您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Hello
// ==UserScript== // @name Oib Hackz // @namespace http://tampermonkey.net/ // @version 4.0 // @description Hello // @author You // @match http://oib.io/ // @grant none // ==/UserScript== //player.army.v // (function(){ window.onload = function() { // Set some stuff to make the game look nicer window.DRAW.EASE_DELAY = 0.25; window.DRAW.GROUND_COLOR_DARKER = "#000022"; window.DRAW.BORDER_MINIMAP_COLOR = "#261A49"; window.DRAW.GAUGE_QUEEN_DISPLAY = 0.9999999999999999; window.DRAW.GAUGE_WIDTH = 64; } //Decode Lapa var decodeVar = []; var ArmyMaxLvl = 5; var MinLvlHeal = 3; var PPstage = 0; var PPotherstage = 0; var PPlvl1 = 6; var PPlvl2 = 5; var MinPPlvl = 3; var MediumPPlvl = 5; var Oib2PPlvl = 4; var PPnewlvl = 5; var Wait = 160; for (var l = 0; 40000 > l; l++){ var decode = "lapa" + l + "mauve"; try { if (typeof window[decode] != "undefined"){ decodeVar.push(window[decode]); console.log(decode); } } catch (err){ console.log(err.message); } } function loop (){ player.select.split = true; player.select.feed = true; player.select.regroup = true; for (var k = 0; decodeVar[9].units.length > k; k++){ decodeVar[9].units[k].info_delay = 9; } } setInterval(loop); // Control Keys var spawn = 49; //1 var regroup = 50; //2 var split = 51; //3 var feed = 52; //4 var spell = 53; //5 var camera = 82; //r var select_oibs = 86; //v var select_queen = 66; //b var clearactions = 46; //space var healiobs = 85; var xPos = 0; //Mouse Position var yPos = 0; //Mouse Position var mPos = { x: xPos, y: yPos, }; var MyQueen = new Object(); //Script Keys var ScrptKeys = { MakeArmy: 76, FeedQueen: 48, SplitIobs: 33, ClearActions: 32, CleanActions: 46, MoveAll: 34, HealIobs: 85, PPbot: 75, PPbot2: 73, RegroupIobs: 55, AutoHeal: 57, MaxArmyLvlPlus: 187, MaxArmyLvlMinus: 189, StackIobs: 69, HorizontalLine: 81, Spawndown: 49, MakeBase: 113, }; var flag_PPbot1 = false; var flag_ClearActions = false; var flag_FeedQueen = false; var flag_HealIobs = false; var flag_MakeArmy = false; var flag_MoveAll = false; var flag_SplitIobs = false; var flag_RegroupIobs = true; var flag_PPbot2 = false; var flag_Autoheal = false; var MaxArmyLvlplus = false; var MaxArmyLvlMinus = false; var StackIobs = false; var HorizontalLine = false; var Make_Base = false; var IntervalKeyHandle = setInterval(function(){ if (flag_Autoheal == true){ SendKey(spell); } if (flag_MakeArmy == true){ var k = 0; var iobarray = []; setTimeout( () => { SendKey(select_queen); }, 1 ); //aquire my units for (k = 0; decodeVar[9].units.length > k; k++){ if (decodeVar[9].units[k].id == player.id && decodeVar[9].units[k].queen == false && decodeVar[9].units[k].life > 0){ iobarray.push(decodeVar[9].units[k]); } } //separate low level ones for (k = 0; k < iobarray.length; k++){ if (iobarray[k].level < ArmyMaxLvl){ player.select.units.push(iobarray[k]); } } decodeVar[1]["regroup"](); } if (flag_RegroupIobs == true) { SendKey(select_oibs); SendKey(regroup); SendKey(select_queen); } if (flag_FeedQueen == true) { SendKey(select_oibs); SendKey(feed); SendKey(select_queen); } if (flag_MoveAll == true) { SendKey(select_oibs); SendRButton(xPos, yPos); SendKey(select_queen); SendRButton(xPos, yPos); } if (flag_HealIobs == true) { var MinHealth = Infinity; var MinLevel = Infinity; //split bigger var MyIobs = []; var IobIndexMinLife = -1; var IobIndexMinLevel = -1; //Get My Iobs for (k = 0; decodeVar[9].units.length > k; k++){ if (decodeVar[9].units[k].id == player.id && decodeVar[9].units[k].queen == false && decodeVar[9].units[k].life > 0){ MyIobs.push(decodeVar[9].units[k]); } } // - determine min health for (let index = 0; index < MyIobs.length; index++){ if (MinHealth > MyIobs[index].life && MyIobs[index].level >= MinLvlHeal){ MinHealth = MyIobs[index].life; IobIndexMinLife = index; } } player.select.clean(); for (let index = 0; index < MyIobs.length; index++){ if (MyIobs[index].level < MinLvlHeal){ player.select.units.push(MyIobs[index]); } } player.select.units.push(MyIobs[IobIndexMinLife]); decodeVar[1]["regroup"](); } if (HorizontalLine == true) { SendKey(spawn); SendKey(select_oibs); SendKey(xPos = 1, yPos); } if (flag_PPbot1 == true) { PPstage++; if (PPstage == 1){ if (player.army.v > 2){ SelectHighLevelPP(); deocodeVar[1]["split"](); flag_HealIobs = true; SendRButton(798, 558); flag_HealIobs = false; } if (player.army.v > 1){ PPstage++; } } if (PPstage == 2){ if (player.army.v > 3){ SelectMinLevelPP(); decodeVar[1]["regroup"](); } if (player.army.v > 2){ PPstage++; } } if (PPstage == 3){ if (player.army.v > 4){ SelectNewLevelPP(); } if (player.army.v > 3){ SendKey(select_oibs); decodeVar[1]["regroup"](); PPstage++; } if (PPstage == 4){ if (player.army.v > 3){ flag_HealIobs = true; flag_HealIobs = false; } if (player.army.v > 2){ flag_HealIobs = true; flag_HealIobs = false; } PPstage = 1; } } } /* if (player.army.v > 2) { SelectMinLevelPP(); decodeVar[1]["regroup"](); SelectOibLevelPP(); SendRButton(258, 322); } if (player.army.v > 4) { SelectNewLevelPP(1); } */ //Vars /* var PPstage1 = false; var Movequeen = true; var Moveoib = false; var Moveoib2 = false; //Move uints if (Movequeen == true) { SendKey(select_queen); SendRButton(1, 4999); Movequeen = false; Moveoib = true; } if (Moveoib == true) { SelectHighLevelPP(); SendRButton(208, 558); Moveoib = false; PPstage1 = true; } //PP sstages if (PPstage1 == true) { player.army.m = "PP stage 1"; SelectHighLevelPP(1); decodeVar[1]["split"](); flag_HealIobs = true; SendRButton (798, 558); decodeVar[1]["split"](3); flag_HealIobs = false; PPstage1 = false; } }*/ if (flag_PPbot2 == true) { PPotherstage++; if (PPotherstage == 1){ if (player.army.v > 3){ SelectMinLevelPP(); decodeVar[1]["regroup"](); } if (player.army.v > 2){ PPotherstage++; } if (PPotherstage == 2){ SelectOibLevelPP(); if (player.army.v > 1){ PPotherstage++; } } if (PPotherstage == 3){ if (player.army.v > 3){ SelectMinLevelPP(); decodeVar[1]["regroup"](); } if (player.army.v > 2){ SelectHighLevelPP(); } if (player.army.v > 1){ PPotherstage++; } } if (PPotherstage == 4){ if (player.army.v > 3){ SendKey(select_oibs); SendKey(regroup); } if (player.army.v > 2){ SendKey(select_oibs); SendKey(regroup); } if (player.army.v > 1){ PPotherstage++; } } } /* if (player.army.v > 2) { SelectMinLevelPP(); decodeVar[1]["regroup"](); SelectOibLevelPP(1); SendRButton(554, 311); } var PPothstage1 = true; var Moveothqueen = true; var Moveothoib = false; var Moveothoib2 = false; if (Moveothqueen == true) { SendKey(select_queen); SendRButton(808, 4999); Moveothqueen = false; Moveothoib = true; } if (Moveothoib == true) { SendKey(select_oibs); SendRButton(798, 558); Moveothoib = false; PPothstage1 = true; } if (PPothstage1 == true) { player.army.m = "PP other stage 1"; if (player.army.v >= 3) { SelectMinLevelPP(); decodeVar[1]["regroup"](); SendRButton(554, 311); } SelectHighLevelPP(9); decodeVar[1]["split"](1); flag_HealIobs = true; SendRButton(208, 558); decodeVar[1]["split"](7); flag_HealIobs = false; PPothstage1 = false; }*/ } if (Make_Base == true) { SelectHighLevel(); SendRButton(250, 499); } }, 1 ); function CaptureKeyPress ( a ) { if(a.keyCode == ScrptKeys.MakeBase) { flag_ClearActions = false; flag_FeedQueen = false; flag_HealIobs = false; flag_MakeArmy = false; flag_MoveAll = false; flag_SplitIobs = false; flag_PPbot1 = false; flag_RegroupIobs = false; flag_PPbot2 = false; StackIobs = false; HorizontalLine = false; if (Make_Base == true) { player.army.m = "1"; Make_Base = false; return } if (Make_Base == false) { player.army.m = "Make base"; Make_Base = true; return } } if (a.keyCode == ScrptKeys.MaxArmyLvlPlus) { ArmyMaxLvl++; MinLvlHeal++; player.army.m = "Army lvl " + ArmyMaxLvl + " ( Min lvl heal " + MinLvlHeal + " )"; if (flag_MakeArmy == true) { player.army.m = "Make army ( level " + ArmyMaxLvl + " )"; } if (flag_HealIobs == true) { player.army.m = "Heal oibs ( Min lvl " + MinLvlHeal + " )"; } } if (a.keyCode == ScrptKeys.MaxArmyLvlMinus) { ArmyMaxLvl--; MinLvlHeal--; player.army.m = "Army lvl " + ArmyMaxLvl + " ( Min lvl heal " + MinLvlHeal + " )"; if (ArmyMaxLvl <= 4) { ArmyMaxLvl = 4; } if (MinLvlHeal <= 2) { MinLvlHeal = 2; } if (flag_MakeArmy == true) { player.army.m = "Make army ( level " + ArmyMaxLvl + " )"; } if (flag_HealIobs == true) { player.army.m = "Heal oibs ( Min lvl " + MinLvlHeal + " )"; } } if (a.keyCode == ScrptKeys.HorizontalLine) { flag_ClearActions = false; flag_FeedQueen = false; flag_HealIobs = false; flag_MakeArmy = false; flag_MoveAll = false; flag_SplitIobs = false; flag_PPbot1 = false; flag_RegroupIobs = false; flag_PPbot2 = false; if (HorizontalLine == true) { HorizontalLine = false; player.army.m = "1"; return } if (HorizontalLine == false) { HorizontalLine = true; player.army.m = "Horizontal line"; return } } if (a.keyCode == ScrptKeys.AutoHeal) { if ( flag_Autoheal == true ) { flag_Autoheal = false; player.army.m = "Auto heal or auto spell oibs off"; return } if ( flag_Autoheal == false ) { flag_Autoheal = true; player.army.m = "Auto heal oibs (angel)/ auto spell oibs (witch) on"; return } } if ( a.keyCode == ScrptKeys.RegroupIobs ) { flag_ClearActions = false; flag_HealIobs = false; flag_MakeArmy = false; flag_MoveAll = false; flag_SplitIobs = false; flag_PPbot1 = false; flag_FeedQueen = false; StackIobs = false; HorizontalLine = false; if ( flag_RegroupIobs == true ) { flag_RegroupIobs = false; player.army.m = "1"; return } if ( flag_RegroupIobs == false ) { flag_RegroupIobs = true; player.army.m = "Regroup oibs"; return } } if ( a.keyCode == ScrptKeys.PPbot2 ) { flag_ClearActions = false; flag_FeedQueen = false; flag_HealIobs = false; flag_MakeArmy = false; flag_MoveAll = false; flag_SplitIobs = false; flag_RegroupIobs = false; flag_PPbot1 = false; StackIobs = false; HorizontalLine = false; if ( flag_PPbot2 == true ) { flag_PPbot2 = false; player.army.m = "1"; return } if ( flag_PPbot2 == false ) { player.select.clean(); flag_PPbot2 = true; player.army.m = "PP bot 2 turned on" return } } if ( a.keyCode == ScrptKeys.PPbot ) { flag_ClearActions = false; flag_FeedQueen = false; flag_HealIobs = false; flag_MakeArmy = false; flag_MoveAll = false; flag_SplitIobs = false; flag_RegroupIobs = false; flag_PPbot2 = false; StackIobs = false; HorizontalLine = false; if ( flag_PPbot1 == true ) { flag_PPbot1 = false; player.army.m = "1"; return } if ( flag_PPbot1 == false ) { player.select.clean(); flag_PPbot1 = true; player.army.m = "PP bot turned on" return } } if ( a.keyCode == ScrptKeys.MakeArmy ) { flag_ClearActions = false; flag_FeedQueen = false; flag_HealIobs = false; flag_MoveAll = false; flag_SplitIobs = false; flag_PPbot1 = false; flag_RegroupIobs = false; flag_PPbot2 = false; StackIobs = false; HorizontalLine = false; if ( flag_MakeArmy == true ) { flag_MakeArmy = false; player.army.m = "1"; return } if ( flag_MakeArmy == false ) { player.select.clean(); flag_MakeArmy = true; player.army.m = "Make army ( level " + ArmyMaxLvl + " )"; return } } if ( a.keyCode == ScrptKeys.HealIobs ) { flag_ClearActions = false; flag_FeedQueen = false; flag_MakeArmy = false; flag_MoveAll = false; flag_SplitIobs = false; flag_PPbot1 = false; flag_RegroupIobs = false; flag_PPbot2 = false; StackIobs = false; HorizontalLine = false; if ( flag_HealIobs == true ) { flag_HealIobs = false; player.army.m = "1"; return } if ( flag_HealIobs == false ) { player.select.clean(); flag_HealIobs = true; player.army.m = "Heal oibs ( Min lvl " + MinLvlHeal + " )" return } } if ( a.keyCode == ScrptKeys.FeedQueen ) { flag_ClearActions = false; flag_HealIobs = false; flag_MakeArmy = false; flag_MoveAll = false; flag_SplitIobs = false; flag_PPbot1 = false; flag_RegroupIobs = false; flag_PPbot2 = false; StackIobs = false; HorizontalLine = false; if ( flag_FeedQueen == true ) { flag_FeedQueen = false; player.army.m = "1"; return } if ( flag_FeedQueen == false ) { flag_FeedQueen = true; player.army.m = "Feed queen"; return } } if ( a.keyCode == ScrptKeys.SplitIobs ) { flag_ClearActions = false; flag_FeedQueen = false; flag_HealIobs = false; flag_MakeArmy = false; flag_MoveAll = false; flag_SplitIobs = false; flag_PPbot1 = false; flag_RegroupIobs = false; flag_PPbot2 = false; StackIobs = false; HorizontalLine = false; player.army.m = "Split bigger" player.select.clean(); SelectHighLevel(); decodeVar[ 1 ][ "split" ](); SelectHighLevel(); decodeVar[ 1 ][ "split" ](); } if ( a.keyCode == ScrptKeys.ClearActions ) { flag_ClearActions = false; flag_FeedQueen = false; flag_HealIobs = false; flag_MakeArmy = false; flag_MoveAll = false; flag_SplitIobs = false; flag_PPbot1 = false; flag_RegroupIobs = false; flag_PPbot2 = false; StackIobs = false; HorizontalLine = false; player.army.m = "1"; return } if ( a.keyCode == ScrptKeys.CleanActions ) { flag_ClearActions = false; flag_FeedQueen = false; flag_HealIobs = false; flag_MakeArmy = false; flag_MoveAll = false; flag_SplitIobs = false; flag_PPbot1 = false; flag_RegroupIobs = false; flag_PPbot2 = false; StackIobs = false; HorizontalLine = false; player.army.m = "1"; return } if ( a.keyCode == ScrptKeys.MoveAll ) { flag_ClearActions = false; flag_FeedQueen = false; flag_HealIobs = false; flag_MakeArmy = false; flag_SplitIobs = false; flag_PPbot1 = false; flag_RegroupIobs = false; flag_PPbot2 = false; StackIobs = false; HorizontalLine = false; if ( flag_MoveAll == true ) { flag_MoveAll = false; player.army.m = "1"; return } if ( flag_MoveAll == false ) { flag_MoveAll = true; player.army.m = "Move all"; return } } } var captureMousePos = function ( event ) { xPos = event.clientX; yPos = event.clientY; } /* var onMousedown = function ( e ) { if ( e.which === 1 ) //LeftMouse { SendKey( select_queen ); SendRButton( xPos, yPos ); SendKey( camera ); } else if ( e.which === 3 ) // RightMouse { SendKey( select_oibs ); SendRButton( xPos, yPos ); SendKey( camera ); } } */ //stop action function stopDefAction(evt){ evt.preventdefault(); } //PP functions //select high level pp function SelectHighLevelPP () { player.select.clean(); var k = 0; var iobarray = []; var selectiob = []; for ( k = 0; decodeVar[ 9 ].units.length > k; k++ ) { if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 ) { iobarray.push( decodeVar[ 9 ].units[ k ] ); } } for ( k = 0; k < iobarray.length; k++ ) { if ( iobarray[ k ].level >= PPlvl1 ) { selectiob.push( iobarray[ k ] ); } } if ( selectiob.length == 0 ) { return false } else { for ( k = 0; k < selectiob.length; k++ ) { if ( selectiob[ k ].level >=PPlvl1 ) { player.select.units.push( selectiob[ k ] ); } } return true } } //select medium lvl pp function SelectMediumLevelPP () { player.select.clean(); var k = 0; var iobarray = []; var selectiob = []; for ( k = 0; decodeVar[ 9 ].units.length > k; k++ ) { if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 ) { iobarray.push( decodeVar[ 9 ].units[ k ] ); } } for ( k = 0; k < iobarray.length; k++ ) { if ( iobarray[ k ].level == MediumPPlvl ) { selectiob.push( iobarray[ k ] ); } } if ( selectiob.length == 0 ) { return false } else { for ( k = 0; k < selectiob.length; k++ ) { if ( selectiob[ k ].level == MediumPPlvl ) { player.select.units.push( selectiob[ k ] ); } } } } //select min lvl pp function SelectMinLevelPP () { player.select.clean(); var k = 0; var iobarray = []; var selectiob = []; for ( k = 0; decodeVar[ 9 ].units.length > k; k++ ) { if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 ) { iobarray.push( decodeVar[ 9 ].units[ k ] ); } } for ( k = 0; k < iobarray.length; k++ ) { if ( iobarray[ k ].level <= MinPPlvl ) { selectiob.push( iobarray[ k ] ); } } if ( selectiob.length == 0 ) { return false } else { for ( k = 0; k < selectiob.length; k++ ) { if ( selectiob[ k ].level <= MinPPlvl ) { player.select.units.push( selectiob[ k ] ); } } return true } } //select new lvl pp function SelectOibLevelPP () { player.select.clean(); var k = 0; var iobarray = []; var selectiob = []; for ( k = 0; decodeVar[ 9 ].units.length > k; k++ ) { if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 ) { iobarray.push( decodeVar[ 9 ].units[ k ] ); } } for ( k = 0; k < iobarray.length; k++ ) { if ( iobarray[ k ].level == Oib2PPlvl ) { selectiob.push( iobarray[ k ] ); } } if ( selectiob.length == 0 ) { return false } else { for ( k = 0; k < selectiob.length; k++ ) { if ( selectiob[ k ].level == Oib2PPlvl ) { player.select.units.push( selectiob[ k ] ); } } return true } } //select new level function SelectNewLevelPP () { player.select.clean(); var k = 0; var iobarray = []; var selectiob = []; for ( k = 0; decodeVar[ 9 ].units.length > k; k++ ) { if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 ) { iobarray.push( decodeVar[ 9 ].units[ k ] ); } } for ( k = 0; k < iobarray.length; k++ ) { if ( iobarray[ k ].level == PPnewlvl ) { selectiob.push( iobarray[ k ] ); } } if ( selectiob.length == 0 ) { return false } else { for ( k = 0; k < selectiob.length; k++ ) { if ( selectiob[ k ].level == PPnewlvl ) { player.select.units.push( selectiob[ k ] ); } } return true } } //end function SelectHighLevel () { player.select.clean(); //split bigger var k = 0; var iobarray = []; var splitiob = []; for ( k = 0; decodeVar[ 9 ].units.length > k; k++ ) { if ( decodeVar[ 9 ].units[ k ].id == player.id && decodeVar[ 9 ].units[ k ].queen == false && decodeVar[ 9 ].units[ k ].life > 0 ) { iobarray.push( decodeVar[ 9 ].units[ k ] ); } } for ( k = 0; k < iobarray.length; k++ ) { if ( iobarray[ k ].level > ArmyMaxLvl ) { splitiob.push( iobarray[ k ] ); } } if ( splitiob.length == 0 ) { return false } else { for ( k = 0; k < splitiob.length; k++ ) { if ( splitiob[ k ].level > ArmyMaxLvl ) { player.select.units.push( splitiob[ k ] ); } } return true } } //move oibs to queen function MoveOibToQueen(r){ xPos = MyQueen; yPos = MyQueen; SendRButton(xPos, yPos); } function SendKey ( k ) { var ev = new KeyboardEvent( 'keydown', { 'keyCode': k, 'which': k } ); window.dispatchEvent( ev ); ev = new KeyboardEvent( 'keyup', { 'keyCode': k, 'which': k } ); window.dispatchEvent( ev ); } function SendRButton ( x, y ) { var ev = new window.MouseEvent( "mouseup", { clientX: x, clientY: y, button: 2 } ); window.dispatchEvent( ev ); } function SendLButton ( x, y ) { var ev = new window.MouseEvent( "mouseup", { clientX: x, clientY: y, button: 1 } ); window.dispatchEvent( ev ); } window.addEventListener( "keydown", CaptureKeyPress ); window.addEventListener( "mousemove", captureMousePos ); var linesize = 10; function MoveOibLine(r, k) { var a = { x: player.cam.rx, y: player.cam.ry }; var b = { x: r.x - (player.army.v * (linesize / 2)) + (k * linesize), y: r.y }; var PosBackUp = { x: b.x.toString(), y: b.y.toString() }; SendRButton({ x: parseInt(PosBackUp.x, 10), y: parseInt(PosBackUp.y, 10) }); } //window.addEventListener( "mousedown", onMousedown ); } )(); var ifrm = document.createElement("iframe"); ifrm.setAttribute("src", "about:blank"); ifrm.style.width = window.outerWidth-10; ifrm.style.height = window.outerHeight/3*2; ifrm.style.display = 'none'; document.body.appendChild(ifrm); var win = ifrm.contentWindow; window.de = win.dispatchEvent; var spawn = setKey(49); //1 var regroup = setKey(50); //2 var split = setKey(51); //3 var feed = setKey(52); //4 var spell = setKey(53); //5 var select_oibs = setKey(86); //v var select_queen = setKey(66);//b var automine = false; var autospawn= false; var autospell = false; var autofuse = false; var oibminecnt = false; var f = 220; var backslash = 70; var autofeed = false; var autosplit = false; var x = 1, y = 1; var Keys = {interval:80,autospawn:54,mine:70,setkey:27,split:200} var tima = setInterval(autoing, Keys.interval); var rainbow = 100000 var rainbowtick = setInterval(rainbowxp, 100); function rainbowxp(){ rainbow += 1111; LOADER.COLOR_BAR = "#" + rainbow; DRAW.XP_COLOR = "#" + rainbow; DRAW.XP_REST_COLOR = "#080808"; if (rainbow >= 161616){ rainbow = 100000; }} function autoing(){ if(autospawn) action(spawn); if(automine){ automine = false; action(select_oibs); action(feed); action(select_queen); mouseClick(); } function split(){ if(autosplit){ autosplit = false; action(select_oibs); action(split); mouseClick(); } } } function KeyCheck(a){ if(a.keyCode==Keys.autospawn){ autospawn = !autospawn; } if(a.keyCode==Keys.mine){ automine = true; } if(a.KeyCode==Keys.split){ autosplit = true; } if(a.keyCode==Keys.setkey){ if (!a.metaKey) { a.preventDefault(); } setKeys(); } // } } window.addEventListener("keydown",KeyCheck,true); var captureMousePos = function(event){ x = event.clientX; y = event.clientY; } window.addEventListener("mousemove", captureMousePos, true) function setKeys(){ try{ var keys = prompt("Change Keys, values in keycodes",JSON.stringify(Keys).replace(/^\7{+|\}+$/g, '')); if(keys === null) return; JSON.parse('{'+keys+'}'); if(k.interval){ Keys.interval = k.interval; clearInterval(tima); tima = setInterval(ohno, Keys.interval); } if(k.autospawn) Keys.autospawn = k.autospawn; if(k.mine) Keys.mine = k.mine; if(k.split) Keys.split = k.split; if(k.setkey) Keys.setkey = k.setkey; } catch(err){confirm("Error" + err.message);} } function setKey(k){ var ev = new win.Event("keydown"); ev.keyCode = k; return ev; } function action(a){ window.de(a); } function mouseClick(){ var ev = new win.MouseEvent("mouseup",{clientX:x,clientY:y,button:2}) action(ev); } alert('nControls :n6 - autospawn ,n\ - automine')