBarDown && Player.controls.handleSeek(e),
			[`.${ns}-volume-bar`]: e => Player._volumeBarDown && Player.controls.handleVolume(e)
		}
	},

	undelegatedEvents: {
		mouseleave: {
			[`.${ns}-seek-bar`]: e => Player._seekBarDown && Player.controls.handleSeek(e),
			[`.${ns}-volume-bar`]: e => Player._volumeBarDown && Player.controls.handleVolume(e)
		},
		mouseup: {
			body: () => {
				Player._seekBarDown = false;
				Player._volumeBarDown = false;
			}
		},
		play: { [`.${ns}-video`]: 'controls.syncVideo' },
		pause: { [`.${ns}-video`]: 'controls.syncVideo' }
	},

	audioEvents: {
		ended: () => Player.next(),
		pause: 'controls.handleAudioEvent',
		play: 'controls.handleAudioEvent',
		seeked: 'controls.handleAudioEvent',
		waiting: 'controls.handleAudioEvent',
		timeupdate: 'controls.updateDuration',
		loadedmetadata: 'controls.updateDuration',
		durationchange: 'controls.updateDuration',
		volumechange: 'controls.updateVolume',
		loadstart: 'controls.pollForLoading'
	},

	initialize: function () {
		Player.on('show', () => Player._hiddenWhilePolling && Player.controls.pollForLoading());
		Player.on('hide', () => {
			Player._hiddenWhilePolling = !!Player._loadingPoll;
			Player.controls.stopPollingForLoading();
		});
		Player.on('rendered', () => {
			// Keep track of heavily updated elements.
			Player.ui.currentTimeBar = Player.$(`.${ns}-seek-bar .${ns}-current-bar`);
			Player.ui.loadedBar = Player.$(`.${ns}-seek-bar .${ns}-loaded-bar`);

			// Add stylesheets to adjust the progress indicator of the seekbar and volume bar.
			document.head.appendChild(progressBarStyleSheets[`.${ns}-seek-bar`] = document.createElement('style'));
			document.head.appendChild(progressBarStyleSheets[`.${ns}-volume-bar`] = document.createElement('style'));
			Player.controls.updateDuration();
			Player.controls.updateVolume();
		});
	},

	/**
	 * Switching being playing and paused.
	 */
	togglePlay: function () {
		if (Player.audio.paused) {
			Player.play();
		} else {
			Player.pause();
		}
	},

	/**
	 * Start playback.
	 */
	play: async function (sound) {
		try {
			// If nothing is currently selected to play start playing the first sound.
			if (!sound && !Player.playing && Player.sounds.length) {
				sound = Player.sounds[0];
			}

			const video = document.querySelector(`.${ns}-video`);
			video.removeEventListener('loadeddata', Player.controls.playOnceLoaded);

			// If a new sound is being played update the display.
			if (sound) {
				if (Player.playing) {
					Player.playing.playing = false;
				}
				sound.playing = true;
				Player.playing = sound;
				Player.audio.src = sound.src;
				await Player.trigger('playsound', sound);
			}

			// If there's a video wait for it and the sound to load before playing.
			if (Player.playlist.isVideo && (video.readyState < 3 || Player.audio.readyState < 3)) {
				video.addEventListener('loadeddata', Player.controls._playOnceLoaded);
				Player.audio.addEventListener('loadeddata', Player.controls._playOnceLoaded);
			} else {
				Player.audio.play();
			}
		} catch (err) {
			_logError('There was an error playing the sound. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Handler to start playback once the video and audio are both loaded.
	 */
	_playOnceLoaded: function () {
		const video = document.querySelector(`.${ns}-video`);
		if (video.readyState > 2 && Player.audio.readyState > 2) {
			video.removeEventListener('loadeddata', Player.controls._playOnceLoaded);
			Player.audio.removeEventListener('loadeddata', Player.controls._playOnceLoaded);
			Player.audio.play();
		}
	},

	/**
	 * Pause playback.
	 */
	pause: function () {
		Player.audio && Player.audio.pause();
	},

	/**
	 * Play the next sound.
	 */
	next: function (force) {
		Player.controls._movePlaying(1, force);
	},

	/**
	 * Play the previous sound.
	 */
	previous: function (force) {
		Player.controls._movePlaying(-1, force);
	},

	_movePlaying: function (direction, force) {
		if (!Player.audio) {
			return;
		}
		try {
			// If there's no sound fall out.
			if (!Player.sounds.length) {
				return;
			}
			// If there's no sound currently playing or it's not in the list then just play the first sound.
			const currentIndex = Player.sounds.indexOf(Player.playing);
			if (currentIndex === -1) {
				return Player.play(Player.sounds[0]);
			}
			// Get the next index, either repeating the same, wrapping round to repeat all or just moving the index.
			const nextIndex = !force && Player.config.repeat === 'one'
				? currentIndex
				: Player.config.repeat === 'all'
					? ((currentIndex + direction) + Player.sounds.length) % Player.sounds.length
					: currentIndex + direction;
			const nextSound = Player.sounds[nextIndex];
			nextSound && Player.play(nextSound);
		} catch (err) {
			_logError(`There was an error selecting the ${direction > 0 ? 'next' : 'previous'} track. Please check the console for details.`);
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Handle audio events. Sync the video up, and update the controls.
	 */
	handleAudioEvent: function () {
		Player.controls.syncVideo();
		Player.controls.updateDuration();
		document.querySelectorAll(`.${ns}-play-button .${ns}-play-button-display`).forEach(el => {
			el.classList[Player.audio.paused ? 'add' : 'remove'](`${ns}-play`);
		});
	},

	/**
	 * Sync the webm to the audio. Matches the videos time and play state to the audios.
	 */
	syncVideo: function () {
		if (Player.playlist.isVideo) {
			const paused = Player.audio.paused;
			const video = document.querySelector(`.${ns}-video`);
			if (video) {
				if (Player.audio.currentTime < video.duration) {
					video.currentTime = Player.audio.currentTime;
				}
				if (paused) {
					video.pause();
				} else {
					video.play();
				}
			}
		}
	},

	/**
	 * Poll for how much has loaded. I know there's the progress event but it unreliable.
	 */
	pollForLoading: function () {
		Player._loadingPoll = Player._loadingPoll || setInterval(Player.controls.updateLoaded, 1000);
	},

	/**
	 * Stop polling for how much has loaded.
	 */
	stopPollingForLoading: function () {
		Player._loadingPoll && clearInterval(Player._loadingPoll);
		Player._loadingPoll = null;
	},

	/**
	 * Update the loading bar.
	 */
	updateLoaded: function () {
		const length = Player.audio.buffered.length;
		const size = length > 0
			? (Player.audio.buffered.end(length - 1) / Player.audio.duration) * 100
			: 0;
		// If it's fully loaded then stop polling.
		size === 100 && Player.controls.stopPollingForLoading();
		Player.ui.loadedBar.style.width = size + '%';
	},

	/**
	 * Update the seek bar and the duration labels.
	 */
	updateDuration: function () {
		if (!Player.container) {
			return;
		}
		const currentTime = toDuration(Player.audio.currentTime);
		const duration = toDuration(Player.audio.duration);
		document.querySelectorAll(`.${ns}-current-time`).forEach(el => el.innerHTML = currentTime);
		document.querySelectorAll(`.${ns}-duration`).forEach(el => el.innerHTML = duration);
		Player.controls.updateProgressBarPosition(`.${ns}-seek-bar`, Player.ui.currentTimeBar, Player.audio.currentTime, Player.audio.duration);
	},

	/**
	 * Update the volume bar.
	 */
	updateVolume: function () {
		Player.controls.updateProgressBarPosition(`.${ns}-volume-bar`, Player.$(`.${ns}-volume-bar .${ns}-current-bar`), Player.audio.volume, 1);
	},

	/**
	 * Update a progress bar width. Adjust the margin of the circle so it's contained within the bar at both ends.
	 */
	updateProgressBarPosition: function (id, bar, current, total) {
		current || (current = 0);
		total || (total = 0);
		const ratio = !total ? 0 : Math.max(0, Math.min(((current || 0) / total), 1));
		bar.style.width = (ratio * 100) + '%';
		if (progressBarStyleSheets[id]) {
			progressBarStyleSheets[id].innerHTML = `${id} .${ns}-current-bar:after {
				margin-right: ${-0.8 * (1 - ratio)}rem;
			}`;
		}
	},

	/**
	 * Handle the user interacting with the seek bar.
	 */
	handleSeek: function (e) {
		e.preventDefault();
		if (Player.container && Player.audio.duration && Player.audio.duration !== Infinity) {
			const ratio = e.offsetX / parseInt(document.defaultView.getComputedStyle(e.eventTarget || e.target).width, 10);
			Player.audio.currentTime = Player.audio.duration * ratio;
		}
	},

	/**
	 * Handle the user interacting with the volume bar.
	 */
	handleVolume: function (e) {
		e.preventDefault();
		if (!Player.container) {
			return;
		}
		const ratio = e.offsetX / parseInt(document.defaultView.getComputedStyle(e.eventTarget || e.target).width, 10);
		Player.audio.volume = Math.max(0, Math.min(ratio, 1));
		Player.controls.updateVolume();
	}
};


/***/ }),

/***/ "./src/components/display.js":
/*!***********************************!*\
  !*** ./src/components/display.js ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = {
	atRoot: [ 'show', 'hide' ],

	delegatedEvents: {
		click: {
			[`.${ns}-close-button`]: 'hide'
		},
		fullscreenchange: {
			[`.${ns}-media`]: 'display._handleFullScreenChange'
		},
		drop: {
			[`#${ns}-container`]: 'display._handleDrop'
		}
	},

	/**
	 * Create the player show/hide button in to the 4chan X header.
	 */
	initChanX: function () {
		if (Player.display._initedChanX) {
			return;
		}
		const shortcuts = document.getElementById('shortcuts');
		if (!shortcuts) {
			return;
		}
		Player.display._initedChanX = true;
		const showIcon = createElement(`<span id="shortcut-sounds" class="shortcut brackets-wrap" data-index="0">
			<a href="javascript:;" title="Sounds" class="fa fa-play-circle">Sounds</a>
		</span>`);
		shortcuts.insertBefore(showIcon, document.getElementById('shortcut-settings'));
		showIcon.querySelector('a').addEventListener('click', Player.display.toggle);
	},

	/**
	 * Render the player.
	 */
	render: async function () {
		try {
			if (Player.container) {
				document.body.removeChild(Player.container);
				document.head.removeChild(Player.stylesheet);
			}

			// Create the main stylesheet.
			Player.display.updateStylesheet();

			// Create the main player. For native threads put it in the threads to get free quote previews.
			const isThread = document.body.classList.contains('is_thread');
			const parent = isThread && !isChanX && document.body.querySelector('.board') || document.body;
			Player.container = createElement(Player.templates.body(), parent);

			Player.trigger('rendered');
		} catch (err) {
			_logError('There was an error rendering the sound player. Please check the console for details.');
			console.error('[4chan sounds player]', err);
			// Can't recover, throw.
			throw err;
		}
	},

	updateStylesheet: function () {
		// Insert the stylesheet if it doesn't exist.
		Player.stylesheet = Player.stylesheet || createElement('<style></style>', document.head);
		Player.stylesheet.innerHTML = Player.templates.css();
	},

	/**
	 * Change what view is being shown
	 */
	setViewStyle: function (style) {
		// Get the size and style prior to switching.
		const previousStyle = Player.config.viewStyle;
		const { width, height } = Player.container.getBoundingClientRect();

		// Exit fullscreen before changing to a different view.
		if (style !== 'fullscreen') {
			document.fullscreenElement && document.exitFullscreen();
		}

		// Change the style.
		Player.set('viewStyle', style);
		Player.container.setAttribute('data-view-style', style);

		// Try to reapply the pre change sizing unless it was fullscreen.
		if (previousStyle !== 'fullscreen' || style === 'fullscreen') {
			Player.position.resize(parseInt(width, 10), parseInt(height, 10));
		}
		Player.trigger('view', style, previousStyle);
	},

	/**
	 * Togle the display status of the player.
	 */
	toggle: function (e) {
		e && e.preventDefault();
		if (Player.container.style.display === 'none') {
			Player.show();
		} else {
			Player.hide();
		}
	},

	/**
	 * Hide the player. Stops polling for changes, and pauses the aduio if set to.
	 */
	hide: function (e) {
		if (!Player.container) {
			return;
		}
		try {
			e && e.preventDefault();
			Player.container.style.display = 'none';

			Player.isHidden = true;
			Player.trigger('hide');
		} catch (err) {
			_logError('There was an error hiding the sound player. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Show the player. Reapplies the saved position/size, and resumes loaded amount polling if it was paused.
	 */
	show: async function (e) {
		if (!Player.container) {
			return;
		}
		try {
			e && e.preventDefault();
			if (!Player.container.style.display) {
				return;
			}
			Player.container.style.display = null;

			Player.isHidden = false;
			await Player.trigger('show');
		} catch (err) {
			_logError('There was an error showing the sound player. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Toggle the video/image and controls fullscreen state
	 */
	toggleFullScreen: async function () {
		if (!document.fullscreenElement) {
			// Make sure the player (and fullscreen contents) are visible first.
			if (Player.isHidden) {
				Player.show();
			}
			Player.$(`.${ns}-media`).requestFullscreen();
		} else if (document.exitFullscreen) {
			document.exitFullscreen();
		}
	},

	/**
	 * Handle file/s being dropped on the player.
	 */
	_handleDrop: function (e) {
		e.preventDefault();
		e.stopPropagation();
		Player.playlist.addFromFiles(e.dataTransfer.files);
	},

	/**
	 * Handle the fullscreen state being changed
	 */
	_handleFullScreenChange: function () {
		if (document.fullscreenElement) {
			Player.display.setViewStyle('fullscreen');
			document.querySelector(`.${ns}-image-link`).removeAttribute('href');
		} else {
			if (Player.playing) {
				document.querySelector(`.${ns}-image-link`).href = Player.playing.image;
			}
			Player.playlist.restore();
		}
	}
};


/***/ }),

/***/ "./src/components/events.js":
/*!**********************************!*\
  !*** ./src/components/events.js ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = {
	atRoot: [ 'on', 'off', 'trigger' ],

	// Holder of event handlers.
	_events: { },
	_delegatedEvents: { },
	_undelegatedEvents: { },
	_audioEvents: [ ],

	initialize: function () {
		const eventLocations = { Player, ...Player.components };
		const delegated = Player.events._delegatedEvents;
		const undelegated = Player.events._undelegatedEvents;
		const audio = Player.events._audioEvents;

		for (let name in eventLocations) {
			const comp = eventLocations[name];
			for (let evt in comp.delegatedEvents || {}) {
				delegated[evt] || (delegated[evt] = []);
				delegated[evt].push(comp.delegatedEvents[evt]);
			}
			for (let evt in comp.undelegatedEvents || {}) {
				undelegated[evt] || (undelegated[evt] = []);
				undelegated[evt].push(comp.undelegatedEvents[evt]);
			}
			comp.audioEvents && (audio.push(comp.audioEvents));
		}

		Player.on('rendered', function () {
			// Wire up delegated events on the container.
			Player.events.addDelegatedListeners(Player.container, delegated);

			// Wire up undelegated events.
			Player.events.addUndelegatedListeners(document, undelegated);

			// Wire up audio events.
			for (let eventList of audio) {
				for (let evt in eventList) {
					Player.audio.addEventListener(evt, Player.events.getHandler(eventList[evt]));
				}
			}
		});
	},

	/**
	 * Set delegated events listeners on a target
	 */
	addDelegatedListeners(target, events) {
		for (let evt in events) {
			target.addEventListener(evt, function (e) {
				let nodes = [ e.target ];
				while (nodes[nodes.length - 1] !== target) {
					nodes.push(nodes[nodes.length - 1].parentNode);
				}
				for (let node of nodes) {
					for (let eventList of [].concat(events[evt])) {
						for (let selector in eventList) {
							if (node.matches && node.matches(selector)) {
								e.eventTarget = node;
								let handler = Player.events.getHandler(eventList[selector]);
								// If the handler returns false stop propogation
								if (handler && handler(e) === false) {
									return;
								}
							}
						}
					}
				}
			});
		}
	},

	/**
	 * Set, or reset, directly bound events.
	 */
	addUndelegatedListeners: function (target, events) {
		for (let evt in events) {
			for (let eventList of [].concat(events[evt])) {
				for (let selector in eventList) {
					target.querySelectorAll(selector).forEach(element => {
						const handler = Player.events.getHandler(eventList[selector]);
						element.removeEventListener(evt, handler);
						element.addEventListener(evt, handler);
					});
				}
			}
		}
	},

	/**
	 * Create an event listener on the player.
	 *
	 * @param {String} evt The name of the events.
	 * @param {function} handler The handler function.
	 */
	on: function (evt, handler) {
		Player.events._events[evt] || (Player.events._events[evt] = []);
		Player.events._events[evt].push(handler);
	},

	/**
	 * Remove an event listener on the player.
	 *
	 * @param {String} evt The name of the events.
	 * @param {function} handler The handler function.
	 */
	off: function (evt, handler) {
		const index = Player.events._events[evt] && Player.events._events[evt].indexOf(handler);
		if (index > -1) {
			Player.events._events[evt].splice(index, 1);
		}
	},

	/**
	 * Trigger an event on the player.
	 *
	 * @param {String} evt The name of the events.
	 * @param {*} data Data passed to the handler.
	 */
	trigger: async function (evt, ...data) {
		const events = Player.events._events[evt] || [];
		for (let handler of events) {
			await handler(...data);
		}
	},

	/**
	 * Returns the function of Player referenced by name or a given handler function.
	 * @param {String|Function} handler Name to function on Player or a handler function.
	 */
	getHandler: function (handler) {
		return typeof handler === 'string' ? _get(Player, handler) : handler;
	}
};


/***/ }),

/***/ "./src/components/footer.js":
/*!**********************************!*\
  !*** ./src/components/footer.js ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = {
	initialize: function () {
		Player.userTemplate.maintain(Player.footer, 'footerTemplate');
	},

	render: function () {
		if (Player.container) {
			Player.$(`.${ns}-footer`).innerHTML = Player.templates.footer();
		}
	}
};


/***/ }),

/***/ "./src/components/header.js":
/*!**********************************!*\
  !*** ./src/components/header.js ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = {
	initialize: function () {
		Player.userTemplate.maintain(Player.header, 'headerTemplate');
	},

	render: function () {
		if (Player.container) {
			Player.$(`.${ns}-header`).innerHTML = Player.templates.header();
		}
	}
};


/***/ }),

/***/ "./src/components/hotkeys.js":
/*!***********************************!*\
  !*** ./src/components/hotkeys.js ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

const settingsConfig = __webpack_require__(/*! ../settings */ "./src/settings.js");

module.exports = {
	initialize: function () {
		Player.on('rendered', Player.hotkeys.apply);
	},

	_keyMap: {
		' ': 'space',
		arrowleft: 'left',
		arrowright: 'right',
		arrowup: 'up',
		arrowdown: 'down'
	},

	addHandler: () => {
		Player.hotkeys.removeHandler();
		document.body.addEventListener('keydown', Player.hotkeys.handle);
	},
	removeHandler: () => {
		document.body.removeEventListener('keydown', Player.hotkeys.handle);
	},

	/**
	 * Apply the selecting hotkeys option
	 */
	apply: function () {
		const type = Player.config.hotkeys;
		Player.hotkeys.removeHandler();
		Player.off('show', Player.hotkeys.addHandler);
		Player.off('hide', Player.hotkeys.removeHandler);

		if (type === 'always') {
			// If hotkeys are always enabled then just set the handler.
			Player.hotkeys.addHandler();
		} else if (type === 'open') {
			// If hotkeys are only enabled with the player toggle the handler as the player opens/closes.
			// If the player is already open set the handler now.
			if (!Player.isHidden) {
				Player.hotkeys.addHandler();
			}
			Player.on('show', Player.hotkeys.addHandler);
			Player.on('hide', Player.hotkeys.removeHandler);
		}
	},

	/**
	 * Handle a keydown even on the body
	 */
	handle: function (e) {
		// Ignore events on inputs so you can still type.
		const ignoreFor = [ 'INPUT', 'SELECT', 'TEXTAREA', 'INPUT' ];
		if (ignoreFor.includes(e.target.nodeName) || Player.isHidden && (Player.config.hotkeys !== 'always' || !Player.sounds.length)) {
			return;
		}
		const k = e.key.toLowerCase();
		const bindings = Player.config.hotkey_bindings || {};

		// Look for a matching hotkey binding
		for (let key in bindings) {
			const keyDef = bindings[key];
			const bindingConfig = k === keyDef.key
				&& (!!keyDef.shiftKey === !!e.shiftKey) && (!!keyDef.ctrlKey === !!e.ctrlKey) && (!!keyDef.metaKey === !!e.metaKey)
				&& (!keyDef.ignoreRepeat || !e.repeat)
				&& settingsConfig.find(s => s.property === 'hotkey_bindings').settings.find(s => s.property === 'hotkey_bindings.' + key);

			if (bindingConfig) {
				e.preventDefault();
				return _get(Player, bindingConfig.keyHandler)();
			}
		}
	},

	/**
	 * Turn a hotkey definition or key event into an input string.
	 */
	stringifyKey: function (key) {
		let k = key.key.toLowerCase();
		Player.hotkeys._keyMap[k] && (k = Player.hotkeys._keyMap[k]);
		return (key.ctrlKey ? 'Ctrl+' : '') + (key.shiftKey ? 'Shift+' : '') + (key.metaKey ? 'Meta+' : '') + k;
	},

	/**
	 * Turn an input string into a hotkey definition object.
	 */
	parseKey: function (str) {
		const keys = str.split('+');
		let key = keys.pop();
		Object.keys(Player.hotkeys._keyMap).find(k => Player.hotkeys._keyMap[k] === key && (key = k));
		const newValue = { key };
		keys.forEach(key => newValue[key.toLowerCase() + 'Key'] = true);
		return newValue;
	},

	volumeUp: function () {
		Player.audio.volume = Math.min(Player.audio.volume + 0.05, 1);
	},

	volumeDown: function () {
		Player.audio.volume = Math.max(Player.audio.volume - 0.05, 0);
	}
};


/***/ }),

/***/ "./src/components/minimised.js":
/*!*************************************!*\
  !*** ./src/components/minimised.js ***!
  \*************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = {
	_showingPIP: false,

	initialize: function () {
		if (isChanX) {
			// Create a reply element to gather the style from
			const a = createElement('<a></a>', document.body);
			const style = document.defaultView.getComputedStyle(a);
			createElement(`<style>.${ns}-chan-x-controls .${ns}-media-control > div { background: ${style.color} }</style>`, document.head);
			// Clean up the element.
			document.body.removeChild(a);

			// Set up the contents and maintain user template changes.
			Player.userTemplate.maintain(Player.minimised, 'chanXTemplate', [ 'chanXControls' ], [ 'show', 'hide' ]);
		}
		Player.on('rendered', Player.minimised.render);
		Player.on('show', Player.minimised.hidePIP);
		Player.on('hide', Player.minimised.showPIP);
	},

	render: function () {
		if (Player.container && isChanX) {
			let container = document.querySelector(`.${ns}-chan-x-controls`);
			// Create the element if it doesn't exist.
			// Set the user template and control events on it to make all the buttons work.
			if (!container) {
				container = createElementBefore(`<span class="${ns}-chan-x-controls ${ns}-col-auto"></span>`, document.querySelector('#shortcuts').firstElementChild);
				Player.events.addDelegatedListeners(container, {
					click: [ Player.userTemplate.delegatedEvents.click, Player.controls.delegatedEvents.click ]
				});
			}

			if (Player.config.chanXControls === 'never' || Player.config.chanXControls === 'closed' && !Player.isHidden) {
				return container.innerHTML = '';
			}

			// Render the contents.
			container.innerHTML = Player.userTemplate.build({
				template: Player.config.chanXTemplate,
				sound: Player.playing,
				replacements: {
					'prev-button': `<div class="${ns}-media-control ${ns}-previous-button"><div class="${ns}-previous-button-display"></div></div>`,
					'play-button': `<div class="${ns}-media-control ${ns}-play-button"><div class="${ns}-play-button-display ${!Player.audio || Player.audio.paused ? `${ns}-play` : ''}"></div></div>`,
					'next-button': `<div class="${ns}-media-control ${ns}-next-button"><div class="${ns}-next-button-display"></div></div>`,
					'sound-current-time': `<span class="${ns}-current-time">0:00</span>`,
					'sound-duration': `<span class="${ns}-duration">0:00</span>`
				}
			});
		}
	},

	/**
	 * Move the image to a picture in picture like thumnail.
	 */
	showPIP: function () {
		if (!Player.config.pip || !Player.playing || Player.minimised._showingPIP) {
			return;
		}
		Player.minimised._showingPIP = true;
		const image = document.querySelector(`.${ns}-image-link`);
		document.body.appendChild(image);
		image.classList.add(`${ns}-pip`);
		image.style.bottom = (Player.position.getHeaderOffset().bottom + 10) + 'px';
		// Show the player again when the image is clicked.
		image.addEventListener('click', Player.show);
	},

	/**
	 * Move the image back to the player.
	 */
	hidePIP: function () {
		Player.minimised._showingPIP = false;
		const image = document.querySelector(`.${ns}-image-link`);
		Player.$(`.${ns}-media`).insertBefore(document.querySelector(`.${ns}-image-link`), Player.$(`.${ns}-controls`));
		image.classList.remove(`${ns}-pip`);
		image.style.bottom = null;
		image.removeEventListener('click', Player.show);
	}
};


/***/ }),

/***/ "./src/components/playlist.js":
/*!************************************!*\
  !*** ./src/components/playlist.js ***!
  \************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

const { parseFiles, parseFileName } = __webpack_require__(/*! ../file_parser */ "./src/file_parser.js");

module.exports = {
	atRoot: [ 'add', 'remove' ],

	delegatedEvents: {
		click: { [`.${ns}-list-item`]: 'playlist.handleSelect' },
		mousemove: { [`.${ns}-list-item`]: 'playlist.positionHoverImage' },
		dragstart: { [`.${ns}-list-item`]: 'playlist.handleDragStart' },
		dragenter: { [`.${ns}-list-item`]: 'playlist.handleDragEnter' },
		dragend: { [`.${ns}-list-item`]: 'playlist.handleDragEnd' },
		dragover: { [`.${ns}-list-item`]: e => e.preventDefault() },
		drop: { [`.${ns}-list-item`]: e => e.preventDefault() }
	},

	undelegatedEvents: {
		mouseenter: {
			[`.${ns}-list-item`]: 'playlist.updateHoverImage'
		},
		mouseleave: {
			[`.${ns}-list-item`]: 'playlist.removeHoverImage'
		}
	},

	initialize: function () {
		// Keep track of the last view style so we can return to it.
		Player.playlist._lastView = Player.config.viewStyle === 'playlist' || Player.config.viewStyle === 'image'
			? Player.config.viewStyle
			: 'playlist';

		Player.on('view', style => {
			// Focus the playing song when switching to the playlist.
			style === 'playlist' && Player.playlist.scrollToPlaying();
			// Track state.
			if (style === 'playlist' || style === 'image') {
				Player.playlist._lastView = style;
			}
		});

		// Update the UI when a new sound plays, and scroll to it.
		Player.on('playsound', sound => {
			Player.playlist.showImage(sound);
			Player.$all(`.${ns}-list-item.playing`).forEach(el => el.classList.remove('playing'));
			Player.$(`.${ns}-list-item[data-id="${Player.playing.id}"]`).classList.add('playing');
			Player.playlist.scrollToPlaying('nearest');
		});

		// Reapply filters when they change
		Player.on('config:filters', Player.playlist.applyFilters);

		// Listen to anything that can affect the display of hover images
		Player.on('config:hoverImages', Player.playlist.setHoverImageVisibility);
		Player.on('menu-open', Player.playlist.setHoverImageVisibility);
		Player.on('menu-close', Player.playlist.setHoverImageVisibility);

		// Maintain changes to the user templates it's dependent values
		Player.userTemplate.maintain(Player.playlist, 'rowTemplate', [ 'shuffle' ]);
	},

	/**
	 * Render the playlist.
	 */
	render: function () {
		if (!Player.container) {
			return;
		}
		const container = Player.$(`.${ns}-list-container`);
		container.innerHTML = Player.templates.list();
		Player.events.addUndelegatedListeners(document.body, Player.playlist.undelegatedEvents);
		Player.playlist.hoverImage = container.querySelector(`.${ns}-hover-image`);
	},

	/**
	 * Restore the last playlist or image view.
	 */
	restore: function () {
		Player.display.setViewStyle(Player.playlist._lastView || 'playlist');
	},

	/**
	 * Update the image displayed in the player.
	 */
	showImage: function (sound, thumb) {
		if (!Player.container) {
			return;
		}
		let isVideo = Player.playlist.isVideo = !thumb && (sound.image.endsWith('.webm') || sound.type === 'video/webm');
		try {
			const container = document.querySelector(`.${ns}-image-link`);
			const img = container.querySelector(`.${ns}-image`);
			const video = container.querySelector(`.${ns}-video`);
			img.src = '';
			img.src = isVideo || thumb ? sound.thumb : sound.image;
			video.src = isVideo ? sound.image : undefined;
			if (Player.config.viewStyle !== 'fullscreen') {
				container.href = sound.image;
			}
			container.classList[isVideo ? 'add' : 'remove'](ns + '-show-video');
		} catch (err) {
			_logError('There was an error display the sound player image. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Switch between playlist and image view.
	 */
	toggleView: function (e) {
		if (!Player.container) {
			return;
		}
		e && e.preventDefault();
		let style = Player.config.viewStyle === 'playlist' ? 'image' : 'playlist';
		try {
			Player.display.setViewStyle(style);
		} catch (err) {
			_logError('There was an error switching the view style. Please check the console for details.', 'warning');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Add a new sound from the thread to the player.
	 */
	add: function (sound, skipRender) {
		try {
			const id = sound.id;
			// Make sure the sound is an allowed host, not filtered, and not a duplicate.
			if (!Player.acceptedSound(sound) || Player.sounds.find(sound => sound.id === id)) {
				return;
			}

			// Add the sound with the location based on the shuffle settings.
			let index = Player.config.shuffle
				? Math.floor(Math.random() * Player.sounds.length - 1)
				: Player.sounds.findIndex(s => Player.compareIds(s.id, id) > 1);
			index < 0 && (index = Player.sounds.length);
			Player.sounds.splice(index, 0, sound);

			if (Player.container) {
				if (!skipRender) {
					// Add the sound to the playlist.
					const list = Player.$(`.${ns}-list-container`);
					let rowContainer = document.createElement('div');
					rowContainer.innerHTML = Player.templates.list({ sounds: [ sound ] });
					Player.events.addUndelegatedListeners(rowContainer, Player.playlist.undelegatedEvents);
					let row = rowContainer.children[0];
					if (index < Player.sounds.length - 1) {
						const before = Player.$(`.${ns}-list-item[data-id="${Player.sounds[index + 1].id}"]`);
						list.insertBefore(row, before);
					} else {
						list.appendChild(row);
					}
				}

				// If nothing else has been added yet show the image for this sound.
				if (Player.sounds.length === 1) {
					// If we're on a thread with autoshow enabled then make sure the player is displayed
					if (/\/thread\//.test(location.href) && Player.config.autoshow) {
						Player.show();
					}
					Player.playlist.showImage(sound);
				}
				Player.trigger('add', sound);
			}
		} catch (err) {
			_logError('There was an error adding to the sound player. Please check the console for details.');
			console.log('[4chan sounds player]', sound);
			console.error('[4chan sounds player]', err);
		}
	},

	addFromFiles: function (files) {
		// Check each of the files for sounds.
		[ ...files ].forEach(file => {
			if (!file.type.startsWith('image') && file.type !== 'video/webm') {
				return;
			}
			const imageSrc = URL.createObjectURL(file);
			const type = file.type;
			let thumbSrc = imageSrc;

			// If it's not a webm just use the full image as the thumbnail
			if (file.type !== 'video/webm') {
				return _continue();
			}

			// If it's a webm grab the first frame as the thumbnail
			const canvas = document.createElement('canvas');
			const video = document.createElement('video');
			const context = canvas.getContext('2d');
			video.addEventListener('loadeddata', function () {
				context.drawImage(video, 0, 0);
				thumbSrc = canvas.toDataURL();
				_continue();
			});
			video.src = imageSrc;

			function _continue() {
				parseFileName(file.name, imageSrc, null, thumbSrc).forEach(sound => Player.add({ ...sound, local: true, type }));
			}
		});
	},

	/**
	 * Remove a sound
	 */
	remove: function (sound) {
		const index = Player.sounds.indexOf(sound);

		// If the playing sound is being removed then play the next sound.
		if (Player.playing === sound) {
			Player.pause();
			Player.next(true);
		}
		// Remove the sound from the the list and play order.
		index > -1 && Player.sounds.splice(index, 1);

		// Remove the item from the list.
		Player.$(`.${ns}-list-container`).removeChild(Player.$(`.${ns}-list-item[data-id="${sound.id}"]`));
		Player.trigger('remove', sound);
	},

	/**
	 * Handle an playlist item being clicked. Either open/close the menu or play the sound.
	 */
	handleSelect: function (e) {
		// Ignore if a link was clicked.
		if (e.target.nodeName === 'A' || e.target.closest('a')) {
			return;
		}
		e.preventDefault();
		const id = e.eventTarget.getAttribute('data-id');
		const sound = id && Player.sounds.find(sound => sound.id === id);
		sound && Player.play(sound);
	},

	/**
	 * Read all the sounds from the thread again.
	 */
	refresh: function () {
		parseFiles(document.body);
	},

	/**
	 * Toggle the hoverImages setting
	 */
	toggleHoverImages: function (e) {
		e && e.preventDefault();
		Player.set('hoverImages', !Player.config.hoverImages);
	},

	/**
	 * Only show the hover image with the setting enabled, no item menu open, and nothing being dragged.
	 */
	setHoverImageVisibility: function () {
		const container = Player.$(`.${ns}-list-container`);
		const hideImage = !Player.config.hoverImages
			|| Player.playlist._dragging
			|| container.querySelector(`.${ns}-item-menu`);
		container.classList[hideImage ? 'add' : 'remove'](`${ns}-hide-hover-image`);
	},

	/**
	 * Set the displayed hover image and reposition.
	 */
	updateHoverImage: function (e) {
		const id = e.currentTarget.getAttribute('data-id');
		const sound = Player.sounds.find(sound => sound.id === id);
		Player.playlist.hoverImage.style.display = 'block';
		Player.playlist.hoverImage.setAttribute('src', sound.thumb);
		Player.playlist.positionHoverImage(e);
	},

	/**
	 * Reposition the hover image to follow the cursor.
	 */
	positionHoverImage: function (e) {
		const { width, height } = Player.playlist.hoverImage.getBoundingClientRect();
		const maxX = document.documentElement.clientWidth - width - 5;
		Player.playlist.hoverImage.style.left = (Math.min(e.clientX, maxX) + 5) + 'px';
		Player.playlist.hoverImage.style.top = (e.clientY - height - 10) + 'px';
	},

	/**
	 * Hide the hover image when nothing is being hovered over.
	 */
	removeHoverImage: function () {
		Player.playlist.hoverImage.style.display = 'none';
	},

	/**
	 * Start dragging a playlist item.
	 */
	handleDragStart: function (e) {
		Player.playlist._dragging = e.eventTarget;
		Player.playlist.setHoverImageVisibility();
		e.eventTarget.classList.add(`${ns}-dragging`);
		e.dataTransfer.setDragImage(new Image(), 0, 0);
		e.dataTransfer.dropEffect = 'move';
		e.dataTransfer.setData('text/plain', e.eventTarget.getAttribute('data-id'));
	},

	/**
	 * Swap a playlist item when it's dragged over another item.
	 */
	handleDragEnter: function (e) {
		if (!Player.playlist._dragging) {
			return;
		}
		e.preventDefault();
		const moving = Player.playlist._dragging;
		const id = moving.getAttribute('data-id');
		let before = e.target.closest && e.target.closest(`.${ns}-list-item`);
		if (!before || moving === before) {
			return;
		}
		const movingIdx = Player.sounds.findIndex(s => s.id === id);
		const list = moving.parentNode;

		// If the item is being moved down it need inserting before the node after the one it's dropped on.
		const position = moving.compareDocumentPosition(before);
		if (position & 0x04) {
			before = before.nextSibling;
		}

		// Move the element and sound.
		// If there's nothing to go before then append.
		if (before) {
			const beforeId = before.getAttribute('data-id');
			const beforeIdx = Player.sounds.findIndex(s => s.id === beforeId);
			const insertIdx = movingIdx < beforeIdx ? beforeIdx - 1 : beforeIdx;
			list.insertBefore(moving, before);
			Player.sounds.splice(insertIdx, 0, Player.sounds.splice(movingIdx, 1)[0]);
		} else {
			Player.sounds.push(Player.sounds.splice(movingIdx, 1)[0]);
			list.appendChild(moving);
		}
		Player.trigger('order');
	},

	/**
	 * Start dragging a playlist item.
	 */
	handleDragEnd: function (e) {
		if (!Player.playlist._dragging) {
			return;
		}
		e.preventDefault();
		delete Player.playlist._dragging;
		e.eventTarget.classList.remove(`${ns}-dragging`);
		Player.playlist.setHoverImageVisibility();
	},

	/**
	 * Scroll to the playing item, unless there is an open menu in the playlist.
	 */
	scrollToPlaying: function (type = 'center') {
		if (Player.$(`.${ns}-list-container .${ns}-item-menu`)) {
			return;
		}
		const playing = Player.$(`.${ns}-list-item.playing`);
		playing && playing.scrollIntoView({ block: type });
	},

	/**
	 * Remove any user filtered items from the playlist.
	 */
	applyFilters: function () {
		Player.sounds.filter(sound => !Player.acceptedSound(sound)).forEach(Player.playlist.remove);
	}
};


/***/ }),

/***/ "./src/components/position.js":
/*!************************************!*\
  !*** ./src/components/position.js ***!
  \************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = {
	delegatedEvents: {
		mousedown: {
			[`.${ns}-header`]: 'position.initMove',
			[`.${ns}-expander`]: 'position.initResize'
		}
	},

	initialize: function () {
		// Apply the last position/size, and post width limiting, when the player is shown.
		Player.on('show', async function () {
			const [ top, left ] = (await GM.getValue(ns + '.position') || '').split(':');
			const [ width, height ] = (await GM.getValue(ns + '.size') || '').split(':');
			+top && +left && Player.position.move(top, left, true);
			+width && +height && Player.position.resize(width, height);

			if (Player.config.limitPostWidths) {
				Player.position.setPostWidths();
				window.addEventListener('scroll', Player.position.setPostWidths);
			}
		});

		// Remove post width limiting when the player is hidden.
		Player.on('hide', function () {
			Player.position.setPostWidths();
			window.removeEventListener('scroll', Player.position.setPostWidths);
		});

		// Reapply the post width limiting config values when they're changed.
		Player.on('config', prop => {
			if (prop === 'limitPostWidths' || prop === 'minPostWidth') {
				window.removeEventListener('scroll', Player.position.setPostWidths);
				Player.position.setPostWidths();
				if (Player.config.limitPostWidths) {
					window.addEventListener('scroll', Player.position.setPostWidths);
				}
			}
		});

		// Remove post width limit from inline quotes
		new MutationObserver(function () {
			document.querySelectorAll('#hoverUI .postContainer, .inline .postContainer, .backlink_container article').forEach(post => {
				post.style.maxWidth = null;
				post.style.minWidth = null;
			});
		}).observe(document.body, {
			childList: true,
			subtree: true
		});
	},

	/**
	 * Applies a max width to posts next to the player so they don't get hidden behind it.
	 */
	setPostWidths: function () {
		const offset = (document.documentElement.clientWidth - Player.container.offsetLeft) + 10;
		const selector = is4chan ? '.thread > .postContainer' : '.posts > article.post';
		const enabled = !Player.isHidden && Player.config.limitPostWidths;
		const startY = Player.container.offsetTop;
		const endY = Player.container.getBoundingClientRect().height + startY;

		document.querySelectorAll(selector).forEach(post => {
			const rect = enabled && post.getBoundingClientRect();
			const limitWidth = enabled && rect.top + rect.height > startY && rect.top < endY;
			post.style.maxWidth = limitWidth ? `calc(100% - ${offset}px)` : null;
			post.style.minWidth = limitWidth && Player.config.minPostWidth ? `${Player.config.minPostWidth}` : null;
		});
	},

	/**
	 * Handle the user grabbing the expander.
	 */
	initResize: function initDrag(e) {
		e.preventDefault();
		Player._startX = e.clientX;
		Player._startY = e.clientY;
		let { width, height } = Player.container.getBoundingClientRect();
		Player._startWidth = width;
		Player._startHeight = height;
		document.documentElement.addEventListener('mousemove', Player.position.doResize, false);
		document.documentElement.addEventListener('mouseup', Player.position.stopResize, false);
	},

	/**
	 * Handle the user dragging the expander.
	 */
	doResize: function (e) {
		e.preventDefault();
		Player.position.resize(Player._startWidth + e.clientX - Player._startX, Player._startHeight + e.clientY - Player._startY);
	},

	/**
	 * Handle the user releasing the expander.
	 */
	stopResize: function () {
		const { width, height } = Player.container.getBoundingClientRect();
		document.documentElement.removeEventListener('mousemove', Player.position.doResize, false);
		document.documentElement.removeEventListener('mouseup', Player.position.stopResize, false);
		GM.setValue(ns + '.size', width + ':' + height);
	},

	/**
	 * Resize the player.
	 */
	resize: function (width, height) {
		if (!Player.container || Player.config.viewStyle === 'fullscreen') {
			return;
		}
		const { bottom } = Player.position.getHeaderOffset();
		// Make sure the player isn't going off screen.
		height = Math.min(height, document.documentElement.clientHeight - Player.container.offsetTop - bottom);
		width = Math.min(width - 2, document.documentElement.clientWidth - Player.container.offsetLeft);

		Player.container.style.width = width + 'px';

		// Which element to change the height of depends on the view being displayed.
		const heightElement = Player.config.viewStyle === 'playlist' ? Player.$(`.${ns}-list-container`)
			: Player.config.viewStyle === 'image' ? Player.$(`.${ns}-image-link`)
			: Player.config.viewStyle === 'settings' ? Player.$(`.${ns}-settings`)
			: Player.config.viewStyle === 'threads' ? Player.$(`.${ns}-threads`) : null;

		if (!heightElement) {
			return;
		}

		const offset = Player.container.getBoundingClientRect().height - heightElement.getBoundingClientRect().height;
		heightElement.style.height = (height - offset) + 'px';
	},

	/**
	 * Handle the user grabbing the header.
	 */
	initMove: function (e) {
		e.preventDefault();
		Player.$(`.${ns}-header`).style.cursor = 'grabbing';

		// Try to reapply the current sizing to fix oversized winows.
		const { width, height } = Player.container.getBoundingClientRect();
		Player.position.resize(width, height);

		Player._offsetX = e.clientX - Player.container.offsetLeft;
		Player._offsetY = e.clientY - Player.container.offsetTop;
		document.documentElement.addEventListener('mousemove', Player.position.doMove, false);
		document.documentElement.addEventListener('mouseup', Player.position.stopMove, false);
	},

	/**
	 * Handle the user dragging the header.
	 */
	doMove: function (e) {
		e.preventDefault();
		Player.position.move(e.clientX - Player._offsetX, e.clientY - Player._offsetY);
	},

	/**
	 * Handle the user releasing the heaer.
	 */
	stopMove: function () {
		document.documentElement.removeEventListener('mousemove', Player.position.doMove, false);
		document.documentElement.removeEventListener('mouseup', Player.position.stopMove, false);
		Player.$(`.${ns}-header`).style.cursor = null;
		GM.setValue(ns + '.position', parseInt(Player.container.style.left, 10) + ':' + parseInt(Player.container.style.top, 10));
	},

	/**
	 * Move the player.
	 */
	move: function (x, y, allowOffscreen) {
		if (!Player.container) {
			return;
		}

		const { top, bottom } = Player.position.getHeaderOffset();

		// Ensure the player stays fully within the window.
		const { width, height } = Player.container.getBoundingClientRect();
		const maxX = allowOffscreen ? Infinity : document.documentElement.clientWidth - width;
		const maxY = allowOffscreen ? Infinity : document.documentElement.clientHeight - height - bottom;

		// Move the window.
		Player.container.style.left = Math.max(0, Math.min(x, maxX)) + 'px';
		Player.container.style.top = Math.max(top, Math.min(y, maxY)) + 'px';

		if (Player.config.limitPostWidths) {
			Player.position.setPostWidths();
		}
	},

	/**
	 * Get the offset from the top or bottom required for the 4chan X header.
	 */
	getHeaderOffset: function () {
		const docClasses = document.documentElement.classList;
		const hasChanXHeader = docClasses.contains('fixed');
		const headerHeight = hasChanXHeader ? document.querySelector('#header-bar').getBoundingClientRect().height : 0;
		const top = hasChanXHeader && docClasses.contains('top-header') ? headerHeight : 0;
		const bottom = hasChanXHeader && docClasses.contains('bottom-header') ? headerHeight : 0;

		return { top, bottom };
	}
};


/***/ }),

/***/ "./src/components/settings.js":
/*!************************************!*\
  !*** ./src/components/settings.js ***!
  \************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

const settingsConfig = __webpack_require__(/*! settings */ "./src/settings.js");

module.exports = {
	atRoot: [ 'set' ],

	delegatedEvents: {
		click: {
			[`.${ns}-settings .${ns}-heading-action`]: 'settings.handleAction',
		},
		focusout: {
			[`.${ns}-settings input, .${ns}-settings textarea`]: 'settings.handleChange'
		},
		change: {
			[`.${ns}-settings input[type=checkbox], .${ns}-settings select`]: 'settings.handleChange'
		},
		keydown: {
			[`.${ns}-key-input`]: 'settings.handleKeyChange'
		}
	},

	initialize: async function () {
		// Apply the default board theme as default.
		Player.settings.applyBoardTheme();

		// Apply the default config.
		Player.config = settingsConfig.reduce(function reduceSettings(config, setting) {
			if (setting.settings) {
				setting.settings.forEach(subSetting => {
					let _setting = { ...setting, ...subSetting };
					_set(config, _setting.property, _setting.default);
				});
				return config;
			}
			return _set(config, setting.property, setting.default);
		}, {});

		// Load the user config.
		await Player.settings.load();

		// Listen for the player closing to apply the pause on hide setting.
		Player.on('hide', function () {
			if (Player.config.pauseOnHide) {
				Player.pause();
			}
		});
	},

	render: function () {
		if (Player.container) {
			Player.$(`.${ns}-settings`).innerHTML = Player.templates.settings();
		}
	},

	forceBoardTheme: function () {
		Player.settings.applyBoardTheme(true);
		Player.settings.save();
	},

	applyBoardTheme: function (force) {
		// Create a reply element to gather the style from
		const div = createElement(`<div class="${is4chan ? 'post reply style-fetcher' : 'post_wrapper'}"></div>`, document.body);
		const style = document.defaultView.getComputedStyle(div);

		// Apply the computed style to the color config.
		const colorSettingMap = {
			'colors.text': 'color',
			'colors.background': 'backgroundColor',
			'colors.odd_row': 'backgroundColor',
			'colors.border': 'borderBottomColor',
			// If the border is the same color as the text don't use it as a background color.
			'colors.even_row': style.borderBottomColor === style.color ? 'backgroundColor' : 'borderBottomColor'
		};
		settingsConfig.find(s => s.property === 'colors').settings.forEach(setting => {
			const updateConfig = force || (setting.default === _get(Player.config, setting.property));
			colorSettingMap[setting.property] && (setting.default = style[colorSettingMap[setting.property]]);
			updateConfig && Player.set(setting.property, setting.default, { bypassSave: true, bypassRender: true });
		});

		// Clean up the element.
		document.body.removeChild(div);

		// Updated the stylesheet if it exists.
		Player.stylesheet && Player.display.updateStylesheet();

		// Re-render the settings if needed.
		Player.settings.render();
	},

	/**
	 * Update a setting.
	 */
	set: function (property, value, { bypassSave, bypassRender, silent } = {}) {
		const previousValue = _get(Player.config, property);
		_set(Player.config, property, value);
		!silent && Player.trigger('config', property, value, previousValue);
		!silent && Player.trigger('config:' + property, value, previousValue);
		!bypassSave && Player.settings.save();
		!bypassRender && Player.settings.findDefault(property).showInSettings && Player.settings.render();
	},

	/**
	 * Reset a setting to the default value
	 */
	reset: function (property) {
		let settingConfig = Player.settings.findDefault(property);
		Player.set(property, settingConfig.default);
	},

	/**
	 * Persist the player settings.
	 */
	save: function () {
		try {
			// Filter settings that have been modified from the default.
			const settings = settingsConfig.reduce(function _handleSetting(settings, setting) {
				if (setting.settings) {
					setting.settings.forEach(subSetting => _handleSetting(settings, {
						property: setting.property,
						default: setting.default,
						...subSetting
					}));
				} else {
					const userVal = _get(Player.config, setting.property);
					if (userVal !== undefined && userVal !== setting.default) {
						_set(settings, setting.property, userVal);
					}
				}
				return settings;
			}, {});
			// Show the playlist or image view on load, whichever was last shown.
			settings.viewStyle = Player.playlist._lastView;
			// Store the player version with the settings.
			settings.VERSION = "2.2.0";
			// Save the settings.
			return GM.setValue(ns + '.settings', JSON.stringify(settings));
		} catch (err) {
			_logError('There was an error saving the sound player settings. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Restore the saved player settings.
	 */
	load: async function () {
		try {
			let settings = await GM.getValue(ns + '.settings');
			if (!settings) {
				return;
			}
			try {
				settings = JSON.parse(settings);
				settingsConfig.forEach(function _handleSetting(setting) {
					if (setting.settings) {
						return setting.settings.forEach(subSetting => _handleSetting({
							property: setting.property,
							default: setting.default,
							...subSetting
						}));
					}
					const userVal = _get(settings, setting.property);
					if (userVal !== undefined) {
						Player.set(setting.property, userVal, { bypassSave: true, silent: true });
					}
				});
			} catch (e) {
				console.error(e);
				return;
			}
		} catch (err) {
			_logError('There was an error loading the sound player settings. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},
	/**
	 * Find a setting in the default configuration.
	 */
	findDefault: function (property) {
		let settingConfig;
		settingsConfig.find(function (setting) {
			if (setting.property === property) {
				return settingConfig = setting;
			}
			if (setting.settings) {
				let subSetting = setting.settings.find(_setting => _setting.property === property);
				return subSetting && (settingConfig = { ...setting, settings: null, ...subSetting });
			}
			return false;
		});
		return settingConfig || { property };
	},

	/**
	 * Toggle whether the player or settings are displayed.
	 */
	toggle: function (e) {
		e && e.preventDefault();
		// Blur anything focused so the change is applied.
		let focused = Player.$(`.${ns}-settings :focus`);
		focused && focused.blur();
		if (Player.config.viewStyle === 'settings') {
			Player.playlist.restore();
		} else {
			Player.display.setViewStyle('settings');
		}
	},

	/**
	 * Handle the user making a change in the settings view.
	 */
	handleChange: function (e) {
		try {
			const input = e.eventTarget;
			const property = input.getAttribute('data-property');
			if (!property) {
				return;
			}
			let settingConfig = Player.settings.findDefault(property);

			// Get the new value of the setting.
			const currentValue = _get(Player.config, property);
			let newValue = input[input.getAttribute('type') === 'checkbox' ? 'checked' : 'value'];

			if (settingConfig.parse) {
				newValue = _get(Player, settingConfig.parse)(newValue);
			}
			if (settingConfig && settingConfig.split) {
				newValue = newValue.split(decodeURIComponent(settingConfig.split));
			}

			// Not the most stringent check but enough to avoid some spamming.
			if (currentValue !== newValue) {
				// Update the setting.
				Player.set(property, newValue, { bypassRender: true });

				// Update the stylesheet reflect any changes.
				if (settingConfig.updateStylesheet) {
					Player.display.updateStylesheet();
				}
			}

			// Run any handler required by the value changing
			settingConfig && settingConfig.handler && _get(Player, settingConfig.handler, () => null)(newValue);
		} catch (err) {
			_logError('There was an error updating the setting. Please check the console for details.');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Converts a key event in an input to a string representation set as the input value.
	 */
	handleKeyChange: function (e) {
		e.preventDefault();
		if (e.key === 'Shift' || e.key === 'Control' || e.key === 'Meta') {
			return;
		}
		e.eventTarget.value = Player.hotkeys.stringifyKey(e);
	},

	/**
	 * Handle an action link next to a heading being clicked.
	 */
	handleAction: function (e) {
		e.preventDefault();
		const property = e.eventTarget.getAttribute('data-property');
		const handlerName = e.eventTarget.getAttribute('data-handler');
		const handler = _get(Player, handlerName);
		handler && handler(property);
	}
};


/***/ }),

/***/ "./src/components/threads.js":
/*!***********************************!*\
  !*** ./src/components/threads.js ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

const { parseFileName } = __webpack_require__(/*! ../file_parser */ "./src/file_parser.js");
const { get } = __webpack_require__(/*! ../api */ "./src/api.js");

const boardsURL = 'https://a.4cdn.org/boards.json';
const catalogURL = 'https://a.4cdn.org/%s/catalog.json';

module.exports = {
	boardList: null,
	soundThreads: null,
	displayThreads: {},
	selectedBoards: Board ? [ Board ] : [ 'a' ],
	showAllBoards: false,

	delegatedEvents: {
		click: {
			[`.${ns}-fetch-threads-link`]: 'threads.fetch',
			[`.${ns}-all-boards-link`]: 'threads.toggleBoardList'
		},
		keyup: {
			[`.${ns}-threads-filter`]: e => Player.threads.filter(e.eventTarget.value)
		},
		change: {
			[`.${ns}-threads input[type=checkbox]`]: 'threads.toggleBoard'
		}
	},

	initialize: function () {
		Player.threads.hasParser = is4chan && typeof Parser !== 'undefined';
		// If the native Parser hasn't been intialised chuck customSpoiler on it so we can call it for threads.
		// You shouldn't do things like this. We can fall back to the table view if it breaks though.
		if (Player.threads.hasParser && !Parser.customSpoiler) {
			Parser.customSpoiler = {};
		}

		Player.on('show', Player.threads._initialFetch);
		Player.on('view', Player.threads._initialFetch);
		Player.on('rendered', Player.threads.afterRender);
		Player.on('config:threadsViewStyle', Player.threads.render);
	},

	/**
	 * Fetch the threads when the threads view is opened for the first time.
	 */
	_initialFetch: function () {
		if (Player.container && Player.config.viewStyle === 'threads' && Player.threads.boardList === null) {
			Player.threads.fetchBoards(true);
		}
	},

	render: function () {
		if (Player.container) {
			Player.$(`.${ns}-threads`).innerHTML = Player.templates.threads();
			Player.threads.afterRender();
		}
	},

	/**
	 * Render the threads and apply the board styling after the view is rendered.
	 */
	afterRender: function () {
		const threadList = Player.$(`.${ns}-thread-list`);
		if (threadList) {
			const bodyStyle = document.defaultView.getComputedStyle(document.body);
			threadList.style.background = bodyStyle.backgroundColor;
			threadList.style.backgroundImage = bodyStyle.backgroundImage;
			threadList.style.backgroundRepeat = bodyStyle.backgroundRepeat;
			threadList.style.backgroundPosition = bodyStyle.backgroundPosition;
		}
		Player.threads.renderThreads();
	},

	/**
	 * Render just the threads.
	 */
	renderThreads: function () {
		if (!Player.threads.hasParser || Player.config.threadsViewStyle === 'table') {
			Player.$(`.${ns}-threads-body`).innerHTML = Player.templates.threadList();
		} else {
			try {
				const list = Player.$(`.${ns}-thread-list`);
				for (let board in Player.threads.displayThreads) {
					// Create a board title
					const boardConf = Player.threads.boardList.find(boardConf => boardConf.board === board);
					const boardTitle = `/${boardConf.board}/ - ${boardConf.title}`;
					createElement(`<div class="boardBanner"><div class="boardTitle">${boardTitle}</div></div>`, list);

					// Add each thread for the board
					const threads = Player.threads.displayThreads[board];
					for (let i = 0; i < threads.length; i++) {
						list.appendChild(Parser.buildHTMLFromJSON.call(Parser, threads[i], threads[i].board, true, true));

						// Add a line under each thread
						createElement('<hr style="clear: both">', list);
					}
				}
			} catch (err) {
				_logError('Unable to display the threads board view.', 'warning');
				// If there was an error fall back to the table view.
				Player.set('threadsViewStyle', 'table');
				Player.renderThreads();
			}
		}
	},

	/**
	 * Render just the board selection.
	 */
	renderBoards: function () {
		Player.$(`.${ns}-thread-board-list`).innerHTML = Player.templates.threadBoards();
	},

	/**
	 * Toggle the threads view.
	 */
	toggle: function (e) {
		e && e.preventDefault();
		if (Player.config.viewStyle === 'threads') {
			Player.playlist.restore();
		} else {
			Player.display.setViewStyle('threads');
		}
	},

	/**
	 * Switch between showing just the selected boards and all boards.
	 */
	toggleBoardList: function () {
		Player.threads.showAllBoards = !Player.threads.showAllBoards;
		Player.$(`.${ns}-all-boards-link`).innerHTML = Player.threads.showAllBoards ? 'Selected Only' : 'Show All';
		Player.threads.renderBoards();
	},

	/**
	 * Select/deselect a board.
	 */
	toggleBoard: function (e) {
		const board = e.eventTarget.value;
		const selected = e.eventTarget.checked;
		if (selected) {
			!Player.threads.selectedBoards.includes(board) && Player.threads.selectedBoards.push(board);
		} else {
			Player.threads.selectedBoards = Player.threads.selectedBoards.filter(b => b !== board);
		}
	},

	/**
	 * Fetch the board list from the 4chan API.
	 */
	fetchBoards: async function (fetchThreads) {
		Player.threads.loading = true;
		Player.threads.render();
		Player.threads.boardList = (await get(boardsURL)).boards;
		if (fetchThreads) {
			Player.threads.fetch();
		} else {
			Player.threads.loading = false;
			Player.threads.render();
		}
	},

	/**
	 * Fetch the catalog for each selected board and search for sounds in OPs.
	 */
	fetch: async function (e) {
		e && e.preventDefault();
		Player.threads.loading = true;
		Player.threads.render();
		if (!Player.threads.boardList) {
			try {
				await Player.threads.fetchBoards();
			} catch (err) {
				_logError('Failed to fetch the boards configuration.');
				console.error(err);
				return;
			}
		}
		const allThreads = [];
		try {
			await Promise.all(Player.threads.selectedBoards.map(async board => {
				const boardConf = Player.threads.boardList.find(boardConf => boardConf.board === board);
				if (!boardConf) {
					return;
				}
				const pages = boardConf && await get(catalogURL.replace('%s', board));
				(pages || []).forEach(({ page, threads }) => {
					allThreads.push(...threads.map(thread => Object.assign(thread, { board, page, ws_board: boardConf.ws_board })));
				});
			}));

			Player.threads.soundThreads = allThreads.filter(thread => {
				const sounds = parseFileName(thread.filename, `https://i.4cdn.org/${thread.board}/${thread.tim}${thread.ext}`, thread.no, `https://i.4cdn.org/${thread.board}/${thread.tim}s${thread.ext}`, thread.md5);
				return sounds.length;
			});
		} catch (err) {
			_logError('Failed to search for sounds threads.');
			console.error(err);
		}
		Player.threads.loading = false;
		Player.threads.filter(Player.$(`.${ns}-threads-filter`).value, true);
		Player.threads.render();
	},

	/**
	 * Apply the filter input to the already fetched threads.
	 */
	filter: function (search, skipRender) {
		Player.threads.filterValue = search || '';
		if (Player.threads.soundThreads === null) {
			return;
		}
		Player.threads.displayThreads = Player.threads.soundThreads.reduce((threadsByBoard, thread) => {
			if (!search || thread.sub && thread.sub.includes(search) || thread.com && thread.com.includes(search)) {
				threadsByBoard[thread.board] || (threadsByBoard[thread.board] = []);
				threadsByBoard[thread.board].push(thread);
			}
			return threadsByBoard;
		}, {});
		!skipRender && Player.threads.renderThreads();
	}
};


/***/ }),

/***/ "./src/components/user-template/buttons.js":
/*!*************************************************!*\
  !*** ./src/components/user-template/buttons.js ***!
  \*************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = [
	{
		property: 'repeat',
		tplName: 'repeat',
		class: `${ns}-repeat-button`,
		values: {
			all: { attrs: [ 'title="Repeat All"' ], text: '[RA]', icon: 'fa-repeat' },
			one: { attrs: [ 'title="Repeat One"' ], text: '[R1]', icon: 'fa-repeat fa-repeat-one' },
			none: { attrs: [ 'title="No Repeat"' ], text: '[R0]', icon: 'fa-repeat disabled' }
		}
	},
	{
		property: 'shuffle',
		tplName: 'shuffle',
		class: `${ns}-shuffle-button`,
		values: {
			true: { attrs: [ 'title="Shuffled"' ], text: '[S]', icon: 'fa-random' },
			false: { attrs: [ 'title="Ordered"' ], text: '[O]', icon: 'fa-random disabled' }
		}
	},
	{
		property: 'viewStyle',
		tplName: 'playlist',
		class: `${ns}-viewStyle-button`,
		values: {
			playlist: { attrs: [ 'title="Hide Playlist"' ], text: '[+]', icon: 'fa-compress' },
			image: { attrs: [ 'title="Show Playlist"' ], text: '[-]', icon: 'fa-expand' }
		}
	},
	{
		property: 'hoverImages',
		tplName: 'hover-images',
		class: `${ns}-hoverImages-button`,
		values: {
			true: { attrs: [ 'title="Hover Images Enabled"' ], text: '[H]', icon: 'fa-picture-o' },
			false: { attrs: [ 'title="Hover Images Disabled"' ], text: '[-]', icon: 'fa-picture-o disabled' }
		}
	},
	{
		tplName: 'add',
		class: `${ns}-add-button`,
		icon: 'fa-plus',
		text: '+',
		attrs: [ 'title="Add local files"' ]
	},
	{
		tplName: 'reload',
		class: `${ns}-reload-button`,
		icon: 'fa-refresh',
		text: '[R]',
		attrs: [ 'title="Reload the playlist"' ]
	},
	{
		tplName: 'settings',
		class: `${ns}-config-button`,
		icon: 'fa-wrench',
		text: '[S]',
		attrs: [ 'title="Settings"' ]
	},
	{
		tplName: 'threads',
		class: `${ns}-threads-button`,
		icon: 'fa-search',
		text: '[T]',
		attrs: [ 'title="Threads"' ]
	},
	{
		tplName: 'close',
		class: `${ns}-close-button`,
		icon: 'fa-times',
		text: 'X',
		attrs: [ 'title="Hide the player"' ]
	},
	{
		tplName: 'playing',
		requireSound: true,
		class: `${ns}-playing-jump-link`,
		text: 'Playing',
		attrs: [ 'title="Scroll the playlist currently playing sound."' ]
	},
	{
		tplName: 'post',
		requireSound: true,
		icon: 'fa-comment-o',
		text: 'Post',
		attrs: data => [
			`href=${'#' + (is4chan ? 'p' : '') + data.sound.post}`,
			'title="Jump to the post for the current sound"'
		]
	},
	{
		tplName: 'image',
		requireSound: true,
		icon: 'fa-image',
		text: 'i',
		attrs: data => [
			`href=${data.sound.image}`,
			'title="Open the image in a new tab"',
			'target="_blank"'
		]
	},
	{
		tplName: 'sound',
		requireSound: true,
		href: data => data.sound.src,
		icon: 'fa-volume-up',
		text: 's',
		attrs: data => [
			`href=${data.sound.src}`,
			'title="Open the sound in a new tab"',
			'target="blank"'
		]
	},
	{
		tplName: 'dl-image',
		requireSound: true,
		class: `${ns}-download-link`,
		icon: 'fa-file-image-o',
		text: 'i',
		attrs: data => [
			'title="Download the image with the original filename"',
			`data-src="${data.sound.image}"`,
			`data-name="${data.sound.filename}"`
		]
	},
	{
		tplName: 'dl-sound',
		requireSound: true,
		class: `${ns}-download-link`,
		icon: 'fa-file-sound-o',
		text: 's',
		attrs: data => [
			'title="Download the sound"',
			`data-src="${data.sound.src}"`
		]
	},
	{
		tplName: 'menu',
		requireSound: true,
		class: `${ns}-item-menu-button`,
		icon: 'fa-angle-down',
		text: '▼',
		attrs: data => [ `data-id=${data.sound.id}` ]
	}
];


/***/ }),

/***/ "./src/components/user-template/index.js":
/*!***********************************************!*\
  !*** ./src/components/user-template/index.js ***!
  \***********************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

const buttons = __webpack_require__(/*! ./buttons */ "./src/components/user-template/buttons.js");

// Regex for replacements
const playingRE = /p: ?{([^}]*)}/g;
const hoverRE = /h: ?{([^}]*)}/g;
const buttonRE = new RegExp(`(${buttons.map(option => option.tplName).join('|')})-(?:button|link)(?:\\:"([^"]+?)")?`, 'g');
const soundNameRE = /sound-name/g;
const soundIndexRE = /sound-index/g;
const soundCountRE = /sound-count/g;

// Hold information on which config values components templates depend on.
const componentDeps = [ ];

module.exports = {
	buttons,

	delegatedEvents: {
		click: {
			[`.${ns}-playing-jump-link`]: () => Player.playlist.scrollToPlaying('center'),
			[`.${ns}-viewStyle-button`]: 'playlist.toggleView',
			[`.${ns}-hoverImages-button`]: 'playlist.toggleHoverImages',
			[`.${ns}-remove-link`]: 'userTemplate._handleRemove',
			[`.${ns}-filter-link`]: 'userTemplate._handleFilter',
			[`.${ns}-download-link`]: 'userTemplate._handleDownload',
			[`.${ns}-shuffle-button`]: 'userTemplate._handleShuffle',
			[`.${ns}-repeat-button`]: 'userTemplate._handleRepeat',
			[`.${ns}-reload-button`]: noDefault('playlist.refresh'),
			[`.${ns}-add-button`]: noDefault(() => Player.$(`.${ns}-file-input`).click()),
			[`.${ns}-item-menu-button`]: 'userTemplate._handleMenu',
			[`.${ns}-threads-button`]: 'threads.toggle',
			[`.${ns}-config-button`]: 'settings.toggle'
		},
		change: {
			[`.${ns}-file-input`]: 'userTemplate._handleFileSelect'
		}
	},

	undelegatedEvents: {
		click: {
			body: 'userTemplate._closeMenus'
		},
		keydown: {
			body: e => e.key === 'Escape' && Player.userTemplate._closeMenus()
		}
	},

	initialize: function () {
		Player.on('config', Player.userTemplate._handleConfig);
		Player.on('playsound', () => Player.userTemplate._handleEvent('playsound'));
		Player.on('add', () => Player.userTemplate._handleEvent('add'));
		Player.on('remove', () => Player.userTemplate._handleEvent('remove'));
		Player.on('order', () => Player.userTemplate._handleEvent('order'));
		Player.on('show', () => Player.userTemplate._handleEvent('show'));
		Player.on('hide', () => Player.userTemplate._handleEvent('hide'));
	},

	/**
	 * Build a user template.
	 */
	build: function (data) {
		const outerClass = data.outerClass || '';
		const name = data.sound && data.sound.title || data.defaultName;

		// Apply common template replacements
		let html = data.template
			.replace(playingRE, Player.playing && Player.playing === data.sound ? '$1' : '')
			.replace(hoverRE, `<span class="${ns}-hover-display ${outerClass}">$1</span>`)
			.replace(buttonRE, function (full, type, text) {
				let buttonConf = buttons.find(conf => conf.tplName === type);
				if (buttonConf.requireSound && !data.sound) {
					return '';
				}
				// If the button config has sub values then extend the base config with the selected sub value.
				// Which value is to use is taken from the `property` in the base config of the player config.
				// This gives us different state displays.
				if (buttonConf.values) {
					buttonConf = {
						...buttonConf,
						...buttonConf.values[_get(Player.config, buttonConf.property)] || buttonConf.values[Object.keys(buttonConf.values)[0]]
					};
				}
				const attrs = typeof buttonConf.attrs === 'function' ? buttonConf.attrs(data) : buttonConf.attrs || [];
				attrs.some(attr => attr.startsWith('href')) || attrs.push('href=javascript:;');
				(buttonConf.class || outerClass) && attrs.push(`class="${buttonConf.class || ''} ${outerClass || ''}"`);

				if (!text) {
					text = buttonConf.icon
						? `<span class="fa ${buttonConf.icon}">${buttonConf.text}</span>`
						: buttonConf.text;
				}

				return `<a ${attrs.join(' ')}>${text}</a>`;
			})
			.replace(soundNameRE, name ? `<div class="fc-sounds-col fc-sounds-truncate-text"><span title="${name}">${name}</span></div>` : '')
			.replace(soundIndexRE, data.sound ? Player.sounds.indexOf(data.sound) + 1 : 0)
			.replace(soundCountRE, Player.sounds.length)
			.replace(/%v/g, "2.2.0");

		// Apply any specific replacements
		if (data.replacements) {
			for (let k of Object.keys(data.replacements)) {
				html = html.replace(new RegExp(k, 'g'), data.replacements[k]);
			}
		}

		return html;
	},

	/**
	 * Sets up a components to render when the template or values within it are changed.
	 */
	maintain: function (component, property, alwaysRenderConfigs = [], alwaysRenderEvents = []) {
		componentDeps.push({
			component,
			property,
			...Player.userTemplate.findDependencies(property, null),
			alwaysRenderConfigs,
			alwaysRenderEvents
		});
	},

	/**
	 * Find all the config dependent values in a template.
	 */
	findDependencies: function (property, template) {
		template || (template = _get(Player.config, property));
		// Figure out what events should trigger a render.
		const events = [];

		// add/remove should render templates showing the count.
		// playsound should render templates showing the playing sounds name/index or dependent on something playing.
		// order should render templates showing a sounds index.
		const hasCount = soundCountRE.test(template);
		const hasName = soundNameRE.test(template);
		const hasIndex = soundIndexRE.test(template);
		const hasPlaying = playingRE.test(template);
		hasCount && events.push('add', 'remove');
		(hasPlaying || property !== 'rowTemplate' && (hasName || hasIndex)) && events.push('playsound');
		hasIndex && events.push('order');

		// Find which buttons the template includes that are dependent on config values.
		const config = [];
		let match;
		while ((match = buttonRE.exec(template)) !== null) {
			// If user text is given then the display doesn't change.
			if (!match[2]) {
				let type = match[1];
				let buttonConf = buttons.find(conf => conf.tplName === type);
				if (buttonConf.property) {
					config.push(buttonConf.property);
				}
			}
		}

		return { events, config };
	},

	/**
	 * When a config value is changed check if any component dependencies are affected.
	 */
	_handleConfig: function (property, value) {
		// Check if a template for a components was updated.
		componentDeps.forEach(depInfo => {
			if (depInfo.property === property) {
				Object.assign(depInfo, Player.userTemplate.findDependencies(property, value));
				depInfo.component.render();
			}
		});
		// Check if any components are dependent on the updated property.
		componentDeps.forEach(depInfo => {
			if (depInfo.alwaysRenderConfigs.includes(property) || depInfo.config.includes(property)) {
				depInfo.component.render();
			}
		});
	},

	/**
	 * When a player event is triggered check if any component dependencies are affected.
	 */
	_handleEvent: function (type) {
		// Check if any components are dependent on the updated property.
		componentDeps.forEach(depInfo => {
			if (depInfo.alwaysRenderEvents.includes(type) || depInfo.events.includes(type)) {
				depInfo.component.render();
			}
		});
	},

	/**
	 * Add local files.
	 */
	_handleFileSelect: function (e) {
		e.preventDefault();
		const input = e.eventTarget;
		Player.playlist.addFromFiles(input.files);
	},

	/**
	 * Toggle the repeat style.
	 */
	_handleRepeat: function (e) {
		try {
			e.preventDefault();
			const values = [ 'all', 'one', 'none' ];
			const current = values.indexOf(Player.config.repeat);
			Player.set('repeat', values[(current + 4) % 3]);
		} catch (err) {
			_logError('There was an error changing the repeat setting. Please check the console for details.', 'warning');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Toggle the shuffle style.
	 */
	_handleShuffle: function (e) {
		try {
			e.preventDefault();
			Player.set('shuffle', !Player.config.shuffle);
			Player.header.render();

			// Update the play order.
			if (!Player.config.shuffle) {
				Player.sounds.sort((a, b) => Player.compareIds(a.id, b.id));
			} else {
				const sounds = Player.sounds;
				for (let i = sounds.length - 1; i > 0; i--) {
					const j = Math.floor(Math.random() * (i + 1));
					[ sounds[i], sounds[j] ] = [ sounds[j], sounds[i] ];
				}
			}
			Player.trigger('order');
		} catch (err) {
			_logError('There was an error changing the shuffle setting. Please check the console for details.', 'warning');
			console.error('[4chan sounds player]', err);
		}
	},

	/**
	 * Display an item menu.
	 */
	_handleMenu: function (e) {
		e.preventDefault();
		e.stopPropagation();
		const x = e.clientX;
		const y = e.clientY;
		const id = e.eventTarget.getAttribute('data-id');
		const sound = Player.sounds.find(s => s.id === id);

		// Add row item menus to the list container. Append to the container otherwise.
		const listContainer = e.eventTarget.closest(`.${ns}-list-container`);
		const parent = listContainer || Player.container;

		// Create the menu.
		const dialog = createElement(Player.templates.itemMenu({ x, y, sound }), parent);

		parent.appendChild(dialog);

		// Make sure it's within the page.
		const style = document.defaultView.getComputedStyle(dialog);
		const width = parseInt(style.width, 10);
		const height = parseInt(style.height, 10);
		// Show the dialog to the left of the cursor, if there's room.
		if (x - width > 0) {
			dialog.style.left = x - width + 'px';
		}
		// Move the dialog above the cursor if it's off screen.
		if (y + height > document.documentElement.clientHeight - 40) {
			dialog.style.top = y - height + 'px';
		}
		// Add the focused class handler
		dialog.querySelectorAll('.entry').forEach(el => {
			el.addEventListener('mouseenter', Player.userTemplate._setFocusedMenuItem);
			el.addEventListener('mouseleave', Player.userTemplate._unsetFocusedMenuItem);
		});

		Player.trigger('menu-open', dialog);
	},

	/**
	 * Close any open menus, except for one belonging to an item that was clicked.
	 */
	_closeMenus: function () {
		document.querySelectorAll(`.${ns}-item-menu`).forEach(menu => {
			menu.parentNode.removeChild(menu);
			Player.trigger('menu-close', menu);
		});
	},

	_setFocusedMenuItem: function (e) {
		e.currentTarget.classList.add('focused');
		const submenu = e.currentTarget.querySelector('.submenu');
		// Move the menu to the other side if there isn't room.
		if (submenu && submenu.getBoundingClientRect().right > document.documentElement.clientWidth) {
			submenu.style.inset = '0px auto auto -100%';
		}
	},

	_unsetFocusedMenuItem: function (e) {
		e.currentTarget.classList.remove('focused');
	},

	_handleFilter: function (e) {
		e.preventDefault();
		let filter = e.eventTarget.getAttribute('data-filter');
		if (filter) {
			Player.set('filters', Player.config.filters.concat(filter));
		}
	},

	_handleDownload: function (e) {
		const src = e.eventTarget.getAttribute('data-src');
		const name = e.eventTarget.getAttribute('data-name') || new URL(src).pathname.split('/').pop();

		GM.xmlHttpRequest({
			method: 'GET',
			url: src,
			responseType: 'blob',
			onload: response => {
				const a = createElement(`<a href="${URL.createObjectURL(response.response)}" download="${name}" rel="noopener" target="_blank"></a>`);
				a.click();
				URL.revokeObjectURL(a.href);
			},
			onerror: () => _logError('There was an error downloading.', 'warning')
		});
	},

	_handleRemove: function (e) {
		const id = e.eventTarget.getAttribute('data-id');
		const sound = id && Player.sounds.find(sound => sound.id === '' + id);
		sound && Player.remove(sound);
	},
};


/***/ }),

/***/ "./src/file_parser.js":
/*!****************************!*\
  !*** ./src/file_parser.js ***!
  \****************************/
/*! no static exports found */
/***/ (function(module, exports) {

const protocolRE = /^(https?:)?\/\//;
const filenameRE = /(.*?)[[({](?:audio|sound)[ =:|$](.*?)[\])}]/g;

let localCounter = 0;

module.exports = {
	parseFiles,
	parsePost,
	parseFileName
};

function parseFiles(target, postRender) {
	let addedSounds = false;
	let posts = target.classList.contains('post')
		? [ target ]
		: target.querySelectorAll('.post');

	posts.forEach(post => parsePost(post, postRender) && (addedSounds = true));

	if (addedSounds && postRender && Player.container) {
		Player.playlist.render();
	}
}

function parsePost(post, skipRender) {
	try {
		if (post.classList.contains('style-fetcher')) {
			return;
		}
		const parentParent = post.parentElement.parentElement;
		if (parentParent.id === 'qp' || post.parentElement.classList.contains('noFile')) {
			return;
		}

		// If there's a play button this post has already been parsed. Just wire up the link.
		let playLink = post.querySelector(`.${ns}-play-link`);
		if (playLink) {
			const id = playLink.getAttribute('data-id');
			playLink.onclick = () => Player.play(Player.sounds.find(sound => sound.id === id));
			return;
		}

		let filename = null;
		let filenameLocations;

		// For the archive there's just the one place to check.
		// For 4chan there's native / 4chan X / 4chan X with file info formatting
		if (!is4chan) {
			filenameLocations = { '.post_file_filename': 'title' };
		} else {
			filenameLocations = {
				'.fileText .file-info .fnfull': 'textContent',
				'.fileText .file-info > a': 'textContent',
				'.fileText > a': 'title',
				'.fileText': 'textContent'
			};
		}

		Object.keys(filenameLocations).some(function (selector) {
			const node = post.querySelector(selector);
			return node && (filename = node[filenameLocations[selector]]);
		});

		if (!filename) {
			return;
		}

		const postID = post.id.slice(is4chan ? 1 : 0);
		const fileThumb = post.querySelector(is4chan ? '.fileThumb' : '.thread_image_link');
		const imageSrc = fileThumb && fileThumb.href;
		const thumbImg = fileThumb && fileThumb.querySelector('img');
		const thumbSrc = thumbImg && thumbImg.src;
		const imageMD5 = thumbImg && thumbImg.getAttribute('data-md5');

		const sounds = parseFileName(filename, imageSrc, postID, thumbSrc, imageMD5);

		if (!sounds.length) {
			return;
		}

		// Create a play link
		const firstID = sounds[0].id;
		const text = is4chan ? 'play' : 'Play';
		const clss = `${ns}-play-link` + (is4chan ? '' : ' btnr');
		let playLinkParent;
		if (is4chan) {
			playLinkParent = post.querySelector('.fileText');
			playLinkParent.appendChild(document.createTextNode(' '));
		} else {
			playLinkParent = post.querySelector('.post_controls');
		}
		playLink = createElement(`<a href="javascript:;" class="${clss}" data-id="${firstID}">${text}</a>`, playLinkParent);
		playLink.onclick = () => Player.play(Player.sounds.find(sound => sound.id === firstID));

		// Don't add sounds from inline quotes of posts in the thread
		sounds.forEach(sound => Player.add(sound, skipRender));
		return sounds.length > 0;
	} catch (err) {
		_logError('There was an issue parsing the files. Please check the console for details.');
		console.log('[4chan sounds player]', post);
		console.error(err);
	}
}

function parseFileName(filename, image, post, thumb, imageMD5) {
	if (!filename) {
		return [];
	}
	filename = filename.replace(/-/, '/');
	const matches = [];
	let match;
	while ((match = filenameRE.exec(filename)) !== null) {
		matches.push(match);
	}
	const defaultName = matches[0] && matches[0][1] || post || 'Local Sound ' + localCounter;
	matches.length && !post && localCounter++;

	return matches.reduce((sounds, match, i) => {
		let src = match[2];
		const id = (post || 'local' + localCounter) + ':' + i;
		const title = match[1].trim() || defaultName + (matches.length > 1 ? ` (${i + 1})` : '');

		try {
			if (src.includes('%')) {
				src = decodeURIComponent(src);
			}

			if (src.match(protocolRE) === null) {
				src = (location.protocol + '//' + src);
			}
		} catch (error) {
			return sounds;
		}

		return sounds.concat({ src, id, title, post, image, filename, thumb, imageMD5 });
	}, []);
}


/***/ }),

/***/ "./src/globals.js":
/*!************************!*\
  !*** ./src/globals.js ***!
  \************************/
/*! no static exports found */
/***/ (function(module, exports) {

/**
 * Global variables and helpers.
 */

window.ns = 'fc-sounds';

window.is4chan = location.hostname.includes('4chan.org') || location.hostname.includes('4channel.org');
window.isChanX = document.documentElement.classList.contains('fourchan-x');
window.Board = location.pathname.split('/')[1];

/**
 * Send an error notification event
 */
window._logError = function (message, type = 'error') {
	console.error(message);
	document.dispatchEvent(new CustomEvent('CreateNotification', {
		bubbles: true,
		detail: {
			type: type,
			content: message,
			lifetime: 5
		}
	}));
};

window._set = function (object, path, value) {
	const props = path.split('.');
	const lastProp = props.pop();
	const setOn = props.reduce((obj, k) => obj[k] || (obj[k] = {}), object);
	setOn && (setOn[lastProp] = value);
	return object;
};

window._get = function (object, path, dflt) {
	const props = path.split('.');
	const lastProp = props.pop();
	const parent = props.reduce((obj, k) => obj && obj[k], object);
	return parent && Object.prototype.hasOwnProperty.call(parent, lastProp)
		? parent[lastProp]
		: dflt;
};

window.toDuration = function (number) {
	number = Math.floor(number || 0);
	let [ seconds, minutes, hours ] = _duration(0, number);
	seconds < 10 && (seconds = '0' + seconds);
	return (hours ? hours + ':' : '') + minutes + ':' + seconds;
};

window.timeAgo = function (date) {
	const [ seconds, minutes, hours, days, weeks ] = _duration(Math.floor(date), Math.floor(Date.now() / 1000));
	/* _eslint-disable indent */
	return weeks > 1 ? weeks + ' weeks ago'
		: days > 0 ? days + (days === 1 ? ' day' : ' days') + ' ago'
		: hours > 0 ? hours + (hours === 1 ? ' hour' : ' hours') + ' ago'
		: minutes > 0 ? minutes + (minutes === 1 ? ' minute' : ' minutes') + ' ago'
		: seconds + (seconds === 1 ? ' second' : ' seconds') + ' ago';
	/* eslint-enable indent */
};

function _duration(from, to) {
	const diff = Math.max(0, to - from);
	return [
		diff % 60,
		Math.floor(diff / 60) % 60,
		Math.floor(diff / 60 / 60) % 24,
		Math.floor(diff / 60 / 60 / 24) % 7,
		Math.floor(diff / 60 / 60 / 24 / 7)
	];
}

window.createElement = function (html, parent, events = {}) {
	const container = document.createElement('div');
	container.innerHTML = html;
	const el = container.children[0];
	parent && parent.appendChild(el);
	for (let event in events) {
		el.addEventListener(event, events[event]);
	}
	return el;
};

window.createElementBefore = function (html, before, events = {}) {
	const el = createElement(html, null, events);
	before.parentNode.insertBefore(el, before);
	return el;
};

window.noDefault = (f, ...args) => e => {
	e.preventDefault();
	const func = typeof f === 'function' ? func : _get(Player, f);
	func(...args);
};


/***/ }),

/***/ "./src/main.js":
/*!*********************!*\
  !*** ./src/main.js ***!
  \*********************/
/*! no exports provided */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony import */ var _globals__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./globals */ "./src/globals.js");
/* harmony import */ var _globals__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_globals__WEBPACK_IMPORTED_MODULE_0__);
/* harmony import */ var _player__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./player */ "./src/player.js");
/* harmony import */ var _player__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_player__WEBPACK_IMPORTED_MODULE_1__);
/* harmony import */ var _file_parser__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./file_parser */ "./src/file_parser.js");
/* harmony import */ var _file_parser__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_file_parser__WEBPACK_IMPORTED_MODULE_2__);






async function doInit() {
	// The player tends to be all black without this timeout.
	// Something with the timing of the stylesheet loading and applying the board theme.
	setTimeout(async function () {
		await _player__WEBPACK_IMPORTED_MODULE_1___default.a.initialize();

		Object(_file_parser__WEBPACK_IMPORTED_MODULE_2__["parseFiles"])(document.body, true);

		const observer = new MutationObserver(function (mutations) {
			mutations.forEach(function (mutation) {
				if (mutation.type === 'childList') {
					mutation.addedNodes.forEach(function (node) {
						if (node.nodeType === Node.ELEMENT_NODE) {
							Object(_file_parser__WEBPACK_IMPORTED_MODULE_2__["parseFiles"])(node);
						}
					});
				}
			});
		});

		observer.observe(document.body, {
			childList: true,
			subtree: true
		});
	}, 0);
}

document.addEventListener('4chanXInitFinished', function () {
	if (isChanX) {
		doInit();
	}
	isChanX = true;
	_player__WEBPACK_IMPORTED_MODULE_1___default.a.display.initChanX();
});

if (!isChanX) {
	document.addEventListener('DOMContentLoaded', doInit);
}



/***/ }),

/***/ "./src/player.js":
/*!***********************!*\
  !*** ./src/player.js ***!
  \***********************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

const components = {
	// Settings must be first.
	settings: __webpack_require__(/*! ./components/settings */ "./src/components/settings.js"),
	controls: __webpack_require__(/*! ./components/controls */ "./src/components/controls.js"),
	display: __webpack_require__(/*! ./components/display */ "./src/components/display.js"),
	events: __webpack_require__(/*! ./components/events */ "./src/components/events.js"),
	footer: __webpack_require__(/*! ./components/footer */ "./src/components/footer.js"),
	header: __webpack_require__(/*! ./components/header */ "./src/components/header.js"),
	hotkeys: __webpack_require__(/*! ./components/hotkeys */ "./src/components/hotkeys.js"),
	minimised: __webpack_require__(/*! ./components/minimised */ "./src/components/minimised.js"),
	playlist: __webpack_require__(/*! ./components/playlist */ "./src/components/playlist.js"),
	position: __webpack_require__(/*! ./components/position */ "./src/components/position.js"),
	threads: __webpack_require__(/*! ./components/threads */ "./src/components/threads.js"),
	userTemplate: __webpack_require__(/*! ./components/user-template */ "./src/components/user-template/index.js")
};

// Create a global ref to the player.
const Player = window.Player = module.exports = {
	ns,

	audio: new Audio(),
	sounds: [],
	isHidden: true,
	container: null,
	ui: {},

	// Build the config from the default
	config: {},

	// Helper function to query elements in the player.
	$: (...args) => Player.container && Player.container.querySelector(...args),
	$all: (...args) => Player.container && Player.container.querySelectorAll(...args),

	// Store a ref to the components so they can be iterated.
	components,

	// Get all the templates.
	templates: {
		body: __webpack_require__(/*! ./templates/body.tpl */ "./src/templates/body.tpl"),
		controls: __webpack_require__(/*! ./templates/controls.tpl */ "./src/templates/controls.tpl"),
		css: __webpack_require__(/*! ./scss/style.scss */ "./src/scss/style.scss"),
		footer: __webpack_require__(/*! ./templates/footer.tpl */ "./src/templates/footer.tpl"),
		header: __webpack_require__(/*! ./templates/header.tpl */ "./src/templates/header.tpl"),
		itemMenu: __webpack_require__(/*! ./templates/item_menu.tpl */ "./src/templates/item_menu.tpl"),
		list: __webpack_require__(/*! ./templates/list.tpl */ "./src/templates/list.tpl"),
		player: __webpack_require__(/*! ./templates/player.tpl */ "./src/templates/player.tpl"),
		settings: __webpack_require__(/*! ./templates/settings.tpl */ "./src/templates/settings.tpl"),
		threads: __webpack_require__(/*! ./templates/threads.tpl */ "./src/templates/threads.tpl"),
		threadBoards: __webpack_require__(/*! ./templates/thread_boards.tpl */ "./src/templates/thread_boards.tpl"),
		threadList: __webpack_require__(/*! ./templates/thread_list.tpl */ "./src/templates/thread_list.tpl")
	},

	/**
	 * Set up the player.
	 */
	initialize: async function initialize() {
		if (Player.initialized) {
			return;
		}
		Player.initialized = true;
		try {
			Player.sounds = [ ];
			// Run the initialisation for each component.
			for (let name in components) {
				components[name].initialize && await components[name].initialize();
			}

			if (!is4chan) {
				// Add a sounds link in the nav for archives
				const nav = document.querySelector('.navbar-inner .nav:nth-child(2)');
				const li = createElement('<li><a href="javascript:;">Sounds</a></li>', nav);
				li.children[0].addEventListener('click', Player.display.toggle);
			} else if (isChanX) {
				// If it's already known that 4chan X is running then setup the button for it.
				Player.display.initChanX();
			} else {
				// Add the [Sounds] link in the top and bottom nav.
				document.querySelectorAll('#settingsWindowLink, #settingsWindowLinkBot').forEach(function (link) {
					const showLink = createElement('<a href="javascript:;">Sounds</a>', null, { click: Player.display.toggle });
					link.parentNode.insertBefore(showLink, link);
					link.parentNode.insertBefore(document.createTextNode('] ['), link);
				});
			}

			// Render the player, but not neccessarily show it.
			Player.display.render();
		} catch (err) {
			_logError('There was an error initialzing the sound player. Please check the console for details.');
			console.error('[4chan sounds player]', err);
			// Can't recover so throw this error.
			throw err;
		}
	},

	/**
	 * Compare two ids for sorting.
	 */
	compareIds: function (a, b) {
		const [ aPID, aSID ] = a.split(':');
		const [ bPID, bSID ] = b.split(':');
		const postDiff = aPID - bPID;
		return postDiff !== 0 ? postDiff : aSID - bSID;
	},

	/**
	 * Check whether a sound src and image are allowed and not filtered.
	 */
	acceptedSound: function ({ src, imageMD5 }) {
		try {
			const link = new URL(src);
			const host = link.hostname.toLowerCase();
			return !Player.config.filters.find(v => v === imageMD5 || v === host + link.pathname)
				&& Player.config.allow.find(h => host === h || host.endsWith('.' + h));
		} catch (err) {
			return false;
		}
	}
};

// Add each of the components to the player.
for (let name in components) {
	Player[name] = components[name];
	(Player[name].atRoot || []).forEach(k => Player[k] = Player[name][k]);
}


/***/ }),

/***/ "./src/scss/style.scss":
/*!*****************************!*\
  !*** ./src/scss/style.scss ***!
  \*****************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => `.${ns}-controls {
  align-items: center;
  padding: 0.5rem;
  background: #3f3f44;
}

.${ns}-media-control {
  height: 1.5rem;
  width: 1.5rem;
  display: flex;
  justify-content: center;
  align-items: center;
  cursor: pointer;
}
.${ns}-media-control > div {
  height: 1rem;
  width: 0.8rem;
  background: white;
}
.${ns}-media-control:hover > div {
  background: #00b6f0;
}

.${ns}-play-button-display {
  clip-path: polygon(10% 10%, 10% 90%, 35% 90%, 35% 10%, 65% 10%, 65% 90%, 90% 90%, 90% 10%, 10% 10%);
}
.${ns}-play-button-display.${ns}-play {
  clip-path: polygon(0 0, 0 100%, 100% 50%, 0 0);
}

.${ns}-previous-button-display, .${ns}-next-button-display {
  clip-path: polygon(10% 10%, 10% 90%, 30% 90%, 30% 50%, 90% 90%, 90% 10%, 30% 50%, 30% 10%, 10% 10%);
}

.${ns}-next-button-display {
  transform: scale(-1, 1);
}

.${ns}-fullscreen-button-display {
  width: 1rem !important;
  clip-path: polygon(0% 35%, 0% 0%, 35% 0%, 35% 15%, 15% 15%, 15% 35%, 0% 35%, 0% 100%, 35% 100%, 35% 85%, 15% 85%, 15% 65%, 0% 65%, 100% 65%, 100% 100%, 65% 100%, 65% 85%, 85% 85%, 85% 15%, 65% 15%, 65% 0%, 100% 0%, 100% 35%, 85% 35%, 85% 65%, 0% 65%);
}

.${ns}-controls .${ns}-current-time {
  color: white;
}

.${ns}-duration {
  color: #909090;
}

.${ns}-progress-bar {
  min-width: 3.5rem;
  height: 1.5rem;
  display: flex;
  align-items: center;
  margin: 0 1rem;
}
.${ns}-progress-bar .${ns}-full-bar {
  height: 0.3rem;
  width: 100%;
  background: #131314;
  border-radius: 1rem;
  position: relative;
}
.${ns}-progress-bar .${ns}-full-bar > div {
  position: absolute;
  top: 0;
  bottom: 0;
  border-radius: 1rem;
}
.${ns}-progress-bar .${ns}-full-bar .${ns}-loaded-bar {
  background: #5a5a5b;
}
.${ns}-progress-bar .${ns}-full-bar .${ns}-current-bar {
  display: flex;
  justify-content: flex-end;
  align-items: center;
}
.${ns}-progress-bar .${ns}-full-bar .${ns}-current-bar:after {
  content: "";
  background: white;
  height: 0.8rem;
  min-width: 0.8rem;
  border-radius: 1rem;
  box-shadow: rgba(0, 0, 0, 0.76) 0 0 3px 0;
}
.${ns}-progress-bar:hover .${ns}-current-bar:after {
  background: #00b6f0;
}

.${ns}-seek-bar .${ns}-current-bar {
  background: #00b6f0;
}

.${ns}-volume-bar .${ns}-current-bar {
  background: white;
}

.${ns}-chan-x-controls {
  align-items: inherit;
}
.${ns}-chan-x-controls .${ns}-current-time, .${ns}-chan-x-controls .${ns}-duration {
  margin: 0 0.25rem;
}
.${ns}-chan-x-controls .${ns}-media-control {
  width: 1rem;
  height: auto;
  margin-top: -1px;
}
.${ns}-chan-x-controls .${ns}-media-control > div {
  height: 0.8rem;
  width: 0.6rem;
}

.${ns}-footer {
  padding: 0.15rem 0.25rem;
  border-top: solid 1px ${Player.config.colors.border};
}
.${ns}-footer .${ns}-expander {
  position: absolute;
  bottom: 0px;
  right: 0px;
  height: 0.75rem;
  width: 0.75rem;
  cursor: se-resize;
  background: linear-gradient(to bottom right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0) 50%, ${Player.config.colors.border} 55%, ${Player.config.colors.border} 100%);
}
.${ns}-footer:hover .${ns}-hover-display {
  display: inline-block;
}

.${ns}-header {
  cursor: grab;
  text-align: center;
  border-bottom: solid 1px ${Player.config.colors.border};
  padding: 0.25rem;
}
.${ns}-header:hover .${ns}-hover-display {
  display: flex;
}

html.fourchan-x .fa-repeat.fa-repeat-one::after {
  content: "1";
  font-size: 0.5rem;
  visibility: visible;
  margin-left: -1px;
}

.${ns}-image-link {
  text-align: center;
  display: flex;
  justify-items: center;
  justify-content: center;
}
.${ns}-image-link.${ns}-pip {
  position: fixed;
  right: 10px;
  height: ${Player.config.maxPIPWidth} !important;
  max-width: ${Player.config.maxPIPWidth};
  align-items: end;
}
.${ns}-image-link.${ns}-pip .${ns}-image, .${ns}-image-link.${ns}-pip .${ns}-video {
  height: initial;
  width: initial;
  object-fit: contain;
}

.${ns}-image-link .${ns}-video {
  display: none;
}

.${ns}-image, .${ns}-video {
  height: 100%;
  width: 100%;
  object-fit: contain;
}

.${ns}-image-link.${ns}-show-video .${ns}-video {
  display: block;
}
.${ns}-image-link.${ns}-show-video .${ns}-image {
  display: none;
}

#${ns}-container {
  position: fixed;
  background: ${Player.config.colors.background};
  border: 1px solid ${Player.config.colors.border};
  min-width: 100px;
  color: ${Player.config.colors.text};
}

.${ns}-panel {
  padding: 0 0.25rem;
  height: 100%;
  width: calc(100% - .5rem);
  overflow: auto;
}

.${ns}-heading {
  font-weight: 600;
  margin: 0.5rem 0;
  min-width: 100%;
}

.${ns}-has-description {
  cursor: help;
}

.${ns}-heading-action {
  font-weight: normal;
  text-decoration: underline;
  margin-left: 0.25rem;
}

.${ns}-row {
  display: flex;
  flex-wrap: wrap;
  min-width: 100%;
  box-sizing: border-box;
}

.${ns}-col-auto {
  flex: 0 0 auto;
  width: auto;
  max-width: 100%;
  display: inline-flex;
}

.${ns}-col {
  flex-basis: 0;
  flex-grow: 1;
  max-width: 100%;
  width: 100%;
}

html.fourchan-x #${ns}-container .fa {
  font-size: 0;
  visibility: hidden;
  margin: 0 0.15rem;
}

.${ns}-truncate-text {
  white-space: nowrap;
  text-overflow: ellipsis;
  overflow: hidden;
}

.${ns}-hover-display {
  display: none;
}

.${ns}-list-container {
  overflow-y: auto;
}
.${ns}-list-container .${ns}-hover-image {
  position: fixed;
  max-height: 125px;
  max-width: 125px;
}
.${ns}-list-container.${ns}-hide-hover-image .${ns}-hover-image {
  display: none !important;
}
.${ns}-list-container .${ns}-list-item {
  list-style-type: none;
  padding: 0.15rem 0.25rem;
  white-space: nowrap;
  text-overflow: ellipsis;
  cursor: pointer;
  background: ${Player.config.colors.odd_row};
  overflow: hidden;
  height: 1.3rem;
}
.${ns}-list-container .${ns}-list-item.playing {
  background: ${Player.config.colors.playing} !important;
}
.${ns}-list-container .${ns}-list-item:nth-child(2n) {
  background: ${Player.config.colors.even_row};
}
.${ns}-list-container .${ns}-list-item .${ns}-item-menu-button {
  right: 0.25rem;
}
.${ns}-list-container .${ns}-list-item:hover .${ns}-hover-display {
  display: flex;
}
.${ns}-list-container .${ns}-list-item.${ns}-dragging {
  background: ${Player.config.colors.dragging};
}

html:not(.fourchan-x) .dialog {
  background: ${Player.config.colors.background};
  background: ${Player.config.colors.background};
  border-color: ${Player.config.colors.border};
  border-radius: 3px;
  box-shadow: 0 1px 2px rgba(0, 0, 0, 0.15);
  border-radius: 3px;
  padding-top: 1px;
  padding-bottom: 3px;
}
html:not(.fourchan-x) .${ns}-item-menu .entry {
  position: relative;
  display: block;
  padding: 0.125rem 0.5rem;
  min-width: 70px;
  white-space: nowrap;
}
html:not(.fourchan-x) .${ns}-item-menu .has-submenu::after {
  content: "";
  border-left: 0.5em solid;
  border-top: 0.3em solid transparent;
  border-bottom: 0.3em solid transparent;
  display: inline-block;
  margin: 0.35em;
  position: absolute;
  right: 3px;
}
html:not(.fourchan-x) .${ns}-item-menu .submenu {
  position: absolute;
  display: none;
}
html:not(.fourchan-x) .${ns}-item-menu .focused > .submenu {
  display: block;
}

.${ns}-settings textarea {
  border: solid 1px ${Player.config.colors.border};
  min-width: 100%;
  min-height: 4rem;
  box-sizing: border-box;
  white-space: pre;
}
.${ns}-settings .${ns}-sub-settings .${ns}-col {
  min-height: 1.55rem;
  display: flex;
  align-items: center;
  align-content: center;
  white-space: nowrap;
}

.${ns}-threads .${ns}-thread-board-list label {
  display: inline-block;
  width: 4rem;
}
.${ns}-threads .${ns}-thread-list {
  margin: 1rem -0.25rem 0;
  padding: 0.5rem 1rem;
  border-top: solid 1px ${Player.config.colors.border};
}
.${ns}-threads .${ns}-thread-list .boardBanner {
  margin: 1rem 0;
}
.${ns}-threads table {
  margin-top: 0.5rem;
  border-collapse: collapse;
}
.${ns}-threads table th {
  border-bottom: solid 1px ${Player.config.colors.border};
}
.${ns}-threads table th, .${ns}-threads table td {
  text-align: left;
  padding: 0.25rem;
}
.${ns}-threads table tr {
  padding: 0.25rem 0;
}
.${ns}-threads table .${ns}-threads-body tr {
  background: ${Player.config.colors.even_row};
}
.${ns}-threads table .${ns}-threads-body tr:nth-child(2n) {
  background: ${Player.config.colors.odd_row};
}

.${ns}-threads, .${ns}-settings, .${ns}-player {
  display: none;
}

#${ns}-container[data-view-style=settings] .${ns}-settings {
  display: block;
}

#${ns}-container[data-view-style=threads] .${ns}-threads {
  display: block;
}

#${ns}-container[data-view-style=image] .${ns}-player,
#${ns}-container[data-view-style=playlist] .${ns}-player,
#${ns}-container[data-view-style=fullscreen] .${ns}-player {
  display: block;
}

#${ns}-container[data-view-style=image] .${ns}-list-container {
  display: none;
}
#${ns}-container[data-view-style=image] .${ns}-image-link {
  height: auto;
}

#${ns}-container[data-view-style=playlist] .${ns}-image-link {
  height: 125px !important;
}

#${ns}-container[data-view-style=fullscreen] .${ns}-image-link {
  height: calc(100% - .4rem) !important;
}
#${ns}-container[data-view-style=fullscreen] .${ns}-controls {
  position: absolute;
  left: 0;
  right: 0;
  bottom: calc(-2.5rem + .4rem);
}
#${ns}-container[data-view-style=fullscreen] .${ns}-controls:hover {
  bottom: 0;
}`

/***/ }),

/***/ "./src/settings.js":
/*!*************************!*\
  !*** ./src/settings.js ***!
  \*************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = [
	{
		property: 'shuffle',
		default: false
	},
	{
		property: 'repeat',
		default: 'all'
	},
	{
		property: 'viewStyle',
		default: 'playlist'
	},
	{
		property: 'hoverImages',
		default: false
	},
	{
		property: 'preventHoverImagesFor',
		default: [],
		save: false
	},
	{
		property: 'autoshow',
		default: true,
		title: 'Autoshow',
		description: 'Automatically show the player when the thread contains sounds.',
		showInSettings: true,
		settings: [ { title: 'Enabled' } ]
	},
	{
		property: 'pauseOnHide',
		default: true,
		title: 'Pause on hide',
		description: 'Pause the player when it\'s hidden.',
		showInSettings: true,
		settings: [ { title: 'Enabled' } ]
	},
	{
		title: 'Minimised Display',
		description: 'Optional displays for when the player is minimised.',
		settings: [
			{
				property: 'pip',
				title: 'Thumbnail',
				description: 'Display a fixed thumbnail of the playing sound in the bottom right of the thread.',
				default: true,
				showInSettings: true
			},
			{
				property: 'maxPIPWidth',
				title: 'Max Width',
				description: 'Maximum width for the thumbnail.',
				default: '150px',
				updateStylesheet: true,
				showInSettings: true
			},
			{
				property: 'chanXControls',
				title: '4chan X Header Controls',
				description: 'Show playback controls in the 4chan X header. Customise the template below.',
				showInSettings: isChanX,
				options: {
					always: 'Always',
					closed: 'Only with the player closed',
					never: 'Never'
				}
			}
		]
	},
	{
		property: 'limitPostWidths',
		title: 'Limit Post Width',
		description: 'Limit the width of posts so they aren\'t hidden under the player.',
		showInSettings: true,
		settings: [
			{
				property: 'limitPostWidths',
				title: 'Enabled',
				default: true
			},
			{
				property: 'minPostWidth',
				title: 'Minimum Width',
				default: '50%'
			}
		]
	},
	{
		property: 'threadsViewStyle',
		title: 'Threads View',
		description: 'How threads in the threads view are listed.',
		showInSettings: true,
		settings: [ {
			title: 'Display',
			default: 'table',
			options: {
				table: 'Table',
				board: 'Board'
			}
		} ]
	},
	{
		title: 'Keybinds',
		showInSettings: true,
		description: 'Enable keyboard shortcuts.',
		format: 'hotkeys.stringifyKey',
		parse: 'hotkeys.parseKey',
		class: `${ns}-key-input`,
		property: 'hotkey_bindings',
		settings: [
			{
				property: 'hotkeys',
				default: 'open',
				handler: 'hotkeys.apply',
				title: 'Enabled',
				format: null,
				parse: null,
				class: null,
				options: {
					always: 'Always',
					open: 'Only with the player open',
					never: 'Never'
				}
			},
			{
				property: 'hotkey_bindings.playPause',
				title: 'Play/Pause',
				keyHandler: 'togglePlay',
				ignoreRepeat: true,
				default: { key: ' ' }
			},
			{
				property: 'hotkey_bindings.previous',
				title: 'Previous',
				keyHandler: 'previous',
				ignoreRepeat: true,
				default: { key: 'arrowleft' }
			},
			{
				property: 'hotkey_bindings.next',
				title: 'Next',
				keyHandler: 'next',
				ignoreRepeat: true,
				default: { key: 'arrowright' }
			},
			{
				property: 'hotkey_bindings.volumeUp',
				title: 'Volume Up',
				keyHandler: 'hotkeys.volumeUp',
				default: { shiftKey: true, key: 'arrowup' }
			},
			{
				property: 'hotkey_bindings.volumeDown',
				title: 'Volume Down',
				keyHandler: 'hotkeys.volumeDown',
				default: { shiftKey: true, key: 'arrowdown' }
			},
			{
				property: 'hotkey_bindings.toggleFullscreen',
				title: 'Toggle Fullscreen',
				keyHandler: 'display.toggleFullScreen',
				default: { key: '' }
			},
			{
				property: 'hotkey_bindings.togglePlayer',
				title: 'Show/Hide',
				keyHandler: 'display.toggle',
				default: { key: 'h' }
			},
			{
				property: 'hotkey_bindings.togglePlaylist',
				title: 'Toggle Playlist',
				keyHandler: 'playlist.toggleView',
				default: { key: '' }
			},
			{
				property: 'hotkey_bindings.scrollToPlaying',
				title: 'Jump To Playing',
				keyHandler: 'playlist.scrollToPlaying',
				default: { key: '' }
			},
			{
				property: 'hotkey_bindings.toggleHoverImages',
				title: 'Toggle Hover Images',
				keyHandler: 'playlist.toggleHoverImages',
				default: { key: '' }
			}
		]
	},
	{
		property: 'allow',
		title: 'Allowed Hosts',
		description: 'Which domains sources are allowed to be loaded from.',
		default: [
			'4cdn.org',
			'catbox.moe',
			'dmca.gripe',
			'lewd.se',
			'pomf.cat',
			'zz.ht'
		],
		actions: [ { title: 'Reset', handler: 'settings.reset' } ],
		showInSettings: true,
		split: '\n'
	},
	{
		property: 'filters',
		default: [ '# Image MD5 or sound URL' ],
		title: 'Filters',
		description: 'List of URLs or image MD5s to filter, one per line.\nLines starting with a # will be ignored.',
		actions: [ { title: 'Reset', handler: 'settings.reset' } ],
		showInSettings: true,
		split: '\n'
	},
	{
		property: 'headerTemplate',
		title: 'Header Contents',
		actions: [ { title: 'Reset', handler: 'settings.reset' } ],
		default: 'repeat-button shuffle-button hover-images-button playlist-button\nsound-name\nadd-button reload-button threads-button settings-button close-button',
		showInSettings: 'textarea',
	},
	{
		property: 'rowTemplate',
		title: 'Row Contents',
		actions: [ { title: 'Reset', handler: 'settings.reset' } ],
		default: 'sound-name h:{menu-button}',
		showInSettings: 'textarea'
	},
	{
		property: 'footerTemplate',
		title: 'Footer Contents',
		actions: [ { title: 'Reset', handler: 'settings.reset' } ],
		default: 'playing-button:"sound-index /" sound-count sounds\n'
			+ 'p:{\n'
			+ '	<div style="float: right; margin-right: .5rem">\n'
			+ '		post-link\n'
			+ '		Open [ image-link sound-link ]\n'
			+ '		Download [ dl-image-button dl-sound-button ]\n'
			+ '	</div>\n'
			+ '}',
		description: 'Template for the footer contents',
		showInSettings: 'textarea',
		attrs: 'style="height:120px;"'
	},
	{
		property: 'chanXTemplate',
		title: '4chan X Header Controls',
		default: 'p:{\n\tpost-link:"sound-name"\n\tprev-button\n\tplay-button\n\tnext-button\n\tsound-current-time / sound-duration\n}',
		actions: [ { title: 'Reset', handler: 'settings.reset' } ],
		showInSettings: 'textarea'
	},
	{
		title: 'Colors',
		showInSettings: true,
		property: 'colors',
		updateStylesheet: true,
		actions: [
			{ title: 'Match Theme', handler: 'settings.forceBoardTheme' }
		],
		// These colors will be overriden with the theme defaults at initialization.
		settings: [
			{
				property: 'colors.text',
				default: '#000000',
				title: 'Text Color'
			},
			{
				property: 'colors.background',
				default: '#d6daf0',
				title: 'Background Color'
			},
			{
				property: 'colors.border',
				default: '#b7c5d9',
				title: 'Border Color'
			},
			{
				property: 'colors.odd_row',
				default: '#d6daf0',
				title: 'Odd Row Color',
			},
			{
				property: 'colors.even_row',
				default: '#b7c5d9',
				title: 'Even Row Color'
			},
			{
				property: 'colors.playing',
				default: '#98bff7',
				title: 'Playing Row Color'
			},
			{
				property: 'colors.dragging',
				default: '#c396c8',
				title: 'Dragging Row Color'
			}
		]
	}
];


/***/ }),

/***/ "./src/templates/body.tpl":
/*!********************************!*\
  !*** ./src/templates/body.tpl ***!
  \********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => `<div id="${ns}-container" data-view-style="${Player.config.viewStyle}" style="top: 30px; left: 0px; width: 350px; display: none;">
	<div class="${ns}-header ${ns}-row">
		${Player.templates.header(data)}
	</div>
	<div class="${ns}-view-container">
		<div class="${ns}-player">
			${Player.templates.player(data)}
		</div>
		<div class="${ns}-settings ${ns}-panel" style="height: 400px">
			${Player.templates.settings(data)}
		</div>
		<div class="${ns}-threads ${ns}-panel" style="height: 400px">
			${Player.templates.threads(data)}
		</div>
	</div>
	<div class="${ns}-footer">
		${Player.templates.footer(data)}
	</div>
	<input class="${ns}-file-input" type="file" style="display: none" accept="image/*,.webm" multiple>
</div>`

/***/ }),

/***/ "./src/templates/controls.tpl":
/*!************************************!*\
  !*** ./src/templates/controls.tpl ***!
  \************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => `<div class="${ns}-col-auto ${ns}-col-auto">
	<div class="${ns}-media-control ${ns}-previous-button">
		<div class="${ns}-previous-button-display"></div>
	</div>
	<div class="${ns}-media-control ${ns}-play-button">
		<div class="${ns}-play-button-display ${!Player.audio || Player.audio.paused ? `${ns}-play` : ''}"></div>
	</div>
	<div class="${ns}-media-control ${ns}-next-button">
		<div class="${ns}-next-button-display"></div>
	</div>
</div>
<div class="${ns}-col">
	<div class="${ns}-seek-bar ${ns}-progress-bar">
		<div class="${ns}-full-bar">
			<div class="${ns}-loaded-bar"></div>
			<div class="${ns}-current-bar"></div>
		</div>
	</div>
</div>
<div class="${ns}-col-auto">
	<span class="${ns}-current-time">0:00</span> / <span class="${ns}-duration">0:00</span>
</div>
<div class="${ns}-col-auto">
	<div class="${ns}-volume-bar ${ns}-progress-bar">
		<div class="${ns}-full-bar">
			<div class="${ns}-current-bar" style="width: ${Player.audio.volume * 100}%"></div>
		</div>
	</div>
</div>
<div class="${ns}-col-auto">
	<div class="${ns}-media-control ${ns}-fullscreen-button">
		<div class="${ns}-fullscreen-button-display"></div>
	</div>
</div>`

/***/ }),

/***/ "./src/templates/footer.tpl":
/*!**********************************!*\
  !*** ./src/templates/footer.tpl ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => Player.userTemplate.build({ template: Player.config.footerTemplate, sound: Player.playing })
+ `<div class="${ns}-expander"></div>`

/***/ }),

/***/ "./src/templates/header.tpl":
/*!**********************************!*\
  !*** ./src/templates/header.tpl ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => Player.userTemplate.build({
	template: Player.config.headerTemplate,
	sound: Player.playing,
	defaultName: '4chan Sounds',
	outerClass: `${ns}-col-auto`
});


/***/ }),

/***/ "./src/templates/item_menu.tpl":
/*!*************************************!*\
  !*** ./src/templates/item_menu.tpl ***!
  \*************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => `<div class="${ns}-item-menu dialog" id="menu" tabindex="0" data-type="post" style="position: fixed; top: ${data.y}px; left: ${data.x}px;">
	<a class="${ns}-remove-link entry focused" href="javascript:;" data-id="${data.sound.id}">Remove</a>
	${data.sound.post ? `<a class="entry" href="#${(is4chan ? 'p' : '') + data.sound.post}">Show Post</a>` : ''}
	<div class="entry has-submenu">
		Open
		<div class="dialog submenu" style="inset: 0px auto auto 100%;">
			<a class="entry" href="${data.sound.image}" target="_blank">Image</a>
			<a class="entry" href="${data.sound.src}" target="_blank">Sound</a>
		</div>
	</div>
	<div class="entry has-submenu">
		Download
		<div class="dialog submenu" style="inset: 0px auto auto 100%;">
			<a class="${ns}-download-link entry" href="javascript:;" data-src="${data.sound.image}" data-name="${data.sound.filename}">Image</a>
			<a class="${ns}-download-link entry" href="javascript:;" data-src="${data.sound.src}">Sound</a>
		</div>
	</div>
	<div class="entry has-submenu">
		Filter
		<div class="dialog submenu" style="inset: 0px auto auto 100%;">
			${data.sound.imageMD5 ? `<a class="${ns}-filter-link entry" href="javascript:;" data-filter="${data.sound.imageMD5}">Image</a>` : ''}
			<a class="${ns}-filter-link entry" href="javascript:;" data-filter="${data.sound.src.replace(/^(https?\:)?\/\//, '')}">Sound</a>
		</div>
	</div>
</div>`


/***/ }),

/***/ "./src/templates/list.tpl":
/*!********************************!*\
  !*** ./src/templates/list.tpl ***!
  \********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => `<img class="${ns}-hover-image">`
+ (data.sounds || Player.sounds).map(sound =>
	`<div class="${ns}-list-item ${ns}-row ${sound.playing ? 'playing' : ''}" data-id="${sound.id}" draggable="true">
		${Player.userTemplate.build({
			template: Player.config.rowTemplate,
			sound,
			outerClass: `${ns}-col-auto`
		})}
	</div>`
).join('')

/***/ }),

/***/ "./src/templates/player.tpl":
/*!**********************************!*\
  !*** ./src/templates/player.tpl ***!
  \**********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => `<div class="${ns}-media">
	<a class="${ns}-image-link" target="_blank">
		<img class="${ns}-image"></img>
		<video class="${ns}-video"></video>
	</a>
	<div class="${ns}-controls ${ns}-row">
		${Player.templates.controls(data)}
	</div>
</div>
<div class="${ns}-list-container ${!Player.config.hoverImages ? `${ns}-hide-hover-image` : ''}" style="height: 100px">
	${Player.templates.list(data)}
</div>`

/***/ }),

/***/ "./src/templates/settings.tpl":
/*!************************************!*\
  !*** ./src/templates/settings.tpl ***!
  \************************************/
/*! no static exports found */
/***/ (function(module, exports, __webpack_require__) {

module.exports = (data = {}) => {
	const settingsConfig = __webpack_require__(/*! settings */ "./src/settings.js");

	let tpl = `
		<div class="${ns}-heading">Version</div>
		<a href="https://github.com/rcc11/4chan-sounds-player/releases/tag/${"2.2.0"}" target="_blank">${"2.2.0"}</a>

		<div class="${ns}-heading">Encode / Decode URL</div>
		<div class="${ns}-row">
			<input type="text" class="${ns}-decoded-input ${ns}-col" placeholder="https://">
			<input type="text" class="${ns}-encoded-input ${ns}-col" placeholder="https%3A%2F%2F">
		</div>
	`;

	settingsConfig.forEach(function addSetting(setting) {
		// Filter settings that aren't flagged to be displayed.
		if (!setting.showInSettings && !(setting.settings || []).find(s => s.showInSettings)) {
			return;
		}
		const desc = setting.description;

		tpl += `
		<div class="${ns}-row ${setting.isSubSetting ? `${ns}-sub-settings` : ''}">
			<div class="${ns}-col ${!setting.isSubSetting ? `${ns}-heading` : ''} ${desc ? `${ns}-has-description` : ''}" ${desc ? `title="${desc.replace(/"/g, '&quot;')}"` : ''}>
				${setting.title}
				${(setting.actions || []).map(action => `<a href="javascript:;" class="${ns}-heading-action" data-handler="${action.handler}" data-property="${setting.property}">${action.title}</a>`)}
			</div>`;

			if (setting.settings) {
				setting.settings.forEach(subSetting => addSetting({
					...setting,
					actions: null,
					settings: null,
					description: null,
					...subSetting,
					isSubSetting: true
				}));
			} else {

				let value = _get(Player.config, setting.property, setting.default),
					attrs = (setting.attrs || '') + (setting.class ? ` class="${setting.class}"` : '') + ` data-property="${setting.property}"`;

				if (setting.format) {
					value = _get(Player, setting.format)(value);
				}
				let type = typeof value;

				if (setting.split) {
					value = value.join(setting.split);
				} else if (type === 'object') {
					value = JSON.stringify(value, null, 4);
				}

				tpl += `
				<div class="${ns}-col">
				${
					type === 'boolean'
						? `<input type="checkbox" ${attrs} ${value ? 'checked' : ''}></input>`

					: setting.showInSettings === 'textarea' || type === 'object'
						? `<textarea ${attrs}>${value}</textarea>`

					: setting.options
						? `<select ${attrs}>
							${Object.keys(setting.options).map(k => `<option value="${k}" ${value === k ? 'selected' : ''}>
								${setting.options[k]}
							</option>`).join('')}
						</select>`

					: `<input type="text" ${attrs} value="${value}"></input>`
				}
				</div>`;
			}
		tpl += '</div>';
	});

	return tpl;
}

/***/ }),

/***/ "./src/templates/thread_boards.tpl":
/*!*****************************************!*\
  !*** ./src/templates/thread_boards.tpl ***!
  \*****************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => (Player.threads.boardList || []).map(board => {
	let checked = Player.threads.selectedBoards.includes(board.board);
	return !checked && !Player.threads.showAllBoards
		? ''
		: `<label>
			<input type="checkbox" value="${board.board}" ${checked ? 'checked' : ''}>
			/${board.board}/
		</label>`
}).join('')

/***/ }),

/***/ "./src/templates/thread_list.tpl":
/*!***************************************!*\
  !*** ./src/templates/thread_list.tpl ***!
  \***************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => Object.keys(Player.threads.displayThreads).reduce((rows, board) => {
	return rows.concat(Player.threads.displayThreads[board].map(thread => `
		<tr>
			<td>
				<a class="quotelink" href="//boards.${thread.ws_board ? '4channel' : '4chan'}.org/${thread.board}/thread/${thread.no}#p${thread.no}" target="_blank">
					>>>/${thread.board}/${thread.no}
				</a>
			</td>
			<td>${thread.sub || ''}</td>
			<td>${thread.replies} / ${thread.images}</td>
			<td>${timeAgo(thread.time)}</td>
			<td>${timeAgo(thread.last_modified)}</td>
		</tr>
	`))
}, []).join('')


/***/ }),

/***/ "./src/templates/threads.tpl":
/*!***********************************!*\
  !*** ./src/templates/threads.tpl ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = (data = {}) => `<div class="${ns}-heading ${ns}-has-description" title="Search for threads with a sound OP">
	Active Threads
	${!Player.threads.loading ? `- <a class="${ns}-fetch-threads-link ${ns}-heading-action" href="javascript:;">Update</a>` : ''}
</div>
<div style="display: ${Player.threads.loading ? 'block' : 'none'}">Loading</div>
<div style="display: ${Player.threads.loading ? 'none' : 'block'}">
	<div class="${ns}-heading ${ns}-has-description" title="Only includes threads containing the search.">
		Filter
	</div>
	<input type="text" class="${ns}-threads-filter" value="${Player.threads.filterValue || ''}"></input>
	<div class="${ns}-heading">
		Boards - <a class="${ns}-all-boards-link ${ns}-heading-action" href="javascript:;">${Player.threads.showAllBoards ? 'Selected Only' : 'Show All'}</a>
	</div>
	<div class="${ns}-thread-board-list">
		${Player.templates.threadBoards(data)}
	</div>
	${
		!Player.threads.hasParser || Player.config.threadsViewStyle === 'table'
		? `<table style="width: 100%">
				<tr>
					<th>Thread</th>
					<th>Subject</th>
					<th>Replies/Images</th>
					<th>Started</th>
					<th>Updated</th>
				<tr>
				<tbody class="${ns}-threads-body"></tbody>
			</table>`
		: `<div class="${ns}-thread-list"></div>`
	}
</div>`


/***/ })

/******/ });